[Scummvm-cvs-logs] CVS: scummvm/scumm script.cpp,1.174,1.175 script_v5.cpp,1.252,1.253
Travis Howell
kirben at users.sourceforge.net
Thu Aug 19 18:30:16 CEST 2004
Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv32654/scumm
Modified Files:
script.cpp script_v5.cpp
Log Message:
Enable original method of skipping copy protection
Index: script.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/script.cpp,v
retrieving revision 1.174
retrieving revision 1.175
diff -u -d -r1.174 -r1.175
--- script.cpp 18 Aug 2004 10:41:39 -0000 1.174
+++ script.cpp 20 Aug 2004 01:26:56 -0000 1.175
@@ -497,9 +497,6 @@
if (var == 490 && _gameId == GID_MONKEY2 && !copyprotbypassed) {
copyprotbypassed = true;
var = 518;
- } else if (var == 179 && (_gameId == GID_MONKEY_VGA || _gameId == GID_MONKEY_EGA) && !copyprotbypassed) {
- copyprotbypassed = true;
- var = 266;
}
}
@@ -526,10 +523,7 @@
// during the game...
if (_gameId == GID_INDY3 && (_features & GF_OLD_BUNDLE) && var == 94 && bit == 4) {
return 0;
- } else if (var == 221 && bit == 14 && _gameId == GID_LOOM && (_features & GF_MACINTOSH)) { // For Mac Loom
- return 0;
- // For all other Loom versions? PC and FM Towns at least in any event
- } else if (_gameId == GID_LOOM && var == 214 && bit == 15) { // For PC Loom
+ } else if (_gameId == GID_LOOM && (_features & GF_FMTOWNS) && var == 214 && bit == 15) {
return 0;
} else if (_gameId == GID_ZAK256 && var == 151 && bit == 8) {
return 0;
Index: script_v5.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/script_v5.cpp,v
retrieving revision 1.252
retrieving revision 1.253
diff -u -d -r1.252 -r1.253
--- script_v5.cpp 14 Aug 2004 19:41:59 -0000 1.252
+++ script_v5.cpp 20 Aug 2004 01:26:56 -0000 1.253
@@ -2203,7 +2203,6 @@
getWordVararg(data);
-/*
if (!_copyProtection) {
// Method used by original games to skip copy protection scheme
if (_gameId == GID_LOOM && _currentRoom == 69 && script == 201)
@@ -2211,7 +2210,6 @@
else if ((_gameId == GID_MONKEY_VGA || _gameId == GID_MONKEY_EGA) && script == 152)
return;
}
-*/
runScript(script, (op & 0x20) != 0, (op & 0x40) != 0, data);
}
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