[Scummvm-cvs-logs] CVS: scummvm TODO,1.105,1.106
Pawel Kolodziejski
aquadran at users.sourceforge.net
Sun Mar 28 14:12:51 CEST 2004
Update of /cvsroot/scummvm/scummvm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv4604
Modified Files:
TODO
Log Message:
update
Index: TODO
===================================================================
RCS file: /cvsroot/scummvm/scummvm/TODO,v
retrieving revision 1.105
retrieving revision 1.106
diff -u -d -r1.105 -r1.106
--- TODO 28 Mar 2004 20:26:14 -0000 1.105
+++ TODO 28 Mar 2004 20:54:24 -0000 1.106
@@ -252,17 +252,11 @@
That would require buffering the text; maybe the blast text code could be
reused for this...
* Finish formating stuff in subtitles/translation code in the dig.
-* (maybe) In the very long distance future add translation stuff (hashing
- original and replacing with translation)
-* Add tool and support for encoding smush sequences into mpeg format to fit
- on small devices
* Add tool and support for compress *.la* file resources (ex. sounds) to fit
on small devices
* Fix codec44 for nut fonts
* iMUSE Digital:
- Fix continue playing 'state' music paused by 'sequence' music
- - Decrease number tracks to 8
- - Implement sounds priority in tracks for deleting lower priority sounds
- Recheck music code
- Add sound mixer procedure for pool method
- Change code to new mixer pool method procedure
@@ -271,11 +265,11 @@
- Add missing volume channels into sound mixer needed by imuse and add code
into imuse
- Implement tuning volume level or something(not sure yet what is)
- - Implement stuff for fadeParam in JUMP opcode and recheck 'next region' code
+ - Implement stuff for fadeParam in JUMP opcode (maybe never implemented)
+ - Recheck 'next region' code
- Recheck original imuse stream stuff if match logicaly our code
- Make struct sync, jump, regions use dynamic memory usage
- Split startSound mess into more clear code
- - Fix AKOS sound related stuff
- Add save/load code
- Add code for MP3 and Ogg Vorbis compressed datafiles
* SMUSH:
@@ -284,6 +278,7 @@
- Cleanup channel mess
- Make code more clear in some places (subtiles code for ex.)
- Add code for MP3 encoded sound tracks (distant future)
+ - Add support for compressed gfx frames by zlib
* Humongous Entertainment Games
- Add proper handling of sound and speech in Humongous games
- Add support for returning the correct music status for the digital music
More information about the Scummvm-git-logs
mailing list