[Scummvm-cvs-logs] CVS: scummvm TODO,1.171,1.172
Travis Howell
kirben at users.sourceforge.net
Mon Oct 11 21:30:53 CEST 2004
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Update of /cvsroot/scummvm/scummvm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv25213
Modified Files:
TODO
Log Message:
Rename var
Update HE issues
Index: TODO
===================================================================
RCS file: /cvsroot/scummvm/scummvm/TODO,v
retrieving revision 1.171
retrieving revision 1.172
diff -u -d -r1.171 -r1.172
--- TODO 8 Oct 2004 01:08:19 -0000 1.171
+++ TODO 12 Oct 2004 04:26:01 -0000 1.172
@@ -259,9 +259,11 @@
- Add rename/delete file support, to make file opcodes function correctly
- Fix nukeArrays, it is nuking wrong arrays in stopObjectCode() sometimes
* Humongous entertainment >= v7 titles:
- - Add support for song sync. in HE80+ games.
- - Add support for additional sound resources
- - Add support for sprites (Used by HE90+ games)
+ - Add support for palette slots (_numPalettes * 1024) in HE99+ games.(For ff5demo/freddicove)
+ - Add mask support to akos codec32, charset shouldn't be drawn under moving actors
+ - Add support for song sync. in HE80+ games. (Used in ff2-demo/freddi2/pajama)
+ - Add support for SBNG sound resources for songs ^
+ - Add support for sprites (Used by all HE90+ games, especially Spy Fox games)
- Add support for wizImage compression types 2/3 (For freddicove)
- Add support for additional drawWizImage flags (cyx)
- Add support for additional aux animation resources (cyx)
@@ -269,7 +271,7 @@
- Add shadows support for akos codecs in HE90+ games, uses XMAP resources.
- Add addtional arrayOps cases (For smaller/lost).
- Add support for array sorting (Need to find where it is used).
- - Fix actor glitches in HE90+ games
+ - Fix actor glitches in pajama2
- Fix array issues in Buzzy games (Kirben)
- Fix inventory background/items disappearing in puttzoo/zoodemo/putttime/timedemo
- Add support for various new opcodes
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