[Scummvm-cvs-logs] CVS: scummvm/scumm string.cpp,1.191,1.192

Torbj?rn Andersson eriktorbjorn at users.sourceforge.net
Tue Jan 27 06:00:00 CET 2004


Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv13081

Modified Files:
	string.cpp 
Log Message:
Updated comment


Index: string.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/string.cpp,v
retrieving revision 1.191
retrieving revision 1.192
diff -u -d -r1.191 -r1.192
--- string.cpp	20 Jan 2004 11:16:17 -0000	1.191
+++ string.cpp	25 Jan 2004 15:08:41 -0000	1.192
@@ -441,11 +441,14 @@
 			if (a == 1 && _version >= 6) {
 				// FIXME: The following code is a bit nasty. It is used for the
 				// Highway surfing game in Sam&Max; there, _blitAlso is set to
-				// true when writing the highscore numbers. It is also used for
-				// parts of the DOTT intro. It is also used for scores in bowling
-				// mini game in fbear and for names in load/save screen of all
-				// HE games. Maybe it is also being used in other places.
+				// true when writing the highscore numbers. It is also in DOTT
+				// for parts the intro and for drawing newspaper headlines. It
+				// is also used for scores in bowling mini game in fbear and
+				// for names in load/save screen of all HE games. Maybe it is
+				// also being used in other places.
+				//
 				// A better name for _blitAlso might be _imprintOnBackground
+
 				if (_string[a].no_talk_anim == false) {
 					// Sam and Max seems to blitAlso 32 a lot, which does
 					// nothing anyway. So just hide that one for brevity.





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