[Scummvm-cvs-logs] CVS: web/docs comi.xml,1.57,1.58 todo.xml,1.79,1.80

Travis Howell kirben at users.sourceforge.net
Thu Jan 15 02:50:01 CET 2004


Update of /cvsroot/scummvm/web/docs
In directory sc8-pr-cvs1:/tmp/cvs-serv16099/docs

Modified Files:
	comi.xml todo.xml 
Log Message:

Update COMI issues, these no longer occur.


Index: comi.xml
===================================================================
RCS file: /cvsroot/scummvm/web/docs/comi.xml,v
retrieving revision 1.57
retrieving revision 1.58
diff -u -d -r1.57 -r1.58
--- comi.xml	15 Oct 2003 22:31:28 -0000	1.57
+++ comi.xml	15 Jan 2004 10:49:43 -0000	1.58
@@ -6,7 +6,6 @@
 <ul>
 <li>Generic:
 	<ul>
-		<li>Guybrush seems to walk down from the sky when entering the Canibal Village for the first time. This is because roomobj-53-873 calls a different script on the first entry, which runs a putActorAtObject opcode before loading the room. 
 		<li>Make the in-game options / save-load dialogs work.
 		<li>strings that contain PU_M, EC_, SA_, or BT_ should not reach playBundleSound() as they don't
 		have audio equivalents.
@@ -28,9 +27,6 @@
 		<li>o8_getActorChore still seems to be returning dodgy results
 		<li>setActorChoreLimbFrame isn't quite correct, eg Wallys animation after throwing the hook will show a few phantom
 		frames of his 'throw hook' and 'standing at cannon' animation
-		<li>Lack of MouthSync and MusicMouthSync stuff causes odd actor speech animations 
-		(CVS hacked to generate random values... it's wrong, it's not synced, but it look better than nothing)
-		<li>Dinghy dog shrinks size after he bites you, use boot param 1000 to test. This also happens in Stans office (Stan shrinks)
 	</ul>
 </ul>
 

Index: todo.xml
===================================================================
RCS file: /cvsroot/scummvm/web/docs/todo.xml,v
retrieving revision 1.79
retrieving revision 1.80
diff -u -d -r1.79 -r1.80
--- todo.xml	6 Jan 2004 13:45:51 -0000	1.79
+++ todo.xml	15 Jan 2004 10:49:43 -0000	1.80
@@ -115,7 +115,7 @@
 			<li>Improve handling of talkie files/blocks</li>
 			<li>Add support for SONG blocks/files</li>
 			<li>Add support for graphics formats used in 3DO versions (included in pc versions just not used)</li>
-			<li><i>Ask: khalek</i></li>
+			<li><i>Ask: khalek, Kirben</i></li>
 		</ul>
 		<li><h4>Broken Sword II</h4>
 		<ul>





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