[Scummvm-cvs-logs] CVS: scummvm/doc 01.tex,1.1,1.2 02.tex,1.1,1.2 02_01.tex,1.1,1.2 03.tex,1.1,1.2 03_01.tex,1.1,1.2 03_02.tex,1.1,1.2 03_03.tex,1.1,1.2 03_04.tex,1.1,1.2 04.tex,1.1,1.2 05.tex,1.1,1.2 05_01.tex,1.1,1.2 05_02.tex,1.1,1.2 05_03.tex,1.1,1.2 05_05.tex,1.1,1.2 06.tex,1.1,1.2 07.tex,1.1,1.2 07_01.tex,1.1,1.2 07_03.tex,1.1,1.2 07_04.tex,1.1,1.2 07_05.tex,1.1,1.2 08.tex,1.1,1.2 09.tex,1.1,1.2 10.tex,1.1,1.2 readme.tex,1.2,1.3

Max Horn fingolfin at users.sourceforge.net
Tue Jan 20 13:50:07 CET 2004


Update of /cvsroot/scummvm/scummvm/doc
In directory sc8-pr-cvs1:/tmp/cvs-serv10944

Modified Files:
	01.tex 02.tex 02_01.tex 03.tex 03_01.tex 03_02.tex 03_03.tex 
	03_04.tex 04.tex 05.tex 05_01.tex 05_02.tex 05_03.tex 
	05_05.tex 06.tex 07.tex 07_01.tex 07_03.tex 07_04.tex 
	07_05.tex 08.tex 09.tex 10.tex readme.tex 
Log Message:
slightly less hackish LaTeX code

Index: 01.tex
===================================================================
RCS file: /cvsroot/scummvm/scummvm/doc/01.tex,v
retrieving revision 1.1
retrieving revision 1.2
diff -u -d -r1.1 -r1.2
--- 01.tex	20 Jan 2004 18:51:32 -0000	1.1
+++ 01.tex	20 Jan 2004 21:49:46 -0000	1.2
@@ -12,12 +12,12 @@
 SCUMM (Script Creation Utility for Maniac Mansion), used in various
 LucasArts games such as Monkey Island, Day of the Tentacle, and others.
 ScummVM also contains interpreters for several non-SCUMM games, currently
-these are Beneath a Steel Sky, Broken Sword I \&II and Simon the Sorcerer 1 \& 2.\\
-\quad \\
+these are Beneath a Steel Sky, Broken Sword I \& II and Simon the Sorcerer 1 \& 2.
+
 At this time ScummVM should be considered beta software, and is still
 under heavy development. Be aware that whilst we attempt to make sure
-that many games can be completed with few major bugs, crashes can happen.\\
-\quad \\
+that many games can be completed with few major bugs, crashes can happen.
+
 If you enjoy ScummVM feel free to donate using the PayPal button on the
 ScummVM homepage. This will help us buy utilities needed to develop ScummVM
-easier and quicker. If you cannot donate, help and contribute a patch!
\ No newline at end of file
+easier and quicker. If you cannot donate, help and contribute a patch!

Index: 02.tex
===================================================================
RCS file: /cvsroot/scummvm/scummvm/doc/02.tex,v
retrieving revision 1.1
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diff -u -d -r1.1 -r1.2
--- 02.tex	20 Jan 2004 18:51:32 -0000	1.1
+++ 02.tex	20 Jan 2004 21:49:46 -0000	1.2
@@ -10,7 +10,7 @@
 The easiest way to contact the ScummVM team is by submitting bug reports or
 commenting in our forums. You can also join and e-mail the scummvm-devel
 mailing list, or chat with us on irc (\#scummvm on irc.freenode.net)
-Please do not ask us to support an unsupported game - read our homepages
+Please do not ask us to support an unsupported game -- read our homepages
 FAQ first.
 
-\input {02_01.tex}
\ No newline at end of file
+\input {02_01.tex}

Index: 02_01.tex
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retrieving revision 1.1
retrieving revision 1.2
diff -u -d -r1.1 -r1.2
--- 02_01.tex	20 Jan 2004 18:51:32 -0000	1.1
+++ 02_01.tex	20 Jan 2004 21:49:46 -0000	1.2
@@ -4,12 +4,12 @@
 link from our homepage. Please make sure the bug is reproducible, and
 still occurs in the latest daily build/current CVS version. Also check
 the known bugs list (below) and compatibility listing for that game, to
-ensure the issue is not already known.\\
-\quad \\
+ensure the issue is not already known.
+
 Also do not report bugs on games that are not listed as being completable
-in the 'Supported Games' section, or compatibility list. We -know- those
-games have bugs.\\
-%
+in the 'Supported Games' section, or compatibility list. We \textit{know} those
+games have bugs.
+
 Please include the following information:
 \begin{itemize}
 \item ScummVM version (PLEASE test the latest CVS/Daily build)

Index: 03.tex
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RCS file: /cvsroot/scummvm/scummvm/doc/03.tex,v
retrieving revision 1.1
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diff -u -d -r1.1 -r1.2
--- 03.tex	20 Jan 2004 18:51:32 -0000	1.1
+++ 03.tex	20 Jan 2004 21:49:46 -0000	1.2
@@ -9,8 +9,10 @@
 
 At the moment the following games have been reported to work, and should
 be playable to the end. However, this list generally applies to PC versions.
-Mac versions should work after being ``ReSCUMM'ed'' (see later in this document), and Amiga versions of games may work with the 'Amiga' flag turned on - but
-this is not always true.\\
+Mac versions should work after being ``ReSCUMM'ed'' (see later in this document),
+and Amiga versions of games may work with the 'Amiga' flag turned on -- but
+this is not always true.
+
 \begin{itemize}
 \item SCUMM Games:\\
   \begin {tabular} [h] {ll}
@@ -50,26 +52,28 @@
     Flight of the Amazon Queen&                    [Game: queen]\\
     Broken Sword I&                                [Game: sword1]\\
     Broken Sword II&                               [Game: sword2]\\
-  \end{tabular}\\
-\quad \\
-  The following games should be completable, but have some critical problems that prevent them from being fully supported at this time. Please do not file bug reports about them.\\
+  \end{tabular}
+
+The following games should be completable, but have some critical problems that
+prevent them from being fully supported at this time. Please do not file bug
+reports about them.
 
   \begin{tabular}[h]{ll}
 	Putt-Putt Joins the Parade& [puttputt]\\
-  \end{tabular}\\
-\quad \\
+  \end{tabular}
+
   The following games should load, but are not yet fully playable. Play these at your own risk, and please do not file bug reports about them. If you want
 the latest updates on game compatibility, visit our web site and view the
-compatibility chart.\\
+compatibility chart.
 
 \begin{tabular}{ll}
   Putt-Putt Goes To The Moon&                    [Game: puttmoon]\\
   Putt-Putt's Fun Pack&                          [Game: funpack]\\
   Fatty Bear's Birthday Surprise&                [Game: fbear]\\
   Fatty Bear's Fun Pack&                         [Game: fbpack]\\
-\end{tabular}\\
-\quad \\
-  The following games are SCUMM engine, but NOT supported by ScummVM (yet).\\
+\end{tabular}
+
+  The following games are SCUMM engine, but NOT supported by ScummVM (yet).
   \begin{itemize}
   \item Most other Humongous Entertainment titles
   \end{itemize}

Index: 03_01.tex
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diff -u -d -r1.1 -r1.2
--- 03_01.tex	20 Jan 2004 18:51:32 -0000	1.1
+++ 03_01.tex	20 Jan 2004 21:49:46 -0000	1.2
@@ -1,13 +1,14 @@
 \subsection{Copy Protection}
 
-he ScummVM team does not condone piracy. However, there are cases when
+The ScummVM team does not condone piracy. However, there are cases when
 LucasArts themselves bundled cracked interpreters with their own games --
 the data files still contain the copy protection scripts, but the interpreter
 bypasses them. There is no way for us to tell the difference between legitimate
 and pirated data files, so for the games where we know the original interpreter
-may have been cracked ScummVM will always have to bypass the copy protection.\\
-\quad \\
-At the time of writing, that includes the following games:\\
+may have been cracked ScummVM will always have to bypass the copy protection.
+
+At the time of writing, that includes the following games:
+
 \begin{tabular}{l}
 Indiana Jones \& the Last Crusade (EGA)\\
 Indiana Jones \& the Last Crusade (256 color FM Towns version)\\
@@ -19,8 +20,8 @@
 Zak McKracken (EGA)\\
 Zak McKracken (256 color FM Towns version)\\
 \\
-Beneath a Steel Sky (bypassed with permission from Revolution)\\
-\\
+Beneath a Steel Sky (bypassed with permission from Revolution)
 \end{tabular}\\
+
 In most cases ScummVM will still show the copy protection screen. Try entering
 any answer. Chances are that it will work.
\ No newline at end of file

Index: 03_02.tex
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diff -u -d -r1.1 -r1.2
--- 03_02.tex	20 Jan 2004 18:51:32 -0000	1.1
+++ 03_02.tex	20 Jan 2004 21:49:46 -0000	1.2
@@ -1,6 +1,7 @@
 \subsection{Simon the Sorcerer 1 and 2 notes}
 The Simon the Sorcerer 1 \& 2 games were split into several targets to make
-coding easier and to make it more clear which target should be used:\\
+coding easier and to make it more clear which target should be used:
+
 \begin{tabular}{ll}
        simon1dos    & Use for Simon the Sorcerer 1 for DOS (Disk)\\
        simon2dos    & Use for Simon the Sorcerer 2 for DOS (Disk)\\
@@ -9,8 +10,8 @@
        simon1win    & Use for Simon the Sorcerer 1 Talkie for Windows (CD)\\
        simon2win    & Use for Simon the Sorcerer 2 Talkie for Windows (CD)\\
        simon2mac    & Use for Simon the Sorcerer 2 Talkie for Amiga or Mac (CD)\\
-\end{tabular}\\
-\quad \\
+\end{tabular}
+
 If you have the dual version of Simon the Sorcerer 1 or 2 on CD,
 then you will find the Windows version in the main directory of CD
-and the DOS Talkie version in the DOS directory of the CD.\\
\ No newline at end of file
+and the DOS Talkie version in the DOS directory of the CD.

Index: 03_03.tex
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diff -u -d -r1.1 -r1.2
--- 03_03.tex	20 Jan 2004 18:51:32 -0000	1.1
+++ 03_03.tex	20 Jan 2004 21:49:46 -0000	1.2
@@ -3,12 +3,12 @@
 RAD Game Tools legacy Smacker(tm) format. As RAD is unwilling to open
 the older legacy versions of this format to us, and have requested we not
 reverse engineer it, Revolution Software has kindly allowed us to provide
-re-encoded Broken Sword cutscenes for download on our website.\\
-\quad\\
+re-encoded Broken Sword cutscenes for download on our website.
+
 These cutscenes are provided in MPEG2 format with OGG Vorbis audio.
 Viewing these cutscenes thus requires a version of ScummVM compiled 
-with both libmpeg2 (preferably 0.4.0 or greater) and libVorbis support.\\
-\quad\\
+with both libmpeg2 (preferably 0.4.0 or greater) and libVorbis support.
+
 The cutscenes should be placed in the main game data directory. Note that
 currently this requires either copying the game to harddisk or reburning
 customised versions of the game CDs.

Index: 03_04.tex
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diff -u -d -r1.1 -r1.2
--- 03_04.tex	20 Jan 2004 18:51:32 -0000	1.1
+++ 03_04.tex	20 Jan 2004 21:49:46 -0000	1.2
@@ -9,8 +9,8 @@
 This release has the following known problems. There is no need to report them,
 although patches to fix them are welcome. If you discover a bug that is not
 listed here, nor in the compatibility table on the web site, please see
-the section on Reporting Bugs.\\
-\quad \\
+the section on Reporting Bugs.
+
 Indiana Jones \& the Last Crusade (EGA):
   \begin{itemize}
   \item In some rooms Indy may be able to walk to odd places

Index: 04.tex
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diff -u -d -r1.1 -r1.2
--- 04.tex	20 Jan 2004 18:51:32 -0000	1.1
+++ 04.tex	20 Jan 2004 21:49:46 -0000	1.2
@@ -8,8 +8,8 @@
 ScummVM has been ported to run on many platforms and operating systems.
 Links to these ports can be found either on the ScummVM web page or by a
 Google search. Many thanks to the effort of porters. If you have a port of
-ScummVM and wish to commit it into the main CVS, feel free to contact us!\\
-\quad \\
+ScummVM and wish to commit it into the main CVS, feel free to contact us!
+
 \begin{tabular}{lll}
 Windows         & SDL\\
 Windows CE      & SDL           &(iPaq and other handheld devices)\\
@@ -23,12 +23,12 @@
 GP32            & Custom backend\\
 PalmOS          & Custom backend\\
 UNIX            & SDL    &(Linux, Solaris, IRIX, *BSD)\\
-\end{tabular}\\
+\end{tabular}
+
 The Dreamcast port does not support Curse of Monkey Island, nor The Dig.
 The PalmOS port does not support Curse of Monkey Island, Beneath a Steel
 Sky, nor either Simon the Sorcerer 1 or 2. The Dig will only work on some
-Palm devices (those with a large dynamic heap).\\
-\quad \\
+Palm devices (those with a large dynamic heap).
+
 In the Macintosh port, the right mouse button is emulated via Cmd-Click (that
 is, you click the mouse button while holding the Command/Apple/Propeller key).
-

Index: 05.tex
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RCS file: /cvsroot/scummvm/scummvm/doc/05.tex,v
retrieving revision 1.1
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diff -u -d -r1.1 -r1.2
--- 05.tex	20 Jan 2004 18:51:32 -0000	1.1
+++ 05.tex	20 Jan 2004 21:49:46 -0000	1.2
@@ -11,17 +11,17 @@
 directory. The filenames must not be in mixed case on *nix systems
 (for example, these are valid names: ``monkey2.000'', ``MONKEY2.000'', while
 this is a bad one: "Monkey2.000"). If you use a game with speech, the file
-monster.sou must reside in the same directory as the datafiles.\\
-\quad \\
+monster.sou must reside in the same directory as the datafiles.
+
 Please note that by default, ScummVM will save games in the directory
 it is executed from, so you should refrain from running it from more than
 one location. Further information, including how to specify a specific save
-directory to avoid this issue, are in section 6.0.\\
-\quad \\
+directory to avoid this issue, are in section 6.0.
+
 ScummVM can be launched directly by running the executable. In this case,
 the in-built launcher will activate. From this, you can add games (click
-'Add Game'), or launch games which have already been configured.\\
-\quad \\
+'Add Game'), or launch games which have already been configured.
+
 ScummVM can also be launched into a game directly using Command Line
 arguments - see the next section.
 
@@ -35,4 +35,3 @@
 \input {05_04.tex}
 %next section
 \input {05_05.tex}
-

Index: 05_01.tex
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retrieving revision 1.1
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diff -u -d -r1.1 -r1.2
--- 05_01.tex	20 Jan 2004 18:51:32 -0000	1.1
+++ 05_01.tex	20 Jan 2004 21:49:46 -0000	1.2
@@ -43,11 +43,12 @@
   --tempo=NUM             &Set music tempo (in percent, 50-200) for SCUMM games\\
                           &(default: 100)\\
   --talkspeed=NUM         &Set talk speed for SCUMM games (default: 60)\\
-\end{tabular}\\
+\end{tabular}
+
 The meaning of most long options can be inverted by prefixing them with "no-",
 e.g. --no-aspect-ratio. This is useful if you want to override a setting in the
-configuration file.\\
-\quad \\
+configuration file.
+
 The short game name ('game target') you see at the end of the command
 line is very important. A short list is contained at the top of this
 file. You can also get the current list of games and game names at:

Index: 05_02.tex
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diff -u -d -r1.1 -r1.2
--- 05_02.tex	20 Jan 2004 18:51:32 -0000	1.1
+++ 05_02.tex	20 Jan 2004 21:49:46 -0000	1.2
@@ -59,4 +59,4 @@
   \item pt  - Portuguese
   \item cz  - Czech
   \end{itemize}
-\end{itemize}
\ No newline at end of file
+\end{itemize}

Index: 05_03.tex
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retrieving revision 1.1
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diff -u -d -r1.1 -r1.2
--- 05_03.tex	20 Jan 2004 18:51:32 -0000	1.1
+++ 05_03.tex	20 Jan 2004 21:49:46 -0000	1.2
@@ -12,7 +12,8 @@
 So for example, if the game originally run at a resolution of 320x200
 (typical for most of the SCUMM games), then using a filter with scale
 factor 2x will effectively yield 640x400 graphics. Likewise with a 
-3x filter you'll get 960x600.\\
+3x filter you'll get 960x600.
+
 They are:\\
 \begin{tabular}[h]{ll}
   normal     & No filtering, no scaling. Fastest.\\
@@ -27,7 +28,7 @@
   hq3x       & Very nice high quality filter but slow. Factor 3x.\\
   tv2x       & Interlace filter, tries to emulate a TV. Factor 2x.\\
   dotmatrix  & Dot matrix effect. Factor 2x.\\
-\end{tabular}\\
+\end{tabular}
 
 To select a graphics filter, pass its name via the '-g' option to scummvm,
 for example:
@@ -44,4 +45,4 @@
 \item [Note \#3] The Fm Towns version of Zak (zaktowns target) uses an
   original resolution of 320x240 - hence for this game scalers will
   scale to 640x480 or 960x720.
-\end{enumerate}
\ No newline at end of file
+\end{enumerate}

Index: 05_05.tex
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diff -u -d -r1.1 -r1.2
--- 05_05.tex	20 Jan 2004 18:51:32 -0000	1.1
+++ 05_05.tex	20 Jan 2004 21:49:46 -0000	1.2
@@ -3,12 +3,12 @@
 Macintosh. ScummVM can use most (all?) of them, however, in some case some
 additional work is required. First off, if you are not using a Macintosh for
 this, accessing the CD/floppy data might be tricky. There are various tools on
-the net for this, though.\\
-\quad\\
+the net for this, though.
+
 Secondly, most of the newer games shipped only with a  single data file on the
 Macintosh. You first have to run the 'rescumm' tool from the scummvm-tools
 package to extract the data files ScummVM expects. You invoke rescumm like
-this (where DATAFILE is the path to the single big data file):\\
+this (where DATAFILE is the path to the single big data file):
 \begin{verbatim}
    rescumm DATAFILE
 \end{verbatim}

Index: 06.tex
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diff -u -d -r1.1 -r1.2
--- 06.tex	20 Jan 2004 18:51:32 -0000	1.1
+++ 06.tex	20 Jan 2004 21:49:46 -0000	1.2
@@ -1,12 +1,12 @@
 \section {Savegames}
 Savegames are by default put in the current directory. You can specify the save
 in the config file by setting the savepath parameter. See the example config
-file later in this readme.\\
-~\\
+file later in this readme.
+
 You can also use the environment variable SCUMMVM\_SAVEPATH to specify where to
 put save games. Don't forget the trailing directory separator. Also be aware
-that saved games may break between ScummVM releases.\\
-~\\
+that saved games may break between ScummVM releases.
+
 Bash (Unix) example:
 \begin{verbatim}
         export SCUMMVM_SAVEPATH=/tmp/scummvm_savegames/

Index: 07.tex
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diff -u -d -r1.1 -r1.2
--- 07.tex	20 Jan 2004 18:51:32 -0000	1.1
+++ 07.tex	20 Jan 2004 21:49:46 -0000	1.2
@@ -8,7 +8,8 @@
 By default, on most operating systems, ScummVM will automatically use Adlib
 emulation. MIDI may not be available on all operating systems or may need
 manual configuration. If you ARE using MIDI, you have several different
-choices of output, depending on your operating system and configuration.\\
+choices of output, depending on your operating system and configuration.
+
 \begin{tabular}[h]{ll}
   adlib     & Uses internal Adlib Emulation (default)\\
   pcjr      & Uses internal PCjr Emulation \\
@@ -21,8 +22,8 @@
   amidi     & Uses the MorphOS MIDI system, for MorphOS users\\
   alsa      & Output using ALSA sequencer device. See below.\\
   null      & Null output. Don't play any music.\\
-\end{tabular}\\
-~\\
+\end{tabular}
+
 To select a sound driver, pass its name via the '-e' option to scummvm,
 for example:
 \begin{verbatim}

Index: 07_01.tex
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RCS file: /cvsroot/scummvm/scummvm/doc/07_01.tex,v
retrieving revision 1.1
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diff -u -d -r1.1 -r1.2
--- 07_01.tex	20 Jan 2004 18:51:32 -0000	1.1
+++ 07_01.tex	20 Jan 2004 21:49:46 -0000	1.2
@@ -8,4 +8,4 @@
 
 By default an Adlib card will be emulated and ScummVM will output the music
 as sampled waves. This is the default mode for most games, and offers the
-best compatibility between machines and games.
\ No newline at end of file
+best compatibility between machines and games.

Index: 07_03.tex
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diff -u -d -r1.1 -r1.2
--- 07_03.tex	20 Jan 2004 18:51:32 -0000	1.1
+++ 07_03.tex	20 Jan 2004 21:49:46 -0000	1.2
@@ -5,7 +5,7 @@
 %%% End: 
 
 \subsection{Playing sound with Native MIDI}
-
+% FIXME: Hardcoding < and > here produces wrong output
 Use the appropriate -e<mode> command line option from the list above to
 select your preferred MIDI device. For example, if you wish to use the
 Windows MIDI driver, use the -ewindows option.

Index: 07_04.tex
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diff -u -d -r1.1 -r1.2
--- 07_04.tex	20 Jan 2004 18:51:32 -0000	1.1
+++ 07_04.tex	20 Jan 2004 21:49:46 -0000	1.2
@@ -7,8 +7,8 @@
 \subsection{Playing sound with Sequencer MIDI}
 
 If your soundcard driver supports a sequencer, you may set the environment
-variable "SCUMMVM\_MIDI" to your sequencer device - e.g., /dev/sequencer\\
-~\\
+variable "SCUMMVM\_MIDI" to your sequencer device - e.g., /dev/sequencer
+
 If you have problems with not hearing audio in this configuration, it is
 possible you will need to set the "SCUMMVM\_MIDIPORT" variable to 1 or 2. This
 selects the port on the selected sequencer to use. Then start scummvm with the
@@ -21,8 +21,8 @@
 
 If you have installed the ALSA driver with the sequencer support, then
 set the environment variable SCUMMVM\_PORT or the config file parameter
-alsa\_port to your sequencer port. The default is "65:0".\\
-~\\
+alsa\_port to your sequencer port. The default is "65:0".
+
 Here is a little howto on how to use the ALSA sequencer with your soundcard.
 In all cases, to have a list of all the sequencer ports you have, try the
 command 
@@ -30,7 +30,6 @@
      aconnect -o -l
 \end{verbatim}
 This should give output similar to:
-
 \begin{verbatim}
 client 64: 'External MIDI 0' [type=kernel]
     0 'MIDI 0-0        '
@@ -46,8 +45,8 @@
 %
 This means the external MIDI output of the sound card is located on the
 port 64:0, four WaveTable MIDI outputs in 65:0, 65:1, 65:2
-and 65:3, and two TiMidity ports, located at 128:0 and 128:1.\\
-~\\
+and 65:3, and two TiMidity ports, located at 128:0 and 128:1.
+
 If you have a FM-chip on your card, like the SB16, then you have to load
 the soundfonts using the sbiload software. \\
 Example:
@@ -66,15 +65,15 @@
 and TiMidity. We recommend FluidSynth, as on many systems TiMidity will 'lag'
 behind music. This is very noticable in iMUSE-enabled games, which use fast
 and dynamic music transitions. Running TiMidity as root will allow it to
-setup real time priority, which may reduce music lag.\\
-~\\
+setup real time priority, which may reduce music lag.
+
 Asking TiMidity to become an ALSA sequencer:
 \begin{verbatim}
   timidity -iAqqq -B2,8 -Os1S -s 44100 &
 \end{verbatim}
 If you get distorted output with this setting, you can try dropping the 
--B2,8 or changing the value.\\
-~\\
+-B2,8 or changing the value.
+
 Asking FluidSynth to become an ALSA sequencer (using SoundFonts):
 \begin{verbatim}
   fluidsynth -m alsa_seq /path/to/8mbgmsfx.sf2

Index: 07_05.tex
===================================================================
RCS file: /cvsroot/scummvm/scummvm/doc/07_05.tex,v
retrieving revision 1.1
retrieving revision 1.2
diff -u -d -r1.1 -r1.2
--- 07_05.tex	20 Jan 2004 18:51:32 -0000	1.1
+++ 07_05.tex	20 Jan 2004 21:49:46 -0000	1.2
@@ -11,7 +11,6 @@
 to use this option. You'll need to rip the file from the CD as a WAV file,
 then encode the MP3 files in constant bit rate. This can be done with the 
 following LAME command line:
-
 \begin{verbatim}
   lame -t -q 0 -b 96 track1.wav track1.mp3
 \end{verbatim}
@@ -24,7 +23,6 @@
 support to use this option. You'll need to rip the files from the CD as a WAV
 file, then encode the vorbis files. This can be done with the following oggenc
 command line with the value after q specifying the desired quality from 0 to 10:
-
 \begin{verbatim}
   oggenc -q 5 track1.wav
 \end{verbatim}
@@ -34,7 +32,6 @@
 
 You need LAME, and our extract util from the scummvm-tools package to perform
 this task, and ScummVM must be compiled with MAD support.
-
 \begin{verbatim}
   extract monster.sou
 \end{verbatim}
@@ -46,7 +43,6 @@
 \subsubsection{Compressing MONSTER.SOU with Ogg Vorbis}
 
 As above, but ScummVM must be compiled with OGG support. Run:
-
 \begin{verbatim}
   extract --vorbis monster.sou
 \end{verbatim}
@@ -69,10 +65,9 @@
   simon2mp3 simon.wav  &(For simon1win)\\
   simon2mp3 simon2.voc &(For simon2talkie)\\
   simon2mp3 simon2.wav &(For simon2win)\\
-\end{tabular}\\
-~\\
-For Ogg Vorbis add --vorbis, ie
+\end{tabular}
 
+For Ogg Vorbis add --vorbis, i.e.
 \begin{verbatim}
   simon2mp3 --vorbis
 \end{verbatim}

Index: 08.tex
===================================================================
RCS file: /cvsroot/scummvm/scummvm/doc/08.tex,v
retrieving revision 1.1
retrieving revision 1.2
diff -u -d -r1.1 -r1.2
--- 08.tex	20 Jan 2004 18:51:32 -0000	1.1
+++ 08.tex	20 Jan 2004 21:49:46 -0000	1.2
@@ -8,7 +8,7 @@
 
 
 By default, the configuration file is saved in, and loaded from:
-
+%
 \begin{itemize}
 \item Windows: <windir>$\backslash$ scummvm.ini
 \item  Unix: ~/.scummvmrc 
@@ -111,8 +111,8 @@
         boot\_param     &number   Pass this number to the boot script\\
         debuglevel      &number   Enable debug output. The higher number, the\\
                         &         more verbose output.\\
-\end{tabular}\\
-~\\
+\end{tabular}
+
 Broken Sword II adds the following non-standard keywords:\\
 \begin{tabular}[h]{lll}
         gfx\_details    &number  &Graphics details setting (0-3)\\
@@ -122,8 +122,8 @@
         sfx\_mute       &bool    &If true, sound effects are muted\\
         speech\_mute    &bool    &If true, speech is muted\\
         speech\_volume  &number  &The speech volume setting (0-255)\\
-\end{tabular}\\
-~\\
+\end{tabular}
+
 Flight of the Amazon Queen adds the following non-standard keywords:\\
 \begin{tabular}[h]{lll}
         alt\_intro      &bool    &Use alternative version of introduction\\
@@ -131,8 +131,8 @@
         sfx\_mute       &bool    &If true, sound effects are muted\\
         speech\_mute    &bool    &If true, speech is muted\\
 \end{tabular}\\
-Simon the Sorcerer 1 \& 2 add the following non-standard keywords:\\
-~\\
+Simon the Sorcerer 1 \& 2 add the following non-standard keywords:
+
 \begin{tabular}[h]{lll}
         fade            &bool    &If true, fade effect is enabled\\
         music\_mute     &bool    &If true, music is muted\\

Index: 09.tex
===================================================================
RCS file: /cvsroot/scummvm/scummvm/doc/09.tex,v
retrieving revision 1.1
retrieving revision 1.2
diff -u -d -r1.1 -r1.2
--- 09.tex	20 Jan 2004 18:51:32 -0000	1.1
+++ 09.tex	20 Jan 2004 21:49:46 -0000	1.2
@@ -11,14 +11,15 @@
 Visual C++ are supported. If you wish to use MP3-compressed CD tracks or
 .SOU files, you will need to install the MAD library and define
 USE\_MAD. Tools for compressing .SOU files to .SO3 files can be
-found in the 'tools' CVS module, or in the 'scummvm-tools' package.\\
-~\\
+found in the 'tools' CVS module, or in the 'scummvm-tools' package.
+
 You can also comment/uncomment appropriate lines in the build.rules file to
 use sdl\_gl.cpp instead of sdl.cpp. This allows hardware accelerated bilinear
-filtering by using OpenGL textures.\\
-~\\
+filtering by using OpenGL textures.
+
 On Win9x/NT/XP you can define USE\_WINDBG and attach WinDbg to browse debug 
-messages (see http://www.sysinternals.com/ntw2k/freeware/debugview.shtml).\\
+messages (see http://www.sysinternals.com/ntw2k/freeware/debugview.shtml).
+
 GCC:
   \begin{itemize}
   \item Type ./configure

Index: 10.tex
===================================================================
RCS file: /cvsroot/scummvm/scummvm/doc/10.tex,v
retrieving revision 1.1
retrieving revision 1.2
diff -u -d -r1.1 -r1.2
--- 10.tex	20 Jan 2004 18:51:32 -0000	1.1
+++ 10.tex	20 Jan 2004 21:49:46 -0000	1.2
@@ -57,8 +57,8 @@
     Tim 'realmz'         & Initial MI1 CD music support\\
     Tore Anderson        & Packaging for Debian GNU/Linux\\
     Hannes Niederhausen  & Readme Conversion\\
-  \end{tabular}\\
-~\\
+  \end{tabular}
+  
 And to all the contributors, users, and beta testers we've missed.\\
 Thanks!
 \item Special thanks to:\\
@@ -67,8 +67,8 @@
     Kevin Carnes    & For Scumm16, the basis of ScummVM older gfx codec\\
     Jim Leiterman   & Various info on his Fm Towns/Marty SCUMM ports\\
     Jimmi Thogersen & For ScummRev, and much obscure code/documentation\\
-  \end{tabular}\\
-~\\
+  \end{tabular}
+  
   Tony Warriner and everyone at Revolution Software Ltd. for sharing
   with us the source of some of their brilliant games, allowing us to
   release Beneath a Steel Sky as freeware... and generally being

Index: readme.tex
===================================================================
RCS file: /cvsroot/scummvm/scummvm/doc/readme.tex,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -d -r1.2 -r1.3
--- readme.tex	20 Jan 2004 20:38:17 -0000	1.2
+++ readme.tex	20 Jan 2004 21:49:46 -0000	1.3
@@ -19,6 +19,9 @@
 \setlength{\footskip}{0cm}
 %\setlength{\headheight}{0cm}
 
+\setlength{\parindent}{0mm}

+\setlength{\parskip}{1.5ex plus0.5ex minus0.5ex}
+
 \date {2004/01/18}
 
 \begin{document}





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