[Scummvm-cvs-logs] CVS: scummvm/scumm script_v6.cpp,1.262,1.263
Travis Howell
kirben at users.sourceforge.net
Wed Jan 14 06:37:02 CET 2004
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Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1:/tmp/cvs-serv9566/scumm
Modified Files:
script_v6.cpp
Log Message:
Add/update comments
Index: script_v6.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/script_v6.cpp,v
retrieving revision 1.262
retrieving revision 1.263
diff -u -d -r1.262 -r1.263
--- script_v6.cpp 14 Jan 2004 13:44:31 -0000 1.262
+++ script_v6.cpp 14 Jan 2004 14:36:19 -0000 1.263
@@ -2554,6 +2554,7 @@
break;
case 108: /* create proc_special_palette */
case 109:
+ // Case 108 and 109 share the same function
if (num != 6)
warning("o6_kernelSetFunctions sub op %d: expected 6 params but got %d", args[0], num);
createSpecialPalette(args[1], args[2], args[3], args[4], args[5], 0, 256);
@@ -2587,16 +2588,7 @@
break;
case 117:
// Sam & Max uses this opcode in script-43, right
- // before a screensaver is selected. Perhaps it's
- // supposed to turn off all (other) animations, because
- // some of the screensavers look really stupid in some
- // rooms, e.g. outside the Tunnel of Love, when parts
- // of the screen are being redrawn all the time.
- //
- // But if so, how are the animations turn back on again
- // afterwards? My only possible clue is that when the
- // screensaver is turned off, the VAR_TIMER_NEXT
- // variable is set to 6. But maybe that's unrelated.
+ // before a screensaver is selected.
//
// Sam & Max uses variable 132 to specify the number of
// minutes of inactivity (no mouse movements) before
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