[Scummvm-cvs-logs] CVS: docs/docbook Makefile,1.5,1.6 index.html,1.2,1.3 manual.html,1.9,1.10 manual.pdf,1.9,1.10 manual.txt,1.8,1.9 manual.xml,1.11,1.12

Max Horn fingolfin at users.sourceforge.net
Mon Dec 20 17:58:09 CET 2004


Update of /cvsroot/scummvm/docs/docbook
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv26516

Modified Files:
	Makefile index.html manual.html manual.pdf manual.txt 
	manual.xml 
Log Message:
Added some more pictures

Index: Makefile
===================================================================
RCS file: /cvsroot/scummvm/docs/docbook/Makefile,v
retrieving revision 1.5
retrieving revision 1.6
diff -u -d -r1.5 -r1.6
--- Makefile	21 Dec 2004 01:22:33 -0000	1.5
+++ Makefile	21 Dec 2004 01:57:23 -0000	1.6
@@ -27,7 +27,17 @@
 # For the PDF version of the manual, some of the images should be converted to
 # from PNG to PDF. The following rule does that using ImageMagick.
 #
+manual.pdf: img/launcher-after-add.pdf
+manual.pdf: img/launcher-browser.pdf
+#manual.pdf: img/launcher-edit-audio.pdf
+manual.pdf: img/launcher-edit-game.pdf
+#manual.pdf: img/launcher-edit-gfx.pdf
+#manual.pdf: img/launcher-edit-paths.pdf
+#manual.pdf: img/launcher-edit-volume.pdf
 manual.pdf: img/launcher-empty.pdf
+manual.pdf: img/launcher-options-graphics.pdf
+manual.pdf: img/launcher-options-audio.pdf
+manual.pdf: img/launcher-options-misc.pdf
 
 img/%.pdf: img/%.png
 	convert $< $@

Index: index.html
===================================================================
RCS file: /cvsroot/scummvm/docs/docbook/index.html,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -d -r1.2 -r1.3
--- index.html	21 Dec 2004 01:33:20 -0000	1.2
+++ index.html	21 Dec 2004 01:57:23 -0000	1.3
@@ -7,6 +7,16 @@
 <body>
 <h1>ScummVM Manual stuff</h1>
 
+<p>The content of this page is work-in-progress. It's very incomplete, may contain
+arbitrary errors, and in general is used only on your own risk. The main reason
+it is here is to help showcase the new doc stuff to interested people.
+</p>
+
+<p>If you are interested in helping out the documentation effort, please
+feel free to contact us (how you can do that is explained on our
+<a href="http://www.scummvm.org">web site</a>).
+</p>
+
 <h2>Developer's Guide</h2>
 <a href="devguide.xml">DocBook XML source</a><br>
 <a href="devguide.pdf">PDF</a><br>
@@ -32,8 +42,8 @@
 
 <hr>
 
-<small><em>© 2004 Max Horn<br>
-Last changed: 2004-10-03</em></small>
+<small><em>© 2004 The ScummVM team<br>
+Last changed: 2004-12-21</em></small>
 
 </body>
 </html>

Index: manual.html
===================================================================
RCS file: /cvsroot/scummvm/docs/docbook/manual.html,v
retrieving revision 1.9
retrieving revision 1.10
diff -u -d -r1.9 -r1.10
--- manual.html	20 Dec 2004 22:03:20 -0000	1.9
+++ manual.html	21 Dec 2004 01:57:23 -0000	1.10
@@ -14,114 +14,113 @@
 <div class="BOOK"><a name="AEN1"></a>
 <div class="TITLEPAGE">
 <h1 class="title"><a name="AEN2">ScummVM User Manual</a></h1>
-<h3 class="author"><a name="AEN3"></a>Foo Bar</h3>
+<h3 class="corpauthor">
 The ScummVM Team</h3>
 <hr></div>
 <div class="TOC">
 <dl>
 <dt><b>Table of Contents</b></dt>
-<dt>1. <a href="#AEN7">Introduction</a></dt>
+<dt>1. <a href="#AEN5">Introduction</a></dt>
 <dd>
 <dl>
-<dt>1.1. <a href="#AEN9">What is ScummVM</a></dt>
-<dt>1.2. <a href="#AEN16">History</a></dt>
-<dt>1.3. <a href="#AEN19">Getting further help</a></dt>
-<dt>1.4. <a href="#AEN22">Reporting bugs</a></dt>
-<dt>1.5. <a href="#AEN48">Contacting the
+<dt>1.1. <a href="#AEN7">What is ScummVM</a></dt>
+<dt>1.2. <a href="#AEN14">History</a></dt>
+<dt>1.3. <a href="#AEN17">Getting further help</a></dt>
+<dt>1.4. <a href="#AEN20">Reporting bugs</a></dt>
+<dt>1.5. <a href="#AEN46">Contacting the
 developers</a></dt></dl></dd>
-<dt>2. <a href="#AEN52">Getting started</a></dt>
+<dt>2. <a href="#AEN50">Getting started</a></dt>
 <dd>
 <dl>
-<dt>2.1. <a href="#AEN54">How to get ScummVM</a></dt>
+<dt>2.1. <a href="#AEN52">How to get ScummVM</a></dt>
 <dd>
 <dl>
-<dt>2.1.1. <a href="#AEN56">Binaries</a></dt>
-<dt>2.1.2. <a href="#AEN59">Compiling from
+<dt>2.1.1. <a href="#AEN54">Binaries</a></dt>
+<dt>2.1.2. <a href="#AEN57">Compiling from
 source</a></dt></dl></dd>
-<dt>2.2. <a href="#AEN62">Installation</a></dt>
+<dt>2.2. <a href="#AEN60">Installation</a></dt>
 <dd>
 <dl>
-<dt>2.2.1. <a href="#AEN65">Unix-like (Linux, *BSD, Solaris,
+<dt>2.2.1. <a href="#AEN63">Unix-like (Linux, *BSD, Solaris,
 etc.)</a></dt>
-<dt>2.2.2. <a href="#AEN68">Windows</a></dt>
-<dt>2.2.3. <a href="#AEN71">Mac OS X</a></dt>
-<dt>2.2.4. <a href="#AEN74">WinCE / PocketPC</a></dt>
-<dt>2.2.5. <a href="#AEN77">PalmOS</a></dt>
-<dt>2.2.6. <a href="#AEN80">Dreamcast</a></dt></dl></dd>
-<dt>2.3. <a href="#AEN83">First steps</a></dt>
+<dt>2.2.2. <a href="#AEN66">Windows</a></dt>
+<dt>2.2.3. <a href="#AEN69">Mac OS X</a></dt>
+<dt>2.2.4. <a href="#AEN72">WinCE / PocketPC</a></dt>
+<dt>2.2.5. <a href="#AEN75">PalmOS</a></dt>
+<dt>2.2.6. <a href="#AEN78">Dreamcast</a></dt></dl></dd>
+<dt>2.3. <a href="#AEN81">First steps</a></dt>
 <dd>
 <dl>
-<dt>2.3.1. <a href="#AEN94">Unix-like, Windows, Mac OS X</a></dt>
-<dt>2.3.2. <a href="#AEN97">WinCE / PocketPC</a></dt>
-<dt>2.3.3. <a href="#AEN100">Dreamcast</a></dt></dl></dd></dl></dd>
-<dt>3. <a href="#AEN103">Running and using ScummVM</a></dt>
+<dt>2.3.1. <a href="#AEN92">Unix-like, Windows, Mac OS X</a></dt>
+<dt>2.3.2. <a href="#AEN95">WinCE / PocketPC</a></dt>
+<dt>2.3.3. <a href="#AEN98">Dreamcast</a></dt></dl></dd></dl></dd>
+<dt>3. <a href="#AEN101">Running and using ScummVM</a></dt>
 <dd>
 <dl>
-<dt>3.1. <a href="#AEN105">The launcher</a></dt>
+<dt>3.1. <a href="#AEN103">The launcher</a></dt>
 <dd>
 <dl>
-<dt>3.1.1. <a href="#AEN108">Adding/editing/removing a
-game</a></dt>
-<dt>3.1.2. <a href="#AEN111">The (global) options
+<dt>3.1.1. <a href="#AEN106">Adding/removing a game</a></dt>
+<dt>3.1.2. <a href="#AEN143">Configuring a game</a></dt>
+<dt>3.1.3. <a href="#AEN146">The (global) options
 dialog</a></dt></dl></dd>
-<dt>3.2. <a href="#AEN114">Command line options</a></dt>
-<dt>3.3. <a href="#AEN311">Hot Keys</a></dt>
-<dt>3.4. <a href="#AEN314">Saving and loading</a></dt>
-<dt>3.5. <a href="#AEN317">Using Macintosh games</a></dt>
-<dt>3.6. <a href="#AEN320">Multi-CD Games</a></dt></dl></dd>
-<dt>4. <a href="#AEN323">Configuration</a></dt>
+<dt>3.2. <a href="#AEN173">Command line options</a></dt>
+<dt>3.3. <a href="#AEN370">Hot Keys</a></dt>
+<dt>3.4. <a href="#AEN373">Saving and loading</a></dt>
+<dt>3.5. <a href="#AEN376">Using Macintosh games</a></dt>
+<dt>3.6. <a href="#AEN379">Multi-CD Games</a></dt></dl></dd>
+<dt>4. <a href="#AEN382">Configuration</a></dt>
 <dd>
 <dl>
-<dt>4.1. <a href="#AEN325">Using the launcher</a></dt>
-<dt>4.2. <a href="#AEN328">All config file switches in
+<dt>4.1. <a href="#AEN384">Using the launcher</a></dt>
+<dt>4.2. <a href="#AEN387">All config file switches in
 detail</a></dt>
-<dt>4.3. <a href="#AEN331">Graphics Filters</a></dt>
-<dt>4.4. <a href="#AEN389">Music and Sound</a></dt>
+<dt>4.3. <a href="#AEN390">Graphics Filters</a></dt>
+<dt>4.4. <a href="#AEN448">Music and Sound</a></dt>
 <dd>
 <dl>
-<dt>4.4.1. <a href="#AEN392">Music drivers</a></dt>
-<dt>4.4.2. <a href="#AEN395">Using compressed audiofiles</a></dt>
-<dt>4.4.3. <a href="#AEN398">Volume settings</a></dt>
-<dt>4.4.4. <a href="#AEN401">Output sample
+<dt>4.4.1. <a href="#AEN451">Music drivers</a></dt>
+<dt>4.4.2. <a href="#AEN454">Using compressed audiofiles</a></dt>
+<dt>4.4.3. <a href="#AEN457">Volume settings</a></dt>
+<dt>4.4.4. <a href="#AEN460">Output sample
 rate</a></dt></dl></dd></dl></dd>
 <dt>A. <a href="#sec.supported-games">Supported Games</a></dt>
 <dd>
 <dl>
-<dt>A.1. <a href="#AEN411">LucasArts Games</a></dt>
-<dt>A.2. <a href="#AEN414">Humongous Games</a></dt>
-<dt>A.3. <a href="#AEN417">Adventure Soft Games</a></dt>
-<dt>A.4. <a href="#AEN420">Revolution Games</a></dt>
-<dt>A.5. <a href="#AEN423">Interactive Binary Illusions
+<dt>A.1. <a href="#AEN470">LucasArts Games</a></dt>
+<dt>A.2. <a href="#AEN473">Humongous Games</a></dt>
+<dt>A.3. <a href="#AEN476">Adventure Soft Games</a></dt>
+<dt>A.4. <a href="#AEN479">Revolution Games</a></dt>
+<dt>A.5. <a href="#AEN482">Interactive Binary Illusions
 Games</a></dt>
-<dt>A.6. <a href="#AEN426">Other Games</a></dt></dl></dd>
-<dt>B. <a href="#AEN429">Tools</a></dt>
+<dt>A.6. <a href="#AEN485">Other Games</a></dt></dl></dd>
+<dt>B. <a href="#AEN488">Tools</a></dt>
 <dd>
 <dl>
-<dt>B.1. <a href="#AEN432">compress_san</a></dt>
-<dt>B.2. <a href="#AEN448">extract</a></dt>
-<dt>B.3. <a href="#AEN453">queenrebuild</a></dt>
-<dt>B.4. <a href="#AEN458">simon2mp3</a></dt>
-<dt>B.5. <a href="#AEN463">sword1mp3</a></dt>
-<dt>B.6. <a href="#AEN468">sword2mp3</a></dt></dl></dd>
-<dt>C. <a href="#AEN474">Credits</a></dt>
-<dt><a href="#AEN654">Glossary</a></dt>
-<dt><a href="#AEN677">Index</a></dt></dl></div>
+<dt>B.1. <a href="#AEN491">compress_san</a></dt>
+<dt>B.2. <a href="#AEN507">extract</a></dt>
+<dt>B.3. <a href="#AEN512">queenrebuild</a></dt>
+<dt>B.4. <a href="#AEN517">simon2mp3</a></dt>
+<dt>B.5. <a href="#AEN522">sword1mp3</a></dt>
+<dt>B.6. <a href="#AEN527">sword2mp3</a></dt></dl></dd>
+<dt>C. <a href="#AEN533">Credits</a></dt>
+<dt><a href="#AEN713">Glossary</a></dt></dl></div>
 <div class="LOT">
 <dl class="LOT">
 <dt><b>List of Examples</b></dt>
-<dt>3-1. <a href="#AEN299">Running Monkey Island, fullscreen, from
+<dt>3-1. <a href="#AEN358">Running Monkey Island, fullscreen, from
 a hard disk (Win32)</a></dt>
-<dt>3-2. <a href="#AEN302">Running Full Throttle from CD,
+<dt>3-2. <a href="#AEN361">Running Full Throttle from CD,
 fullscreen and with subtitles enabled (Win32)</a></dt>
-<dt>3-3. <a href="#AEN305">Running Monkey Island, fullscreen, from
+<dt>3-3. <a href="#AEN364">Running Monkey Island, fullscreen, from
 a hard disk (Unix)</a></dt>
-<dt>3-4. <a href="#AEN308">Running Full Throttle from CD,
+<dt>3-4. <a href="#AEN367">Running Full Throttle from CD,
 fullscreen and with subtitles enabled (Unix)</a></dt>
-<dt>B-1. <a href="#AEN444">Using compress_san</a></dt></dl></div>
+<dt>B-1. <a href="#AEN503">Using compress_san</a></dt></dl></div>
 <div class="chapter">
 <hr>
-<h1><a name="AEN7"></a>Chapter 1. Introduction</h1>
+<h1><a name="AEN5"></a>Chapter 1. Introduction</h1>
 <div class="section">
-<h2 class="section"><a name="AEN9">1.1. What is ScummVM</a></h2>
+<h2 class="section"><a name="AEN7">1.1. What is ScummVM</a></h2>
 <p>
ScummVM is a collection of interpreters, capable of
 emulating several adventure game engines. ScummVM mainly supports
 games created using SCUMM (Script Creation Utility for Maniac
@@ -142,17 +141,17 @@
 and contribute a patch!</p></div>
 <div class="section">
 <hr>
-<h2 class="section"><a name="AEN16">1.2. History</a></h2>
+<h2 class="section"><a name="AEN14">1.2. History</a></h2>
 <p>TODO: Insert some information about the history of ScummVM: how
 it got started, how it evolved, etc.</p></div>
 <div class="section">
 <hr>
-<h2 class="section"><a name="AEN19">1.3. Getting further
+<h2 class="section"><a name="AEN17">1.3. Getting further
 help</a></h2>
 <p>TODO</p></div>
 <div class="section">
 <hr>
-<h2 class="section"><a name="AEN22">1.4. Reporting bugs</a></h2>
+<h2 class="section"><a name="AEN20">1.4. Reporting bugs</a></h2>
 <p>
To report a bug, please create a <a href=
 "http://sourceforge.net" target="_top">SourceForge account</a> and
 follow the bugs link from our homepage. Please make sure the bug is
@@ -192,7 +191,7 @@
 satisfies both you and us.</p></div>
 <div class="section">
 <hr>
-<h2 class="section"><a name="AEN48">1.5. Contacting the
+<h2 class="section"><a name="AEN46">1.5. Contacting the
 developers</a></h2>
 <p>
The easiest way to contact the ScummVM team is by
 submitting bug reports or commenting in our forums. You can also
@@ -205,18 +204,18 @@
 the manual).</p></div></div>
 <div class="chapter">
 <hr>
-<h1><a name="AEN52"></a>Chapter 2. Getting started</h1>
+<h1><a name="AEN50"></a>Chapter 2. Getting started</h1>
 <div class="section">
-<h2 class="section"><a name="AEN54">2.1. How to get
+<h2 class="section"><a name="AEN52">2.1. How to get
 ScummVM</a></h2>
 <div class="section">
-<h3 class="section"><a name="AEN56">2.1.1. Binaries</a></h3>
+<h3 class="section"><a name="AEN54">2.1.1. Binaries</a></h3>
 <p>TODO: list supported platforms; where to get binaries; list
 requirments (in terms of required/optional libraries, CPU power,
 memory, ...</p></div>
 <div class="section">
 <hr>
-<h3 class="section"><a name="AEN59">2.1.2. Compiling from
+<h3 class="section"><a name="AEN57">2.1.2. Compiling from
 source</a></h3>
 <p>TODO: (with more detail than now); pointer to the to-be-written
 "Developer's Guide to ScummVM" * List all required libs; where to
@@ -226,39 +225,39 @@
 bad.</p></div></div>
 <div class="section">
 <hr>
-<h2 class="section"><a name="AEN62">2.2. Installation</a></h2>
+<h2 class="section"><a name="AEN60">2.2. Installation</a></h2>
 <p>TODO: Not sure whether we really need this section; most of it
 should already be covered by the above section "How to get
 ScummVM", I think?</p>
 <div class="section">
 <hr>
-<h3 class="section"><a name="AEN65">2.2.1. Unix-like (Linux, *BSD,
+<h3 class="section"><a name="AEN63">2.2.1. Unix-like (Linux, *BSD,
 Solaris, etc.)</a></h3>
 <p>TODO</p></div>
 <div class="section">
 <hr>
-<h3 class="section"><a name="AEN68">2.2.2. Windows</a></h3>
+<h3 class="section"><a name="AEN66">2.2.2. Windows</a></h3>
 <p>TODO</p></div>
 <div class="section">
 <hr>
-<h3 class="section"><a name="AEN71">2.2.3. Mac OS X</a></h3>
+<h3 class="section"><a name="AEN69">2.2.3. Mac OS X</a></h3>
 <p>TODO</p></div>
 <div class="section">
 <hr>
-<h3 class="section"><a name="AEN74">2.2.4. WinCE /
+<h3 class="section"><a name="AEN72">2.2.4. WinCE /
 PocketPC</a></h3>
 <p>TODO</p></div>
 <div class="section">
 <hr>
-<h3 class="section"><a name="AEN77">2.2.5. PalmOS</a></h3>
+<h3 class="section"><a name="AEN75">2.2.5. PalmOS</a></h3>
 <p>TODO</p></div>
 <div class="section">
 <hr>
-<h3 class="section"><a name="AEN80">2.2.6. Dreamcast</a></h3>
+<h3 class="section"><a name="AEN78">2.2.6. Dreamcast</a></h3>
 <p>TODO</p></div></div>
 <div class="section">
 <hr>
-<h2 class="section"><a name="AEN83">2.3. First steps</a></h2>
+<h2 class="section"><a name="AEN81">2.3. First steps</a></h2>
 <p>TODO: (basic setup; how to add a game using the launcher and the
 play it, getting a first game to run).</p>
 <p>Note: We use the default launcher GUI on many systems, but some
@@ -268,41 +267,110 @@
 <p><img src="img/launcher-empty.png" align="center"></p></div>
 <div class="section">
 <hr>
-<h3 class="section"><a name="AEN94">2.3.1. Unix-like, Windows, Mac
+<h3 class="section"><a name="AEN92">2.3.1. Unix-like, Windows, Mac
 OS X</a></h3>
 <p>TODO</p></div>
 <div class="section">
 <hr>
-<h3 class="section"><a name="AEN97">2.3.2. WinCE /
+<h3 class="section"><a name="AEN95">2.3.2. WinCE /
 PocketPC</a></h3>
 <p>TODO</p></div>
 <div class="section">
 <hr>
-<h3 class="section"><a name="AEN100">2.3.3. Dreamcast</a></h3>
+<h3 class="section"><a name="AEN98">2.3.3. Dreamcast</a></h3>
 <p>TODO</p></div></div></div>
 <div class="chapter">
 <hr>
-<h1><a name="AEN103"></a>Chapter 3. Running and using ScummVM</h1>
+<h1><a name="AEN101"></a>Chapter 3. Running and using ScummVM</h1>
 <div class="section">
-<h2 class="section"><a name="AEN105">3.1. The launcher</a></h2>
+<h2 class="section"><a name="AEN103">3.1. The launcher</a></h2>
 <p>TODO: Explain the launcher and how to use it (even though I hope
-that it's pretty much straightforward); including screenshots?</p>
+that it's pretty much straightforward); including screenshots?
+Also, handle that the launcher is not the same on all ports (e.g.
+it is different on Dreamcast).</p>
 <div class="section">
 <hr>
-<h3 class="section"><a name="AEN108">3.1.1. Adding/editing/removing
-a game</a></h3>
-<p>TODO: Explain how to add a new game, how to edit its settings;
-maybe explain what those setting means, with refs to the
-corresponding sections. All with screenshots.</p></div>
+<h3 class="section"><a name="AEN106">3.1.1. Adding/removing a
+game</a></h3>
+<p>Adding a new game via the ScummVM launcher should hopefully be
+quite straight forward.</p>
+<ol type="1">
+<li>
+<p>In the launcher, press the "Add..." button at the bottom of the
+screen.</p></li>
+<li>
+<p>In response, ScummVM will present you with a file (or rather,
+"directory") browser dialog. Use it to navigate to the directory
+where the data files of your game are contained in. Once you are
+there, "Choose" the directory using the like named button.</p>
+<div class="mediaobject">
+<p><img src="img/launcher-browser.png" align="center"></p>
+<div class="caption">
 
+<p>The file browser (while adding a game to the
+launcher).</p></div>
+<br>
+<br></div></li>
+<li>
+<p>After choosing a directory in the above step which contains a
+game supported and recognized by ScummVM, you will be presented
+with a dialog in which you can, amongst other things, choose a
+'target name' to be used for the game, and enter a plain text
+description for it.</p>
+<p>Don't worry if you are not sure what to enter here: in most
+cases you can just press OK, as ScummVM tries to set reasonable
+default values here. You can always come back later and change
+everything as you please.</p>
+<div class="mediaobject">
+<p><img src="img/launcher-edit-game.png" align="center"></p>
+<div class="caption">
 
+<p>The dialog which allows you to edit the settings of a game
+target.</p></div>
+<br>
+<br></div></li>
+<li>
+<p>If all went well, you should now find yourself back in the
+launcher, only that now the list of games should now contains the
+new entry you added.</p>
+<div class="mediaobject">
+<p><img src="img/launcher-after-add.png" align="center"></p>
+<div class="caption">
 
+<p>The launcher, after adding a game.</p></div>
+<br>
+<br></div></li></ol></div>
 <div class="section">
 <hr>
-<h3 class="section"><a name="AEN111">3.1.2. The (global) options
+<h3 class="section"><a name="AEN143">3.1.2. Configuring a
+game</a></h3>
+<p>TODO: Explain how to edit the settings for a game in the
+launcher; explain what those setting means, with refs to the
+corresponding sections in this doc.</p></div>
+<div class="section">
+<hr>
+<h3 class="section"><a name="AEN146">3.1.3. The (global) options
 dialog</a></h3>
-<p>Explain the various settings in this dialog, with
-screenshots.</p></div></div>
+<p>TODO: Explain the various settings in this dialog, with
+screenshots.</p>
+<div class="mediaobject">
+<p><img src="img/launcher-options-graphics.png" align="center"></p>
+<div class="caption">
 
+<p>The global graphics settings.</p></div>
+<br>
+<br></div>
+<div class="mediaobject">
+<p><img src="img/launcher-options-audio.png" align="center"></p>
+<div class="caption">
 
+<p>The global audio settings.</p></div>
+<br>
+<br></div>
+<div class="mediaobject">
+<p><img src="img/launcher-options-misc.png" align="center"></p>
+<div class="caption">
 
+<p>More global settings.</p></div>
+<br>
+<br></div></div></div>
 <div class="section">
 <hr>
-<h2 class="section"><a name="AEN114">3.2. Command line
+<h2 class="section"><a name="AEN173">3.2. Command line
 options</a></h2>
 <p><b class="command">scummvm</b> [<tt class=
 "replaceable"><i>OPTIONS</i></tt>...] <tt class=
@@ -430,28 +498,28 @@
 and game names at <a href=
 "http://www.scummvm.org/compatibility.php" target=
 "_top">http://www.scummvm.org/compatibility.php</a></p>
-<div class="example"><a name="AEN299"></a>
+<div class="example"><a name="AEN358"></a>
 <p><b>Example 3-1. Running Monkey Island, fullscreen, from a hard
 disk (Win32)</b></p>
 <pre class="screen">
 C:\Games\LucasArts\scummvm.exe -f -pC:\Games\LucasArts\monkey\ monkey
 </pre>
 </div>
-<div class="example"><a name="AEN302"></a>
+<div class="example"><a name="AEN361"></a>
 <p><b>Example 3-2. Running Full Throttle from CD, fullscreen and
 with subtitles enabled (Win32)</b></p>
 <pre class="screen">
 C:\Games\LucasArts\scummvm.exe -f -n -pD:\resource\ ft
 </pre>
 </div>
-<div class="example"><a name="AEN305"></a>
+<div class="example"><a name="AEN364"></a>
 <p><b>Example 3-3. Running Monkey Island, fullscreen, from a hard
 disk (Unix)</b></p>
 <pre class="screen">
 /path/to/scummvm -f -p/games/LucasArts/monkey/ monkey
 </pre>
 </div>
-<div class="example"><a name="AEN308"></a>
+<div class="example"><a name="AEN367"></a>
 <p><b>Example 3-4. Running Full Throttle from CD, fullscreen and
 with subtitles enabled (Unix)</b></p>
 <pre class="screen">
@@ -460,42 +528,42 @@
 </div></div>
 <div class="section">
 <hr>
-<h2 class="section"><a name="AEN311">3.3. Hot Keys</a></h2>
+<h2 class="section"><a name="AEN370">3.3. Hot Keys</a></h2>
 <p>TODO: This also has to cover platform specific
 details...</p></div>
 <div class="section">
 <hr>
-<h2 class="section"><a name="AEN314">3.4. Saving and
+<h2 class="section"><a name="AEN373">3.4. Saving and
 loading</a></h2>
 <p>TODO: Where savegames are stored; autosaves; how to save/load in
 the various games (i.e. F5 in SCUMM games); including screenshots,
 maybe?</p></div>
 <div class="section">
 <hr>
-<h2 class="section"><a name="AEN317">3.5. Using Macintosh
+<h2 class="section"><a name="AEN376">3.5. Using Macintosh
 games</a></h2>
 <p>TODO: How to access the HFS disks from a non-mac; maybe point to
 rescumm, although this shouldn't be necessary anymore
 now.</p></div>
 <div class="section">
 <hr>
-<h2 class="section"><a name="AEN320">3.6. Multi-CD Games</a></h2>
+<h2 class="section"><a name="AEN379">3.6. Multi-CD Games</a></h2>
 <p>TODO</p></div></div>
 <div class="chapter">
 <hr>
-<h1><a name="AEN323"></a>Chapter 4. Configuration</h1>
+<h1><a name="AEN382"></a>Chapter 4. Configuration</h1>
 <div class="section">
-<h2 class="section"><a name="AEN325">4.1. Using the
+<h2 class="section"><a name="AEN384">4.1. Using the
 launcher</a></h2>
 <p>TODO</p></div>
 <div class="section">
 <hr>
-<h2 class="section"><a name="AEN328">4.2. All config file switches
+<h2 class="section"><a name="AEN387">4.2. All config file switches
 in detail</a></h2>
 <p>TODO</p></div>
 <div class="section">
 <hr>
-<h2 class="section"><a name="AEN331">4.3. Graphics Filters</a></h2>
+<h2 class="section"><a name="AEN390">4.3. Graphics Filters</a></h2>
 <p>
 ScummVM offers several anti-aliasing filters to attempt to
 improve visual quality. These are the same filters used in many
 other emulators, such as MAME. These filters take the original game
@@ -562,17 +630,17 @@
 scalers will scale to 640x480 or 960x720.</p></div>
 <div class="section">
 <hr>
-<h2 class="section"><a name="AEN389">4.4. Music and Sound</a></h2>
+<h2 class="section"><a name="AEN448">4.4. Music and Sound</a></h2>
 <p>TODO</p>
 <div class="section">
 <hr>
-<h3 class="section"><a name="AEN392">4.4.1. Music drivers</a></h3>
+<h3 class="section"><a name="AEN451">4.4.1. Music drivers</a></h3>
 <p>TODO: Music/midi drivers: list them all, with desc, and
 explanations (current sections 7.0-7.5). Try to help the user in
 choosing the "best" driver.</p></div>
 <div class="section">
 <hr>
-<h3 class="section"><a name="AEN395">4.4.2. Using compressed
+<h3 class="section"><a name="AEN454">4.4.2. Using compressed
 audiofiles</a></h3>
 <p>TODO: Corresponds to current section 7.6. --> Intro-section
 which briefly mentions pros/cons of compressing your audio data;
@@ -584,14 +652,14 @@
 I'd prefer if we joined these, to reduce duplications...</p></div>
 <div class="section">
 <hr>
-<h3 class="section"><a name="AEN398">4.4.3. Volume
+<h3 class="section"><a name="AEN457">4.4.3. Volume
 settings</a></h3>
 <p>TODO: Explain about the volume settings, what the values mean,
 etc. The launcher, command line, config file sections all would
 refer to here.</p></div>
 <div class="section">
 <hr>
-<h3 class="section"><a name="AEN401">4.4.4. Output sample
+<h3 class="section"><a name="AEN460">4.4.4. Output sample
 rate</a></h3>
 <p>
 The output sample rate tells ScummVM how many sound
 samples to play per channel per second. There is much that could be
@@ -628,44 +696,44 @@
 supported precisely, where to get cutscene packs etc.</p>
 <div class="section">
 <hr>
-<h2 class="section"><a name="AEN411">A.1. LucasArts Games</a></h2>
+<h2 class="section"><a name="AEN470">A.1. LucasArts Games</a></h2>
 <p>TODO: Add a list of all LEC SCUMM games here, with note
 regarding which variants we (don't) support, pointers to special
 problems (how to deal with the mac versions if you are on a PC, for
 example), etc.</p></div>
 <div class="section">
 <hr>
-<h2 class="section"><a name="AEN414">A.2. Humongous Games</a></h2>
+<h2 class="section"><a name="AEN473">A.2. Humongous Games</a></h2>
 <p>TODO</p></div>
 <div class="section">
 <hr>
-<h2 class="section"><a name="AEN417">A.3. Adventure Soft
+<h2 class="section"><a name="AEN476">A.3. Adventure Soft
 Games</a></h2>
 <p>TODO: Simon 1, Simon 2 (and their many variants)</p></div>
 <div class="section">
 <hr>
-<h2 class="section"><a name="AEN420">A.4. Revolution Games</a></h2>
+<h2 class="section"><a name="AEN479">A.4. Revolution Games</a></h2>
 <p>TODO: BASS, BS1, BS2</p></div>
 <div class="section">
 <hr>
-<h2 class="section"><a name="AEN423">A.5. Interactive Binary
+<h2 class="section"><a name="AEN482">A.5. Interactive Binary
 Illusions Games</a></h2>
 <p>TODO: FOTAQ</p></div>
 <div class="section">
 <hr>
-<h2 class="section"><a name="AEN426">A.6. Other Games</a></h2>
+<h2 class="section"><a name="AEN485">A.6. Other Games</a></h2>
 <p>TODO: Tell people here regarding support for additional games
 (FAQ); maybe point at FreeSCI, Dosbox, others</p></div></div>
 <div class="appendix">
 <hr>
-<h1><a name="AEN429"></a>Appendix B. Tools</h1>
+<h1><a name="AEN488"></a>Appendix B. Tools</h1>
 <p>TODO: Explain sword2mp3, simon2mp3, extract, compress_san, etc.
 ; rescumm shouldn't have to be explained anymore; not sure if
 descumm should be explained here, it seems more fit for the dev
 guide, but that's probably debatable...</p>
 <div class="section">
 <hr>
-<h2 class="section"><a name="AEN432">B.1. compress_san</a></h2>
+<h2 class="section"><a name="AEN491">B.1. compress_san</a></h2>
 <p>TODO</p>
 <p><b class="command">compress_san</b> <tt class=
 "replaceable"><i>inputfile</i></tt> <tt class=
@@ -675,7 +743,7 @@
 zlib for compressing FOBJ gfx chunks inside a san file. It also can
 create ogg separate file with smush audio track (only COMI
 currently supported).</p>
-<div class="example"><a name="AEN444"></a>
+<div class="example"><a name="AEN503"></a>
 <p><b>Example B-1. Using compress_san</b></p>
 <pre class="screen">
 compress_san opening.san uncomp comp
@@ -688,7 +756,7 @@
 been built with Ogg support enabled.</p></div>
 <div class="section">
 <hr>
-<h2 class="section"><a name="AEN448">B.2. extract</a></h2>
+<h2 class="section"><a name="AEN507">B.2. extract</a></h2>
 <p>TODO</p>
 <p>Used to compress .sou files to .so3 (MP3), .sog (Vorbis), or
 .sof (FLAC).</p>
@@ -730,7 +798,7 @@
 </div>
 <div class="section">
 <hr>
-<h2 class="section"><a name="AEN453">B.3. queenrebuild</a></h2>
+<h2 class="section"><a name="AEN512">B.3. queenrebuild</a></h2>
 <p>TODO</p>
 <p>Used to rebuild the datafile of Flight of the Amazon Queen, to
 allow optional MP3/Ogg/FLAC compression.</p>
@@ -748,7 +816,7 @@
 </div>
 <div class="section">
 <hr>
-<h2 class="section"><a name="AEN458">B.4. simon2mp3</a></h2>
+<h2 class="section"><a name="AEN517">B.4. simon2mp3</a></h2>
 <p>TODO</p>
 <p>Compresses Simon voc/wav files to MP3/Ogg/FLAC.</p>
 <pre class="screen">
@@ -790,7 +858,7 @@
 </div>
 <div class="section">
 <hr>
-<h2 class="section"><a name="AEN463">B.5. sword1mp3</a></h2>
+<h2 class="section"><a name="AEN522">B.5. sword1mp3</a></h2>
 <p>TODO</p>
 <p>Used to compress Broken Sword 1's music and speech files using
 mp3 or vorbis.</p>
@@ -814,7 +882,7 @@
 </div>
 <div class="section">
 <hr>
-<h2 class="section"><a name="AEN468">B.6. sword2mp3</a></h2>
+<h2 class="section"><a name="AEN527">B.6. sword2mp3</a></h2>
 <p>TODO</p>
 <p>Used to compress Broken Sword 2's music and speech .clu files to
 .cl3 (MP3), .clg (Vorbis) or .clf (FLAC).</p>
@@ -859,8 +927,8 @@
 </div></div>
 <div class="appendix">
 <hr>
-<h1><a name="AEN474"></a>Appendix C. Credits</h1>
-<div class="informaltable"><a name="AEN476"></a>
+<h1><a name="AEN533"></a>Appendix C. Credits</h1>
+<div class="informaltable"><a name="AEN535"></a>
 <table border="0" frame="void" rules="none" class="CALSTABLE">
 <col width="19" title="start">
 <col width="151" title="name">
@@ -1100,7 +1168,7 @@
 reimplement that it is today. Feel free to drop us a line and tell
 us what you think, guys!</p></div>
 <div class="GLOSSARY">
-<h1><a name="AEN654"></a>Glossary</h1>
+<h1><a name="AEN713"></a>Glossary</h1>
 <p>TODO: (explaining abbreviations etc.). Like SCUMM, FOTAQ, COMI,
 FOA, ITE, ...</p>
 <dl>
@@ -1115,16 +1183,29 @@
 <dd>
 <p>Flight of the Amazon Queen, one of the games supported by
 ScummVM</p></dd>
+<dt><b>iMuse</b></dt>
+<dd>
+<p>TODO</p></dd>
+<dt><b>INSANE</b></dt>
+<dd>
+<p>TODO</p></dd>
 <dt><b>Launcher</b></dt>
 <dd>
 <p>TODO</p></dd>
 <dt><b>MT-32</b></dt>
 <dd>
-<p>TODO</p></dd></dl></div>
-<div class="index">
-<hr>
-<h1><a name="AEN677"></a>Index</h1>
-<p>TODO: Note that docbook can be used to automate the generation
-of an index!</p></div></div>
+<p>TODO</p></dd>
+<dt><b>SCUMM</b></dt>
+<dd>
+<p>SCUMM, the Script Creation Utility for Maniac Mansion, is a
+scripting language (and not really an engine! see SPUTM) originally
+made by LucasArts for creating graphics adventure.</p></dd>
+<dt><b>Smush</b></dt>
+<dd>
+<p>TODO</p></dd>
+<dt><b>SPUTM</b></dt>
+<dd>
+<p>The 'real' name for the engine driving SCUMM
+games.</p></dd></dl></div></div>
 </body>
 </html>

Index: manual.pdf
===================================================================
RCS file: /cvsroot/scummvm/docs/docbook/manual.pdf,v
retrieving revision 1.9
retrieving revision 1.10
diff -u -d -r1.9 -r1.10
--- manual.pdf	20 Dec 2004 22:03:20 -0000	1.9
+++ manual.pdf	21 Dec 2004 01:57:23 -0000	1.10
@@ -159,1675 +159,1696 @@
 << /S /GoTo /D (6.9.12.2) >>
 endobj
 108 0 obj
-(3.1.1. Adding/editing/removing a game)
+(3.1.1. Adding/removing a game)
 endobj
 109 0 obj
 << /S /GoTo /D (6.9.13.2) >>
 endobj
 112 0 obj
-(3.1.2. The \(global\) options dialog)
[...8181 lines suppressed...]
+0000210113 00000 n 
+0000210217 00000 n 
+0000216669 00000 n 
+0000224209 00000 n 
+0000224250 00000 n 
+0000224290 00000 n 
+0000224521 00000 n 
 trailer
 <<
-/Size 906
-/Root 904 0 R
-/Info 905 0 R
+/Size 1017
+/Root 1015 0 R
+/Info 1016 0 R
 >>
 startxref
-177055
+224677
 %%EOF

Index: manual.txt
===================================================================
RCS file: /cvsroot/scummvm/docs/docbook/manual.txt,v
retrieving revision 1.8
retrieving revision 1.9
diff -u -d -r1.8 -r1.9
--- manual.txt	20 Dec 2004 22:03:21 -0000	1.8
+++ manual.txt	21 Dec 2004 01:57:24 -0000	1.9
@@ -1,6 +1,6 @@
                               ScummVM User Manual
 
-  Foo Bar
+  
 The ScummVM Team
 
      ----------------------------------------------------------------------
 
@@ -52,9 +52,11 @@
 
                 3.1. The launcher
 
-                             3.1.1. Adding/editing/removing a game
+                             3.1.1. Adding/removing a game
 
-                             3.1.2. The (global) options dialog
+                             3.1.2. Configuring a game
+
+                             3.1.3. The (global) options dialog
 
                 3.2. Command line options
 
@@ -116,8 +118,6 @@
 
    Glossary
 
-   Index
-
    List of Examples
 
    3-1. Running Monkey Island, fullscreen, from a hard disk (Win32)
@@ -318,21 +318,75 @@
 3.1. The launcher
 
    TODO: Explain the launcher and how to use it (even though I hope that it's
-   pretty much straightforward); including screenshots?
+   pretty much straightforward); including screenshots? Also, handle that the
+   launcher is not the same on all ports (e.g. it is different on Dreamcast).
 
      ----------------------------------------------------------------------
 
-  3.1.1. Adding/editing/removing a game
+  3.1.1. Adding/removing a game
 
-   TODO: Explain how to add a new game, how to edit its settings; maybe
-   explain what those setting means, with refs to the corresponding sections.
-   All with screenshots.
+   Adding a new game via the ScummVM launcher should hopefully be quite
+   straight forward.
+
+    1. In the launcher, press the "Add..." button at the bottom of the
+       screen.
+
+    2. In response, ScummVM will present you with a file (or rather,
+       "directory") browser dialog. Use it to navigate to the directory where
+       the data files of your game are contained in. Once you are there,
+       "Choose" the directory using the like named button.
+
+       

+
+       The file browser (while adding a game to the launcher).
+
+    3. After choosing a directory in the above step which contains a game
+       supported and recognized by ScummVM, you will be presented with a
+       dialog in which you can, amongst other things, choose a 'target name'
+       to be used for the game, and enter a plain text description for it.
+
+       Don't worry if you are not sure what to enter here: in most cases you
+       can just press OK, as ScummVM tries to set reasonable default values
+       here. You can always come back later and change everything as you
+       please.
+
+       

+
+       The dialog which allows you to edit the settings of a game target.
+
+    4. If all went well, you should now find yourself back in the launcher,
+       only that now the list of games should now contains the new entry you
+       added.
+
+       

+
+       The launcher, after adding a game.
 
      ----------------------------------------------------------------------
 
-  3.1.2. The (global) options dialog
+  3.1.2. Configuring a game
 
-   Explain the various settings in this dialog, with screenshots.
+   TODO: Explain how to edit the settings for a game in the launcher; explain
+   what those setting means, with refs to the corresponding sections in this
+   doc.
+
+     ----------------------------------------------------------------------
+
+  3.1.3. The (global) options dialog
+
+   TODO: Explain the various settings in this dialog, with screenshots.
+
+   

+
+   The global graphics settings.
+
+   

+
+   The global audio settings.
+
+   

+
+   More global settings.
 
      ----------------------------------------------------------------------
 
@@ -1040,6 +1094,14 @@
 
            Flight of the Amazon Queen, one of the games supported by ScummVM
 
+   iMuse
+
+           TODO
+
+   INSANE
+
+           TODO
+
    Launcher
 
            TODO
@@ -1048,9 +1110,16 @@
 
            TODO
 
-     ----------------------------------------------------------------------
+   SCUMM
 
-                                     Index
+           SCUMM, the Script Creation Utility for Maniac Mansion, is a
+           scripting language (and not really an engine! see SPUTM)
+           originally made by LucasArts for creating graphics adventure.
 
-   TODO: Note that docbook can be used to automate the generation of an
-   index!
+   Smush
+
+           TODO
+
+   SPUTM
+
+           The 'real' name for the engine driving SCUMM games.

Index: manual.xml
===================================================================
RCS file: /cvsroot/scummvm/docs/docbook/manual.xml,v
retrieving revision 1.11
retrieving revision 1.12
diff -u -d -r1.11 -r1.12
--- manual.xml	20 Dec 2004 22:03:19 -0000	1.11
+++ manual.xml	21 Dec 2004 01:57:24 -0000	1.12
@@ -3,11 +3,25 @@
        "/sw/share/xml/dtd/docbookx/4.3.0/docbookx.dtd"
     >
 <book>
+  <!--
+    Note #1: Right now this is one big monolithic DocBook XML file.
+    But we can easily decide to split it up into e.g. multiple
+    chapter files at a later point (I recommend giving those files
+    'logical' names based on their content, as opposed to numbers
+    like in the TeX docs in scummvm/docs),
+   -->
+   <!--
+     Note #2: When writing docs that contain screenshots or other images,
+     remember that those are not visible in all versions of the manual (i.e.
+     it's missing in the plain text version). If possible try to write your
+     text so that it makes sense even if the image is missing. Of course
+     that's not always doable, but more often than not it is.
+   -->
+   
   <bookinfo>
-    <author>
-      <firstname>Foo</firstname>
-      <surname>Bar</surname>
-    </author>
+    <corpauthor>
+      The ScummVM Team
+    </corpauthor>
     <title>ScummVM User Manual</title>
   </bookinfo>
 
@@ -243,18 +257,140 @@
     <section>
       <title>The launcher</title>
       <para>TODO: Explain the launcher and how to use it (even though I hope
-      that it's pretty much straightforward); including screenshots?</para>
+      that it's pretty much straightforward); including screenshots?
+      Also, handle that the launcher is not the same on all ports (e.g.
+      it is different on Dreamcast).</para>
 
       <section>
-        <title>Adding/editing/removing a game</title>
-        <para>TODO: Explain how to add a new game, how to edit its settings;
-        maybe explain what those setting means, with refs to the corresponding
-        sections. All with screenshots.</para>
+        <title>Adding/removing a game</title>
+        <para>Adding a new game via the ScummVM launcher should hopefully be quite
+        straight forward.</para>
+        
+        <orderedlist numeration="arabic">
+        <listitem>
+          <para>In the launcher, press the "Add..." button at the bottom of the screen.</para>
+        </listitem>
+        
+        <listitem>
+          <para>In response, ScummVM will present you with a file (or rather, "directory")
+          browser dialog. Use it to navigate to the directory where the data files
+          of your game are contained in. Once you are there, "Choose" the directory
+          using the like named button.
+          </para>
+          <screenshot>
+            <mediaobject>
+              <imageobject>
+                <imagedata fileref="img/launcher-browser.png" format="PNG" align="center"/>
+              </imageobject>
+              <imageobject>
+                <imagedata fileref="img/launcher-browser.pdf" format="EPS" align="center" scale="50"/>
+              </imageobject>
+              <caption>
+                <para>The file browser (while adding a game to the launcher).</para>
+              </caption>
+            </mediaobject>
+          </screenshot>
+        </listitem>
+        
+        <listitem>
+          <para>After choosing a directory in the above step which contains a game
+          supported and recognized by ScummVM, you will be presented with a dialog
+          in which you can, amongst other things, choose a 'target name' to be used
+          for the game, and enter a plain text description for it.
+          </para>
+          <para>Don't worry if you are not sure what to enter here: in most cases
+          you can just press OK, as ScummVM tries to set reasonable default values
+          here. You can always come back later and change everything as you please.
+          </para>
+          <screenshot>
+            <mediaobject>
+              <imageobject>
+                <imagedata fileref="img/launcher-edit-game.png" format="PNG" align="center"/>
+              </imageobject>
+              <imageobject>
+                <imagedata fileref="img/launcher-edit-game.pdf" format="EPS" align="center" scale="50"/>
+              </imageobject>
+              <caption>
+                <para>The dialog which allows you to edit the settings of a game target.</para>
+              </caption>
+            </mediaobject>
+          </screenshot>
+         </listitem>
+        
+        <listitem>
+          <para>If all went well, you should now find yourself back in the launcher,
+          only that now the list of games should now contains the new entry you added.
+          </para>
+          <screenshot>
+            <mediaobject>
+              <imageobject>
+                <imagedata fileref="img/launcher-after-add.png" format="PNG" align="center"/>
+              </imageobject>
+              <imageobject>
+                <imagedata fileref="img/launcher-after-add.pdf" format="EPS" align="center" scale="50"/>
+              </imageobject>
+              <caption>
+                <para>The launcher, after adding a game.</para>
+              </caption>
+            </mediaobject>
+          </screenshot>
+        </listitem>
+
+        </orderedlist>
+      </section>
+      
+      <section>
+        <title>Configuring a game</title>
+        <para>TODO: Explain how to edit the settings for a game in the launcher;
+        explain what those setting means, with refs to the corresponding
+        sections in this doc.</para>
       </section>
       
       <section>
         <title>The (global) options dialog</title>
-        <para>Explain the various settings in this dialog, with screenshots.</para>
+        <para>TODO: Explain the various settings in this dialog, with screenshots.</para>
+
+        <screenshot>
+          <mediaobject>
+            <imageobject>
+              <imagedata fileref="img/launcher-options-graphics.png" format="PNG" align="center"/>
+            </imageobject>
+            <imageobject>
+              <imagedata fileref="img/launcher-options-graphics.pdf" format="EPS" align="center" scale="50"/>
+            </imageobject>
+            <caption>
+              <para>The global graphics settings.</para>
+            </caption>
+          </mediaobject>
+        </screenshot>
+
+        <screenshot>
+          <mediaobject>
+            <imageobject>
+              <imagedata fileref="img/launcher-options-audio.png" format="PNG" align="center"/>
+            </imageobject>
+            <imageobject>
+              <imagedata fileref="img/launcher-options-audio.pdf" format="EPS" align="center" scale="50"/>
+            </imageobject>
+            <caption>
+              <para>The global audio settings.</para>
+            </caption>
+          </mediaobject>
+        </screenshot>
+
+        <screenshot>
+          <mediaobject>
+            <imageobject>
+              <imagedata fileref="img/launcher-options-misc.png" format="PNG" align="center"/>
+            </imageobject>
+            <imageobject>
+              <imagedata fileref="img/launcher-options-misc.pdf" format="EPS" align="center" scale="50"/>
+            </imageobject>
+            <caption>
+              <para>More global settings.</para>
+            </caption>
+          </mediaobject>
+        </screenshot>
       </section>
     </section>
 
@@ -1133,6 +1269,16 @@
     </glossentry>
 
     <glossentry>
+      <glossterm>iMuse</glossterm>
+      <glossdef><para>TODO</para></glossdef>
+    </glossentry>
+
+    <glossentry>
+      <glossterm>INSANE</glossterm>
+      <glossdef><para>TODO</para></glossdef>
+    </glossentry>
+
+    <glossentry>
       <glossterm>Launcher</glossterm>
       <glossdef><para>TODO</para></glossdef>
     </glossentry>
@@ -1141,12 +1287,31 @@
       <glossterm>MT-32</glossterm>
       <glossdef><para>TODO</para></glossdef>
     </glossentry>
+
+    <glossentry>
+      <glossterm>SCUMM</glossterm>
+      <glossdef><para>SCUMM, the Script Creation Utility for Maniac Mansion,
+      is a scripting language (and not really an engine! see SPUTM) originally
+      made by LucasArts for creating graphics adventure.</para></glossdef>
+    </glossentry>
+
+    <glossentry>
+      <glossterm>Smush</glossterm>
+      <glossdef><para>TODO</para></glossdef>
+    </glossentry>
+
+    <glossentry>
+      <glossterm>SPUTM</glossterm>
+      <glossdef><para>The 'real' name for the engine driving SCUMM games.</para></glossdef>
+    </glossentry>
+
   </glossary>
 
+<!--
   <index>
     <title>Index</title>
-    <para>TODO: Note that docbook can be used to automate the generation of an index!</para>
+    <para>TODO: Note that docbook can be used to partially automate the generation of an index!</para>
   </index>
-
+-->
 
 </book>





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