[Scummvm-cvs-logs] CVS: scummvm/sword1 sword1.cpp,1.30,1.31
Robert G?ffringmann
lavosspawn at users.sourceforge.net
Tue Jan 6 04:20:01 CET 2004
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Update of /cvsroot/scummvm/scummvm/sword1
In directory sc8-pr-cvs1:/tmp/cvs-serv9550/sword1
Modified Files:
sword1.cpp
Log Message:
fixed cd changing code
Index: sword1.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword1/sword1.cpp,v
retrieving revision 1.30
retrieving revision 1.31
diff -u -d -r1.30 -r1.31
--- sword1.cpp 6 Jan 2004 11:48:30 -0000 1.30
+++ sword1.cpp 6 Jan 2004 12:19:02 -0000 1.31
@@ -1091,24 +1091,24 @@
void SwordEngine::checkCd(void) {
uint8 needCd = _cdList[SwordLogic::_scriptVars[NEW_SCREEN]];
- if (needCd == 0) {
- if (_systemVars.currentCD == 0)
- needCd = 1;
- else
- needCd = _systemVars.currentCD;
- }
- if (_systemVars.runningFromCd) {
- if (!_systemVars.currentCD) {
- _systemVars.currentCD = needCd;
- _control->askForCd();
- } else if (_systemVars.currentCD != needCd) {
- _music->startMusic(0, 0);
- _sound->closeCowSystem();
- _systemVars.currentCD = needCd;
- _control->askForCd();
+ if (_systemVars.runningFromCd) { // are we running from cd?
+ if (needCd == 0) { // needCd == 0 means we can use either CD1 or CD2.
+ if (_systemVars.currentCD == 0) {
+ _systemVars.currentCD = 1; // if there is no CD currently inserted, ask for CD1.
+ _control->askForCd();
+ } // else: there is already a cd inserted and we don't care if it's cd1 or cd2.
+ } else if (needCd != _systemVars.currentCD) { // we need a different CD than the one in drive.
+ _music->startMusic(0, 0); //
+ _sound->closeCowSystem(); // close music and sound files before changing CDs
+ _systemVars.currentCD = needCd; // askForCd will ask the player to insert _systemVars.currentCd,
+ _control->askForCd(); // so it has to be updated before calling it.
}
- } else
- _systemVars.currentCD = needCd;
+ } else { // we're running from HDD, we don't have to care about music files and SwordSound will take care of
+ if (needCd) // switching sound.clu files on SwordSound::newScreen by itself, so there's nothing to be done.
+ _systemVars.currentCD = needCd;
+ else if (_systemVars.currentCD == 0)
+ _systemVars.currentCD = 1;
+ }
}
uint8 SwordEngine::mainLoop(void) {
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