[Scummvm-cvs-logs] CVS: scummvm/gui console.cpp,1.43,1.44 newgui.cpp,1.83,1.84

Max Horn fingolfin at users.sourceforge.net
Sun Mar 28 08:43:06 CEST 2004


Update of /cvsroot/scummvm/scummvm/gui
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv15464/gui

Modified Files:
	console.cpp newgui.cpp 
Log Message:
Renamed more OSystem methods

Index: console.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/gui/console.cpp,v
retrieving revision 1.43
retrieving revision 1.44
diff -u -d -r1.43 -r1.44
--- console.cpp	21 Mar 2004 21:20:17 -0000	1.43
+++ console.cpp	28 Mar 2004 16:30:48 -0000	1.44
@@ -80,10 +80,10 @@
 
 void ConsoleDialog::reflowLayout() {
 	// Calculate the real width/height (rounded to char/line multiples)
-	_w = (uint16)(_widthPercent * g_system->get_overlay_width());
-//	_w = (_widthPercent * g_system->get_overlay_width() - kScrollBarWidth - 2) / kCharWidth;
+	_w = (uint16)(_widthPercent * g_system->getOverlayWidth());
+//	_w = (_widthPercent * g_system->getOverlayWidth() - kScrollBarWidth - 2) / kCharWidth;
 //	_w = _w * kCharWidth + kScrollBarWidth + 2;
-	_h = (uint16)((_heightPercent * g_system->get_overlay_height() - 2) / kLineHeight);
+	_h = (uint16)((_heightPercent * g_system->getOverlayHeight() - 2) / kLineHeight);
 	_h = _h * kLineHeight + 2;
 
 	// Calculate depending values

Index: newgui.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/gui/newgui.cpp,v
retrieving revision 1.83
retrieving revision 1.84
diff -u -d -r1.83 -r1.84
--- newgui.cpp	22 Mar 2004 22:01:10 -0000	1.83
+++ newgui.cpp	28 Mar 2004 16:30:48 -0000	1.84
@@ -91,8 +91,8 @@
 		if (_needRedraw) {
 			// Restore the overlay to its initial state, then draw all dialogs.
 			// This is necessary to get the blending right.
-			_system->clear_overlay();
-			_system->grab_overlay((OverlayColor *)_screen.pixels, _screenPitch);
+			_system->clearOverlay();
+			_system->grabOverlay((OverlayColor *)_screen.pixels, _screenPitch);
 			for (int i = 0; i < _dialogStack.size(); i++)
 				_dialogStack[i]->drawDialog();
 			_needRedraw = false;
@@ -184,21 +184,21 @@
 void NewGui::saveState() {
 
 	// Backup old cursor
-	_oldCursorMode = _system->show_mouse(true);
+	_oldCursorMode = _system->showMouse(true);
 
 	// Enable the overlay
-	_system->show_overlay();
+	_system->showOverlay();
 
 	// Create a screen buffer for the overlay data, and fill it with
 	// whatever is visible on the screen rught now.
-	_screen.h = _system->get_overlay_height();
-	_screen.w = _system->get_overlay_width();
+	_screen.h = _system->getOverlayHeight();
+	_screen.w = _system->getOverlayWidth();
 	_screen.bytesPerPixel = sizeof(OverlayColor);
 	_screen.pitch = _screen.w * _screen.bytesPerPixel;
 	_screenPitch = _screen.w;
 	_screen.pixels = (OverlayColor*)calloc(_screen.w * _screen.h, sizeof(OverlayColor));
 
-	_system->grab_overlay((OverlayColor *)_screen.pixels, _screenPitch);
+	_system->grabOverlay((OverlayColor *)_screen.pixels, _screenPitch);
 
 	_currentKeyDown.keycode = 0;
 	_lastClick.x = _lastClick.y = 0;
@@ -209,9 +209,9 @@
 }
 
 void NewGui::restoreState() {
-	_system->show_mouse(_oldCursorMode);
+	_system->showMouse(_oldCursorMode);
 
-	_system->hide_overlay();
+	_system->hideOverlay();
 	if (_screen.pixels) {
 		free(_screen.pixels);
 		_screen.pixels = 0;
@@ -357,7 +357,7 @@
 	// blit the affected area directly to the overlay. At least for our current
 	// GUI/widget/dialog code that is just fine.
 	OverlayColor *buf = getBasePtr(x, y);
-	_system->copy_rect_overlay(buf, _screenPitch, x, y, w, h);
+	_system->copyRectToOverlay(buf, _screenPitch, x, y, w, h);
 }
 
 void NewGui::drawChar(byte chr, int xx, int yy, OverlayColor color) {
@@ -439,7 +439,7 @@
 			}
 		}
 	
-		_system->set_mouse_cursor(_cursor, 16, 16, 7, 7);
+		_system->setMouseCursor(_cursor, 16, 16, 7, 7);
 
 		_cursorAnimateTimer = time;
 		_cursorAnimateCounter = (_cursorAnimateCounter + 1) % 4;





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