[Scummvm-cvs-logs] CVS: scummvm/scumm/insane insane.cpp,1.7,1.8 insane.h,1.4,1.5 insane_ben.cpp,1.5,1.6 insane_iact.cpp,1.5,1.6 insane_scenes.cpp,1.5,1.6
Eugene Sandulenko
sev at users.sourceforge.net
Mon Jan 26 07:58:05 CET 2004
Update of /cvsroot/scummvm/scummvm/scumm/insane
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv27323/scumm/insane
Modified Files:
insane.cpp insane.h insane_ben.cpp insane_iact.cpp
insane_scenes.cpp
Log Message:
o Fixed bug with lost inventory
o Gave meaningful names to many variables
o Eliminated some slipped debug output
o Fixed vista-ranch scenes transition
o Now it is possible to equip goggles
Index: insane.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/insane/insane.cpp,v
retrieving revision 1.7
retrieving revision 1.8
diff -u -d -r1.7 -r1.8
--- insane.cpp 25 Jan 2004 05:25:49 -0000 1.7
+++ insane.cpp 26 Jan 2004 15:41:30 -0000 1.8
@@ -145,31 +145,24 @@
_kickEnemyProgress = false;
_weaponEnemyJustSwitched = false;
_beenCheated = 0;
+ _posBrokenTruck = 0;
+ _posBrokenCar = 0;
+ _roadLeftBranch = false;
+ _roadRightBranch = false;
+ _carIsBroken = false;
_val11d = 0;
_val32d = -1;
_val51d = 0;
_val52d = 0;
_val53d = 0;
_val54d = 0;
- _val55d = 0;
- _val56d = 0;
_val57d = 0;
- _val109w = 0x40;
- _val10b = 3;
- _val110w = 0x100;
- _val111w = 0x20;
- _val112w = 0x20;
- _val113d = 1;
- _val115w = 0;
- _val116w = 0;
- _val119_ = false;
- _val120_ = false;
+ _val115_ = false;
_val121_ = false;
_val122_ = false;
_val123_ = false;
_val124_ = false;
_val211d = 0;
- _val212_ = 0;
_val213d = 0;
_val214d = -1;
_val215d = 0;
@@ -677,11 +670,11 @@
_smlayer_room = readArray(320);
_smlayer_room2 = readArray(321);
- _val55d = readArray(322);
+ _posBrokenTruck = readArray(322);
_val53d = readArray(323);
_val57d = readArray(324);
_val52d = readArray(325);
- _val56d = readArray(326);
+ _posBrokenCar = readArray(326);
_val54d = readArray(327);
_val51d = readArray(328);
_enemy[EN_TORQUE].field_8 = readArray(337);
@@ -1090,8 +1083,8 @@
case 16:
writeArray(4, 0);
writeArray(5, 1);
- writeArray(1, _val56d);
- writeArray(3, _val55d);
+ writeArray(1, _posBrokenCar);
+ writeArray(3, _posBrokenTruck);
smush_setToFinish();
break;
case 15:
@@ -1175,12 +1168,10 @@
}
void Insane::IMUSE_shutVolume(void) {
- debug(0, "***************************************************");
_vm->_imuse->pause(true);
}
void Insane::IMUSE_restoreVolume(void) {
- debug(0, "***************************************************");
_vm->_imuse->pause(false);
}
Index: insane.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/insane/insane.h,v
retrieving revision 1.4
retrieving revision 1.5
diff -u -d -r1.4 -r1.5
--- insane.h 19 Jan 2004 22:55:42 -0000 1.4
+++ insane.h 26 Jan 2004 15:41:30 -0000 1.5
@@ -158,35 +158,26 @@
byte _smush_earlyFluContents[0x31a];
int16 _enemyState[9][10];
byte _iactBits[0x80];
- int32 _val8d;
- byte _val10b;
+ int16 _mainRoadPos;
+ int16 _posBrokenCar;
+ int16 _posBrokenTruck;
+ bool _roadLeftBranch;
+ bool _roadRightBranch;
+ bool _carIsBroken;
int32 _val11d;
int32 _val32d;
- int32 _val50d;
int32 _val51d;
int32 _val52d;
int32 _val53d;
int32 _val54d;
- int32 _val55d;
- int32 _val56d;
int32 _val57d;
- int16 _val109w;
- int16 _val110w;
- int16 _val111w;
- int16 _val112w;
- int32 _val113d;
int32 _val114d16[16];
- int16 _val115w;
- int16 _val116w;
- bool _val119_;
- bool _val120_;
+ bool _val115_;
bool _val121_;
bool _val122_;
bool _val123_;
bool _val124_;
- int32 _val128d;
int32 _val211d;
- int32 _val212_;
int32 _val213d;
int32 _val214d;
int32 _val215d;
Index: insane_ben.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/insane/insane_ben.cpp,v
retrieving revision 1.5
retrieving revision 1.6
diff -u -d -r1.5 -r1.6
--- insane_ben.cpp 25 Jan 2004 05:25:49 -0000 1.5
+++ insane_ben.cpp 26 Jan 2004 15:41:30 -0000 1.6
@@ -239,7 +239,7 @@
return;
if (_actor[0].field_8 == 112) {
- if (_actor[0].frame < 18 || !_needSceneSwitch)
+ if (_actor[0].frame < 18 || _needSceneSwitch)
return;
queueSceneSwitch(18, 0, "fishgogg.san", 64, 0, 0, 0);
@@ -254,7 +254,7 @@
smush_setToFinish();
}
- if (_val119_ && !_needSceneSwitch) {
+ if (_roadLeftBranch && !_needSceneSwitch) {
_iactSceneId2 = _iactSceneId;
queueSceneSwitch(2, 0, "mineexit.san", 64, 0, 0, 0);
}
@@ -275,7 +275,7 @@
drawSpeedyActor(buttons);
- if ((buttons & 1) && _currSceneId == 1 && _val119_ && !_needSceneSwitch) {
+ if ((buttons & 1) && _currSceneId == 1 && _roadLeftBranch && !_needSceneSwitch) {
_iactSceneId2 = _iactSceneId;
queueSceneSwitch(2, 0, "mineexit.san", 64, 0, 0, 0);
}
@@ -301,7 +301,7 @@
if ((buttons & 1) == 0)
return;
- if (_val119_ && !_needSceneSwitch) {
+ if (_roadLeftBranch && !_needSceneSwitch) {
_iactSceneId2 = _iactSceneId;
if (readArray(4) && _val211d < 3) {
@@ -312,16 +312,16 @@
}
}
- if (_val120_) {
- writeArray(1, _val55d);
+ if (_roadRightBranch) {
+ writeArray(1, _posBrokenTruck);
writeArray(3, _val57d);
smush_setToFinish();
}
- if (!_val212_)
+ if (!_carIsBroken)
return;
- writeArray(1, _val56d);
+ writeArray(1, _posBrokenCar);
writeArray(3, _val57d);
smush_setToFinish();
break;
@@ -338,7 +338,7 @@
if ((buttons & 1) == 0)
return;
- if (_val119_ && !_needSceneSwitch) {
+ if (_roadLeftBranch && !_needSceneSwitch) {
_iactSceneId2 = _iactSceneId;
if (readArray(4) && _val211d < 3) {
@@ -349,16 +349,16 @@
}
}
- if (_val120_) {
- writeArray(1, _val55d);
+ if (_roadRightBranch) {
+ writeArray(1, _posBrokenTruck);
writeArray(3, _val53d);
smush_setToFinish();
}
- if (!_val212_)
+ if (!_carIsBroken)
return;
- writeArray(1, _val56d);
+ writeArray(1, _posBrokenCar);
writeArray(3, _val53d);
smush_setToFinish();
break;
Index: insane_iact.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/insane/insane_iact.cpp,v
retrieving revision 1.5
retrieving revision 1.6
diff -u -d -r1.5 -r1.6
--- insane_iact.cpp 25 Jan 2004 05:25:49 -0000 1.5
+++ insane_iact.cpp 26 Jan 2004 15:41:30 -0000 1.6
@@ -36,7 +36,7 @@
void Insane::procIACT(byte *renderBitmap, int32 codecparam, int32 setupsan12,
int32 setupsan13, Chunk &b, int32 size, int32 flags) {
- if (_keyboardDisable || _val116w)
+ if (_keyboardDisable)
return;
switch (_currSceneId) {
@@ -134,14 +134,14 @@
case 38:
smlayer_drawSomething(renderBitmap, codecparam, 50, 20, 3,
_smush_iconsNut, 7, 0, 0);
- _val119_ = true;
+ _roadLeftBranch = true;
_iactSceneId = par4;
break;
case 7:
if (readArray(4) != 0)
return;
- _val120_ = true;
+ _roadRightBranch = true;
smlayer_drawSomething(renderBitmap, codecparam, 160, 20, 3,
_smush_icons2Nut, 8, 0, 0);
break;
@@ -149,7 +149,7 @@
if (readArray(4) == 0 || readArray(6) == 0)
return;
- writeArray(1, _val55d);
+ writeArray(1, _posBrokenTruck);
writeArray(3, _val57d);
smush_setToFinish();
@@ -194,7 +194,7 @@
if (_val32d < 0 || _val32d > 4)
if (readArray(8)) {
smlayer_drawSomething(renderBitmap, codecparam, 270, 20, 3,
- _smush_icons2Nut, 20, 0, 0);
+ _smush_iconsNut, 20, 0, 0);
_val122_ = true;
}
}
@@ -427,14 +427,14 @@
case 38:
smlayer_drawSomething(renderBitmap, codecparam, 270, 20, 3,
_smush_icons2Nut, 10, 0, 0);
- _val119_ = true;
+ _roadLeftBranch = true;
_iactSceneId = par4;
break;
case 7:
if (readArray(4) != 0)
return;
- _val120_ = true;
+ _roadRightBranch = true;
smlayer_drawSomething(renderBitmap, codecparam, 160, 20, 3,
_smush_icons2Nut, 8, 0, 0);
break;
@@ -442,7 +442,7 @@
if (readArray(4) == 0 || readArray(6) == 0)
return;
- writeArray(1, _val55d);
+ writeArray(1, _posBrokenTruck);
writeArray(3, _val57d);
smush_setToFinish();
@@ -451,14 +451,14 @@
if (readArray(5) == 0)
return;
- _val212_ = true;
+ _carIsBroken = true;
smlayer_drawSomething(renderBitmap, codecparam, 160, 20, 3,
_smush_icons2Nut, 8, 0, 0);
break;
case 11:
smlayer_drawSomething(renderBitmap, codecparam, 50, 20, 3,
_smush_icons2Nut, 9, 0, 0);
- _val119_ = true;
+ _roadLeftBranch = true;
_iactSceneId = par4;
break;
}
@@ -508,14 +508,14 @@
case 38:
smlayer_drawSomething(renderBitmap, codecparam, 270, 20, 3,
_smush_icons2Nut, 10, 0, 0);
- _val119_ = true;
+ _roadLeftBranch = true;
_iactSceneId = par4;
break;
case 7:
if (readArray(4) != 0)
return;
- _val120_ = true;
+ _roadRightBranch = true;
smlayer_drawSomething(renderBitmap, codecparam, 160, 20, 3,
_smush_icons2Nut, 8, 0, 0);
break;
@@ -523,7 +523,7 @@
if (readArray(4) == 0 || readArray(6) == 0)
return;
- writeArray(1, _val55d);
+ writeArray(1, _posBrokenTruck);
writeArray(3, _val53d);
smush_setToFinish();
@@ -532,14 +532,14 @@
if (readArray(5) == 0)
return;
- _val212_ = true;
+ _carIsBroken = true;
smlayer_drawSomething(renderBitmap, codecparam, 160, 20, 3,
_smush_icons2Nut, 8, 0, 0);
break;
case 11:
smlayer_drawSomething(renderBitmap, codecparam, 50, 20, 3,
_smush_icons2Nut, 9, 0, 0);
- _val119_ = true;
+ _roadLeftBranch = true;
_iactSceneId = par4;
break;
}
@@ -571,7 +571,7 @@
case 38:
smlayer_drawSomething(renderBitmap, codecparam, 28, 48, 1,
_smush_iconsNut, 6, 0, 0);
- _val119_ = true;
+ _roadLeftBranch = true;
_iactSceneId = par4;
if (_counter1 <= 4) {
if (_counter1 == 4)
Index: insane_scenes.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/insane/insane_scenes.cpp,v
retrieving revision 1.5
retrieving revision 1.6
diff -u -d -r1.5 -r1.6
--- insane_scenes.cpp 25 Jan 2004 05:25:49 -0000 1.5
+++ insane_scenes.cpp 26 Jan 2004 15:41:30 -0000 1.6
@@ -45,13 +45,6 @@
_numberArray = arraynum;
- // set4Values()
- _val109w = 114;
- _val110w = 256;
- _val111w = 4;
- _val112w = 256;
- // set1Value()
- _val113d = 0;
// zeroValues1()
_objArray2Idx = 0;
_objArray2Idx2 = 0;
@@ -67,7 +60,6 @@
smush_warpMouse(160, 100, -1);
putActors();
readState();
- _val10b = _val50d; // FIXME: seems to be unused
setTrsFile(_trsFilePtr); // FIXME: we don't need it
debug(0, "INSANE Arg: %d", readArray(0));
@@ -77,18 +69,19 @@
initScene(1);
setupValues();
smlayer_setActorCostume(0, 2, readArray(10));
- smlayer_putActor(0, 2, _actor[0].x, _actor[0].y1+190, _smlayer_room2);
+ smlayer_putActor(0, 2, _actor[0].x, _actor[0].y1 + 190, _smlayer_room2);
startVideo("minedriv.san", 1, 32, 12, 0);
break;
case 2:
setupValues();
smlayer_setActorCostume(0, 2, readArray(11));
- smlayer_putActor(0, 2, _actor[0].x, _actor[0].y1+190, _smlayer_room2);
- _val8d = readArray(2);
- if (_val55d) {
+ smlayer_putActor(0, 2, _actor[0].x, _actor[0].y1 + 190, _smlayer_room2);
+
+ _mainRoadPos = readArray(2);
+ if (_mainRoadPos == _posBrokenTruck) {
initScene(5);
startVideo("tovista2.san", 1, 32, 12, 0);
- } else if (_val56d) {
+ } else if (_mainRoadPos == _posBrokenCar) {
initScene(5);
startVideo("tovista2.san", 1, 32, 12, 0, _smush_tovista2Flu, 60);
} else {
@@ -99,12 +92,12 @@
case 3:
setupValues();
smlayer_setActorCostume(0, 2, readArray(11));
- smlayer_putActor(0, 2, _actor[0].x, _actor[0].y1+190, _smlayer_room2);
- _val8d = readArray(2);
- if (_val55d) {
+ smlayer_putActor(0, 2, _actor[0].x, _actor[0].y1 + 190, _smlayer_room2);
+ _mainRoadPos = readArray(2);
+ if (_mainRoadPos == _posBrokenTruck) {
initScene(6);
startVideo("toranch.san", 1, 32, 12, 0, _smush_toranchFlu, 300);
- } else if (_val56d) {
+ } else if (_mainRoadPos == _posBrokenCar) {
initScene(6);
startVideo("toranch.san", 1, 32, 12, 0, _smush_toranchFlu, 240);
} else {
@@ -128,7 +121,7 @@
setupValues();
smlayer_setFluPalette(_smush_roadrashRip, 1);
smlayer_setActorCostume(0, 2, readArray(10));
- smlayer_putActor(0, 2, _actor[0].x, _actor[0].y1+190, _smlayer_room2);
+ smlayer_putActor(0, 2, _actor[0].x, _actor[0].y1 + 190, _smlayer_room2);
startVideo("minedriv.san", 1, 32, 12, 0, _smush_minedrivFlu, 420);
break;
case 7:
@@ -196,6 +189,7 @@
_sceneData2Loaded = 1;
_currSceneId = sceneId;
+
return 1;
}
@@ -624,7 +618,7 @@
switch (sceneId) {
case 1:
smlayer_setActorCostume(0, 2, readArray(10));
- smlayer_putActor(0, 2, _actor[0].x, _actor[0].y1+190, _smlayer_room2);
+ smlayer_putActor(0, 2, _actor[0].x, _actor[0].y1 + 190, _smlayer_room2);
smlayer_setFluPalette(_smush_roadrashRip, 0);
setupValues();
return;
@@ -645,7 +639,7 @@
return;
break;
case 21:
- _currEnemy = EN_ROTT3; // PATCH
+ _currEnemy = EN_ROTT3;
setEnemyCostumes();
_actor[1].y = 200;
smlayer_setFluPalette(_smush_roadrashRip, 0);
@@ -804,6 +798,7 @@
switchSceneIfNeeded();
if (_sceneData1Loaded) {
+ _val115_ = 1;
if (!_keyboardDisable) {
smush_changeState(1);
_smush_isPauseImuse = true;
@@ -811,13 +806,12 @@
_keyboardDisable = 1;
}
} else {
- _val115w = 0;
+ _val115_ = 0;
if (_keyboardDisable) {
- if (!_val116w) {
- smush_changeState(0);
- _smush_isPauseImuse = false;
- IMUSE_restoreVolume();
- }
+ smush_changeState(0);
+ _smush_isPauseImuse = false;
+ IMUSE_restoreVolume();
+
_keyboardDisable = 0;
}
}
@@ -830,7 +824,7 @@
int32 tmpSnd;
bool needMore = false;
- if(!_keyboardDisable && !_val116w) {
+ if(!_keyboardDisable) {
switch (_currSceneId) {
case 12:
postCase11(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
@@ -978,7 +972,7 @@
_actor[1].act[0].frame++;
}
- if (!_val115w) {
+ if (!_val115_) {
smlayer_overrideDrawActorAt(&renderBitmap[0], renderBitmap[2], renderBitmap[3]);
_isBenCut = 0;
}
@@ -986,7 +980,7 @@
if (_isBenCut)
smlayer_drawSomething(renderBitmap, codecparam, 89, 56, 1, _smush_bencutNut, 0, 0, 0);
- if (!_keyboardDisable && !_val116w)
+ if (!_keyboardDisable)
_vm->processActors();
if (needMore)
@@ -1006,8 +1000,8 @@
_continueFrame, 1300);
}
}
- _val119_ = false;
- _val120_ = false;
+ _roadLeftBranch = false;
+ _roadRightBranch = false;
}
void Insane::postCase0(byte *renderBitmap, int32 codecparam, int32 setupsan12,
@@ -1021,8 +1015,8 @@
smush_rewindCurrentSan(1088, -1, -1);
_val121_ = false;
- _val119_ = false;
- _val120_ = false;
+ _roadLeftBranch = false;
+ _roadRightBranch = false;
_val122_ = false;
_val123_ = false;
_continueFrame1 = curFrame;
@@ -1041,8 +1035,8 @@
writeArray(9, 0);
}
}
- _val119_ = false;
- _val120_ = false;
+ _roadLeftBranch = false;
+ _roadRightBranch = false;
}
void Insane::postCase16(byte *renderBitmap, int32 codecparam, int32 setupsan12,
@@ -1080,8 +1074,8 @@
}
_val121_ = false;
_val123_ = false;
- _val119_ = false;
- _val120_ = false;
+ _roadLeftBranch = false;
+ _roadRightBranch = false;
_val124_ = false;
_counter1++;
_continueFrame1 = curFrame;
@@ -1098,8 +1092,8 @@
queueSceneSwitch(flu->sceneId, *flu->fluPtr, flu->filenamePtr, 64, 0,
flu->startFrame, flu->numFrames);
}
- _val119_ = false;
- _val120_ = false;
+ _roadLeftBranch = false;
+ _roadRightBranch = false;
}
void Insane::postCase2(byte *renderBitmap, int32 codecparam, int32 setupsan12,
@@ -1114,8 +1108,8 @@
smush_rewindCurrentSan(1088, -1, -1);
_val121_ = false;
- _val119_ = false;
- _val120_ = false;
+ _roadLeftBranch = false;
+ _roadRightBranch = false;
_continueFrame = curFrame;
}
@@ -1128,8 +1122,8 @@
smush_rewindCurrentSan(1088, -1, -1);
_val121_ = false;
- _val119_ = false;
- _val120_ = false;
+ _roadLeftBranch = false;
+ _roadRightBranch = false;
_continueFrame = curFrame;
}
@@ -1171,9 +1165,9 @@
}
}
- _val212_ = false;
- _val120_ = false;
- _val119_ = false;
+ _carIsBroken = false;
+ _roadRightBranch = false;
+ _roadLeftBranch = false;
_iactSceneId = 0;
}
@@ -1203,9 +1197,9 @@
}
}
- _val212_ = false;
- _val120_ = false;
- _val119_ = false;
+ _carIsBroken = false;
+ _roadRightBranch = false;
+ _roadLeftBranch = false;
_iactSceneId = 0;
}
@@ -1222,8 +1216,8 @@
queueSceneSwitch(flu->sceneId, *flu->fluPtr, flu->filenamePtr, 64, 0,
flu->startFrame, flu->numFrames);
}
- _val119_ = false;
- _val120_ = false;
+ _roadLeftBranch = false;
+ _roadRightBranch = false;
}
void Insane::postCase8(byte *renderBitmap, int32 codecparam, int32 setupsan12,
@@ -1244,8 +1238,8 @@
}
}
- _val119_ = false;
- _val120_ = false;
+ _roadLeftBranch = false;
+ _roadRightBranch = false;
}
void Insane::postCase9(byte *renderBitmap, int32 codecparam, int32 setupsan12,
@@ -1255,8 +1249,8 @@
queueSceneSwitch(1, _smush_minedrivFlu, "minedriv.san", 64, 0,
_continueFrame1, 1300);
}
- _val119_ = false;
- _val120_ = false;
+ _roadLeftBranch = false;
+ _roadRightBranch = false;
}
void Insane::postCase10(byte *renderBitmap, int32 codecparam, int32 setupsan12,
@@ -1282,19 +1276,19 @@
switch (_enemy[_currEnemy].weapon) {
case INV_CHAIN:
- _actor[1].inventory[INV_CHAIN] = 1;
+ _actor[0].inventory[INV_CHAIN] = 1;
queueSceneSwitch(12, 0, "liftchay.san", 0, 0, 0, 0);
break;
case INV_CHAINSAW:
- _actor[1].inventory[INV_CHAINSAW] = 1;
+ _actor[0].inventory[INV_CHAINSAW] = 1;
queueSceneSwitch(12, 0, "liftsaw.san", 0, 0, 0, 0);
break;
case INV_MACE:
- _actor[1].inventory[INV_MACE] = 1;
+ _actor[0].inventory[INV_MACE] = 1;
queueSceneSwitch(12, 0, "liftmace.san", 0, 0, 0, 0);
break;
case INV_2X4:
- _actor[1].inventory[INV_2X4] = 1;
+ _actor[0].inventory[INV_2X4] = 1;
queueSceneSwitch(12, 0, "liftbord.san", 0, 0, 0, 0);
break;
default:
@@ -1305,8 +1299,8 @@
}
}
- _val119_ = false;
- _val120_ = false;
+ _roadLeftBranch = false;
+ _roadRightBranch = false;
}
void Insane::postCase12(byte *renderBitmap, int32 codecparam, int32 setupsan12,
@@ -1389,8 +1383,8 @@
if (curFrame >= maxFrame)
smush_rewindCurrentSan(1088, -1, -1);
- _val119_ = 0;
- _val120_ = 0;
+ _roadLeftBranch = false;
+ _roadRightBranch = false;
_continueFrame = curFrame;
}
@@ -1406,8 +1400,8 @@
queueSceneSwitch(5, 0, "tovista2.san", 64, 0, 0, 290);
}
}
- _val119_ = false;
- _val120_ = false;
+ _roadLeftBranch = false;
+ _roadRightBranch = false;
}
void Insane::postCase14(byte *renderBitmap, int32 codecparam, int32 setupsan12,
@@ -1416,8 +1410,8 @@
if (_currSceneId == 16) {
writeArray(4, 0);
writeArray(5, 1);
- writeArray(1, _val56d);
- writeArray(3, _val55d);
+ writeArray(1, _posBrokenCar);
+ writeArray(3, _posBrokenTruck);
smush_setToFinish();
} else {
switch (_tempSceneId) {
@@ -1431,8 +1425,8 @@
}
}
- _val119_ = false;
- _val120_ = false;
+ _roadLeftBranch = false;
+ _roadRightBranch = false;
}
void Insane::postCaseAll(byte *renderBitmap, int32 codecparam, int32 setupsan12,
@@ -1477,8 +1471,8 @@
}
}
}
- _val119_ = 0;
- _val120_ = 0;
+ _roadLeftBranch = false;
+ _roadRightBranch = false;
_continueFrame = curFrame;
}
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