[Scummvm-cvs-logs] CVS: scummvm TODO,1.105,1.106

Pawel Kolodziejski aquadran at users.sourceforge.net
Sun Mar 28 14:12:51 CEST 2004


Update of /cvsroot/scummvm/scummvm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv4604

Modified Files:
	TODO 
Log Message:
update

Index: TODO
===================================================================
RCS file: /cvsroot/scummvm/scummvm/TODO,v
retrieving revision 1.105
retrieving revision 1.106
diff -u -d -r1.105 -r1.106
--- TODO	28 Mar 2004 20:26:14 -0000	1.105
+++ TODO	28 Mar 2004 20:54:24 -0000	1.106
@@ -252,17 +252,11 @@
   That would require buffering the text; maybe the blast text code could be
   reused for this...
 * Finish formating stuff in subtitles/translation code in the dig.
-* (maybe) In the very long distance future add translation stuff (hashing
-  original and replacing with translation)
-* Add tool and support for encoding smush sequences into mpeg format to fit
-  on small devices
 * Add tool and support for compress *.la* file resources (ex. sounds) to fit
   on small devices 
 * Fix codec44 for nut fonts
 * iMUSE Digital:
   - Fix continue playing 'state' music paused by 'sequence' music
-  - Decrease number tracks to 8
-  - Implement sounds priority in tracks for deleting lower priority sounds
   - Recheck music code
   - Add sound mixer procedure for pool method
   - Change code to new mixer pool method procedure
@@ -271,11 +265,11 @@
   - Add missing volume channels into sound mixer needed by imuse and add code
     into imuse
   - Implement tuning volume level or something(not sure yet what is)
-  - Implement stuff for fadeParam in JUMP opcode and recheck 'next region' code
+  - Implement stuff for fadeParam in JUMP opcode (maybe never implemented)
+  - Recheck 'next region' code
   - Recheck original imuse stream stuff if match logicaly our code
   - Make struct sync, jump, regions use dynamic memory usage
   - Split startSound mess into more clear code
-  - Fix AKOS sound related stuff
   - Add save/load code
   - Add code for MP3 and Ogg Vorbis compressed datafiles
 * SMUSH:
@@ -284,6 +278,7 @@
   - Cleanup channel mess
   - Make code more clear in some places (subtiles code for ex.)
   - Add code for MP3 encoded sound tracks (distant future)
+  - Add support for compressed gfx frames by zlib
 * Humongous Entertainment Games
   - Add proper handling of sound and speech in Humongous games
   - Add support for returning the correct music status for the digital music





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