[Scummvm-cvs-logs] CVS: scummvm/saga game.cpp,1.6,1.7 game.h,1.3,1.4 game_mod.h,1.3,1.4

Pawel Kolodziejski aquadran at users.sourceforge.net
Sat May 1 02:08:04 CEST 2004


Update of /cvsroot/scummvm/scummvm/saga
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv23327

Modified Files:
	game.cpp game.h game_mod.h 
Log Message:
indent

Index: game.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/game.cpp,v
retrieving revision 1.6
retrieving revision 1.7
diff -u -d -r1.6 -r1.7
--- game.cpp	30 Apr 2004 23:02:23 -0000	1.6
+++ game.cpp	1 May 2004 09:07:31 -0000	1.7
@@ -20,331 +20,224 @@
  * $Header$
  *
  */
-/*
- Description:   
- 
-    Game detection, general game parameters
 
- Notes: 
-*/
+// Game detection, general game parameters
 
 #include "reinherit.h"
 
 #include "yslib.h"
 #include "common/file.h"
 
-/*
- * Uses the following modules:
-\*--------------------------------------------------------------------------*/
 #include "rscfile_mod.h"
 #include "cvar_mod.h"
 #include "ite_introproc_mod.h"
 #include "interface_mod.h"
 
-/*
- * Begin module component
-\*--------------------------------------------------------------------------*/
 #include "game_mod.h"
 #include "game.h"
 
 namespace Saga {
 
-/*--------------------------------------------------------------------------*\
- * Inherit the Earth - Demo version
-\*--------------------------------------------------------------------------*/
+// Inherit the Earth - Demo version
 
 R_GAME_FILEDESC ITEDEMO_GameFiles[] = {
-
-	{"ITE.RSC", R_GAME_RESOURCEFILE}
-	,
-	{"ITE.DMO", R_GAME_DEMOFILE}
-	,
-	{"SCRIPTS.RSC", R_GAME_SCRIPTFILE}
-	,
+	{"ITE.RSC", R_GAME_RESOURCEFILE},
+	{"ITE.DMO", R_GAME_DEMOFILE},
+	{"SCRIPTS.RSC", R_GAME_SCRIPTFILE},
 	{"VOICES.RSC", R_GAME_SOUNDFILE | R_GAME_VOICEFILE}
 };
 
 R_GAME_FONTDESC ITEDEMO_GameFonts[] = {
-
-	{R_GAME_FONT_SMALL, 0}
-	,
+	{R_GAME_FONT_SMALL, 0},
 	{R_GAME_FONT_MEDIUM, 1}
 };
 
 R_GAME_SOUNDINFO ITEDEMO_GameSound = {
-
 	R_GAME_SOUND_VOC, 0, 0, 0
 };
 
-/*--------------------------------------------------------------------------*\
- * Inherit the Earth - Diskette version
-\*--------------------------------------------------------------------------*/
-
+// Inherit the Earth - Diskette version
 R_GAME_FILEDESC ITEDISK_GameFiles[] = {
-
-	{"ITE.RSC", R_GAME_RESOURCEFILE}
-	,
-	{"SCRIPTS.RSC", R_GAME_SCRIPTFILE}
-	,
+	{"ITE.RSC", R_GAME_RESOURCEFILE} ,
+	{"SCRIPTS.RSC", R_GAME_SCRIPTFILE} ,
 	{"VOICES.RSC", R_GAME_SOUNDFILE | R_GAME_VOICEFILE}
 };
 
 R_GAME_FONTDESC ITEDISK_GameFonts[] = {
-
-	{R_GAME_FONT_MEDIUM, 0}
-	,
-	{R_GAME_FONT_LARGE, 1}
-	,
+	{R_GAME_FONT_MEDIUM, 0} ,
+	{R_GAME_FONT_LARGE, 1} ,
 	{R_GAME_FONT_SMALL, 2}
 };
 
 R_GAME_RESOURCEDESC ITE_Resources = {
-	ITE_SCENE_LUT,		/* Scene lookup table RN */
-	ITE_SCRIPT_LUT,		/* Script lookup table RN */
-
+	ITE_SCENE_LUT,  // Scene lookup table RN
+	ITE_SCRIPT_LUT, // Script lookup table RN
 	ITE_COMMAND_PANEL,
 	ITE_DIALOGUE_PANEL
 };
 
 R_GAME_SOUNDINFO ITE_GameSound = {
-
 	R_GAME_SOUND_VOC, 0, 0, 0
 };
 
-/*--------------------------------------------------------------------------*\
- * Inherit the Earth - CD Enhanced version
-\*--------------------------------------------------------------------------*/
-
+// Inherit the Earth - CD Enhanced version
 R_GAME_FILEDESC ITECD_GameFiles[] = {
-
-	{"ITE.RSC", R_GAME_RESOURCEFILE}
-	,
-	{"SCRIPTS.RSC", R_GAME_SCRIPTFILE}
-	,
-	{"SOUNDS.RSC", R_GAME_SOUNDFILE}
-	,
+	{"ITE.RSC", R_GAME_RESOURCEFILE},
+	{"SCRIPTS.RSC", R_GAME_SCRIPTFILE},
+	{"SOUNDS.RSC", R_GAME_SOUNDFILE},
 	{"VOICES.RSC", R_GAME_VOICEFILE}
 };
 
 R_GAME_FONTDESC ITECD_GameFonts[] = {
-
-	{R_GAME_FONT_MEDIUM, 0}
-	,
-	{R_GAME_FONT_LARGE, 1}
-	,
+	{R_GAME_FONT_MEDIUM, 0},
+	{R_GAME_FONT_LARGE, 1},
 	{R_GAME_FONT_SMALL, 2}
 };
 
 R_GAME_SOUNDINFO ITECD_GameSound = {
-
 	R_GAME_SOUND_PCM,
 	22050,
 	16,
 	0
 };
 
-/*--------------------------------------------------------------------------*\
- * I Have No Mouth and I Must Scream - Demo version
-\*--------------------------------------------------------------------------*/
-
+// I Have No Mouth and I Must Scream - Demo version
 R_GAME_FILEDESC IHNMDEMO_GameFiles[] = {
-
-	{"SCREAM.RES", R_GAME_RESOURCEFILE}
-	,
-	{"SCRIPTS.RES", R_GAME_SCRIPTFILE}
-	,
-	{"SFX.RES", R_GAME_SOUNDFILE}
-	,
+	{"SCREAM.RES", R_GAME_RESOURCEFILE},
+	{"SCRIPTS.RES", R_GAME_SCRIPTFILE},
+	{"SFX.RES", R_GAME_SOUNDFILE},
 	{"VOICESD.RES", R_GAME_VOICEFILE}
 };
 
-/*--------------------------------------------------------------------------*\
- * I Have No Mouth and I Must Scream - Retail CD version
-\*--------------------------------------------------------------------------*/
-
+// I Have No Mouth and I Must Scream - Retail CD version
 R_GAME_FILEDESC IHNMCD_GameFiles[] = {
-
-	{"MUSICFM.RES", R_GAME_MUSICFILE}
-	,
-	{"MUSICGM.RES", R_GAME_MUSICFILE}
-	,
-	{"SCREAM.RES", R_GAME_RESOURCEFILE}
-	,
-	{"SCRIPTS.RES", R_GAME_SCRIPTFILE}
-	,
-	{"SFX.RES", R_GAME_SOUNDFILE}
-	,
-	{"VOICES1.RES", R_GAME_VOICEFILE}
-	,
-	{"VOICES2.RES", R_GAME_VOICEFILE}
-	,
-	{"VOICES3.RES", R_GAME_VOICEFILE}
-	,
-	{"VOICES4.RES", R_GAME_VOICEFILE}
-	,
-	{"VOICES5.RES", R_GAME_VOICEFILE}
-	,
-	{"VOICES6.RES", R_GAME_VOICEFILE}
-	,
+	{"MUSICFM.RES", R_GAME_MUSICFILE},
+	{"MUSICGM.RES", R_GAME_MUSICFILE},
+	{"SCREAM.RES", R_GAME_RESOURCEFILE},
+	{"SCRIPTS.RES", R_GAME_SCRIPTFILE},
+	{"SFX.RES", R_GAME_SOUNDFILE},
+	{"VOICES1.RES", R_GAME_VOICEFILE},
+	{"VOICES2.RES", R_GAME_VOICEFILE},
+	{"VOICES3.RES", R_GAME_VOICEFILE},
+	{"VOICES4.RES", R_GAME_VOICEFILE},
+	{"VOICES5.RES", R_GAME_VOICEFILE},
+	{"VOICES6.RES", R_GAME_VOICEFILE},
 	{"VOICESS.RES", R_GAME_VOICEFILE}
 };
 
 R_GAME_FONTDESC IHNMCD_GameFonts[] = {
-
-	{R_GAME_FONT_MEDIUM, 2}
-	,
-	{R_GAME_FONT_LARGE, 3}
-	,
-	{R_GAME_FONT_SMALL, 4}
-	,
-	{R_GAME_FONT_SMALL2, 5}
-	,
-	{R_GAME_FONT_MEDIUM2, 6}
-	,
-	{R_GAME_FONT_LARGE2, 7}
-	,
+	{R_GAME_FONT_MEDIUM, 2},
+	{R_GAME_FONT_LARGE, 3},
+	{R_GAME_FONT_SMALL, 4},
+	{R_GAME_FONT_SMALL2, 5},
+	{R_GAME_FONT_MEDIUM2, 6},
+	{R_GAME_FONT_LARGE2, 7},
 	{R_GAME_FONT_LARGE3, 8}
 };
 
 R_GAME_RESOURCEDESC IHNM_Resources = {
-	IHNM_SCENE_LUT,		/* Scene lookup table RN */
-	IHNM_SCRIPT_LUT,	/* Script lookup table RN */
-
+	IHNM_SCENE_LUT,  // Scene lookup table RN
+	IHNM_SCRIPT_LUT, // Script lookup table RN
 	IHNM_COMMAND_PANEL,
 	IHNM_DIALOGUE_PANEL
 };
 
 R_GAME_SOUNDINFO IHNM_GameSound = {
-
 	R_GAME_SOUND_WAV, 0, 0, 0
 };
 
 R_GAMEDESC GameDescs[] = {
-
-	/* Inherit the earth - Demo version
-	 * \*------------------------------------------------------------- */
+	// Inherit the earth - Demo version
 	{
-		    R_GAMETYPE_ITE,
-		    R_GAME_ITE_DEMO,	/* Game id */
-		    "Inherit the Earth - Demo version",	/* Game title */
-		    320, 200,	/* Logical resolution */
-		    137,	/* Scene viewport height */
-
-		    ITE_DEFAULT_SCENE,	/* Starting scene number */
-
-		    &ITE_Resources,
-
-		    ARRAYSIZE(ITEDEMO_GameFiles),	/* Game datafiles */
-		    ITEDEMO_GameFiles,
-
-		    ARRAYSIZE(ITEDEMO_GameFonts),
-		    ITEDEMO_GameFonts,
-
-		    &ITEDEMO_GameSound,
-
-		    Verify_ITEDEMO,	/* Game verification func */
-		    0		/* Game supported flag */
-	    }
-	,
+		R_GAMETYPE_ITE,
+		R_GAME_ITE_DEMO, // Game id
+		"Inherit the Earth - Demo version", // Game title
+		320, 200, // Logical resolution
+		137, // Scene viewport height
+		ITE_DEFAULT_SCENE, // Starting scene number
+		&ITE_Resources,
+		ARRAYSIZE(ITEDEMO_GameFiles), // Game datafiles
+		ITEDEMO_GameFiles,
+		ARRAYSIZE(ITEDEMO_GameFonts),
+		ITEDEMO_GameFonts,
+		&ITEDEMO_GameSound,
+		Verify_ITEDEMO, // Game verification func
+		0 // Game supported flag
+	},
 
-	/* Inherit the earth - Disk version
-	 * \*------------------------------------------------------------- */
+	// Inherit the earth - Disk version
 	{
-		    R_GAMETYPE_ITE,
-		    R_GAME_ITE_DISK,
-		    "Inherit the Earth - Disk version",
-		    320, 200,
-		    137,
-
-		    ITE_DEFAULT_SCENE,
-
-		    &ITE_Resources,
-
-		    ARRAYSIZE(ITEDISK_GameFiles),
-		    ITEDISK_GameFiles,
-
-		    ARRAYSIZE(ITEDISK_GameFonts),
-		    ITEDISK_GameFonts,
-
-		    &ITE_GameSound,
-
-		    Verify_ITEDISK,
-	    1}
-	,
+		R_GAMETYPE_ITE,
+		R_GAME_ITE_DISK,
+		"Inherit the Earth - Disk version",
+		320, 200,
+		137,
+		ITE_DEFAULT_SCENE,
+		&ITE_Resources,
+		ARRAYSIZE(ITEDISK_GameFiles),
+		ITEDISK_GameFiles,
+		ARRAYSIZE(ITEDISK_GameFonts),
+		ITEDISK_GameFonts,
+		&ITE_GameSound,
+		Verify_ITEDISK,
+	},
 
-	/* Inherit the earth - CD version
-	 * \*------------------------------------------------------------- */
+	// Inherit the earth - CD version
 	{
-		    R_GAMETYPE_ITE,
-		    R_GAME_ITE_CD,
-		    "Inherit the Earth - CD version",
-		    320, 200,
-		    137,
-
-		    ITE_DEFAULT_SCENE,
-
-		    &ITE_Resources,
-
-		    ARRAYSIZE(ITECD_GameFiles),
-		    ITECD_GameFiles,
-
-		    ARRAYSIZE(ITECD_GameFonts),
-		    ITECD_GameFonts,
-
-		    &ITECD_GameSound,
-
-		    NULL,
-	    1}
-	,
+		R_GAMETYPE_ITE,
+		R_GAME_ITE_CD,
+		"Inherit the Earth - CD version",
+		320, 200,
+		137,
+		ITE_DEFAULT_SCENE,
+		&ITE_Resources,
+		ARRAYSIZE(ITECD_GameFiles),
+		ITECD_GameFiles,
+		ARRAYSIZE(ITECD_GameFonts),
+		ITECD_GameFonts,
+		&ITECD_GameSound,
+		NULL,
+	1},
 
-	/* I Have No Mouth And I Must Scream - Demo version
-	 * \*------------------------------------------------------------- */
+	// I Have No Mouth And I Must Scream - Demo version
 	{
-		    R_GAMETYPE_IHNM,
-		    R_GAME_IHNM_DEMO,
-		    "I Have No Mouth - Demo version",
-		    640, 480,
-		    304,
-
-		    0,
-
-		    &IHNM_Resources,
-
-		    ARRAYSIZE(IHNMDEMO_GameFiles),
-		    IHNMDEMO_GameFiles,
-
-		    0,
-		    NULL,
-
-		    &IHNM_GameSound,
-
-		    NULL,
-	    0}
-	,
+		R_GAMETYPE_IHNM,
+		R_GAME_IHNM_DEMO,
+		"I Have No Mouth - Demo version",
+		640, 480,
+		304,
+		0,
+		&IHNM_Resources,
+		ARRAYSIZE(IHNMDEMO_GameFiles),
+		IHNMDEMO_GameFiles,
+		0,
+		NULL,
+		&IHNM_GameSound,
+		NULL,
+	0} ,
 
-	/* I Have No Mouth And I Must Scream - CD version
-	 * \*------------------------------------------------------------- */
+	// I Have No Mouth And I Must Scream - CD version
 	{
-		    R_GAMETYPE_IHNM,
-		    R_GAME_IHNM_CD,
-		    "I Have No Mouth - CD version",
-		    640, 480,
-		    304,
+			R_GAMETYPE_IHNM,
+			R_GAME_IHNM_CD,
+			"I Have No Mouth - CD version",
+			640, 480,
+			304,
 
-		    1,
+			1,
 
-		    &IHNM_Resources,
+			&IHNM_Resources,
 
-		    ARRAYSIZE(IHNMCD_GameFiles),
-		    IHNMCD_GameFiles,
+			ARRAYSIZE(IHNMCD_GameFiles),
+			IHNMCD_GameFiles,
 
-		    ARRAYSIZE(IHNMCD_GameFonts),
-		    IHNMCD_GameFonts,
+			ARRAYSIZE(IHNMCD_GameFonts),
+			IHNMCD_GameFonts,
 
-		    &IHNM_GameSound,
+			&IHNM_GameSound,
 
-		    NULL,
-	    1}
+			NULL,
+		1}
 };
 
 static R_GAMEMODULE GameModule;
@@ -358,93 +251,71 @@
 	strcpy(GameModule.data_dir, ".");
 }
 
-int GAME_Register(void)
-{
-
+int GAME_Register() {
 	return R_SUCCESS;
 
-	/* Register "gamedir" cfg cvar
-	 * \*----------------------------------------- */
+	// Register "gamedir" cfg cvar
 	strncpy(GameModule.game_dir, "./", R_MAXPATH);
 
 	if (CVAR_Register_S(GameModule.game_dir,
 		"gamedir", NULL, R_CVAR_CFG, R_MAXPATH) != R_SUCCESS) {
-
 		return R_FAILURE;
 	}
 
-	/* Register "datadir" cfg cvar
-	 * \*----------------------------------------- */
+	// Register "datadir" cfg cvar
 	strncpy(GameModule.data_dir, "./", R_MAXPATH);
 
 	if (CVAR_Register_S(GameModule.data_dir,
 		"datadir", NULL, R_CVAR_CFG, R_MAXPATH) != R_SUCCESS) {
-
 		return R_FAILURE;
 	}
 
-	/* Register "g_language" cfg cvar
-	 * \*----------------------------------------- */
+	// Register "g_language" cfg cvar
 	strncpy(GameModule.game_dir, "us", R_MAXPATH);
 
-	if (CVAR_Register_S(GameModule.game_language,
-		"g_language",
-		NULL, R_CVAR_CFG, R_GAME_LANGSTR_LIMIT) != R_SUCCESS) {
-
+	if (CVAR_Register_S(GameModule.game_language, "g_language",
+						NULL, R_CVAR_CFG, R_GAME_LANGSTR_LIMIT) != R_SUCCESS) {
 		return R_FAILURE;
 	}
 
-	/* Register "g_skipintro" cfg cvar
-	 * \*----------------------------------------- */
-	if (CVAR_Register_I(&GameModule.g_skipintro,
-		"g_skipintro", NULL, R_CVAR_CFG, 0, 1) != R_SUCCESS) {
+	// Register "g_skipintro" cfg cvar
+	if (CVAR_Register_I(&GameModule.g_skipintro, "g_skipintro", NULL, R_CVAR_CFG, 0, 1) != R_SUCCESS) {
 		return R_FAILURE;
 	}
 
 	return R_SUCCESS;
 }
 
-int GAME_Init(void)
-{
+int GAME_Init() {
 	uint16 game_n;
 	char *game_dir;
 
 	game_dir = GameModule.game_dir;
 
 	if (DetectGame(game_dir, &game_n) != R_SUCCESS) {
-
-		GameModule.err_str = "No valid games were found in the "
-		    "specified directory.";
-
+		GameModule.err_str = "No valid games were found in the specified directory.";
 		return R_FAILURE;
 	}
 
 	if (!GameDescs[game_n].gd_supported) {
-
 		GameModule.err_str = "This game is not currently supported.";
-
 		return R_FAILURE;
 	}
 
 	if (LoadGame(game_dir, game_n) != R_SUCCESS) {
-
 		GameModule.err_str = "Error loading game resource files.";
-
 		return R_FAILURE;
 	}
 
-	/* Load dialogue file 
-	 * \*------------------------------------------------------------- */
+	// Load dialogue file 
 	LoadLanguage();
 
 	return R_SUCCESS;
 }
 
-int LoadLanguage(void)
-{
-
+int LoadLanguage() {
 	char lang_file[R_MAXPATH];
-	// char lang_path[R_MAXPATH];
+//	char lang_path[R_MAXPATH];
 	uint16 game_n;
 
 	File test_file;
@@ -452,151 +323,112 @@
 	game_n = GameModule.game_number;
 
 	if (GameDescs[game_n].gd_game_type == R_GAMETYPE_ITE) {
-
-		snprintf(lang_file, R_MAXPATH,
-		    "%s%s.%s",
-		    R_GAME_ITE_LANG_PREFIX,
-		    GameModule.game_language, R_GAME_LANG_EXT);
-
+		snprintf(lang_file, R_MAXPATH, "%s%s.%s", R_GAME_ITE_LANG_PREFIX, GameModule.game_language, R_GAME_LANG_EXT);
 		if (!test_file.open(lang_file)) {
-			R_printf(R_STDOUT,
-			    "Couldn't open language file %s. "
-			    "Using default (US English)\n", lang_file);
-
+			R_printf(R_STDOUT, "Couldn't open language file %s. Using default (US English)\n", lang_file);
 			return R_SUCCESS;
 		}
 
 		test_file.close();
 
 		if (INTERFACE_RegisterLang() != R_SUCCESS) {
-			R_printf(R_STDERR,
-			    "Error registering interface language cvars.");
-
+			R_printf(R_STDERR, "Error registering interface language cvars.");
 			return R_FAILURE;
 		}
 
 		if (ITE_IntroRegisterLang() != R_SUCCESS) {
-
-			R_printf(R_STDERR,
-			    "Error registering intro sequence language cvars.");
-
+			R_printf(R_STDERR, "Error registering intro sequence language cvars.");
 			return R_FAILURE;
 		}
 
 		R_printf(R_STDOUT, "Using language file %s.\n", lang_file);
-
 		// FIXME
 		//CFG_Read(lang_path);
 	} else {
-
-		R_printf(R_STDOUT,
-		    "Language support for this game not implemented.\n");
+		R_printf(R_STDOUT, "Language support for this game not implemented.\n");
 	}
 
 	return R_SUCCESS;
 }
 
-int GAME_GetErrN(void)
-{
+int GAME_GetErrN() {
 	return 0;
 }
 
-const char *GAME_GetErrS(void)
-{
-
-	return GameModule.err_str == NULL
-	    ? "No error description." : GameModule.err_str;
+const char *GAME_GetErrS() {
+	return GameModule.err_str == NULL ? "No error description." : GameModule.err_str;
 }
 
-int GAME_GetFileContext(R_RSCFILE_CONTEXT ** ctxt_p, uint16 r_type, int param)
-{
-
+int GAME_GetFileContext(R_RSCFILE_CONTEXT ** ctxt_p, uint16 r_type, int param) {
 	R_RSCFILE_CONTEXT *found_ctxt = NULL;
 	uint16 i;
 
 	YS_IGNORE_PARAM(param);
 
 	if (ctxt_p == NULL) {
-
 		return R_FAILURE;
 	}
 
 	for (i = 0; i < GameModule.gfile_n; i++) {
-
 		if (GameModule.gfile_data[i].file_types & r_type) {
-
 			found_ctxt = GameModule.gfile_data[i].file_ctxt;
 		}
 	}
 
 	if (found_ctxt != NULL) {
-
 		*ctxt_p = found_ctxt;
 	} else {
-
 		*ctxt_p = NULL;
 	}
 
 	return R_SUCCESS;
 }
 
-int DetectGame(const char *game_dir, uint16 * game_n_p)
-{
+int DetectGame(const char *game_dir, uint16 *game_n_p) {
 	uint16 game_count = ARRAYSIZE(GameDescs);
 	uint16 game_n;
 
 	uint16 file_count;
 	uint16 file_n;
-
 	File test_file;
 
 	int file_missing = 0;
 	int found_game = 0;
 
 	if ((game_dir == NULL) || (game_n_p == NULL)) {
-
 		return R_FAILURE;
 	}
 
 	for (game_n = 0; (game_n < game_count) && !found_game; game_n++) {
-
 		file_count = GameDescs[game_n].gd_filect;
-
 		file_missing = 0;
 
-		/* Try to open all files for this game */
+		// Try to open all files for this game
 		for (file_n = 0; file_n < file_count; file_n++) {
-
 			if (!test_file.open(GameDescs[game_n].gd_filedescs[file_n].gf_fname)) {
 				file_missing = 1;
 				break;
 			}
-
 			test_file.close();
 		}
 
-		/* Try the next game, couldn't find all files for the current 
-		 * game */
+		// Try the next game, couldn't find all files for the current 
+		// game
 		if (file_missing) {
 			continue;
 		}
 
-		/* If there's a verification function for this game, use it, 
-		 * otherwise assume we've found the game if all files are found. */
+		// If there's a verification function for this game, use it, 
+		// otherwise assume we've found the game if all files are found.
 		found_game = 1;
 
-		if (GameDescs[game_n].gd_verifyf != NULL &&
-		    GameDescs[game_n].gd_verifyf(game_dir) != R_SUCCESS) {
-
+		if (GameDescs[game_n].gd_verifyf != NULL && GameDescs[game_n].gd_verifyf(game_dir) != R_SUCCESS) {
 			found_game = 0;
 		}
 
 		if (found_game) {
-			R_printf(R_STDOUT,
-			    "Found game: %s\n", GameDescs[game_n].gd_title);
-
+			R_printf(R_STDOUT, "Found game: %s\n", GameDescs[game_n].gd_title);
 			*game_n_p = game_n;
-
 			return R_SUCCESS;
 		}
 	}
@@ -604,73 +436,53 @@
 	return R_FAILURE;
 }
 
-int LoadGame(const char *game_dir, uint16 game_n)
-{
-
+int LoadGame(const char *game_dir, uint16 game_n) {
 	R_RSCFILE_CONTEXT *load_ctxt;
-
 	uint16 game_count = ARRAYSIZE(GameDescs);
-
 	const char *game_fname;
 	uint16 game_filect;
-
 	uint16 i;
 
 	if ((game_dir == NULL) || (game_n >= game_count)) {
-
 		return R_FAILURE;
 	}
 
 	game_filect = GameDescs[game_n].gd_filect;
 
-	GameModule.gfile_data = (R_GAME_FILEDATA *)malloc(game_filect *
-	    sizeof *GameModule.gfile_data);
+	GameModule.gfile_data = (R_GAME_FILEDATA *)malloc(game_filect * sizeof *GameModule.gfile_data);
 	if (GameModule.gfile_data == NULL) {
-
 		return R_MEM;
 	}
 
 	GameModule.gfile_n = game_filect;
 
-	/* Load game resource files
-	 * \*------------------------------------------------------------- */
+	// Load game resource files
 	for (i = 0; i < game_filect; i++) {
-
 		load_ctxt = RSC_CreateContext();
-
 		game_fname = GameDescs[game_n].gd_filedescs[i].gf_fname;
-
 		if (RSC_OpenContext(load_ctxt, game_fname) != R_SUCCESS) {
-
 			return R_FAILURE;
 		}
 
 		R_printf(R_STDOUT, "Opened resource file: %s\n", game_fname);
-
 		GameModule.gfile_data[i].file_ctxt = load_ctxt;
-		GameModule.gfile_data[i].file_types =
-		    GameDescs[game_n].gd_filedescs[i].gf_type;
-
+		GameModule.gfile_data[i].file_types = GameDescs[game_n].gd_filedescs[i].gf_type;
 		GameModule.gfile_data[i].file_flags = 0;
 	}
 
-	/* Load game font data
-	 * \*------------------------------------------------------------- */
+	// Load game font data
 	GameModule.gd_fontct = GameDescs[game_n].gd_fontct;
 	GameModule.gd_fontdescs = GameDescs[game_n].gd_fontdescs;
 
-	/* Finish initialization
-	 * \*------------------------------------------------------------- */
+	// Finish initialization
 	GameModule.game_number = game_n;
 	GameModule.gamedesc = &GameDescs[game_n];
-
 	GameModule.game_init = 1;
 
 	return R_SUCCESS;
 }
 
-int GAME_GetResourceInfo(R_GAME_RESOURCEDESC * rsc_desc)
-{
+int GAME_GetResourceInfo(R_GAME_RESOURCEDESC *rsc_desc) {
 	assert(rsc_desc != NULL);
 
 	*rsc_desc = *GameModule.gamedesc->gd_resource_desc;
@@ -678,8 +490,7 @@
 	return R_SUCCESS;
 }
 
-int GAME_GetSoundInfo(R_GAME_SOUNDINFO * snd_info)
-{
+int GAME_GetSoundInfo(R_GAME_SOUNDINFO *snd_info) {
 	assert(snd_info != NULL);
 
 	*snd_info = *GameModule.gamedesc->gd_soundinfo;
@@ -687,9 +498,7 @@
 	return R_SUCCESS;
 }
 
-int GAME_GetDisplayInfo(R_GAME_DISPLAYINFO * disp_info)
-{
-
+int GAME_GetDisplayInfo(R_GAME_DISPLAYINFO *disp_info) {
 	int game_n;
 
 	assert(disp_info != NULL);
@@ -707,9 +516,7 @@
 	return R_SUCCESS;
 }
 
-int GAME_GetFontInfo(R_GAME_FONTDESC ** gf_desc, int *font_n)
-{
-
+int GAME_GetFontInfo(R_GAME_FONTDESC **gf_desc, int *font_n) {
 	assert((gf_desc != NULL) && (font_n != NULL));
 
 	*gf_desc = GameModule.gd_fontdescs;
@@ -718,69 +525,51 @@
 	return R_SUCCESS;
 }
 
-int GAME_GetSceneInfo(R_GAME_SCENEDESC * gs_desc)
-{
-
+int GAME_GetSceneInfo(R_GAME_SCENEDESC *gs_desc) {
 	assert(gs_desc != NULL);
 
 	gs_desc->first_scene = GameModule.gamedesc->gd_startscene;
-	gs_desc->scene_lut_rn =
-	    GameModule.gamedesc->gd_resource_desc->scene_lut_rn;
+	gs_desc->scene_lut_rn = GameModule.gamedesc->gd_resource_desc->scene_lut_rn;
 
 	return R_SUCCESS;
 }
 
-int GAME_GetGame(void)
-{
-
+int GAME_GetGame() {
 	return GameModule.gamedesc->gd_game_id;
 }
 
-int GAME_GetGameType(void)
-{
-
+int GAME_GetGameType() {
 	return GameModule.gamedesc->gd_game_type;
 }
 
-int Verify_ITEDEMO(const char *game_dir)
-{
-
+int Verify_ITEDEMO(const char *game_dir) {
 	YS_IGNORE_PARAM(game_dir);
 
 	return R_SUCCESS;
 }
 
-int Verify_ITEDISK(const char *game_dir)
-{
-
+int Verify_ITEDISK(const char *game_dir) {
 	R_RSCFILE_CONTEXT *test_ctx;
 
 	uint32 script_lut_len;
 	uint32 script_lut_rn;
-
 	int verified = 0;
-
 	test_ctx = RSC_CreateContext();
 
 	if (RSC_OpenContext(test_ctx, "ITE.RSC") != R_SUCCESS) {
 		return R_FAILURE;
 	}
 
-	script_lut_rn =
-	    GameDescs[R_GAME_ITE_DISK].gd_resource_desc->script_lut_rn;
-
+	script_lut_rn = GameDescs[R_GAME_ITE_DISK].gd_resource_desc->script_lut_rn;
 	if (RSC_GetResourceSize(test_ctx,
 		script_lut_rn, &script_lut_len) != R_SUCCESS) {
-
 		RSC_DestroyContext(test_ctx);
-
 		return R_FAILURE;
 	}
 
 	RSC_DestroyContext(test_ctx);
 
 	if (script_lut_len % R_SCR_LUT_ENTRYLEN_ITEDISK == 0) {
-
 		verified = 1;
 	}
 
@@ -791,25 +580,19 @@
 	return R_SUCCESS;
 }
 
-int Verify_ITECD(const char *game_dir)
-{
-
+int Verify_ITECD(const char *game_dir) {
 	YS_IGNORE_PARAM(game_dir);
 
 	return R_SUCCESS;
 }
 
-int Verify_IHNMDEMO(const char *game_dir)
-{
-
+int Verify_IHNMDEMO(const char *game_dir) {
 	YS_IGNORE_PARAM(game_dir);
 
 	return R_SUCCESS;
 }
 
-int Verify_IHNMCD(const char *game_dir)
-{
-
+int Verify_IHNMCD(const char *game_dir) {
 	YS_IGNORE_PARAM(game_dir);
 
 	return R_SUCCESS;

Index: game.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/game.h,v
retrieving revision 1.3
retrieving revision 1.4
diff -u -d -r1.3 -r1.4
--- game.h	30 Apr 2004 23:02:23 -0000	1.3
+++ game.h	1 May 2004 09:07:31 -0000	1.4
@@ -20,13 +20,8 @@
  * $Header$
  *
  */
-/*
- Description:   
- 
-    Game detection, general game parameters
 
- Notes: 
-*/
+// Game detection, general game parameters
 
 #ifndef SAGA_GAME_H_
 #define SAGA_GAME_H_
@@ -39,88 +34,60 @@
 #define R_GAME_ITE_LANG_PREFIX "ite_"
 #define R_GAME_LANG_EXT "lng"
 
-/* Script lookup table entry sizes for game verification */
+// Script lookup table entry sizes for game verification
 #define R_SCR_LUT_ENTRYLEN_ITECD 22
 #define R_SCR_LUT_ENTRYLEN_ITEDISK 16
 
 typedef int (*R_GAME_VERIFYFUNC) (const char *);
 
 struct R_GAME_FILEDESC {
-
 	const char *gf_fname;
 	uint16 gf_type;
-
 };
 
 struct R_GAMEDESC {
-
 	int gd_game_type;
 	int gd_game_id;
-
 	const char *gd_title;
-
 	int gd_logical_w;
 	int gd_logical_h;
 	int gd_scene_h;
-
 	int gd_startscene;
-
 	R_GAME_RESOURCEDESC *gd_resource_desc;
-
 	int gd_filect;
 	R_GAME_FILEDESC *gd_filedescs;
-
 	int gd_fontct;
 	R_GAME_FONTDESC *gd_fontdescs;
-
 	R_GAME_SOUNDINFO *gd_soundinfo;
-
 	R_GAME_VERIFYFUNC gd_verifyf;
-
 	int gd_supported;
-
 };
 
 struct R_GAME_FILEDATA {
-
 	R_RSCFILE_CONTEXT *file_ctxt;
-
 	uint16 file_types;
 	uint16 file_flags;
-
 };
 
 struct R_GAMEMODULE {
-
 	int game_init;
 	int game_number;
-
 	R_GAMEDESC *gamedesc;
-
 	int g_skipintro;
-
 	char game_dir[R_MAXPATH];
 	char data_dir[R_MAXPATH];
-
 	char game_language[R_GAME_LANGSTR_LIMIT];
-
 	uint16 gfile_n;
 	R_GAME_FILEDATA *gfile_data;
-
 	uint16 gd_fontct;
 	R_GAME_FONTDESC *gd_fontdescs;
-
 	int err_n;
 	const char *err_str;
-
 };
 
-int LoadLanguage(void);
-
+int LoadLanguage();
 int DetectGame(const char *game_dir, uint16 * game_n_p);
-
 int LoadGame(const char *game_dir, uint16 game_n_p);
-
 int Verify_ITEDEMO(const char *game_dir);
 int Verify_ITEDISK(const char *game_dir);
 int Verify_ITECD(const char *game_dir);
@@ -129,5 +96,4 @@
 
 } // End of namespace Saga
 
-#endif				/* R_GAME_H_ */
-/* end "r_game.h" */
+#endif

Index: game_mod.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/game_mod.h,v
retrieving revision 1.3
retrieving revision 1.4
diff -u -d -r1.3 -r1.4
--- game_mod.h	30 Apr 2004 23:02:23 -0000	1.3
+++ game_mod.h	1 May 2004 09:07:31 -0000	1.4
@@ -20,13 +20,8 @@
  * $Header$
  *
  */
-/*
- Description:   
- 
-    Game detection, general game parameters - module header
 
- Notes: 
-*/
+// Game detection, general game parameters - module header
 
 #ifndef SAGA_GAME_MOD_H__
 #define SAGA_GAME_MOD_H__
@@ -34,13 +29,11 @@
 namespace Saga {
 
 enum R_GAME_BASETYPES {
-
 	R_GAMETYPE_ITE,
 	R_GAMETYPE_IHNM
 };
 
 enum R_GAME_IDS {
-
 	R_GAME_ITE_DEMO = 0,
 	R_GAME_ITE_DISK = 1,
 	R_GAME_ITE_CD = 2,
@@ -49,7 +42,6 @@
 };
 
 enum R_GAME_FILETYPES {
-
 	R_GAME_RESOURCEFILE = 0x01,
 	R_GAME_SCRIPTFILE = 0x02,
 	R_GAME_SOUNDFILE = 0x04,
@@ -59,14 +51,12 @@
 };
 
 enum R_GAME_SOUNDINFO_TYPES {
-
 	R_GAME_SOUND_PCM = 0,
 	R_GAME_SOUND_VOC,
 	R_GAME_SOUND_WAV
 };
 
 enum R_GAME_FONT_IDS {
-
 	R_GAME_FONT_SMALL = 0,
 	R_GAME_FONT_MEDIUM,
 	R_GAME_FONT_LARGE,
@@ -77,72 +67,49 @@
 };
 
 struct R_GAME_DISPLAYINFO {
-
 	int logical_w;
 	int logical_h;
 	int scene_h;
-
 };
 
 struct R_GAME_SOUNDINFO {
-
 	int res_type;
 	long freq;
 	int sample_size;
 	int stereo;
-
 };
 
 struct R_GAME_FONTDESC {
-
 	uint16 font_id;
 	uint32 font_rn;
-
 };
 
 struct R_GAME_SCENEDESC {
-
 	uint32 scene_lut_rn;
 	uint32 first_scene;
-
 };
 
 struct R_GAME_RESOURCEDESC {
-
 	uint32 scene_lut_rn;
 	uint32 script_lut_rn;
 	uint32 command_panel_rn;
 	uint32 dialogue_panel_rn;
-
 };
 
-int GAME_Register(void);
-
-int GAME_Init(void);
-
-int GAME_GetFileContext(R_RSCFILE_CONTEXT ** ctxt_p, uint16 r_type, int param);
-
+int GAME_Register();
+int GAME_Init();
+int GAME_GetFileContext(R_RSCFILE_CONTEXT **ctxt_p, uint16 r_type, int param);
 int GAME_GetFontInfo(R_GAME_FONTDESC **, int *);
-
 int GAME_GetResourceInfo(R_GAME_RESOURCEDESC *);
-
 int GAME_GetSoundInfo(R_GAME_SOUNDINFO *);
-
 int GAME_GetDisplayInfo(R_GAME_DISPLAYINFO *);
-
 int GAME_GetSceneInfo(R_GAME_SCENEDESC *);
-
-int GAME_GetGame(void);
-
-int GAME_GetGameType(void);
-
-int GAME_GetErrN(void);
-
+int GAME_GetGame();
+int GAME_GetGameType();
+int GAME_GetErrN();
 void GAME_setGameDirectory(const char *gamedir);
-
-const char *GAME_GetErrS(void);
+const char *GAME_GetErrS();
 
 } // End of namespace Saga
 
-#endif				/* R_GAME_MOD_H__ */
-/* end "r_game_mod.h" */
+#endif





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