[Scummvm-cvs-logs] CVS: scummvm/base gameDetector.cpp,1.62,1.63 gameDetector.h,1.24,1.25
James Brown
ender at users.sourceforge.net
Fri Jan 16 08:30:07 CET 2004
Update of /cvsroot/scummvm/scummvm/base
In directory sc8-pr-cvs1:/tmp/cvs-serv8495/base
Modified Files:
gameDetector.cpp gameDetector.h
Log Message:
Hack for Launcher Scaler dropdown. Backends using the Launcher will need to implement the OSystem HAS_SCALER property. The global options dialog still needs doing.
Index: gameDetector.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/base/gameDetector.cpp,v
retrieving revision 1.62
retrieving revision 1.63
diff -u -d -r1.62 -r1.63
--- gameDetector.cpp 6 Jan 2004 12:45:27 -0000 1.62
+++ gameDetector.cpp 16 Jan 2004 16:28:56 -0000 1.63
@@ -93,42 +93,6 @@
;
#endif
-struct GraphicsMode {
- const char *name;
- const char *description;
- int id;
-};
-
-/**
- * List of graphic 'modes' we potentially support. Potentially because not all
- * backends actually support all the filters listed here. At this point only
- * the SDL backend supports all (except for the PalmOS ones of course).
- * @todo Remove this explicit list of graphic modes and rather extend the
- * OSystem API to allow querying a backend for the modes it supports.
- */
-static const struct GraphicsMode gfx_modes[] = {
- {"normal", "Normal (no scaling)", GFX_NORMAL},
- {"1x", "Normal (no scaling)", GFX_NORMAL},
-#ifndef __PALM_OS__ // reduce contant data size
- {"2x", "2x", GFX_DOUBLESIZE},
- {"3x", "3x", GFX_TRIPLESIZE},
- {"2xsai", "2xSAI", GFX_2XSAI},
- {"super2xsai", "Super2xSAI", GFX_SUPER2XSAI},
- {"supereagle", "SuperEagle", GFX_SUPEREAGLE},
- {"advmame2x", "AdvMAME2x", GFX_ADVMAME2X},
- {"advmame3x", "AdvMAME3x", GFX_ADVMAME3X},
- {"hq2x", "HQ2x", GFX_HQ2X},
- {"hq3x", "HQ3x", GFX_HQ3X},
- {"tv2x", "TV2x", GFX_TV2X},
- {"dotmatrix", "DotMatrix", GFX_DOTMATRIX},
-#else
- {"flipping", "Page Flipping", GFX_FLIPPING},
- {"buffered", "Buffered", GFX_BUFFERED},
- {"wide", "Wide (HiRes+ only)", GFX_WIDE},
-#endif
- {0, 0, 0}
-};
-
GameDetector::GameDetector() {
// Graphics
Index: gameDetector.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/base/gameDetector.h,v
retrieving revision 1.24
retrieving revision 1.25
diff -u -d -r1.24 -r1.25
--- gameDetector.h 6 Jan 2004 12:45:27 -0000 1.24
+++ gameDetector.h 16 Jan 2004 16:28:56 -0000 1.25
@@ -24,6 +24,7 @@
#define GAMEDETECTOR_H
#include "common/str.h"
+#include "common/scaler.h"
class Engine;
class GameDetector;
@@ -54,6 +55,43 @@
uint32 features;
};
+struct GraphicsMode {
+ const char *name;
+ const char *description;
+ int id;
+};
+
+/**
+ * List of graphic 'modes' we potentially support. Potentially because not all
+ * backends actually support all the filters listed here. At this point only
+ * the SDL backend supports all (except for the PalmOS ones of course).
+ * @todo Remove this explicit list of graphic modes and rather extend the
+ * OSystem API to allow querying a backend for the modes it supports.
+ */
+static const struct GraphicsMode gfx_modes[] = {
+ {"normal", "Normal (no scaling)", GFX_NORMAL},
+ {"1x", "Normal (no scaling)", GFX_NORMAL},
+#ifndef __PALM_OS__ // reduce contant data size
+ {"2x", "2x", GFX_DOUBLESIZE},
+ {"3x", "3x", GFX_TRIPLESIZE},
+ {"2xsai", "2xSAI", GFX_2XSAI},
+ {"super2xsai", "Super2xSAI", GFX_SUPER2XSAI},
+ {"supereagle", "SuperEagle", GFX_SUPEREAGLE},
+ {"advmame2x", "AdvMAME2x", GFX_ADVMAME2X},
+ {"advmame3x", "AdvMAME3x", GFX_ADVMAME3X},
+ {"hq2x", "HQ2x", GFX_HQ2X},
+ {"hq3x", "HQ3x", GFX_HQ3X},
+ {"tv2x", "TV2x", GFX_TV2X},
+ {"dotmatrix", "DotMatrix", GFX_DOTMATRIX},
+#else
+ {"flipping", "Page Flipping", GFX_FLIPPING},
+ {"buffered", "Buffered", GFX_BUFFERED},
+ {"wide", "Wide (HiRes+ only)", GFX_WIDE},
+#endif
+ {0, 0, 0}
+};
+
+
class GameDetector {
typedef Common::String String;
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