[Scummvm-cvs-logs] CVS: scummvm TODO,1.77,1.78

Jonathan Gray khalek at users.sourceforge.net
Fri Feb 13 18:44:01 CET 2004


Update of /cvsroot/scummvm/scummvm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv5552

Modified Files:
	TODO 
Log Message:
update todo a bit

Index: TODO
===================================================================
RCS file: /cvsroot/scummvm/scummvm/TODO,v
retrieving revision 1.77
retrieving revision 1.78
diff -u -d -r1.77 -r1.78
--- TODO	13 Feb 2004 06:43:53 -0000	1.77
+++ TODO	14 Feb 2004 02:36:58 -0000	1.78
@@ -156,7 +156,10 @@
 * Make it possible to restart games properly
 * Add support for handling Kanji in FM Towns games (foreground is rendered on a
   second plane at 640x480), text uses Shift_JIS encoding
+  [implementation now that currently depends on font rom, not needing the rom
+   would be preferable]
 * Figure out how to extract resources from Apple II and Commodore 64 versions
+* Figure out how to extract resources from Turbografx/PC Engine version of Loom
 * Document and fix AKOS differences in Humongous Entertainment games
 * Support various newer Humongous Entertainment games
 * Implement file related opcode stubs needed for Humongous games
@@ -192,6 +195,7 @@
   Or constantly (well, at least whenever the camera moves) redraw the text.
   That would require buffering the text; maybe the blast text code could be
   reused for this...
+* Add support for NES version of Maniac Mansion
 
 Broken Sword 2
 ==============
@@ -241,6 +245,5 @@
 
 X11 backend
 ===========
-* Verify that it still actually works
 * Make it work with multiple bitdepths
 * Add frills used by SDL backend like graphic filters usage and CD audio





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