[Scummvm-cvs-logs] CVS: scummvm/scumm script_v6he.cpp,2.32,2.33 scummvm.cpp,2.601,2.602
Eugene Sandulenko
sev at users.sourceforge.net
Mon Mar 1 17:22:55 CET 2004
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Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv26270
Modified Files:
script_v6he.cpp scummvm.cpp
Log Message:
Make use of GF_WINDOWS in HE games
Index: script_v6he.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/script_v6he.cpp,v
retrieving revision 2.32
retrieving revision 2.33
diff -u -d -r2.32 -r2.33
--- script_v6he.cpp 2 Mar 2004 00:23:25 -0000 2.32
+++ script_v6he.cpp 2 Mar 2004 01:01:36 -0000 2.33
@@ -1248,7 +1248,7 @@
void ScummEngine_v6he::o6_stringLen() {
int a, len;
- if (_gameId == GID_PUTTPUTT) {
+ if (_features & GF_PC) {
o6_invalid();
}
Index: scummvm.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/scummvm.cpp,v
retrieving revision 2.601
retrieving revision 2.602
diff -u -d -r2.601 -r2.602
--- scummvm.cpp 2 Mar 2004 00:21:02 -0000 2.601
+++ scummvm.cpp 2 Mar 2004 01:01:36 -0000 2.602
@@ -654,7 +654,7 @@
if (_features & GF_FMTOWNS) { // FMTowns V3 games use 320x240
_screenWidth = 320;
_screenHeight = 240;
- } else if ((_gameId == GID_CMI) || (_features & GF_AFTER_HEV7)) {
+ } else if ((_gameId == GID_CMI) || (_features & GF_WINDOWS)) {
_screenWidth = 640;
_screenHeight = 480;
} else if (_features & GF_NES) {
@@ -2930,6 +2930,9 @@
case Common::kPlatformMacintosh:
game.features |= GF_MACINTOSH;
break;
+ case Common::kPlatformWindows:
+ game.features |= GF_WINDOWS;
+ break;
case Common::kPlatformFMTowns:
if (game.version == 3) {
// The V5 FM-TOWNS games are mostly identical to the PC versions, it seems?
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