[Scummvm-cvs-logs] CVS: scummvm/scumm script_v6.cpp,1.372,1.373
Max Horn
fingolfin at users.sourceforge.net
Fri Aug 6 08:56:24 CEST 2004
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Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv23180
Modified Files:
script_v6.cpp
Log Message:
WORKAROUND bug #903223 (COMI: Guybrush reads church clock incorrectly (German))
Index: script_v6.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/script_v6.cpp,v
retrieving revision 1.372
retrieving revision 1.373
diff -u -d -r1.372 -r1.373
--- script_v6.cpp 5 Aug 2004 09:57:36 -0000 1.372
+++ script_v6.cpp 6 Aug 2004 15:55:12 -0000 1.373
@@ -815,6 +815,25 @@
getStackList(args, ARRAYSIZE(args));
script = pop();
flags = pop();
+
+ // WORKAROUND bug #903223: In Puerto Pollo, if you have Guybrush examine
+ // the church clock, he'll read out the current time. Nice touch, only that
+ // it sounds crap in the german version (and maybe others, too). It seems
+ // the original engine of the german version played just a simple fixed
+ // text in this spot, for the above reason. Since the data files are
+ // unchanged, it must have been an engine hack job. No idea how they did
+ // it exactly, but this here is how we do it :-)
+ if (_gameId == GID_CMI && script == 204 &&
+ _currentRoom == 15 && vm.slot[_currentScript].number == 421 &&
+ _language == Common::DE_DEU) {
+
+ _actorToPrintStrFor = 1;
+ _string[0].loadDefault();
+ actorTalk((const byte *)"/VDSO325/Whoa! Look at the time. Gotta scoot.");
+
+ return;
+ }
+
runScript(script, (flags & 1) != 0, (flags & 2) != 0, args);
}
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