[Scummvm-cvs-logs] CVS: scummvm/scumm script.cpp,1.175,1.176 script_v5.cpp,1.254,1.255
Travis Howell
kirben at users.sourceforge.net
Sat Aug 21 02:03:21 CEST 2004
Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv18653/scumm
Modified Files:
script.cpp script_v5.cpp
Log Message:
Skip copy protection screen in indy3ega.
Index: script.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/script.cpp,v
retrieving revision 1.175
retrieving revision 1.176
diff -u -d -r1.175 -r1.176
--- script.cpp 20 Aug 2004 01:26:56 -0000 1.175
+++ script.cpp 21 Aug 2004 09:02:45 -0000 1.176
@@ -519,11 +519,7 @@
var = (var >> 4) & 0xFF;
if (!_copyProtection) {
- // INDY3, EGA Loom and, apparently, Zak256 check this
- // during the game...
- if (_gameId == GID_INDY3 && (_features & GF_OLD_BUNDLE) && var == 94 && bit == 4) {
- return 0;
- } else if (_gameId == GID_LOOM && (_features & GF_FMTOWNS) && var == 214 && bit == 15) {
+ if (_gameId == GID_LOOM && (_features & GF_FMTOWNS) && var == 214 && bit == 15) {
return 0;
} else if (_gameId == GID_ZAK256 && var == 151 && bit == 8) {
return 0;
Index: script_v5.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/script_v5.cpp,v
retrieving revision 1.254
retrieving revision 1.255
diff -u -d -r1.254 -r1.255
--- script_v5.cpp 21 Aug 2004 03:29:02 -0000 1.254
+++ script_v5.cpp 21 Aug 2004 09:02:45 -0000 1.255
@@ -1463,6 +1463,14 @@
room = getVarOrDirectByte(PARAM_1);
+ if (!_copyProtection) {
+ // Skip copy protection scheme
+ if (_gameId == GID_INDY3 && (_features & GF_OLD_BUNDLE) && room == 92) {
+ VAR(57) = 1;
+ return;
+ }
+ }
+
// For small header games, we only call startScene if the room
// actually changed. This avoid unwanted (wrong) fades in Zak256
// and others. OTOH, it seems to cause a problem in newer games.
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