[Scummvm-cvs-logs] CVS: scummvm/saga sound.h,NONE,1.1 actor.cpp,1.4,1.5 reinherit.h,1.8,1.9 saga.cpp,1.10,1.11 saga.h,1.6,1.7 sceneproc.cpp,1.2,1.3 sndres.cpp,1.5,1.6 sndres.h,1.5,1.6 sound.cpp,1.1,1.2
Eugene Sandulenko
sev at users.sourceforge.net
Wed Apr 28 16:55:05 CEST 2004
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Update of /cvsroot/scummvm/scummvm/saga
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv20759
Modified Files:
actor.cpp reinherit.h saga.cpp saga.h sceneproc.cpp sndres.cpp
sndres.h sound.cpp
Added Files:
sound.h
Log Message:
Objectizing sound.cpp
--- NEW FILE: sound.h ---
/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header: /cvsroot/scummvm/scummvm/saga/sound.h,v 1.1 2004/04/28 23:54:40 sev Exp $
*
*/
/*
Description:
Sound class
Notes:
*/
#ifndef SAGA_SOUND_H_
#define SAGA_SOUND_H_
#include "rscfile_mod.h"
namespace Saga {
class Sound {
public:
Sound(int enabled);
~Sound(void);
int play(int sound_rn, int channel);
int pause(int channel);
int resume(int channel);
int stop(int channel);
int playVoice(R_SOUNDBUFFER *);
int pauseVoice(void);
int resumeVoice(void);
int stopVoice(void);
private:
int _soundInitialized;
R_RSCFILE_CONTEXT *_soundContext;
R_RSCFILE_CONTEXT *_voiceContext;
};
} // End of namespace Saga
#endif /* SAGA_SOUND_H_ */
Index: actor.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/actor.cpp,v
retrieving revision 1.4
retrieving revision 1.5
diff -u -d -r1.4 -r1.5
--- actor.cpp 28 Apr 2004 23:19:45 -0000 1.4
+++ actor.cpp 28 Apr 2004 23:54:40 -0000 1.5
@@ -47,6 +47,7 @@
#include "sprite_mod.h"
#include "font_mod.h"
#include "text_mod.h"
+#include "sound.h"
/*
* Begin module component
@@ -414,7 +415,7 @@
ys_dll_delete(a_dnode);
/* And stop any currently playing voices */
- SYSSOUND_StopVoice();
+ _vm->_sound->stopVoice();
}
}
}
Index: reinherit.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/reinherit.h,v
retrieving revision 1.8
retrieving revision 1.9
diff -u -d -r1.8 -r1.9
--- reinherit.h 28 Apr 2004 02:11:09 -0000 1.8
+++ reinherit.h 28 Apr 2004 23:54:40 -0000 1.9
@@ -143,12 +143,6 @@
/*
- * r_main.c
-\*--------------------------------------------------------------------------*/
-
-void R_Shutdown(int param);
-
-/*
* r_transitions.c
\*--------------------------------------------------------------------------*/
int TRANSITION_Dissolve(uchar *dst_img,
@@ -161,22 +155,6 @@
\*--------------------------------------------------------------------------*/
/*
- * System : Sound
-\*--------------------------------------------------------------------------*/
-int SYSSOUND_Init(int enabled);
-int SYSSOUND_Shutdown(void);
-
-int SYSSOUND_Play(int sound_rn, int channel);
-int SYSSOUND_Pause(int channel);
-int SYSSOUND_Resume(int channel);
-int SYSSOUND_Stop(int channel);
-
-int SYSSOUND_PlayVoice(R_SOUNDBUFFER *);
-int SYSSOUND_PauseVoice(void);
-int SYSSOUND_ResumeVoice(void);
-int SYSSOUND_StopVoice(void);
-
-/*
* System : Music
\*--------------------------------------------------------------------------*/
enum SYSMUSIC_FLAGS {
Index: saga.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/saga.cpp,v
retrieving revision 1.10
retrieving revision 1.11
diff -u -d -r1.10 -r1.11
--- saga.cpp 28 Apr 2004 23:19:45 -0000 1.10
+++ saga.cpp 28 Apr 2004 23:54:40 -0000 1.11
@@ -54,6 +54,7 @@
#include "sprite_mod.h"
#include "text_mod.h"
#include "objectmap_mod.h"
+#include "sound.h"
struct SAGAGameSettings {
const char *name;
@@ -211,7 +212,7 @@
/* Initialize engine modules
* \*------------------------------------------------------------- */
- _sndRes = new SndRes();
+ _sndRes = new SndRes(this);
EVENT_Init();
FONT_Init();
SPRITE_Init();
@@ -252,7 +253,7 @@
}
/* Initialize system specific sound */
- SYSSOUND_Init(MainData.sound_enabled);
+ _sound = new Sound(MainData.sound_enabled);
if (!MainData.sound_enabled) {
R_printf(R_STDOUT, "Sound disabled.\n");
}
@@ -298,16 +299,10 @@
} /* end main game engine loop */
- R_Shutdown(0);
-
return;
}
void SagaEngine::shutdown() {
- _system->quit();
-}
-
-void R_Shutdown(int param) {
SCENE_Shutdown();
ACTOR_Shutdown();
SCRIPT_Shutdown();
@@ -321,16 +316,18 @@
CVAR_Shutdown();
EVENT_Shutdown();
+ delete _sndRes;
+
/* Shutdown system modules */
SYSMUSIC_Shutdown();
- SYSSOUND_Shutdown();
+ delete _sound;
- /* exit(param); */
+ _system->quit();
}
static void CF_quitfunc(int argc, char *argv[])
{
- R_Shutdown(0);
+ _vm->shutdown();
exit(0);
}
Index: saga.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/saga.h,v
retrieving revision 1.6
retrieving revision 1.7
diff -u -d -r1.6 -r1.7
--- saga.h 28 Apr 2004 23:19:45 -0000 1.6
+++ saga.h 28 Apr 2004 23:54:40 -0000 1.7
@@ -35,6 +35,7 @@
namespace Saga {
class SndRes;
+class Sound;
#define R_PBOUNDS(n,max) (((n)>=(0))&&((n)<(max)))
@@ -49,12 +50,15 @@
protected:
void go();
- void shutdown();
public:
SagaEngine(GameDetector * detector, OSystem * syst);
virtual ~SagaEngine();
+
+ void shutdown();
+
SndRes *_sndRes;
+ Sound *_sound;
};
// FIXME: Global var. We use it until everything will be turned into objects
Index: sceneproc.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/sceneproc.cpp,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -d -r1.2 -r1.3
--- sceneproc.cpp 25 Apr 2004 14:42:14 -0000 1.2
+++ sceneproc.cpp 28 Apr 2004 23:54:40 -0000 1.3
@@ -28,10 +28,7 @@
Notes:
*/
-#include <stdio.h>
-#include <stdlib.h>
-#include <assert.h>
-
+#include "saga.h"
#include "reinherit.h"
#include "yslib.h"
@@ -43,6 +40,7 @@
#include "events_mod.h"
#include "scene_mod.h"
#include "palanim_mod.h"
+#include "sound.h"
/*
* Begin module
@@ -69,7 +67,7 @@
case SCENE_BEGIN:
SYSMUSIC_Stop();
- SYSSOUND_StopVoice();
+ _vm->_sound->stopVoice();
/* Fade palette to black from intro scene
* \*----------------------------------------------------- */
Index: sndres.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/sndres.cpp,v
retrieving revision 1.5
retrieving revision 1.6
diff -u -d -r1.5 -r1.6
--- sndres.cpp 28 Apr 2004 23:19:45 -0000 1.5
+++ sndres.cpp 28 Apr 2004 23:54:40 -0000 1.6
@@ -23,11 +23,12 @@
/*
Description:
- Sound resource management module
+ Sound resource management class
Notes:
*/
+#include "saga.h"
#include "reinherit.h"
#include "yslib.h"
@@ -44,10 +45,11 @@
* Begin module component
\*--------------------------------------------------------------------------*/
#include "sndres.h"
+#include "sound.h"
namespace Saga {
-SndRes::SndRes(void) {
+SndRes::SndRes(SagaEngine *vm) {
int result;
/* Load sound module resource file contexts */
@@ -65,6 +67,7 @@
/* Grab sound resource information for the current game */
GAME_GetSoundInfo(&_snd_info);
+ _vm = vm;
_init = 1;
}
@@ -77,7 +80,7 @@
return R_FAILURE;
}
- SYSSOUND_PlayVoice(&snd_buffer);
+ _vm->_sound->playVoice(&snd_buffer);
return R_SUCCESS;
}
Index: sndres.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/sndres.h,v
retrieving revision 1.5
retrieving revision 1.6
diff -u -d -r1.5 -r1.6
--- sndres.h 28 Apr 2004 23:19:45 -0000 1.5
+++ sndres.h 28 Apr 2004 23:54:40 -0000 1.6
@@ -23,7 +23,7 @@
/*
Description:
- Sound resource management module - private header
+ Sound resource class header
Notes:
*/
@@ -31,6 +31,9 @@
#ifndef SAGA_SNDRES_H_
#define SAGA_SNDRES_H_
+#include "rscfile_mod.h"
+#include "game_mod.h"
+
namespace Saga {
#define R_VOC_TIME_BASE 256000000L
@@ -65,7 +68,7 @@
class SndRes {
public:
- SndRes(void);
+ SndRes(SagaEngine *vm);
int loadSound(ulong sound_rn);
int playVoice(ulong voice_rn);
@@ -83,6 +86,8 @@
R_RSCFILE_CONTEXT *_voice_ctxt;
R_GAME_SOUNDINFO _snd_info;
+
+ SagaEngine *_vm;
};
} // End of namespace Saga
Index: sound.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/sound.cpp,v
retrieving revision 1.1
retrieving revision 1.2
diff -u -d -r1.1 -r1.2
--- sound.cpp 28 Apr 2004 23:24:56 -0000 1.1
+++ sound.cpp 28 Apr 2004 23:54:40 -0000 1.2
@@ -20,6 +20,7 @@
* $Header$
*
*/
+#include "saga.h"
#include "reinherit.h"
#include "yslib.h"
@@ -27,8 +28,8 @@
/*
* Uses the following modules:
\*--------------------------------------------------------------------------*/
+#include "sound.h"
#include "game_mod.h"
-#include "rscfile_mod.h"
namespace Saga {
@@ -36,53 +37,40 @@
* Begin module component
\*--------------------------------------------------------------------------*/
-static int SoundInitialized = 0;
-
-static R_RSCFILE_CONTEXT *SoundContext;
-static R_RSCFILE_CONTEXT *VoiceContext;
-
-int SYSSOUND_Init(int enabled) {
+Sound::Sound(int enabled) {
int result;
- if (SoundInitialized) {
- return R_FAILURE;
- }
-
- /* Load sound module resource file contexts
- * \*------------------------------------------------------------- */
- result = GAME_GetFileContext(&SoundContext, R_GAME_SOUNDFILE, 0);
+ /* Load sound module resource file contexts */
+ result = GAME_GetFileContext(&_soundContext, R_GAME_SOUNDFILE, 0);
if (result != R_SUCCESS) {
- return R_FAILURE;
+ return;
}
- result = GAME_GetFileContext(&VoiceContext, R_GAME_VOICEFILE, 0);
+ result = GAME_GetFileContext(&_voiceContext, R_GAME_VOICEFILE, 0);
if (result != R_SUCCESS) {
- return R_FAILURE;
+ return;
}
- /* Grab sound resource information for the current game
- \*-------------------------------------------------------------*/
+ /* Grab sound resource information for the current game */
//GAME_GetSoundInfo(&SoundModule.snd_info);
- SoundInitialized = 1;
- return R_SUCCESS;
+ _soundInitialized = 1;
+ return;
}
-int SYSSOUND_Shutdown() {
- if (!SoundInitialized) {
- return R_FAILURE;
+Sound::~Sound() {
+ if (!_soundInitialized) {
+ return;
}
- SoundInitialized = 0;
-
- return R_SUCCESS;
+ _soundInitialized = 0;
}
-int SYSSOUND_Play(int sound_rn, int channel) {
+int Sound::play(int sound_rn, int channel) {
int resource_size;
char *resource_data;
- if (!SoundInitialized) {
+ if (!_soundInitialized) {
return R_FAILURE;
}
@@ -93,64 +81,64 @@
return R_SUCCESS;
}
-int SYSSOUND_Pause(int channel) {
+int Sound::pause(int channel) {
(void)channel;
- if (!SoundInitialized) {
+ if (!_soundInitialized) {
return R_FAILURE;
}
return R_SUCCESS;
}
-int SYSSOUND_Resume(int channel) {
+int Sound::resume(int channel) {
(void)channel;
- if (!SoundInitialized) {
+ if (!_soundInitialized) {
return R_FAILURE;
}
return R_SUCCESS;
}
-int SYSSOUND_Stop(int channel) {
+int Sound::stop(int channel) {
(void)channel;
- if (!SoundInitialized) {
+ if (!_soundInitialized) {
return R_FAILURE;
}
return R_SUCCESS;
}
-int SYSSOUND_PlayVoice(R_SOUNDBUFFER *buf) {
+int Sound::playVoice(R_SOUNDBUFFER *buf) {
(void)buf;
- if (!SoundInitialized) {
+ if (!_soundInitialized) {
return R_FAILURE;
}
return R_SUCCESS;
}
-int SYSSOUND_PauseVoice(void) {
- if (!SoundInitialized) {
+int Sound::pauseVoice(void) {
+ if (!_soundInitialized) {
return R_FAILURE;
}
return R_SUCCESS;
}
-int SYSSOUND_ResumeVoice(void) {
- if (!SoundInitialized) {
+int Sound::resumeVoice(void) {
+ if (!_soundInitialized) {
return R_FAILURE;
}
return R_SUCCESS;
}
-int SYSSOUND_StopVoice(void) {
- if (!SoundInitialized) {
+int Sound::stopVoice(void) {
+ if (!_soundInitialized) {
return R_FAILURE;
}
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