[Scummvm-cvs-logs] CVS: scummvm/sword1 control.cpp,1.32,1.33 control.h,1.13,1.14 mouse.h,1.12,1.13

Torbj?rn Andersson eriktorbjorn at users.sourceforge.net
Tue May 11 23:22:01 CEST 2004


Update of /cvsroot/scummvm/scummvm/sword1
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv9170

Modified Files:
	control.cpp control.h mouse.h 
Log Message:
Some usability fixes to the control panel code:

* Draw a blinking cursor when typing savegame names. (Bug #908679)

* Number the savegame slots. At the moment they are numbered differently
  than in BS2 in that they start on 1 instead of 0. As far as I recall,
  this was the case with the original engine as well, but we may want to
  reconsider.

* Added scroll wheel support. This wasn't in the original, but it's a nice
  thing to have. Particularly since the scroll buttons don't repeat. (It
  would be nice if they did.)

I would like this patch to be considered for 0.6.1, if there aren't any
obvious problems with it.


Index: control.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword1/control.cpp,v
retrieving revision 1.32
retrieving revision 1.33
diff -u -d -r1.32 -r1.33
--- control.cpp	30 Mar 2004 22:56:57 -0000	1.32
+++ control.cpp	12 May 2004 06:21:44 -0000	1.33
@@ -257,6 +257,8 @@
 			fullRefresh = true;
 			destroyButtons();
 			memset(_screenBuf, 0, 640 * 480);
+			if (mode != BUTTON_SAVE_PANEL)
+				_cursorVisible = false;
 		}
 		switch (mode) {
 			case BUTTON_MAIN_PANEL:
@@ -268,8 +270,19 @@
 					_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
 					setupSaveRestorePanel(true);
 				}
-				if (_keyPressed)
-					handleSaveKey(_keyPressed);
+				if (_selectedSavegame < 255) {
+					bool visible = _cursorVisible;
+					if (_cursorTick == 0)
+						_cursorVisible = true;
+					else if (_cursorTick == 3)
+						_cursorVisible = false;
+					if (_keyPressed)
+						handleSaveKey(_keyPressed);
+					else if (_cursorVisible != visible)
+						showSavegameNames();
+					if (++_cursorTick > 5)
+						_cursorTick = 0;
+				}
 				break;
 			case BUTTON_RESTORE_PANEL:
 				if (fullRefresh)
@@ -335,6 +348,16 @@
 		}
 		_selectedButton = 255;
 	}
+	if (_mouseState & BS1_WHEEL_UP) {
+		for (uint8 cnt = 0; cnt < checkButtons; cnt++)
+			if (_buttons[cnt]->_id == BUTTON_SCROLL_UP_SLOW)
+				return handleButtonClick(_buttons[cnt]->_id, mode, retVal);
+	}
+	if (_mouseState & BS1_WHEEL_DOWN) {
+		for (uint8 cnt = 0; cnt < checkButtons; cnt++)
+			if (_buttons[cnt]->_id == BUTTON_SCROLL_DOWN_SLOW)
+				return handleButtonClick(_buttons[cnt]->_id, mode, retVal);
+	}
 	return 0;
 }
 
@@ -731,11 +754,15 @@
 		_buttons[cnt]->draw();
 		uint8 textMode = TEXT_LEFT_ALIGN;
 		uint16 ycoord = _saveButtons[cnt].y + 2;
+		uint8 str[40];
+		sprintf((char*)str, "%d. %s", cnt + _saveScrollPos + 1, _saveNames[cnt + _saveScrollPos]);
 		if (cnt + _saveScrollPos == _selectedSavegame) {
 			textMode |= TEXT_RED_FONT;
 			ycoord += 2;
+			if (_cursorVisible)
+				strcat((char*)str, "_");
 		}
-		renderText(_saveNames[cnt + _saveScrollPos], _saveButtons[cnt].x + 6, ycoord, textMode);
+		renderText(str, _saveButtons[cnt].x + 6, ycoord, textMode);
 	}
 }
 
@@ -758,6 +785,8 @@
 			_oldName[0] = '\0';
 		}
 	}
+	if (_selectedSavegame < 255)
+		_cursorTick = 0;
 	showSavegameNames();
 }
 
@@ -814,9 +843,10 @@
 
 void Control::renderText(const uint8 *str, uint16 x, uint16 y, uint8 mode) {
 	uint8 *font = _font;
-	if (mode & TEXT_RED_FONT)
+	if (mode & TEXT_RED_FONT) {
+		mode &= ~TEXT_RED_FONT;
 		font = _redFont;
-	mode &= ~TEXT_RED_FONT;
+	}
 	
 	if (mode == TEXT_RIGHT_ALIGN) // negative x coordinate means right-aligned.
 		x -= getTextWidth(str);
@@ -996,6 +1026,14 @@
 				_mouseDown = false;
 				_mouseState |= BS1L_BUTTON_UP;
 				break;
+			case OSystem::EVENT_WHEELUP:
+				_mouseDown = false;
+				_mouseState |= BS1_WHEEL_UP;
+				break;
+			case OSystem::EVENT_WHEELDOWN:
+				_mouseDown = false;
+				_mouseState |= BS1_WHEEL_DOWN;
+				break;
 			case OSystem::EVENT_QUIT:
 				_system->quit();
 				break;

Index: control.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword1/control.h,v
retrieving revision 1.13
retrieving revision 1.14
diff -u -d -r1.13 -r1.14
--- control.h	28 Mar 2004 12:59:51 -0000	1.13
+++ control.h	12 May 2004 06:21:44 -0000	1.14
@@ -88,6 +88,8 @@
 	uint8 _selectedSavegame;
 	uint8 _saveNames[64][32];
 	uint8 _oldName[32];
+	uint8 _cursorTick;
+	bool _cursorVisible;
 
 	uint8 getClicks(uint8 mode, uint8 *retVal);
 	uint8 handleButtonClick(uint8 id, uint8 mode, uint8 *retVal);

Index: mouse.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword1/mouse.h,v
retrieving revision 1.12
retrieving revision 1.13
diff -u -d -r1.12 -r1.13
--- mouse.h	11 Jan 2004 15:47:41 -0000	1.12
+++ mouse.h	12 May 2004 06:21:44 -0000	1.13
@@ -36,6 +36,8 @@
 #define BS1L_BUTTON_UP			4
 #define BS1R_BUTTON_DOWN		8
 #define BS1R_BUTTON_UP			16
+#define BS1_WHEEL_UP			32
+#define BS1_WHEEL_DOWN			64
 #define MOUSE_BOTH_BUTTONS		(BS1L_BUTTON_DOWN | BS1R_BUTTON_DOWN)
 #define MOUSE_DOWN_MASK			(BS1L_BUTTON_DOWN | BS1R_BUTTON_DOWN)
 #define MOUSE_UP_MASK			(BS1L_BUTTON_UP | BS1R_BUTTON_UP)





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