[Scummvm-cvs-logs] CVS: scummvm/scumm/insane insane.cpp,1.35,1.36 insane_ben.cpp,1.13,1.14
Travis Howell
kirben at users.sourceforge.net
Fri Aug 6 03:05:00 CEST 2004
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Update of /cvsroot/scummvm/scummvm/scumm/insane
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv28629/scumm/insane
Modified Files:
insane.cpp insane_ben.cpp
Log Message:
More PC FT demo INSANE differences (Weapons)
Index: insane.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/insane/insane.cpp,v
retrieving revision 1.35
retrieving revision 1.36
diff -u -d -r1.35 -r1.36
--- insane.cpp 6 Aug 2004 09:27:53 -0000 1.35
+++ insane.cpp 6 Aug 2004 10:03:49 -0000 1.36
@@ -176,7 +176,7 @@
if ((_vm->_features & GF_DEMO) && (_vm->_features & GF_PC)) {
- init_enemyStruct(EN_ROTT1, EN_ROTT1, 0, 0, 160, 0, INV_MACE, 90, "endcrshr.san",
+ init_enemyStruct(EN_ROTT1, EN_ROTT1, 0, 0, 160, 0, INV_MACE, 63, "endcrshr.san",
25, 16, 15, 27, 11, 3);
} else {
init_enemyStruct(EN_ROTT1, EN_ROTT1, 0, 0, 160, 0, INV_MACE, 90, "wr2_rott.san",
@@ -385,11 +385,11 @@
_actor[0].inventory[INV_CHAINSAW] = 0;
_actor[0].inventory[INV_MACE] = 0;
_actor[0].inventory[INV_2X4] = 0;
+ _actor[0].inventory[INV_WRENCH] = 1;
if ((_vm->_features & GF_DEMO) && (_vm->_features & GF_PC))
- _actor[0].inventory[INV_WRENCH] = 0;
+ _actor[0].inventory[INV_BOOT] = 0;
else
- _actor[0].inventory[INV_WRENCH] = 1;
- _actor[0].inventory[INV_BOOT] = 1;
+ _actor[0].inventory[INV_BOOT] = 1;
_actor[0].inventory[INV_HAND] = 1;
_actor[0].inventory[INV_DUST] = 0;
_actor[0].probability = 5;
Index: insane_ben.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/insane/insane_ben.cpp,v
retrieving revision 1.13
retrieving revision 1.14
diff -u -d -r1.13 -r1.14
--- insane_ben.cpp 5 Aug 2004 05:35:43 -0000 1.13
+++ insane_ben.cpp 6 Aug 2004 10:03:49 -0000 1.14
@@ -1928,7 +1928,10 @@
_actor[0].act[2].state = 34;
break;
case INV_WRENCH:
- smlayer_setActorCostume(0, 2, readArray(25));
+ if ((_vm->_features & GF_DEMO) && (_vm->_features & GF_PC))
+ smlayer_setActorCostume(0, 2, readArray(24));
+ else
+ smlayer_setActorCostume(0, 2, readArray(25));
smlayer_setActorFacing(0, 2, 18, 180);
_actor[0].weaponClass = 0;
_actor[0].act[2].state = 34;
@@ -1936,9 +1939,13 @@
case INV_BOOT:
case INV_HAND:
case INV_DUST:
- smlayer_setActorCostume(0, 2, readArray(12));
- _actor[0].weaponClass = 2;
- _actor[0].act[2].state = 1;
+ if (!((_vm->_features & GF_DEMO) && (_vm->_features & GF_PC))) {
+ smlayer_setActorCostume(0, 2, readArray(12));
+ _actor[0].weaponClass = 2;
+ _actor[0].act[2].state = 1;
+ } else {
+ smlayer_setActorCostume(0, 2, readArray(21));
+ }
break;
default:
break;
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