[Scummvm-cvs-logs] CVS: scummvm/scumm string.cpp,1.191,1.192
Torbj?rn Andersson
eriktorbjorn at users.sourceforge.net
Tue Jan 27 06:00:00 CET 2004
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Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv13081
Modified Files:
string.cpp
Log Message:
Updated comment
Index: string.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/string.cpp,v
retrieving revision 1.191
retrieving revision 1.192
diff -u -d -r1.191 -r1.192
--- string.cpp 20 Jan 2004 11:16:17 -0000 1.191
+++ string.cpp 25 Jan 2004 15:08:41 -0000 1.192
@@ -441,11 +441,14 @@
if (a == 1 && _version >= 6) {
// FIXME: The following code is a bit nasty. It is used for the
// Highway surfing game in Sam&Max; there, _blitAlso is set to
- // true when writing the highscore numbers. It is also used for
- // parts of the DOTT intro. It is also used for scores in bowling
- // mini game in fbear and for names in load/save screen of all
- // HE games. Maybe it is also being used in other places.
+ // true when writing the highscore numbers. It is also in DOTT
+ // for parts the intro and for drawing newspaper headlines. It
+ // is also used for scores in bowling mini game in fbear and
+ // for names in load/save screen of all HE games. Maybe it is
+ // also being used in other places.
+ //
// A better name for _blitAlso might be _imprintOnBackground
+
if (_string[a].no_talk_anim == false) {
// Sam and Max seems to blitAlso 32 a lot, which does
// nothing anyway. So just hide that one for brevity.
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