[Scummvm-cvs-logs] CVS: scummvm/doc 09.tex,1.2,1.3
Max Horn
fingolfin at users.sourceforge.net
Fri Jan 30 15:50:23 CET 2004
Update of /cvsroot/scummvm/scummvm/doc
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv19146/doc
Modified Files:
09.tex
Log Message:
Removed references to build.rules; updated Mac OS X build instructions (though they still could be improved a lot; same for the general build instructions)
Index: 09.tex
===================================================================
RCS file: /cvsroot/scummvm/scummvm/doc/09.tex,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -d -r1.2 -r1.3
--- 09.tex 20 Jan 2004 21:49:46 -0000 1.2
+++ 09.tex 30 Jan 2004 23:39:56 -0000 1.3
@@ -13,33 +13,30 @@
USE\_MAD. Tools for compressing .SOU files to .SO3 files can be
found in the 'tools' CVS module, or in the 'scummvm-tools' package.
-You can also comment/uncomment appropriate lines in the build.rules file to
-use sdl\_gl.cpp instead of sdl.cpp. This allows hardware accelerated bilinear
-filtering by using OpenGL textures.
-
On Win9x/NT/XP you can define USE\_WINDBG and attach WinDbg to browse debug
messages (see http://www.sysinternals.com/ntw2k/freeware/debugview.shtml).
-GCC:
+\subsection{GCC}
\begin{itemize}
- \item Type ./configure
- \item Type make (or gmake if that's what GNU make is called on your
- system) and hopefully ScummVM will compile for you.
+ \item Type \texttt{./configure}
+ \item Type \texttt{make} (or \texttt{gmake}, or \texttt{gnumake}, depending
+ on what GNU make is called on your system) and hopefully ScummVM will
+ compile for you.
\end{itemize}
-MingW - Windows 5/98/ME/NT/2000/XP/2003:
+\subsection{MingW - Windows 5/98/ME/NT/2000/XP/2003}
\begin{itemize}
\item Open Makefile.mingw, alter SDL paths and choose compiling
options.
\item Type make -f Makefile.mingw, hopefully ScummVM will compile for you.
\end{itemize}
-MS Visual C++:
+\subsection{MS Visual C++}
\begin{itemize}
\item Open the workspace, scummwm.dsw
\item Enter the path to the SDL include files in
Tools|Options|Directories
\item Now it should compile successfully.
\end{itemize}
-PocketPC Windows CE:
+\subsection{PocketPC Windows CE}
\begin{itemize}
\item Download the SDLAudio library:\\
http://arisme.free.fr/PocketScumm/sources/SDLAudio-1.2.3-src.zip
@@ -50,7 +47,7 @@
\item Enter the compiled SDLAudio.lib to your link libraries list
\item Now it should compile successfully
\end{itemize}
-Debian GNU/Linux:
+\subsection{Debian GNU/Linux}
\begin{itemize}
\item Install the packages 'build-essential', 'fakeroot', 'debhelper',
and 'libsdl1.2-dev' on your system.
@@ -61,16 +58,18 @@
\item Run 'make deb'
\item Finally run 'dpkg -i ../scummvm-cvs*deb', and you're done.
\end{itemize}
-Mac OS X:
+\subsection{Mac OS X}
\begin{itemize}
\item Make sure you have the developer tools installed.
-\item Edit backends/sdl/build.rules, and enable the Mac OS X specific
- line(s).
-\item Depending on where you have installed SDL, you have to add the
- location of its headers to the INCLUDES variables. For example if you
- installed SDL via Fink, you can add this at the end of build.rules:
- INCLUDES+= -I/sw/include
-\item You can now 'make' to create a command line binary.
-\item To get a version you can run from Finder, type 'make bundle' which
- will create ScummVM.app.
-\end{itemize}
\ No newline at end of file
+\item The SDL developer package for OS X available on the SDL web site is
+ \textit{not} suitable. Rather, you require a unix-style build of SDL. One
+ way to get that is to install SDL via Fink (http://fink.sf.net).
+ Alternatively you could compile SDL manually from source using its
+ unix build system (\texttt{configure \&\& make}).
+\item Type \texttt{./configure} in the ScummVM directory
+\item You can now type \texttt{make} to create a command line binary.
+\item To get a version you can run from Finder, type \texttt{make bundle} which
+ will create ScummVM.app (this only works if you installed SDL
+ etc. via Fink and into /sw. If you have installed SDL in another
+ way, you'll have to edit the Makefile).
+\end{itemize}
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