[Scummvm-cvs-logs] CVS: scummvm/backends/wince README-WinCE,1.3,1.4
Nicolas Bacca
arisme at users.sourceforge.net
Tue Dec 21 16:01:01 CET 2004
Update of /cvsroot/scummvm/scummvm/backends/wince
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv25528
Modified Files:
README-WinCE
Log Message:
Update CE specific FAQ
Index: README-WinCE
===================================================================
RCS file: /cvsroot/scummvm/scummvm/backends/wince/README-WinCE,v
retrieving revision 1.3
retrieving revision 1.4
diff -u -d -r1.3 -r1.4
--- README-WinCE 6 Aug 2003 11:54:05 -0000 1.3
+++ README-WinCE 21 Dec 2004 23:59:51 -0000 1.4
@@ -1,326 +1,444 @@
-ScummVM Windows CE FAQ
-Last updated: 2003-08-02
-Release version: 0.5.0
-------------------------------------------------------------------------
-
-This document is intended to give common answers to specific ScummVM
-ScummVM issues on Windows CE, in 3 sections
- * "General questions" : browse this section to get started and see
- general issues
- * "Game specific questions" : lists some common game specific issues
- * "Support" : how to get support if you're still puzzled
-
-------------------------------------------------------------------------
-General questions
-------------------------------------------------------------------------
-
-How do I install ScummVM for Windows CE ?
------------------------------------------
-
-If the current release includes a .EXE installer, ScummVM for Windows CE
-will be installed without hassle.
-Otherwise, you'll unzip the release on your desktop computer, and copy
-the EXE file on your device.
-
-If you're using a Pocket PC 2000 operating system, be sure to have GAPI
-installed - it's available on Microsoft website http://www.microsoft.com
-
-How do I install a game ?
--------------------------
-
-You'll at least need to copy all the data files from your game, in a
-sub-directory of your game directory.
-
-You'll need to put the data files in a directory named after ScummVM game
-name (see "Supported Game" section in ScummVM readme) for the games having
-"generic" data files (.LFL files). Recent games can be put in any directory.
-
-You can compress the sound files (.SOU) using the "extract" tool described in
-the ScummVM readme.
-
-You can compress the audio tracks of Loom or Monkey Island 1 as described in
-the ScummVM readme. If you are running these games on a slow device with Ogg
-Vorbis compression, it's recommended to sample the files to 11 kHz (this sample
-rate is not supported by other versions of ScummVM).
-
-If you need more details, you can check SirDaved mini-manual online available
-at http://www.pocketmatrix.com/forums/viewtopic.php?t=8606
-
-How do I run a game ?
----------------------
-
-If it's the first time you're running ScummVM for Windows CE, have installed or
-removed games, you need to rescan your game directory.
- * On Pocket PCs and Handheld PCs, tap the "Scan" button, select your upper
- game directory, and tap the "Scan" button again.
- * On Microsoft Smartphone devices, choose the "Scan" option in the "Game"
- menu.
-A list of recognized games will be displayed. If your game is not detected
-check its directory name and your installation.
-
-To play a game
- * On Pocket PCs and Handheld PCs, tap on its name then tap the "Play"
- button
- * On Microsoft Smartphone devices, choose it from the "Play" sub-menu in the
- "Game" menu
-
-How do I play a game on a Pocket PC or Handheld PC device ?
------------------------------------------------------------
-
-The stylus is your mouse cursor, and a tap is a left mouse button click.
-
-As the Pocket PC lacks some keys, a toolbar is displayed at the bottom of the
-screen to make the most common functions just a tap away
- * The disk icon opens ScummVM options menu to save your game, or change your
- current game settings.
- * The movie icon skips a non interactive sequence, the current dialog or
- behaves like the ESC key on a regular keyboard
- * The sound icon turns all sound effects and music off and on
- * The monkey icon switches between portrait and landscape mode
-
-You can map additional actions on your device hardware buttons using the
-"Options" / "Key" menu in the ScummVM options menu. To associate an action to
-a key, tap the action, then the "Map" button and press the hardware key.
-The following actions are available
- * Pause : pause the game
- * Save : open ScummVM option menu
- * Quit : quit ScummVM (without saving, be careful when using it)
- * Skip : skip a non interactive sequence, the current dialog or
- behaves like the ESC key on a regular keyboard
- * Hide : hide or display the toolbar
- - YOU MUST HIDE THE TOOLBAR TO SCROLL THROUGH THE INVENTORY IN ZAK -
- * Keyboard : hide or display the virtual keyboard
- - YOU MUST DISPLAY THE KEYBOARD TO FIGHT IN INDIANA JONES 3 -
- * Sound : turns all sound effects and music off and on
- * Right click : acts as a right mouse button click
- - YOU MUST MAP THIS ACTION TO PLAY THE FOLLOWING GAMES -
- - SAM & MAX, BENEATH A STEEL SKY, CURSE OF MONKEY ISLAND -
- * Cursor : hide or display the mouse cursor
- * Subtitles : hide or display the subtitles
- * Boss : turn off all sound, blanks the screen, save the game and
- run the tasks application :)
- * Free look : go in or out of free-look mode. In this mode, you can tap
- the screen to look for interesting locations without walking.
-
-If you start a game when a Right click mapping is necessary, ScummVM will ask
-you to map one of your hardware key to this action before playing. Just press
-the key you want to map if you see this message.
-
-How do I play a game on a Microsoft Smartphone device ?
--------------------------------------------------------
-
-You move the cursor with the "Left", "Right", "Up" and "Down" keys, and click
-with the "Left Click" or "Right Click" keys.
-The cursor will move faster if you keep the key down.
-
-The "Zone" key is a *very* valuable addition allowing you to jump quickly
-between three screen zones : the game zone, the verbs zone and the inventory
-zone. When you switch to a zone the cursor will be reset to its former location
-in this zone.
-
-The "Options" key opens ScummVM action menu.
-
-The "Boss" key turns off all sound, blanks the screen, save the game and run
-the tasks application :)
-
-You can change the keys mapping in the main screen in the "Options" menu. Select
-an action in the "Keys Mapping" submenu, then press the key you want to map to
-this action.
-
-How can I apply a ScummVM command line option (f.e. to change the language)
----------------------------------------------------------------------------
-
-See the section regarding the configuration file (scummvm.ini) in ScummVM
-README file - the same keywords apply.
-
-Some parameters are specific to this port
-
-[wince] section
-
-NoDirectVideo bool Do not try direct video access if GAPI
- cannot be found (debug option) if set
-
-Sound bool Comput everything but mute output if set
-FMHighQuality bool Desktop quality FM synthesis if set
-SoundThreadPriority int Set the priority of the sound thread
- (given to SetThreadPriority API)
-NoMusic bool Equivalent to -e NULL if set
-DisplayMode int 0 : Portrait | 1 : Landscape
-
-The following parameters are specific to Microsoft Smartphone devices
-
-[smartfon-keys] section
-
-RepeatX int Number of events before changing horizontal
- cursor behaviour
-StepX1 int First horizontal cursor increment value
-StepX2 int Second horizontal cursor increment value
- triggered when the key is repeated less than
- repeatX
-StepX3 int Third horizontal cursor increment value
- triggered when the key is repeated more than
- repeatX
-
-And you'll guess what RepeatY and StepY do :p
-
-Game xxx is too slow on my device
----------------------------------
-
-Even if it shouldn't happen (this port is running almost correctly on a
-80 / 120 MHz SPV phone), you can try some things :
-
- * Disable sound in the engine (add the line "NoMusic = true" to the wince
- section of your scummvm.ini file)
- * Play with the priority of the sound thread (change the SoundThreadPriority
- value - the higher the lower priority)
-
-And don't forget to report your progress in PocketMatrix ScummVM forum
-
-
-------------------------------------------------------------------------
-Game specific questions
-------------------------------------------------------------------------
-
---------------------------
--- Beneath a Steel Sky --
---------------------------
-
-Introduction movie is too slow or never ends ...
--------------------------------------------------
-
-Skip it :)
-
-How can I open the inventory in Beneath a Steel Sky ?
----------------------------------------------------
-
-Tap the top of the screen. Check your stylus calibration if you still cannot
-open it.
-
-How can I use an item in Beneath a Steel Sky ?
-----------------------------------------------
-
-You need to map the right click button (see the General Questions section).
-
-----------------------------
--- Curse of Monkey Island --
-----------------------------
-
-How can I open the inventory in Curse of Monkey Island ?
-------------------------------------------------------
-
-You need to map the right click button (see the General Questions section).
-
-I'm experiencing random crashes ...
-------------------------------------
-
-This game has high memory requirements, and may crash sometimes on low
-memory devices. Continue your game with the latest automatically saved
-game and everything should be fine.
-You can consider removing the music and voice files (VOXDISK.BUN, MUSDISK.BUN)
-to lower these requirements.
-
-Sound synchronization is lost in Curse of Monkey Island videos
---------------------------------------------------------------
-
-Get a faster device :)
-
---------------------
--- Full Throttle --
---------------------
-
-I'm experiencing random crashes ...
-------------------------------------
-
-This game has high memory requirements, and may crash sometimes on low
-memory devices. Continue your game with the latest automatically saved
-game and everything should be fine.
-You can consider removing the voice file (MONSTER.SOU) and disable the
-music (add the line "NoMusic = true" to the wince section of your scummvm.ini
-file) to lower these requirements.
-
-----------------------------------------
--- Indiana Jones and the Last Crusade --
-----------------------------------------
-
-How can I fight in Indiana Jones and the Last Crusade ?
------------------------------------------------------
-
-You need to map the keyboard button (see the General Questions section).
-
----------------
--- Sam & Max --
----------------
-
-How can I change the current action ?
--------------------------------------
-
-You need to map the right click button (see the General Questions section).
-
-How can I exit a mini game ?
-----------------------------
-
-Use the skip toolbar icon (see the General Questions section).
-
--------------------
--- Simon 1 and 2 --
---------------------
-
-How can I save or quit in Simon ?
---------------------------------
-
-"Use" (use the use verb :p) the postcard. The ScummVM option dialog is disabled
-in Simon games.
-
--------------
--- The Dig --
--------------
-
-I'm experiencing random crashes ...
-------------------------------------
-
-This game has high memory requirements, and may crash sometimes on low
-memory devices. Continue your game with the latest automatically saved
-game and everything should be fine.
-You can consider removing the music and voice files (VOXDISK.BUN, MUSDISK.BUN)
-to lower these requirements.
-
---------------------
--- Zak Mc Kracken --
---------------------
-
-How can I scroll through my inventory items in Zak Mc Kracken ?
--------------------------------------------------------------
-
-You need to map the hide toolbar button (see the General Questions section).
-
-
-------------------------------------------------------------------------
-Support
-------------------------------------------------------------------------
-
-Help, I've read everything and ...
------------------------------------
-
-Luckily, as there is a huge variety of Windows Mobile devices, a specific forum
-is dedicated to this ScummVM port. You can ask your question on PocketMatrix
-ScummVM forum, available at http://www.pocketmatrix.com/forums/viewforum.php?f=20
-and will most probably get an answer quickly, as the community is always glad
-to help and have dealt with all my bugs for more than one year :)
-
-I think I found a bug, ScummVM crashes in ...
----------------------------------------------
-
-See the "Reporting Bugs" section in ScummVM readme.
-
-If you have a Pocket PC or Handheld PC, be sure to tap the "PocketScumm" logo
-in the loader screen and include the information displayed on the first line
-in your bug report.
-
-If you cannot reproduce this bug on another ScummVM version, you can cross
-post your bug report on PocketMatrix ScummVM forum.
-
-------------------------------------------------------------------------
-Good Luck and Happy Adventuring!
-The ScummVM team.
-http://www.scummvm.org/
-------------------------------------------------------------------------
+ScummVM Windows CE FAQ
+Last updated: 2004-12-21
+Release version: 0.7.0
+------------------------------------------------------------------------
+
+This document is intended to give common answers to specific ScummVM
+issues on Windows CE, in 3 sections
+ * "General questions" : browse this section to get started and see
+ general issues
+ * "Game specific questions" : lists some common game specific issues
+ * "Support and links" : how to get support if you're still puzzled
+
+------------------------------------------------------------------------
+General questions
+------------------------------------------------------------------------
+
+Which devices are supported ?
+-----------------------------
+
+Full support
+------------
+
+* ARM based Windows Mobile handhelds with QVGA resolution (240x320) slower
+ than 200 MHz (PocketPC platform)
+
+All AdLib first generation games should work properly on these devices.
+Sam'n'Max will be a bit too slow to be played with music.
+More recent games (The Dig, Curse of Monkey Island, Broken Sword series)
+and all VGA games will probably be too slow to be enjoyable.
+
+* ARM based Windows Mobile handhelds with QVGA resolution (240x320) faster
+ than 200 MHz
+
+All games should work properly on these devices.
+VGA games will be resized and the font gets hard to read in this case (be sure
+to install the talkie version the game :p)
+
+* ARM based Windows Mobile handhelds with VGA resolution (640x480)
+
+All non VGA games should work properly on these devices. They can be resized
+with different scalers (not all desktop scalers are supported due to Embedded
+Visual C++ very personal interpretation of the C++ standard).
+VGA games will be displayed in true VGA mode, which can takes a lot of memory
+and slow down the game (especially during scrollings). It will get better in
+the next releases or with faster devices.
+
+* Windows Mobile Smartphones (176x220)
+
+Early support is provided for all 320x200 games.
+The font can get hard to read (you should prefer talkie games, or wear glasses)
+
+Partial / Discontinued support
+------------------------------
+
+Support for the following devices is not complete, not working properly or
+discontinued because the device is now obsolete. Feel free to contribute and
+improve the port for your favorite device, or use the last release built with
+the previous port architecture (0.5.1) which was less resource hungry and
+supported more exotic devices.
+
+* "Paletted" devices (non "true color")
+
+These devices will be supported through the GDI layer which will slow down the
+games a lot. You can try to disable the music/sound effects to get a better
+game experience.
+
+* "Mono" devices
+
+I don't even think anything will be displayed on these devices :) you can try
+and report your success ...
+
+* MIPS/SH3 devices with QVGA resolution (240x320), "true color"
+
+Some devices may be a bit too slow, especially if direct screen access (GAPI)
+is not supported on these devices.
+
+* ARM/MIPS/SH3 devices with VGA resolution (640x480) (Palm Size PC / Handheld
+ PC platform)
+
+True VGA games will probably be too slow to run properly on these devices even
+if they can support them ...
+
+* ARM/MIPS/SH3 devices with desktop resolution (800x600) (Handheld PC platform)
+
+No, there will never be ANY scaler supporting 800x600 resolution, because
+320x200 games CANNOT be resized to a 800x600 by a simple operation.
+
+And the device will probably be too slow to perform any kind of graphic
+transform anyway :)
+
+How do I install ScummVM for Windows CE ?
+-----------------------------------------
+
+If the current release includes a .EXE installer, ScummVM for Windows CE
+will be installed without hassle.
+Otherwise, you'll unzip the release on your desktop computer, and copy
+the EXE file on your device.
+
+If you're using a Pocket PC 2000 operating system, be sure to have GAPI
+installed - it's available on Microsoft website http://www.microsoft.com
+
+How do I install a game ?
+-------------------------
+
+You'll at least need to copy all the data files from your game, in a
+sub-directory of your game directory.
+
+You'll need to put the data files in a directory named after ScummVM game
+name (see "Supported Game" section in ScummVM readme) for the games having
+"generic" data files (.LFL files). Recent games can be put in any directory.
+
+You can compress the multimedia files (sound/video) as described in the
+ScummVM readme.
+
+You can compress the audio tracks of Loom or Monkey Island 1 as described in
+the ScummVM readme. If you are running these games on a slow device with Ogg
+Vorbis compression, it's recommended to sample the files to 11 kHz (this sample
+rate is not supported by other versions of ScummVM).
+
+If you need more details, you can check SirDaved mini-manual online available
+at http://www.pocketmatrix.com/forums/viewtopic.php?t=8606
+
+How do I run a game ?
+---------------------
+
+If it's the first time you're running ScummVM for Windows CE, have installed or
+removed games, you need to rescan your game directory.
+ * Select Scan, tap the root directory of your games, and tap "Yes" to begin
+ an automatic scan of the installed games.
+
+Usually all games are detected and you can start playing right away. If your
+game is not detected check its directory name and your data files.
+
+To play a game, tap on its name then tap the "Play" button or double tap its
+name.
+
+How do I play a game on a Pocket PC or Handheld PC device ?
+-----------------------------------------------------------
+
+The stylus is your mouse cursor, and a tap is a left mouse button click.
+
+As the Pocket PC lacks some keys, a toolbar is displayed at the bottom of the
+screen to make the most common functions just a tap away
+ * The disk icon opens ScummVM options menu to save your game, or change your
+ current game settings.
+ * The movie icon skips a non interactive sequence, the current dialog or
+ behaves like the ESC key on a regular keyboard
+ * The sound icon turns all sound effects and music off and on
+ * The monkey icon switches between portrait and landscape mode
+
+You can map additional actions on your device hardware buttons using the
+"Options" / "Key" menu in the ScummVM options menu. To associate an action to
+a key, tap the action, then the "Map" button and press the hardware key.
+The following actions are available
+ * Pause : pause the game
+ * Save : open ScummVM option menu
+ * Quit : quit ScummVM (without saving, be careful when using it)
+ * Skip : skip a non interactive sequence, the current dialog or
+ behaves like the ESC key on a regular keyboard
+ * Hide : hide or display the toolbar
+ - YOU MUST HIDE THE TOOLBAR TO SCROLL THROUGH THE INVENTORY IN ZAK -
+ * Keyboard : hide or display the virtual keyboard
+ - YOU MUST DISPLAY THE KEYBOARD TO FIGHT IN INDIANA JONES 3 -
+ * Sound : turns all sound effects and music off and on
+ * Right click : acts as a right mouse button click
+ - YOU MUST MAP THIS ACTION TO PLAY THE FOLLOWING GAMES -
+ - SAM & MAX, BENEATH A STEEL SKY, CURSE OF MONKEY ISLAND -
+ * Cursor : hide or display the mouse cursor
+ * Free look : go in or out of free-look mode. In this mode, you can tap
+ the screen to look for interesting locations without walking.
+ * Zoom up : magnify the upper part of the screen for 640x480 games
+ rendered on a 320x240 device.
+ * Zoom down : magnify the lower part of the screen for 640x480 games
+ rendered on a 320x240 device.
+
+If you start a game when a Right click mapping is necessary, ScummVM will ask
+you to map one of your hardware key to this action before playing. Just press
+the key you want to map if you see this message.
+
+How do I play a game on a Microsoft Smartphone device ?
+-------------------------------------------------------
+
+When playing on a Smartphone, the cursor and mouse buttons are emulated by
+a set of default keys :
+ 4 Move up
+ 6 Move down
+ 8 Move left
+ 2 Move right
+ Hotkey 1 Left mouse button click
+ Hotkey 2 Right mouse button click
+
+A few options are also emulated by a set of default keys :
+
+ 0 Options menu
+ Back Skip
+ # Zone option
+
+The cursor will move faster if you keep the key down. You can tweak this
+behaviour in the configuration file described below.
+
+The "Zone" key is a *very* valuable addition allowing you to jump quickly
+between three screen zones : the game zone, the verbs zone and the inventory
+zone. When you switch to a zone the cursor will be reset to its former location
+in this zone.
+
+You can change the keys mapping during the game in the "Options" menu.
+
+How can I apply a ScummVM command line option (f.e. to change the language)
+---------------------------------------------------------------------------
+
+See the section regarding the configuration file (scummvm.ini) in ScummVM
+README file - the same keywords apply.
+
+Some parameters are specific to this port :
+
+game specific section (f.e. [monkey2]) - performance options
+
+high_sample_rate bool Desktop quality (22 kHz) sound output if set.
+ 11 kHz otherwise.
+ The default is 11 kHz.
+ If you have a fast device, you can set this to
+ true to enjoy better sound effects and music.
+FM_high_quality bool Desktop quality FM synthesis if set. Lower
+ quality otherwise. The default is low quality.
+ You can change this if you have a fast device.
+sound_thread_priority int Set the priority of the sound thread
+ (given to SetThreadPriority API)
+
+game specific section (f.e. [monkey2]) - game options
+
+landscape bool Run the game in landscape mode if set.
+
+[pocketpc] section - keys definition for Pocket PCs
+
+You usually do not wish to modify these values directly, as they are set
+by the option dialog, and are only given here for reference.
+
+action_mapping_version int Mapping version linked to ScummVM version.
+action_mapping string Hex codes describing the key associated to
+ each different action.
+
+[smartphone] section - keys definition for Smartphones.
+
+You usually do not wish to modify these values directly, as they are set
+by the option dialog, and are only given here for reference.
+
+action_mapping_version int Mapping version linked to ScummVM version.
+action_mapping string Hex codes describing the key associated to
+ each different action.
+
+[smartphone] section - mouse emulation tuning
+
+You can tweak these parameters to customize how the cursor is handled.
+
+repeatTrigger int Number of milliseconds a key must be held to
+ consider being repeated.
+
+repeatX int Number of key repeat events before changing
+ horizontal cursor behaviour.
+stepX1 int Horizontal cursor offset value when the key is
+ not repeated.
+stepX2 int Horizontal cursor offset value when the key is
+ repeated less than repeatX.
+stepX3 int Horizontal cursor offset value when the key is
+ repeated more than repeatX.
+
+
+repeatY int Number of key repeat events before changing
+ vertical cursor behaviour.
+stepY1 int Vertical cursor offset value when the key is
+ not repeated.
+stepY2 int Horizontal cursor offset value when the key is
+ repeated less than repeatY.
+stepY3 int Vertical cursor offset value when the key is
+ repeated more than repeatY.
+
+Game xxx is too slow on my device
+---------------------------------
+
+Even if it shouldn't happen (this port is running almost correctly on a
+80 / 120 MHz first generation SPV phone), you can try some things :
+
+ * Disable sound in the engine (see the global README)
+ * Play with the priority of the sound thread (change the
+ sound_thread_priority value - the higher the lower priority)
+
+And don't forget to report your progress in PocketMatrix ScummVM forum !
+
+------------------------------------------------------------------------
+Game specific questions
+------------------------------------------------------------------------
+
+--------------------------
+-- Beneath a Steel Sky --
+--------------------------
+
+Introduction movie is too slow or never ends ...
+-------------------------------------------------
+
+Skip it :)
+
+How can I open the inventory in Beneath a Steel Sky ?
+---------------------------------------------------
+
+Tap the top of the screen. Check your stylus calibration if you still cannot
+open it.
+
+How can I use an item in Beneath a Steel Sky ?
+----------------------------------------------
+
+You need to map the right click button (see the General Questions section).
+
+----------------------------
+-- Curse of Monkey Island --
+----------------------------
+
+How can I open the inventory in Curse of Monkey Island ?
+------------------------------------------------------
+
+You need to map the right click button (see the General Questions section).
+
+I'm experiencing random crashes ...
+------------------------------------
+
+This game has high memory requirements, and may crash sometimes on low
+memory devices. Continue your game with the latest automatically saved
+game and everything should be fine.
+You can consider removing the music and voice files (VOXDISK.BUN, MUSDISK.BUN)
+to lower these requirements.
+
+Sound synchronization is lost in Curse of Monkey Island videos
+--------------------------------------------------------------
+
+This is a port bug which is very noticeable in VGA mode. It can probably be
+fixed with a faster blitting routine or a faster device.
+
+--------------------
+-- Full Throttle --
+--------------------
+
+I'm experiencing random crashes ...
+------------------------------------
+
+This game has high memory requirements, and may crash sometimes on low
+memory devices. Continue your game with the latest automatically saved
+game and everything should be fine.
+You can consider removing the voice file (MONSTER.SOU) and disable the
+music to lower these requirements.
+
+----------------------------------------
+-- Indiana Jones and the Last Crusade --
+----------------------------------------
+
+How can I fight in Indiana Jones and the Last Crusade ?
+-----------------------------------------------------
+
+You need to map the keyboard button (see the General Questions section).
+
+---------------
+-- Sam & Max --
+---------------
+
+How can I change the current action ?
+-------------------------------------
+
+You need to map the right click button (see the General Questions section).
+
+How can I exit a mini game ?
+----------------------------
+
+Use the skip toolbar icon (see the General Questions section).
+
+-------------------
+-- Simon 1 and 2 --
+--------------------
+
+How can I save or quit in Simon ?
+--------------------------------
+
+"Use" (use the use verb :p) the postcard. The ScummVM option dialog is disabled
+in Simon games.
+
+-------------
+-- The Dig --
+-------------
+
+I'm experiencing random crashes ...
+------------------------------------
+
+This game has high memory requirements, and may crash sometimes on low
+memory devices. Continue your game with the latest automatically saved
+game and everything should be fine.
+You can consider removing the music and voice files (VOXDISK.BUN, MUSDISK.BUN)
+to lower these requirements.
+
+--------------------
+-- Zak Mc Kracken --
+--------------------
+
+How can I scroll through my inventory items in Zak Mc Kracken ?
+-------------------------------------------------------------
+
+You need to map the hide toolbar button (see the General Questions section).
+
+--------------------
+-- Broken Sword 2 --
+--------------------
+
+I've installed the movies pack but they are not playing
+-------------------------------------------------------
+
+MPEG 2 playback takes too much memory in the current release, and may prevent
+movies from playing in VGA mode. This will get better in the next releases.
+
+------------------------------------------------------------------------
+Support
+------------------------------------------------------------------------
+
+Help, I've read everything and ...
+-----------------------------------
+
+Luckily, as there is a huge variety of Windows Mobile devices, a specific forum
+is dedicated to this ScummVM port. You can ask your question on PocketMatrix
+ScummVM forum, available at http://www.pocketmatrix.com/forums/viewforum.php?f=20
+and will most probably get an answer quickly, as the community is always glad
+to help and have dealt with all my bugs for more than one year :)
+
+I think I found a bug, ScummVM crashes in ...
+---------------------------------------------
+
+See the "Reporting Bugs" section in ScummVM readme.
+
+If you have a Pocket PC or Handheld PC, be sure to tap the "PocketScumm" logo
+in the loader screen and include the information displayed on the first line
+in your bug report.
+
+If you cannot reproduce this bug on another ScummVM version, you can cross
+post your bug report on PocketMatrix ScummVM forum.
+
+------------------------------------------------------------------------
+Good Luck and Happy Adventuring!
+The ScummVM team.
+http://www.scummvm.org/
+------------------------------------------------------------------------
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