[Scummvm-cvs-logs] CVS: scummvm/base gameDetector.cpp,1.62,1.63 gameDetector.h,1.24,1.25

James Brown ender at users.sourceforge.net
Fri Jan 16 08:30:07 CET 2004


Update of /cvsroot/scummvm/scummvm/base
In directory sc8-pr-cvs1:/tmp/cvs-serv8495/base

Modified Files:
	gameDetector.cpp gameDetector.h 
Log Message:
Hack for Launcher Scaler dropdown. Backends using the Launcher will need to implement the OSystem HAS_SCALER property. The global options dialog still needs doing.



Index: gameDetector.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/base/gameDetector.cpp,v
retrieving revision 1.62
retrieving revision 1.63
diff -u -d -r1.62 -r1.63
--- gameDetector.cpp	6 Jan 2004 12:45:27 -0000	1.62
+++ gameDetector.cpp	16 Jan 2004 16:28:56 -0000	1.63
@@ -93,42 +93,6 @@
 ;
 #endif
 
-struct GraphicsMode {
-	const char *name;
-	const char *description;
-	int id;
-};
-
-/**
- * List of graphic 'modes' we potentially support. Potentially because not all
- * backends actually support all the filters listed here. At this point only
- * the SDL backend supports all (except for the PalmOS ones of course).
- * @todo Remove this explicit list of graphic modes and rather extend the 
- * OSystem API to allow querying a backend for the modes it supports.
- */
-static const struct GraphicsMode gfx_modes[] = {
-	{"normal", "Normal (no scaling)", GFX_NORMAL},
-	{"1x", "Normal (no scaling)", GFX_NORMAL},
-#ifndef __PALM_OS__	// reduce contant data size
-	{"2x", "2x", GFX_DOUBLESIZE},
-	{"3x", "3x", GFX_TRIPLESIZE},
-	{"2xsai", "2xSAI", GFX_2XSAI},
-	{"super2xsai", "Super2xSAI", GFX_SUPER2XSAI},
-	{"supereagle", "SuperEagle", GFX_SUPEREAGLE},
-	{"advmame2x", "AdvMAME2x", GFX_ADVMAME2X},
-	{"advmame3x", "AdvMAME3x", GFX_ADVMAME3X},
-	{"hq2x", "HQ2x", GFX_HQ2X},
-	{"hq3x", "HQ3x", GFX_HQ3X},
-	{"tv2x", "TV2x", GFX_TV2X},
-	{"dotmatrix", "DotMatrix", GFX_DOTMATRIX},
-#else
-	{"flipping", "Page Flipping", GFX_FLIPPING},
-	{"buffered", "Buffered", GFX_BUFFERED},
-	{"wide", "Wide (HiRes+ only)", GFX_WIDE},
-#endif
-	{0, 0, 0}
-};
-
 GameDetector::GameDetector() {
 
 	// Graphics

Index: gameDetector.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/base/gameDetector.h,v
retrieving revision 1.24
retrieving revision 1.25
diff -u -d -r1.24 -r1.25
--- gameDetector.h	6 Jan 2004 12:45:27 -0000	1.24
+++ gameDetector.h	16 Jan 2004 16:28:56 -0000	1.25
@@ -24,6 +24,7 @@
 #define GAMEDETECTOR_H
 
 #include "common/str.h"
+#include "common/scaler.h"
 
 class Engine;
 class GameDetector;
@@ -54,6 +55,43 @@
 	uint32 features;
 };
 
+struct GraphicsMode {
+	const char *name;
+	const char *description;
+	int id;
+};
+
+/**
+ * List of graphic 'modes' we potentially support. Potentially because not all
+ * backends actually support all the filters listed here. At this point only
+ * the SDL backend supports all (except for the PalmOS ones of course).
+ * @todo Remove this explicit list of graphic modes and rather extend the
+ * OSystem API to allow querying a backend for the modes it supports.
+ */
+static const struct GraphicsMode gfx_modes[] = {
+	{"normal", "Normal (no scaling)", GFX_NORMAL},
+	{"1x", "Normal (no scaling)", GFX_NORMAL},
+#ifndef __PALM_OS__     // reduce contant data size
+	{"2x", "2x", GFX_DOUBLESIZE},
+	{"3x", "3x", GFX_TRIPLESIZE},
+	{"2xsai", "2xSAI", GFX_2XSAI},
+	{"super2xsai", "Super2xSAI", GFX_SUPER2XSAI},
+	{"supereagle", "SuperEagle", GFX_SUPEREAGLE},
+	{"advmame2x", "AdvMAME2x", GFX_ADVMAME2X},
+	{"advmame3x", "AdvMAME3x", GFX_ADVMAME3X},
+	{"hq2x", "HQ2x", GFX_HQ2X},
+	{"hq3x", "HQ3x", GFX_HQ3X},
+	{"tv2x", "TV2x", GFX_TV2X},
+	{"dotmatrix", "DotMatrix", GFX_DOTMATRIX},
+#else
+	{"flipping", "Page Flipping", GFX_FLIPPING},
+	{"buffered", "Buffered", GFX_BUFFERED},
+	{"wide", "Wide (HiRes+ only)", GFX_WIDE},
+#endif
+	{0, 0, 0}
+};
+
+
 class GameDetector {
 	typedef Common::String String;
 





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