[Scummvm-cvs-logs] CVS: scummvm/backends/sdl graphics.cpp,1.21,1.22
Max Horn
fingolfin at users.sourceforge.net
Mon Dec 6 13:14:00 CET 2004
Update of /cvsroot/scummvm/scummvm/backends/sdl
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv25497
Modified Files:
graphics.cpp
Log Message:
Fix for bug #1074931 (GUI: Starting games in fullscreen doesn't work), avoid one unneccessary redraw
Index: graphics.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/backends/sdl/graphics.cpp,v
retrieving revision 1.21
retrieving revision 1.22
diff -u -d -r1.21 -r1.22
--- graphics.cpp 3 Dec 2004 23:23:06 -0000 1.21
+++ graphics.cpp 6 Dec 2004 21:12:52 -0000 1.22
@@ -560,9 +560,9 @@
if (_fullscreen != enable) {
assert(_hwscreen != 0);
_fullscreen ^= true;
-
+
undrawMouse();
-
+
#if defined(MACOSX) && !SDL_VERSION_ATLEAST(1, 2, 6)
// On OS X, SDL_WM_ToggleFullScreen is currently not implemented. Worse,
// before SDL 1.2.6 it always returned -1 (which would indicate a
@@ -573,14 +573,14 @@
if (!SDL_WM_ToggleFullScreen(_hwscreen)) {
// if ToggleFullScreen fails, achieve the same effect with hotswap gfx mode
hotswapGFXMode();
+ } else {
+ // Blit everything to the screen
+ internUpdateScreen();
+
+ // Make sure that an EVENT_SCREEN_CHANGED gets sent later
+ _modeChanged = true;
}
#endif
-
- // Blit everything to the screen
- internUpdateScreen();
-
- // Make sure that an EVENT_SCREEN_CHANGED gets sent later
- _modeChanged = true;
}
}
@@ -1147,7 +1147,7 @@
}
void OSystem_SDL::undrawMouse() {
- assert (_transactionMode == kTransactionNone);
+ assert (_transactionMode == kTransactionNone || _transactionMode == kTransactionCommit);
if (!_mouseDrawn)
return;
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