[Scummvm-cvs-logs] CVS: scummvm/backends/wince README-WinCE,1.3,1.4

Nicolas Bacca arisme at users.sourceforge.net
Tue Dec 21 16:01:01 CET 2004


Update of /cvsroot/scummvm/scummvm/backends/wince
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv25528

Modified Files:
	README-WinCE 
Log Message:
Update CE specific FAQ

Index: README-WinCE
===================================================================
RCS file: /cvsroot/scummvm/scummvm/backends/wince/README-WinCE,v
retrieving revision 1.3
retrieving revision 1.4
diff -u -d -r1.3 -r1.4
--- README-WinCE	6 Aug 2003 11:54:05 -0000	1.3
+++ README-WinCE	21 Dec 2004 23:59:51 -0000	1.4
@@ -1,326 +1,444 @@
-ScummVM Windows CE FAQ

-Last updated:    2003-08-02

-Release version: 0.5.0

-------------------------------------------------------------------------

-

-This document is intended to give common answers to specific ScummVM

-ScummVM issues on Windows CE, in 3 sections

-  * "General questions"       : browse this section to get started and see

-    general issues

-  * "Game specific questions" : lists some common game specific issues

-  * "Support"                 : how to get support if you're still puzzled

-

-------------------------------------------------------------------------

-General questions

-------------------------------------------------------------------------

-

-How do I install ScummVM for Windows CE ?

------------------------------------------

-

-If the current release includes a .EXE installer, ScummVM for Windows CE

-will be installed without hassle.

-Otherwise, you'll unzip the release on your desktop computer, and copy 

-the EXE file on your device.

-

-If you're using a Pocket PC 2000 operating system, be sure to have GAPI

-installed - it's available on Microsoft website http://www.microsoft.com

-

-How do I install a game ?

--------------------------

-

-You'll at least need to copy all the data files from your game, in a 

-sub-directory of your game directory. 

-

-You'll need to put the data files in a directory named after ScummVM game

-name (see "Supported Game" section in ScummVM readme) for the games having

-"generic" data files (.LFL files). Recent games can be put in any directory.

-

-You can compress the sound files (.SOU) using the "extract" tool described in 

-the ScummVM readme.

-

-You can compress the audio tracks of Loom or Monkey Island 1 as described in

-the ScummVM readme. If you are running these games on a slow device with Ogg

-Vorbis compression, it's recommended to sample the files to 11 kHz (this sample

-rate is not supported by other versions of ScummVM).

-

-If you need more details, you can check SirDaved mini-manual online available 

-at http://www.pocketmatrix.com/forums/viewtopic.php?t=8606

-

-How do I run a game ?

----------------------

-

-If it's the first time you're running ScummVM for Windows CE, have installed or

-removed games, you need to rescan your game directory. 

- * On Pocket PCs and Handheld PCs, tap the "Scan" button, select your upper 

-   game directory, and tap the "Scan" button again.

- * On Microsoft Smartphone devices, choose the "Scan" option in the "Game" 

-   menu.

-A list of recognized games will be displayed. If your game is not detected 

-check its directory name and your installation.

-

-To play a game

- * On Pocket PCs and Handheld PCs, tap on its name then tap the "Play" 

-   button

- * On Microsoft Smartphone devices, choose it from the "Play" sub-menu in the

-   "Game" menu

-

-How do I play a game on a Pocket PC or Handheld PC device ?

------------------------------------------------------------

-

-The stylus is your mouse cursor, and a tap is a left mouse button click.

-

-As the Pocket PC lacks some keys, a toolbar is displayed at the bottom of the

-screen to make the most common functions just a tap away

-  * The disk icon opens ScummVM options menu to save your game, or change your

-    current game settings.

-  * The movie icon skips a non interactive sequence, the current dialog or 

-    behaves like the ESC key on a regular keyboard

-  * The sound icon turns all sound effects and music off and on

-  * The monkey icon switches between portrait and landscape mode

-

-You can map additional actions on your device hardware buttons using the 

-"Options" / "Key" menu in the ScummVM options menu. To associate an action to

-a key, tap the action, then the "Map" button and press the hardware key.

-The following actions are available 

-  * Pause       : pause the game

-  * Save        : open ScummVM option menu

-  * Quit        : quit ScummVM (without saving, be careful when using it)

-  * Skip        : skip a non interactive sequence, the current dialog or 

-    behaves like the ESC key on a regular keyboard

-  * Hide        : hide or display the toolbar

-    - YOU MUST HIDE THE TOOLBAR TO SCROLL THROUGH THE INVENTORY IN ZAK -

-  * Keyboard    : hide or display the virtual keyboard

-    - YOU MUST DISPLAY THE KEYBOARD TO FIGHT IN INDIANA JONES 3 -

-  * Sound       : turns all sound effects and music off and on

-  * Right click : acts as a right mouse button click

-    - YOU MUST MAP THIS ACTION TO PLAY THE FOLLOWING GAMES -

-    - SAM & MAX, BENEATH A STEEL SKY, CURSE OF MONKEY ISLAND -

-  * Cursor      : hide or display the mouse cursor

-  * Subtitles   : hide or display the subtitles

-  * Boss        : turn off all sound, blanks the screen, save the game and

-    run the tasks application :)

-  * Free look   : go in or out of free-look mode. In this mode, you can tap 

-    the screen to look for interesting locations without walking.

-

-If you start a game when a Right click mapping is necessary, ScummVM will ask

-you to map one of your hardware key to this action before playing. Just press

-the key you want to map if you see this message.

-

-How do I play a game on a Microsoft Smartphone device ?

--------------------------------------------------------

-

-You move the cursor with the "Left", "Right", "Up" and "Down" keys, and click

-with the "Left Click" or "Right Click" keys.

-The cursor will move faster if you keep the key down. 

-

-The "Zone" key is a *very* valuable addition allowing you to jump quickly 

-between three screen zones : the game zone, the verbs zone and the inventory 

-zone. When you switch to a zone the cursor will be reset to its former location

-in this zone. 

-

-The "Options" key opens ScummVM action menu.

-

-The "Boss" key turns off all sound, blanks the screen, save the game and run 

-the tasks application :)

-

-You can change the keys mapping in the main screen in the "Options" menu. Select

-an action in the "Keys Mapping" submenu, then press the key you want to map to 

-this action.

-

-How can I apply a ScummVM command line option (f.e. to change the language) 

----------------------------------------------------------------------------

-

-See the section regarding the configuration file (scummvm.ini) in ScummVM

-README file - the same keywords apply.

-

-Some parameters are specific to this port  

-

-[wince] section

-

-NoDirectVideo         bool      Do not try direct video access if GAPI

-                                cannot be found (debug option) if set

-

-Sound                 bool      Comput everything but mute output if set 

-FMHighQuality         bool      Desktop quality FM synthesis if set

-SoundThreadPriority   int       Set the priority of the sound thread

-                                (given to SetThreadPriority API)

-NoMusic               bool      Equivalent to -e NULL if set

-DisplayMode           int       0 : Portrait | 1 : Landscape

-

-The following parameters are specific to Microsoft Smartphone devices

-

-[smartfon-keys] section

-

-RepeatX               int       Number of events before changing horizontal

-                                cursor behaviour 

-StepX1                int       First horizontal cursor increment value

-StepX2                int       Second horizontal cursor increment value

-                                triggered when the key is repeated less than

-                                repeatX 

-StepX3                int       Third horizontal cursor increment value

-                                triggered when the key is repeated more than

-                                repeatX

-

-And you'll guess what RepeatY and StepY do :p

-

-Game xxx is too slow on my device

----------------------------------

-

-Even if it shouldn't happen (this port is running almost correctly on a 

-80 / 120 MHz SPV phone), you can try some things :

-

-  * Disable sound in the engine (add the line "NoMusic = true" to the wince 

-    section of your scummvm.ini file)

-  * Play with the priority of the sound thread (change the SoundThreadPriority

-    value - the higher the lower priority)

-

-And don't forget to report your progress in PocketMatrix ScummVM forum

-

-

-------------------------------------------------------------------------

-Game specific questions 

-------------------------------------------------------------------------

-

---------------------------

--- Beneath a Steel Sky --

---------------------------

-

-Introduction movie is too slow or never ends ...

--------------------------------------------------

-

-Skip it :)

-

-How can I open the inventory in Beneath a Steel Sky ?

----------------------------------------------------

-

-Tap the top of the screen. Check your stylus calibration if you still cannot

-open it.

-

-How can I use an item in Beneath a Steel Sky ?

-----------------------------------------------

-

-You need to map the right click button (see the General Questions section).

-

-----------------------------

--- Curse of Monkey Island --

-----------------------------

-

-How can I open the inventory in Curse of Monkey Island ?

-------------------------------------------------------

-

-You need to map the right click button (see the General Questions section).

-

-I'm experiencing random crashes ...

-------------------------------------

-

-This game has high memory requirements, and may crash sometimes on low 

-memory devices. Continue your game with the latest automatically saved

-game and everything should be fine. 

-You can consider removing the music and voice files (VOXDISK.BUN, MUSDISK.BUN)

-to lower these requirements.

-

-Sound synchronization is lost in Curse of Monkey Island videos

---------------------------------------------------------------

-

-Get a faster device :)

-

---------------------

--- Full Throttle --

---------------------

-

-I'm experiencing random crashes ...

-------------------------------------

-

-This game has high memory requirements, and may crash sometimes on low 

-memory devices. Continue your game with the latest automatically saved

-game and everything should be fine. 

-You can consider removing the voice file (MONSTER.SOU) and disable the 

-music (add the line "NoMusic = true" to the wince section of your scummvm.ini

-file) to lower these requirements.

-

-----------------------------------------

--- Indiana Jones and the Last Crusade --

-----------------------------------------

-

-How can I fight in Indiana Jones and the Last Crusade ?

------------------------------------------------------

-

-You need to map the keyboard button (see the General Questions section).

-

----------------

--- Sam & Max --

----------------

-

-How can I change the current action ?

--------------------------------------

-

-You need to map the right click button (see the General Questions section).

-

-How can I exit a mini game ?

-----------------------------

-

-Use the skip toolbar icon (see the General Questions section).

-

--------------------

--- Simon 1 and 2 --

---------------------

-

-How can I save or quit in Simon ?

---------------------------------

-

-"Use" (use the use verb :p) the postcard. The ScummVM option dialog is disabled

-in Simon games.

-

--------------

--- The Dig --

--------------

-

-I'm experiencing random crashes ...

-------------------------------------

-

-This game has high memory requirements, and may crash sometimes on low 

-memory devices. Continue your game with the latest automatically saved

-game and everything should be fine. 

-You can consider removing the music and voice files (VOXDISK.BUN, MUSDISK.BUN)

-to lower these requirements.

-

---------------------

--- Zak Mc Kracken --

---------------------

-

-How can I scroll through my inventory items in Zak Mc Kracken ?

--------------------------------------------------------------

-

-You need to map the hide toolbar button (see the General Questions section).

-

-

-------------------------------------------------------------------------

-Support

-------------------------------------------------------------------------

-

-Help, I've read everything and ...

------------------------------------

-

-Luckily, as there is a huge variety of Windows Mobile devices, a specific forum 

-is dedicated to this ScummVM port. You can ask your question on PocketMatrix

-ScummVM forum, available at http://www.pocketmatrix.com/forums/viewforum.php?f=20

-and will most probably get an answer quickly, as the community is always glad 

-to help and have dealt with all my bugs for more than one year :)

-

-I think I found a bug, ScummVM crashes in ...

----------------------------------------------

-

-See the "Reporting Bugs" section in ScummVM readme. 

-

-If you have a Pocket PC or Handheld PC, be sure to tap the "PocketScumm" logo

-in the loader screen and include the information displayed on the first line

-in your bug report.

-

-If you cannot reproduce this bug on another ScummVM version, you can cross

-post your bug report on PocketMatrix ScummVM forum.

-

-------------------------------------------------------------------------

-Good Luck and Happy Adventuring!

-The ScummVM team.

-http://www.scummvm.org/

-------------------------------------------------------------------------

+ScummVM Windows CE FAQ
+Last updated:    2004-12-21
+Release version: 0.7.0
+------------------------------------------------------------------------
+
+This document is intended to give common answers to specific ScummVM
+issues on Windows CE, in 3 sections
+  * "General questions"       : browse this section to get started and see
+    general issues
+  * "Game specific questions" : lists some common game specific issues
+  * "Support and links"       : how to get support if you're still puzzled
+
+------------------------------------------------------------------------
+General questions
+------------------------------------------------------------------------
+
+Which devices are supported ?
+-----------------------------
+
+Full support
+------------
+
+* ARM based Windows Mobile handhelds with QVGA resolution (240x320) slower
+  than 200 MHz (PocketPC platform)
+
+All AdLib first generation games should work properly on these devices.
+Sam'n'Max will be a bit too slow to be played with music.
+More recent games (The Dig, Curse of Monkey Island, Broken Sword series)
+and all VGA games will probably be too slow to be enjoyable.
+
+* ARM based Windows Mobile handhelds with QVGA resolution (240x320) faster
+  than 200 MHz
+
+All games should work properly on these devices.
+VGA games will be resized and the font gets hard to read in this case (be sure
+to install the talkie version the game :p)
+
+* ARM based Windows Mobile handhelds with VGA resolution (640x480) 
+
+All non VGA games should work properly on these devices. They can be resized
+with different scalers (not all desktop scalers are supported due to Embedded
+Visual C++ very personal interpretation of the C++ standard).
+VGA games will be displayed in true VGA mode, which can takes a lot of memory
+and slow down the game (especially during scrollings). It will get better in
+the next releases or with faster devices.
+
+* Windows Mobile Smartphones (176x220)
+
+Early support is provided for all 320x200 games.
+The font can get hard to read (you should prefer talkie games, or wear glasses)
+
+Partial / Discontinued support
+------------------------------
+
+Support for the following devices is not complete, not working properly or
+discontinued because the device is now obsolete. Feel free to contribute and
+improve the port for your favorite device, or use the last release built with
+the previous port architecture (0.5.1) which was less resource hungry and
+supported more exotic devices.
+
+* "Paletted" devices (non "true color")
+
+These devices will be supported through the GDI layer which will slow down the
+games a lot. You can try to disable the music/sound effects to get a better
+game experience.
+
+* "Mono" devices
+
+I don't even think anything will be displayed on these devices :) you can try
+and report your success ...
+
+* MIPS/SH3 devices with QVGA resolution (240x320), "true color"
+
+Some devices may be a bit too slow, especially if direct screen access (GAPI)
+is not supported on these devices.  
+
+* ARM/MIPS/SH3 devices with VGA resolution (640x480) (Palm Size PC / Handheld 
+  PC platform)
+
+True VGA games will probably be too slow to run properly on these devices even
+if they can support them ...
+
+* ARM/MIPS/SH3 devices with desktop resolution (800x600) (Handheld PC platform)
+
+No, there will never be ANY scaler supporting 800x600 resolution, because
+320x200 games CANNOT be resized to a 800x600 by a simple operation.
+
+And the device will probably be too slow to perform any kind of graphic
+transform anyway :)
+
+How do I install ScummVM for Windows CE ?
+-----------------------------------------
+
+If the current release includes a .EXE installer, ScummVM for Windows CE
+will be installed without hassle.
+Otherwise, you'll unzip the release on your desktop computer, and copy 
+the EXE file on your device.
+
+If you're using a Pocket PC 2000 operating system, be sure to have GAPI
+installed - it's available on Microsoft website http://www.microsoft.com
+
+How do I install a game ?
+-------------------------
+
+You'll at least need to copy all the data files from your game, in a 
+sub-directory of your game directory. 
+
+You'll need to put the data files in a directory named after ScummVM game
+name (see "Supported Game" section in ScummVM readme) for the games having
+"generic" data files (.LFL files). Recent games can be put in any directory.
+
+You can compress the multimedia files (sound/video) as described in the
+ScummVM readme.
+
+You can compress the audio tracks of Loom or Monkey Island 1 as described in
+the ScummVM readme. If you are running these games on a slow device with Ogg
+Vorbis compression, it's recommended to sample the files to 11 kHz (this sample
+rate is not supported by other versions of ScummVM).
+
+If you need more details, you can check SirDaved mini-manual online available 
+at http://www.pocketmatrix.com/forums/viewtopic.php?t=8606
+
+How do I run a game ?
+---------------------
+
+If it's the first time you're running ScummVM for Windows CE, have installed or
+removed games, you need to rescan your game directory. 
+ * Select Scan, tap the root directory of your games, and tap "Yes" to begin
+   an automatic scan of the installed games. 
+
+Usually all games are detected and you can start playing right away. If your 
+game is not detected check its directory name and your data files.
+
+To play a game, tap on its name then tap the "Play" button or double tap its 
+name.
+
+How do I play a game on a Pocket PC or Handheld PC device ?
+-----------------------------------------------------------
+
+The stylus is your mouse cursor, and a tap is a left mouse button click.
+
+As the Pocket PC lacks some keys, a toolbar is displayed at the bottom of the
+screen to make the most common functions just a tap away
+  * The disk icon opens ScummVM options menu to save your game, or change your
+    current game settings.
+  * The movie icon skips a non interactive sequence, the current dialog or 
+    behaves like the ESC key on a regular keyboard
+  * The sound icon turns all sound effects and music off and on
+  * The monkey icon switches between portrait and landscape mode
+
+You can map additional actions on your device hardware buttons using the 
+"Options" / "Key" menu in the ScummVM options menu. To associate an action to
+a key, tap the action, then the "Map" button and press the hardware key.
+The following actions are available 
+  * Pause       : pause the game
+  * Save        : open ScummVM option menu
+  * Quit        : quit ScummVM (without saving, be careful when using it)
+  * Skip        : skip a non interactive sequence, the current dialog or 
+    behaves like the ESC key on a regular keyboard
+  * Hide        : hide or display the toolbar
+    - YOU MUST HIDE THE TOOLBAR TO SCROLL THROUGH THE INVENTORY IN ZAK -
+  * Keyboard    : hide or display the virtual keyboard
+    - YOU MUST DISPLAY THE KEYBOARD TO FIGHT IN INDIANA JONES 3 -
+  * Sound       : turns all sound effects and music off and on
+  * Right click : acts as a right mouse button click
+    - YOU MUST MAP THIS ACTION TO PLAY THE FOLLOWING GAMES -
+    - SAM & MAX, BENEATH A STEEL SKY, CURSE OF MONKEY ISLAND -
+  * Cursor      : hide or display the mouse cursor
+  * Free look   : go in or out of free-look mode. In this mode, you can tap 
+    the screen to look for interesting locations without walking.
+  * Zoom up     : magnify the upper part of the screen for 640x480 games 
+    rendered on a 320x240 device.
+  * Zoom down   : magnify the lower part of the screen for 640x480 games
+    rendered on a 320x240 device.
+
+If you start a game when a Right click mapping is necessary, ScummVM will ask
+you to map one of your hardware key to this action before playing. Just press
+the key you want to map if you see this message.
+
+How do I play a game on a Microsoft Smartphone device ?
+-------------------------------------------------------
+
+When playing on a Smartphone, the cursor and mouse buttons are emulated by
+a set of default keys :
+      4            Move up
+      6            Move down
+      8		   Move left
+      2 	   Move right
+      Hotkey 1     Left mouse button click
+      Hotkey 2     Right mouse button click
+
+A few options are also emulated by a set of default keys :
+
+      0		   Options menu
+      Back	   Skip
+      #		   Zone option
+
+The cursor will move faster if you keep the key down. You can tweak this
+behaviour in the configuration file described below.
+
+The "Zone" key is a *very* valuable addition allowing you to jump quickly 
+between three screen zones : the game zone, the verbs zone and the inventory 
+zone. When you switch to a zone the cursor will be reset to its former location
+in this zone. 
+
+You can change the keys mapping during the game in the "Options" menu.
+
+How can I apply a ScummVM command line option (f.e. to change the language) 
+---------------------------------------------------------------------------
+
+See the section regarding the configuration file (scummvm.ini) in ScummVM
+README file - the same keywords apply.
+
+Some parameters are specific to this port :
+
+game specific section (f.e. [monkey2]) - performance options
+
+high_sample_rate       bool      Desktop quality (22 kHz) sound output if set. 
+				11 kHz otherwise.
+                                The default is 11 kHz. 
+				If you have a fast device, you can set this to
+                                true to enjoy better sound effects and music.
+FM_high_quality        bool      Desktop quality FM synthesis if set. Lower 
+				quality otherwise. The default is low quality.
+			        You can change this if you have a fast device.
+sound_thread_priority  int       Set the priority of the sound thread 
+                                (given to SetThreadPriority API)
+
+game specific section (f.e. [monkey2]) - game options
+
+landscape	       bool      Run the game in landscape mode if set.
+
+[pocketpc] section - keys definition for Pocket PCs
+
+You usually do not wish to modify these values directly, as they are set 
+by the option dialog, and are only given here for reference.
+
+action_mapping_version int       Mapping version linked to ScummVM version.
+action_mapping         string    Hex codes describing the key associated to
+                                 each different action.
+
+[smartphone] section - keys definition for Smartphones.
+
+You usually do not wish to modify these values directly, as they are set 
+by the option dialog, and are only given here for reference.
+
+action_mapping_version int       Mapping version linked to ScummVM version.
+action_mapping         string    Hex codes describing the key associated to
+                                 each different action.
+
+[smartphone] section - mouse emulation tuning
+
+You can tweak these parameters to customize how the cursor is handled.
+
+repeatTrigger         int       Number of milliseconds a key must be held to
+                                consider being repeated.
+
+repeatX               int       Number of key repeat events before changing
+                                horizontal cursor behaviour.
+stepX1                int       Horizontal cursor offset value when the key is
+                                not repeated.
+stepX2                int       Horizontal cursor offset value when the key is
+                                repeated less than repeatX.
+stepX3                int       Horizontal cursor offset value when the key is
+                                repeated more than repeatX.
+
+
+repeatY               int       Number of key repeat events before changing
+                                vertical cursor behaviour.
+stepY1                int       Vertical cursor offset value when the key is
+                                not repeated.
+stepY2                int       Horizontal cursor offset value when the key is
+                                repeated less than repeatY.
+stepY3                int       Vertical cursor offset value when the key is
+                                repeated more than repeatY.
+
+Game xxx is too slow on my device
+---------------------------------
+
+Even if it shouldn't happen (this port is running almost correctly on a 
+80 / 120 MHz first generation SPV phone), you can try some things :
+
+  * Disable sound in the engine (see the global README)
+  * Play with the priority of the sound thread (change the 
+    sound_thread_priority value - the higher the lower priority)
+
+And don't forget to report your progress in PocketMatrix ScummVM forum !
+
+------------------------------------------------------------------------
+Game specific questions 
+------------------------------------------------------------------------
+
+--------------------------
+-- Beneath a Steel Sky --
+--------------------------
+
+Introduction movie is too slow or never ends ...
+-------------------------------------------------
+
+Skip it :)
+
+How can I open the inventory in Beneath a Steel Sky ?
+---------------------------------------------------
+
+Tap the top of the screen. Check your stylus calibration if you still cannot
+open it.
+
+How can I use an item in Beneath a Steel Sky ?
+----------------------------------------------
+
+You need to map the right click button (see the General Questions section).
+
+----------------------------
+-- Curse of Monkey Island --
+----------------------------
+
+How can I open the inventory in Curse of Monkey Island ?
+------------------------------------------------------
+
+You need to map the right click button (see the General Questions section).
+
+I'm experiencing random crashes ...
+------------------------------------
+
+This game has high memory requirements, and may crash sometimes on low 
+memory devices. Continue your game with the latest automatically saved
+game and everything should be fine. 
+You can consider removing the music and voice files (VOXDISK.BUN, MUSDISK.BUN)
+to lower these requirements.
+
+Sound synchronization is lost in Curse of Monkey Island videos
+--------------------------------------------------------------
+
+This is a port bug which is very noticeable in VGA mode. It can probably be
+fixed with a faster blitting routine or a faster device.
+
+--------------------
+-- Full Throttle --
+--------------------
+
+I'm experiencing random crashes ...
+------------------------------------
+
+This game has high memory requirements, and may crash sometimes on low 
+memory devices. Continue your game with the latest automatically saved
+game and everything should be fine. 
+You can consider removing the voice file (MONSTER.SOU) and disable the 
+music to lower these requirements.
+
+----------------------------------------
+-- Indiana Jones and the Last Crusade --
+----------------------------------------
+
+How can I fight in Indiana Jones and the Last Crusade ?
+-----------------------------------------------------
+
+You need to map the keyboard button (see the General Questions section).
+
+---------------
+-- Sam & Max --
+---------------
+
+How can I change the current action ?
+-------------------------------------
+
+You need to map the right click button (see the General Questions section).
+
+How can I exit a mini game ?
+----------------------------
+
+Use the skip toolbar icon (see the General Questions section).
+
+-------------------
+-- Simon 1 and 2 --
+--------------------
+
+How can I save or quit in Simon ?
+--------------------------------
+
+"Use" (use the use verb :p) the postcard. The ScummVM option dialog is disabled
+in Simon games.
+
+-------------
+-- The Dig --
+-------------
+
+I'm experiencing random crashes ...
+------------------------------------
+
+This game has high memory requirements, and may crash sometimes on low 
+memory devices. Continue your game with the latest automatically saved
+game and everything should be fine. 
+You can consider removing the music and voice files (VOXDISK.BUN, MUSDISK.BUN)
+to lower these requirements.
+
+--------------------
+-- Zak Mc Kracken --
+--------------------
+
+How can I scroll through my inventory items in Zak Mc Kracken ?
+-------------------------------------------------------------
+
+You need to map the hide toolbar button (see the General Questions section).
+
+--------------------
+-- Broken Sword 2 --
+--------------------
+
+I've installed the movies pack but they are not playing
+-------------------------------------------------------
+
+MPEG 2 playback takes too much memory in the current release, and may prevent
+movies from playing in VGA mode. This will get better in the next releases.
+
+------------------------------------------------------------------------
+Support
+------------------------------------------------------------------------
+
+Help, I've read everything and ...
+-----------------------------------
+
+Luckily, as there is a huge variety of Windows Mobile devices, a specific forum 
+is dedicated to this ScummVM port. You can ask your question on PocketMatrix
+ScummVM forum, available at http://www.pocketmatrix.com/forums/viewforum.php?f=20
+and will most probably get an answer quickly, as the community is always glad 
+to help and have dealt with all my bugs for more than one year :)
+
+I think I found a bug, ScummVM crashes in ...
+---------------------------------------------
+
+See the "Reporting Bugs" section in ScummVM readme. 
+
+If you have a Pocket PC or Handheld PC, be sure to tap the "PocketScumm" logo
+in the loader screen and include the information displayed on the first line
+in your bug report.
+
+If you cannot reproduce this bug on another ScummVM version, you can cross
+post your bug report on PocketMatrix ScummVM forum.
+
+------------------------------------------------------------------------
+Good Luck and Happy Adventuring!
+The ScummVM team.
+http://www.scummvm.org/
+------------------------------------------------------------------------





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