[Scummvm-cvs-logs] CVS: scummvm/common system.h,1.64,1.65
Max Horn
fingolfin at users.sourceforge.net
Sun Mar 28 08:43:02 CEST 2004
Update of /cvsroot/scummvm/scummvm/common
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv15464/common
Modified Files:
system.h
Log Message:
Renamed more OSystem methods
Index: system.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/common/system.h,v
retrieving revision 1.64
retrieving revision 1.65
diff -u -d -r1.64 -r1.65
--- system.h 28 Mar 2004 12:15:49 -0000 1.64
+++ system.h 28 Mar 2004 16:30:48 -0000 1.65
@@ -260,7 +260,7 @@
* flicker.
* @see updateScreen
*/
- virtual void copy_rect(const byte *buf, int pitch, int x, int y, int w, int h) = 0;
+ virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) = 0;
/** Update the dirty areas of the screen. */
virtual void updateScreen() = 0;
@@ -284,7 +284,7 @@
* (always positive) offset. The area at the bottom of the screen which is moved
* into view by this is filled by black. This does not cause any graphic data to
* be lost - that is, to restore the original view, the game engine only has to
- * call this method again with a 0 offset. No calls to copy_rect are necessary.
+ * call this method again with a 0 offset. No calls to copyRectToScreen are necessary.
* @param shakeOffset the shake offset
*
* @todo This is a rather special screen effect, only used by the SCUMM
@@ -299,13 +299,13 @@
/** @name Overlay */
//@{
- virtual void show_overlay() = 0;
- virtual void hide_overlay() = 0;
- virtual void clear_overlay() = 0;
- virtual void grab_overlay(OverlayColor *buf, int pitch) = 0;
- virtual void copy_rect_overlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) = 0;
- virtual int16 get_overlay_height() { return getHeight(); }
- virtual int16 get_overlay_width() { return getWidth(); }
+ virtual void showOverlay() = 0;
+ virtual void hideOverlay() = 0;
+ virtual void clearOverlay() = 0;
+ virtual void grabOverlay(OverlayColor *buf, int pitch) = 0;
+ virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) = 0;
+ virtual int16 getOverlayHeight() { return getHeight(); }
+ virtual int16 getOverlayWidth() { return getWidth(); }
/**
* Convert the given RGB triplet into an OverlayColor. A OverlayColor can
@@ -339,7 +339,7 @@
//@{
/** Show or hide the mouse cursor. */
- virtual bool show_mouse(bool visible) = 0;
+ virtual bool showMouse(bool visible) = 0;
/**
* Move ("warp") the mouse cursor to the specified position in virtual
@@ -347,7 +347,7 @@
* @param x the new x position of the mouse
* @param y the new x position of the mouse
*/
- virtual void warp_mouse(int x, int y) = 0;
+ virtual void warpMouse(int x, int y) = 0;
/**
* Set the bitmap used for drawing the cursor.
@@ -358,7 +358,7 @@
* @param hotspotX horizontal offset from the left side to the hotspot
* @param hotspotY vertical offset from the top side to the hotspot
*/
- virtual void set_mouse_cursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY) = 0;
+ virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY) = 0;
//@}
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