[Scummvm-cvs-logs] CVS: scummvm/saga actionmap.cpp,1.26,1.27 actionmap.h,1.13,1.14 actor.cpp,1.31,1.32 actor.h,1.11,1.12 actordata.cpp,1.5,1.6 actordata.h,1.7,1.8 animation.cpp,1.24,1.25 animation.h,1.10,1.11 console.cpp,1.15,1.16 console.h,1.4,1.5 cvar.cpp,1.11,1.12 cvar.h,1.6,1.7 cvar_mod.h,1.6,1.7 events.cpp,1.27,1.28 events.h,1.7,1.8 expr.cpp,1.7,1.8 expr.h,1.2,1.3 font.cpp,1.15,1.16 font.h,1.7,1.8 game.cpp,1.22,1.23 game.h,1.9,1.10 game_mod.h,1.8,1.9 gfx.cpp,1.28,1.29 gfx.h,1.11,1.12 ihnm_introproc.cpp,1.18,1.19 image.cpp,1.15,1.16 image.h,1.5,1.6 input.cpp,1.17,1.18 interface.cpp,1.31,1.32 interface.h,1.12,1.13 isomap.cpp,1.15,1.16 isomap.h,1.5,1.6 ite_introproc.cpp,1.28,1.29 music.cpp,1.28,1.29 music.h,1.11,1.12 objectmap.cpp,1.24,1.25 objectmap.h,1.12,1.13 palanim.cpp,1.15,1.16 palanim.h,1.6,1.7 render.cpp,1.36,1.37 render.h,1.15,1.16 rscfile.cpp,1.9,1.10 rscfile.h,1.6,1.7 rscfile_mod.h,1.4,1.5 saga.cpp,1.55,1.56 saga.h,1.41,1.42 scene.cpp,1.47,1.48 scene.h,1.13,1.14 script.cpp,1.26,1.27 script.h,1.22,1.23 sdata.cpp,1.15,1.16 sdebug.cpp,1.17,1.18 sfuncs.cpp,1.29,1.30 sndres.cpp,1.24,1.25 sndres.h,1.11,1.12 sound.cpp,1.13,1.14 sound.h,1.10,1.11 sprite.cpp,1.21,1.22 sprite.h,1.6,1.7 sthread.cpp,1.33,1.34 text.cpp,1.7,1.8 text.h,1.4,1.5

Pawel Kolodziejski aquadran at users.sourceforge.net
Wed Oct 27 14:36:28 CEST 2004


Update of /cvsroot/scummvm/scummvm/saga
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv21965/saga

Modified Files:
	actionmap.cpp actionmap.h actor.cpp actor.h actordata.cpp 
	actordata.h animation.cpp animation.h console.cpp console.h 
	cvar.cpp cvar.h cvar_mod.h events.cpp events.h expr.cpp expr.h 
	font.cpp font.h game.cpp game.h game_mod.h gfx.cpp gfx.h 
	ihnm_introproc.cpp image.cpp image.h input.cpp interface.cpp 
	interface.h isomap.cpp isomap.h ite_introproc.cpp music.cpp 
	music.h objectmap.cpp objectmap.h palanim.cpp palanim.h 
	render.cpp render.h rscfile.cpp rscfile.h rscfile_mod.h 
	saga.cpp saga.h scene.cpp scene.h script.cpp script.h 
	sdata.cpp sdebug.cpp sfuncs.cpp sndres.cpp sndres.h sound.cpp 
	sound.h sprite.cpp sprite.h sthread.cpp text.cpp text.h 
Log Message:
removed R_ prefix with few r_ too

Index: actionmap.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/actionmap.cpp,v
retrieving revision 1.26
retrieving revision 1.27
diff -u -d -r1.26 -r1.27
--- actionmap.cpp	8 Oct 2004 19:58:49 -0000	1.26
+++ actionmap.cpp	27 Oct 2004 21:32:27 -0000	1.27
@@ -34,8 +34,8 @@
 
 ActionMap::ActionMap(SagaEngine *vm, const byte * exmap_res, size_t exmap_res_len) : _vm(vm) {
 	// Loads exit map data from specified exit map resource
-	R_ACTIONMAP_ENTRY *exmap_entry;
-	R_CLICKAREA *clickarea;
+	ACTIONMAP_ENTRY *exmap_entry;
+	CLICKAREA *clickarea;
 	Point *point;
 
 	assert(exmap_res != NULL);
@@ -48,7 +48,7 @@
 		return;
 	}
 
-	_exitsTbl = (R_ACTIONMAP_ENTRY *)malloc(_nExits * sizeof *_exitsTbl);
+	_exitsTbl = (ACTIONMAP_ENTRY *)malloc(_nExits * sizeof *_exitsTbl);
 	if (_exitsTbl == NULL) {
 		warning("Memory allocation failure");
 		return;
@@ -63,7 +63,7 @@
 		exmap_entry->exitScene = readS.readUint16LE();
 		exmap_entry->entranceNum = readS.readUint16LE();
 
-		exmap_entry->clickareas = (R_CLICKAREA *)malloc(exmap_entry->nClickareas * sizeof *(exmap_entry->clickareas));
+		exmap_entry->clickareas = (CLICKAREA *)malloc(exmap_entry->nClickareas * sizeof *(exmap_entry->clickareas));
 
 		if (exmap_entry->clickareas == NULL) {
 			warning("Error: Memory allocation failed");
@@ -94,8 +94,8 @@
 
 ActionMap::~ActionMap(void) {
 	// Frees the currently loaded exit map data
-	R_ACTIONMAP_ENTRY *exmap_entry;
-	R_CLICKAREA *clickarea;
+	ACTIONMAP_ENTRY *exmap_entry;
+	CLICKAREA *clickarea;
 	int i;
 
 	if (_exitsTbl) {
@@ -121,8 +121,8 @@
 
 
 int ActionMap::hitTest(const Point& imouse) {
-	R_ACTIONMAP_ENTRY *exmap_entry;
-	R_CLICKAREA *clickarea;
+	ACTIONMAP_ENTRY *exmap_entry;
+	CLICKAREA *clickarea;
 	Point *points;
 	int n_points;
 
@@ -157,9 +157,9 @@
 	return -1;
 }
 
-int ActionMap::draw(R_SURFACE *ds, int color) {
-	R_ACTIONMAP_ENTRY *exmap_entry;
-	R_CLICKAREA *clickarea;
+int ActionMap::draw(SURFACE *ds, int color) {
+	ACTIONMAP_ENTRY *exmap_entry;
+	CLICKAREA *clickarea;
 
 	int i, k;
 
@@ -178,7 +178,7 @@
 		}
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 void ActionMap::info(void) {

Index: actionmap.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/actionmap.h,v
retrieving revision 1.13
retrieving revision 1.14
diff -u -d -r1.13 -r1.14
--- actionmap.h	8 Oct 2004 19:58:49 -0000	1.13
+++ actionmap.h	27 Oct 2004 21:32:27 -0000	1.14
@@ -42,14 +42,14 @@
 	ACTION_TERMINUS = (1<<3)
 };
 
-struct R_ACTIONMAP_ENTRY {
+struct ACTIONMAP_ENTRY {
 	int flags;
 	int nClickareas;
 	int defaultVerb;
 	int exitScene;
 	int entranceNum;
 
-	R_CLICKAREA *clickareas;
+	CLICKAREA *clickareas;
 };
 
 class ActionMap {
@@ -60,7 +60,7 @@
 
 	const int getExitScene(int exitNum);
 	int hitTest(const Point& imousePt);
-	int draw(R_SURFACE *ds, int color);
+	int draw(SURFACE *ds, int color);
 
 	void info(void);
 
@@ -68,7 +68,7 @@
 	SagaEngine *_vm;
 
 	int _nExits;
-	R_ACTIONMAP_ENTRY *_exitsTbl;
+	ACTIONMAP_ENTRY *_exitsTbl;
 };
 
 } // End of namespace Saga

Index: actor.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/actor.cpp,v
retrieving revision 1.31
retrieving revision 1.32
diff -u -d -r1.31 -r1.32
--- actor.cpp	26 Oct 2004 07:02:32 -0000	1.31
+++ actor.cpp	27 Oct 2004 21:32:27 -0000	1.32
@@ -51,21 +51,21 @@
 static void CF_actor_seto(int argc, char *argv[], void *refCon);
 static void CF_actor_setact(int argc, char *argv[], void *refCon);
 
-R_ACTIONTIMES ActionTDeltas[] = {
+ACTIONTIMES ActionTDeltas[] = {
 	{ ACTION_IDLE, 80 },
 	{ ACTION_WALK, 80 },
 	{ ACTION_SPEAK, 200 }
 };
 
 int Actor::reg() {
-	CVAR_RegisterFunc(CF_actor_add, "actor_add", "<Actor id> <lx> <ly>", R_CVAR_NONE, 3, 3, this);
-	CVAR_RegisterFunc(CF_actor_del, "actor_del", "<Actor id>", R_CVAR_NONE, 1, 1, this);
-	CVAR_RegisterFunc(CF_actor_move, "actor_move", "<Actor id> <lx> <ly>", R_CVAR_NONE, 3, 3, this);
-	CVAR_RegisterFunc(CF_actor_moverel, "actor_moverel", "<Actor id> <lx> <ly>", R_CVAR_NONE, 3, 3, this);
-	CVAR_RegisterFunc(CF_actor_seto, "actor_seto", "<Actor id> <Orientation>", R_CVAR_NONE, 2, 2, this);
-	CVAR_RegisterFunc(CF_actor_setact, "actor_setact", "<Actor id> <Action #>", R_CVAR_NONE, 2, 2, this);
+	CVAR_RegisterFunc(CF_actor_add, "actor_add", "<Actor id> <lx> <ly>", CVAR_NONE, 3, 3, this);
+	CVAR_RegisterFunc(CF_actor_del, "actor_del", "<Actor id>", CVAR_NONE, 1, 1, this);
+	CVAR_RegisterFunc(CF_actor_move, "actor_move", "<Actor id> <lx> <ly>", CVAR_NONE, 3, 3, this);
+	CVAR_RegisterFunc(CF_actor_moverel, "actor_moverel", "<Actor id> <lx> <ly>", CVAR_NONE, 3, 3, this);
+	CVAR_RegisterFunc(CF_actor_seto, "actor_seto", "<Actor id> <Orientation>", CVAR_NONE, 2, 2, this);
+	CVAR_RegisterFunc(CF_actor_setact, "actor_setact", "<Actor id> <Action #>", CVAR_NONE, 2, 2, this);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 Actor::Actor(SagaEngine *vm) : _vm(vm), _initialized(false) {
@@ -73,24 +73,24 @@
 	int i;
 
 	// Get actor resource file context
-	result = GAME_GetFileContext(&_actorContext, R_GAME_RESOURCEFILE, 0);
-	if (result != R_SUCCESS) {
+	result = GAME_GetFileContext(&_actorContext, GAME_RESOURCEFILE, 0);
+	if (result != SUCCESS) {
 		error("Actor::Actor(): Couldn't load actor module resource context.");
 	}
 
 	// Create actor lookup table
-	_tbl = (YS_DL_NODE **)malloc(R_ACTORCOUNT * sizeof(*_tbl));
+	_tbl = (YS_DL_NODE **)malloc(ACTORCOUNT * sizeof(*_tbl));
 	if (_tbl == NULL) {
 		error("Actor::Actor(): Memory allocation error.");
 		return;
 	}
 
-	for (i = 0; i < R_ACTORCOUNT; i++) {
+	for (i = 0; i < ACTORCOUNT; i++) {
 		_tbl[i] = NULL;
 	}
 
 	// Create actor alias table
-	_aliasTbl = (int *)malloc(R_ACTORCOUNT * sizeof *_aliasTbl);
+	_aliasTbl = (int *)malloc(ACTORCOUNT * sizeof *_aliasTbl);
 	if (_aliasTbl == NULL) {
 		free(_tbl);
 		error("Actor::Actor(): Memory allocation error.");
@@ -98,7 +98,7 @@
 	}
 
 	// Initialize alias table so each index contains itself
-	for (i = 0; i < R_ACTORCOUNT; i++) {
+	for (i = 0; i < ACTORCOUNT; i++) {
 		_aliasTbl[i] = i;
 	}
 
@@ -121,21 +121,21 @@
 
 int Actor::direct(int msec) {
 	YS_DL_NODE *walk_p;
-	R_ACTOR *actor;
+	ACTOR *actor;
 
 	YS_DL_NODE *a_inode;
-	R_ACTORINTENT *a_intent;
+	ACTORINTENT *a_intent;
 
 	int o_idx;
 	int action_tdelta;
 
 	// Walk down the actor list and direct each actor
 	for (walk_p = ys_dll_head(_list); walk_p != NULL; walk_p = ys_dll_next(walk_p)) {
-		actor = (R_ACTOR *)ys_dll_get_data(walk_p);
+		actor = (ACTOR *)ys_dll_get_data(walk_p);
 		// Process the actor intent list
 		a_inode = ys_dll_head(actor->a_intentlist);
 		if (a_inode != NULL) {
-			a_intent = (R_ACTORINTENT *)ys_dll_get_data(a_inode);
+			a_intent = (ACTORINTENT *)ys_dll_get_data(a_inode);
 			switch (a_intent->a_itype) {
 			case INTENT_NONE:
 				// Actor doesn't really feel like doing anything at all
@@ -143,16 +143,16 @@
 			case INTENT_PATH:
 				// Actor intends to go somewhere. Well good for him
 				{
-					R_WALKINTENT *a_walkint;
-					a_walkint = (R_WALKINTENT *)a_intent->a_data;
+				 WALKINTENT *a_walkint;
+					a_walkint = (WALKINTENT *)a_intent->a_data;
 					handleWalkIntent(actor, a_walkint, &a_intent->a_idone, msec);
 				}
 				break;
 			case INTENT_SPEAK:
 				// Actor wants to blab
 				{
-					R_SPEAKINTENT *a_speakint;
-					a_speakint = (R_SPEAKINTENT *)a_intent->a_data;
+				 SPEAKINTENT *a_speakint;
+					a_speakint = (SPEAKINTENT *)a_intent->a_data;
 					handleSpeakIntent(actor, a_speakint, &a_intent->a_idone, msec);
 				}
 				break;
@@ -198,31 +198,31 @@
 		}
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Actor::drawList() {
 	YS_DL_NODE *walk_p;
-	R_ACTOR *actor;
+	ACTOR *actor;
 
 	YS_DL_NODE *a_inode;
-	R_ACTORINTENT *a_intent;
-	R_SPEAKINTENT *a_speakint;
+	ACTORINTENT *a_intent;
+	SPEAKINTENT *a_speakint;
 
 	YS_DL_NODE *a_dnode;
-	R_ACTORDIALOGUE *a_dialogue;
+	ACTORDIALOGUE *a_dialogue;
 
 	int o_idx; //Orientation index
 	int sprite_num;
 
 	int diag_x, diag_y; // dialog coordinates
 
-	R_SURFACE *back_buf;
+	SURFACE *back_buf;
 
 	back_buf = _vm->_gfx->getBackBuffer();
 
 	for (walk_p = ys_dll_head(_list); walk_p != NULL; walk_p = ys_dll_next(walk_p)) {
-		actor = (R_ACTOR *)ys_dll_get_data(walk_p);
+		actor = (ACTOR *)ys_dll_get_data(walk_p);
 		o_idx = ActorOrientationLUT[actor->orient];
 		sprite_num = actor->act_tbl[actor->action].dir[o_idx].frame_index;
 		sprite_num += actor->action_frame;
@@ -232,12 +232,12 @@
 		// displaying his dialogue 
 		a_inode = ys_dll_head(actor->a_intentlist);
 		if (a_inode != NULL) {
-			a_intent = (R_ACTORINTENT *)ys_dll_get_data(a_inode);
+			a_intent = (ACTORINTENT *)ys_dll_get_data(a_inode);
 			if (a_intent->a_itype == INTENT_SPEAK) {
-				a_speakint = (R_SPEAKINTENT *)a_intent->a_data;
+				a_speakint = (SPEAKINTENT *)a_intent->a_data;
 				a_dnode = ys_dll_head(a_speakint->si_diaglist);
 				if (a_dnode != NULL) {
-					a_dialogue = (R_ACTORDIALOGUE *)ys_dll_get_data(a_dnode);
+					a_dialogue = (ACTORDIALOGUE *)ys_dll_get_data(a_dnode);
 					diag_x = actor->s_pt.x;
 					diag_y = actor->s_pt.y;
 					diag_y -= ACTOR_DIALOGUE_HEIGHT;
@@ -248,7 +248,7 @@
 		}
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // Called if the user wishes to skip a line of dialogue (spacebar in the 
@@ -257,32 +257,32 @@
 
 int Actor::skipDialogue() {
 	YS_DL_NODE *walk_p;
-	R_ACTOR *actor;
+	ACTOR *actor;
 
 	YS_DL_NODE *a_inode;
-	R_ACTORINTENT *a_intent;
-	R_SPEAKINTENT *a_speakint;
+	ACTORINTENT *a_intent;
+	SPEAKINTENT *a_speakint;
 
 	YS_DL_NODE *a_dnode;
-	R_ACTORDIALOGUE *a_dialogue;
+	ACTORDIALOGUE *a_dialogue;
 
 	if (!_initialized) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	for (walk_p = ys_dll_head(_list); walk_p != NULL; walk_p = ys_dll_next(walk_p)) {
-		actor = (R_ACTOR *)ys_dll_get_data(walk_p);
+		actor = (ACTOR *)ys_dll_get_data(walk_p);
 		// Check the actor's current intent for a speak intent
 		a_inode = ys_dll_head(actor->a_intentlist);
 		if (a_inode != NULL) {
-			a_intent = (R_ACTORINTENT *)ys_dll_get_data(a_inode);
+			a_intent = (ACTORINTENT *)ys_dll_get_data(a_inode);
 			if (a_intent->a_itype == INTENT_SPEAK) {
 				// Okay, found a speak intent. Remove one dialogue entry 
 				// from it, releasing any semaphore */
-				a_speakint = (R_SPEAKINTENT *)a_intent->a_data;
+				a_speakint = (SPEAKINTENT *)a_intent->a_data;
 				a_dnode = ys_dll_head(a_speakint->si_diaglist);
 				if (a_dnode != NULL) {
-					a_dialogue = (R_ACTORDIALOGUE *)ys_dll_get_data(a_dnode);
+					a_dialogue = (ACTORDIALOGUE *)ys_dll_get_data(a_dnode);
 					if (a_dialogue->d_sem != NULL) {
 						_vm->_script->SThreadReleaseSem(a_dialogue->d_sem);
 					}
@@ -294,11 +294,11 @@
 		}
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Actor::create(int actor_id, int x, int y) {
-	R_ACTOR actor;
+	ACTOR actor;
 
 	if (actor_id == 1) {
 		actor_id = 0;
@@ -310,29 +310,29 @@
 	actor.a_pt.x = x;
 	actor.a_pt.y = y;
 
-	if (addActor(&actor) != R_SUCCESS) {
+	if (addActor(&actor) != SUCCESS) {
 
-		return R_FAILURE;
+		return FAILURE;
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int Actor::addActor(R_ACTOR * actor) {
+int Actor::addActor(ACTOR * actor) {
 	YS_DL_NODE *new_node;
 	int last_frame;
 	int i;
 
 	if (!_initialized) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
-	if ((actor->id < 0) || (actor->id >= R_ACTORCOUNT)) {
-		return R_FAILURE;
+	if ((actor->id < 0) || (actor->id >= ACTORCOUNT)) {
+		return FAILURE;
 	}
 
 	if (_tbl[actor->id] != NULL) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	AtoS(&actor->s_pt, &actor->a_pt);
@@ -344,15 +344,15 @@
 
 	loadActorSpriteIndex(actor, actor->si_rn, &last_frame);
 
-	if (_vm->_sprite->loadList(actor->sl_rn, &actor->sl_p) != R_SUCCESS) {
-		return R_FAILURE;
+	if (_vm->_sprite->loadList(actor->sl_rn, &actor->sl_p) != SUCCESS) {
+		return FAILURE;
 	}
 
 	if (last_frame >= _vm->_sprite->getListLen(actor->sl_p)) {
 		debug(0, "Appending to sprite list %d.", actor->sl_rn);
 		if (_vm->_sprite->appendList(actor->sl_rn + 1,
-			actor->sl_p) != R_SUCCESS) {
-			return R_FAILURE;
+			actor->sl_p) != SUCCESS) {
+			return FAILURE;
 		}
 	}
 
@@ -370,16 +370,16 @@
 	new_node = ys_dll_insert(_list, actor, sizeof *actor, zCompare);
 
 	if (new_node == NULL) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
-	actor = (R_ACTOR *)ys_dll_get_data(new_node);
+	actor = (ACTOR *)ys_dll_get_data(new_node);
 	actor->node = new_node;
 
 	_tbl[i] = new_node;
 	_count++;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Actor::getActorIndex(uint16 actor_id) {
@@ -414,15 +414,15 @@
 	return 1;
 }
 
-int Actor::speak(int index, const char *d_string, uint16 d_voice_rn, R_SEMAPHORE *sem) {
+int Actor::speak(int index, const char *d_string, uint16 d_voice_rn, SEMAPHORE *sem) {
 	YS_DL_NODE *node;
-	R_ACTOR *actor;
+	ACTOR *actor;
 	YS_DL_NODE *a_inode;
-	R_ACTORINTENT *a_intent_p = NULL;
-	R_SPEAKINTENT *a_speakint;
-	R_ACTORINTENT a_intent;
+	ACTORINTENT *a_intent_p = NULL;
+	SPEAKINTENT *a_speakint;
+	ACTORINTENT a_intent;
 	int use_existing_ai = 0;
-	R_ACTORDIALOGUE a_dialogue;
+	ACTORDIALOGUE a_dialogue;
 
 	a_dialogue.d_string = d_string;
 	a_dialogue.d_voice_rn = d_voice_rn;
@@ -432,10 +432,10 @@
 
 	node = _tbl[index];
 	if (node == NULL) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
-	actor = (R_ACTOR *)ys_dll_get_data(node);
+	actor = (ACTOR *)ys_dll_get_data(node);
 
 	// If actor's last registered intent is to speak, we can queue the
 	// requested dialogue on that intent context; so examine the last
@@ -443,7 +443,7 @@
 
 	a_inode = ys_dll_tail(actor->a_intentlist);
 	if (a_inode != NULL) {
-		a_intent_p = (R_ACTORINTENT *)ys_dll_get_data(a_inode);
+		a_intent_p = (ACTORINTENT *)ys_dll_get_data(a_inode);
 		if (a_intent_p->a_itype == INTENT_SPEAK) {
 			use_existing_ai = 1;
 		}
@@ -451,7 +451,7 @@
 
 	if (use_existing_ai) {
 		// Store the current dialogue off the existing actor intent
-		a_speakint = (R_SPEAKINTENT *)a_intent_p->a_data;
+		a_speakint = (SPEAKINTENT *)a_intent_p->a_data;
 		ys_dll_add_tail(a_speakint->si_diaglist, &a_dialogue, sizeof a_dialogue);
 	} else {
 		// Create a new actor intent
@@ -459,9 +459,9 @@
 		a_intent.a_idone = 0;
 		a_intent.a_iflags = 0;
 
-		a_speakint = (R_SPEAKINTENT *)malloc(sizeof *a_speakint);
+		a_speakint = (SPEAKINTENT *)malloc(sizeof *a_speakint);
 		if (a_speakint == NULL) {
-			return R_FAILURE;
+			return FAILURE;
 		}
 
 		a_speakint->si_init = 0;
@@ -477,14 +477,14 @@
 		_vm->_script->SThreadHoldSem(sem);
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int Actor::handleSpeakIntent(R_ACTOR *actor, R_SPEAKINTENT *a_speakint, int *complete_p, int msec) {
+int Actor::handleSpeakIntent(ACTOR *actor, SPEAKINTENT *a_speakint, int *complete_p, int msec) {
 	YS_DL_NODE *a_dnode;
 	YS_DL_NODE *a_dnext;
-	R_ACTORDIALOGUE *a_dialogue;
-	R_ACTORDIALOGUE *a_dialogue2;
+	ACTORDIALOGUE *a_dialogue;
+	ACTORDIALOGUE *a_dialogue2;
 	long carry_time;
 	int intent_complete = 0;
 
@@ -500,7 +500,7 @@
 	// Process actor dialogue list
 	a_dnode = ys_dll_head(a_speakint->si_diaglist);
 	if (a_dnode != NULL) {
-		a_dialogue = (R_ACTORDIALOGUE *)ys_dll_get_data(a_dnode);
+		a_dialogue = (ACTORDIALOGUE *)ys_dll_get_data(a_dnode);
 		if (!a_dialogue->d_playing) {
 			// Dialogue voice hasn't played yet - play it now
 			_vm->_sndRes->playVoice(a_dialogue->d_voice_rn);
@@ -523,7 +523,7 @@
 
 			a_dnext = ys_dll_next(a_dnode);
 			if (a_dnext != NULL) {
-				a_dialogue2 = (R_ACTORDIALOGUE *)ys_dll_get_data(a_dnode);
+				a_dialogue2 = (ACTORDIALOGUE *)ys_dll_get_data(a_dnode);
 				a_dialogue2->d_time -= carry_time;
 			}
 
@@ -545,7 +545,7 @@
 		*complete_p = 1;
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Actor::getSpeechTime(const char *d_string, uint16 d_voice_rn) {
@@ -561,41 +561,41 @@
 }
 
 int Actor::setOrientation(int index, int orient) {
-	R_ACTOR *actor;
+	ACTOR *actor;
 
 	if (!_initialized) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	if ((orient < 0) || (orient > 7)) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	actor = lookupActor(index);
 	if (actor == NULL) {
 
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	actor->orient = orient;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Actor::setAction(int index, int action_n, uint16 action_flags) {
-	R_ACTOR *actor;
+	ACTOR *actor;
 
 	if (!_initialized) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	actor = lookupActor(index);
 	if (actor == NULL) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	if ((action_n < 0) || (action_n >= actor->action_ct)) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	actor->action = action_n;
@@ -603,40 +603,40 @@
 	actor->action_frame = 0;
 	actor->action_time = 0;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Actor::setDefaultAction(int index, int action_n, uint16 action_flags) {
-	R_ACTOR *actor;
+	ACTOR *actor;
 
 	if (!_initialized) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	actor = lookupActor(index);
 	if (actor == NULL) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	if ((action_n < 0) || (action_n >= actor->action_ct)) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	actor->def_action = action_n;
 	actor->def_action_flags = action_flags;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-R_ACTOR *Actor::lookupActor(int index) {
+ACTOR *Actor::lookupActor(int index) {
 	YS_DL_NODE *node;
-	R_ACTOR *actor;
+	ACTOR *actor;
 
 	if (!_initialized) {
 		return NULL;
 	}
 
-	if ((index < 0) || (index >= R_ACTORCOUNT)) {
+	if ((index < 0) || (index >= ACTORCOUNT)) {
 		return NULL;
 	}
 
@@ -645,36 +645,36 @@
 	}
 
 	node = _tbl[index];
-	actor = (R_ACTOR *)ys_dll_get_data(node);
+	actor = (ACTOR *)ys_dll_get_data(node);
 
 	return actor;
 }
 
-int Actor::loadActorSpriteIndex(R_ACTOR * actor, int si_rn, int *last_frame_p) {
+int Actor::loadActorSpriteIndex(ACTOR * actor, int si_rn, int *last_frame_p) {
 	byte *res_p;
 	size_t res_len;
 	int s_action_ct;
-	R_ACTORACTION *action_p;
+	ACTORACTION *action_p;
 	int last_frame;
 	int i, orient;
 	int result;
 
 	result = RSC_LoadResource(_actorContext, si_rn, &res_p, &res_len);
-	if (result != R_SUCCESS) {
+	if (result != SUCCESS) {
 		warning("Couldn't load sprite action index resource");
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	s_action_ct = res_len / 16;
 	debug(0, "Sprite resource contains %d sprite actions.", s_action_ct);
-	action_p = (R_ACTORACTION *)malloc(sizeof(R_ACTORACTION) * s_action_ct);
+	action_p = (ACTORACTION *)malloc(sizeof(ACTORACTION) * s_action_ct);
 
 	MemoryReadStream readS(res_p, res_len);
 
 	if (action_p == NULL) {
 		warning("Couldn't allocate memory for sprite actions");
 		RSC_FreeResource(res_p);
-		return R_MEM;
+		return MEM;
 	}
 
 	last_frame = 0;
@@ -699,27 +699,27 @@
 		*last_frame_p = last_frame;
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Actor::deleteActor(int index) {
 	YS_DL_NODE *node;
-	R_ACTOR *actor;
+	ACTOR *actor;
 
 	if (!_initialized) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
-	if ((index < 0) || (index >= R_ACTORCOUNT)) {
-		return R_FAILURE;
+	if ((index < 0) || (index >= ACTORCOUNT)) {
+		return FAILURE;
 	}
 
 	if (_tbl[index] == NULL) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	node = _tbl[index];
-	actor = (R_ACTOR *)ys_dll_get_data(node);
+	actor = (ACTOR *)ys_dll_get_data(node);
 
 	_vm->_sprite->freeSprite(actor->sl_p);
 
@@ -727,33 +727,33 @@
 
 	_tbl[index] = NULL;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int Actor::walkTo(int id, const Point *walk_pt, uint16 flags, R_SEMAPHORE *sem) {
-	R_ACTORINTENT actor_intent;
-	R_WALKINTENT *walk_intent;
-	R_WALKINTENT zero_intent;
+int Actor::walkTo(int id, const Point *walk_pt, uint16 flags, SEMAPHORE *sem) {
+	ACTORINTENT actor_intent;
+	WALKINTENT *walk_intent;
+	WALKINTENT zero_intent;
 	YS_DL_NODE *node;
-	R_ACTOR *actor;
+	ACTOR *actor;
 
 	assert(_initialized);
 	assert(walk_pt != NULL);
 
-	if ((id < 0) || (id >= R_ACTORCOUNT)) {
-		return R_FAILURE;
+	if ((id < 0) || (id >= ACTORCOUNT)) {
+		return FAILURE;
 	}
 
 	if (_tbl[id] == NULL) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	node = _tbl[id];
-	actor = (R_ACTOR *)ys_dll_get_data(node);
+	actor = (ACTOR *)ys_dll_get_data(node);
 
-	walk_intent = (R_WALKINTENT *)malloc(sizeof *walk_intent);
+	walk_intent = (WALKINTENT *)malloc(sizeof *walk_intent);
 	if (walk_intent == NULL) {
-		return R_MEM;
+		return MEM;
 	}
 
 	*walk_intent = zero_intent;
@@ -776,11 +776,11 @@
 		_vm->_script->SThreadHoldSem(sem);
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int Actor::setPathNode(R_WALKINTENT *walk_int, Point *src_pt, Point *dst_pt, R_SEMAPHORE *sem) {
-	R_WALKNODE new_node;
+int Actor::setPathNode(WALKINTENT *walk_int, Point *src_pt, Point *dst_pt, SEMAPHORE *sem) {
+	WALKNODE new_node;
 
 	walk_int->wi_active = 1;
 	walk_int->org = *src_pt;
@@ -793,14 +793,14 @@
 
 	ys_dll_add_tail(walk_int->nodelist, &new_node, sizeof new_node);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int Actor::handleWalkIntent(R_ACTOR *actor, R_WALKINTENT *a_walkint, int *complete_p, int delta_time) {
+int Actor::handleWalkIntent(ACTOR *actor, WALKINTENT *a_walkint, int *complete_p, int delta_time) {
 	YS_DL_NODE *walk_p;
 	YS_DL_NODE *next_p;
 
-	R_WALKNODE *node_p;
+	WALKNODE *node_p;
 	int dx;
 	int dy;
 
@@ -833,7 +833,7 @@
 	walk_p = ys_dll_head(a_walkint->nodelist);
 	next_p = ys_dll_next(walk_p);
 
-	node_p = (R_WALKNODE *)ys_dll_get_data(walk_p);
+	node_p = (WALKNODE *)ys_dll_get_data(walk_p);
 
 	if (node_p->calc_flag == 0) {
 
@@ -855,7 +855,7 @@
 			}
 
 			*complete_p = 1;
-			return R_FAILURE;
+			return FAILURE;
 		}
 
 		a_walkint->slope = (float)dy / dx;
@@ -926,14 +926,14 @@
 		actor->action_frame = 0;
 		actor->action = ACTION_IDLE;
 
-		endpoint.x = (int)new_a_x / R_ACTOR_LMULT;
-		endpoint.y = (int)new_a_y / R_ACTOR_LMULT;
+		endpoint.x = (int)new_a_x / ACTOR_LMULT;
+		endpoint.y = (int)new_a_y / ACTOR_LMULT;
 		if ((exitNum = _vm->_scene->_actionMap->hitTest(endpoint)) != -1) {
 			if (actor->flags & kProtagonist)
 				_vm->_scene->changeScene(_vm->_scene->_actionMap->getExitScene(exitNum));
 		}
 		*complete_p = 1;
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	actor_x = (int)new_a_x;
@@ -952,21 +952,21 @@
 		ys_dll_reorder_down(_list, actor->node, zCompare);
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Actor::move(int index, const Point *move_pt) {
 	YS_DL_NODE *node;
-	R_ACTOR *actor;
+	ACTOR *actor;
 
 	int move_up = 0;
 
 	node = _tbl[index];
 	if (node == NULL) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
-	actor = (R_ACTOR *)ys_dll_get_data(node);
+	actor = (ACTOR *)ys_dll_get_data(node);
 
 	if (move_pt->y < actor->a_pt.y) {
 		move_up = 1;
@@ -984,19 +984,19 @@
 		ys_dll_reorder_down(_list, actor->node, zCompare);
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Actor::moveRelative(int index, const Point *move_pt) {
 	YS_DL_NODE *node;
-	R_ACTOR *actor;
+	ACTOR *actor;
 
 	node = _tbl[index];
 	if (node == NULL) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
-	actor = (R_ACTOR *)ys_dll_get_data(node);
+	actor = (ACTOR *)ys_dll_get_data(node);
 
 	actor->a_pt.x += move_pt->x;
 	actor->a_pt.y += move_pt->y;
@@ -1012,12 +1012,12 @@
 
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 static int zCompare(const void *elem1, const void *elem2) {
-	const R_ACTOR *actor1 = (const R_ACTOR *) elem1;
-	const R_ACTOR *actor2 = (const R_ACTOR *) elem2;
+	const ACTOR *actor1 = (const ACTOR *) elem1;
+	const ACTOR *actor2 = (const ACTOR *) elem2;
 
 	if (actor1->a_pt.y == actor2->a_pt.y) {
 		return 0;
@@ -1029,21 +1029,21 @@
 }
 
 int Actor::AtoS(Point *screen, const Point *actor) {
-	screen->x = (actor->x / R_ACTOR_LMULT);
-	screen->y = (actor->y / R_ACTOR_LMULT);
+	screen->x = (actor->x / ACTOR_LMULT);
+	screen->y = (actor->y / ACTOR_LMULT);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Actor::StoA(Point *actor, const Point screen) {
-	actor->x = (screen.x * R_ACTOR_LMULT);
-	actor->y = (screen.y * R_ACTOR_LMULT);
+	actor->x = (screen.x * ACTOR_LMULT);
+	actor->y = (screen.y * ACTOR_LMULT);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 static void CF_actor_add(int argc, char *argv[], void *refCon) {
-	R_ACTOR actor;
+	ACTOR actor;
 
 	if (argc < 3)
 		return;
@@ -1124,7 +1124,7 @@
 	int index = 0;
 	int action_n = 0;
 
-	R_ACTOR *actor;
+	ACTOR *actor;
 
 	if (argc < 2)
 		return;

Index: actor.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/actor.h,v
retrieving revision 1.11
retrieving revision 1.12
diff -u -d -r1.11 -r1.12
--- actor.h	8 Oct 2004 19:58:49 -0000	1.11
+++ actor.h	27 Oct 2004 21:32:27 -0000	1.12
@@ -42,20 +42,20 @@
 #define ACTOR_DIALOGUE_LETTERTIME 50
 #define ACTOR_DIALOGUE_HEIGHT 100
 
-#define R_ACTOR_LMULT 4
+#define ACTOR_LMULT 4
 
-enum R_ACTOR_INTENTS {
+enum ACTOR_INTENTS {
 	INTENT_NONE = 0,
 	INTENT_PATH = 1,
 	INTENT_SPEAK = 2
 };
 
-enum R_ACTOR_WALKFLAGS {
+enum ACTOR_WALKFLAGS {
 	WALK_NONE = 0x00,
 	WALK_NOREORIENT = 0x01
 };
 
-enum R_ACTOR_ORIENTATIONS {
+enum ACTOR_ORIENTATIONS {
 	ORIENT_N = 0,
 	ORIENT_NE = 1,
 	ORIENT_E = 2,
@@ -66,28 +66,28 @@
 	ORIENT_NW = 7
 };
 
-enum R_ACTOR_ACTIONS {
+enum ACTOR_ACTIONS {
 	ACTION_IDLE = 0,
 	ACTION_WALK = 1,
 	ACTION_SPEAK = 2,
 	ACTION_COUNT
 };
 
-enum R_ACTOR_ACTIONFLAGS {
+enum ACTOR_ACTIONFLAGS {
 	ACTION_NONE = 0x00,
 	ACTION_LOOP = 0x01
 };
 
-struct R_ACTORACTIONITEM {
+struct ACTORACTIONITEM {
 	int frame_index;
 	int frame_count;
 };
 
-struct R_ACTORACTION {
-	R_ACTORACTIONITEM dir[4];
+struct ACTORACTION {
+ ACTORACTIONITEM dir[4];
 };
 
-struct R_WALKINTENT {
+struct WALKINTENT {
 	int wi_active;
 	uint16 wi_flags;
 	int wi_init;
@@ -102,33 +102,33 @@
 	YS_DL_LIST *nodelist;
 
 	int sem_held;
-	R_SEMAPHORE *sem;
+	SEMAPHORE *sem;
 
-	R_WALKINTENT() { memset(this, 0, sizeof(*this)); }
+	WALKINTENT() { memset(this, 0, sizeof(*this)); }
 };
 
-struct R_WALKNODE {
+struct WALKNODE {
 	int calc_flag;
 	Point node_pt;
 };
 
-struct R_SPEAKINTENT {
+struct SPEAKINTENT {
 	int si_init;
 	uint16 si_flags;
 	int si_last_action;
 	YS_DL_LIST *si_diaglist;	/* Actor dialogue list */
 };
 
-struct R_ACTORINTENT {
+struct ACTORINTENT {
 	int a_itype;
 	uint16 a_iflags;
 	int a_idone;
 	void *a_data;
 
-	R_ACTORINTENT() { memset(this, 0, sizeof(*this)); }
+	ACTORINTENT() { memset(this, 0, sizeof(*this)); }
 };
 
-struct R_ACTOR {
+struct ACTOR {
 	int id;            // Actor id
 	int name_i;        // Actor's index in actor name string list
 	uint16 flags;
@@ -138,7 +138,7 @@
 
 	int sl_rn;         // Actor's sprite list res #
 	int si_rn;         // Actor's sprite index res #
-	R_SPRITELIST *sl_p;// Actor's sprite list data
+	SPRITELIST *sl_p;// Actor's sprite list data
 
 	int idle_time;
 	int orient;
@@ -153,7 +153,7 @@
 
 	YS_DL_LIST *a_intentlist;
 
-//	R_WALKPATH path;
+// WALKPATH path;
 
 	int def_action;
 	uint16 def_action_flags;
@@ -163,23 +163,23 @@
 	int action_frame;
 	int action_time;
 
-	R_ACTORACTION *act_tbl; // Action lookup table
+	ACTORACTION *act_tbl; // Action lookup table
 	int action_ct;          // Number of actions in the action LUT
 	YS_DL_NODE *node;       // Actor's node in the actor list
-	R_ACTOR() { memset(this, 0, sizeof(*this)); }
+	ACTOR() { memset(this, 0, sizeof(*this)); }
 };
 
-struct R_ACTORDIALOGUE {
+struct ACTORDIALOGUE {
 	int d_playing;
 	const char *d_string;
 	uint16 d_voice_rn;
 	long d_time;
 	int d_sem_held;
-	R_SEMAPHORE *d_sem;
-	R_ACTORDIALOGUE() { memset(this, 0, sizeof(*this)); }
+	SEMAPHORE *d_sem;
+	ACTORDIALOGUE() { memset(this, 0, sizeof(*this)); }
 };
 
-struct R_ACTIONTIMES {
+struct ACTIONTIMES {
 	int action;
 	int time;
 };
@@ -202,11 +202,11 @@
 	int move(int index, const Point *move_pt);
 	int moveRelative(int index, const Point *move_pt);
 
-	int walkTo(int index, const Point *walk_pt, uint16 flags, R_SEMAPHORE *sem);
+	int walkTo(int index, const Point *walk_pt, uint16 flags, SEMAPHORE *sem);
 	
 	int getActorIndex(uint16 actor_id);
 	
-	int speak(int index, const char *d_string, uint16 d_voice_rn, R_SEMAPHORE *sem);
+	int speak(int index, const char *d_string, uint16 d_voice_rn, SEMAPHORE *sem);
 	
 	int skipDialogue();
 	
@@ -215,19 +215,19 @@
 	int setAction(int index, int action_n, uint16 action_flags);
 	int setDefaultAction(int index, int action_n, uint16 action_flags);
 
-	int addActor(R_ACTOR * actor);
+	int addActor(ACTOR * actor);
 	int deleteActor(int index);
-	R_ACTOR *lookupActor(int index);
+ ACTOR *lookupActor(int index);
 
  private:
-	int handleWalkIntent(R_ACTOR *actor, R_WALKINTENT *a_walk_int, int *complete_p, int msec);
-	int handleSpeakIntent(R_ACTOR *actor, R_SPEAKINTENT *a_speakint, int *complete_p, int msec);
-	int setPathNode(R_WALKINTENT *walk_int, Point *src_pt, Point *dst_pt, R_SEMAPHORE *sem);
-	int loadActorSpriteIndex(R_ACTOR *actor, int si_rn, int *last_frame_p);
+	int handleWalkIntent(ACTOR *actor, WALKINTENT *a_walk_int, int *complete_p, int msec);
+	int handleSpeakIntent(ACTOR *actor, SPEAKINTENT *a_speakint, int *complete_p, int msec);
+	int setPathNode(WALKINTENT *walk_int, Point *src_pt, Point *dst_pt, SEMAPHORE *sem);
+	int loadActorSpriteIndex(ACTOR *actor, int si_rn, int *last_frame_p);
 
 	SagaEngine *_vm;
 	bool _initialized;
-	R_RSCFILE_CONTEXT *_actorContext;
+	RSCFILE_CONTEXT *_actorContext;
 	uint16 _count;
 	int *_aliasTbl;
 	YS_DL_NODE **_tbl;

Index: actordata.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/actordata.cpp,v
retrieving revision 1.5
retrieving revision 1.6
diff -u -d -r1.5 -r1.6
--- actordata.cpp	26 Oct 2004 07:01:57 -0000	1.5
+++ actordata.cpp	27 Oct 2004 21:32:27 -0000	1.6
@@ -30,7 +30,7 @@
 // Lookup table to convert 8 cardinal directions to 4
 int ActorOrientationLUT[] = { 2, 0, 0, 0, 3, 1, 1, 1 };
 
-R_ACTORTABLE ActorTable[R_ACTORCOUNT] = {
+	ACTORTABLE ActorTable[ACTORCOUNT] = {
 
 //       namei                      sl_rn si_rn    col
 //       -----                      ----- -----    ---

Index: actordata.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/actordata.h,v
retrieving revision 1.7
retrieving revision 1.8
diff -u -d -r1.7 -r1.8
--- actordata.h	26 Oct 2004 07:01:26 -0000	1.7
+++ actordata.h	27 Oct 2004 21:32:27 -0000	1.8
@@ -40,7 +40,7 @@
 // TODO: This doesn't quite correspond to the original Actor struct, so I'm not
 // sure if I got it right.
 
-struct R_ACTORTABLE {
+struct ACTORTABLE {
 	byte type;		// Always 1 (remove this?)
 	byte flags;
 	byte name_index;
@@ -57,10 +57,10 @@
 	byte action_dir;
 };
 
-#define R_ACTORCOUNT 181
+#define ACTORCOUNT 181
 
 extern int ActorOrientationLUT[];
-extern R_ACTORTABLE ActorTable[R_ACTORCOUNT];
+extern ACTORTABLE ActorTable[ACTORCOUNT];
 
 } // End of namespace Saga
 

Index: animation.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/animation.cpp,v
retrieving revision 1.24
retrieving revision 1.25
diff -u -d -r1.24 -r1.25
--- animation.cpp	27 Aug 2004 01:32:10 -0000	1.24
+++ animation.cpp	27 Oct 2004 21:32:27 -0000	1.25
@@ -38,17 +38,17 @@
 static void CF_anim_info(int argc, char *argv[], void *refCon);
 
 int Anim::reg() {
-	CVAR_RegisterFunc(CF_anim_info, "anim_info", NULL, R_CVAR_NONE, 0, 0, this);
-	return R_SUCCESS;
+	CVAR_RegisterFunc(CF_anim_info, "anim_info", NULL, CVAR_NONE, 0, 0, this);
+	return SUCCESS;
 }
 
 Anim::Anim(SagaEngine *vm) : _vm(vm) {
 	int i;
 
-	_anim_limit = R_MAX_ANIMATIONS;
+	_anim_limit = MAX_ANIMATIONS;
 	_anim_count = 0;
 
-	for (i = 0; i < R_MAX_ANIMATIONS; i++)
+	for (i = 0; i < MAX_ANIMATIONS; i++)
 		_anim_tbl[i] = NULL;
 
 	_initialized = true;
@@ -57,56 +57,56 @@
 Anim::~Anim(void) {
 	uint16 i;
 
-	for (i = 0; i < R_MAX_ANIMATIONS; i++)
+	for (i = 0; i < MAX_ANIMATIONS; i++)
 		free(_anim_tbl[i]);
 
 	_initialized = false;
 }
 
 int Anim::load(const byte *anim_resdata, size_t anim_resdata_len, uint16 *anim_id_p) {
-	R_ANIMATION *new_anim;
+ ANIMATION *new_anim;
 
 	uint16 anim_id = 0;
 	uint16 i;
 
 	if (!_initialized) {
 		warning("Anim::load not initialised");
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	// Find an unused animation slot
-	for (i = 0; i < R_MAX_ANIMATIONS; i++) {
+	for (i = 0; i < MAX_ANIMATIONS; i++) {
 		if (_anim_tbl[i] == NULL) {
 			anim_id = i;
 			break;
 		}
 	}
 
-	if (i == R_MAX_ANIMATIONS) {
+	if (i == MAX_ANIMATIONS) {
 		warning("Anim::load could not find unused animation slot");
-		return R_FAILURE;
+		return FAILURE;
 	}
 
-	new_anim = (R_ANIMATION *)malloc(sizeof *new_anim);
+	new_anim = (ANIMATION *)malloc(sizeof *new_anim);
 	if (new_anim == NULL) {
 		warning("Anim::load Allocation failure");
-		return R_MEM;
+		return MEM;
 	}
 
 	new_anim->resdata = anim_resdata;
 	new_anim->resdata_len = anim_resdata_len;
 
 	if (GAME_GetGameType() == GID_ITE) {
-		if (getNumFrames(anim_resdata, anim_resdata_len, &new_anim->n_frames) != R_SUCCESS) {
+		if (getNumFrames(anim_resdata, anim_resdata_len, &new_anim->n_frames) != SUCCESS) {
 			warning("Anim::load Couldn't get animation frame count");
-			return R_FAILURE;
+			return FAILURE;
 		}
 
 		// Cache frame offsets
 		new_anim->frame_offsets = (size_t *)malloc(new_anim->n_frames * sizeof *new_anim->frame_offsets);
 		if (new_anim->frame_offsets == NULL) {
 			warning("Anim::load Allocation failure");
-			return R_MEM;
+			return MEM;
 		}
 
 		for (i = 0; i < new_anim->n_frames; i++) {
@@ -123,7 +123,7 @@
 	new_anim->end_frame = new_anim->n_frames;
 	new_anim->stop_frame = new_anim->end_frame;
 
-	new_anim->frame_time = R_DEFAULT_FRAME_TIME;
+	new_anim->frame_time = DEFAULT_FRAME_TIME;
 	new_anim->flags = 0;
 	new_anim->play_flag = 0;
 	new_anim->link_flag = 0;
@@ -135,22 +135,22 @@
 
 	_anim_count++;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Anim::link(uint16 anim_id1, uint16 anim_id2) {
-	R_ANIMATION *anim1;
-	R_ANIMATION *anim2;
+	ANIMATION *anim1;
+	ANIMATION *anim2;
 
 	if ((anim_id1 >= _anim_count) || (anim_id2 >= _anim_count)) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	anim1 = _anim_tbl[anim_id1];
 	anim2 = _anim_tbl[anim_id2];
 
 	if ((anim1 == NULL) || (anim2 == NULL)) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	anim1->link_id = anim_id2;
@@ -158,16 +158,16 @@
 
 	anim2->frame_time = anim1->frame_time;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Anim::play(uint16 anim_id, int vector_time) {
-	R_EVENT event;
-	R_ANIMATION *anim;
-	R_ANIMATION *link_anim;
+	EVENT event;
+	ANIMATION *anim;
+	ANIMATION *link_anim;
 	uint16 link_anim_id;
 
-	R_BUFFER_INFO buf_info;
+	BUFFER_INFO buf_info;
 
 	byte *display_buf;
 
@@ -177,47 +177,47 @@
 	uint16 frame;
 	int result;
 
-	R_GAME_DISPLAYINFO disp_info;
+	GAME_DISPLAYINFO disp_info;
 
 	if (anim_id >= _anim_count) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	GAME_GetDisplayInfo(&disp_info);
 
 	_vm->_render->getBufferInfo(&buf_info);
-	display_buf = buf_info.r_bg_buf;
+	display_buf = buf_info.bg_buf;
 
 	anim = _anim_tbl[anim_id];
 	if (anim == NULL) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	if (anim->flags & ANIM_PAUSE)
-		return R_SUCCESS;
+		return SUCCESS;
 
 	if (anim->play_flag) {
 		frame = anim->current_frame;
 		if (GAME_GetGameType() == GID_ITE) {
 			result = ITE_DecodeFrame(anim->resdata, anim->resdata_len, anim->frame_offsets[frame - 1], display_buf,
 									disp_info.logical_w * disp_info.logical_h);
-			if (result != R_SUCCESS) {
+			if (result != SUCCESS) {
 				warning("ANIM::play: Error decoding frame %u", anim->current_frame);
 				anim->play_flag = 0;
-				return R_FAILURE;
+				return FAILURE;
 			}
 		} else {
 			if (anim->cur_frame_p == NULL) {
 				warning("ANIM::play: Frames exhausted");
-				return R_FAILURE;
+				return FAILURE;
 			}
 
 			result = IHNM_DecodeFrame(display_buf,  disp_info.logical_w * disp_info.logical_h,
 									anim->cur_frame_p, anim->cur_frame_len, &nextf_p, &nextf_len);
-			if (result != R_SUCCESS) {
+			if (result != SUCCESS) {
 				warning("ANIM::play: Error decoding frame %u", anim->current_frame);
 				anim->play_flag = 0;
-				return R_FAILURE;
+				return FAILURE;
 			}
 
 			anim->cur_frame_p = nextf_p;
@@ -256,101 +256,101 @@
 
 			if (anim->flags & ANIM_ENDSCENE) {
 				// This animation ends the scene
-				event.type = R_ONESHOT_EVENT;
-				event.code = R_SCENE_EVENT;
+				event.type = ONESHOT_EVENT;
+				event.code = SCENE_EVENT;
 				event.op = EVENT_END;
 				event.time = anim->frame_time + vector_time;
 				_vm->_events->queue(&event);
 			}
-			return R_SUCCESS;
+			return SUCCESS;
 		}
 	}
 
-	event.type = R_ONESHOT_EVENT;
-	event.code = R_ANIM_EVENT;
+	event.type = ONESHOT_EVENT;
+	event.code = ANIM_EVENT;
 	event.op = EVENT_FRAME;
 	event.param = anim_id;
 	event.time = anim->frame_time + vector_time;
 
 	_vm->_events->queue(&event);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Anim::reset() {
 	uint16 i;
 
-	for (i = 0; i < R_MAX_ANIMATIONS; i++) {
+	for (i = 0; i < MAX_ANIMATIONS; i++) {
 
 		freeId(i);
 	}
 
 	_anim_count = 0;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Anim::setFlag(uint16 anim_id, uint16 flag) {
-	R_ANIMATION *anim;
+	ANIMATION *anim;
 
 	if (anim_id > _anim_count) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	anim = _anim_tbl[anim_id];
 	if (anim == NULL) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	anim->flags |= flag;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Anim::clearFlag(uint16 anim_id, uint16 flag) {
-	R_ANIMATION *anim;
+	ANIMATION *anim;
 
 	if (anim_id > _anim_count) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	anim = _anim_tbl[anim_id];
 	if (anim == NULL) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	anim->flags &= ~flag;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Anim::setFrameTime(uint16 anim_id, int time) {
-	R_ANIMATION *anim;
+	ANIMATION *anim;
 
 	if (anim_id > _anim_count) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	anim = _anim_tbl[anim_id];
 	if (anim == NULL) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	anim->frame_time = time;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Anim::freeId(uint16 anim_id) {
-	R_ANIMATION *anim;
+	ANIMATION *anim;
 
 	if (anim_id > _anim_count) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	anim = _anim_tbl[anim_id];
 	if (anim == NULL) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	if (GAME_GetGameType() == GID_ITE) {
@@ -362,7 +362,7 @@
 	_anim_tbl[anim_id] = NULL;
 	_anim_count--;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // The actual number of frames present in an animation resource is 
@@ -370,7 +370,7 @@
 // animation header. For this reason, the function attempts to find
 // the last valid frame number, which it returns via 'n_frames'
 int Anim::getNumFrames(const byte *anim_resource, size_t anim_resource_len, uint16 *n_frames) {
-	R_ANIMATION_HEADER ah;
+	ANIMATION_HEADER ah;
 
 	size_t offset;
 	int magic;
@@ -378,7 +378,7 @@
 	int x;
 
 	if (!_initialized) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	MemoryReadStream readS(anim_resource, anim_resource_len);
@@ -397,26 +397,26 @@
 
 	if (ah.magic == 68) {
 		for (x = ah.nframes; x > 0; x--) {
-			if (getFrameOffset(anim_resource, anim_resource_len, x, &offset) != R_SUCCESS) {
-				return R_FAILURE;
+			if (getFrameOffset(anim_resource, anim_resource_len, x, &offset) != SUCCESS) {
+				return FAILURE;
 			}
 
 			magic = *(anim_resource + offset);
 			if (magic == SAGA_FRAME_HEADER_MAGIC) {
 				*n_frames = x;
-				return R_SUCCESS;
+				return SUCCESS;
 			}
 		}
 
-		return R_FAILURE;
+		return FAILURE;
 	}
 
-	return R_FAILURE;
+	return FAILURE;
 }
 
 int Anim::ITE_DecodeFrame(const byte *resdata, size_t resdata_len, size_t frame_offset, byte *buf, size_t buf_len) {
-	R_ANIMATION_HEADER ah;
-	R_FRAME_HEADER fh;
+	ANIMATION_HEADER ah;
+	FRAME_HEADER fh;
 
 	byte *write_p;
 
@@ -440,7 +440,7 @@
 	uint16 i;
 
 	if (!_initialized) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	MemoryReadStream headerReadS(resdata, resdata_len);
@@ -461,7 +461,7 @@
 	if ((screen_w * screen_h) > buf_len) {
 		// Buffer argument is too small to hold decoded frame, abort.
 		warning("ITE_DecodeFrame: Buffer size inadequate");
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	// Read frame header
@@ -471,7 +471,7 @@
 	magic = readS.readByte();
 	if (magic != SAGA_FRAME_HEADER_MAGIC) {
 		warning("ITE_DecodeFrame: Invalid frame offset");
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	// For some strange reason, the animation header is in little 
@@ -528,7 +528,7 @@
 			continue;
 			break;
 		case 0x3F: // End of frame marker
-			return R_SUCCESS;
+			return SUCCESS;
 			break;
 		default:
 			break;
@@ -568,12 +568,12 @@
 		default:
 			// Unknown marker found - abort
 			warning("ITE_DecodeFrame: Invalid RLE marker encountered");
-			return R_FAILURE;
+			return FAILURE;
 			break;
 		}
 	} while (mark_byte != 63); // end of frame marker
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Anim::IHNM_DecodeFrame(byte *decode_buf, size_t decode_buf_len, const byte *thisf_p,
@@ -600,7 +600,7 @@
 	byte *outbuf_endp = (decode_buf + decode_buf_len) - 1;
 	size_t outbuf_remain = decode_buf_len;
 
-	R_GAME_DISPLAYINFO di;
+	GAME_DISPLAYINFO di;
 
 	GAME_GetDisplayInfo(&di);
 
@@ -621,7 +621,7 @@
 
 				if (thisf_len - readS.pos() < 13) {
 					warning("0x%02X: Input buffer underrun", in_ch);
-					return R_FAILURE;
+					return FAILURE;
 				}
 
 				param1 = readS.readUint16BE();
@@ -640,7 +640,7 @@
 				if (outbuf_p > outbuf_endp) {
 					warning("0x%02X: (0x%X) Invalid output position. (x: %d, y: %d)",
 							in_ch, in_ch_offset, x_origin, y_origin);
-					return R_FAILURE;
+					return FAILURE;
 				}
 
 				outbuf_remain = (outbuf_endp - outbuf_p) + 1;
@@ -651,11 +651,11 @@
 			runcount = readS.readSint16BE();
 			if (thisf_len - readS.pos() < runcount) {
 				warning("0x%02X: Input buffer underrun", in_ch);
-				return R_FAILURE;
+				return FAILURE;
 			}
 			if (outbuf_remain < runcount) {
 				warning("0x%02X: Output buffer overrun", in_ch);
-				return R_FAILURE;
+				return FAILURE;
 			}
 
 			for (c = 0; c < runcount; c++) {
@@ -672,7 +672,7 @@
 		case 0x1F: // 31: Unusued?
 			if (thisf_len - readS.pos() < 3) {
 				warning("0x%02X: Input buffer underrun", in_ch);
-				return R_FAILURE;
+				return FAILURE;
 			}
 
 			readS.readByte();
@@ -683,7 +683,7 @@
 		case 0x20: // Long compressed run
 			if (thisf_len - readS.pos() <= 3) {
 				warning("0x%02X: Input buffer underrun", in_ch);
-				return R_FAILURE;
+				return FAILURE;
 			}
 
 			runcount = readS.readSint16BE();
@@ -699,7 +699,7 @@
 
 		case 0x2F: // End of row
 			if (thisf_len - readS.pos() <= 4) {
-				return R_FAILURE;
+				return FAILURE;
 			}
 
 			x_vector = readS.readSint16BE();
@@ -711,14 +711,14 @@
 			break;
 		case 0x30: // Reposition command
 			if (thisf_len - readS.pos() < 2) {
-				return R_FAILURE;
+				return FAILURE;
 			}
 
 			x_vector = readS.readSint16BE();
 
 			if (((x_vector > 0) && ((size_t) x_vector > outbuf_remain)) || (-x_vector > outbuf_p - decode_buf)) {
 				warning("0x30: Invalid x_vector");
-				return R_FAILURE;
+				return FAILURE;
 			}
 
 			outbuf_p += x_vector;
@@ -751,7 +751,7 @@
 		case 0xC0: // Run of empty pixels
 			runcount = param_ch + 1;
 			if (outbuf_remain < runcount) {
-				return R_FAILURE;
+				return FAILURE;
 			}
 
 			outbuf_p += runcount;
@@ -761,7 +761,7 @@
 		case 0x80: // Run of compressed data
 			runcount = param_ch + 1;
 			if ((outbuf_remain < runcount) || (thisf_len - readS.pos() <= 1)) {
-				return R_FAILURE;
+				return FAILURE;
 			}
 
 			data_pixel = readS.readByte();
@@ -776,7 +776,7 @@
 		case 0x40: // Uncompressed run
 			runcount = param_ch + 1;
 			if ((outbuf_remain < runcount) || (thisf_len - readS.pos() < runcount)) {
-				return R_FAILURE;
+				return FAILURE;
 			}
 
 			for (c = 0; c < runcount; c++) {
@@ -797,11 +797,11 @@
 		}
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Anim::getFrameOffset(const byte *resdata, size_t resdata_len, uint16 find_frame, size_t *frame_offset_p) {
-	R_ANIMATION_HEADER ah;
+	ANIMATION_HEADER ah;
 
 	uint16 num_frames;
 	uint16 current_frame;
@@ -814,7 +814,7 @@
 	int i;
 
 	if (!_initialized) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	MemoryReadStream readS(resdata, resdata_len);
@@ -833,14 +833,14 @@
 	num_frames = ah.nframes;
 
 	if ((find_frame < 1) || (find_frame > num_frames)) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	for (current_frame = 1; current_frame < find_frame; current_frame++) {
 		magic = readS.readByte();
 		if (magic != SAGA_FRAME_HEADER_MAGIC) {
 			// Frame sync failure. Magic Number not found
-			return R_FAILURE;
+			return FAILURE;
 		}
 
 		// skip header
@@ -905,14 +905,14 @@
 				break;
 			default:
 				// Encountered unknown RLE marker, abort
-				return R_FAILURE;
+				return FAILURE;
 				break;
 			}
 		} while (mark_byte != 63);
 	}
 
 	*frame_offset_p = readS.pos();
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 void Anim::animInfo(int argc, char *argv[]) {

Index: animation.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/animation.h,v
retrieving revision 1.10
retrieving revision 1.11
diff -u -d -r1.10 -r1.11
--- animation.h	10 Aug 2004 23:04:52 -0000	1.10
+++ animation.h	27 Oct 2004 21:32:27 -0000	1.11
@@ -28,8 +28,8 @@
 
 namespace Saga {
 
-#define R_MAX_ANIMATIONS 7
-#define R_DEFAULT_FRAME_TIME 140
+#define MAX_ANIMATIONS 7
+#define DEFAULT_FRAME_TIME 140
 
 #define SAGA_FRAME_HEADER_MAGIC 15
 #define SAGA_FRAME_HEADER_LEN 12
@@ -37,7 +37,7 @@
 // All animation resources begin with an ANIMATION_HEADER
 // at 0x00, followed by a RLE code stream
 
-struct R_ANIMATION_HEADER {
+struct ANIMATION_HEADER {
 	uint16 magic;
 
 	uint16 screen_w;
@@ -54,7 +54,7 @@
 
 };
 
-struct R_FRAME_HEADER {
+struct FRAME_HEADER {
 	int x_start;
 	int y_start;
 
@@ -66,7 +66,7 @@
 };
 
 // Animation info array member
-struct R_ANIMATION {
+struct ANIMATION {
 
 	const byte *resdata;
 	size_t resdata_len;
@@ -119,11 +119,11 @@
 
 	uint16 _anim_count;
 	uint16 _anim_limit;
-	R_ANIMATION *_anim_tbl[R_MAX_ANIMATIONS];
+	ANIMATION *_anim_tbl[MAX_ANIMATIONS];
 
 };
 
 } // End of namespace Saga
 
-#endif				/* R_ANIMATION_H_ */
+#endif				/* ANIMATION_H_ */
 /* end "r_animation.h" */

Index: console.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/console.cpp,v
retrieving revision 1.15
retrieving revision 1.16
diff -u -d -r1.15 -r1.16
--- console.cpp	22 Oct 2004 07:21:17 -0000	1.15
+++ console.cpp	27 Oct 2004 21:32:27 -0000	1.16
@@ -34,23 +34,23 @@
 namespace Saga {
 
 int Console::reg() {
-	CVAR_Register_I(&_resize, "con_h", NULL, R_CVAR_NONE, 12, R_CON_DEFAULTPOS);
-	CVAR_Register_I(&_droptime, "con_droptime", NULL, R_CVAR_NONE, 0, 5000);
-	CVAR_Register_I(&_lineMax, "con_lines", NULL, R_CVAR_NONE, 5, 5000);
-	return R_SUCCESS;
+	CVAR_Register_I(&_resize, "con_h", NULL, CVAR_NONE, 12, CON_DEFAULTPOS);
+	CVAR_Register_I(&_droptime, "con_droptime", NULL, CVAR_NONE, 0, 5000);
+	CVAR_Register_I(&_lineMax, "con_lines", NULL, CVAR_NONE, 5, 5000);
+	return SUCCESS;
 }
 
 Console::Console(SagaEngine *vm) : _vm(vm) {
 	memset(&_scrollback, 0, sizeof(_scrollback));
 	memset(&_history, 0, sizeof(_history));
 
-	_resize = R_CON_DEFAULTPOS;
-	_droptime = R_CON_DROPTIME;
+	_resize = CON_DEFAULTPOS;
+	_droptime = CON_DROPTIME;
 
 	_active = false;
-	_yMax = R_CON_DEFAULTPOS;
-	_lineMax = R_CON_DEFAULTLINES;
-	_histMax = R_CON_DEFAULTCMDS;
+	_yMax = CON_DEFAULTPOS;
+	_lineMax = CON_DEFAULTLINES;
+	_histMax = CON_DEFAULTCMDS;
 	_histPos = 0;
 	_linePos = 0;
 	_yPos = 0;
@@ -68,14 +68,14 @@
 }
 
 int Console::activate() {
-	R_EVENT con_event;
+	EVENT con_event;
 
 	if (_active) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
-	con_event.type = R_CONTINUOUS_EVENT;
-	con_event.code = R_CONSOLE_EVENT | R_NODESTROY;
+	con_event.type = CONTINUOUS_EVENT;
+	con_event.code = CONSOLE_EVENT | NODESTROY;
 	con_event.op = EVENT_ACTIVATE;
 	con_event.time = 0;
 	con_event.duration = _droptime;
@@ -84,25 +84,25 @@
 
 	_active = true;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Console::deactivate() {
-	R_EVENT con_event;
+	EVENT con_event;
 
 	if (!_active) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
-	con_event.type = R_CONTINUOUS_EVENT;
-	con_event.code = R_CONSOLE_EVENT | R_NODESTROY;
+	con_event.type = CONTINUOUS_EVENT;
+	con_event.code = CONSOLE_EVENT | NODESTROY;
 	con_event.op = EVENT_DEACTIVATE;
 	con_event.time = 0;
 	con_event.duration = _droptime;
 
 	_vm->_events->queue(&con_event);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 bool Console::isActive(void) {
@@ -121,19 +121,19 @@
 	//char *lvalue;
 
 	char *rvalue = NULL;
-	R_CVAR_P con_cvar = NULL;
+	CVAR_P con_cvar = NULL;
 
 	const char *expr_err;
 	const char *err_str;
 
 	if (_yPos != _yMax) {
 		// Ignore keypress until console fully down
-		return R_SUCCESS;
+		return SUCCESS;
 	}
 
 	if ((in_char > 127) || (!in_char)) {
 		// Ignore non-ascii codes
-		return R_SUCCESS;
+		return SUCCESS;
 	}
 
 	switch (in_char) {
@@ -143,10 +143,10 @@
 		expr_len = strlen(_inputBuf);
 		result = EXPR_Parse(&expr, &expr_len, &con_cvar, &rvalue);
 		_vm->_console->addLine(&_history, _histMax, _inputBuf);
-		memset(_inputBuf, 0, R_CON_INPUTBUF_LEN);
+		memset(_inputBuf, 0, CON_INPUTBUF_LEN);
 		_inputPos = 0;
 		_histPos = 0;
-		if (result != R_SUCCESS) {
+		if (result != SUCCESS) {
 			EXPR_GetError(&expr_err);
 			_vm->_console->print("Parse error: %s", expr_err);
 			break;
@@ -159,7 +159,7 @@
 
 		if (CVAR_IsFunc(con_cvar)) {
 			CVAR_Exec(con_cvar, rvalue);
-		} else if (CVAR_SetValue(con_cvar, rvalue) != R_SUCCESS) {
+		} else if (CVAR_SetValue(con_cvar, rvalue) != SUCCESS) {
 			CVAR_GetError(&err_str);
 			_vm->_console->print("Illegal assignment: %s.", err_str);
 		}
@@ -172,7 +172,7 @@
 		}
 		break;
 	default:
-		if (input_pos < R_CON_INPUTBUF_LEN) {
+		if (input_pos < CON_INPUTBUF_LEN) {
 			_inputBuf[input_pos] = (char)in_char;
 			_inputPos++;
 		}
@@ -182,20 +182,20 @@
 	if (rvalue)
 		free(rvalue);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int Console::draw(R_SURFACE *ds) {
+int Console::draw(SURFACE *ds) {
 	int line_y;
-	R_CONSOLE_LINE *walk_ptr;
-	R_CONSOLE_LINE *start_ptr;
+	CONSOLE_LINE *walk_ptr;
+	CONSOLE_LINE *start_ptr;
 	int txt_fgcolor;
 	int txt_shcolor;
 	Rect fill_rect;
 	int i;
 
 	if (!_active) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	if (_resize != _yMax) {
@@ -208,15 +208,15 @@
 	fill_rect.bottom = _yPos + 1;
 	fill_rect.right = ds->buf_w;
 
-	_vm->_gfx->drawRect(ds, &fill_rect, _vm->_gfx->matchColor(R_CONSOLE_BGCOLOR));
-	txt_fgcolor = _vm->_gfx->matchColor(R_CONSOLE_TXTCOLOR);
-	txt_shcolor = _vm->_gfx->matchColor(R_CONSOLE_TXTSHADOW);
+	_vm->_gfx->drawRect(ds, &fill_rect, _vm->_gfx->matchColor(CONSOLE_BGCOLOR));
+	txt_fgcolor = _vm->_gfx->matchColor(CONSOLE_TXTCOLOR);
+	txt_shcolor = _vm->_gfx->matchColor(CONSOLE_TXTSHADOW);
 
 	_vm->_font->draw(SMALL_FONT_ID, ds, ">", 1, 2, _yPos - 10, txt_fgcolor, txt_shcolor, FONT_SHADOW);
 	_vm->_font->draw(SMALL_FONT_ID, ds, _inputBuf, strlen(_inputBuf),
 				10, _yPos - 10, txt_fgcolor, txt_shcolor, FONT_SHADOW);
 
-	line_y = _yPos - (R_CON_INPUT_H + R_CON_LINE_H);
+	line_y = _yPos - (CON_INPUT_H + CON_LINE_H);
 	start_ptr = _scrollback.head;
 
 	for (i = 0; i < _linePos; i++) {
@@ -229,16 +229,16 @@
 
 	for (walk_ptr = start_ptr; walk_ptr; walk_ptr = walk_ptr->next) {
 		_vm->_font->draw(SMALL_FONT_ID, ds, walk_ptr->str_p, walk_ptr->str_len, 2, line_y, txt_fgcolor, txt_shcolor, FONT_SHADOW);
-		line_y -= R_CON_LINE_H;
-		if (line_y < -R_CON_LINE_H)
+		line_y -= CON_LINE_H;
+		if (line_y < -CON_LINE_H)
 			break;
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Console::print(const char *fmt_str, ...) {
-	char vsstr_p[R_CON_PRINTFLIMIT + 1];
+	char vsstr_p[CON_PRINTFLIMIT + 1];
 	va_list argptr;
 	int ret_val;
 
@@ -253,11 +253,11 @@
 }
 
 int Console::cmdUp() {
-	R_CONSOLE_LINE *start_ptr = _history.head;
+	CONSOLE_LINE *start_ptr = _history.head;
 	int i;
 
 	if (!start_ptr) {
-		return R_SUCCESS;
+		return SUCCESS;
 	}
 
 	if (_histPos < _history.lines) {
@@ -272,29 +272,29 @@
 		}
 	}
 
-	memset(_inputBuf, 0, R_CON_INPUTBUF_LEN);
+	memset(_inputBuf, 0, CON_INPUTBUF_LEN);
 	strcpy(_inputBuf, start_ptr->str_p);
 	_inputPos = start_ptr->str_len - 1;
 
 	debug(0, "History pos: %d/%d", _histPos, _history.lines);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Console::cmdDown(void) {
-	R_CONSOLE_LINE *start_ptr = _history.head;
+	CONSOLE_LINE *start_ptr = _history.head;
 	int i;
 
 	if (_histPos == 1) {
 		debug(0, "Erased input buffer.");
-		memset(_inputBuf, 0, R_CON_INPUTBUF_LEN);
+		memset(_inputBuf, 0, CON_INPUTBUF_LEN);
 		_inputPos = 0;
 		_histPos--;
-		return R_SUCCESS;
+		return SUCCESS;
 	} else if (_histPos) {
 		_histPos--;
 	} else {
-		return R_SUCCESS;
+		return SUCCESS;
 	}
 
 	for (i = 1; i < _histPos; i++) {
@@ -305,30 +305,30 @@
 		}
 	}
 
-	memset(_inputBuf, 0, R_CON_INPUTBUF_LEN);
+	memset(_inputBuf, 0, CON_INPUTBUF_LEN);
 	strcpy(_inputBuf, start_ptr->str_p);
 	_inputPos = start_ptr->str_len - 1;
 
 	debug(0, "History pos: %d/%d", _histPos, _history.lines);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Console::pageUp() {
 	int n_lines;
-	n_lines = (_yMax - R_CON_INPUT_H) / R_CON_LINE_H;
+	n_lines = (_yMax - CON_INPUT_H) / CON_LINE_H;
 
 	if (_linePos < (_scrollback.lines - n_lines)) {
 		_linePos += n_lines;
 	}
 
 	debug(0, "Line pos: %d", _linePos);
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Console::pageDown() {
 	int n_lines;
-	n_lines = (_yMax - R_CON_INPUT_H) / R_CON_LINE_H;
+	n_lines = (_yMax - CON_INPUT_H) / CON_LINE_H;
 
 	if (_linePos > n_lines) {
 		_linePos -= n_lines;
@@ -336,11 +336,11 @@
 		_linePos = 0;
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Console::dropConsole(double percent) {
-	R_SURFACE *back_buf;
+	SURFACE *back_buf;
 
 	if (percent > 1.0) {
 		percent = 1.0;
@@ -350,11 +350,11 @@
 	_vm->_console->setDropPos(percent);
 	_vm->_console->draw(back_buf);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Console::raiseConsole(double percent) {
-	R_SURFACE *back_buf;
+	SURFACE *back_buf;
 
 	if (percent >= 1.0) {
 		percent = 1.0;
@@ -365,7 +365,7 @@
 	_vm->_console->setDropPos(1.0 - percent);
 	_vm->_console->draw(back_buf);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Console::setDropPos(double percent) {
@@ -379,25 +379,25 @@
 	exp_percent = percent * percent;
 	_yPos = (int)(_yMax * exp_percent);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int Console::addLine(R_CON_SCROLLBACK *scroll, int line_max, const char *constr_p) {
+int Console::addLine(CON_SCROLLBACK *scroll, int line_max, const char *constr_p) {
 	int constr_len;
 	char *newstr_p;
-	R_CONSOLE_LINE *newline_p;
+	CONSOLE_LINE *newline_p;
 	int del_lines;
 	int i;
 
 	constr_len = strlen(constr_p) + 1;
 	newstr_p = (char *)malloc(constr_len);
 	if (newstr_p == NULL) {
-		return R_MEM;
+		return MEM;
 	}
 
-	newline_p = (R_CONSOLE_LINE *)malloc(sizeof(R_CONSOLE_LINE));
+	newline_p = (CONSOLE_LINE *)malloc(sizeof(CONSOLE_LINE));
 	if (newline_p == NULL) {
-		return R_MEM;
+		return MEM;
 	}
 	newline_p->next = NULL;
 	newline_p->prev = NULL;
@@ -425,11 +425,11 @@
 		}
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int Console::deleteLine(R_CON_SCROLLBACK *scroll) {
-	R_CONSOLE_LINE *temp_p = scroll->tail;
+int Console::deleteLine(CON_SCROLLBACK *scroll) {
+	CONSOLE_LINE *temp_p = scroll->tail;
 
 	if (temp_p->prev == NULL) {
 		scroll->head = NULL;
@@ -444,12 +444,12 @@
 	free(temp_p);
 	scroll->lines--;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int Console::deleteScroll(R_CON_SCROLLBACK * scroll) {
-	R_CONSOLE_LINE *walk_ptr;
-	R_CONSOLE_LINE *temp_ptr;
+int Console::deleteScroll(CON_SCROLLBACK * scroll) {
+	CONSOLE_LINE *walk_ptr;
+	CONSOLE_LINE *temp_ptr;
 
 	for (walk_ptr = scroll->head; walk_ptr; walk_ptr = temp_ptr) {
 
@@ -459,7 +459,7 @@
 		free(walk_ptr);
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 } // End of namespace Saga

Index: console.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/console.h,v
retrieving revision 1.4
retrieving revision 1.5
diff -u -d -r1.4 -r1.5
--- console.h	10 Aug 2004 18:31:32 -0000	1.4
+++ console.h	27 Oct 2004 21:32:27 -0000	1.5
@@ -28,32 +28,32 @@
 
 namespace Saga {
 
-#define R_CON_INPUTBUF_LEN 80
+#define CON_INPUTBUF_LEN 80
 
-#define R_CONSOLE_BGCOLOR   0x00A0A0A0UL
-#define R_CONSOLE_TXTCOLOR  0x00FFFFFFUL
-#define R_CONSOLE_TXTSHADOW 0x00202020UL
+#define CONSOLE_BGCOLOR   0x00A0A0A0UL
+#define CONSOLE_TXTCOLOR  0x00FFFFFFUL
+#define CONSOLE_TXTSHADOW 0x00202020UL
 
-struct R_CONSOLE_LINE {
-	R_CONSOLE_LINE *next;
-	R_CONSOLE_LINE *prev;
+struct CONSOLE_LINE {
+	CONSOLE_LINE *next;
+	CONSOLE_LINE *prev;
 	char *str_p;
 	int str_len;
 };
 
-struct R_CON_SCROLLBACK {
-	R_CONSOLE_LINE *head;
-	R_CONSOLE_LINE *tail;
+struct CON_SCROLLBACK {
+	CONSOLE_LINE *head;
+	CONSOLE_LINE *tail;
 	int lines;
 };
 
-#define R_CON_DEFAULTPOS 136
-#define R_CON_DEFAULTLINES 100
-#define R_CON_DEFAULTCMDS 10
-#define R_CON_DROPTIME 400
-#define R_CON_PRINTFLIMIT 1024
-#define R_CON_LINE_H 10
-#define R_CON_INPUT_H 10
+#define CON_DEFAULTPOS 136
+#define CON_DEFAULTLINES 100
+#define CON_DEFAULTCMDS 10
+#define CON_DROPTIME 400
+#define CON_PRINTFLIMIT 1024
+#define CON_LINE_H 10
+#define CON_INPUT_H 10
 
 class Console {
  public:
@@ -66,7 +66,7 @@
 	bool isActive(void);
 
 	int type(int in_char);
-	int draw(R_SURFACE *ds);
+	int draw(SURFACE *ds);
 	int print(const char *fmt_str, ...);
 
 	int cmdUp(void);
@@ -78,16 +78,16 @@
 	int raiseConsole(double percent);
 
  private:
-	int addLine(R_CON_SCROLLBACK *scroll, int line_max, const char *constr_p);
-	int deleteLine(R_CON_SCROLLBACK *scroll);
-	int deleteScroll(R_CON_SCROLLBACK *scroll);
+	int addLine(CON_SCROLLBACK *scroll, int line_max, const char *constr_p);
+	int deleteLine(CON_SCROLLBACK *scroll);
+	int deleteScroll(CON_SCROLLBACK *scroll);
 	int setDropPos(double percent);
 
  private:
 	SagaEngine *_vm;
 
-	R_CON_SCROLLBACK _scrollback;
-	R_CON_SCROLLBACK _history;
+	CON_SCROLLBACK _scrollback;
+	CON_SCROLLBACK _history;
 
 	int _resize;
 	int _droptime;
@@ -101,7 +101,7 @@
 	int _yPos;
 	char *_prompt;
 	int _promptW;
-	char _inputBuf[R_CON_INPUTBUF_LEN + 1];
+	char _inputBuf[CON_INPUTBUF_LEN + 1];
 	int _inputPos;
 };
 

Index: cvar.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/cvar.cpp,v
retrieving revision 1.11
retrieving revision 1.12
diff -u -d -r1.11 -r1.12
--- cvar.cpp	10 Aug 2004 18:31:32 -0000	1.11
+++ cvar.cpp	27 Oct 2004 21:32:27 -0000	1.12
@@ -32,7 +32,7 @@
 
 namespace Saga {
 
-R_CVAR *CVHashTbl[R_CVAR_HASHLEN];
+CVAR *CVHashTbl[CVAR_HASHLEN];
 
 static const char *CVAR_ErrMsg[] = {
 	"No Error",
@@ -73,20 +73,20 @@
 }
 // Frees the cvar hash table
 int CVAR_Shutdown() {
-	R_CVAR *walk_ptr;
-	R_CVAR *temp_ptr;
+	CVAR *walk_ptr;
+	CVAR *temp_ptr;
 	int i;
 
 	debug(0, "CVAR_Shutdown(): Deleting cvar hash table.");
 
-	for (i = 0; i < R_CVAR_HASHLEN; i++) {
+	for (i = 0; i < CVAR_HASHLEN; i++) {
 		for (walk_ptr = CVHashTbl[i]; walk_ptr; walk_ptr = temp_ptr) {
 			temp_ptr = walk_ptr->next;
 			free(walk_ptr);
 		}
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // Returns hash index for string 'str'.
@@ -98,23 +98,23 @@
 		index = *str + 31 * index;
 	}
 
-	return index % R_CVAR_HASHLEN;
+	return index % CVAR_HASHLEN;
 }
 
 // Adds a copy of the given cvar into the hash table.
-// Returns R_SUCCESS if cvar was added, R_MEM if allocation failed.
-int CVAR_Add(int index, R_CVAR *cvar) {
-	R_CVAR *new_cvar;
-	R_CVAR *temp_ptr;
+// Returns SUCCESS if cvar was added, MEM if allocation failed.
+int CVAR_Add(int index, CVAR *cvar) {
+	CVAR *new_cvar;
+	CVAR *temp_ptr;
 
-	new_cvar = (R_CVAR *)malloc(sizeof(R_CVAR));
+	new_cvar = (CVAR *)malloc(sizeof(CVAR));
 
 	if (new_cvar == NULL) {
 		CVAR_ErrorState = CVERR_MEM;
-		return R_MEM;
+		return MEM;
 	}
 
-	memcpy(new_cvar, cvar, sizeof(R_CVAR));
+	memcpy(new_cvar, cvar, sizeof(CVAR));
 
 	if (CVHashTbl[index] == NULL) {
 		CVHashTbl[index] = new_cvar;
@@ -126,29 +126,29 @@
 	}
 
 	CVAR_ErrorState = CVERR_NONE;
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // Attempts to execute the specified console function with the given argument
 // string.
-// Returns R_FAILURE if cvar_func is not a valid console function
-int CVAR_Exec(R_CVAR_P cvar_func, char *r_value) {
+// Returns FAILURE if cvar_func is not a valid console function
+int CVAR_Exec(CVAR_P cvar_func, char *value) {
 	int cf_argc = 0;
 	char **cf_argv = NULL;
 	int max_args;
 
-	if (cvar_func->type != R_CVAR_FUNC) {
+	if (cvar_func->type != CVAR_FUNC) {
 		CVAR_ErrorState = CVERR_NOTFUNC;
-		return R_FAILURE;
+		return FAILURE;
 	}
 
-	cf_argc = EXPR_GetArgs(r_value, &cf_argv);
+	cf_argc = EXPR_GetArgs(value, &cf_argv);
 
 	if (cf_argc < cvar_func->t.func.min_args) {
 		_vm->_console->print("Too few arguments to function.");
 		if (cf_argv)
 			free(cf_argv);
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	max_args = cvar_func->t.func.max_args;
@@ -156,7 +156,7 @@
 		_vm->_console->print("Too many arguments to function.");
 		if (cf_argv)
 			free(cf_argv);
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	// Call function
@@ -165,53 +165,53 @@
 	if (cf_argv)
 		free(cf_argv);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-// Attempts to assign the value contained in the string 'r_value' to cvar.
-// Returns R_FAILURE if there was an error parsing 'r_value'
-int CVAR_SetValue(R_CVAR_P cvar, char *r_value) {
+// Attempts to assign the value contained in the string 'value' to cvar.
+// Returns FAILURE if there was an error parsing 'value'
+int CVAR_SetValue(CVAR_P cvar, char *value) {
 	long int int_param;
 	unsigned long uint16_param;
 
 	char *end_p;
 	ptrdiff_t scan_len;
-	int r_value_len;
+	int value_len;
 
-	r_value_len = strlen(r_value);
+	value_len = strlen(value);
 
-	if (cvar->flags & R_CVAR_READONLY) {
+	if (cvar->flags & CVAR_READONLY) {
 		CVAR_ErrorState = CVERR_READONLY;
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	switch (cvar->type) {
-	case R_CVAR_INT:
-		int_param = strtol(r_value, &end_p, 10);
+	case CVAR_INT:
+		int_param = strtol(value, &end_p, 10);
 		if ((int_param == LONG_MIN) || (int_param == LONG_MAX)) {
 			CVAR_ErrorState = CVERR_PARSEOVERFLOW;
-			return R_FAILURE;
+			return FAILURE;
 		}
-		scan_len = end_p - r_value;
+		scan_len = end_p - value;
 
 		if (int_param == 0) {
-			if (!scan_len || r_value[scan_len - 1] != '0') {
+			if (!scan_len || value[scan_len - 1] != '0') {
 				// strtol() returned 0, but string isn't "0". Invalid.
 				CVAR_ErrorState = CVERR_INVALID;
-				return R_FAILURE;
+				return FAILURE;
 			}
 		}
 
-		if (scan_len != r_value_len) {
+		if (scan_len != value_len) {
 			// Entire string wasn't converted...Invalid
 			CVAR_ErrorState = CVERR_INVALID;
-			return R_FAILURE;
+			return FAILURE;
 		}
 
 		if ((int_param < CV_INTMIN) || (int_param > CV_INTMAX)) {
 			// Overflows destination type
 			CVAR_ErrorState = CVERR_DESTOVERFLOW;
-			return R_FAILURE;
+			return FAILURE;
 		}
 
 		// Ignore bounds if equal
@@ -219,48 +219,48 @@
 			if ((int_param < cvar->t.i.lbound) || (int_param > cvar->t.i.ubound)) {
 				// Value is outside of cvar bounds 
 				CVAR_ErrorState = CVERR_BOUND;
-				return R_FAILURE;
+				return FAILURE;
 			}
 		}
 
 		*(cvar->t.i.var_p) = (cv_int_t) int_param;
 
-#ifdef R_CVAR_TRACE
+#ifdef CVAR_TRACE
 		printf("Set cvar to value %ld.\n", int_param);
 #endif
 
 		break;
-	case R_CVAR_UINT:
-		if (*r_value == '-') {
+	case CVAR_UINT:
+		if (*value == '-') {
 			CVAR_ErrorState = CVERR_SIGN;
-			return R_FAILURE;
+			return FAILURE;
 		}
 
-		uint16_param = strtoul(r_value, &end_p, 10);
+		uint16_param = strtoul(value, &end_p, 10);
 		if (uint16_param == ULONG_MAX) {
 			CVAR_ErrorState = CVERR_PARSEOVERFLOW;
-			return R_FAILURE;
+			return FAILURE;
 		}
 
-		scan_len = end_p - r_value;
+		scan_len = end_p - value;
 		if (uint16_param == 0) {
-			if (!scan_len || r_value[scan_len - 1] != '0') {
+			if (!scan_len || value[scan_len - 1] != '0') {
 				// strtol() returned 0, but string isn't "0". Invalid.
 				CVAR_ErrorState = CVERR_INVALID;
-				return R_FAILURE;
+				return FAILURE;
 			}
 		}
 
-		if (scan_len != r_value_len) {
+		if (scan_len != value_len) {
 			// Entire string wasn't converted...Invalid 
 			CVAR_ErrorState = CVERR_INVALID;
-			return R_FAILURE;
+			return FAILURE;
 		}
 
 		if (uint16_param > CV_UINTMAX) {
 			// Overflows destination type 
 			CVAR_ErrorState = CVERR_DESTOVERFLOW;
-			return R_FAILURE;
+			return FAILURE;
 		}
 
 		// Ignore bounds if equal
@@ -268,49 +268,49 @@
 			if ((uint16_param < cvar->t.ui.lbound) || (uint16_param > cvar->t.ui.ubound)) {
 				// Value is outside cvar bounds 
 				CVAR_ErrorState = CVERR_BOUND;
-				return R_FAILURE;
+				return FAILURE;
 			}
 		}
 
 		*(cvar->t.ui.var_p) = (cv_uint16_t) uint16_param;
-#ifdef R_CVAR_TRACE
+#ifdef CVAR_TRACE
 		printf("Set cvar to value %lu.\n", uint16_param);
 #endif
 		break;
-	case R_CVAR_FLOAT:
+	case CVAR_FLOAT:
 		CVAR_ErrorState = CVERR_NOTIMPL;
-		return R_FAILURE;
+		return FAILURE;
 		break;
-	case R_CVAR_STRING:
-		if (strrchr(r_value, '\"') != NULL) {
+	case CVAR_STRING:
+		if (strrchr(value, '\"') != NULL) {
 			CVAR_ErrorState = CVERR_STRING;
-			return R_FAILURE;
+			return FAILURE;
 		}
-		strncpy(cvar->t.s.var_str, r_value, cvar->t.s.ubound);
-		if (cvar->t.s.ubound < r_value_len) {
+		strncpy(cvar->t.s.var_str, value, cvar->t.s.ubound);
+		if (cvar->t.s.ubound < value_len) {
 			cvar->t.s.var_str[cvar->t.s.ubound] = 0;
 		}
-#ifdef R_CVAR_TRACE
+#ifdef CVAR_TRACE
 		printf("Set cvar to value \"%s\".\n", cvar->t.s.var_str);
 #endif
 		break;
 	default:
 		CVAR_ErrorState = CVERR_TYPE;
-		return R_FAILURE;
+		return FAILURE;
 		break;
 	}
 	CVAR_ErrorState = CVERR_NONE;
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // Given a cvar name this function returns a pointer to the appropriate 
 // cvar structure or NULL if no match was found.
-R_CVAR_P CVAR_Find(const char *var_str) {
-	R_CVAR *walk_ptr;
+CVAR_P CVAR_Find(const char *var_str) {
+	CVAR *walk_ptr;
 	int hash;
 
 	hash = CVAR_HashString(var_str);
-#ifdef R_CVAR_TRACE
+#ifdef CVAR_TRACE
 	printf("Performing lookup on hash bucket %d.\n", hash);
 #endif
 	walk_ptr = CVHashTbl[hash];
@@ -324,8 +324,8 @@
 	return NULL;
 }
 
-int CVAR_IsFunc(R_CVAR_P cvar_func) {
-	if (cvar_func->type == R_CVAR_FUNC)
+int CVAR_IsFunc(CVAR_P cvar_func) {
+	if (cvar_func->type == CVAR_FUNC)
 		return 1;
 	else
 		return 0;
@@ -335,11 +335,11 @@
 // (could think of a better place to put these...?)
 int CVAR_RegisterFunc(cv_func_t func, const char *func_name,
 		  const char *func_argstr, uint16 flags, int min_args, int max_args, void *refCon) {
-	R_CVAR new_cvar;
+	CVAR new_cvar;
 	int hash;
 
 	new_cvar.name = func_name;
-	new_cvar.type = R_CVAR_FUNC;
+	new_cvar.type = CVAR_FUNC;
 	new_cvar.section = NULL;
 	new_cvar.refCon = refCon;
 	new_cvar.flags = flags;
@@ -349,7 +349,7 @@
 	new_cvar.t.func.max_args = max_args;
 	hash = CVAR_HashString(func_name);
 
-#ifdef R_CVAR_TRACE
+#ifdef CVAR_TRACE
 	printf("Added FUNC cvar to hash bucket %d.\n", hash);
 #endif
 
@@ -360,11 +360,11 @@
 int CVAR_Register_I(cv_int_t * var_p, const char *var_name,
 					const char *section, uint16 flags, cv_int_t lbound, cv_int_t ubound) {
 
-	R_CVAR new_cvar;
+	CVAR new_cvar;
 	int hash;
 
 	new_cvar.name = var_name;
-	new_cvar.type = R_CVAR_INT;
+	new_cvar.type = CVAR_INT;
 	new_cvar.section = section;
 	new_cvar.flags = flags;
 	new_cvar.t.i.var_p = var_p;
@@ -372,7 +372,7 @@
 	new_cvar.t.i.ubound = ubound;
 	hash = CVAR_HashString(var_name);
 
-#ifdef R_CVAR_TRACE
+#ifdef CVAR_TRACE
 	printf("Added INT cvar to hash bucket %d.\n", hash);
 #endif
 
@@ -382,11 +382,11 @@
 // Registers an unsigned integer type cvar.
 int CVAR_Register_UI(cv_uint16_t * var_p, const char *var_name,
 					const char *section, uint16 flags, cv_uint16_t lbound, cv_uint16_t ubound) {
-	R_CVAR new_cvar;
+	CVAR new_cvar;
 	int hash;
 
 	new_cvar.name = var_name;
-	new_cvar.type = R_CVAR_UINT;
+	new_cvar.type = CVAR_UINT;
 	new_cvar.section = section;
 	new_cvar.flags = flags;
 	new_cvar.t.ui.var_p = var_p;
@@ -394,7 +394,7 @@
 	new_cvar.t.ui.ubound = ubound;
 	hash = CVAR_HashString(var_name);
 
-#ifdef R_CVAR_TRACE
+#ifdef CVAR_TRACE
 	printf("Added UNSIGNED INT ccvar to hash bucket %d.\n", hash);
 #endif
 
@@ -404,11 +404,11 @@
 // Registers a floating point type cvar.
 int CVAR_Register_F(cv_float_t * var_p, const char *var_name,
 					const char *section, uint16 flags, cv_float_t lbound, cv_float_t ubound) {
-	R_CVAR new_cvar;
+	CVAR new_cvar;
 	int hash;
 
 	new_cvar.name = var_name;
-	new_cvar.type = R_CVAR_FLOAT;
+	new_cvar.type = CVAR_FLOAT;
 	new_cvar.section = section;
 	new_cvar.flags = flags;
 	new_cvar.t.f.var_p = var_p;
@@ -416,7 +416,7 @@
 	new_cvar.t.f.ubound = ubound;
 	hash = CVAR_HashString(var_name);
 
-#ifdef R_CVAR_TRACE
+#ifdef CVAR_TRACE
 	printf("Added FLOAT cvar to hash bucket %d.\n", hash);
 #endif
 
@@ -426,18 +426,18 @@
 // Registers a string type cvar. Storage must be provided in var_p for 'ubound'
 // characters plus 1 for NUL char. 
 int CVAR_Register_S(cv_char_t * var_str, const char *var_name, const char *section, uint16 flags, int ubound) {
-	R_CVAR new_cvar;
+	CVAR new_cvar;
 	int hash;
 
 	new_cvar.name = var_name;
-	new_cvar.type = R_CVAR_STRING;
+	new_cvar.type = CVAR_STRING;
 	new_cvar.section = section;
 	new_cvar.flags = flags;
 	new_cvar.t.s.var_str = var_str;
 	new_cvar.t.s.ubound = ubound;
 	hash = CVAR_HashString(var_name);
 
-#ifdef R_CVAR_TRACE
+#ifdef CVAR_TRACE
 	printf("Added UNSIGNED INT var to hash bucket %d.\n", hash);
 #endif
 
@@ -445,26 +445,26 @@
 }
 
 // Displays the value and type of the given cvar to the console.
-int CVAR_Print(R_CVAR_P con_cvar) {
+int CVAR_Print(CVAR_P con_cvar) {
 	switch (con_cvar->type) {
 
-	case R_CVAR_INT:
+	case CVAR_INT:
 		_vm->_console->print("\"%s\"(i) = %d", con_cvar->name, *(con_cvar->t.i.var_p));
 		break;
 
-	case R_CVAR_UINT:
+	case CVAR_UINT:
 		_vm->_console->print("\"%s\"(ui) = %u", con_cvar->name, *(con_cvar->t.ui.var_p));
 		break;
 
-	case R_CVAR_FLOAT:
+	case CVAR_FLOAT:
 		_vm->_console->print("\"%s\"(ui) = %f", con_cvar->name, *(con_cvar->t.f.var_p));
 		break;
 
-	case R_CVAR_STRING:
+	case CVAR_STRING:
 		_vm->_console->print("\"%s\"(s) = \"%s\"", con_cvar->name, con_cvar->t.s.var_str);
 		break;
 
-	case R_CVAR_FUNC:
+	case CVAR_FUNC:
 		if (con_cvar->t.func.func_argstr) {
 			_vm->_console->print("\"%s\"(func) Args: %s", con_cvar->name, con_cvar->t.func.func_argstr);
 		} else {
@@ -477,7 +477,7 @@
 		break;
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 } // End of namespace Saga

Index: cvar.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/cvar.h,v
retrieving revision 1.6
retrieving revision 1.7
diff -u -d -r1.6 -r1.7
--- cvar.h	22 Aug 2004 18:28:42 -0000	1.6
+++ cvar.h	27 Oct 2004 21:32:27 -0000	1.7
@@ -28,40 +28,40 @@
 
 namespace Saga {
 
-#define R_CVAR_HASHLEN 32
+#define CVAR_HASHLEN 32
 
-struct R_SUBCVAR_INT {
+struct SUBCVAR_INT {
 	cv_int_t *var_p;
 	cv_int_t ubound;
 	cv_int_t lbound;
 };
 
-struct R_SUBCVAR_UINT {
+struct SUBCVAR_UINT {
 	cv_uint16_t *var_p;
 	cv_uint16_t ubound;
 	cv_uint16_t lbound;
 
 };
 
-struct R_SUBCVAR_FLOAT {
+struct SUBCVAR_FLOAT {
 	cv_float_t *var_p;
 	cv_float_t ubound;
 	cv_float_t lbound;
 };
 
-struct R_SUBCVAR_STRING {
+struct SUBCVAR_STRING {
 	cv_char_t *var_str;
 	int ubound;
 };
 
-struct R_SUBCVAR_FUNC {
+struct SUBCVAR_FUNC {
 	cv_func_t func_p;
 	const char *func_argstr;
 	int min_args;
 	int max_args;
 };
 
-struct R_CVAR {
+struct CVAR {
 	int type;
 	const char *name;
 	const char *section;
@@ -69,14 +69,14 @@
 	void *refCon;
 
 	union {
-		R_SUBCVAR_INT i;
-		R_SUBCVAR_UINT ui;
-		R_SUBCVAR_FLOAT f;
-		R_SUBCVAR_STRING s;
-		R_SUBCVAR_FUNC func;
+	 SUBCVAR_INT i;
+	 SUBCVAR_UINT ui;
+	 SUBCVAR_FLOAT f;
+	 SUBCVAR_STRING s;
+	 SUBCVAR_FUNC func;
 	} t;
 
-	R_CVAR *next;
+	CVAR *next;
 
 };
 

Index: cvar_mod.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/cvar_mod.h,v
retrieving revision 1.6
retrieving revision 1.7
diff -u -d -r1.6 -r1.7
--- cvar_mod.h	22 Aug 2004 18:28:42 -0000	1.6
+++ cvar_mod.h	27 Oct 2004 21:32:27 -0000	1.7
@@ -40,35 +40,35 @@
 typedef void (*cv_func_t) (int cv_argc, char *cv_argv[], void *refCon);
 /******************************************/
 
-typedef struct R_CVAR *R_CVAR_P;	// opaque typedef
+typedef struct CVAR *CVAR_P;	// opaque typedef
 
-enum R_CVAR_TYPES {
-	R_CVAR_INVALID,
-	R_CVAR_INT,
-	R_CVAR_UINT,
-	R_CVAR_FLOAT,
-	R_CVAR_STRING,
-	R_CVAR_FUNC
+enum CVAR_TYPES {
+	CVAR_INVALID,
+	CVAR_INT,
+	CVAR_UINT,
+	CVAR_FLOAT,
+	CVAR_STRING,
+	CVAR_FUNC
 };
 
-enum R_CVAR_FLAGS {
-	R_CVAR_NONE,
-	R_CVAR_READONLY,
-	R_CVAR_LBOUND,
-	R_CVAR_UBOUND,
-	R_CVAR_CFG,
-	R_CVAR_SECTION
+enum CVAR_FLAGS {
+	CVAR_NONE,
+	CVAR_READONLY,
+	CVAR_LBOUND,
+	CVAR_UBOUND,
+	CVAR_CFG,
+	CVAR_SECTION
 };
 
-#define R_CVAR_BOUNDED ( R_CVAR_LBOUND | R_CVAR_UBOUND )
+#define CVAR_BOUNDED ( CVAR_LBOUND | CVAR_UBOUND )
 
 int CVAR_Shutdown();
-R_CVAR_P CVAR_Find(const char *var_str);
-int CVAR_SetValue(R_CVAR_P cvar, char *r_value);
-int CVAR_Print(R_CVAR_P con_cvar);
+CVAR_P CVAR_Find(const char *var_str);
+int CVAR_SetValue(CVAR_P cvar, char *r_value);
+int CVAR_Print(CVAR_P con_cvar);
 int CVAR_GetError(const char **err_str);
-int CVAR_IsFunc(R_CVAR_P cvar_func);
-int CVAR_Exec(R_CVAR_P cvar_func, char *r_value);
+int CVAR_IsFunc(CVAR_P cvar_func);
+int CVAR_Exec(CVAR_P cvar_func, char *r_value);
 int CVAR_RegisterFunc(cv_func_t func, const char *func_name,
 		  const char *func_argstr, uint16 flags, int min_args, int max_args, void *refCon);
 int CVAR_Register_I(cv_int_t * var_p, const char *var_name,
@@ -78,7 +78,7 @@
 int CVAR_Register_F(cv_float_t * var_p, const char *var_name,
 					const char *section, uint16 flags, cv_float_t lbound, cv_float_t ubound);
 int CVAR_Register_S(cv_char_t * var_str, const char *var_name, const char *section, uint16 flags, int ubound);
-int EXPR_Parse(const char **exp_pp, int *len, R_CVAR_P * expr_cvar, char **rvalue);
+int EXPR_Parse(const char **exp_pp, int *len, CVAR_P * expr_cvar, char **rvalue);
 char *EXPR_ReadString(const char **string_p, int *len, int term_char);
 int EXPR_GetError(const char **err_str);
 int EXPR_GetArgs(char *cmd_str, char ***expr_argv);

Index: events.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/events.cpp,v
retrieving revision 1.27
retrieving revision 1.28
diff -u -d -r1.27 -r1.28
--- events.cpp	16 Oct 2004 07:46:52 -0000	1.27
+++ events.cpp	27 Oct 2004 21:32:27 -0000	1.28
@@ -64,7 +64,7 @@
 	YS_DL_NODE *walk_node;
 	YS_DL_NODE *next_node;
 
-	R_EVENT *event_p;
+	EVENT *event_p;
 
 	long delta_time;
 	int result;
@@ -74,7 +74,7 @@
 
 	// Process each event in list
 	for (walk_node = ys_dll_head(_eventList); walk_node != NULL; walk_node = next_node) {
-		event_p = (R_EVENT *)ys_dll_get_data(walk_node);
+		event_p = (EVENT *)ys_dll_get_data(walk_node);
 
 		// Save next event in case current event is handled and removed 
 		next_node = ys_dll_next(walk_node);
@@ -82,31 +82,31 @@
 		// Call the appropriate event handler for the specific event type
 		switch (event_p->type) {
 
-		case R_ONESHOT_EVENT:
+		case ONESHOT_EVENT:
 			result = handleOneShot(event_p);
 			break;
 
-		case R_CONTINUOUS_EVENT:
+		case CONTINUOUS_EVENT:
 			result = handleContinuous(event_p);
 			break;
 
-		case R_INTERVAL_EVENT:
+		case INTERVAL_EVENT:
 			result = handleInterval(event_p);
 			break;
 
-		case R_IMMEDIATE_EVENT:
+		case IMMEDIATE_EVENT:
 			result = handleImmediate(event_p);
 			break;
 
 		default:
-			result = R_EVENT_INVALIDCODE;
+			result = EVENT_INVALIDCODE;
 			warning("Invalid event code encountered");
 			break;
 		}
 
 		// Process the event appropriately based on result code from 
 		// handler
-		if ((result == R_EVENT_DELETE) || (result == R_EVENT_INVALIDCODE)) {
+		if ((result == EVENT_DELETE) || (result == EVENT_INVALIDCODE)) {
 			// If there is no event chain, delete the base event.
 			if (event_p->chain == NULL) {
 				ys_dll_delete(walk_node);
@@ -118,26 +118,26 @@
 
 				ys_dll_replace(walk_node, event_p->chain, sizeof *event_p);
 
-				event_p = (R_EVENT *)ys_dll_get_data(walk_node);
+				event_p = (EVENT *)ys_dll_get_data(walk_node);
 				event_p->time += delta_time;
 
 				next_node = walk_node;
 			}
-		} else if (result == R_EVENT_BREAK) {
+		} else if (result == EVENT_BREAK) {
 			break;
 		}
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int Events::handleContinuous(R_EVENT *event) {
+int Events::handleContinuous(EVENT *event) {
 	double event_pc = 0.0; // Event completion percentage
 	int event_done = 0;
 
-	R_BUFFER_INFO buf_info;
+	BUFFER_INFO buf_info;
 	SCENE_BGINFO bg_info;
-	R_SURFACE *back_buf;
+	SURFACE *back_buf;
 
 	event_pc = ((double)event->duration - event->time) / event->duration;
 
@@ -149,15 +149,15 @@
 
 	if (event_pc < 0.0) {
 		// Event not signaled, skip it
-		return R_EVENT_CONTINUE;
-	} else if (!(event->code & R_SIGNALED)) {
+		return EVENT_CONTINUE;
+	} else if (!(event->code & SIGNALED)) {
 		// Signal event
-		event->code |= R_SIGNALED;
+		event->code |= SIGNALED;
 		event_pc = 0.0;
 	}
 
-	switch (event->code & R_EVENT_MASK) {
-	case R_PAL_EVENT:
+	switch (event->code & EVENT_MASK) {
+	case PAL_EVENT:
 		switch (event->op) {
 		case EVENT_BLACKTOPAL:
 			back_buf = _vm->_gfx->getBackBuffer();
@@ -172,13 +172,13 @@
 			break;
 		}
 		break;
-	case R_TRANSITION_EVENT:
+	case TRANSITION_EVENT:
 		switch (event->op) {
 		case EVENT_DISSOLVE:
 			_vm->_render->getBufferInfo(&buf_info);
 			_vm->_scene->getBGInfo(&bg_info);
-			_vm->transitionDissolve(buf_info.r_bg_buf, buf_info.r_bg_buf_w, 
-					buf_info.r_bg_buf_h, buf_info.r_bg_buf_w, bg_info.bg_buf, bg_info.bg_w, 
+			_vm->transitionDissolve(buf_info.bg_buf, buf_info.bg_buf_w, 
+					buf_info.bg_buf_h, buf_info.bg_buf_w, bg_info.bg_buf, bg_info.bg_w, 
 					bg_info.bg_h, bg_info.bg_p, 0, 0, 0, event_pc);
 			break;
 		case EVENT_DISSOLVE_BGMASK:
@@ -190,15 +190,15 @@
 
 			_vm->_render->getBufferInfo(&buf_info);
 			_vm->_scene->getBGMaskInfo(&w, &h, &mask_buf, &len);
-			_vm->transitionDissolve(buf_info.r_bg_buf, buf_info.r_bg_buf_w, 
-					buf_info.r_bg_buf_h, buf_info.r_bg_buf_w, mask_buf, w, h, 0, 1, 
+			_vm->transitionDissolve(buf_info.bg_buf, buf_info.bg_buf_w, 
+					buf_info.bg_buf_h, buf_info.bg_buf_w, mask_buf, w, h, 0, 1, 
 					(320 - w) / 2, (200 - h) / 2, event_pc);
 			break;
 		default:
 			break;
 		}
 		break;
-	case R_CONSOLE_EVENT:
+	case CONSOLE_EVENT:
 		switch (event->op) {
 		case EVENT_ACTIVATE:
 			_vm->_console->dropConsole(event_pc);
@@ -216,17 +216,17 @@
 	}
 
 	if (event_done) {
-		return R_EVENT_DELETE;
+		return EVENT_DELETE;
 	}
 
-	return R_EVENT_CONTINUE;
+	return EVENT_CONTINUE;
 }
 
-int Events::handleImmediate(R_EVENT *event) {
+int Events::handleImmediate(EVENT *event) {
 	double event_pc = 0.0; // Event completion percentage
 	bool event_done = false;
 
-	R_SURFACE *back_buf;
+	SURFACE *back_buf;
 
 	event_pc = ((double)event->duration - event->time) / event->duration;
 
@@ -238,15 +238,15 @@
 
 	if (event_pc < 0.0) {
 		// Event not signaled, skip it
-		return R_EVENT_BREAK;
-	} else if (!(event->code & R_SIGNALED)) {
+		return EVENT_BREAK;
+	} else if (!(event->code & SIGNALED)) {
 		// Signal event
-		event->code |= R_SIGNALED;
+		event->code |= SIGNALED;
 		event_pc = 0.0;
 	}
 
-	switch (event->code & R_EVENT_MASK) {
-	case R_PAL_EVENT:
+	switch (event->code & EVENT_MASK) {
+	case PAL_EVENT:
 		switch (event->op) {
 		case EVENT_BLACKTOPAL:
 			back_buf = _vm->_gfx->getBackBuffer();
@@ -261,9 +261,9 @@
 			break;
 		}
 		break;
-	case R_SCRIPT_EVENT:
-	case R_BG_EVENT:
-	case R_INTERFACE_EVENT:
+	case SCRIPT_EVENT:
+	case BG_EVENT:
+	case INTERFACE_EVENT:
 		handleOneShot(event);
 		event_done = true;
 		break;
@@ -273,35 +273,35 @@
 	}
 
 	if (event_done) {
-		return R_EVENT_DELETE;
+		return EVENT_DELETE;
 	}
 
-	return R_EVENT_BREAK;
+	return EVENT_BREAK;
 }
 
-int Events::handleOneShot(R_EVENT *event) {
-	R_SURFACE *back_buf;
-	R_SCRIPT_THREAD *sthread;
+int Events::handleOneShot(EVENT *event) {
+	SURFACE *back_buf;
+	SCRIPT_THREAD *sthread;
 
 	static SCENE_BGINFO bginfo;
 
 	if (event->time > 0) {
-		return R_EVENT_CONTINUE;
+		return EVENT_CONTINUE;
 	}
 
 	// Event has been signaled
 
-	switch (event->code & R_EVENT_MASK) {
-	case R_TEXT_EVENT:
+	switch (event->code & EVENT_MASK) {
+	case TEXT_EVENT:
 		switch (event->op) {
 		case EVENT_DISPLAY:
-			_vm->textSetDisplay((R_TEXTLIST_ENTRY *)event->data, 1);
+			_vm->textSetDisplay((TEXTLIST_ENTRY *)event->data, 1);
 			break;
 		case EVENT_REMOVE:
 			{
-				R_SCENE_INFO scene_info;
+			 SCENE_INFO scene_info;
 				_vm->_scene->getInfo(&scene_info);
-				_vm->textDeleteEntry(scene_info.text_list, (R_TEXTLIST_ENTRY *)event->data);
+				_vm->textDeleteEntry(scene_info.text_list, (TEXTLIST_ENTRY *)event->data);
 			}
 			break;
 		default:
@@ -309,20 +309,20 @@
 		}
 
 		break;
-	case R_VOICE_EVENT:
+	case VOICE_EVENT:
 		_vm->_sndRes->playVoice(event->param);
 		break;
-	case R_MUSIC_EVENT:
+	case MUSIC_EVENT:
 		_vm->_music->stop();
 		if (event->op == EVENT_PLAY)
 			_vm->_music->play(event->param, event->param2);
 		break;
-	case R_BG_EVENT:
+	case BG_EVENT:
 		{
-			R_BUFFER_INFO rbuf_info;
+		 BUFFER_INFO rbuf_info;
 			Point bg_pt;
 
-			if (_vm->_scene->getMode() == R_SCENE_MODE_NORMAL) {
+			if (_vm->_scene->getMode() == SCENE_MODE_NORMAL) {
 
 				back_buf = _vm->_gfx->getBackBuffer();
 
@@ -332,7 +332,7 @@
 				bg_pt.x = bginfo.bg_x;
 				bg_pt.y = bginfo.bg_y;
 
-				_vm->_gfx->bufToBuffer(rbuf_info.r_bg_buf, rbuf_info.r_bg_buf_w, rbuf_info.r_bg_buf_h,
+				_vm->_gfx->bufToBuffer(rbuf_info.bg_buf, rbuf_info.bg_buf_w, rbuf_info.bg_buf_h,
 								bginfo.bg_buf, bginfo.bg_w, bginfo.bg_h, NULL, &bg_pt);
 				if (event->param == SET_PALETTE) {
 					PALENTRY *pal_p;
@@ -342,7 +342,7 @@
 			}
 		}
 		break;
-	case R_ANIM_EVENT:
+	case ANIM_EVENT:
 		switch (event->op) {
 		case EVENT_FRAME:
 			_vm->_anim->play(event->param, event->time);
@@ -357,17 +357,17 @@
 			break;
 		}
 		break;
-	case R_SCENE_EVENT:
+	case SCENE_EVENT:
 		switch (event->op) {
 		case EVENT_END:
 			_vm->_scene->nextScene();
-			return R_EVENT_BREAK;
+			return EVENT_BREAK;
 			break;
 		default:
 			break;
 		}
 		break;
-	case R_PALANIM_EVENT:
+	case PALANIM_EVENT:
 		switch (event->op) {
 		case EVENT_CYCLESTART:
 			_vm->_palanim->cycleStart();
@@ -379,7 +379,7 @@
 			break;
 		}
 		break;
-	case R_INTERFACE_EVENT:
+	case INTERFACE_EVENT:
 		switch (event->op) {
 		case EVENT_ACTIVATE:
 			_vm->_interface->activate();
@@ -388,7 +388,7 @@
 			break;
 		}
 		break;
-	case R_SCRIPT_EVENT:
+	case SCRIPT_EVENT:
 		debug(0, "Starting start script #%d", event->param);
 
 		sthread = _vm->_script->SThreadCreate();
@@ -412,18 +412,18 @@
 		break;
 	}
 
-	return R_EVENT_DELETE;
+	return EVENT_DELETE;
 }
 
-int Events::handleInterval(R_EVENT *event) {
-	return R_EVENT_DELETE;
+int Events::handleInterval(EVENT *event) {
+	return EVENT_DELETE;
 }
 
 // Schedules an event in the event list; returns a pointer to the scheduled
 // event suitable for chaining if desired.
-R_EVENT *Events::queue(R_EVENT *event) {
+EVENT *Events::queue(EVENT *event) {
 	YS_DL_NODE *new_node;
-	R_EVENT *queued_event;
+	EVENT *queued_event;
 
 	event->chain = NULL;
 	new_node = ys_dll_add_tail(_eventList, event, sizeof *event);
@@ -432,7 +432,7 @@
 		return NULL;
 	}
 
-	queued_event = (R_EVENT *)ys_dll_get_data(new_node);
+	queued_event = (EVENT *)ys_dll_get_data(new_node);
 
 	initializeEvent(queued_event);
 
@@ -441,12 +441,12 @@
 
 // Places a 'add_event' on the end of an event chain given by 'head_event'
 // (head_event may be in any position in the event chain)
-R_EVENT *Events::chain(R_EVENT *head_event, R_EVENT *add_event) {
-	R_EVENT *walk_event;
-	R_EVENT *new_event;
+EVENT *Events::chain(EVENT *head_event, EVENT *add_event) {
+	EVENT *walk_event;
+	EVENT *new_event;
 
 	// Allocate space for new event
-	new_event = (R_EVENT *)malloc(sizeof *new_event);
+	new_event = (EVENT *)malloc(sizeof *new_event);
 	if (new_event == NULL) {
 		return NULL;
 	}
@@ -467,38 +467,38 @@
 	return new_event;
 }
 
-int Events::initializeEvent(R_EVENT *event) {
+int Events::initializeEvent(EVENT *event) {
 	switch (event->type) {
-	case R_ONESHOT_EVENT:
+	case ONESHOT_EVENT:
 		break;
-	case R_CONTINUOUS_EVENT:
-	case R_IMMEDIATE_EVENT:
+	case CONTINUOUS_EVENT:
+	case IMMEDIATE_EVENT:
 		event->time += event->duration;
 		break;
-	case R_INTERVAL_EVENT:
+	case INTERVAL_EVENT:
 		break;
 	default:
-		return R_FAILURE;
+		return FAILURE;
 		break;
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Events::clearList() {
 	YS_DL_NODE *walk_node;
 	YS_DL_NODE *next_node;
-	R_EVENT *chain_walk;
-	R_EVENT *next_chain;
-	R_EVENT *event_p;
+	EVENT *chain_walk;
+	EVENT *next_chain;
+	EVENT *event_p;
 
 	// Walk down event list
 	for (walk_node = ys_dll_head(_eventList); walk_node != NULL; walk_node = next_node) {
 		next_node = ys_dll_next(walk_node);
-		event_p = (R_EVENT *)ys_dll_get_data(walk_node);
+		event_p = (EVENT *)ys_dll_get_data(walk_node);
 
-		// Only remove events not marked R_NODESTROY (engine events)
-		if (!(event_p->code & R_NODESTROY)) {
+		// Only remove events not marked NODESTROY (engine events)
+		if (!(event_p->code & NODESTROY)) {
 			// Remove any events chained off this one */
 			for (chain_walk = event_p->chain; chain_walk != NULL; chain_walk = next_chain) {
 				next_chain = chain_walk->chain;
@@ -508,20 +508,20 @@
 		}
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-// Removes all events from the list (even R_NODESTROY)
+// Removes all events from the list (even NODESTROY)
 int Events::freeList() {
 	YS_DL_NODE *walk_node;
 	YS_DL_NODE *next_node;
-	R_EVENT *chain_walk;
-	R_EVENT *next_chain;
-	R_EVENT *event_p;
+	EVENT *chain_walk;
+	EVENT *next_chain;
+	EVENT *event_p;
 
 	// Walk down event list
 	for (walk_node = ys_dll_head(_eventList); walk_node != NULL; walk_node = next_node) {
-		event_p = (R_EVENT *)ys_dll_get_data(walk_node);
+		event_p = (EVENT *)ys_dll_get_data(walk_node);
 		// Remove any events chained off current node
 		for (chain_walk = event_p->chain; chain_walk != NULL; chain_walk = next_chain) {
 			next_chain = chain_walk->chain;
@@ -533,29 +533,29 @@
 		ys_dll_delete(walk_node);
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // Walks down the event list, updating event times by 'msec'.
 int Events::processEventTime(long msec) {
 	YS_DL_NODE *walk_node;
-	R_EVENT *event_p;
+	EVENT *event_p;
 	uint16 event_count = 0;
 
 	for (walk_node = ys_dll_head(_eventList); walk_node != NULL; walk_node = ys_dll_next(walk_node)) {
-		event_p = (R_EVENT *)ys_dll_get_data(walk_node);
+		event_p = (EVENT *)ys_dll_get_data(walk_node);
 		event_p->time -= msec;
 		event_count++;
 
-		if (event_p->type == R_IMMEDIATE_EVENT)
+		if (event_p->type == IMMEDIATE_EVENT)
 			break;
 
-		if (event_count > R_EVENT_WARNINGCOUNT) {
-			warning("Event list exceeds %u", R_EVENT_WARNINGCOUNT);
+		if (event_count > EVENT_WARNINGCOUNT) {
+			warning("Event list exceeds %u", EVENT_WARNINGCOUNT);
 		}
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 } // End of namespace Saga

Index: events.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/events.h,v
retrieving revision 1.7
retrieving revision 1.8
diff -u -d -r1.7 -r1.8
--- events.h	16 Oct 2004 07:46:52 -0000	1.7
+++ events.h	27 Oct 2004 21:32:27 -0000	1.8
@@ -27,36 +27,36 @@
 #define SAGA_EVENT_H
 
 namespace Saga {
-enum R_EVENT_TYPES {
-	R_ONESHOT_EVENT,
-	R_CONTINUOUS_EVENT,
-	R_INTERVAL_EVENT,
-	R_IMMEDIATE_EVENT
+enum EVENT_TYPES {
+	ONESHOT_EVENT,
+	CONTINUOUS_EVENT,
+	INTERVAL_EVENT,
+	IMMEDIATE_EVENT
 };
 
-enum R_EVENT_FLAGS {
-	R_SIGNALED = 0x8000,
-	R_NODESTROY = 0x4000
+enum EVENT_FLAGS {
+	SIGNALED = 0x8000,
+	NODESTROY = 0x4000
 };
 
-enum R_EVENT_CODES {
-	R_BG_EVENT = 1,
-	R_ANIM_EVENT,
-	R_MUSIC_EVENT,
-	R_VOICE_EVENT,
-	R_SOUND_EVENT,
-	R_SCENE_EVENT,
-	R_TEXT_EVENT,
-	R_PAL_EVENT,
-	R_PALANIM_EVENT,
-	R_TRANSITION_EVENT,
-	R_INTERFACE_EVENT,
-	R_CONSOLE_EVENT,
-	R_ACTOR_EVENT,
-	R_SCRIPT_EVENT
+enum EVENT_CODES {
+	BG_EVENT = 1,
+	ANIM_EVENT,
+	MUSIC_EVENT,
+	VOICE_EVENT,
+	SOUND_EVENT,
+	SCENE_EVENT,
+	TEXT_EVENT,
+	PAL_EVENT,
+	PALANIM_EVENT,
+	TRANSITION_EVENT,
+	INTERFACE_EVENT,
+	CONSOLE_EVENT,
+	ACTOEVENT,
+	SCRIPT_EVENT
 };
 
-enum R_EVENT_OPS {
+enum EVENT_OPS {
 	// INSTANTANEOUS events
 	// BG events
 	EVENT_DISPLAY = 1,
@@ -93,12 +93,12 @@
 	EVENT_DISSOLVE_BGMASK = 2
 };
 
-enum R_EVENT_PARAMS {
+enum EVENT_PARAMS {
 	NO_SET_PALETTE,
 	SET_PALETTE
 };
 
-struct R_EVENT {
+struct EVENT {
 	unsigned int type;
 	unsigned int code; // Event operation category & flags 
 	int op;            // Event operation
@@ -112,18 +112,18 @@
 	long duration;     // Duration of event
 	long d_reserved;
 
-	R_EVENT *chain;    // Event chain (For consecutive events)
-	R_EVENT() { memset(this, 0, sizeof(*this)); }
+	EVENT *chain;    // Event chain (For consecutive events)
+	EVENT() { memset(this, 0, sizeof(*this)); }
 };
 
-#define R_EVENT_WARNINGCOUNT 1000
-#define R_EVENT_MASK 0x00FF
+#define EVENT_WARNINGCOUNT 1000
+#define EVENT_MASK 0x00FF
 
-enum R_EVENT_STATUSCODE {
-	R_EVENT_INVALIDCODE = 0,
-	R_EVENT_DELETE,
-	R_EVENT_CONTINUE,
-	R_EVENT_BREAK
+enum EVENT_STATUSCODE {
+	EVENT_INVALIDCODE = 0,
+	EVENT_DELETE,
+	EVENT_CONTINUE,
+	EVENT_BREAK
 };
 
 class Events {
@@ -133,16 +133,16 @@
 	int handleEvents(long msec);
 	int clearList();
 	int freeList();
-	R_EVENT *queue(R_EVENT *event);
-	R_EVENT *chain(R_EVENT *eead_event, R_EVENT *add_event);
+	EVENT *queue(EVENT *event);
+	EVENT *chain(EVENT *eead_event, EVENT *add_event);
 
  private:
-	int handleContinuous(R_EVENT * event);
-	int handleOneShot(R_EVENT * event);
-	int handleInterval(R_EVENT * event);
-	int handleImmediate(R_EVENT *event);
+	int handleContinuous(EVENT * event);
+	int handleOneShot(EVENT * event);
+	int handleInterval(EVENT * event);
+	int handleImmediate(EVENT *event);
 	int processEventTime(long msec);
-	int initializeEvent(R_EVENT * event);
+	int initializeEvent(EVENT * event);
 
  private:
 	SagaEngine *_vm;

Index: expr.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/expr.cpp,v
retrieving revision 1.7
retrieving revision 1.8
diff -u -d -r1.7 -r1.8
--- expr.cpp	14 Aug 2004 09:10:13 -0000	1.7
+++ expr.cpp	27 Oct 2004 21:32:27 -0000	1.8
@@ -72,13 +72,13 @@
 }
 
 // Parses an interactive expression.
-// Sets 'expr_cvar' to the cvar/cfunction identifier input by the user, and
+// Sets 'expCVAR' to the cvar/cfunction identifier input by the user, and
 // 'rvalue' to the corresponding rvalue ( in an expression ) or argument string
 // ( in a function call ).
 //
 // Memory pointed to by rvalue after return must be explicitly freed by the
 // caller.
-int EXPR_Parse(const char **exp_pp, int *len, R_CVAR_P *expr_cvar, char **rvalue) {
+int EXPR_Parse(const char **exp_pp, int *len, CVAR_P *expCVAR, char **rvalue) {
 	int i;
 	int in_char;
 	int equ_offset = 0;
@@ -96,7 +96,7 @@
 	int test_char = '\0';
 	int have_func = 0;
 
-	R_CVAR_P lvalue_cvar;
+	CVAR_P lvalue_cvar;
 
 	expr_p = *exp_pp;
 	expr_len = strlen(*exp_pp);
@@ -113,14 +113,14 @@
 		if ((i == 0) && isdigit(in_char)) {
 			// First character of a valid identifier cannot be a digit
 			EXPR_ErrorState = EXERR_ILLEGAL;
-			return R_FAILURE;
+			return FAILURE;
 		}
 
 		// If we reach a character that isn't valid in an identifier...
 		if ((!isalnum(in_char)) && ((in_char != '_'))) {
 
 			// then eat remaining whitespace, if any
-			equ_offset = strspn(scan_p, R_EXPR_WHITESPACE);
+			equ_offset = strspn(scan_p, EXPR_WHITESPACE);
 			test_char = scan_p[equ_offset];
 			// and test for the only valid characters after an identifier
 			if ((test_char != '=') && (test_char != '\0') && (test_char != '(')) {
@@ -129,7 +129,7 @@
 				} else {
 					EXPR_ErrorState = EXERR_EXPR;
 				}
-				return R_FAILURE;
+				return FAILURE;
 			}
 			break;
 		}
@@ -140,7 +140,7 @@
 
 	if (lvalue_str == NULL) {
 		EXPR_ErrorState = EXERR_MEM;
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	strncpy(lvalue_str, expr_p, lvalue_len);
@@ -150,7 +150,7 @@
 	lvalue_cvar = CVAR_Find(lvalue_str);
 	if (lvalue_cvar == NULL) {
 		EXPR_ErrorState = EXERR_NOTFOUND;
-		return R_FAILURE;
+		return FAILURE;
 	}
 	if (lvalue_str) {
 		free(lvalue_str);
@@ -170,7 +170,7 @@
 			if (rvalue_str != NULL) {
 				// Successfully read string
 				//CON_Print("Read function parameters \"%s\".", rvalue_str);
-				*expr_cvar = lvalue_cvar;
+				*expCVAR = lvalue_cvar;
 				*rvalue = rvalue_str;
 
 				scan_len = (scan_p - expr_p);
@@ -179,26 +179,26 @@
 				*len -= scan_len;
 
 				EXPR_ErrorState = EXERR_NONE;
-				return R_SUCCESS;
+				return SUCCESS;
 			} else {
 				EXPR_ErrorState = EXERR_PAREN;
-				return R_FAILURE;
+				return FAILURE;
 			}
 		} else {
 			EXPR_ErrorState = EXERR_NOTFUNC;
-			return R_FAILURE;
+			return FAILURE;
 		}
 	}
 
 	// Eat more whitespace
-	rvalue_offset = strspn(scan_p, R_EXPR_WHITESPACE);
+	rvalue_offset = strspn(scan_p, EXPR_WHITESPACE);
 
 	if (rvalue_offset + i == expr_len) {
 		// Only found single lvalue
-		*expr_cvar = lvalue_cvar;
+		*expCVAR = lvalue_cvar;
 		*exp_pp = scan_p;
 		*len -= scan_len;
-		return R_SUCCESS;
+		return SUCCESS;
 	}
 
 	scan_p += rvalue_offset;
@@ -217,7 +217,7 @@
 			break;
 		} else {
 			EXPR_ErrorState = EXERR_LITERAL;
-			return R_FAILURE;
+			return FAILURE;
 		}
 		break;
 
@@ -238,16 +238,16 @@
 				break;
 			} else {
 				EXPR_ErrorState = EXERR_STRING;
-				return R_FAILURE;
+				return FAILURE;
 			}
 		} else {
 			EXPR_ErrorState = EXERR_NUMBER;
-			return R_FAILURE;
+			return FAILURE;
 		}
 		break;
 	}
 
-	*expr_cvar = lvalue_cvar;
+	*expCVAR = lvalue_cvar;
 	*rvalue = rvalue_str;
 
 	scan_len = (scan_p - expr_p);
@@ -256,7 +256,7 @@
 	*len -= scan_len;
 
 	EXPR_ErrorState = EXERR_NONE;
-	return R_SUCCESS;
+	return SUCCESS;
 
 }
 
@@ -331,7 +331,7 @@
 	*expr_argv = (char **)malloc((expr_argc + 1) * sizeof(**expr_argv));
 
 	if (expr_argv == NULL) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	EXPR_ParseArgs(cmd_str, *expr_argv);

Index: expr.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/expr.h,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -d -r1.2 -r1.3
--- expr.h	1 May 2004 06:57:54 -0000	1.2
+++ expr.h	27 Oct 2004 21:32:27 -0000	1.3
@@ -28,7 +28,7 @@
 
 namespace Saga {
 
-#define R_EXPR_WHITESPACE "\t\n "
+#define EXPR_WHITESPACE " \n "
 
 int EXPR_ParseArgs(char *cmd_str, char **argv);
 

Index: font.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/font.cpp,v
retrieving revision 1.15
retrieving revision 1.16
diff -u -d -r1.15 -r1.16
--- font.cpp	3 Aug 2004 01:12:07 -0000	1.15
+++ font.cpp	27 Oct 2004 21:32:27 -0000	1.16
@@ -33,12 +33,12 @@
 namespace Saga {
 
 Font::Font(SagaEngine *vm) : _vm(vm), _initialized(false) {
-	R_GAME_FONTDESC *gamefonts;
+	GAME_FONTDESC *gamefonts;
 	int i;
 
 	// Load font module resource context 
 	if (GAME_GetFileContext(&_fontContext,
-		R_GAME_RESOURCEFILE, 0) != R_SUCCESS) {
+	 GAME_RESOURCEFILE, 0) != SUCCESS) {
 		error("Font::Font(): Couldn't get resource context.");
 	}
 
@@ -47,7 +47,7 @@
 
 	assert(_nFonts > 0);
 
-	_fonts = (R_FONT **)malloc(_nFonts * sizeof *_fonts);
+	_fonts = (FONT **)malloc(_nFonts * sizeof *_fonts);
 	if (_fonts == NULL) {
 		error("Font::Font(): Memory allocation failure.");
 	}
@@ -64,7 +64,7 @@
 
 	debug(0, "Font::~Font(): Freeing fonts.");
 /*
-	for ( i = 0 ; i < R_FONT_COUNT ; i ++ ) {
+	for ( i = 0 ; i < FONT_COUNT ; i ++ ) {
 		if ( _fonts[i] != NULL ) {
 			if ( _fonts[i]->normal_loaded ) {
 				free( _fonts[i]->normal->font_free_p );
@@ -83,35 +83,35 @@
 }
 
 int Font::loadFont(uint32 font_rn, int font_id) {
-	R_FONT_HEADER fh;
-	R_FONT *font;
-	R_FONT_STYLE *normal_font;
+	FONT_HEADER fh;
+	FONT *font;
+	FONT_STYLE *normal_font;
 	byte *fontres_p;
 	size_t fontres_len;
 	int nbits;
 	int c;
 
 	if ((font_id < 0) || (font_id >= _nFonts)) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	// Load font resource
-	if (RSC_LoadResource(_fontContext, font_rn, &fontres_p, &fontres_len) != R_SUCCESS) {
+	if (RSC_LoadResource(_fontContext, font_rn, &fontres_p, &fontres_len) != SUCCESS) {
 		error("Font::loadFont(): Couldn't load font resource.");
-		return R_FAILURE;
+		return FAILURE;
 	}
 
-	if (fontres_len < R_FONT_DESCSIZE) {
+	if (fontres_len < FONT_DESCSIZE) {
 		error("Font::loadFont(): Invalid font length.");
 	}
 
 	MemoryReadStream readS(fontres_p, fontres_len);
 
 	// Create new font structure
-	font = (R_FONT *)malloc(sizeof *font);
+	font = (FONT *)malloc(sizeof *font);
 	if (font == NULL) {
 		error("Font:loadFont(): Memory allocation error.");
-		return R_MEM;
+		return MEM;
 	}
 
 	// Read font header
@@ -121,16 +121,16 @@
 
 	debug(1, "Font::loadFont(): Reading font resource...");
 
-	debug(2, "Character width:\t%d", fh.c_width);
-	debug(2, "Character height:\t%d", fh.c_height);
-	debug(2, "Row padding:\t%d", fh.row_length);
+	debug(2, "Character width: %d", fh.c_width);
+	debug(2, "Character height: %d", fh.c_height);
+	debug(2, "Row padding: %d", fh.row_length);
 
 	// Create normal font style
-	normal_font = (R_FONT_STYLE *)malloc(sizeof *normal_font);
+	normal_font = (FONT_STYLE *)malloc(sizeof *normal_font);
 	if (normal_font == NULL) {
 		error("Font::loadFont(): Memory allocation error.");
 		free(font);
-		return R_MEM;
+		return MEM;
 	}
 
 	normal_font->font_free_p = fontres_p;
@@ -138,29 +138,29 @@
 	normal_font->hdr.c_width = fh.c_width;
 	normal_font->hdr.row_length = fh.row_length;
 
-	for (c = 0; c < R_FONT_CHARCOUNT; c++) {
+	for (c = 0; c < FONT_CHARCOUNT; c++) {
 		normal_font->fce[c].index = readS.readUint16LE();
 	}
 
-	for (c = 0; c < R_FONT_CHARCOUNT; c++) {
+	for (c = 0; c < FONT_CHARCOUNT; c++) {
 		nbits = normal_font->fce[c].width = readS.readByte();
 		normal_font->fce[c].byte_width = getByteLen(nbits);
 	}
 
-	for (c = 0; c < R_FONT_CHARCOUNT; c++) {
+	for (c = 0; c < FONT_CHARCOUNT; c++) {
 		normal_font->fce[c].flag = readS.readByte();
 	}
 
-	for (c = 0; c < R_FONT_CHARCOUNT; c++) {
+	for (c = 0; c < FONT_CHARCOUNT; c++) {
 		normal_font->fce[c].tracking = readS.readByte();
 	}
 
-	if (readS.pos() != R_FONT_DESCSIZE) {
+	if (readS.pos() != FONT_DESCSIZE) {
 		warning("Invalid font resource size.");
-		return R_FAILURE;
+		return FAILURE;
 	}
 
-	normal_font->font_p = fontres_p + R_FONT_DESCSIZE;
+	normal_font->font_p = fontres_p + FONT_DESCSIZE;
 
 	font->normal = normal_font;
 	font->normal_loaded = 1;
@@ -172,19 +172,19 @@
 	// Set font data 
 	_fonts[font_id] = font;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Font::getHeight(int font_id) {
-	R_FONT *font;
+	FONT *font;
 
 	if (!_initialized) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	if ((font_id < 0) || (font_id >= _nFonts) || (_fonts[font_id] == NULL)) {
 		error("Font::getHeight(): Invalid font id.");
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	font = _fonts[font_id];
@@ -192,8 +192,8 @@
 	return font->normal->hdr.c_height;
 }
 
-R_FONT_STYLE *Font::createOutline(R_FONT_STYLE *src_font) {
-	R_FONT_STYLE *new_font;
+FONT_STYLE *Font::createOutline(FONT_STYLE *src_font) {
+	FONT_STYLE *new_font;
 	unsigned char *new_font_data;
 	size_t new_font_data_len;
 	int s_width = src_font->hdr.c_width;
@@ -214,7 +214,7 @@
 	unsigned char c_rep;
 
 	// Create new font style structure
-	new_font = (R_FONT_STYLE *)malloc(sizeof *new_font);
+	new_font = (FONT_STYLE *)malloc(sizeof *new_font);
 
 	if (new_font == NULL) {
 		error("Font::createOutline(): Memory allocation error.");
@@ -224,11 +224,11 @@
 	memset(new_font, 0, sizeof *new_font);
 
 	// Populate new font style character data 
-	for (i = 0; i < R_FONT_CHARCOUNT; i++) {
+	for (i = 0; i < FONT_CHARCOUNT; i++) {
 		new_byte_width = 0;
 		old_byte_width = 0;
 		index = src_font->fce[i].index;
-		if ((index > 0) || (i == R_FONT_FIRSTCHAR)) {
+		if ((index > 0) || (i == FONT_FIRSTCHAR)) {
 			index += index_offset;
 		}
 
@@ -271,7 +271,7 @@
 	new_font->font_p = new_font_data;
 
 	// Generate outline font representation
-	for (i = 0; i < R_FONT_CHARCOUNT; i++) {
+	for (i = 0; i < FONT_CHARCOUNT; i++) {
 		for (row = 0; row < s_height; row++) {
 			for (current_byte = 0; current_byte < new_font->fce[i].byte_width; current_byte++) {
 				base_ptr = new_font->font_p + new_font->fce[i].index + current_byte;
@@ -338,19 +338,19 @@
 // into account any formatting options specified by 'flags'.
 // If 'test_str_ct' is 0, all characters of 'test_str' are counted.
 int Font::getStringWidth(int font_id, const char *test_str, size_t test_str_ct, int flags) {
-	R_FONT *font;
+	FONT *font;
 	size_t ct;
 	int width = 0;
 	int ch;
 	const byte *txt_p;
 
 	if (!_initialized) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	if ((font_id < 0) || (font_id >= _nFonts) || (_fonts[font_id] == NULL)) {
 		error("Font::getStringWidth(): Invalid font id.");
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	font = _fonts[font_id];
@@ -362,7 +362,7 @@
 		ch = *txt_p & 0xFFU;
 		// Translate character
 		ch = _charMap[ch];
-		assert(ch < R_FONT_CHARCOUNT);
+		assert(ch < FONT_CHARCOUNT);
 		width += font->normal->fce[ch].tracking;
 	}
 
@@ -373,19 +373,19 @@
 	return width;
 }
 
-int Font::draw(int font_id, R_SURFACE *ds, const char *draw_str, size_t draw_str_ct,
+int Font::draw(int font_id, SURFACE *ds, const char *draw_str, size_t draw_str_ct,
 			int text_x, int text_y, int color, int effect_color, int flags) {
-	R_FONT *font;
+	FONT *font;
 
 	if (!_initialized) {
 		error("Font::draw(): Font Module not initialized.");
 
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	if ((font_id < 0) || (font_id >= _nFonts) || (_fonts[font_id] == NULL)) {
 		error("Font::draw(): Invalid font id.");
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	font = _fonts[font_id];
@@ -400,10 +400,10 @@
 		outFont(font->normal, ds, draw_str, draw_str_ct, text_x, text_y, color);
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int Font::outFont(R_FONT_STYLE * draw_font, R_SURFACE * ds, const char *draw_str, size_t draw_str_ct,
+int Font::outFont(FONT_STYLE * draw_font, SURFACE * ds, const char *draw_str, size_t draw_str_ct,
 				int text_x, int text_y, int color) {
 	const byte *draw_str_p;
 	byte *c_data_ptr;
@@ -424,7 +424,7 @@
 
 	if ((text_x > ds->buf_w) || (text_y > ds->buf_h)) {
 		// Output string can't be visible
-		return R_SUCCESS;
+		return SUCCESS;
 	}
 
 	draw_str_p = (const byte *) draw_str;
@@ -437,16 +437,16 @@
 
 		// Translate character
 		c_code = _charMap[c_code];
-		assert(c_code < R_FONT_CHARCOUNT);
+		assert(c_code < FONT_CHARCOUNT);
 
 		// Check if character is defined
-		if ((draw_font->fce[c_code].index == 0) && (c_code != R_FONT_FIRSTCHAR)) {
-#if R_FONT_SHOWUNDEFINED
-			if (c_code == R_FONT_CH_SPACE) {
+		if ((draw_font->fce[c_code].index == 0) && (c_code != FONT_FIRSTCHAR)) {
+#if FONT_SHOWUNDEFINED
+			if (c_code == FONT_CH_SPACE) {
 				text_x += draw_font->fce[c_code].tracking;
 				continue;
 			}
-			c_code = R_FONT_CH_QMARK;
+			c_code = FONT_CH_QMARK;
 #else
 			// Character code is not defined, but advance tracking
 			// ( Not defined if offset is 0, except for 33 ('!') which
@@ -493,7 +493,7 @@
 		text_x += draw_font->fce[c_code].tracking;
 	} // end per-character processing
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 } // End of namespace Saga

Index: font.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/font.h,v
retrieving revision 1.7
retrieving revision 1.8
diff -u -d -r1.7 -r1.8
--- font.h	3 Aug 2004 01:12:08 -0000	1.7
+++ font.h	27 Oct 2004 21:32:27 -0000	1.8
@@ -30,21 +30,21 @@
 
 namespace Saga {
 
-#define R_FONT_SHOWUNDEFINED 1	// Define to draw undefined characters * as ?'s
+#define FONT_SHOWUNDEFINED 1	// Define to draw undefined characters * as ?'s
 
 // The first defined character (!) is the only one that may 
 // have a valid offset of '0'
-#define R_FONT_FIRSTCHAR 33
+#define FONT_FIRSTCHAR 33
 
-#define R_FONT_CH_SPACE 32
-#define R_FONT_CH_QMARK 63
+#define FONT_CH_SPACE 32
+#define FONT_CH_QMARK 63
 
 // Minimum font header size without font data 
 // (6 + 512 + 256 + 256 + 256 )
-#define R_FONT_DESCSIZE 1286
+#define FONT_DESCSIZE 1286
 
-#define R_FONT_CHARCOUNT 256
-#define R_FONT_CHARMASK 0xFFU
+#define FONT_CHARCOUNT 256
+#define FONT_CHARMASK 0xFFU
 
 #define SAGA_FONT_HEADER_LEN 6
 
@@ -62,7 +62,7 @@
 	FONT_CENTERED = 0x08
 };
 
-struct R_FONT_HEADER {
+struct FONT_HEADER {
 	int c_height;
 	int c_width;
 	int row_length;
@@ -76,21 +76,21 @@
 	int tracking;
 };
 
-struct R_FONT_STYLE {
-	R_FONT_HEADER hdr;
+struct FONT_STYLE {
+	FONT_HEADER hdr;
 	FONT_CHAR_ENTRY fce[256];
 	byte *font_free_p;
 	byte *font_p;
 };
 
-struct R_FONT {
+struct FONT {
 	uint32 font_rn;
 	int font_id;
 
 	int normal_loaded;
-	R_FONT_STYLE *normal;
+	FONT_STYLE *normal;
 	int outline_loaded;
-	R_FONT_STYLE *outline;
+	FONT_STYLE *outline;
 
 	byte *res_data;
 	size_t res_len;
@@ -100,7 +100,7 @@
  public:
 	Font(SagaEngine *vm);
 	~Font(void);
-	int draw(int font_id, R_SURFACE *ds, const char *draw_str, size_t draw_str_len,
+	int draw(int font_id, SURFACE *ds, const char *draw_str, size_t draw_str_len,
 				  int text_x, int text_y, int color, int effect_color, int flags);
 	int getStringWidth(int font_id, const char *test_str, size_t test_str_ct, int flags);
 	int getHeight(int font_id);
@@ -108,8 +108,8 @@
  private:
 
 	int loadFont(uint32 font_rn, int font_id);
-	R_FONT_STYLE *createOutline(R_FONT_STYLE * src_font);
-	int outFont(R_FONT_STYLE *font, R_SURFACE * ds, const char *draw_str, size_t draw_str_ct,
+	FONT_STYLE *createOutline(FONT_STYLE * src_font);
+	int outFont(FONT_STYLE *font, SURFACE * ds, const char *draw_str, size_t draw_str_ct,
 				 int text_x, int text_y, int color);
 	int getByteLen(int num_bits);
 
@@ -117,10 +117,10 @@
 	SagaEngine *_vm;
 
 	bool _initialized;
-	R_RSCFILE_CONTEXT *_fontContext;
+	RSCFILE_CONTEXT *_fontContext;
 
 	int _nFonts;
-	R_FONT **_fonts;
+	FONT **_fonts;
 };
 
 } // End of namespace Saga

Index: game.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/game.cpp,v
retrieving revision 1.22
retrieving revision 1.23
diff -u -d -r1.22 -r1.23
--- game.cpp	1 Oct 2004 06:45:13 -0000	1.22
+++ game.cpp	27 Oct 2004 21:32:27 -0000	1.23
@@ -41,126 +41,126 @@
 
 // Inherit the Earth - DOS Demo version
 
-R_GAME_FILEDESC ITEDEMO_GameFiles[] = {
-	{"ITE.RSC", R_GAME_RESOURCEFILE},
-	{"ITE.DMO", R_GAME_DEMOFILE},
-	{"SCRIPTS.RSC", R_GAME_SCRIPTFILE},
-	{"VOICES.RSC", R_GAME_SOUNDFILE | R_GAME_VOICEFILE}
+GAME_FILEDESC ITEDEMO_GameFiles[] = {
+	{"ITE.RSC", GAME_RESOURCEFILE},
+	{"ITE.DMO", GAME_DEMOFILE},
+	{"SCRIPTS.RSC", GAME_SCRIPTFILE},
+	{"VOICES.RSC", GAME_SOUNDFILE | GAME_VOICEFILE}
 };
 
-R_GAME_FONTDESC ITEDEMO_GameFonts[] = {
-	{R_GAME_FONT_SMALL, 0},
-	{R_GAME_FONT_MEDIUM, 1}
+GAME_FONTDESC ITEDEMO_GameFonts[] = {
+	{GAME_FONT_SMALL, 0},
+	{GAME_FONT_MEDIUM, 1}
 };
 
-R_GAME_SOUNDINFO ITEDEMO_GameSound = {
-	R_GAME_SOUND_VOC, 0, 0, 0
+GAME_SOUNDINFO ITEDEMO_GameSound = {
+ GAME_SOUND_VOC, 0, 0, 0
 };
 
 // Inherit the Earth - win32 Wyrmkeep Demo version
-R_GAME_FILEDESC ITEWINDEMO_GameFiles[] = {
-	{"ITED.RSC", R_GAME_RESOURCEFILE},
-	{"SCRIPTSD.RSC", R_GAME_SCRIPTFILE},
-	{"SOUNDSD.RSC", R_GAME_SOUNDFILE},
-	{"VOICESD.RSC", R_GAME_VOICEFILE}
+GAME_FILEDESC ITEWINDEMO_GameFiles[] = {
+	{"ITED.RSC", GAME_RESOURCEFILE},
+	{"SCRIPTSD.RSC", GAME_SCRIPTFILE},
+	{"SOUNDSD.RSC", GAME_SOUNDFILE},
+	{"VOICESD.RSC", GAME_VOICEFILE}
 };
 
 // Inherit the Earth - Diskette version
-R_GAME_FILEDESC ITEDISK_GameFiles[] = {
-	{"ITE.RSC", R_GAME_RESOURCEFILE} ,
-	{"SCRIPTS.RSC", R_GAME_SCRIPTFILE} ,
-	{"VOICES.RSC", R_GAME_SOUNDFILE | R_GAME_VOICEFILE}
+GAME_FILEDESC ITEDISK_GameFiles[] = {
+	{"ITE.RSC", GAME_RESOURCEFILE} ,
+	{"SCRIPTS.RSC", GAME_SCRIPTFILE} ,
+	{"VOICES.RSC", GAME_SOUNDFILE | GAME_VOICEFILE}
 };
 
-R_GAME_FONTDESC ITEDISK_GameFonts[] = {
-	{R_GAME_FONT_MEDIUM, 0} ,
-	{R_GAME_FONT_LARGE, 1} ,
-	{R_GAME_FONT_SMALL, 2}
+GAME_FONTDESC ITEDISK_GameFonts[] = {
+	{GAME_FONT_MEDIUM, 0} ,
+	{GAME_FONT_LARGE, 1} ,
+	{GAME_FONT_SMALL, 2}
 };
 
-R_GAME_RESOURCEDESC ITE_Resources = {
+GAME_RESOURCEDESC ITE_Resources = {
 	ITE_SCENE_LUT,  // Scene lookup table RN
 	ITE_SCRIPT_LUT, // Script lookup table RN
 	ITE_COMMAND_PANEL,
 	ITE_DIALOGUE_PANEL
 };
 
-R_GAME_SOUNDINFO ITE_GameSound = {
-	R_GAME_SOUND_VOC, 0, 0, 0
+GAME_SOUNDINFO ITE_GameSound = {
+	GAME_SOUND_VOC, 0, 0, 0
 };
 
 // Inherit the Earth - CD Enhanced version
-R_GAME_FILEDESC ITECD_GameFiles[] = {
-	{"ITE.RSC", R_GAME_RESOURCEFILE},
-	{"SCRIPTS.RSC", R_GAME_SCRIPTFILE},
-	{"SOUNDS.RSC", R_GAME_SOUNDFILE},
-	{"VOICES.RSC", R_GAME_VOICEFILE}
+GAME_FILEDESC ITECD_GameFiles[] = {
+	{"ITE.RSC", GAME_RESOURCEFILE},
+	{"SCRIPTS.RSC", GAME_SCRIPTFILE},
+	{"SOUNDS.RSC", GAME_SOUNDFILE},
+	{"VOICES.RSC", GAME_VOICEFILE}
 };
 
-R_GAME_FONTDESC ITECD_GameFonts[] = {
-	{R_GAME_FONT_MEDIUM, 0},
-	{R_GAME_FONT_LARGE, 1},
-	{R_GAME_FONT_SMALL, 2}
+GAME_FONTDESC ITECD_GameFonts[] = {
+	{GAME_FONT_MEDIUM, 0},
+	{GAME_FONT_LARGE, 1},
+	{GAME_FONT_SMALL, 2}
 };
 
-R_GAME_SOUNDINFO ITECD_GameSound = {
-	R_GAME_SOUND_PCM,
+GAME_SOUNDINFO ITECD_GameSound = {
+	GAME_SOUND_PCM,
 	22050,
 	16,
 	0
 };
 
 // I Have No Mouth and I Must Scream - Demo version
-R_GAME_FILEDESC IHNMDEMO_GameFiles[] = {
-	{"SCREAM.RES", R_GAME_RESOURCEFILE},
-	{"SCRIPTS.RES", R_GAME_SCRIPTFILE},
-	{"SFX.RES", R_GAME_SOUNDFILE},
-	{"VOICESD.RES", R_GAME_VOICEFILE}
+GAME_FILEDESC IHNMDEMO_GameFiles[] = {
+	{"SCREAM.RES", GAME_RESOURCEFILE},
+	{"SCRIPTS.RES", GAME_SCRIPTFILE},
+	{"SFX.RES", GAME_SOUNDFILE},
+	{"VOICESD.RES", GAME_VOICEFILE}
 };
 
 // I Have No Mouth and I Must Scream - Retail CD version
-R_GAME_FILEDESC IHNMCD_GameFiles[] = {
-	{"MUSICFM.RES", R_GAME_MUSICFILE},
-	{"MUSICGM.RES", R_GAME_MUSICFILE},
-	{"SCREAM.RES", R_GAME_RESOURCEFILE},
-	{"SCRIPTS.RES", R_GAME_SCRIPTFILE},
-	{"SFX.RES", R_GAME_SOUNDFILE},
-	{"VOICES1.RES", R_GAME_VOICEFILE},
-	{"VOICES2.RES", R_GAME_VOICEFILE},
-	{"VOICES3.RES", R_GAME_VOICEFILE},
-	{"VOICES4.RES", R_GAME_VOICEFILE},
-	{"VOICES5.RES", R_GAME_VOICEFILE},
-	{"VOICES6.RES", R_GAME_VOICEFILE},
-	{"VOICESS.RES", R_GAME_VOICEFILE}
+GAME_FILEDESC IHNMCD_GameFiles[] = {
+	{"MUSICFM.RES", GAME_MUSICFILE},
+	{"MUSICGM.RES", GAME_MUSICFILE},
+	{"SCREAM.RES", GAME_RESOURCEFILE},
+	{"SCRIPTS.RES", GAME_SCRIPTFILE},
+	{"SFX.RES", GAME_SOUNDFILE},
+	{"VOICES1.RES", GAME_VOICEFILE},
+	{"VOICES2.RES", GAME_VOICEFILE},
+	{"VOICES3.RES", GAME_VOICEFILE},
+	{"VOICES4.RES", GAME_VOICEFILE},
+	{"VOICES5.RES", GAME_VOICEFILE},
+	{"VOICES6.RES", GAME_VOICEFILE},
+	{"VOICESS.RES", GAME_VOICEFILE}
 };
 
-R_GAME_FONTDESC IHNMCD_GameFonts[] = {
-	{R_GAME_FONT_MEDIUM, 2},
-	{R_GAME_FONT_LARGE, 3},
-	{R_GAME_FONT_SMALL, 4},
-	{R_GAME_FONT_SMALL2, 5},
-	{R_GAME_FONT_MEDIUM2, 6},
-	{R_GAME_FONT_LARGE2, 7},
-	{R_GAME_FONT_LARGE3, 8}
+GAME_FONTDESC IHNMCD_GameFonts[] = {
+	{GAME_FONT_MEDIUM, 2},
+	{GAME_FONT_LARGE, 3},
+	{GAME_FONT_SMALL, 4},
+	{GAME_FONT_SMALL2, 5},
+	{GAME_FONT_MEDIUM2, 6},
+	{GAME_FONT_LARGE2, 7},
+	{GAME_FONT_LARGE3, 8}
 };
 
-R_GAME_RESOURCEDESC IHNM_Resources = {
+GAME_RESOURCEDESC IHNM_Resources = {
 	IHNM_SCENE_LUT,  // Scene lookup table RN
 	IHNM_SCRIPT_LUT, // Script lookup table RN
 	IHNM_COMMAND_PANEL,
 	IHNM_DIALOGUE_PANEL
 };
 
-R_GAME_SOUNDINFO IHNM_GameSound = {
-	R_GAME_SOUND_WAV, 0, 0, 0
+GAME_SOUNDINFO IHNM_GameSound = {
+	GAME_SOUND_WAV, 0, 0, 0
 };
 
-R_GAMEDESC GameDescs[] = {
+GAMEDESC GameDescs[] = {
 	// Inherit the earth - DOS Demo version
 	{
 		"ite-demo",
 		GID_ITE,
-		R_GAME_ITE_DEMO, // Game id
+		GAME_ITE_DEMO, // Game id
 		"Inherit the Earth (DOS Demo)", // Game title
 		320, 200, // Logical resolution
 		137, // Scene viewport height
@@ -178,7 +178,7 @@
 	{
 		"ite-demo-win",
 		GID_ITE,
-		R_GAME_ITE_WINDEMO,
+		GAME_ITE_WINDEMO,
 		"Inherit the Earth (Win32 Demo)",
 		320, 200,
 		137,
@@ -197,7 +197,7 @@
 	{
 		"itecd",
 		GID_ITE,
-		R_GAME_ITE_CD,
+		GAME_ITE_CD,
 		"Inherit the Earth (DOS CD Version)",
 		320, 200,
 		137,
@@ -215,7 +215,7 @@
 	{
 		"ite",
 		GID_ITE,
-		R_GAME_ITE_DISK,
+		GAME_ITE_DISK,
 		"Inherit the Earth (DOS)",
 		320, 200,
 		137,
@@ -233,7 +233,7 @@
 	{
 		"ihnm-demo",
 		GID_IHNM,
-		R_GAME_IHNM_DEMO,
+		GAME_IHNM_DEMO,
 		"I Have No Mouth and I Must Scream (DOS Demo)",
 		640, 480,
 		304,
@@ -251,7 +251,7 @@
 	{
 		"ihnm",
 		GID_IHNM,
-		R_GAME_IHNM_CD,
+		GAME_IHNM_CD,
 		"I Have No Mouth and I Must Scream (DOS)",
 		640, 480,
 		304,
@@ -266,48 +266,48 @@
 	}
 };
 
-static R_GAMEMODULE GameModule;
+static GAMEMODULE GameModule;
 
 int GAME_Register() {
-	return R_SUCCESS;
+	return SUCCESS;
 
 	// Register "g_language" cfg cvar
-	strncpy(GameModule.game_language, "us", R_MAXPATH);
+	strncpy(GameModule.game_language, "us", MAXPATH);
 
 	if (CVAR_Register_S(GameModule.game_language, "g_language",
-						NULL, R_CVAR_CFG, R_GAME_LANGSTR_LIMIT) != R_SUCCESS) {
-		return R_FAILURE;
+						NULL, CVAR_CFG, GAME_LANGSTR_LIMIT) != SUCCESS) {
+		return FAILURE;
 	}
 
 	// Register "g_skipintro" cfg cvar
-	if (CVAR_Register_I(&GameModule.g_skipintro, "g_skipintro", NULL, R_CVAR_CFG, 0, 1) != R_SUCCESS) {
-		return R_FAILURE;
+	if (CVAR_Register_I(&GameModule.g_skipintro, "g_skipintro", NULL, CVAR_CFG, 0, 1) != SUCCESS) {
+		return FAILURE;
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int GAME_Init() {
 	uint16 game_n;
 
-	if (DetectGame(&game_n) != R_SUCCESS) {
+	if (DetectGame(&game_n) != SUCCESS) {
 		warning("No valid games were found in the specified directory.");
-		return R_FAILURE;
+		return FAILURE;
 	}
 
-	if (LoadGame(game_n) != R_SUCCESS) {
+	if (LoadGame(game_n) != SUCCESS) {
 		warning("Error loading game resource files.");
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	// Load dialogue file 
 	LoadLanguage();
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int LoadLanguage() {
-	char lang_file[R_MAXPATH];
+	char lang_file[MAXPATH];
 	uint16 game_n;
 
 	File test_file;
@@ -315,22 +315,22 @@
 	game_n = GameModule.game_number;
 
 	if (GameDescs[game_n].gd_game_type == GID_ITE) {
-		snprintf(lang_file, R_MAXPATH, "%s%s.%s", R_GAME_ITE_LANG_PREFIX, GameModule.game_language, R_GAME_LANG_EXT);
+		snprintf(lang_file, MAXPATH, "%s%s.%s", GAME_ITE_LANG_PREFIX, GameModule.game_language, GAME_LANG_EXT);
 		if (!test_file.open(lang_file)) {
 			debug(0, "Couldn't open language file %s. Using default (US English)", lang_file);
-			return R_SUCCESS;
+			return SUCCESS;
 		}
 
 		test_file.close();
 
-		if (_vm->_interface->registerLang() != R_SUCCESS) {
+		if (_vm->_interface->registerLang() != SUCCESS) {
 			warning("Error registering interface language cvars");
-			return R_FAILURE;
+			return FAILURE;
 		}
 
-		if (_vm->_scene->ITEIntroRegisterLang() != R_SUCCESS) {
+		if (_vm->_scene->ITEIntroRegisterLang() != SUCCESS) {
 			warning("Error registering intro sequence language cvars");
-			return R_FAILURE;
+			return FAILURE;
 		}
 
 		debug(0, "Using language file %s.", lang_file);
@@ -340,19 +340,19 @@
 		debug(0, "Language support for this game not implemented.");
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int GAME_GetFileContext(R_RSCFILE_CONTEXT ** ctxt_p, uint16 r_type, int param) {
-	R_RSCFILE_CONTEXT *found_ctxt = NULL;
+int GAME_GetFileContext(RSCFILE_CONTEXT ** ctxt_p, uint16 type, int param) {
+	RSCFILE_CONTEXT *found_ctxt = NULL;
 	uint16 i;
 
 	if (ctxt_p == NULL) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	for (i = 0; i < GameModule.gfile_n; i++) {
-		if (GameModule.gfile_data[i].file_types & r_type) {
+		if (GameModule.gfile_data[i].file_types & type) {
 			found_ctxt = GameModule.gfile_data[i].file_ctxt;
 		}
 	}
@@ -363,7 +363,7 @@
 		*ctxt_p = NULL;
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 DetectedGameList GAME_ProbeGame(const FSList &fslist) {
@@ -424,7 +424,7 @@
 	int file_missing = 0;
 
 	if (game_n_p == NULL) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	for (game_n = 0; game_n < game_count; game_n++) {
@@ -448,28 +448,28 @@
 
 		debug(0, "Found game: %s", GameDescs[game_n].gd_title);
 		*game_n_p = game_n;
-		return R_SUCCESS;
+		return SUCCESS;
 	}
 
-	return R_FAILURE;
+	return FAILURE;
 }
 
 int LoadGame(uint16 game_n) {
-	R_RSCFILE_CONTEXT *load_ctxt;
+	RSCFILE_CONTEXT *load_ctxt;
 	uint16 game_count = ARRAYSIZE(GameDescs);
 	const char *game_fname;
 	uint16 game_filect;
 	uint16 i;
 
 	if (game_n >= game_count) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	game_filect = GameDescs[game_n].gd_filect;
 
-	GameModule.gfile_data = (R_GAME_FILEDATA *)malloc(game_filect * sizeof *GameModule.gfile_data);
+	GameModule.gfile_data = (GAME_FILEDATA *)malloc(game_filect * sizeof *GameModule.gfile_data);
 	if (GameModule.gfile_data == NULL) {
-		return R_MEM;
+		return MEM;
 	}
 
 	GameModule.gfile_n = game_filect;
@@ -478,8 +478,8 @@
 	for (i = 0; i < game_filect; i++) {
 		load_ctxt = RSC_CreateContext();
 		game_fname = GameDescs[game_n].gd_filedescs[i].gf_fname;
-		if (RSC_OpenContext(load_ctxt, game_fname) != R_SUCCESS) {
-			return R_FAILURE;
+		if (RSC_OpenContext(load_ctxt, game_fname) != SUCCESS) {
+			return FAILURE;
 		}
 
 		debug(0, "Opened resource file: %s", game_fname);
@@ -497,32 +497,32 @@
 	GameModule.gamedesc = &GameDescs[game_n];
 	GameModule.game_init = 1;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int GAME_GetResourceInfo(R_GAME_RESOURCEDESC *rsc_desc) {
+int GAME_GetResourceInfo(GAME_RESOURCEDESC *rsc_desc) {
 	assert(rsc_desc != NULL);
 
 	*rsc_desc = *GameModule.gamedesc->gd_resource_desc;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int GAME_GetSoundInfo(R_GAME_SOUNDINFO *snd_info) {
+int GAME_GetSoundInfo(GAME_SOUNDINFO *snd_info) {
 	assert(snd_info != NULL);
 
 	*snd_info = *GameModule.gamedesc->gd_soundinfo;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int GAME_GetDisplayInfo(R_GAME_DISPLAYINFO *disp_info) {
+int GAME_GetDisplayInfo(GAME_DISPLAYINFO *disp_info) {
 	int game_n;
 
 	assert(disp_info != NULL);
 
 	if (!GameModule.game_init) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	game_n = GameModule.game_number;
@@ -531,25 +531,25 @@
 	disp_info->logical_h = GameDescs[game_n].gd_logical_h;
 	disp_info->scene_h = GameDescs[game_n].gd_scene_h;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int GAME_GetFontInfo(R_GAME_FONTDESC **gf_desc, int *font_n) {
+int GAME_GetFontInfo(GAME_FONTDESC **gf_desc, int *font_n) {
 	assert((gf_desc != NULL) && (font_n != NULL));
 
 	*gf_desc = GameModule.gd_fontdescs;
 	*font_n = GameModule.gd_fontct;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int GAME_GetSceneInfo(R_GAME_SCENEDESC *gs_desc) {
+int GAME_GetSceneInfo(GAME_SCENEDESC *gs_desc) {
 	assert(gs_desc != NULL);
 
 	gs_desc->first_scene = GameModule.gamedesc->gd_startscene;
 	gs_desc->scene_lut_rn = GameModule.gamedesc->gd_resource_desc->scene_lut_rn;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int GAME_GetGame() {

Index: game.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/game.h,v
retrieving revision 1.9
retrieving revision 1.10
diff -u -d -r1.9 -r1.10
--- game.h	1 Oct 2004 06:45:13 -0000	1.9
+++ game.h	27 Oct 2004 21:32:27 -0000	1.10
@@ -30,22 +30,22 @@
 
 namespace Saga {
 
-#define R_GAME_LANGSTR_LIMIT 3
-#define R_GAME_PATH_LIMIT 512
+#define GAME_LANGSTR_LIMIT 3
+#define GAME_PATH_LIMIT 512
 
-#define R_GAME_ITE_LANG_PREFIX "ite_"
-#define R_GAME_LANG_EXT "lng"
+#define GAME_ITE_LANG_PREFIX "ite_"
+#define GAME_LANG_EXT "lng"
 
 // Script lookup table entry sizes for game verification
-#define R_SCR_LUT_ENTRYLEN_ITECD 22
-#define R_SCR_LUT_ENTRYLEN_ITEDISK 16
+#define SCR_LUT_ENTRYLEN_ITECD 22
+#define SCR_LUT_ENTRYLEN_ITEDISK 16
 
-struct R_GAME_FILEDESC {
+struct GAME_FILEDESC {
 	const char *gf_fname;
 	uint16 gf_type;
 };
 
-struct R_GAMEDESC {
+struct GAMEDESC {
 	const char *name;
 	int gd_game_type;
 	uint32 gd_game_id;
@@ -54,12 +54,12 @@
 	int gd_logical_h;
 	int gd_scene_h;
 	int gd_startscene;
-	R_GAME_RESOURCEDESC *gd_resource_desc;
+	GAME_RESOURCEDESC *gd_resource_desc;
 	int gd_filect;
-	R_GAME_FILEDESC *gd_filedescs;
+	GAME_FILEDESC *gd_filedescs;
 	int gd_fontct;
-	R_GAME_FONTDESC *gd_fontdescs;
-	R_GAME_SOUNDINFO *gd_soundinfo;
+	GAME_FONTDESC *gd_fontdescs;
+	GAME_SOUNDINFO *gd_soundinfo;
 	uint32 features;
 
 	GameSettings toGameSettings() const {
@@ -68,22 +68,22 @@
 	}
 };
 
-struct R_GAME_FILEDATA {
-	R_RSCFILE_CONTEXT *file_ctxt;
+struct GAME_FILEDATA {
+	RSCFILE_CONTEXT *file_ctxt;
 	uint16 file_types;
 	uint16 file_flags;
 };
 
-struct R_GAMEMODULE {
+struct GAMEMODULE {
 	int game_init;
 	int game_number;
-	R_GAMEDESC *gamedesc;
+	GAMEDESC *gamedesc;
 	int g_skipintro;
-	char game_language[R_GAME_LANGSTR_LIMIT];
+	char game_language[GAME_LANGSTR_LIMIT];
 	uint16 gfile_n;
-	R_GAME_FILEDATA *gfile_data;
+	GAME_FILEDATA *gfile_data;
 	uint16 gd_fontct;
-	R_GAME_FONTDESC *gd_fontdescs;
+	GAME_FONTDESC *gd_fontdescs;
 	int err_n;
 	const char *err_str;
 };

Index: game_mod.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/game_mod.h,v
retrieving revision 1.8
retrieving revision 1.9
diff -u -d -r1.8 -r1.9
--- game_mod.h	1 Oct 2004 06:45:13 -0000	1.8
+++ game_mod.h	27 Oct 2004 21:32:27 -0000	1.9
@@ -30,64 +30,64 @@
 
 namespace Saga {
 
-enum R_GAME_IDS {
-	R_GAME_ITE_DEMO = 0,
-	R_GAME_ITE_DISK = 1,
-	R_GAME_ITE_CD = 2,
-	R_GAME_IHNM_DEMO = 3,
-	R_GAME_IHNM_CD = 4,
-	R_GAME_ITE_WINDEMO = 5
+enum GAME_IDS {
+	GAME_ITE_DEMO = 0,
+	GAME_ITE_DISK = 1,
+	GAME_ITE_CD = 2,
+	GAME_IHNM_DEMO = 3,
+	GAME_IHNM_CD = 4,
+	GAME_ITE_WINDEMO = 5
 };
 
-enum R_GAME_FILETYPES {
-	R_GAME_RESOURCEFILE = 0x01,
-	R_GAME_SCRIPTFILE = 0x02,
-	R_GAME_SOUNDFILE = 0x04,
-	R_GAME_VOICEFILE = 0x08,
-	R_GAME_DEMOFILE = 0x10,
-	R_GAME_MUSICFILE = 0x20
+enum GAME_FILETYPES {
+	GAME_RESOURCEFILE = 0x01,
+	GAME_SCRIPTFILE = 0x02,
+	GAME_SOUNDFILE = 0x04,
+	GAME_VOICEFILE = 0x08,
+	GAME_DEMOFILE = 0x10,
+	GAME_MUSICFILE = 0x20
 };
 
-enum R_GAME_SOUNDINFO_TYPES {
-	R_GAME_SOUND_PCM = 0,
-	R_GAME_SOUND_VOC,
-	R_GAME_SOUND_WAV
+enum GAME_SOUNDINFO_TYPES {
+	GAME_SOUND_PCM = 0,
+	GAME_SOUND_VOC,
+	GAME_SOUND_WAV
 };
 
-enum R_GAME_FONT_IDS {
-	R_GAME_FONT_SMALL = 0,
-	R_GAME_FONT_MEDIUM,
-	R_GAME_FONT_LARGE,
-	R_GAME_FONT_SMALL2,
-	R_GAME_FONT_MEDIUM2,
-	R_GAME_FONT_LARGE2,
-	R_GAME_FONT_LARGE3
+enum GAME_FONT_IDS {
+	GAME_FONT_SMALL = 0,
+	GAME_FONT_MEDIUM,
+	GAME_FONT_LARGE,
+	GAME_FONT_SMALL2,
+	GAME_FONT_MEDIUM2,
+	GAME_FONT_LARGE2,
+	GAME_FONT_LARGE3
 };
 
-struct R_GAME_DISPLAYINFO {
+struct GAME_DISPLAYINFO {
 	int logical_w;
 	int logical_h;
 	int scene_h;
 };
 
-struct R_GAME_SOUNDINFO {
+struct GAME_SOUNDINFO {
 	int res_type;
 	long freq;
 	int sample_size;
 	int stereo;
 };
 
-struct R_GAME_FONTDESC {
+struct GAME_FONTDESC {
 	uint16 font_id;
 	uint32 font_rn;
 };
 
-struct R_GAME_SCENEDESC {
+struct GAME_SCENEDESC {
 	uint32 scene_lut_rn;
 	uint32 first_scene;
 };
 
-struct R_GAME_RESOURCEDESC {
+struct GAME_RESOURCEDESC {
 	uint32 scene_lut_rn;
 	uint32 script_lut_rn;
 	uint32 command_panel_rn;
@@ -96,12 +96,12 @@
 
 int GAME_Register();
 int GAME_Init();
-int GAME_GetFileContext(R_RSCFILE_CONTEXT **ctxt_p, uint16 r_type, int param);
-int GAME_GetFontInfo(R_GAME_FONTDESC **, int *);
-int GAME_GetResourceInfo(R_GAME_RESOURCEDESC *);
-int GAME_GetSoundInfo(R_GAME_SOUNDINFO *);
-int GAME_GetDisplayInfo(R_GAME_DISPLAYINFO *);
-int GAME_GetSceneInfo(R_GAME_SCENEDESC *);
+int GAME_GetFileContext(RSCFILE_CONTEXT **ctxt_p, uint16 type, int param);
+int GAME_GetFontInfo(GAME_FONTDESC **, int *);
+int GAME_GetResourceInfo(GAME_RESOURCEDESC *);
+int GAME_GetSoundInfo(GAME_SOUNDINFO *);
+int GAME_GetDisplayInfo(GAME_DISPLAYINFO *);
+int GAME_GetSceneInfo(GAME_SCENEDESC *);
 int GAME_GetGame();
 int GAME_GetGameType();
 GameList GAME_GameList();

Index: gfx.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/gfx.cpp,v
retrieving revision 1.28
retrieving revision 1.29
diff -u -d -r1.28 -r1.29
--- gfx.cpp	22 Oct 2004 07:21:17 -0000	1.28
+++ gfx.cpp	27 Oct 2004 21:32:27 -0000	1.29
@@ -36,25 +36,25 @@
 namespace Saga {
 
 Gfx::Gfx(OSystem *system, int width, int height) {
-	R_SURFACE r_back_buf;
+	SURFACE back_buf;
 
 	_system = system;
 	_system->initSize(width, height);
 
 	debug(0, "Init screen %dx%d", width, height);
 	// Convert surface data to R surface data
-	r_back_buf.buf = (byte *)calloc(1, width * height);
-	r_back_buf.buf_w = width;
-	r_back_buf.buf_h = height;
-	r_back_buf.buf_pitch = width;
+	back_buf.buf = (byte *)calloc(1, width * height);
+	back_buf.buf_w = width;
+	back_buf.buf_h = height;
+	back_buf.buf_pitch = width;
 
-	r_back_buf.clip_rect.left = 0;
-	r_back_buf.clip_rect.top = 0;
-	r_back_buf.clip_rect.right = width;
-	r_back_buf.clip_rect.bottom = height;
+	back_buf.clip_rect.left = 0;
+	back_buf.clip_rect.top = 0;
+	back_buf.clip_rect.right = width;
+	back_buf.clip_rect.bottom = height;
 
 	// Set module data
-	_back_buf = r_back_buf;
+	_back_buf = back_buf;
 	_init = 1;
 	_white_index = -1;
 	_black_index = -1;
@@ -70,7 +70,7 @@
 }
  */
 
-int Gfx::drawPalette(R_SURFACE *dst_s) {
+int Gfx::drawPalette(SURFACE *dst_s) {
 	int x;
 	int y;
 	int color = 0;
@@ -93,7 +93,7 @@
 	return 0;
 }
 
-int Gfx::simpleBlit(R_SURFACE *dst_s, R_SURFACE *src_s) {
+int Gfx::simpleBlit(SURFACE *dst_s, SURFACE *src_s) {
 	byte *src_p;
 	byte *dst_p;
 	int y, w, p;
@@ -115,7 +115,7 @@
 		src_p += p;
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // TODO: I've fixed at least one clipping bug here, but I have a feeling there
@@ -129,8 +129,8 @@
 //    origin.
 // - If src_rect is NULL, the entire buffer is copied./
 // - The surface must match the logical dimensions of the buffer exactly.
-// - Returns R_FAILURE on error
-int Gfx::bufToSurface(R_SURFACE *ds, const byte *src, int src_w, int src_h, 
+// - Returns FAILURE on error
+int Gfx::bufToSurface(SURFACE *ds, const byte *src, int src_w, int src_h, 
 					 Rect *src_rect, Point *dst_pt) {
 	const byte *read_p;
 	byte *write_p;
@@ -160,7 +160,7 @@
 
 	if (s.width() <= 0 || s.height() <= 0) {
 		// Empty or negative region
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	// Get destination origin and clip rectangle
@@ -197,7 +197,7 @@
 	if (d_x < clip.left) {
 		if (d_x <= (-src_draw_w)) {
 			// dst rect completely off left edge
-			return R_SUCCESS;
+			return SUCCESS;
 		}
 
 		src_off_x += (clip.left - d_x);
@@ -211,7 +211,7 @@
 	if (d_y < clip.top) {
 		if (d_y >= (-src_draw_h)) {
 			// dst rect completely off top edge
-			return R_SUCCESS;
+			return SUCCESS;
 		}
 
 		src_off_y += (clip.top - d_y);
@@ -224,7 +224,7 @@
 
 	if (d_x >= clip.right) {
 		// dst rect completely off right edge
-		return R_SUCCESS;
+		return SUCCESS;
 	}
 
 	if ((d_x + src_draw_w) > clip.right) {
@@ -235,7 +235,7 @@
 
 	if (d_y > clip.bottom) {
 		// dst rect completely off bottom edge
-		return R_SUCCESS;
+		return SUCCESS;
 	}
 
 	if ((d_y + src_draw_h) > clip.bottom) {
@@ -253,7 +253,7 @@
 		read_p += src_w;
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Gfx::bufToBuffer(byte *dst_buf, int dst_w, int dst_h, const byte *src,
@@ -287,7 +287,7 @@
 
 	if (s.width() <= 0 || s.height() <= 0) {
 		// Empty or negative region
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	// Get destination origin and clip rectangle
@@ -317,7 +317,7 @@
 	if (d_x < clip.left) {
 		if (d_x <= (-src_draw_w)) {
 			// dst rect completely off left edge
-			return R_SUCCESS;
+			return SUCCESS;
 		}
 
 		src_off_x += (clip.left - d_x);
@@ -331,7 +331,7 @@
 	if (d_y < clip.top) {
 		if (d_y >= (-src_draw_h)) {
 			// dst rect completely off top edge
-			return R_SUCCESS;
+			return SUCCESS;
 		}
 
 		src_off_y += (clip.top - d_y);
@@ -344,7 +344,7 @@
 
 	if (d_x >= clip.right) {
 		// dst rect completely off right edge
-		return R_SUCCESS;
+		return SUCCESS;
 	}
 
 	if ((d_x + src_draw_w) > clip.right) {
@@ -355,7 +355,7 @@
 
 	if (d_y >= clip.bottom) {
 		// dst rect completely off bottom edge
-		return R_SUCCESS;
+		return SUCCESS;
 	}
 
 	if ((d_y + src_draw_h) > clip.bottom) {
@@ -373,12 +373,12 @@
 		read_p += src_w;
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // Fills a rectangle in the surface ds from point 'p1' to point 'p2' using
 // the specified color.
-int Gfx::drawRect(R_SURFACE *ds, Rect *dst_rect, int color) {
+int Gfx::drawRect(SURFACE *ds, Rect *dst_rect, int color) {
 	byte *write_p;
 
 	int w;
@@ -396,7 +396,7 @@
 
 		if ((left >= right) || (top >= bottom)) {
 			// Empty or negative region
-			return R_FAILURE;
+			return FAILURE;
 		}
 	} else {
 		left = 0;
@@ -415,10 +415,10 @@
 		write_p += ds->buf_pitch;
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int Gfx::drawFrame(R_SURFACE *ds, const Point *p1, const Point *p2, int color) {
+int Gfx::drawFrame(SURFACE *ds, const Point *p1, const Point *p2, int color) {
 	int left, top, right, bottom;
 
 	int min_x;
@@ -457,10 +457,10 @@
 	drawLine(ds, &n_p3, &n_p4, color);
 	drawLine(ds, &n_p4, &n_p1, color);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int Gfx::drawPolyLine(R_SURFACE *ds, const Point *pts, int pt_ct, int draw_color) {
+int Gfx::drawPolyLine(SURFACE *ds, const Point *pts, int pt_ct, int draw_color) {
 	const Point *first_pt = pts;
 	int last_i = 1;
 	int i;
@@ -468,7 +468,7 @@
 	assert((ds != NULL) & (pts != NULL));
 
 	if (pt_ct < 3) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	for (i = 1; i < pt_ct; i++) {
@@ -478,17 +478,17 @@
 
 	drawLine(ds, &pts[last_i], first_pt, draw_color);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int Gfx::getClipInfo(R_CLIPINFO *clipinfo) {
+int Gfx::getClipInfo(CLIPINFO *clipinfo) {
 	Common::Rect s;
 	int d_x, d_y;
 
 	Common::Rect clip;
 
 	if (clipinfo == NULL) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	if (clipinfo->dst_pt != NULL) {
@@ -518,7 +518,7 @@
 		if (d_x <= -(clipinfo->draw_w)) {
 			// dst rect completely off left edge
 			clipinfo->nodraw = 1;
-			return R_SUCCESS;
+			return SUCCESS;
 		}
 
 		clipinfo->src_draw_x += (clip.left - d_x);
@@ -531,7 +531,7 @@
 		if (d_y <= -(clipinfo->draw_h)) {
 			// dst rect completely off top edge
 			clipinfo->nodraw = 1;
-			return R_SUCCESS;
+			return SUCCESS;
 		}
 
 		clipinfo->src_draw_y += (clip.top - d_y);
@@ -544,7 +544,7 @@
 	if (d_x >= clip.right) {
 		// dst rect completely off right edge
 		clipinfo->nodraw = 1;
-		return R_SUCCESS;
+		return SUCCESS;
 	}
 
 	if ((d_x + clipinfo->draw_w) > clip.right) {
@@ -555,17 +555,17 @@
 	if (d_y >= clip.bottom) {
 		// dst rect completely off bottom edge
 		clipinfo->nodraw = 1;
-		return R_SUCCESS;
+		return SUCCESS;
 	}
 
 	if ((d_y + clipinfo->draw_h) > clip.bottom) {
 		clipinfo->draw_h = clip.bottom - d_y;
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int Gfx::clipLine(R_SURFACE *ds, const Point *src_p1, const Point *src_p2, 
+int Gfx::clipLine(SURFACE *ds, const Point *src_p1, const Point *src_p2, 
 				 Point *dst_p1, Point *dst_p2) {
 	const Point *n_p1;
 	const Point *n_p2;
@@ -637,7 +637,7 @@
 // Coriolis Group Books, 1997
 //
 // Performs no clipping
-void Gfx::drawLine(R_SURFACE *ds, const Point *p1, const Point *p2, int color) {
+void Gfx::drawLine(SURFACE *ds, const Point *p1, const Point *p2, int color) {
 	byte *write_p;
 	int clip_result;
 	int temp;
@@ -812,7 +812,7 @@
 	return;
 }
 
-R_SURFACE *Gfx::getBackBuffer() {
+SURFACE *Gfx::getBackBuffer() {
 	return &_back_buf;
 }
 
@@ -837,7 +837,7 @@
 	int best_index = 0;
 	byte *ppal;
 
-	for (i = 0, ppal = _cur_pal; i < R_PAL_ENTRIES; i++, ppal += 4) {
+	for (i = 0, ppal = _cur_pal; i < PAL_ENTRIES; i++, ppal += 4) {
 		dr = ppal[0] - red;
 		dr = ABS(dr);
 		dg = ppal[1] - green;
@@ -846,7 +846,7 @@
 		db = ABS(db);
 		ppal[3] = 0;
 
-		color_delta = (long)(dr * R_RED_WEIGHT + dg * R_GREEN_WEIGHT + db * R_BLUE_WEIGHT);
+		color_delta = (long)(dr * RED_WEIGHT + dg * GREEN_WEIGHT + db * BLUE_WEIGHT);
 
 		if (color_delta == 0) {
 			return i;
@@ -861,7 +861,7 @@
 	return best_index;
 }
 
-int Gfx::setPalette(R_SURFACE *surface, PALENTRY *pal) {
+int Gfx::setPalette(SURFACE *surface, PALENTRY *pal) {
 	byte red;
 	byte green;
 	byte blue;
@@ -873,7 +873,7 @@
 	int i;
 	byte *ppal;
 
-	for (i = 0, ppal = _cur_pal; i < R_PAL_ENTRIES; i++, ppal += 4) {
+	for (i = 0, ppal = _cur_pal; i < PAL_ENTRIES; i++, ppal += 4) {
 		red = pal[i].red;
 		ppal[0] = red;
 		color_delta = red;
@@ -907,25 +907,25 @@
 	_white_index = best_windex;
 	_black_index = best_bindex;
 
-	_system->setPalette(_cur_pal, 0, R_PAL_ENTRIES);
+	_system->setPalette(_cur_pal, 0, PAL_ENTRIES);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Gfx::getCurrentPal(PALENTRY *src_pal) {
 	int i;
 	byte *ppal;
 
-	for (i = 0, ppal = _cur_pal; i < R_PAL_ENTRIES; i++, ppal += 4) {
+	for (i = 0, ppal = _cur_pal; i < PAL_ENTRIES; i++, ppal += 4) {
 		src_pal[i].red = ppal[0];
 		src_pal[i].green = ppal[1];
 		src_pal[i].blue = ppal[2];
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int Gfx::palToBlack(R_SURFACE *surface, PALENTRY *src_pal, double percent) {
+int Gfx::palToBlack(SURFACE *surface, PALENTRY *src_pal, double percent) {
 	int i;
 	//int fade_max = 255;
 	int new_entry;
@@ -943,7 +943,7 @@
 	fpercent = 1.0 - fpercent;
 
 	// Use the correct percentage change per frame for each palette entry 
-	for (i = 0, ppal = _cur_pal; i < R_PAL_ENTRIES; i++, ppal += 4) {
+	for (i = 0, ppal = _cur_pal; i < PAL_ENTRIES; i++, ppal += 4) {
 		new_entry = (int)(src_pal[i].red * fpercent);
 
 		if (new_entry < 0) {
@@ -970,12 +970,12 @@
 		ppal[3] = 0;
 	}
 
-	_system->setPalette(_cur_pal, 0, R_PAL_ENTRIES);
+	_system->setPalette(_cur_pal, 0, PAL_ENTRIES);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int Gfx::blackToPal(R_SURFACE *surface, PALENTRY *src_pal, double percent) {
+int Gfx::blackToPal(SURFACE *surface, PALENTRY *src_pal, double percent) {
 	int new_entry;
 	double fpercent;
 	int color_delta;
@@ -996,7 +996,7 @@
 	fpercent = 1.0 - fpercent;
 
 	// Use the correct percentage change per frame for each palette entry
-	for (i = 0, ppal = _cur_pal; i < R_PAL_ENTRIES; i++, ppal += 4) {
+	for (i = 0, ppal = _cur_pal; i < PAL_ENTRIES; i++, ppal += 4) {
 		new_entry = (int)(src_pal[i].red - src_pal[i].red * fpercent);
 
 		if (new_entry < 0) {
@@ -1025,7 +1025,7 @@
 
 	// Find the best white and black color indices again
 	if (percent >= 1.0) {
-		for (i = 0, ppal = _cur_pal; i < R_PAL_ENTRIES; i++, ppal += 4) {
+		for (i = 0, ppal = _cur_pal; i < PAL_ENTRIES; i++, ppal += 4) {
 			color_delta = ppal[0];
 			color_delta += ppal[1];
 			color_delta += ppal[2];
@@ -1049,9 +1049,9 @@
 		setCursor(best_windex);
 	}
 
-	_system->setPalette(_cur_pal, 0, R_PAL_ENTRIES);
+	_system->setPalette(_cur_pal, 0, PAL_ENTRIES);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 void Gfx::setCursor(int best_white) {
@@ -1059,7 +1059,7 @@
 	byte keycolor = (best_white == 0) ? 1 : 0;
 
 	// Set up the mouse cursor
-	byte cursor_img[R_CURSOR_W * R_CURSOR_H] = {
+	byte cursor_img[CURSOR_W * CURSOR_H] = {
 		  0,   0,   0, 255,   0,   0,   0,
 		  0,   0,   0, 255,   0,   0,   0,
 		  0,   0,   0,   0,   0,   0,   0,
@@ -1069,14 +1069,14 @@
 		  0,   0,   0, 255,   0,   0,   0,
 	};
 
-	for (i = 0; i < R_CURSOR_W * R_CURSOR_H; i++) {
+	for (i = 0; i < CURSOR_W * CURSOR_H; i++) {
 		if (cursor_img[i] != 0)
 			cursor_img[i] = best_white;
 		else
 			cursor_img[i] = keycolor;
 	}
 
-	_system->setMouseCursor(cursor_img, R_CURSOR_W, R_CURSOR_H, 4, 4, keycolor);
+	_system->setMouseCursor(cursor_img, CURSOR_W, CURSOR_H, 4, 4, keycolor);
 }
 
 bool Gfx::hitTestPoly(const Point *points, unsigned int npoints, const Point& test_point) {

Index: gfx.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/gfx.h,v
retrieving revision 1.11
retrieving revision 1.12
diff -u -d -r1.11 -r1.12
--- gfx.h	8 Oct 2004 19:58:49 -0000	1.11
+++ gfx.h	27 Oct 2004 21:32:27 -0000	1.12
@@ -31,7 +31,7 @@
 using Common::Point;
 using Common::Rect;
 
-struct R_CLIPINFO {
+struct CLIPINFO {
 	// input members
 	const Rect *src_rect;
 	const Rect *dst_rect;
@@ -53,14 +53,14 @@
 	byte blue;
 };
 
-struct R_COLOR {
+struct COLOR {
 	int red;
 	int green;
 	int blue;
 	int alpha;
 };
 
-struct R_SURFACE {
+struct SURFACE {
 	byte *buf;
 	int buf_w;
 	int buf_h;
@@ -68,54 +68,54 @@
 	Rect clip_rect;
 };
 
-#define R_PAL_ENTRIES 256
+#define PAL_ENTRIES 256
 
-#define R_RGB_RED   0x00FF0000UL
-#define R_RGB_GREEN 0x0000FF00UL
-#define R_RGB_BLUE  0x000000FFUL
+#define RGB_RED   0x00FF0000UL
+#define RGB_GREEN 0x0000FF00UL
+#define RGB_BLUE  0x000000FFUL
 
-#define R_CURSOR_W 7
-#define R_CURSOR_H 7
+#define CURSOR_W 7
+#define CURSOR_H 7
 
-#define R_CURSOR_ORIGIN_X 4
-#define R_CURSOR_ORIGIN_Y 4
+#define CURSOR_ORIGIN_X 4
+#define CURSOR_ORIGIN_Y 4
 
-#define R_RED_WEIGHT 0.299
-#define R_GREEN_WEIGHT 0.587
-#define R_BLUE_WEIGHT 0.114
+#define RED_WEIGHT 0.299
+#define GREEN_WEIGHT 0.587
+#define BLUE_WEIGHT 0.114
 
 class Gfx {
 public:
-	int simpleBlit(R_SURFACE *dst_s, R_SURFACE *src_s);
-	int drawPalette(R_SURFACE *dst_s);
-	int bufToSurface(R_SURFACE *ds, const byte *src, int src_w, int src_h, Rect *src_rect, Point *dst_pt);
+	int simpleBlit(SURFACE *dst_s, SURFACE *src_s);
+	int drawPalette(SURFACE *dst_s);
+	int bufToSurface(SURFACE *ds, const byte *src, int src_w, int src_h, Rect *src_rect, Point *dst_pt);
 	int bufToBuffer(byte * dst_buf, int dst_w, int dst_h, const byte *src,
 		int src_w, int src_h, Rect *src_rect, Point *dst_pt);
-	int drawRect(R_SURFACE *ds, Rect *dst_rect, int color);
-	int drawFrame(R_SURFACE *ds, const Point *p1, const Point *p2, int color);
-	int drawPolyLine(R_SURFACE *ds, const Point *pts, int pt_ct, int draw_color);
-	int getClipInfo(R_CLIPINFO *clipinfo);
-	int clipLine(R_SURFACE *ds, const Point *src_p1, const Point *src_p2, Point *dst_p1, Point *dst_p2);
-	void drawLine(R_SURFACE * ds, const Point *p1, const Point *p2, int color);
+	int drawRect(SURFACE *ds, Rect *dst_rect, int color);
+	int drawFrame(SURFACE *ds, const Point *p1, const Point *p2, int color);
+	int drawPolyLine(SURFACE *ds, const Point *pts, int pt_ct, int draw_color);
+	int getClipInfo(CLIPINFO *clipinfo);
+	int clipLine(SURFACE *ds, const Point *src_p1, const Point *src_p2, Point *dst_p1, Point *dst_p2);
+	void drawLine(SURFACE * ds, const Point *p1, const Point *p2, int color);
 
 	Gfx(OSystem *system, int width, int height);
-	R_SURFACE *getBackBuffer();
+	SURFACE *getBackBuffer();
 	int getWhite();
 	int getBlack();
 	int matchColor(unsigned long colormask);
-	int setPalette(R_SURFACE *surface, PALENTRY *pal);
+	int setPalette(SURFACE *surface, PALENTRY *pal);
 	int getCurrentPal(PALENTRY *src_pal);
-	int palToBlack(R_SURFACE *surface, PALENTRY *src_pal, double percent);
-	int blackToPal(R_SURFACE *surface, PALENTRY *src_pal, double percent);
+	int palToBlack(SURFACE *surface, PALENTRY *src_pal, double percent);
+	int blackToPal(SURFACE *surface, PALENTRY *src_pal, double percent);
 	bool hitTestPoly(const Point *points, unsigned int npoints, const Point& test_point);
 
 private:
 	void setCursor(int best_white);
 	int _init;
-	R_SURFACE _back_buf;
+	SURFACE _back_buf;
 	int _white_index;
 	int _black_index;
-	byte _cur_pal[R_PAL_ENTRIES * 4];
+	byte _cur_pal[PAL_ENTRIES * 4];
 	OSystem *_system;
 };
 

Index: ihnm_introproc.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/ihnm_introproc.cpp,v
retrieving revision 1.18
retrieving revision 1.19
diff -u -d -r1.18 -r1.19
--- ihnm_introproc.cpp	11 Aug 2004 23:42:02 -0000	1.18
+++ ihnm_introproc.cpp	27 Oct 2004 21:32:27 -0000	1.19
@@ -36,51 +36,51 @@
 
 namespace Saga {
 
-R_SCENE_RESLIST IHNM_IntroMovie1RL[] = {
+SCENE_RESLIST IHNM_IntroMovie1RL[] = {
 	{30, SAGA_BG_IMAGE, 0, 0} ,
 	{31, SAGA_ANIM_1, 0, 0}
 };
 
-R_SCENE_DESC IHNM_IntroMovie1Desc = {
+SCENE_DESC IHNM_IntroMovie1Desc = {
 	0, 0, 0, 0, 0, 0, 0, 0,
 	IHNM_IntroMovie1RL,
 	ARRAYSIZE(IHNM_IntroMovie1RL)
 };
 
-R_SCENE_RESLIST IHNM_IntroMovie2RL[] = {
+SCENE_RESLIST IHNM_IntroMovie2RL[] = {
 	{32, SAGA_BG_IMAGE, 0, 0} ,
 	{33, SAGA_ANIM_1, 0, 0}
 };
 
-R_SCENE_DESC IHNM_IntroMovie2Desc = {
+SCENE_DESC IHNM_IntroMovie2Desc = {
 	0, 0, 0, 0, 0, 0, 0, 0,
 	IHNM_IntroMovie2RL,
 	ARRAYSIZE(IHNM_IntroMovie2RL)
 };
 
-R_SCENE_RESLIST IHNM_IntroMovie3RL[] = {
+SCENE_RESLIST IHNM_IntroMovie3RL[] = {
 	{34, SAGA_BG_IMAGE, 0, 0},
 	{35, SAGA_ANIM_1, 0, 0}
 };
 
-R_SCENE_DESC IHNM_IntroMovie3Desc = {
+SCENE_DESC IHNM_IntroMovie3Desc = {
 	0, 0, 0, 0, 0, 0, 0, 0,
 	IHNM_IntroMovie3RL,
 	ARRAYSIZE(IHNM_IntroMovie3RL)
 };
 
-R_SCENE_RESLIST IHNM_IntroMovie4RL[] = {
+SCENE_RESLIST IHNM_IntroMovie4RL[] = {
 	{1227, SAGA_BG_IMAGE, 0, 0},
 	{1226, SAGA_ANIM_1, 0, 0}
 };
 
-R_SCENE_DESC IHNM_IntroMovie4Desc = {
+SCENE_DESC IHNM_IntroMovie4Desc = {
 	0, 0, 0, 0, 0, 0, 0, 0,
 	IHNM_IntroMovie4RL,
 	ARRAYSIZE(IHNM_IntroMovie4RL)
 };
 
-R_SCENE_QUEUE IHNM_IntroList[] = {
+SCENE_QUEUE IHNM_IntroList[] = {
 	{0, &IHNM_IntroMovie1Desc, BY_DESC, Scene::SC_IHNMIntroMovieProc1, 0, SCENE_NOFADE},
 	{0, &IHNM_IntroMovie2Desc, BY_DESC, Scene::SC_IHNMIntroMovieProc2, 0, SCENE_NOFADE},
 	{0, &IHNM_IntroMovie3Desc, BY_DESC, Scene::SC_IHNMIntroMovieProc3, 0, SCENE_NOFADE},
@@ -97,27 +97,27 @@
 		_vm->_scene->queueScene(&IHNM_IntroList[i]);
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int Scene::SC_IHNMIntroMovieProc1(int param, R_SCENE_INFO *scene_info, void *refCon) {
+int Scene::SC_IHNMIntroMovieProc1(int param, SCENE_INFO *scene_info, void *refCon) {
 	return ((Scene *)refCon)->IHNMIntroMovieProc1(param, scene_info);
 }
 
-int Scene::IHNMIntroMovieProc1(int param, R_SCENE_INFO *scene_info) {
-	R_EVENT event;
+int Scene::IHNMIntroMovieProc1(int param, SCENE_INFO *scene_info) {
+	EVENT event;
 
 	switch (param) {
 	case SCENE_BEGIN:
 		// Background for intro scene is the first frame of the
 		// intro animation; display it and set the palette
-		event.type = R_ONESHOT_EVENT;
-		event.code = R_BG_EVENT;
+		event.type = ONESHOT_EVENT;
+		event.code = BG_EVENT;
 		event.op = EVENT_DISPLAY;
 		event.param = SET_PALETTE;
 		event.time = 0;
 		_vm->_events->queue(&event);
-		_vm->_anim->setFrameTime(0, R_IHNM_INTRO_FRAMETIME);
+		_vm->_anim->setFrameTime(0, IHNM_INTRO_FRAMETIME);
 		_vm->_anim->setFlag(0, ANIM_ENDSCENE);
 		_vm->_anim->play(0, 0);
 		break;
@@ -128,35 +128,35 @@
 	return 0;
 }
 
-int Scene::SC_IHNMIntroMovieProc2(int param, R_SCENE_INFO *scene_info, void *refCon) {
+int Scene::SC_IHNMIntroMovieProc2(int param, SCENE_INFO *scene_info, void *refCon) {
 	return ((Scene *)refCon)->IHNMIntroMovieProc2(param, scene_info);
 }
 
-int Scene::IHNMIntroMovieProc2(int param, R_SCENE_INFO *scene_info) {
-	R_EVENT event;
-	R_EVENT *q_event;
+int Scene::IHNMIntroMovieProc2(int param, SCENE_INFO *scene_info) {
+	EVENT event;
+	EVENT *q_event;
 	PALENTRY *pal;
 
-	static PALENTRY current_pal[R_PAL_ENTRIES];
+	static PALENTRY current_pal[PAL_ENTRIES];
 	switch (param) {
 
 	case SCENE_BEGIN:
 		// Fade to black out of the intro CyberDreams logo anim
 		_vm->_gfx->getCurrentPal(current_pal);
 
-		event.type = R_CONTINUOUS_EVENT;
-		event.code = R_PAL_EVENT;
+		event.type = CONTINUOUS_EVENT;
+		event.code = PAL_EVENT;
 		event.op = EVENT_PALTOBLACK;
 		event.time = 0;
-		event.duration = R_IHNM_PALFADE_TIME;
+		event.duration = IHNM_PALFADE_TIME;
 		event.data = current_pal;
 
 		q_event = _vm->_events->queue(&event);
 
 		// Background for intro scene is the first frame of the
 		// intro animation; display it but don't set palette
-		event.type = R_ONESHOT_EVENT;
-		event.code = R_BG_EVENT;
+		event.type = ONESHOT_EVENT;
+		event.code = BG_EVENT;
 		event.op = EVENT_DISPLAY;
 		event.param = NO_SET_PALETTE;
 		event.time = 0;
@@ -166,23 +166,23 @@
 		// Fade in from black to the scene background palette
 		_vm->_scene->getBGPal(&pal);
 
-		event.type = R_CONTINUOUS_EVENT;
-		event.code = R_PAL_EVENT;
+		event.type = CONTINUOUS_EVENT;
+		event.code = PAL_EVENT;
 		event.op = EVENT_BLACKTOPAL;
 		event.time = 0;
-		event.duration = R_IHNM_PALFADE_TIME;
+		event.duration = IHNM_PALFADE_TIME;
 		event.data = pal;
 
 		q_event = _vm->_events->chain(q_event, &event);
 
 		_vm->_anim->setFlag(0, ANIM_LOOP);
-		_vm->_anim->play(0, R_IHNM_PALFADE_TIME * 2);
+		_vm->_anim->play(0, IHNM_PALFADE_TIME * 2);
 
 		// Queue end of scene after looping animation for a while
-		event.type = R_ONESHOT_EVENT;
-		event.code = R_SCENE_EVENT;
+		event.type = ONESHOT_EVENT;
+		event.code = SCENE_EVENT;
 		event.op = EVENT_END;
-		event.time = R_IHNM_DGLOGO_TIME;
+		event.time = IHNM_DGLOGO_TIME;
 
 		q_event = _vm->_events->chain(q_event, &event);
 		break;
@@ -193,34 +193,34 @@
 	return 0;
 }
 
-int Scene::SC_IHNMIntroMovieProc3(int param, R_SCENE_INFO *scene_info, void *refCon) {
+int Scene::SC_IHNMIntroMovieProc3(int param, SCENE_INFO *scene_info, void *refCon) {
 	return ((Scene *)refCon)->IHNMIntroMovieProc3(param, scene_info);
 }
 
-int Scene::IHNMIntroMovieProc3(int param, R_SCENE_INFO *scene_info) {
-	R_EVENT event;
-	R_EVENT *q_event;
+int Scene::IHNMIntroMovieProc3(int param, SCENE_INFO *scene_info) {
+	EVENT event;
+	EVENT *q_event;
 	PALENTRY *pal;
-	static PALENTRY current_pal[R_PAL_ENTRIES];
+	static PALENTRY current_pal[PAL_ENTRIES];
 
 	switch (param) {
 	case SCENE_BEGIN:
 		// Fade to black out of the intro DG logo anim
 		_vm->_gfx->getCurrentPal(current_pal);
 
-		event.type = R_CONTINUOUS_EVENT;
-		event.code = R_PAL_EVENT;
+		event.type = CONTINUOUS_EVENT;
+		event.code = PAL_EVENT;
 		event.op = EVENT_PALTOBLACK;
 		event.time = 0;
-		event.duration = R_IHNM_PALFADE_TIME;
+		event.duration = IHNM_PALFADE_TIME;
 		event.data = current_pal;
 
 		q_event = _vm->_events->queue(&event);
 
 		// Background for intro scene is the first frame of the
 		// intro animation; display it but don't set palette
-		event.type = R_ONESHOT_EVENT;
-		event.code = R_BG_EVENT;
+		event.type = ONESHOT_EVENT;
+		event.code = BG_EVENT;
 		event.op = EVENT_DISPLAY;
 		event.param = NO_SET_PALETTE;
 		event.time = 0;
@@ -230,11 +230,11 @@
 		// Fade in from black to the scene background palette
 		_vm->_scene->getBGPal(&pal);
 
-		event.type = R_CONTINUOUS_EVENT;
-		event.code = R_PAL_EVENT;
+		event.type = CONTINUOUS_EVENT;
+		event.code = PAL_EVENT;
 		event.op = EVENT_BLACKTOPAL;
 		event.time = 0;
-		event.duration = R_IHNM_PALFADE_TIME;
+		event.duration = IHNM_PALFADE_TIME;
 		event.data = pal;
 
 		q_event = _vm->_events->chain(q_event, &event);
@@ -242,10 +242,10 @@
 		_vm->_anim->play(0, 0);
 
 		// Queue end of scene after a while
-		event.type = R_ONESHOT_EVENT;
-		event.code = R_SCENE_EVENT;
+		event.type = ONESHOT_EVENT;
+		event.code = SCENE_EVENT;
 		event.op = EVENT_END;
-		event.time = R_IHNM_TITLE_TIME;
+		event.time = IHNM_TITLE_TIME;
 
 		q_event = _vm->_events->chain(q_event, &event);
 		break;
@@ -256,20 +256,20 @@
 	return 0;
 }
 
-int Scene::SC_IHNMHateProc(int param, R_SCENE_INFO *scene_info, void *refCon) {
+int Scene::SC_IHNMHateProc(int param, SCENE_INFO *scene_info, void *refCon) {
 	return ((Scene *)refCon)->IHNMHateProc(param, scene_info);
 }
 
-int Scene::IHNMHateProc(int param, R_SCENE_INFO *scene_info) {
-	R_EVENT event;
-	R_EVENT *q_event;
+int Scene::IHNMHateProc(int param, SCENE_INFO *scene_info) {
+	EVENT event;
+	EVENT *q_event;
 
 	switch (param) {
 	case SCENE_BEGIN:
 		// Background for intro scene is the first frame of the
 		// intro animation; display it and set the palette
-		event.type = R_ONESHOT_EVENT;
-		event.code = R_BG_EVENT;
+		event.type = ONESHOT_EVENT;
+		event.code = BG_EVENT;
 		event.op = EVENT_DISPLAY;
 		event.param = SET_PALETTE;
 		event.time = 0;

Index: image.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/image.cpp,v
retrieving revision 1.15
retrieving revision 1.16
diff -u -d -r1.15 -r1.16
--- image.cpp	27 Aug 2004 01:32:10 -0000	1.15
+++ image.cpp	27 Oct 2004 21:32:27 -0000	1.16
@@ -50,7 +50,7 @@
 
 int SagaEngine::decodeBGImage(const byte *image_data, size_t image_size,
 					byte **output_buf, size_t *output_buf_len, int *w, int *h) {
-	R_IMAGE_HEADER hdr;
+	IMAGE_HEADER hdr;
 	int modex_height;
 	const byte *RLE_data_ptr;
 	size_t RLE_data_len;
@@ -61,7 +61,7 @@
 
 	if (image_size <= SAGA_IMAGE_DATA_OFFSET) {
 		/* Image size is way too small */
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	MemoryReadStream readS(image_data, image_size);
@@ -83,10 +83,10 @@
 	out_buf = (byte *)malloc(out_buf_len);
 
 	if (decodeBGImageRLE(RLE_data_ptr,
-		RLE_data_len, decode_buf, decode_buf_len) != R_SUCCESS) {
+		RLE_data_len, decode_buf, decode_buf_len) != SUCCESS) {
 		free(decode_buf);
 		free(out_buf);
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	unbankBGImage(out_buf, decode_buf, hdr.width, hdr.height);
@@ -104,7 +104,7 @@
 	*w = hdr.width;
 	*h = hdr.height;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int SagaEngine::decodeBGImageRLE(const byte *inbuf, size_t inbuf_len, byte *outbuf, size_t outbuf_len) {
@@ -146,7 +146,7 @@
 	while ((inbuf_remain > 1) && (outbuf_remain > 0) && !decode_err) {
 
 		if ((inbuf_ptr > inbuf_end) || (outbuf_ptr > outbuf_end)) {
-			return R_FAILURE;
+			return FAILURE;
 		}
 
 		mark_byte = *inbuf_ptr++;
@@ -159,7 +159,7 @@
 			// Uncompressed run follows: Max runlength 63
 			runcount = mark_byte & 0x3f;
 			if ((inbuf_remain < runcount) || (outbuf_remain < runcount)) {
-				return R_FAILURE;
+				return FAILURE;
 			}
 
 			for (c = 0; c < runcount; c++) {
@@ -174,7 +174,7 @@
 			// Compressed run follows: Max runlength 63
 			runcount = (mark_byte & 0x3f) + 3;
 			if (!inbuf_remain || (outbuf_remain < runcount)) {
-				return R_FAILURE;
+				return FAILURE;
 			}
 
 			for (c = 0; c < runcount; c++) {
@@ -196,7 +196,7 @@
 			backtrack_amount = *inbuf_ptr;
 
 			if (!inbuf_remain || (backtrack_amount > (outbuf_ptr - outbuf)) || (runcount > outbuf_remain)) {
-				return R_FAILURE;
+				return FAILURE;
 			}
 
 			inbuf_ptr++;
@@ -225,7 +225,7 @@
 			runcount = (mark_byte & 0x0F) + 1;
 
 			if ((inbuf_remain < (runcount + 2)) || (outbuf_remain < (runcount * 8))) {
-				return R_FAILURE;
+				return FAILURE;
 			}
 
 			bitfield_byte1 = *inbuf_ptr++;
@@ -253,7 +253,7 @@
 			// Uncompressed run follows
 			runcount = ((mark_byte & 0x0F) << 8) + *inbuf_ptr;
 			if ((inbuf_remain < (runcount + 1)) || (outbuf_remain < runcount)) {
-				return R_FAILURE;
+				return FAILURE;
 			}
 
 			inbuf_ptr++;
@@ -272,14 +272,14 @@
 			// Repeat decoded sequence from output stream
 			backtrack_amount = ((mark_byte & 0x0F) << 8) + *inbuf_ptr;
 			if (inbuf_remain < 2) {
-				return R_FAILURE;
+				return FAILURE;
 			}
 
 			inbuf_ptr++;
 			runcount = *inbuf_ptr++;
 
 			if ((backtrack_amount > (outbuf_ptr - outbuf)) || (outbuf_remain < runcount)) {
-				return R_FAILURE;
+				return FAILURE;
 			}
 
 			backtrack_ptr = outbuf_ptr - backtrack_amount;
@@ -293,12 +293,12 @@
 			continue;
 			break;
 		default:
-			return R_FAILURE;
+			return FAILURE;
 			break;
 		}
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int SagaEngine::flipImage(byte *img_buf, int columns, int scanlines) {
@@ -312,7 +312,7 @@
 
 	tmp_scan = (byte *)malloc(columns);
 	if (tmp_scan == NULL) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	flip_p1 = img_buf;
@@ -328,7 +328,7 @@
 
 	free(tmp_scan);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int SagaEngine::unbankBGImage(byte *dst_buf, const byte *src_buf, int columns, int scanlines) {
@@ -426,7 +426,7 @@
 	default:
 		break;
 	}
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 const byte *SagaEngine::getImagePal(const byte *image_data, size_t image_size) {

Index: image.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/image.h,v
retrieving revision 1.5
retrieving revision 1.6
diff -u -d -r1.5 -r1.6
--- image.h	31 Jul 2004 13:49:26 -0000	1.5
+++ image.h	27 Oct 2004 21:32:27 -0000	1.6
@@ -28,13 +28,13 @@
 
 namespace Saga {
 
-#define R_MIN_IMG_RLECODE    3
+#define MIN_IMG_RLECODE    3
 #define MODEX_SCANLINE_LIMIT 200
 
 #define SAGA_IMAGE_DATA_OFFSET 776
 #define SAGA_IMAGE_HEADER_LEN  8
 
-struct R_IMAGE_HEADER {
+struct IMAGE_HEADER {
 	int width;
 	int height;
 	int unknown4;

Index: input.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/input.cpp,v
retrieving revision 1.17
retrieving revision 1.18
diff -u -d -r1.17 -r1.18
--- input.cpp	27 Oct 2004 02:27:54 -0000	1.17
+++ input.cpp	27 Oct 2004 21:32:27 -0000	1.18
@@ -132,7 +132,7 @@
 		}
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 Point SagaEngine::getMousePos() {

Index: interface.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/interface.cpp,v
retrieving revision 1.31
retrieving revision 1.32
diff -u -d -r1.31 -r1.32
--- interface.cpp	27 Oct 2004 02:27:54 -0000	1.31
+++ interface.cpp	27 Oct 2004 21:32:27 -0000	1.32
@@ -41,7 +41,7 @@
 
 namespace Saga {
 
-static R_VERB_DATA I_VerbData[] = {
+static VERB_DATA I_VerbData[] = {
 	{I_VERB_WALKTO, "verb_walkto", "Walk to", S_VERB_WALKTO},
 	{I_VERB_LOOKAT, "verb_lookat", "Look at", S_VERB_LOOKAT},
 	{I_VERB_PICKUP, "verb_pickup", "Pick up", S_VERB_PICKUP},
@@ -52,7 +52,7 @@
 	{I_VERB_GIVE, "verb_give", "Give", S_VERB_GIVE}
 };
 
-static R_INTERFACE_DESC ITE_interface = {
+static INTERFACE_DESC ITE_interface = {
 	ITE_STATUS_Y,
 	ITE_STATUS_W,
 	ITE_STATUS_H,
@@ -72,7 +72,7 @@
 	ITE_RPORTRAIT_Y
 };
 
-static R_INTERFACE_BUTTON ITE_c_buttons[] = {
+static INTERFACE_BUTTON ITE_c_buttons[] = {
 	{5, 4, 46, 47, "Portrait", 0, 0, BUTTON_NONE, 0},
 	// "Walk To" and "Talk To" share button sprites
 	{52, 4, 109, 14, "Walk To", 1, 2, BUTTON_VERB, I_VERB_WALKTO},
@@ -96,7 +96,7 @@
 	{306, 41, 314, 45, "InvDown", 0, 0, BUTTON_NONE, 0}
 };
 
-static R_INTERFACE_DESC IHNM_interface = {
+static INTERFACE_DESC IHNM_interface = {
 	IHNM_STATUS_Y,
 	IHNM_STATUS_W,
 	IHNM_STATUS_H,
@@ -116,7 +116,7 @@
 	IHNM_RPORTRAIT_Y
 };
 
-static R_INTERFACE_BUTTON IHNM_c_buttons[] = {
+static INTERFACE_BUTTON IHNM_c_buttons[] = {
 	{5, 4, 46, 47, "Portrait", 0, 0, 0, 0}
 };
 
@@ -126,19 +126,19 @@
 	for (i = 0; i < ARRAYSIZE(I_VerbData); i++) {
 		if (CVAR_Register_S(I_VerbData[i].verb_str,
 			I_VerbData[i].verb_cvar,
-			NULL, R_CVAR_CFG, R_VERB_STRLIMIT) != R_SUCCESS) {
+			NULL, CVAR_CFG, VERB_STRLIMIT) != SUCCESS) {
 
-			return R_FAILURE;
+			return FAILURE;
 		}
 
 		assert(CVAR_Find(I_VerbData[i].verb_cvar) != NULL);
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 Interface::Interface(SagaEngine *vm) : _vm(vm), _initialized(false) {
-	R_GAME_RESOURCEDESC g_resdesc;
+	GAME_RESOURCEDESC g_resdesc;
 
 	int game_type;
 	int result;
@@ -154,8 +154,8 @@
 	}
 
 	// Load interface module resource file context
-	result = GAME_GetFileContext(&_interfaceContext, R_GAME_RESOURCEFILE, 0);
-	if (result != R_SUCCESS) {
+	result = GAME_GetFileContext(&_interfaceContext, GAME_RESOURCEFILE, 0);
+	if (result != SUCCESS) {
 		return;
 	}
 
@@ -182,14 +182,14 @@
 	// Load command panel resource
 	result = RSC_LoadResource(_interfaceContext, g_resdesc.command_panel_rn,
 							&_cPanel.res, &_cPanel.res_len);
-	if (result != R_SUCCESS) {
+	if (result != SUCCESS) {
 		return;
 	}
 
 	// Load dialogue panel resource
 	result = RSC_LoadResource(_interfaceContext, g_resdesc.dialogue_panel_rn,
 							&_dPanel.res, &_dPanel.res_len);
-	if (result != R_SUCCESS) {
+	if (result != SUCCESS) {
 		return;
 	}
 
@@ -232,13 +232,13 @@
 	_active = 1;
 	draw();
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Interface::deactivate() {
 	_active = 0;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Interface::setMode(int mode) {
@@ -247,15 +247,15 @@
 	_panelMode = mode;
 	draw();
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Interface::setStatusText(const char *new_txt) {
 	assert(new_txt != NULL);
 
-	strncpy(_statusText, new_txt, R_STATUS_TEXT_LEN);
+	strncpy(_statusText, new_txt, STATUS_TEXT_LEN);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Interface::loadScenePortraits(int res) {
@@ -269,19 +269,19 @@
 	_leftPortrait = portrait;
 	draw();
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Interface::setRightPortrait(int portrait) {
 	_rightPortrait = portrait;
 	draw();
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Interface::draw() {
-	R_GAME_DISPLAYINFO g_di;
-	R_SURFACE *back_buf;
+	GAME_DISPLAYINFO g_di;
+	SURFACE *back_buf;
 
 	int xbase;
 	int ybase;
@@ -296,7 +296,7 @@
 	back_buf = _vm->_gfx->getBackBuffer();
 
 	if (!_active) {
-		return R_SUCCESS;
+		return SUCCESS;
 	}
 
 	// Get game display info
@@ -344,18 +344,18 @@
 		_vm->_sprite->draw(back_buf, _scenePortraits, _rightPortrait, rportrait_x, rportrait_y);
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Interface::update(const Point& imousePt, int update_flag) {
-	R_GAME_DISPLAYINFO g_di;
+	GAME_DISPLAYINFO g_di;
 
-	R_SURFACE *back_buf;
+	SURFACE *back_buf;
 
 	int imouse_x, imouse_y;
 
 	if (!_active) {
-		return R_SUCCESS;
+		return SUCCESS;
 	}
 
 	imouse_x = imousePt.x;
@@ -387,11 +387,11 @@
 
 	drawStatusBar(back_buf);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int Interface::drawStatusBar(R_SURFACE *ds) {
-	R_GAME_DISPLAYINFO g_di;
+int Interface::drawStatusBar(SURFACE *ds) {
+	GAME_DISPLAYINFO g_di;
 	Rect rect;
 
 	int string_w;
@@ -412,10 +412,10 @@
 	_vm->_font->draw(SMALL_FONT_ID, ds, _statusText, 0, (_iDesc.status_w / 2) - (string_w / 2),
 			_iDesc.status_y + _iDesc.status_txt_y, _iDesc.status_txt_col, 0, 0);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int Interface::handleCommandClick(R_SURFACE *ds, const Point& imousePt) {
+int Interface::handleCommandClick(SURFACE *ds, const Point& imousePt) {
 	int hit_button;
 	int ibutton_num;
 
@@ -429,9 +429,9 @@
 	int set_button;
 
 	hit_button = hitTest(imousePt, &ibutton_num);
-	if (hit_button != R_SUCCESS) {
+	if (hit_button != SUCCESS) {
 		// Clicking somewhere other than a button doesn't do anything
-		return R_SUCCESS;
+		return SUCCESS;
 	}
 
 	x_base = _cPanel.x;
@@ -463,10 +463,10 @@
 		}
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int Interface::handleCommandUpdate(R_SURFACE *ds, const Point& imousePt) {
+int Interface::handleCommandUpdate(SURFACE *ds, const Point& imousePt) {
 	int hit_button;
 	int ibutton_num;
 
@@ -482,7 +482,7 @@
 
 	hit_button = hitTest(imousePt, &ibutton_num);
 
-	if (hit_button == R_SUCCESS) {
+	if (hit_button == SUCCESS) {
 		// Hovering over a command panel button
 		setStatusText(I_VerbData[_activeVerb].verb_str);
 	}
@@ -517,10 +517,10 @@
 		}
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int Interface::handlePlayfieldClick(R_SURFACE *ds, const Point& imousePt) {
+int Interface::handlePlayfieldClick(SURFACE *ds, const Point& imousePt) {
 	int objectNum;
 	uint16 object_flags = 0;
 
@@ -533,7 +533,7 @@
 		// Player clicked on empty spot - walk here regardless of verb
 		_vm->_actor->StoA(&iactor_pt, imousePt);
 		_vm->_actor->walkTo(0, &iactor_pt, 0, NULL);
-		return R_SUCCESS;
+		return SUCCESS;
 	}
 
 	object_flags = _vm->_scene->_objectMap->getFlags(objectNum);
@@ -554,15 +554,15 @@
 		_vm->_actor->walkTo(0, &iactor_pt, 0, NULL);
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int Interface::handlePlayfieldUpdate(R_SURFACE *ds, const Point& imousePt) {
+int Interface::handlePlayfieldUpdate(SURFACE *ds, const Point& imousePt) {
 	const char *object_name;
 	int objectNum;
 	uint16 object_flags = 0;
 
-	char new_status[R_STATUS_TEXT_LEN];
+	char new_status[STATUS_TEXT_LEN];
 
 	new_status[0] = 0;
 
@@ -571,7 +571,7 @@
 	if (objectNum == -1) {
 		// Cursor over nothing - just display current verb
 		setStatusText(I_VerbData[_activeVerb].verb_str);
-		return R_SUCCESS;
+		return SUCCESS;
 	}
 
 	object_flags = _vm->_scene->_objectMap->getFlags(objectNum);
@@ -580,20 +580,20 @@
 
 	if (object_flags & OBJECT_EXIT) { // FIXME. This is wrong
 		// Normal scene object - display as subject of verb
-		snprintf(new_status, R_STATUS_TEXT_LEN, "%s %s", I_VerbData[_activeVerb].verb_str, object_name);
+		snprintf(new_status, STATUS_TEXT_LEN, "%s %s", I_VerbData[_activeVerb].verb_str, object_name);
 	} else {
 		// Not normal scene object - override verb as we can only
 		// walk to this object
-		snprintf(new_status, R_STATUS_TEXT_LEN, "%s %s", I_VerbData[I_VERB_WALKTO].verb_str, object_name);
+		snprintf(new_status, STATUS_TEXT_LEN, "%s %s", I_VerbData[I_VERB_WALKTO].verb_str, object_name);
 	}
 
 	setStatusText(new_status);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Interface::hitTest(const Point& imousePt, int *ibutton) {
-	R_INTERFACE_BUTTON *buttons;
+	INTERFACE_BUTTON *buttons;
 
 	int nbuttons;
 	int xbase;
@@ -611,12 +611,12 @@
 		if ((imousePt.x >= (xbase + buttons[i].x1)) && (imousePt.x < (xbase + buttons[i].x2)) &&
 			(imousePt.y >= (ybase + buttons[i].y1)) && (imousePt.y < (ybase + buttons[i].y2))) {
 			*ibutton = i;
-			return R_SUCCESS;
+			return SUCCESS;
 		}
 	}
 
 	*ibutton = -1;
-	return R_FAILURE;
+	return FAILURE;
 }
 
 } // End of namespace Saga

Index: interface.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/interface.h,v
retrieving revision 1.12
retrieving revision 1.13
diff -u -d -r1.12 -r1.13
--- interface.h	27 Oct 2004 02:27:54 -0000	1.12
+++ interface.h	27 Oct 2004 21:32:27 -0000	1.13
@@ -36,9 +36,9 @@
 	UPDATE_MOUSECLICK
 };
 
-#define R_VERB_STRLIMIT 32
+#define VERB_STRLIMIT 32
 
-#define R_STATUS_TEXT_LEN 128
+#define STATUS_TEXT_LEN 128
 
 #define COMMAND_DEFAULT_BUTTON 1
 
@@ -76,13 +76,13 @@
 #define IHNM_RPORTRAIT_X -1
 #define IHNM_RPORTRAIT_Y -1
 
-enum R_PANEL_MODES {
+enum PANEL_MODES {
 	kPanelNone,
 	kPanelCommand,
 	kPanelDialogue
 };
 
-enum R_BUTTON_FLAGS {
+enum BUTTON_FLAGS {
 	BUTTON_NONE = 0x0,
 	BUTTON_LABEL = 0x01,
 	BUTTON_BITMAP = 0x02,
@@ -92,7 +92,7 @@
 
 #define BUTTON_VERB ( BUTTON_LABEL | BUTTON_BITMAP | BUTTON_SET )
 
-struct R_INTERFACE_BUTTON {
+struct INTERFACE_BUTTON {
 	int x1;
 	int y1;
 	int x2;
@@ -104,7 +104,7 @@
 	int data;
 };
 
-struct R_INTERFACE_PANEL {
+struct INTERFACE_PANEL {
 	byte *res;
 	size_t res_len;
 	int x;
@@ -115,11 +115,11 @@
 	int img_h;
 	int set_button;
 	int nbuttons;
-	R_INTERFACE_BUTTON *buttons;
-	R_SPRITELIST *sprites;
+	INTERFACE_BUTTON *buttons;
+	SPRITELIST *sprites;
 };
 
-struct R_INTERFACE_DESC {
+struct INTERFACE_DESC {
 	int status_y;
 	int status_w;
 	int status_h;
@@ -136,7 +136,7 @@
 	int rportrait_y;
 };
 
-struct R_INTERFACE_MODULE {
+struct INTERFACE_MODULE {
 };
 
 enum INTERFACE_VERBS {
@@ -150,10 +150,10 @@
 	I_VERB_GIVE
 };
 
-struct R_VERB_DATA {
+struct VERB_DATA {
 	int i_verb;
 	const char *verb_cvar;
-	char verb_str[R_VERB_STRLIMIT];
+	char verb_str[VERB_STRLIMIT];
 	int s_verb;
 };
 
@@ -177,32 +177,32 @@
 
  private:
 	int hitTest(const Point& imousePt, int *ibutton);
-	int drawStatusBar(R_SURFACE *ds);
-	int handleCommandUpdate(R_SURFACE *ds, const Point& imousePt);
-	int handleCommandClick(R_SURFACE *ds, const Point& imousePt);
-	int handlePlayfieldUpdate(R_SURFACE *ds, const Point& imousePt);
-	int handlePlayfieldClick(R_SURFACE *ds, const Point& imousePt);
+	int drawStatusBar(SURFACE *ds);
+	int handleCommandUpdate(SURFACE *ds, const Point& imousePt);
+	int handleCommandClick(SURFACE *ds, const Point& imousePt);
+	int handlePlayfieldUpdate(SURFACE *ds, const Point& imousePt);
+	int handlePlayfieldClick(SURFACE *ds, const Point& imousePt);
 
  private:
 	SagaEngine *_vm;
 
 	bool _initialized;
 	int _active;
-	R_RSCFILE_CONTEXT *_interfaceContext;
-	R_INTERFACE_DESC _iDesc;
+	RSCFILE_CONTEXT *_interfaceContext;
+	INTERFACE_DESC _iDesc;
 	int _panelMode;
-	R_INTERFACE_PANEL _cPanel;
-	R_INTERFACE_PANEL _dPanel;
-	char _statusText[R_STATUS_TEXT_LEN];
+	INTERFACE_PANEL _cPanel;
+	INTERFACE_PANEL _dPanel;
+	char _statusText[STATUS_TEXT_LEN];
 	int _leftPortrait;
 	int _rightPortrait;
-	R_SPRITELIST *_defPortraits;
-	R_SPRITELIST *_scenePortraits;
+	SPRITELIST *_defPortraits;
+	SPRITELIST *_scenePortraits;
 	int _activeVerb;
-	R_SCRIPT_THREAD *_iThread;
+	SCRIPT_THREAD *_iThread;
 };
 
 } // End of namespace Saga
 
-#endif				/* R_INTERFACE_H__ */
+#endif				/* INTERFACE_H__ */
 /* end "r_interface.h" */

Index: isomap.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/isomap.cpp,v
retrieving revision 1.15
retrieving revision 1.16
diff -u -d -r1.15 -r1.16
--- isomap.cpp	22 Oct 2004 07:21:17 -0000	1.15
+++ isomap.cpp	27 Oct 2004 21:32:27 -0000	1.16
@@ -38,8 +38,8 @@
 }
 
 int IsoMap::loadTileset(const byte *tileres_p, size_t tileres_len) {
-	R_ISOTILE_ENTRY first_entry;
-	R_ISOTILE_ENTRY *tile_tbl;
+	ISOTILE_ENTRY first_entry;
+	ISOTILE_ENTRY *tile_tbl;
 
 	uint16 i;
 
@@ -55,9 +55,9 @@
 
 	readS.seek(0);
 
-	tile_tbl = (R_ISOTILE_ENTRY *)malloc(_tile_ct * sizeof *tile_tbl);
+	tile_tbl = (ISOTILE_ENTRY *)malloc(_tile_ct * sizeof *tile_tbl);
 	if (tile_tbl == NULL) {
-		return R_MEM;
+		return MEM;
 	}
 
 	for (i = 0; i < _tile_ct; i++) {
@@ -73,11 +73,11 @@
 	_tileres_p = tileres_p;
 	_tileres_len = tileres_len;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int IsoMap::loadMetaTileset(const byte *mtileres_p, size_t mtileres_len) {
-	R_ISO_METATILE_ENTRY *mtile_tbl;
+	ISO_METATILE_ENTRY *mtile_tbl;
 	uint16 mtile_ct;
 	uint16 ct;
 	int i;
@@ -88,9 +88,9 @@
 	MemoryReadStream readS(mtileres_p, mtileres_len);
 
 	mtile_ct = mtileres_len / SAGA_METATILE_ENTRY_LEN;
-	mtile_tbl = (R_ISO_METATILE_ENTRY *)malloc(mtile_ct * sizeof *mtile_tbl);
+	mtile_tbl = (ISO_METATILE_ENTRY *)malloc(mtile_ct * sizeof *mtile_tbl);
 	if (mtile_tbl == NULL) {
-		return R_MEM;
+		return MEM;
 	}
 
 	for (ct = 0; ct < mtile_ct; ct++) {
@@ -111,7 +111,7 @@
 
 	_mtiles_loaded = 1;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int IsoMap::loadMetamap(const byte *mm_res_p, size_t mm_res_len) {
@@ -128,20 +128,20 @@
 	_mm_res_len = mm_res_len;
 	_metamap_loaded = 1;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int IsoMap::draw(R_SURFACE *dst_s) {
-	R_GAME_DISPLAYINFO disp_info;
+int IsoMap::draw(SURFACE *dst_s) {
+	GAME_DISPLAYINFO disp_info;
 	GAME_GetDisplayInfo(&disp_info);
 	Rect iso_rect(disp_info.logical_w, disp_info.scene_h);
 	_gfx->drawRect(dst_s, &iso_rect, 0);
 	drawMetamap(dst_s, -1000, -500);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int IsoMap::drawMetamap(R_SURFACE *dst_s, int map_x, int map_y) {
+int IsoMap::drawMetamap(SURFACE *dst_s, int map_x, int map_y) {
 	int meta_base_x = map_x;
 	int meta_base_y = map_y;
 	int meta_xi;
@@ -164,10 +164,10 @@
 		meta_base_y += 64;
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int IsoMap::drawMetaTile(R_SURFACE *dst_s, uint16 mtile_i, int mtile_x, int mtile_y) {
+int IsoMap::drawMetaTile(SURFACE *dst_s, uint16 mtile_i, int mtile_x, int mtile_y) {
 	int tile_xi;
 	int tile_yi;
 	int tile_x;
@@ -175,11 +175,11 @@
 	int tile_base_x;
 	int tile_base_y;
 	int tile_i;
-	R_ISO_METATILE_ENTRY *mtile_p;
+	ISO_METATILE_ENTRY *mtile_p;
 	assert(_init && _mtiles_loaded);
 
 	if (mtile_i >= _mtile_ct) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	mtile_p = &_mtile_tbl[mtile_i];
@@ -200,10 +200,10 @@
 		tile_base_y += SAGA_ISOTILE_BASEHEIGHT / 2 + 1;
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int IsoMap::drawTile(R_SURFACE *dst_s, uint16 tile_i, int tile_x, int tile_y) {
+int IsoMap::drawTile(SURFACE *dst_s, uint16 tile_i, int tile_x, int tile_y) {
 	const byte *tile_p;
 	const byte *read_p;
 	byte *draw_p;
@@ -219,17 +219,17 @@
 	assert(_init && _tiles_loaded);
 
 	if (tile_i >= _tile_ct) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	/* temporary x clip */
 	if (tile_x < 0) {
-		return R_SUCCESS;
+		return SUCCESS;
 	}
 
 	/* temporary x clip */
 	if (tile_x >= 320 - 32) {
-		return R_SUCCESS;
+		return SUCCESS;
 	}
 
 	tile_p = _tileres_p + _tile_tbl[tile_i].tile_offset;
@@ -247,7 +247,7 @@
 
 	// temporary y clip
 	if (draw_y < 0) {
-		return R_SUCCESS;
+		return SUCCESS;
 	}
 
 	for (row = 0; row < tile_h; row++) {
@@ -256,7 +256,7 @@
 
 		// temporary y clip
 		if ((draw_y + row) >= 137) {
-			return R_SUCCESS;
+			return SUCCESS;
 		}
 
 		for (;;) {
@@ -276,7 +276,7 @@
 		}
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 } // End of namespace Saga

Index: isomap.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/isomap.h,v
retrieving revision 1.5
retrieving revision 1.6
diff -u -d -r1.5 -r1.6
--- isomap.h	2 Aug 2004 14:51:48 -0000	1.5
+++ isomap.h	27 Oct 2004 21:32:27 -0000	1.6
@@ -28,7 +28,7 @@
 
 namespace Saga {
 
-struct R_ISOTILE_ENTRY {
+struct ISOTILE_ENTRY {
 	int tile_h;
 	int unknown01;
 	size_t tile_offset;
@@ -49,7 +49,7 @@
 #define SAGA_METAMAP_H 16
 #define SAGA_METAMAP_SIZE 256
 
-struct R_ISO_METATILE_ENTRY {
+struct ISO_METATILE_ENTRY {
 	int mtile_n;
 	int unknown02;
 	int unknown04;
@@ -67,23 +67,23 @@
 	int loadTileset(const byte *, size_t);
 	int loadMetaTileset(const byte *, size_t);
 	int loadMetamap(const byte *mm_res_p, size_t mm_res_len);
-	int draw(R_SURFACE *dst_s);
+	int draw(SURFACE *dst_s);
 private:
-	int drawTile(R_SURFACE *dst_s, uint16 tile_i, int tile_x, int tile_y);
-	int drawMetaTile(R_SURFACE *dst_s, uint16 mtile_i, int mtile_x, int mtile_y);
-	int drawMetamap(R_SURFACE *dst_s, int map_x, int map_y);
+	int drawTile(SURFACE *dst_s, uint16 tile_i, int tile_x, int tile_y);
+	int drawMetaTile(SURFACE *dst_s, uint16 mtile_i, int mtile_x, int mtile_y);
+	int drawMetamap(SURFACE *dst_s, int map_x, int map_y);
 	int _init;
 	int _tiles_loaded;
 	const byte *_tileres_p;
 	size_t _tileres_len;
 	uint16 _tile_ct;
-	R_ISOTILE_ENTRY *_tile_tbl;
+	ISOTILE_ENTRY *_tile_tbl;
 
 	int _mtiles_loaded;
 	const byte *_mtileres_p;
 	size_t _mtileres_len;
 	uint16 _mtile_ct;
-	R_ISO_METATILE_ENTRY *_mtile_tbl;
+	ISO_METATILE_ENTRY *_mtile_tbl;
 
 	int _metamap_loaded;
 	int _metamap_n;

Index: ite_introproc.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/ite_introproc.cpp,v
retrieving revision 1.28
retrieving revision 1.29
diff -u -d -r1.28 -r1.29
--- ite_introproc.cpp	12 Oct 2004 11:45:53 -0000	1.28
+++ ite_introproc.cpp	27 Oct 2004 21:32:27 -0000	1.29
@@ -43,7 +43,7 @@
 
 namespace Saga {
 
-static R_INTRO_DIALOGUE IntroDiag[] = {
+static INTRO_DIALOGUE IntroDiag[] = {
 	{
 		CAVE_VOICE_0, "intro1a",
 		"We see the sky, we see the land, we see the water, "
@@ -111,7 +111,7 @@
 	},
 };
 
-R_SCENE_QUEUE ITE_IntroList[] = {
+SCENE_QUEUE ITE_IntroList[] = {
 	{ITE_INTRO_ANIM_SCENE, NULL, BY_RESOURCE, Scene::SC_ITEIntroAnimProc, 0, SCENE_NOFADE},
 	{ITE_CAVE_SCENE_1, NULL, BY_RESOURCE, Scene::SC_ITEIntroCave1Proc, 0, SCENE_FADE_NO_INTERFACE},
 	{ITE_CAVE_SCENE_2, NULL, BY_RESOURCE, Scene::SC_ITEIntroCave2Proc, 0, SCENE_NOFADE},
@@ -127,8 +127,8 @@
 	size_t n_introscenes;
 	size_t i;
 
-	R_SCENE_QUEUE first_scene;
-	R_GAME_SCENEDESC gs_desc;
+	SCENE_QUEUE first_scene;
+	GAME_SCENEDESC gs_desc;
 
 	n_introscenes = ARRAYSIZE(ITE_IntroList);
 
@@ -146,7 +146,7 @@
 
 	_vm->_scene->queueScene(&first_scene);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Scene::ITEIntroRegisterLang() {
@@ -155,30 +155,30 @@
 	for (i = 0; i < ARRAYSIZE(IntroDiag); i++) {
 		if (CVAR_Register_S(IntroDiag[i].i_str,
 			IntroDiag[i].i_cvar_name,
-			NULL, R_CVAR_CFG, R_INTRO_STRMAX) != R_SUCCESS) {
+			NULL, CVAR_CFG, INTRO_STRMAX) != SUCCESS) {
 			warning("Error registering intro text cvars");
-			return R_FAILURE;
+			return FAILURE;
 		}
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int Scene::SC_ITEIntroAnimProc(int param, R_SCENE_INFO *scene_info, void *refCon) {
+int Scene::SC_ITEIntroAnimProc(int param, SCENE_INFO *scene_info, void *refCon) {
 	return ((Scene *)refCon)->ITEIntroAnimProc(param, scene_info);
 }
 
 // Handles the introductory Dreamer's Guild / NWC logo animation scene.
-int Scene::ITEIntroAnimProc(int param, R_SCENE_INFO *scene_info) {
-	R_EVENT event;
+int Scene::ITEIntroAnimProc(int param, SCENE_INFO *scene_info) {
+	EVENT event;
 
 	switch (param) {
 	case SCENE_BEGIN:
 
 		// Background for intro scene is the first frame of the
 		// intro animation; display it and set the palette
-		event.type = R_ONESHOT_EVENT;
-		event.code = R_BG_EVENT;
+		event.type = ONESHOT_EVENT;
+		event.code = BG_EVENT;
 		event.op = EVENT_DISPLAY;
 		event.param = SET_PALETTE;
 		event.time = 0;
@@ -207,10 +207,10 @@
 		_vm->_anim->play(0, 0);
 
 		// Queue intro music playback
-		event.type = R_ONESHOT_EVENT;
-		event.code = R_MUSIC_EVENT;
+		event.type = ONESHOT_EVENT;
+		event.code = MUSIC_EVENT;
 		event.param = MUSIC_1;
-		event.param2 = R_MUSIC_LOOP;
+		event.param2 = MUSIC_LOOP;
 		event.op = EVENT_PLAY;
 		event.time = 0;
 
@@ -226,27 +226,27 @@
 	return 0;
 }
 
-int Scene::SC_ITEIntroCave1Proc(int param, R_SCENE_INFO *scene_info, void *refCon) {
+int Scene::SC_ITEIntroCave1Proc(int param, SCENE_INFO *scene_info, void *refCon) {
 	return ((Scene *)refCon)->ITEIntroCave1Proc(param, scene_info);
 }
 
 // Handles first introductory cave painting scene
-int Scene::ITEIntroCave1Proc(int param, R_SCENE_INFO *scene_info) {
-	R_EVENT event;
-	R_EVENT *q_event;
+int Scene::ITEIntroCave1Proc(int param, SCENE_INFO *scene_info) {
+	EVENT event;
+	EVENT *q_event;
 	int event_time = 0;
 	int voice_len;
 	int voice_pad = 50;
-	R_TEXTLIST_ENTRY text_entry;
-	R_TEXTLIST_ENTRY *entry_p;
+	TEXTLIST_ENTRY text_entry;
+	TEXTLIST_ENTRY *entry_p;
 	int i;
 	int font_flags = FONT_OUTLINE | FONT_CENTERED;
 
 	switch (param) {
 	case SCENE_BEGIN:
 		// Begin palette cycling animation for candles
-		event.type = R_ONESHOT_EVENT;
-		event.code = R_PALANIM_EVENT;
+		event.type = ONESHOT_EVENT;
+		event.code = PALANIM_EVENT;
 		event.op = EVENT_CYCLESTART;
 		event.time = 0;
 
@@ -265,8 +265,8 @@
 			entry_p = _vm->textAddEntry(scene_info->text_list, &text_entry);
 
 			// Display text
-			event.type = R_ONESHOT_EVENT;
-			event.code = R_TEXT_EVENT;
+			event.type = ONESHOT_EVENT;
+			event.code = TEXT_EVENT;
 			event.op = EVENT_DISPLAY;
 			event.data = entry_p;
 			event.time = event_time;
@@ -274,8 +274,8 @@
 			q_event = _vm->_events->chain(q_event, &event);
 
 			// Play voice
-			event.type = R_ONESHOT_EVENT;
-			event.code = R_VOICE_EVENT;
+			event.type = ONESHOT_EVENT;
+			event.code = VOICE_EVENT;
 			event.op = EVENT_PLAY;
 			event.param = IntroDiag[i].i_voice_rn;
 			event.time = event_time;
@@ -288,8 +288,8 @@
 			}
 
 			// Remove text
-			event.type = R_ONESHOT_EVENT;
-			event.code = R_TEXT_EVENT;
+			event.type = ONESHOT_EVENT;
+			event.code = TEXT_EVENT;
 			event.op = EVENT_REMOVE;
 			event.data = entry_p;
 			event.time = voice_len;
@@ -300,8 +300,8 @@
 		}
 
 		// End scene after last dialogue over
-		event.type = R_ONESHOT_EVENT;
-		event.code = R_SCENE_EVENT;
+		event.type = ONESHOT_EVENT;
+		event.code = SCENE_EVENT;
 		event.op = EVENT_END;
 		event.time = 0;
 
@@ -318,27 +318,27 @@
 	return 0;
 }
 
-int Scene::SC_ITEIntroCave2Proc(int param, R_SCENE_INFO *scene_info, void *refCon) {
+int Scene::SC_ITEIntroCave2Proc(int param, SCENE_INFO *scene_info, void *refCon) {
 	return ((Scene *)refCon)->ITEIntroCave2Proc(param, scene_info);
 }
 
 // Handles second introductory cave painting scene
-int Scene::ITEIntroCave2Proc(int param, R_SCENE_INFO *scene_info) {
-	R_EVENT event;
-	R_EVENT *q_event;
+int Scene::ITEIntroCave2Proc(int param, SCENE_INFO *scene_info) {
+	EVENT event;
+	EVENT *q_event;
 	int event_time = 0;
 	int voice_len;
 	int voice_pad = 50;
-	R_TEXTLIST_ENTRY text_entry;
-	R_TEXTLIST_ENTRY *entry_p;
+	TEXTLIST_ENTRY text_entry;
+	TEXTLIST_ENTRY *entry_p;
 	int i;
 	int font_flags = FONT_OUTLINE | FONT_CENTERED;
 
 	switch (param) {
 	case SCENE_BEGIN:
 		// Start 'dissolve' transition to new scene background
-		event.type = R_CONTINUOUS_EVENT;
-		event.code = R_TRANSITION_EVENT;
+		event.type = CONTINUOUS_EVENT;
+		event.code = TRANSITION_EVENT;
 		event.op = EVENT_DISSOLVE;
 		event.time = 0;
 		event.duration = DISSOLVE_DURATION;
@@ -346,8 +346,8 @@
 		q_event = _vm->_events->queue(&event);
 
 		// Begin palette cycling animation for candles
-		event.type = R_ONESHOT_EVENT;
-		event.code = R_PALANIM_EVENT;
+		event.type = ONESHOT_EVENT;
+		event.code = PALANIM_EVENT;
 		event.op = EVENT_CYCLESTART;
 		event.time = 0;
 
@@ -366,8 +366,8 @@
 			entry_p = _vm->textAddEntry(scene_info->text_list, &text_entry);
 
 			// Display text
-			event.type = R_ONESHOT_EVENT;
-			event.code = R_TEXT_EVENT;
+			event.type = ONESHOT_EVENT;
+			event.code = TEXT_EVENT;
 			event.op = EVENT_DISPLAY;
 			event.data = entry_p;
 			event.time = event_time;
@@ -375,8 +375,8 @@
 			q_event = _vm->_events->chain(q_event, &event);
 
 			// Play voice
-			event.type = R_ONESHOT_EVENT;
-			event.code = R_VOICE_EVENT;
+			event.type = ONESHOT_EVENT;
+			event.code = VOICE_EVENT;
 			event.op = EVENT_PLAY;
 			event.param = IntroDiag[i].i_voice_rn;
 			event.time = event_time;
@@ -389,8 +389,8 @@
 			}
 
 			// Remove text
-			event.type = R_ONESHOT_EVENT;
-			event.code = R_TEXT_EVENT;
+			event.type = ONESHOT_EVENT;
+			event.code = TEXT_EVENT;
 			event.op = EVENT_REMOVE;
 			event.data = entry_p;
 			event.time = voice_len;
@@ -401,8 +401,8 @@
 		}
 
 		// End scene after last dialogue over
-		event.type = R_ONESHOT_EVENT;
-		event.code = R_SCENE_EVENT;
+		event.type = ONESHOT_EVENT;
+		event.code = SCENE_EVENT;
 		event.op = EVENT_END;
 		event.time = event_time;
 
@@ -418,27 +418,27 @@
 	return 0;
 }
 
-int Scene::SC_ITEIntroCave3Proc(int param, R_SCENE_INFO *scene_info, void *refCon) {
+int Scene::SC_ITEIntroCave3Proc(int param, SCENE_INFO *scene_info, void *refCon) {
 	return ((Scene *)refCon)->ITEIntroCave3Proc(param, scene_info);
 }
 
 // Handles third introductory cave painting scene
-int Scene::ITEIntroCave3Proc(int param, R_SCENE_INFO *scene_info) {
-	R_EVENT event;
-	R_EVENT *q_event;
+int Scene::ITEIntroCave3Proc(int param, SCENE_INFO *scene_info) {
+	EVENT event;
+	EVENT *q_event;
 	int event_time = 0;
 	int voice_len;
 	int voice_pad = 50;
-	R_TEXTLIST_ENTRY text_entry;
-	R_TEXTLIST_ENTRY *entry_p;
+	TEXTLIST_ENTRY text_entry;
+	TEXTLIST_ENTRY *entry_p;
 	int i;
 	int font_flags = FONT_OUTLINE | FONT_CENTERED;
 
 	switch (param) {
 	case SCENE_BEGIN:
 		// Start 'dissolve' transition to new scene background
-		event.type = R_CONTINUOUS_EVENT;
-		event.code = R_TRANSITION_EVENT;
+		event.type = CONTINUOUS_EVENT;
+		event.code = TRANSITION_EVENT;
 		event.op = EVENT_DISSOLVE;
 		event.time = 0;
 		event.duration = DISSOLVE_DURATION;
@@ -446,8 +446,8 @@
 		q_event = _vm->_events->queue(&event);
 
 		// Begin palette cycling animation for candles
-		event.type = R_ONESHOT_EVENT;
-		event.code = R_PALANIM_EVENT;
+		event.type = ONESHOT_EVENT;
+		event.code = PALANIM_EVENT;
 		event.op = EVENT_CYCLESTART;
 		event.time = 0;
 
@@ -466,8 +466,8 @@
 			entry_p = _vm->textAddEntry(scene_info->text_list, &text_entry);
 
 			// Display text
-			event.type = R_ONESHOT_EVENT;
-			event.code = R_TEXT_EVENT;
+			event.type = ONESHOT_EVENT;
+			event.code = TEXT_EVENT;
 			event.op = EVENT_DISPLAY;
 			event.data = entry_p;
 			event.time = event_time;
@@ -475,8 +475,8 @@
 			q_event = _vm->_events->chain(q_event, &event);
 
 			// Play voice
-			event.type = R_ONESHOT_EVENT;
-			event.code = R_VOICE_EVENT;
+			event.type = ONESHOT_EVENT;
+			event.code = VOICE_EVENT;
 			event.op = EVENT_PLAY;
 			event.param = IntroDiag[i].i_voice_rn;
 			event.time = event_time;
@@ -489,8 +489,8 @@
 			}
 
 			// Remove text
-			event.type = R_ONESHOT_EVENT;
-			event.code = R_TEXT_EVENT;
+			event.type = ONESHOT_EVENT;
+			event.code = TEXT_EVENT;
 			event.op = EVENT_REMOVE;
 			event.data = entry_p;
 			event.time = voice_len;
@@ -501,8 +501,8 @@
 		}
 
 		// End scene after last dialogue over
-		event.type = R_ONESHOT_EVENT;
-		event.code = R_SCENE_EVENT;
+		event.type = ONESHOT_EVENT;
+		event.code = SCENE_EVENT;
 		event.op = EVENT_END;
 		event.time = event_time;
 
@@ -519,27 +519,27 @@
 	return 0;
 }
 
-int Scene::SC_ITEIntroCave4Proc(int param, R_SCENE_INFO *scene_info, void *refCon) {
+int Scene::SC_ITEIntroCave4Proc(int param, SCENE_INFO *scene_info, void *refCon) {
 	return ((Scene *)refCon)->ITEIntroCave4Proc(param, scene_info);
 }
 
 // Handles fourth introductory cave painting scene
-int Scene::ITEIntroCave4Proc(int param, R_SCENE_INFO *scene_info) {
-	R_EVENT event;
-	R_EVENT *q_event;
+int Scene::ITEIntroCave4Proc(int param, SCENE_INFO *scene_info) {
+	EVENT event;
+	EVENT *q_event;
 	int event_time = 0;
 	int voice_len;
 	int voice_pad = 50;
-	R_TEXTLIST_ENTRY text_entry;
-	R_TEXTLIST_ENTRY *entry_p;
+	TEXTLIST_ENTRY text_entry;
+	TEXTLIST_ENTRY *entry_p;
 	int i;
 	int font_flags = FONT_OUTLINE | FONT_CENTERED;
 
 	switch (param) {
 	case SCENE_BEGIN:
 		// Start 'dissolve' transition to new scene background
-		event.type = R_CONTINUOUS_EVENT;
-		event.code = R_TRANSITION_EVENT;
+		event.type = CONTINUOUS_EVENT;
+		event.code = TRANSITION_EVENT;
 		event.op = EVENT_DISSOLVE;
 		event.time = 0;
 		event.duration = DISSOLVE_DURATION;
@@ -547,8 +547,8 @@
 		q_event = _vm->_events->queue(&event);
 
 		// Begin palette cycling animation for candles
-		event.type = R_ONESHOT_EVENT;
-		event.code = R_PALANIM_EVENT;
+		event.type = ONESHOT_EVENT;
+		event.code = PALANIM_EVENT;
 		event.op = EVENT_CYCLESTART;
 		event.time = 0;
 
@@ -567,8 +567,8 @@
 			entry_p = _vm->textAddEntry(scene_info->text_list, &text_entry);
 
 			// Display text
-			event.type = R_ONESHOT_EVENT;
-			event.code = R_TEXT_EVENT;
+			event.type = ONESHOT_EVENT;
+			event.code = TEXT_EVENT;
 			event.op = EVENT_DISPLAY;
 			event.data = entry_p;
 			event.time = event_time;
@@ -576,8 +576,8 @@
 			q_event = _vm->_events->chain(q_event, &event);
 
 			// Play voice
-			event.type = R_ONESHOT_EVENT;
-			event.code = R_VOICE_EVENT;
+			event.type = ONESHOT_EVENT;
+			event.code = VOICE_EVENT;
 			event.op = EVENT_PLAY;
 			event.param = IntroDiag[i].i_voice_rn;
 			event.time = event_time;
@@ -590,8 +590,8 @@
 			}
 
 			// Remove text
-			event.type = R_ONESHOT_EVENT;
-			event.code = R_TEXT_EVENT;
+			event.type = ONESHOT_EVENT;
+			event.code = TEXT_EVENT;
 			event.op = EVENT_REMOVE;
 			event.data = entry_p;
 			event.time = voice_len;
@@ -602,8 +602,8 @@
 		}
 
 		// End scene after last dialogue over
-		event.type = R_ONESHOT_EVENT;
-		event.code = R_SCENE_EVENT;
+		event.type = ONESHOT_EVENT;
+		event.code = SCENE_EVENT;
 		event.op = EVENT_END;
 		event.time = event_time;
 
@@ -620,16 +620,16 @@
 	return 0;
 }
 
-int Scene::SC_ITEIntroValleyProc(int param, R_SCENE_INFO *scene_info, void *refCon) {
+int Scene::SC_ITEIntroValleyProc(int param, SCENE_INFO *scene_info, void *refCon) {
 	return ((Scene *)refCon)->ITEIntroValleyProc(param, scene_info);
 }
 
 // Handles intro title scene (valley overlook)
-int Scene::ITEIntroValleyProc(int param, R_SCENE_INFO *scene_info) {
-	R_TEXTLIST_ENTRY text_entry;
-	R_TEXTLIST_ENTRY *entry_p;
-	R_EVENT event;
-	R_EVENT *q_event;
+int Scene::ITEIntroValleyProc(int param, SCENE_INFO *scene_info) {
+	TEXTLIST_ENTRY text_entry;
+	TEXTLIST_ENTRY *entry_p;
+	EVENT event;
+	EVENT *q_event;
 	int i;
 
 	const INTRO_CREDIT credits[] = {
@@ -661,8 +661,8 @@
 		// Begin ITE title theme music
 		_vm->_music->stop();
 
-		event.type = R_ONESHOT_EVENT;
-		event.code = R_MUSIC_EVENT;
+		event.type = ONESHOT_EVENT;
+		event.code = MUSIC_EVENT;
 		event.param = MUSIC_2;
 		event.param2 = 0;
 		event.op = EVENT_PLAY;
@@ -671,8 +671,8 @@
 		q_event = _vm->_events->queue(&event);
 		
 		// Pause animation before logo
-		event.type = R_ONESHOT_EVENT;
-		event.code = R_ANIM_EVENT;
+		event.type = ONESHOT_EVENT;
+		event.code = ANIM_EVENT;
 		event.op = EVENT_SETFLAG;
 		event.param = 0;
 		event.param2 = ANIM_PAUSE;
@@ -681,8 +681,8 @@
 		q_event = _vm->_events->chain(q_event, &event);
 
 		// Display logo
-		event.type = R_CONTINUOUS_EVENT;
-		event.code = R_TRANSITION_EVENT;
+		event.type = CONTINUOUS_EVENT;
+		event.code = TRANSITION_EVENT;
 		event.op = EVENT_DISSOLVE_BGMASK;
 		event.time = 0;
 		event.duration = LOGO_DISSOLVE_DURATION;
@@ -690,8 +690,8 @@
 		q_event = _vm->_events->chain(q_event, &event);
 
 		// Remove logo
-		event.type = R_CONTINUOUS_EVENT;
-		event.code = R_TRANSITION_EVENT;
+		event.type = CONTINUOUS_EVENT;
+		event.code = TRANSITION_EVENT;
 		event.op = EVENT_DISSOLVE;
 		event.time = 1000;
 		event.duration = LOGO_DISSOLVE_DURATION;
@@ -699,8 +699,8 @@
 		q_event = _vm->_events->chain(q_event, &event);
 
 		// Unpause animation before logo
-		event.type = R_ONESHOT_EVENT;
-		event.code = R_ANIM_EVENT;
+		event.type = ONESHOT_EVENT;
+		event.code = ANIM_EVENT;
 		event.op = EVENT_CLEARFLAG;
 		event.param = 0;
 		event.param2 = ANIM_PAUSE;
@@ -708,8 +708,8 @@
 
 		q_event = _vm->_events->chain(q_event, &event);
 
-		event.type = R_ONESHOT_EVENT;
-		event.code = R_ANIM_EVENT;
+		event.type = ONESHOT_EVENT;
+		event.code = ANIM_EVENT;
 		event.op = EVENT_FRAME;
 		event.param = 0;
 		event.time = LOGO_DISSOLVE_DURATION;
@@ -730,8 +730,8 @@
 			entry_p = _vm->textAddEntry(scene_info->text_list, &text_entry);
 
 			// Display text
-			event.type = R_ONESHOT_EVENT;
-			event.code = R_TEXT_EVENT;
+			event.type = ONESHOT_EVENT;
+			event.code = TEXT_EVENT;
 			event.op = EVENT_DISPLAY;
 			event.data = entry_p;
 			event.time = event_delay += credits[i].delta_time;
@@ -739,8 +739,8 @@
 			q_event = _vm->_events->queue(&event);
 
 			// Remove text
-			event.type = R_ONESHOT_EVENT;
-			event.code = R_TEXT_EVENT;
+			event.type = ONESHOT_EVENT;
+			event.code = TEXT_EVENT;
 			event.op = EVENT_REMOVE;
 			event.data = entry_p;
 			event.time = credits[i].duration;
@@ -749,8 +749,8 @@
 		}
 
 		// End scene after credit display
-		event.type = R_ONESHOT_EVENT;
-		event.code = R_SCENE_EVENT;
+		event.type = ONESHOT_EVENT;
+		event.code = SCENE_EVENT;
 		event.op = EVENT_END;
 		event.time = 1000;
 
@@ -766,16 +766,16 @@
 	return 0;
 }
 
-int Scene::SC_ITEIntroTreeHouseProc(int param, R_SCENE_INFO *scene_info, void *refCon) {
+int Scene::SC_ITEIntroTreeHouseProc(int param, SCENE_INFO *scene_info, void *refCon) {
 	return ((Scene *)refCon)->ITEIntroTreeHouseProc(param, scene_info);
 }
 
 // Handles second intro credit screen (treehouse view)
-int Scene::ITEIntroTreeHouseProc(int param, R_SCENE_INFO *scene_info) {
-	R_TEXTLIST_ENTRY text_entry;
-	R_TEXTLIST_ENTRY *entry_p;
-	R_EVENT event;
-	R_EVENT *q_event;
+int Scene::ITEIntroTreeHouseProc(int param, SCENE_INFO *scene_info) {
+	TEXTLIST_ENTRY text_entry;
+	TEXTLIST_ENTRY *entry_p;
+	EVENT event;
+	EVENT *q_event;
 
 	int i;
 
@@ -812,8 +812,8 @@
 	switch (param) {
 	case SCENE_BEGIN:
 		// Start 'dissolve' transition to new scene background
-		event.type = R_CONTINUOUS_EVENT;
-		event.code = R_TRANSITION_EVENT;
+		event.type = CONTINUOUS_EVENT;
+		event.code = TRANSITION_EVENT;
 		event.op = EVENT_DISSOLVE;
 		event.time = 0;
 		event.duration = DISSOLVE_DURATION;
@@ -840,8 +840,8 @@
 			entry_p = _vm->textAddEntry(scene_info->text_list, &text_entry);
 
 			// Display text
-			event.type = R_ONESHOT_EVENT;
-			event.code = R_TEXT_EVENT;
+			event.type = ONESHOT_EVENT;
+			event.code = TEXT_EVENT;
 			event.op = EVENT_DISPLAY;
 			event.data = entry_p;
 			event.time = event_delay += credits[i].delta_time;
@@ -849,8 +849,8 @@
 			q_event = _vm->_events->queue(&event);
 
 			// Remove text
-			event.type = R_ONESHOT_EVENT;
-			event.code = R_TEXT_EVENT;
+			event.type = ONESHOT_EVENT;
+			event.code = TEXT_EVENT;
 			event.op = EVENT_REMOVE;
 			event.data = entry_p;
 			event.time = credits[i].duration;
@@ -859,8 +859,8 @@
 		}
 
 		// End scene after credit display
-		event.type = R_ONESHOT_EVENT;
-		event.code = R_SCENE_EVENT;
+		event.type = ONESHOT_EVENT;
+		event.code = SCENE_EVENT;
 		event.op = EVENT_END;
 		event.time = 1000;
 
@@ -876,16 +876,16 @@
 	return 0;
 }
 
-int Scene::SC_ITEIntroFairePathProc(int param, R_SCENE_INFO *scene_info, void *refCon) {
+int Scene::SC_ITEIntroFairePathProc(int param, SCENE_INFO *scene_info, void *refCon) {
 	return ((Scene *)refCon)->ITEIntroFairePathProc(param, scene_info);
 }
 
 // Handles third intro credit screen (path to puzzle tent)
-int Scene::ITEIntroFairePathProc(int param, R_SCENE_INFO *scene_info) {
-	R_TEXTLIST_ENTRY text_entry;
-	R_TEXTLIST_ENTRY *entry_p;
-	R_EVENT event;
-	R_EVENT *q_event;
+int Scene::ITEIntroFairePathProc(int param, SCENE_INFO *scene_info) {
+	TEXTLIST_ENTRY text_entry;
+	TEXTLIST_ENTRY *entry_p;
+	EVENT event;
+	EVENT *q_event;
 	long event_delay = 0;
 	int i;
 
@@ -925,8 +925,8 @@
 	case SCENE_BEGIN:
 
 		// Start 'dissolve' transition to new scene background
-		event.type = R_CONTINUOUS_EVENT;
-		event.code = R_TRANSITION_EVENT;
+		event.type = CONTINUOUS_EVENT;
+		event.code = TRANSITION_EVENT;
 		event.op = EVENT_DISSOLVE;
 		event.time = 0;
 		event.duration = DISSOLVE_DURATION;
@@ -953,8 +953,8 @@
 			entry_p = _vm->textAddEntry(scene_info->text_list, &text_entry);
 
 			// Display text
-			event.type = R_ONESHOT_EVENT;
-			event.code = R_TEXT_EVENT;
+			event.type = ONESHOT_EVENT;
+			event.code = TEXT_EVENT;
 			event.op = EVENT_DISPLAY;
 			event.data = entry_p;
 			event.time = event_delay += credits[i].delta_time;
@@ -962,8 +962,8 @@
 			q_event = _vm->_events->queue(&event);
 
 			// Remove text
-			event.type = R_ONESHOT_EVENT;
-			event.code = R_TEXT_EVENT;
+			event.type = ONESHOT_EVENT;
+			event.code = TEXT_EVENT;
 			event.op = EVENT_REMOVE;
 			event.data = entry_p;
 			event.time = credits[i].duration;
@@ -972,8 +972,8 @@
 		}
 
 		// End scene after credit display
-		event.type = R_ONESHOT_EVENT;
-		event.code = R_SCENE_EVENT;
+		event.type = ONESHOT_EVENT;
+		event.code = SCENE_EVENT;
 		event.op = EVENT_END;
 		event.time = 1000;
 
@@ -989,22 +989,22 @@
 	return 0;
 }
 
-int Scene::SC_ITEIntroFaireTentProc(int param, R_SCENE_INFO *scene_info, void *refCon) {
+int Scene::SC_ITEIntroFaireTentProc(int param, SCENE_INFO *scene_info, void *refCon) {
 	return ((Scene *)refCon)->ITEIntroFaireTentProc(param, scene_info);
 }
 
 // Handles fourth intro credit screen (treehouse view)
-int Scene::ITEIntroFaireTentProc(int param, R_SCENE_INFO *scene_info) {
-	R_EVENT event;
-	R_EVENT *q_event;
-	R_EVENT *q_event_start;
+int Scene::ITEIntroFaireTentProc(int param, SCENE_INFO *scene_info) {
+	EVENT event;
+	EVENT *q_event;
+	EVENT *q_event_start;
 
 	switch (param) {
 	case SCENE_BEGIN:
 
 		// Start 'dissolve' transition to new scene background
-		event.type = R_CONTINUOUS_EVENT;
-		event.code = R_TRANSITION_EVENT;
+		event.type = CONTINUOUS_EVENT;
+		event.code = TRANSITION_EVENT;
 		event.op = EVENT_DISSOLVE;
 		event.time = 0;
 		event.duration = DISSOLVE_DURATION;
@@ -1012,8 +1012,8 @@
 		q_event_start = _vm->_events->queue(&event);
 
 		// End scene after momentary pause
-		event.type = R_ONESHOT_EVENT;
-		event.code = R_SCENE_EVENT;
+		event.type = ONESHOT_EVENT;
+		event.code = SCENE_EVENT;
 		event.op = EVENT_END;
 		event.time = 5000;
 		q_event = _vm->_events->chain(q_event_start, &event);

Index: music.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/music.cpp,v
retrieving revision 1.28
retrieving revision 1.29
diff -u -d -r1.28 -r1.29
--- music.cpp	22 Oct 2004 23:45:50 -0000	1.28
+++ music.cpp	27 Oct 2004 21:32:27 -0000	1.29
@@ -341,46 +341,46 @@
 // reset.mid seems to be unused.
 
 const MUSIC_MIDITABLE Music::_midiTableITECD[26] = {
-	{ "cave.mid",       R_MUSIC_LOOP },	// 9
-	{ "intro.mid",      R_MUSIC_LOOP },	// 10
-	{ "fvillage.mid",   R_MUSIC_LOOP },	// 11
-	{ "elkhall.mid",    R_MUSIC_LOOP },	// 12
+	{ "cave.mid",       MUSIC_LOOP },	// 9
+	{ "intro.mid",      MUSIC_LOOP },	// 10
+	{ "fvillage.mid",   MUSIC_LOOP },	// 11
+	{ "elkhall.mid",    MUSIC_LOOP },	// 12
 	{ "mouse.mid",      0            },	// 13
-	{ "darkclaw.mid",   R_MUSIC_LOOP },	// 14
-	{ "birdchrp.mid",   R_MUSIC_LOOP },	// 15
-	{ "orbtempl.mid",   R_MUSIC_LOOP },	// 16
-	{ "spooky.mid",     R_MUSIC_LOOP },	// 17
-	{ "catfest.mid",    R_MUSIC_LOOP },	// 18
+	{ "darkclaw.mid",   MUSIC_LOOP },	// 14
+	{ "birdchrp.mid",   MUSIC_LOOP },	// 15
+	{ "orbtempl.mid",   MUSIC_LOOP },	// 16
+	{ "spooky.mid",     MUSIC_LOOP },	// 17
+	{ "catfest.mid",    MUSIC_LOOP },	// 18
 	{ "elkfanfare.mid", 0            },	// 19
-	{ "bcexpl.mid",     R_MUSIC_LOOP },	// 20
-	{ "boargtnt.mid",   R_MUSIC_LOOP },	// 21
-	{ "boarking.mid",   R_MUSIC_LOOP },	// 22
-	{ "explorea.mid",   R_MUSIC_LOOP },	// 23
-	{ "exploreb.mid",   R_MUSIC_LOOP },	// 24
-	{ "explorec.mid",   R_MUSIC_LOOP },	// 25
-	{ "sunstatm.mid",   R_MUSIC_LOOP },	// 26
-	{ "nitstrlm.mid",   R_MUSIC_LOOP },	// 27
-	{ "humruinm.mid",   R_MUSIC_LOOP },	// 28
-	{ "damexplm.mid",   R_MUSIC_LOOP },	// 29
-	{ "tychom.mid",     R_MUSIC_LOOP },	// 30
-	{ "kitten.mid",     R_MUSIC_LOOP },	// 31
-	{ "sweet.mid",      R_MUSIC_LOOP },	// 32
-	{ "brutalmt.mid",   R_MUSIC_LOOP },	// 33
-	{ "shiala.mid",     R_MUSIC_LOOP }	// 34
+	{ "bcexpl.mid",     MUSIC_LOOP },	// 20
+	{ "boargtnt.mid",   MUSIC_LOOP },	// 21
+	{ "boarking.mid",   MUSIC_LOOP },	// 22
+	{ "explorea.mid",   MUSIC_LOOP },	// 23
+	{ "exploreb.mid",   MUSIC_LOOP },	// 24
+	{ "explorec.mid",   MUSIC_LOOP },	// 25
+	{ "sunstatm.mid",   MUSIC_LOOP },	// 26
+	{ "nitstrlm.mid",   MUSIC_LOOP },	// 27
+	{ "humruinm.mid",   MUSIC_LOOP },	// 28
+	{ "damexplm.mid",   MUSIC_LOOP },	// 29
+	{ "tychom.mid",     MUSIC_LOOP },	// 30
+	{ "kitten.mid",     MUSIC_LOOP },	// 31
+	{ "sweet.mid",      MUSIC_LOOP },	// 32
+	{ "brutalmt.mid",   MUSIC_LOOP },	// 33
+	{ "shiala.mid",     MUSIC_LOOP }	// 34
 };
 
 int Music::play(uint32 music_rn, uint16 flags) {
-	R_RSCFILE_CONTEXT *rsc_ctxt = NULL;
+	RSCFILE_CONTEXT *rsc_ctxt = NULL;
 
 	byte *resource_data;
 	size_t resource_size;
 
 	if (!_musicInitialized) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	if (!_enabled) {
-		return R_SUCCESS;
+		return SUCCESS;
 	}
 
 	_player->stopMusic();
@@ -394,7 +394,7 @@
 
 	if (GAME_GetGameType() == GID_ITE) {
 		if (music_rn >= 9 && music_rn <= 34) {
-			if (flags == R_MUSIC_DEFAULT) {
+			if (flags == MUSIC_DEFAULT) {
 				flags = _midiTableITECD[music_rn - 9].flags;
 			}
 
@@ -403,7 +403,7 @@
 				uint32 length = _digiTableITECD[music_rn - 9].length;
 
 				if (length > 0) {
-					audioStream = makeRAWStream("music.rsc", start, length, flags == R_MUSIC_LOOP);
+					audioStream = makeRAWStream("music.rsc", start, length, flags == MUSIC_LOOP);
 				}
 			}
 
@@ -413,14 +413,14 @@
 		}
 	}
 
-	if (flags == R_MUSIC_DEFAULT) {
+	if (flags == MUSIC_DEFAULT) {
 		flags = 0;
 	}
 
 	if (audioStream) {
 		debug(0, "Playing digitized music");
 		_mixer->playInputStream(&_musicHandle, audioStream, true);
-		return R_SUCCESS;
+		return SUCCESS;
 	}
 
 	// FIXME: Is resource_data ever freed?
@@ -437,12 +437,12 @@
 	} else {
 		// Load XMI resource data
 
-		GAME_GetFileContext(&rsc_ctxt, R_GAME_RESOURCEFILE, 0);
+		GAME_GetFileContext(&rsc_ctxt, GAME_RESOURCEFILE, 0);
 
 		if (RSC_LoadResource(rsc_ctxt, music_rn, &resource_data, 
-				&resource_size) != R_SUCCESS ) {
+				&resource_size) != SUCCESS ) {
 			warning("Music::play(): Resource load failed: %u", music_rn);
-			return R_FAILURE;
+			return FAILURE;
 		}
 
 		_player->setGM(false);
@@ -463,37 +463,37 @@
 
 	_player->_parser = parser;
 	_player->setVolume(ConfMan.getInt("music_volume") * ConfMan.getInt("master_volume") / 255);
-	if (flags & R_MUSIC_LOOP)
+	if (flags & MUSIC_LOOP)
 		_player->setLoop(true);
 	else
 		_player->setLoop(false);
 
 	_player->playMusic();
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Music::pause(void) {
 	if (!_musicInitialized) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Music::resume(void) {
 	if (!_musicInitialized) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Music::stop(void) {
 	if (!_musicInitialized) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 } // End of namespace Saga

Index: music.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/music.h,v
retrieving revision 1.11
retrieving revision 1.12
diff -u -d -r1.11 -r1.12
--- music.h	21 Oct 2004 22:40:06 -0000	1.11
+++ music.h	27 Oct 2004 21:32:27 -0000	1.12
@@ -34,8 +34,8 @@
 
 namespace Saga {
 enum MUSIC_FLAGS {
-	R_MUSIC_LOOP = 0x0001,
-	R_MUSIC_DEFAULT = 0xffff
+	MUSIC_LOOP = 0x0001,
+	MUSIC_DEFAULT = 0xffff
 };
 
 struct MUSIC_MIDITABLE {
@@ -108,7 +108,7 @@
 	void hasNativeMT32(bool b)		{ _player->hasNativeMT32(b); }
 	void setPassThrough(bool b)		{ _player->setPassThrough(b); }
 
-	int play(uint32 music_rn, uint16 flags = R_MUSIC_DEFAULT);
+	int play(uint32 music_rn, uint16 flags = MUSIC_DEFAULT);
 	int pause(void);
 	int resume(void);
 	int stop(void);

Index: objectmap.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/objectmap.cpp,v
retrieving revision 1.24
retrieving revision 1.25
diff -u -d -r1.24 -r1.25
--- objectmap.cpp	8 Oct 2004 19:58:49 -0000	1.24
+++ objectmap.cpp	27 Oct 2004 21:32:27 -0000	1.25
@@ -51,8 +51,8 @@
 
 // Loads an object map resource ( objects ( clickareas ( points ) ) ) 
 int ObjectMap::load(const byte *om_res, size_t om_res_len) {
-	R_OBJECTMAP_ENTRY *object_map;
-	R_CLICKAREA *clickarea;
+	OBJECTMAP_ENTRY *object_map;
+	CLICKAREA *clickarea;
 	Point *point;
 
 	int i, k, m;
@@ -66,11 +66,11 @@
 	// Obtain object count N and allocate space for N objects
 	_nObjects = readS.readUint16LE();
 
-	_objectMaps = (R_OBJECTMAP_ENTRY *)malloc(_nObjects * sizeof *_objectMaps);
+	_objectMaps = (OBJECTMAP_ENTRY *)malloc(_nObjects * sizeof *_objectMaps);
 
 	if (_objectMaps == NULL) {
 		warning("Error: Memory allocation failed");
-		return R_MEM;
+		return MEM;
 	}
 
 	// Load all N objects
@@ -82,11 +82,11 @@
 		readS.readByte();
 		object_map->objectNum = readS.readUint16LE();
 		object_map->scriptNum = readS.readUint16LE();
-		object_map->clickareas = (R_CLICKAREA *)malloc(object_map->nClickareas * sizeof *(object_map->clickareas));
+		object_map->clickareas = (CLICKAREA *)malloc(object_map->nClickareas * sizeof *(object_map->clickareas));
 
 		if (object_map->clickareas == NULL) {
 			warning("Error: Memory allocation failed");
-			return R_MEM;
+			return MEM;
 		}
 
 		// Load all clickareas for this object
@@ -98,7 +98,7 @@
 			clickarea->points = (Point *)malloc(clickarea->n_points * sizeof *(clickarea->points));
 			if (clickarea->points == NULL) {
 				warning("Error: Memory allocation failed");
-				return R_MEM;
+				return MEM;
 			}
 
 			// Load all points for this clickarea
@@ -114,18 +114,18 @@
 
 	_objectsLoaded = true;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // Frees all storage allocated for the current object map data
 int ObjectMap::freeMem() {
-	R_OBJECTMAP_ENTRY *object_map;
-	R_CLICKAREA *clickarea;
+	OBJECTMAP_ENTRY *object_map;
+	CLICKAREA *clickarea;
 
 	int i, k;
 
 	if (!_objectsLoaded) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	for (i = 0; i < _nObjects; i++) {
@@ -143,7 +143,7 @@
 
 	_objectsLoaded = false;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // Loads an object name list resource
@@ -170,7 +170,7 @@
 
 	if (_names == NULL) {
 		warning("Error: Memory allocation failed");
-		return R_MEM;
+		return MEM;
 	}
 
 	for (i = 0; i < n_names; i++) {
@@ -182,13 +182,13 @@
 
 	_namesLoaded = true;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // Frees all storage allocated for the current object name list data
 int ObjectMap::freeNames() {
 	if (!_namesLoaded) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	if (_nNames) {
@@ -196,13 +196,13 @@
 	}
 
 	_namesLoaded = false;
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // If 'object' is a valid object number in the currently loaded object 
 // name list resource, the funciton sets '*name' to the descriptive string
-// corresponding to 'object' and returns R_SUCCESS. Otherwise it returns
-// R_FAILURE.
+// corresponding to 'object' and returns SUCCESS. Otherwise it returns
+// FAILURE.
 const char *ObjectMap::getName(int object) {
 	assert(_namesLoaded);
 	assert((object > 0) && (object <= _nNames));
@@ -227,8 +227,8 @@
 
 // If 'object' is a valid object number in the currently loaded object 
 // name list resource, the funciton sets '*ep_num' to the entrypoint number
-// corresponding to 'object' and returns R_SUCCESS. Otherwise, it returns
-// R_FAILURE.
+// corresponding to 'object' and returns SUCCESS. Otherwise, it returns
+// FAILURE.
 const int ObjectMap::getEPNum(int object) {
 	int i;
 
@@ -246,9 +246,9 @@
 
 // Uses Gfx::drawLine to display all clickareas for each object in the 
 // currently loaded object map resource.
-int ObjectMap::draw(R_SURFACE *ds, const Point& imousePt, int color, int color2) {
-	R_OBJECTMAP_ENTRY *object_map;
-	R_CLICKAREA *clickarea;
+int ObjectMap::draw(SURFACE *ds, const Point& imousePt, int color, int color2) {
+	OBJECTMAP_ENTRY *object_map;
+	CLICKAREA *clickarea;
 
 	char txt_buf[32];
 
@@ -261,7 +261,7 @@
 	int i, k;
 
 	if (!_objectsLoaded) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	if ((objectNum = hitTest(imousePt)) != -1) {
@@ -298,13 +298,13 @@
 				_vm->_gfx->getWhite(), _vm->_gfx->getBlack(), FONT_OUTLINE);
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int ObjectMap::hitTest(const Point& imousePt) {
 	Point imouse;
-	R_OBJECTMAP_ENTRY *object_map;
-	R_CLICKAREA *clickarea;
+	OBJECTMAP_ENTRY *object_map;
+	CLICKAREA *clickarea;
 	Point *points;
 	int n_points;
 

Index: objectmap.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/objectmap.h,v
retrieving revision 1.12
retrieving revision 1.13
diff -u -d -r1.12 -r1.13
--- objectmap.h	8 Oct 2004 19:58:49 -0000	1.12
+++ objectmap.h	27 Oct 2004 21:32:27 -0000	1.13
@@ -42,7 +42,7 @@
 	OBJECT_PROJECT = (1<<3)
 };
 
-struct R_OBJECTMAP_ENTRY {
+struct OBJECTMAP_ENTRY {
 	byte flags;
 	byte defaultVerb;
 
@@ -50,7 +50,7 @@
 	int scriptNum;
 
 	int nClickareas;
-	R_CLICKAREA *clickareas;
+	CLICKAREA *clickareas;
 };
 
 class ObjectMap{
@@ -65,7 +65,7 @@
 	const char *getName(int object);
 	const uint16 getFlags(int object);
 	const int getEPNum(int object);
-	int draw(R_SURFACE *draw_surface, const Point& imousePt, int color, int color2);
+	int draw(SURFACE *draw_surface, const Point& imousePt, int color, int color2);
 	int hitTest(const Point& imousePt);
 	void info(void);
 
@@ -73,7 +73,7 @@
 
 	bool _objectsLoaded;
 	int _nObjects;
-	R_OBJECTMAP_ENTRY *_objectMaps;
+	OBJECTMAP_ENTRY *_objectMaps;
 
 	bool _namesLoaded;
 	int _nNames;

Index: palanim.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/palanim.cpp,v
retrieving revision 1.15
retrieving revision 1.16
diff -u -d -r1.15 -r1.16
--- palanim.cpp	27 Aug 2004 01:32:10 -0000	1.15
+++ palanim.cpp	27 Oct 2004 21:32:27 -0000	1.16
@@ -51,13 +51,13 @@
 	}
 
 	if (resdata == NULL) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	MemoryReadStream readS(resdata, resdata_len);
 
 	if (GAME_GetGameType() == GID_IHNM) {
-		return R_SUCCESS;
+		return SUCCESS;
 	}
 
 	_entryCount = readS.readUint16LE();
@@ -67,7 +67,7 @@
 	test_p = calloc(_entryCount, sizeof(PALANIM_ENTRY));
 	if (test_p == NULL) {
 		warning("PalAnim::loadPalAnim(): Allocation failure");
-		return R_MEM;
+		return MEM;
 	}
 
 	_entries = (PALANIM_ENTRY *)test_p;
@@ -88,20 +88,20 @@
 		test_p = calloc(1, sizeof(char) * pal_count);
 		if (test_p == NULL) {
 			warning("PalAnim::loadPalAnim(): Allocation failure");
-			return R_MEM;
+			return MEM;
 		}
 
 		_entries[i].pal_index = (byte *)test_p;
 
 		debug(2, "PalAnim::loadPalAnim(): Entry %d: Loading %d SAGA_COLOR structures.", i, color_count);
 
-		test_p = calloc(1, sizeof(R_COLOR) * color_count);
+		test_p = calloc(1, sizeof(COLOR) * color_count);
 		if (test_p == NULL) {
 			warning("PalAnim::loadPalAnim(): Allocation failure");
-			return R_MEM;
+			return MEM;
 		}
 
-		_entries[i].colors = (R_COLOR *)test_p;
+		_entries[i].colors = (COLOR *)test_p;
 
 		for (p = 0; p < pal_count; p++) {
 			_entries[i].pal_index[p] = readS.readByte();
@@ -115,28 +115,28 @@
 	}
 
 	_loaded = true;
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int PalAnim::cycleStart() {
-	R_EVENT event;
+	EVENT event;
 
 	if (!_loaded) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
-	event.type = R_ONESHOT_EVENT;
-	event.code = R_PALANIM_EVENT;
+	event.type = ONESHOT_EVENT;
+	event.code = PALANIM_EVENT;
 	event.op = EVENT_CYCLESTEP;
 	event.time = PALANIM_CYCLETIME;
 
 	_vm->_events->queue(&event);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int PalAnim::cycleStep(int vectortime) {
-	R_SURFACE *back_buf;
+	SURFACE *back_buf;
 
 	static PALENTRY pal[256];
 	uint16 pal_index;
@@ -146,10 +146,10 @@
 	uint16 cycle;
 	uint16 cycle_limit;
 
-	R_EVENT event;
+	EVENT event;
 
 	if (!_loaded) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	_vm->_gfx->getCurrentPal(pal);
@@ -175,21 +175,21 @@
 
 	_vm->_gfx->setPalette(back_buf, pal);
 
-	event.type = R_ONESHOT_EVENT;
-	event.code = R_PALANIM_EVENT;
+	event.type = ONESHOT_EVENT;
+	event.code = PALANIM_EVENT;
 	event.op = EVENT_CYCLESTEP;
 	event.time = vectortime + PALANIM_CYCLETIME;
 
 	_vm->_events->queue(&event);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int PalAnim::freePalAnim() {
 	uint16 i;
 
 	if (!_loaded) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	for (i = 0; i < _entryCount; i++) {
@@ -205,7 +205,7 @@
 
 	_loaded = false;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 } // End of namespace Saga

Index: palanim.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/palanim.h,v
retrieving revision 1.6
retrieving revision 1.7
diff -u -d -r1.6 -r1.7
--- palanim.h	10 Aug 2004 19:20:33 -0000	1.6
+++ palanim.h	27 Oct 2004 21:32:27 -0000	1.7
@@ -35,7 +35,7 @@
 	uint16 color_count;
 	uint16 cycle;
 	byte *pal_index;
-	R_COLOR *colors;
+	COLOR *colors;
 };
 
 struct PALANIM_DATA {

Index: render.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/render.cpp,v
retrieving revision 1.36
retrieving revision 1.37
diff -u -d -r1.36 -r1.37
--- render.cpp	9 Oct 2004 07:39:45 -0000	1.36
+++ render.cpp	27 Oct 2004 21:32:27 -0000	1.37
@@ -45,7 +45,7 @@
 const char *test_txt = "The quick brown fox jumped over the lazy dog. She sells sea shells down by the sea shore.";
 
 int Render::reg(void) {
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 Render::Render(SagaEngine *vm, OSystem *system) {
@@ -53,7 +53,7 @@
 	_system = system;
 	_initialized = false;
 
-	R_GAME_DISPLAYINFO disp_info;
+	GAME_DISPLAYINFO disp_info;
 	int tmp_w, tmp_h, tmp_bytepp;
 
 	// Initialize system graphics
@@ -104,9 +104,9 @@
 }
 
 int Render::drawScene() {
-	R_SURFACE *backbuf_surface;
-	R_GAME_DISPLAYINFO disp_info;
-	R_SCENE_INFO scene_info;
+	SURFACE *backbuf_surface;
+	GAME_DISPLAYINFO disp_info;
+	SCENE_INFO scene_info;
 	SCENE_BGINFO bg_info;
 	Point bg_pt;
 	char txt_buf[20];
@@ -114,7 +114,7 @@
 	Point mouse_pt;
 
 	if (!_initialized) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	_framecount++;
@@ -137,7 +137,7 @@
 		if (_vm->_scene->_objectMap)
 			_vm->_scene->_objectMap->draw(backbuf_surface, mouse_pt, _vm->_gfx->getWhite(), _vm->_gfx->getBlack());
 		if (_vm->_scene->_actionMap)
-			_vm->_scene->_actionMap->draw(backbuf_surface, _vm->_gfx->matchColor(R_RGB_RED));
+			_vm->_scene->_actionMap->draw(backbuf_surface, _vm->_gfx->matchColor(RGB_RED));
 	}
 
 	// Draw queued actors
@@ -161,9 +161,9 @@
 
 	// Display "paused game" message, if applicable
 	if (_flags & RF_RENDERPAUSE) {
-		int msg_len = strlen(R_PAUSEGAME_MSG);
-		int msg_w = _vm->_font->getStringWidth(BIG_FONT_ID, R_PAUSEGAME_MSG, msg_len, FONT_OUTLINE);
-		_vm->_font->draw(BIG_FONT_ID, backbuf_surface, R_PAUSEGAME_MSG, msg_len,
+		int msg_len = strlen(PAUSEGAME_MSG);
+		int msg_w = _vm->_font->getStringWidth(BIG_FONT_ID, PAUSEGAME_MSG, msg_len, FONT_OUTLINE);
+		_vm->_font->draw(BIG_FONT_ID, backbuf_surface, PAUSEGAME_MSG, msg_len,
 				(backbuf_surface->buf_w - msg_w) / 2, 90, _vm->_gfx->getWhite(), _vm->_gfx->getBlack(), FONT_OUTLINE);
 	}
 
@@ -189,7 +189,7 @@
 							  backbuf_surface->buf_w, backbuf_surface->buf_h);
 
 	_system->updateScreen();
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 unsigned int Render::getFrameCount() {
@@ -225,18 +225,18 @@
 	_flags ^= flag;
 }
 
-int Render::getBufferInfo(R_BUFFER_INFO *r_bufinfo) {
-	assert(r_bufinfo != NULL);
+int Render::getBufferInfo(BUFFER_INFO *bufinfo) {
+	assert(bufinfo != NULL);
 
-	r_bufinfo->r_bg_buf = _bg_buf;
-	r_bufinfo->r_bg_buf_w = _bg_buf_w;
-	r_bufinfo->r_bg_buf_h = _bg_buf_h;
+	bufinfo->bg_buf = _bg_buf;
+	bufinfo->bg_buf_w = _bg_buf_w;
+	bufinfo->bg_buf_h = _bg_buf_h;
 
-	r_bufinfo->r_tmp_buf = _tmp_buf;
-	r_bufinfo->r_tmp_buf_w = _tmp_buf_w;
-	r_bufinfo->r_tmp_buf_h = _tmp_buf_h;
+	bufinfo->tmp_buf = _tmp_buf;
+	bufinfo->tmp_buf_w = _tmp_buf_w;
+	bufinfo->tmp_buf_h = _tmp_buf_h;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 } // End of namespace Saga

Index: render.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/render.h,v
retrieving revision 1.15
retrieving revision 1.16
diff -u -d -r1.15 -r1.16
--- render.h	7 Oct 2004 23:02:19 -0000	1.15
+++ render.h	27 Oct 2004 21:32:27 -0000	1.16
@@ -30,7 +30,7 @@
 
 namespace Saga {
 
-#define R_PAUSEGAME_MSG "PAWS GAME"
+#define PAUSEGAME_MSG "PAWS GAME"
 enum RENDER_FLAGS {
 	RF_SHOW_FPS = 0x01,
 	RF_PALETTE_TEST = 0x02,
@@ -40,13 +40,13 @@
 	RF_GAMEPAUSE = 0x20
 };
 
-struct R_BUFFER_INFO {
-	byte *r_bg_buf;
-	int r_bg_buf_w;
-	int r_bg_buf_h;
-	byte *r_tmp_buf;
-	int r_tmp_buf_w;
-	int r_tmp_buf_h;
+struct BUFFER_INFO {
+	byte *bg_buf;
+	int bg_buf_w;
+	int bg_buf_h;
+	byte *tmp_buf;
+	int tmp_buf_w;
+	int tmp_buf_h;
 };
 
 class Render {
@@ -61,7 +61,7 @@
 	void toggleFlag(unsigned int);
 	unsigned int getFrameCount(void);
 	unsigned int resetFrameCount(void);
-	int getBufferInfo(R_BUFFER_INFO *);
+	int getBufferInfo(BUFFER_INFO *);
 
 private:
 	static void fpsTimerCallback(void *refCon);
@@ -72,7 +72,7 @@
 	bool _initialized;
 
 	// Module data
-	R_SURFACE *_backbuf_surface;
+	SURFACE *_backbuf_surface;
 
 	byte *_bg_buf;
 	int _bg_buf_w;
@@ -81,7 +81,7 @@
 	int _tmp_buf_w;
 	int _tmp_buf_h;
 
-	R_SPRITELIST *_test_sprite;
+	SPRITELIST *_test_sprite;
 
 	unsigned int _fps;
 	unsigned int _framecount;

Index: rscfile.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/rscfile.cpp,v
retrieving revision 1.9
retrieving revision 1.10
diff -u -d -r1.9 -r1.10
--- rscfile.cpp	22 Aug 2004 18:28:42 -0000	1.9
+++ rscfile.cpp	27 Oct 2004 21:32:27 -0000	1.10
@@ -29,16 +29,16 @@
 
 namespace Saga {
 
-R_RSCFILE_CONTEXT *RSC_CreateContext() {
-	R_RSCFILE_CONTEXT empty_context;
+RSCFILE_CONTEXT *RSC_CreateContext() {
+	RSCFILE_CONTEXT empty_context;
 	empty_context.rc_file_fspec = NULL;
 	empty_context.rc_file_loaded = 0;
 	empty_context.rc_res_table = NULL;
 	empty_context.rc_res_ct = 0;
 	empty_context.rc_file = new File();
-	R_RSCFILE_CONTEXT *new_context;
+	RSCFILE_CONTEXT *new_context;
 
-	new_context = (R_RSCFILE_CONTEXT *)malloc(sizeof *new_context);
+	new_context = (RSCFILE_CONTEXT *)malloc(sizeof *new_context);
 	if (new_context == NULL) {
 		return NULL;
 	}
@@ -48,27 +48,27 @@
 	return new_context;
 }
 
-int RSC_OpenContext(R_RSCFILE_CONTEXT *rsc_context, const char *fspec) {
+int RSC_OpenContext(RSCFILE_CONTEXT *rsc_context, const char *fspec) {
 	if (rsc_context->rc_file->isOpen()) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	if (!rsc_context->rc_file->open(fspec)) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	rsc_context->rc_file_fspec = fspec;
 
-	if (RSC_LoadRSC(rsc_context) != R_SUCCESS) {
-		return R_FAILURE;
+	if (RSC_LoadRSC(rsc_context) != SUCCESS) {
+		return FAILURE;
 	}
 
 	rsc_context->rc_file_loaded = 1;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int RSC_CloseContext(R_RSCFILE_CONTEXT *rsc_context) {
+int RSC_CloseContext(RSCFILE_CONTEXT *rsc_context) {
 	if (rsc_context->rc_file->isOpen()) {
 		rsc_context->rc_file->close();
 	}
@@ -77,10 +77,10 @@
 
 	rsc_context->rc_file_loaded = 0;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int RSC_DestroyContext(R_RSCFILE_CONTEXT *rsc_context) {
+int RSC_DestroyContext(RSCFILE_CONTEXT *rsc_context) {
 	RSC_CloseContext(rsc_context);
 
 	if (rsc_context->rc_file_loaded) {
@@ -89,10 +89,10 @@
 
 	free(rsc_context);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int RSC_LoadRSC(R_RSCFILE_CONTEXT *rsc) {
+int RSC_LoadRSC(RSCFILE_CONTEXT *rsc) {
 	uint32 res_tbl_ct;
 	uint32 res_tbl_offset;
 
@@ -101,17 +101,17 @@
 	size_t tbl_len;
 	uint32 i;
 
-	R_RSCFILE_RESOURCE *rsc_restbl;
+	RSCFILE_RESOURCE *rsc_restbl;
 
 	if (rsc->rc_file->size() < RSC_MIN_FILESIZE) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	// Read resource table info from the rear end of file
 	rsc->rc_file->seek((long)(rsc->rc_file->size() - 8), SEEK_SET);
 
 	if (rsc->rc_file->read(tblinfo_buf, RSC_TABLEINFO_SIZE) != RSC_TABLEINFO_SIZE) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	MemoryReadStream readS(tblinfo_buf, RSC_TABLEINFO_SIZE);
@@ -122,7 +122,7 @@
 	// Check for sane table offset
 	if (res_tbl_offset != rsc->rc_file->size() - RSC_TABLEINFO_SIZE - RSC_TABLEENTRY_SIZE * res_tbl_ct) {
 
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	// Load resource table
@@ -130,20 +130,20 @@
 
 	tbl_buf = (byte *)malloc(tbl_len);
 	if (tbl_buf == NULL) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	rsc->rc_file->seek((long)res_tbl_offset, SEEK_SET);
 
 	if (rsc->rc_file->read(tbl_buf, tbl_len) != tbl_len) {
 		free(tbl_buf);
-		return R_FAILURE;
+		return FAILURE;
 	}
 
-	rsc_restbl = (R_RSCFILE_RESOURCE *)malloc(res_tbl_ct * sizeof *rsc_restbl);
+	rsc_restbl = (RSCFILE_RESOURCE *)malloc(res_tbl_ct * sizeof *rsc_restbl);
 	if (rsc_restbl == NULL) {
 		free(tbl_buf);
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	MemoryReadStream readS1(tbl_buf, tbl_len);
@@ -154,7 +154,7 @@
 		if ((rsc_restbl[i].res_offset > rsc->rc_file->size()) || (rsc_restbl[i].res_size > rsc->rc_file->size())) {
 			free(tbl_buf);
 			free(rsc_restbl);
-			return R_FAILURE;
+			return FAILURE;
 		}
 	}
 
@@ -163,12 +163,12 @@
 
 	free(tbl_buf);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int RSC_FreeRSC(R_RSCFILE_CONTEXT *rsc) {
+int RSC_FreeRSC(RSCFILE_CONTEXT *rsc) {
 	if (!rsc->rc_file_loaded) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	delete rsc->rc_file;
@@ -176,52 +176,52 @@
 
 	free(rsc->rc_res_table);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-uint32 RSC_GetResourceCount(R_RSCFILE_CONTEXT *rsc) {
+uint32 RSC_GetResourceCount(RSCFILE_CONTEXT *rsc) {
 	return (rsc == NULL) ? 0 : rsc->rc_res_ct;
 }
 
-int RSC_GetResourceSize(R_RSCFILE_CONTEXT *rsc, uint32 res_num, uint32 *res_size) {
+int RSC_GetResourceSize(RSCFILE_CONTEXT *rsc, uint32 res_num, uint32 *res_size) {
 	if ((rsc == NULL) || (res_size == NULL)) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	if (res_num > (rsc->rc_res_ct - 1)) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	*res_size = rsc->rc_res_table[res_num].res_size;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int RSC_GetResourceOffset(R_RSCFILE_CONTEXT *rsc, uint32 res_num, uint32 *res_offset) {
+int RSC_GetResourceOffset(RSCFILE_CONTEXT *rsc, uint32 res_num, uint32 *res_offset) {
 	if ((rsc == NULL) || (res_offset == NULL)) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	if (res_num > (rsc->rc_res_ct - 1)) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	*res_offset = rsc->rc_res_table[res_num].res_offset;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int RSC_LoadResource(R_RSCFILE_CONTEXT *rsc, uint32 res_num, byte **res_p, size_t *res_size_p) {
+int RSC_LoadResource(RSCFILE_CONTEXT *rsc, uint32 res_num, byte **res_p, size_t *res_size_p) {
 	uint32 res_offset;
 	size_t res_size;
 	byte *res_buf;
 
 	if ((rsc == NULL) || (res_p == NULL)) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	if (res_num > (rsc->rc_res_ct - 1)) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	res_offset = rsc->rc_res_table[res_num].res_offset;
@@ -231,12 +231,12 @@
 
 	res_buf = (byte *)malloc(res_size);
 	if (res_buf == NULL) {
-		return R_MEM;
+		return MEM;
 	}
 
 	if (rsc->rc_file->read(res_buf, res_size) != res_size) {
 		free(res_buf);
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	*res_p = res_buf;
@@ -245,13 +245,13 @@
 		*res_size_p = res_size;
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int RSC_FreeResource(byte *resource_ptr) {
 	free(resource_ptr);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 } // End of namespace Saga

Index: rscfile.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/rscfile.h,v
retrieving revision 1.6
retrieving revision 1.7
diff -u -d -r1.6 -r1.7
--- rscfile.h	22 Aug 2004 18:28:42 -0000	1.6
+++ rscfile.h	27 Oct 2004 21:32:27 -0000	1.7
@@ -36,22 +36,22 @@
 
 #define RSC_MIN_FILESIZE (RSC_TABLEINFO_SIZE + RSC_TABLEENTRY_SIZE + 1)
 
-struct R_RSCFILE_RESOURCE {
+struct RSCFILE_RESOURCE {
 	int res_type;
 	size_t res_offset;
 	size_t res_size;
 };
 
-struct R_RSCFILE_CONTEXT {
+struct RSCFILE_CONTEXT {
 	const char *rc_file_fspec;
 	File *rc_file;
 	int rc_file_loaded;
-	R_RSCFILE_RESOURCE *rc_res_table;
+	RSCFILE_RESOURCE *rc_res_table;
 	size_t rc_res_ct;
 };
 
-int RSC_LoadRSC(R_RSCFILE_CONTEXT *rsc_context);
-int RSC_FreeRSC(R_RSCFILE_CONTEXT *rsc);
+int RSC_LoadRSC(RSCFILE_CONTEXT *rsc_context);
+int RSC_FreeRSC(RSCFILE_CONTEXT *rsc);
 
 } // End of namespace Saga
 

Index: rscfile_mod.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/rscfile_mod.h,v
retrieving revision 1.4
retrieving revision 1.5
diff -u -d -r1.4 -r1.5
--- rscfile_mod.h	2 Aug 2004 16:20:35 -0000	1.4
+++ rscfile_mod.h	27 Oct 2004 21:32:27 -0000	1.5
@@ -30,14 +30,14 @@
 
 namespace Saga {
 
-R_RSCFILE_CONTEXT *RSC_CreateContext();
-int RSC_DestroyContext(R_RSCFILE_CONTEXT *);
-int RSC_OpenContext(R_RSCFILE_CONTEXT *, const char *);
-int RSC_CloseContext(R_RSCFILE_CONTEXT *);
-uint32 RSC_GetResourceCount(R_RSCFILE_CONTEXT *);
-int RSC_GetResourceSize(R_RSCFILE_CONTEXT *, uint32, uint32 *);
-int RSC_GetResourceOffset(R_RSCFILE_CONTEXT *, uint32, uint32 *);
-int RSC_LoadResource(R_RSCFILE_CONTEXT *, uint32, byte **, size_t *);
+RSCFILE_CONTEXT *RSC_CreateContext();
+int RSC_DestroyContext(RSCFILE_CONTEXT *);
+int RSC_OpenContext(RSCFILE_CONTEXT *, const char *);
+int RSC_CloseContext(RSCFILE_CONTEXT *);
+uint32 RSC_GetResourceCount(RSCFILE_CONTEXT *);
+int RSC_GetResourceSize(RSCFILE_CONTEXT *, uint32, uint32 *);
+int RSC_GetResourceOffset(RSCFILE_CONTEXT *, uint32, uint32 *);
+int RSC_LoadResource(RSCFILE_CONTEXT *, uint32, byte **, size_t *);
 int RSC_FreeResource(byte *);
 
 } // End of namespace Saga

Index: saga.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/saga.cpp,v
retrieving revision 1.55
retrieving revision 1.56
diff -u -d -r1.55 -r1.56
--- saga.cpp	21 Oct 2004 22:40:06 -0000	1.55
+++ saga.cpp	27 Oct 2004 21:32:27 -0000	1.56
@@ -71,7 +71,7 @@
 
 namespace Saga {
 
-#define R_MAX_TIME_DELTA 100
+#define MAX_TIME_DELTA 100
 
 static void CF_quitfunc(int argc, char *argv[], void *refCon);
 static void CF_testfunc(int argc, char *argv[], void *refCon);
@@ -116,18 +116,18 @@
 
 	_console = new Console(this);
 
-	CVAR_RegisterFunc(CF_testfunc, "testfunc", "foo [ optional foo ]", R_CVAR_NONE, 0, -1, this);
+	CVAR_RegisterFunc(CF_testfunc, "testfunc", "foo [ optional foo ]", CVAR_NONE, 0, -1, this);
 
-	CVAR_Register_I(&_soundEnabled, "sound", NULL, R_CVAR_CFG, 0, 1);
+	CVAR_Register_I(&_soundEnabled, "sound", NULL, CVAR_CFG, 0, 1);
 
-	CVAR_Register_I(&_musicEnabled, "music", NULL, R_CVAR_CFG, 0, 1);
+	CVAR_Register_I(&_musicEnabled, "music", NULL, CVAR_CFG, 0, 1);
 
-	CVAR_RegisterFunc(CF_quitfunc, "quit", NULL, R_CVAR_NONE, 0, 0, this);
+	CVAR_RegisterFunc(CF_quitfunc, "quit", NULL, CVAR_NONE, 0, 0, this);
 
 	// Process config file
 	// FIXME
 	/*
-	if (CFG_Read(NULL) != R_SUCCESS) {
+	if (CFG_Read(NULL) != SUCCESS) {
 		warning("Couldn't read configuration file");
 	}
 	*/
@@ -135,7 +135,7 @@
 	// Process command line
 
 	// Detect game and open resource files
-	if (GAME_Init() != R_SUCCESS) {
+	if (GAME_Init() != SUCCESS) {
 		return;
 	}
 
@@ -162,7 +162,7 @@
 	_previousTicks = _system->getMillis();
 
 	// Initialize graphics
-	R_GAME_DISPLAYINFO disp_info;
+	GAME_DISPLAYINFO disp_info;
 	GAME_GetDisplayInfo(&disp_info);
 	_gfx = new Gfx(_system, disp_info.logical_w, disp_info.logical_h);
 
@@ -228,8 +228,8 @@
 				msec = currentTicks - _previousTicks;
 				_previousTicks = currentTicks;
 			}
-			if (msec > R_MAX_TIME_DELTA) {
-				msec = R_MAX_TIME_DELTA;
+			if (msec > MAX_TIME_DELTA) {
+				msec = MAX_TIME_DELTA;
 			}
 			_actor->direct(msec);
 			_events->handleEvents(msec);

Index: saga.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/saga.h,v
retrieving revision 1.41
retrieving revision 1.42
diff -u -d -r1.41 -r1.42
--- saga.h	8 Oct 2004 01:22:39 -0000	1.41
+++ saga.h	27 Oct 2004 21:32:27 -0000	1.42
@@ -60,16 +60,16 @@
 
 using Common::MemoryReadStream;
 
-#define R_PBOUNDS(n,max) (((n)>=(0))&&((n)<(max)))
-#define R_MAXPATH 512
+#define PBOUNDS(n,max) (((n)>=(0))&&((n)<(max)))
+#define MAXPATH 512
 
-struct R_RSCFILE_CONTEXT;
-struct R_SEMAPHORE;
+struct RSCFILE_CONTEXT;
+struct SEMAPHORE;
 
-enum R_ERRORCODE {
-	R_MEM = -2,
-	R_FAILURE = -1,
-	R_SUCCESS = 0
+enum ERRORCODE {
+	MEM = -2,
+	FAILURE = -1,
+	SUCCESS = 0
 };
 
 enum SAGAGameId {
@@ -78,7 +78,7 @@
 	GID_IHNM
 };
 
-struct R_CLICKAREA {
+struct CLICKAREA {
 	int n_points;
 	Point *points;
 };
@@ -128,16 +128,16 @@
 	const byte *getImagePal(const byte *image_data, size_t image_size);
 
 public:
-	R_TEXTLIST *textCreateList();
-	void textDestroyList(R_TEXTLIST *textlist);
-	void textClearList(R_TEXTLIST *textlist);
-	int textDrawList(R_TEXTLIST *textlist, R_SURFACE *ds);
-	R_TEXTLIST_ENTRY *textAddEntry(R_TEXTLIST *textlist, R_TEXTLIST_ENTRY *entry);
-	int textDeleteEntry(R_TEXTLIST *textlist, R_TEXTLIST_ENTRY *entry);
-	int textSetDisplay(R_TEXTLIST_ENTRY *entry, int val);
-	int textDraw(int font_id, R_SURFACE *ds, const char *string, int text_x, int text_y, int color,
+	TEXTLIST *textCreateList();
+	void textDestroyList(TEXTLIST *textlist);
+	void textClearList(TEXTLIST *textlist);
+	int textDrawList(TEXTLIST *textlist, SURFACE *ds);
+	TEXTLIST_ENTRY *textAddEntry(TEXTLIST *textlist, TEXTLIST_ENTRY *entry);
+	int textDeleteEntry(TEXTLIST *textlist, TEXTLIST_ENTRY *entry);
+	int textSetDisplay(TEXTLIST_ENTRY *entry, int val);
+	int textDraw(int font_id, SURFACE *ds, const char *string, int text_x, int text_y, int color,
 				  int effect_color, int flags);
-	int textProcessList(R_TEXTLIST *textlist, long ms);
+	int textProcessList(TEXTLIST *textlist, long ms);
 
 	int transitionDissolve(byte *dst_img, int dst_w, int dst_h, int dst_p, 
 			const byte *src_img, int src_w, int src_h, int src_p, int flags, int x, int y, 

Index: scene.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/scene.cpp,v
retrieving revision 1.47
retrieving revision 1.48
diff -u -d -r1.47 -r1.48
--- scene.cpp	21 Oct 2004 06:49:11 -0000	1.47
+++ scene.cpp	27 Oct 2004 21:32:27 -0000	1.48
@@ -54,18 +54,18 @@
 
 
 int Scene::reg() {
-	CVAR_Register_I(&_sceneNumber, "scene", NULL, R_CVAR_READONLY, 0, 0);
-	CVAR_RegisterFunc(CF_scenechange, "scene_change", "<Scene number>", R_CVAR_NONE, 1, 1, this);
-	CVAR_RegisterFunc(CF_sceneinfo, "scene_info", NULL, R_CVAR_NONE, 0, 0, this);
+	CVAR_Register_I(&_sceneNumber, "scene", NULL, CVAR_READONLY, 0, 0);
+	CVAR_RegisterFunc(CF_scenechange, "scene_change", "<Scene number>", CVAR_NONE, 1, 1, this);
+	CVAR_RegisterFunc(CF_sceneinfo, "scene_info", NULL, CVAR_NONE, 0, 0, this);
 	CVAR_RegisterFunc(CF_actioninfo,
-					  "action_info", NULL, R_CVAR_NONE, 0, 0, this);
-	CVAR_RegisterFunc(CF_objectinfo, "object_info", NULL, R_CVAR_NONE, 0, 0, this);
+					  "action_info", NULL, CVAR_NONE, 0, 0, this);
+	CVAR_RegisterFunc(CF_objectinfo, "object_info", NULL, CVAR_NONE, 0, 0, this);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 Scene::Scene(SagaEngine *vm) : _vm(vm), _initialized(false) {
-	R_GAME_SCENEDESC gs_desc;
+	GAME_SCENEDESC gs_desc;
 	byte *scene_lut_p;
 	size_t scene_lut_len;
 	int result;
@@ -75,8 +75,8 @@
 	GAME_GetSceneInfo(&gs_desc);
 
 	// Load scene module resource context
-	result = GAME_GetFileContext(&_sceneContext, R_GAME_RESOURCEFILE, 0);
-	if (result != R_SUCCESS) {
+	result = GAME_GetFileContext(&_sceneContext, GAME_RESOURCEFILE, 0);
+	if (result != SUCCESS) {
 		warning("Scene::Scene(): Couldn't load scene resource context");
 		return;
 	}
@@ -90,7 +90,7 @@
 	// Load scene lookup table
 	debug(0, "Loading scene LUT from resource %u.", gs_desc.scene_lut_rn);
 	result = RSC_LoadResource(_sceneContext, gs_desc.scene_lut_rn, &scene_lut_p, &scene_lut_len);
-	if (result != R_SUCCESS) {
+	if (result != SUCCESS) {
 		warning("Scene::Scene(): Error: couldn't load scene LUT");
 		return;
 	}
@@ -154,13 +154,13 @@
 	}
 }
 
-int Scene::queueScene(R_SCENE_QUEUE *scene_queue) {
+int Scene::queueScene(SCENE_QUEUE *scene_queue) {
 	assert(_initialized);
 	assert(scene_queue != NULL);
 
 	ys_dll_add_tail(_sceneQueue, scene_queue, sizeof *scene_queue);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Scene::clearSceneQueue() {
@@ -168,23 +168,23 @@
 
 	ys_dll_delete_all(_sceneQueue);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Scene::startScene() {
 	YS_DL_NODE *node;
-	R_SCENE_QUEUE *scene_qdat;
+	SCENE_QUEUE *scene_qdat;
 
 	assert(_initialized);
 
 	if (_sceneLoaded) {
 		warning("Scene::start(): Error: Can't start game...scene already loaded");
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	if (_inGame) {
 		warning("Scene::start(): Error: Can't start game...game already started");
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	switch (GAME_GetGameType()) {
@@ -202,31 +202,31 @@
 	// Load the head node in scene queue
 	node = ys_dll_head(_sceneQueue);
 	if (node == NULL) {
-		return R_SUCCESS;
+		return SUCCESS;
 	}
 
-	scene_qdat = (R_SCENE_QUEUE *)ys_dll_get_data(node);
+	scene_qdat = (SCENE_QUEUE *)ys_dll_get_data(node);
 	assert(scene_qdat != NULL);
 
 	loadScene(scene_qdat->scene_n, scene_qdat->load_flag, scene_qdat->scene_proc, scene_qdat->scene_desc, scene_qdat->fadeType);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Scene::nextScene() {
 	YS_DL_NODE *node;
-	R_SCENE_QUEUE *scene_qdat;
+	SCENE_QUEUE *scene_qdat;
 
 	assert(_initialized);
 
 	if (!_sceneLoaded) {
 		warning("Scene::next(): Error: Can't advance scene...no scene loaded");
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	if (_inGame) {
 		warning("Scene::next(): Error: Can't advance scene...game already started");
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	endScene();
@@ -234,7 +234,7 @@
 	// Delete the current head node in scene queue
 	node = ys_dll_head(_sceneQueue);
 	if (node == NULL) {
-		return R_SUCCESS;
+		return SUCCESS;
 	}
 
 	ys_dll_delete(node);
@@ -242,15 +242,15 @@
 	// Load the head node in scene queue
 	node = ys_dll_head(_sceneQueue);
 	if (node == NULL) {
-		return R_SUCCESS;
+		return SUCCESS;
 	}
 
-	scene_qdat = (R_SCENE_QUEUE *)ys_dll_get_data(node);
+	scene_qdat = (SCENE_QUEUE *)ys_dll_get_data(node);
 	assert(scene_qdat != NULL);
 
 	loadScene(scene_qdat->scene_n, scene_qdat->load_flag, scene_qdat->scene_proc, scene_qdat->scene_desc, scene_qdat->fadeType);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Scene::skipScene() {
@@ -258,30 +258,30 @@
 	YS_DL_NODE *prev_node;
 	YS_DL_NODE *skip_node = NULL;
 
-	R_SCENE_QUEUE *scene_qdat = NULL;
-	R_SCENE_QUEUE *skip_qdat = NULL;
+	SCENE_QUEUE *scene_qdat = NULL;
+	SCENE_QUEUE *skip_qdat = NULL;
 
 	assert(_initialized);
 
 	if (!_sceneLoaded) {
 		warning("Scene::skip(): Error: Can't skip scene...no scene loaded");
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	if (_inGame) {
 		warning("Scene::skip(): Error: Can't skip scene...game already started");
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	// Walk down scene queue and try to find a skip target
 	node = ys_dll_head(_sceneQueue);
 	if (node == NULL) {
 		warning("Scene::skip(): Error: Can't skip scene...no scenes in queue");
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	for (node = ys_dll_next(node); node != NULL; node = ys_dll_next(node)) {
-		scene_qdat = (R_SCENE_QUEUE *)ys_dll_get_data(node);
+		scene_qdat = (SCENE_QUEUE *)ys_dll_get_data(node);
 		assert(scene_qdat != NULL);
 
 		if (scene_qdat->scene_skiptarget) {
@@ -302,7 +302,7 @@
 	}
 	// Search for a scene to skip to
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Scene::changeScene(int scene_num) {
@@ -310,23 +310,23 @@
 
 	if (!_sceneLoaded) {
 		warning("Scene::changeScene(): Error: Can't change scene. No scene currently loaded. Game in invalid state");
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	if ((scene_num < 0) || (scene_num > _sceneMax)) {
 		warning("Scene::changeScene(): Error: Can't change scene. Invalid scene number");
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	if (_sceneLUT[scene_num] == 0) {
 		warning("Scene::changeScene(): Error: Can't change scene; invalid scene descriptor resource number (0)");
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	endScene();
 	loadScene(scene_num, BY_SCENE, SC_defaultScene, NULL, false);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Scene::getMode() {
@@ -341,11 +341,11 @@
 	zinfo->beginSlope = _desc.beginSlope;
 	zinfo->endSlope = _desc.endSlope;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Scene::getBGInfo(SCENE_BGINFO *bginfo) {
-	R_GAME_DISPLAYINFO di;
+	GAME_DISPLAYINFO di;
 	int x, y;
 
 	assert(_initialized);
@@ -371,21 +371,21 @@
 	bginfo->bg_x = x;
 	bginfo->bg_y = y;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Scene::getBGPal(PALENTRY **pal) {
 	assert(_initialized);
 	*pal = _bg.pal;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Scene::getBGMaskInfo(int *w, int *h, byte **buf, size_t *buf_len) {
 	assert(_initialized);
 
 	if (!_bgMask.loaded) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	*w = _bgMask.w;
@@ -393,7 +393,7 @@
 	*buf = _bgMask.buf;
 	*buf_len = _bgMask.buf_len;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Scene::isBGMaskPresent() {
@@ -402,17 +402,17 @@
 	return _bgMask.loaded;
 }
 
-int Scene::getInfo(R_SCENE_INFO *si) {
+int Scene::getInfo(SCENE_INFO *si) {
 	assert(_initialized);
 	assert(si != NULL);
 
 	si->text_list = _textList;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int Scene::loadScene(int scene_num, int load_flag, R_SCENE_PROC scene_proc, R_SCENE_DESC *scene_desc_param, int fadeType) {
-	R_SCENE_INFO scene_info;
+int Scene::loadScene(int scene_num, int load_flag, SCENE_PROC scene_proc, SCENE_DESC *scene_desc_param, int fadeType) {
+	SCENE_INFO scene_info;
 	uint32 res_number = 0;
 	int result;
 	int i;
@@ -421,7 +421,7 @@
 
 	if (_sceneLoaded) {
 		warning("Scene::loadScene(): Error, a scene is already loaded");
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	_animList = ys_dll_create();
@@ -447,7 +447,7 @@
 		break;
 	default:
 		warning("Scene::loadScene(): Error: Invalid scene load flag");
-		return R_FAILURE;
+		return FAILURE;
 		break;
 	}
 
@@ -458,14 +458,14 @@
 		assert(_sceneResNum != 0);
 		debug(0, "Loading scene resource %u:", res_number);
 
-		if (loadSceneDescriptor(res_number) != R_SUCCESS) {
+		if (loadSceneDescriptor(res_number) != SUCCESS) {
 			warning("Scene::loadScene(): Error reading scene descriptor");
-			return R_FAILURE;
+			return FAILURE;
 		}
 
-		if (loadSceneResourceList(_desc.resListRN) != R_SUCCESS) {
+		if (loadSceneResourceList(_desc.resListRN) != SUCCESS) {
 			warning("Scene::loadScene(): Error reading scene resource list");
-			return R_FAILURE;
+			return FAILURE;
 		}
 	} else {
 		debug(0, "Loading memory scene resource.");
@@ -475,37 +475,37 @@
 	for (i = 0; i < _resListEntries; i++) {
 		result = RSC_LoadResource(_sceneContext, _resList[i].res_number,
 								&_resList[i].res_data, &_resList[i].res_data_len);
-		if (result != R_SUCCESS) {
+		if (result != SUCCESS) {
 			warning("Scene::loadScene(): Error: Allocation failure loading scene resource list");
-			return R_FAILURE;
+			return FAILURE;
 		}
 	}
 
 	// Process resources from scene resource list
-	if (processSceneResources() != R_SUCCESS) {
+	if (processSceneResources() != SUCCESS) {
 		warning("Scene::loadScene(): Error loading scene resources");
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	// Load scene script data
 	if (_desc.scriptNum > 0) {
-		if (_vm->_script->loadScript(_desc.scriptNum) != R_SUCCESS) {
+		if (_vm->_script->loadScript(_desc.scriptNum) != SUCCESS) {
 			warning("Scene::loadScene(): Error loading scene script");
-			return R_FAILURE;
+			return FAILURE;
 		}
 	}
 
 	_sceneLoaded = true;
 
 	if (fadeType == SCENE_FADE || fadeType == SCENE_FADE_NO_INTERFACE) {
-		R_EVENT event;
-		R_EVENT *q_event;
-		static PALENTRY current_pal[R_PAL_ENTRIES];
+		EVENT event;
+		EVENT *q_event;
+		static PALENTRY current_pal[PAL_ENTRIES];
 
 		// Fade to black out
 		_vm->_gfx->getCurrentPal(current_pal);
-		event.type = R_IMMEDIATE_EVENT;
-		event.code = R_PAL_EVENT;
+		event.type = IMMEDIATE_EVENT;
+		event.code = PAL_EVENT;
 		event.op = EVENT_PALTOBLACK;
 		event.time = 0;
 		event.duration = PALETTE_FADE_DURATION;
@@ -514,8 +514,8 @@
 
 		if (fadeType != SCENE_FADE_NO_INTERFACE) {
 			// Activate user interface
-			event.type = R_IMMEDIATE_EVENT;
-			event.code = R_INTERFACE_EVENT;
+			event.type = IMMEDIATE_EVENT;
+			event.code = INTERFACE_EVENT;
 			event.op = EVENT_ACTIVATE;
 			event.time = 0;
 			event.duration = 0;
@@ -523,8 +523,8 @@
 		}
 
 		// Display scene background, but stay with black palette
-		event.type = R_IMMEDIATE_EVENT;
-		event.code = R_BG_EVENT;
+		event.type = IMMEDIATE_EVENT;
+		event.code = BG_EVENT;
 		event.op = EVENT_DISPLAY;
 		event.param = NO_SET_PALETTE;
 		event.time = 0;
@@ -533,8 +533,8 @@
 
 		// Start the scene pre script, but stay with black palette
 		if (_desc.startScriptNum > 0) {
-			event.type = R_ONESHOT_EVENT;
-			event.code = R_SCRIPT_EVENT;
+			event.type = ONESHOT_EVENT;
+			event.code = SCRIPT_EVENT;
 			event.op = EVENT_BLOCKING;
 			event.time = 0;
 			event.param = _desc.startScriptNum;
@@ -547,8 +547,8 @@
 		}
 
 		// Fade in from black to the scene background palette
-		event.type = R_IMMEDIATE_EVENT;
-		event.code = R_PAL_EVENT;
+		event.type = IMMEDIATE_EVENT;
+		event.code = PAL_EVENT;
 		event.op = EVENT_BLACKTOPAL;
 		event.time = 0;
 		event.duration = PALETTE_FADE_DURATION;
@@ -567,7 +567,7 @@
 
 	_sceneProc(SCENE_BEGIN, &scene_info, this);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Scene::loadSceneDescriptor(uint32 res_number) {
@@ -576,14 +576,14 @@
 	int result;
 
 	result = RSC_LoadResource(_sceneContext, res_number, &scene_desc_data, &scene_desc_len);
-	if (result != R_SUCCESS) {
+	if (result != SUCCESS) {
 		warning("Scene::loadSceneDescriptor(): Error: couldn't load scene descriptor");
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	if (scene_desc_len != SAGA_SCENE_DESC_LEN) {
 		warning("Scene::loadSceneDescriptor(): Error: scene descriptor length invalid");
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	MemoryReadStream readS(scene_desc_data, scene_desc_len);
@@ -599,7 +599,7 @@
 
 	RSC_FreeResource(scene_desc_data);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Scene::loadSceneResourceList(uint32 reslist_rn) {
@@ -610,9 +610,9 @@
 
 	// Load the scene resource table
 	result = RSC_LoadResource(_sceneContext, reslist_rn, &resource_list, &resource_list_len);
-	if (result != R_SUCCESS) {
+	if (result != SUCCESS) {
 		warning("Scene::loadSceneResourceList(): Error: couldn't load scene resource list");
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	MemoryReadStream readS(resource_list, resource_list_len);
@@ -620,11 +620,11 @@
 	// Allocate memory for scene resource list 
 	_resListEntries = resource_list_len / SAGA_RESLIST_ENTRY_LEN;
 	debug(0, "Scene resource list contains %d entries.", _resListEntries);
-	_resList = (R_SCENE_RESLIST *)calloc(_resListEntries, sizeof *_resList);
+	_resList = (SCENE_RESLIST *)calloc(_resListEntries, sizeof *_resList);
 
 	if (_resList == NULL) {
 		warning("Scene::loadSceneResourceList(): Error: Memory allocation failed");
-		return R_MEM;
+		return MEM;
 	}
 
 	// Load scene resource list from raw scene 
@@ -638,7 +638,7 @@
 
 	RSC_FreeResource(resource_list);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Scene::processSceneResources() {
@@ -657,7 +657,7 @@
 		case SAGA_BG_IMAGE: // Scene background resource
 			if (_bg.loaded) {
 				warning("Scene::processSceneResources(): Multiple background resources encountered");
-				return R_FAILURE;
+				return FAILURE;
 			}
 
 			debug(0, "Loading background resource.");
@@ -670,14 +670,14 @@
 				&_bg.buf,
 				&_bg.buf_len,
 				&_bg.w,
-				&_bg.h) != R_SUCCESS) {
+				&_bg.h) != SUCCESS) {
 				warning("Scene::ProcessSceneResources(): Error loading background resource: %u", _resList[i].res_number);
-				return R_FAILURE;
+				return FAILURE;
 			}
 
 			pal_p = _vm->getImagePal(_bg.res_buf, _bg.res_len);
 			memcpy(_bg.pal, pal_p, sizeof _bg.pal);
-			_sceneMode = R_SCENE_MODE_NORMAL;
+			_sceneMode = SCENE_MODE_NORMAL;
 			break;
 		case SAGA_BG_MASK: // Scene background mask resource
 			if (_bgMask.loaded) {
@@ -697,9 +697,9 @@
 		case SAGA_OBJECT_MAP:
 			debug(0, "Loading object map resource...");
 			if (_objectMap->load(res_data,
-				res_data_len) != R_SUCCESS) {
+				res_data_len) != SUCCESS) {
 				warning("Scene::ProcessSceneResources(): Error loading object map resource");
-				return R_FAILURE;
+				return FAILURE;
 			}
 			break;
 		case SAGA_ACTION_MAP:
@@ -707,49 +707,49 @@
 			_actionMap = new ActionMap(_vm, res_data, res_data_len);
 			break;
 		case SAGA_ISO_TILESET:
-			if (_sceneMode == R_SCENE_MODE_NORMAL) {
+			if (_sceneMode == SCENE_MODE_NORMAL) {
 				warning("Scene::ProcessSceneResources(): Isometric tileset incompatible with normal scene mode");
-				return R_FAILURE;
+				return FAILURE;
 			}
 
 			debug(0, "Loading isometric tileset resource.");
 
-			if (_vm->_isoMap->loadTileset(res_data, res_data_len) != R_SUCCESS) {
+			if (_vm->_isoMap->loadTileset(res_data, res_data_len) != SUCCESS) {
 				warning("Scene::ProcessSceneResources(): Error loading isometric tileset resource");
-				return R_FAILURE;
+				return FAILURE;
 			}
 
-			_sceneMode = R_SCENE_MODE_ISO;
+			_sceneMode = SCENE_MODE_ISO;
 			break;
 		case SAGA_ISO_METAMAP:
-			if (_sceneMode == R_SCENE_MODE_NORMAL) {
+			if (_sceneMode == SCENE_MODE_NORMAL) {
 				warning("Scene::ProcessSceneResources(): Isometric metamap incompatible with normal scene mode");
-				return R_FAILURE;
+				return FAILURE;
 			}
 
 			debug(0, "Loading isometric metamap resource.");
 
-			if (_vm->_isoMap->loadMetamap(res_data, res_data_len) != R_SUCCESS) {
+			if (_vm->_isoMap->loadMetamap(res_data, res_data_len) != SUCCESS) {
 				warning("Scene::ProcessSceneResources(): Error loading isometric metamap resource");
-				return R_FAILURE;
+				return FAILURE;
 			}
 
-			_sceneMode = R_SCENE_MODE_ISO;
+			_sceneMode = SCENE_MODE_ISO;
 			break;
 		case SAGA_ISO_METATILESET:
-			if (_sceneMode == R_SCENE_MODE_NORMAL) {
+			if (_sceneMode == SCENE_MODE_NORMAL) {
 				warning("Scene::ProcessSceneResources(): Isometric metatileset incompatible with normal scene mode");
-				return R_FAILURE;
+				return FAILURE;
 			}
 
 			debug(0, "Loading isometric metatileset resource.");
 
-			if (_vm->_isoMap->loadMetaTileset(res_data, res_data_len) != R_SUCCESS) {
+			if (_vm->_isoMap->loadMetaTileset(res_data, res_data_len) != SUCCESS) {
 				warning("Scene::ProcessSceneResources(): Error loading isometric tileset resource");
-				return R_FAILURE;
+				return FAILURE;
 			}
 
-			_sceneMode = R_SCENE_MODE_ISO;
+			_sceneMode = SCENE_MODE_ISO;
 			break;
 		case SAGA_ANIM_1:
 		case SAGA_ANIM_2:
@@ -767,13 +767,13 @@
 				new_animinfo = (SCENE_ANIMINFO *)malloc(sizeof *new_animinfo);
 				if (new_animinfo == NULL) {
 					warning("Scene::ProcessSceneResources(): Memory allocation error");
-					return R_MEM;
+					return MEM;
 				}
 
 				if (_vm->_anim->load(_resList[i].res_data,
-					_resList[i].res_data_len, &new_anim_id) != R_SUCCESS) {
+					_resList[i].res_data_len, &new_anim_id) != SUCCESS) {
 					warning("Scene::ProcessSceneResources(): Error loading animation resource");
-					return R_FAILURE;
+					return FAILURE;
 				}
 
 				new_animinfo->anim_handle = new_anim_id;
@@ -797,12 +797,12 @@
 			break;
 		}
 	}
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int Scene::draw(R_SURFACE *dst_s) {
-	R_GAME_DISPLAYINFO disp_info;
-	R_BUFFER_INFO buf_info;
+int Scene::draw(SURFACE *dst_s) {
+	GAME_DISPLAYINFO disp_info;
+	BUFFER_INFO buf_info;
 	Point bg_pt;
 
 	assert(_initialized);
@@ -815,24 +815,24 @@
 
 	switch (_sceneMode) {
 
-	case R_SCENE_MODE_NORMAL:
-		_vm->_gfx->bufToSurface(dst_s, buf_info.r_bg_buf, disp_info.logical_w,
+	case SCENE_MODE_NORMAL:
+		_vm->_gfx->bufToSurface(dst_s, buf_info.bg_buf, disp_info.logical_w,
 						MAX(disp_info.scene_h, _bg.h), NULL, &bg_pt);
 		break;
-	case R_SCENE_MODE_ISO:
+	case SCENE_MODE_ISO:
 		_vm->_isoMap->draw(dst_s);
 		break;
 	default:
 		// Unknown scene mode
-		return R_FAILURE;
+		return FAILURE;
 		break;
 	};
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Scene::endScene() {
-	R_SCENE_INFO scene_info;
+	SCENE_INFO scene_info;
 
 	assert(_initialized);
 
@@ -888,7 +888,7 @@
 
 	_sceneLoaded = false;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 void Scene::sceneChangeCmd(int argc, char *argv[]) {
@@ -907,7 +907,7 @@
 
 	clearSceneQueue();
 
-	if (changeScene(scene_num) == R_SUCCESS) {
+	if (changeScene(scene_num) == SUCCESS) {
 		_vm->_console->print("Scene changed.");
 	} else {
 		_vm->_console->print("Couldn't change scene!");
@@ -938,7 +938,7 @@
 	((Scene *)refCon)->sceneInfoCmd(argc, argv);
 }
 
-int Scene::SC_defaultScene(int param, R_SCENE_INFO *scene_info, void *refCon) {
+int Scene::SC_defaultScene(int param, SCENE_INFO *scene_info, void *refCon) {
 	return ((Scene *)refCon)->defaultScene(param, scene_info);
 }
 
@@ -957,25 +957,25 @@
 }
 
 
-int Scene::defaultScene(int param, R_SCENE_INFO *scene_info) {
-	R_EVENT event;
+int Scene::defaultScene(int param, SCENE_INFO *scene_info) {
+	EVENT event;
 
 	switch (param) {
 	case SCENE_BEGIN:
 		_vm->_sound->stopVoice();
 
 		if (_desc.musicRN >= 0) {
-			event.type = R_ONESHOT_EVENT;
-			event.code = R_MUSIC_EVENT;
+			event.type = ONESHOT_EVENT;
+			event.code = MUSIC_EVENT;
 			event.param = _desc.musicRN;
-			event.param2 = R_MUSIC_DEFAULT;
+			event.param2 = MUSIC_DEFAULT;
 			event.op = EVENT_PLAY;
 			event.time = 0;
 
 			_vm->_events->queue(&event);
 		} else {
-			event.type = R_ONESHOT_EVENT;
-			event.code = R_MUSIC_EVENT;
+			event.type = ONESHOT_EVENT;
+			event.code = MUSIC_EVENT;
 			event.op = EVENT_STOP;
 			event.time = 0;
 
@@ -983,8 +983,8 @@
 		}
 
 		// Set scene background
-		event.type = R_ONESHOT_EVENT;
-		event.code = R_BG_EVENT;
+		event.type = ONESHOT_EVENT;
+		event.code = BG_EVENT;
 		event.op = EVENT_DISPLAY;
 		event.param = SET_PALETTE;
 		event.time = 0;
@@ -992,16 +992,16 @@
 		_vm->_events->queue(&event);
 
 		// Activate user interface
-		event.type = R_ONESHOT_EVENT;
-		event.code = R_INTERFACE_EVENT;
+		event.type = ONESHOT_EVENT;
+		event.code = INTERFACE_EVENT;
 		event.op = EVENT_ACTIVATE;
 		event.time = 0;
 
 		_vm->_events->queue(&event);
 
 		// Begin palette cycle animation if present
-		event.type = R_ONESHOT_EVENT;
-		event.code = R_PALANIM_EVENT;
+		event.type = ONESHOT_EVENT;
+		event.code = PALANIM_EVENT;
 		event.op = EVENT_CYCLESTART;
 		event.time = 0;
 
@@ -1013,8 +1013,8 @@
 
 		// Start the scene main script
 		if (_desc.sceneScriptNum > 0) {
-			event.type = R_ONESHOT_EVENT;
-			event.code = R_SCRIPT_EVENT;
+			event.type = ONESHOT_EVENT;
+			event.code = SCRIPT_EVENT;
 			event.op = EVENT_NONBLOCKING;
 			event.time = 0;
 			event.param = _desc.sceneScriptNum;

Index: scene.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/scene.h,v
retrieving revision 1.13
retrieving revision 1.14
diff -u -d -r1.13 -r1.14
--- scene.h	7 Oct 2004 23:02:19 -0000	1.13
+++ scene.h	27 Oct 2004 21:32:28 -0000	1.14
@@ -33,10 +33,10 @@
 class ActionMap;
 class ObjectMap;
 
-enum R_SCENE_MODES {
-	R_SCENE_MODE_INVALID,
-	R_SCENE_MODE_NORMAL,
-	R_SCENE_MODE_ISO
+enum SCENE_MODES {
+	SCENE_MODE_INVALID,
+	SCENE_MODE_NORMAL,
+	SCENE_MODE_ISO
 };
 
 struct SCENE_ZINFO {
@@ -54,13 +54,13 @@
 	size_t bg_buflen;
 };
 
-struct R_SCENE_INFO {
+struct SCENE_INFO {
 	SCENE_ZINFO z_info;
 	SCENE_BGINFO bg_info;
-	R_TEXTLIST *text_list;
+	TEXTLIST *text_list;
 };
 
-typedef int (R_SCENE_PROC) (int, R_SCENE_INFO *, void *);
+typedef int (SCENE_PROC) (int, SCENE_INFO *, void *);
 
 #define PALETTE_FADE_DURATION 1000
 
@@ -99,7 +99,7 @@
 
 #define SAGA_RESLIST_ENTRY_LEN 4
 
-struct R_SCENE_RESLIST {
+struct SCENE_RESLIST {
 	uint32 res_number;
 	int res_type;
 	byte *res_data;
@@ -108,7 +108,7 @@
 
 #define SAGA_SCENE_DESC_LEN 16
 
-struct R_SCENE_DESC {
+struct SCENE_DESC {
 	int16 flags;
 	int16 resListRN;
 	int16 endSlope;
@@ -117,7 +117,7 @@
 	uint16 sceneScriptNum;
 	uint16 startScriptNum;
 	int16 musicRN;
-	R_SCENE_RESLIST *resList;
+	SCENE_RESLIST *resList;
 	size_t resListCnt;
 };
 
@@ -145,23 +145,23 @@
 	SCENE_FADE_NO_INTERFACE = 2
 };
 
-struct R_SCENE_QUEUE {
+struct SCENE_QUEUE {
 	uint32 scene_n;
-	R_SCENE_DESC *scene_desc;
+	SCENE_DESC *scene_desc;
 	int load_flag;
-	R_SCENE_PROC *scene_proc;
+	SCENE_PROC *scene_proc;
 	int scene_skiptarget;
 	int fadeType;
 };
 
 ///// IHNM-specific stuff
-#define R_IHNM_PALFADE_TIME    1000
-#define R_IHNM_INTRO_FRAMETIME 80
-#define R_IHNM_DGLOGO_TIME     8000
-#define R_IHNM_TITLE_TIME      16000
+#define IHNM_PALFADE_TIME    1000
+#define IHNM_INTRO_FRAMETIME 80
+#define IHNM_DGLOGO_TIME     8000
+#define IHNM_TITLE_TIME      16000
 
 ///// ITE-specific stuff
-#define R_INTRO_STRMAX 256
+#define INTRO_STRMAX 256
 
 #define ITE_INTRO_FRAMETIME 90
 
@@ -175,7 +175,7 @@
 
 #define CREDIT_DURATION1 4000
 
-enum R_INTRO_SCENE_DIALOGUE_INFO {
+enum INTRO_SCENE_DIALOGUE_INFO {
 	INTRO_CAVE1_START = 0,
 	INTRO_CAVE1_END = 4,
 
@@ -189,10 +189,10 @@
 	INTRO_CAVE4_END = 14
 };
 
-struct R_INTRO_DIALOGUE {
+struct INTRO_DIALOGUE {
 	uint32 i_voice_rn;
 	const char *i_cvar_name;
-	char i_str[R_INTRO_STRMAX];
+	char i_str[INTRO_STRMAX];
 };
 
 struct INTRO_CAPTION {
@@ -220,15 +220,15 @@
 	int nextScene();
 	int skipScene();
 	int endScene();
-	int queueScene(R_SCENE_QUEUE *scene_queue);
-	int draw(R_SURFACE *);
+	int queueScene(SCENE_QUEUE *scene_queue);
+	int draw(SURFACE *);
 	int getMode();
 	int getBGMaskInfo(int *w, int *h, byte **buf, size_t *buf_len);
 	int isBGMaskPresent(void);
 	int getBGInfo(SCENE_BGINFO *bginfo);
 	int getZInfo(SCENE_ZINFO *zinfo);
 	int getBGPal(PALENTRY **pal);
-	int getInfo(R_SCENE_INFO *si);
+	int getInfo(SCENE_INFO *si);
 
 	int clearSceneQueue(void);
 	int changeScene(int scene_num);
@@ -239,7 +239,7 @@
 	void sceneChangeCmd(int argc, char *argv[]);
 
  private:
-	int loadScene(int scene, int load_flag, R_SCENE_PROC scene_proc, R_SCENE_DESC *, 
+	int loadScene(int scene, int load_flag, SCENE_PROC scene_proc, SCENE_DESC *, 
 				  int fadeIn);
 	int loadSceneDescriptor(uint32 res_number);
 	int loadSceneResourceList(uint32 res_number);
@@ -249,7 +249,7 @@
 	SagaEngine *_vm;
 	bool _initialized;
 
-	R_RSCFILE_CONTEXT *_sceneContext;
+	RSCFILE_CONTEXT *_sceneContext;
 	int *_sceneLUT;
 	int _sceneCount;
 	int _sceneMax;
@@ -261,18 +261,18 @@
 	int _sceneResNum;
 	bool _inGame;
 	bool _loadDesc;
-	R_SCENE_DESC _desc;
+	SCENE_DESC _desc;
 	int _resListEntries;
-	R_SCENE_RESLIST *_resList;
+	SCENE_RESLIST *_resList;
 	int _animEntries;
 	YS_DL_LIST *_animList;
-	R_SCENE_PROC *_sceneProc;
-	R_TEXTLIST *_textList;
+	SCENE_PROC *_sceneProc;
+	TEXTLIST *_textList;
 	SCENE_IMAGE _bg;
 	SCENE_IMAGE _bgMask;
 
-	static int SC_defaultScene(int param, R_SCENE_INFO *scene_info, void *refCon);
-	int defaultScene(int param, R_SCENE_INFO *scene_info);
+	static int SC_defaultScene(int param, SCENE_INFO *scene_info, void *refCon);
+	int defaultScene(int param, SCENE_INFO *scene_info);
 
  public:
 	ActionMap *_actionMap;
@@ -283,39 +283,39 @@
 	int ITEStartProc();
 
  public:
-	static int SC_IHNMIntroMovieProc1(int param, R_SCENE_INFO *scene_info, void *refCon);
-	static int SC_IHNMIntroMovieProc2(int param, R_SCENE_INFO *scene_info, void *refCon);
-	static int SC_IHNMIntroMovieProc3(int param, R_SCENE_INFO *scene_info, void *refCon);
-	static int SC_IHNMHateProc(int param, R_SCENE_INFO *scene_info, void *refCon);
+	static int SC_IHNMIntroMovieProc1(int param, SCENE_INFO *scene_info, void *refCon);
+	static int SC_IHNMIntroMovieProc2(int param, SCENE_INFO *scene_info, void *refCon);
+	static int SC_IHNMIntroMovieProc3(int param, SCENE_INFO *scene_info, void *refCon);
+	static int SC_IHNMHateProc(int param, SCENE_INFO *scene_info, void *refCon);
 
  private:
-	int IHNMIntroMovieProc1(int param, R_SCENE_INFO *scene_info);
-	int IHNMIntroMovieProc2(int param, R_SCENE_INFO *scene_info);
-	int IHNMIntroMovieProc3(int param, R_SCENE_INFO *scene_info);
-	int IHNMHateProc(int param, R_SCENE_INFO *scene_info);
+	int IHNMIntroMovieProc1(int param, SCENE_INFO *scene_info);
+	int IHNMIntroMovieProc2(int param, SCENE_INFO *scene_info);
+	int IHNMIntroMovieProc3(int param, SCENE_INFO *scene_info);
+	int IHNMHateProc(int param, SCENE_INFO *scene_info);
 
  public:
 	int ITEIntroRegisterLang(void);
-	static int SC_ITEIntroAnimProc(int param, R_SCENE_INFO *scene_info, void *refCon);
-	static int SC_ITEIntroCave1Proc(int param, R_SCENE_INFO *scene_info, void *refCon);
-	static int SC_ITEIntroCave2Proc(int param, R_SCENE_INFO *scene_info, void *refCon);
-	static int SC_ITEIntroCave3Proc(int param, R_SCENE_INFO *scene_info, void *refCon);
-	static int SC_ITEIntroCave4Proc(int param, R_SCENE_INFO *scene_info, void *refCon);
-	static int SC_ITEIntroValleyProc(int param, R_SCENE_INFO *scene_info, void *refCon);
-	static int SC_ITEIntroTreeHouseProc(int param, R_SCENE_INFO *scene_info, void *refCon);
-	static int SC_ITEIntroFairePathProc(int param, R_SCENE_INFO *scene_info, void *refCon);
-	static int SC_ITEIntroFaireTentProc(int param, R_SCENE_INFO *scene_info, void *refCon);
+	static int SC_ITEIntroAnimProc(int param, SCENE_INFO *scene_info, void *refCon);
+	static int SC_ITEIntroCave1Proc(int param, SCENE_INFO *scene_info, void *refCon);
+	static int SC_ITEIntroCave2Proc(int param, SCENE_INFO *scene_info, void *refCon);
+	static int SC_ITEIntroCave3Proc(int param, SCENE_INFO *scene_info, void *refCon);
+	static int SC_ITEIntroCave4Proc(int param, SCENE_INFO *scene_info, void *refCon);
+	static int SC_ITEIntroValleyProc(int param, SCENE_INFO *scene_info, void *refCon);
+	static int SC_ITEIntroTreeHouseProc(int param, SCENE_INFO *scene_info, void *refCon);
+	static int SC_ITEIntroFairePathProc(int param, SCENE_INFO *scene_info, void *refCon);
+	static int SC_ITEIntroFaireTentProc(int param, SCENE_INFO *scene_info, void *refCon);
 
  private:
-	int ITEIntroAnimProc(int param, R_SCENE_INFO *scene_info);
-	int ITEIntroCave1Proc(int param, R_SCENE_INFO *scene_info);
-	int ITEIntroCave2Proc(int param, R_SCENE_INFO *scene_info);
-	int ITEIntroCave3Proc(int param, R_SCENE_INFO *scene_info);
-	int ITEIntroCave4Proc(int param, R_SCENE_INFO *scene_info);
-	int ITEIntroValleyProc(int param, R_SCENE_INFO *scene_info);
-	int ITEIntroTreeHouseProc(int param, R_SCENE_INFO *scene_info);
-	int ITEIntroFairePathProc(int param, R_SCENE_INFO *scene_info);
-	int ITEIntroFaireTentProc(int param, R_SCENE_INFO *scene_info);
+	int ITEIntroAnimProc(int param, SCENE_INFO *scene_info);
+	int ITEIntroCave1Proc(int param, SCENE_INFO *scene_info);
+	int ITEIntroCave2Proc(int param, SCENE_INFO *scene_info);
+	int ITEIntroCave3Proc(int param, SCENE_INFO *scene_info);
+	int ITEIntroCave4Proc(int param, SCENE_INFO *scene_info);
+	int ITEIntroValleyProc(int param, SCENE_INFO *scene_info);
+	int ITEIntroTreeHouseProc(int param, SCENE_INFO *scene_info);
+	int ITEIntroFairePathProc(int param, SCENE_INFO *scene_info);
+	int ITEIntroFaireTentProc(int param, SCENE_INFO *scene_info);
 
 };
 

Index: script.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/script.cpp,v
retrieving revision 1.26
retrieving revision 1.27
diff -u -d -r1.26 -r1.27
--- script.cpp	27 Oct 2004 02:27:54 -0000	1.26
+++ script.cpp	27 Oct 2004 21:32:28 -0000	1.27
@@ -40,17 +40,17 @@
 static void CF_script_togglestep(int argc, char *argv[], void *refCon);
 
 int Script::reg() {
-	CVAR_RegisterFunc(CF_script_info, "script_info", NULL, R_CVAR_NONE, 0, 0, this);
-	CVAR_RegisterFunc(CF_script_exec, "script_exec", "<Script number>", R_CVAR_NONE, 1, 1, this);
-	CVAR_RegisterFunc(CF_script_togglestep, "script_togglestep", NULL, R_CVAR_NONE, 0, 0, this);
+	CVAR_RegisterFunc(CF_script_info, "script_info", NULL, CVAR_NONE, 0, 0, this);
+	CVAR_RegisterFunc(CF_script_exec, "script_exec", "<Script number>", CVAR_NONE, 1, 1, this);
+	CVAR_RegisterFunc(CF_script_togglestep, "script_togglestep", NULL, CVAR_NONE, 0, 0, this);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // Initializes the scripting module.
 // Loads script resource look-up table, initializes script data system
 Script::Script() {
-	R_RSCFILE_CONTEXT *s_lut_ctxt;
+	RSCFILE_CONTEXT *s_lut_ctxt;
 	byte *rsc_ptr;
 	size_t rsc_len;
 	int prevTell;
@@ -70,27 +70,27 @@
 	
 	debug(0, "Initializing scripting subsystem");
 	// Load script resource file context
-	result = GAME_GetFileContext(&_scriptContext, R_GAME_SCRIPTFILE, 0);
-	if (result != R_SUCCESS) {
+	result = GAME_GetFileContext(&_scriptContext, GAME_SCRIPTFILE, 0);
+	if (result != SUCCESS) {
 		error("Couldn't get script file context");
 	}
 
 	// Load script LUT resource
-	result = GAME_GetFileContext(&s_lut_ctxt, R_GAME_RESOURCEFILE, 0);
-	if (result != R_SUCCESS) {
+	result = GAME_GetFileContext(&s_lut_ctxt, GAME_RESOURCEFILE, 0);
+	if (result != SUCCESS) {
 		error("Couldn't get resource file context");
 	}
 
 	result = RSC_LoadResource(s_lut_ctxt, ITE_SCRIPT_LUT, &rsc_ptr, &rsc_len);
-	if (result != R_SUCCESS) {
+	if (result != SUCCESS) {
 		error("Error: Couldn't load script resource look-up table");
 	}
 
 	// Create logical script LUT from resource
-	if (rsc_len % R_S_LUT_ENTRYLEN_ITECD == 0) {
-		_scriptLUTEntryLen = R_S_LUT_ENTRYLEN_ITECD;
-	} else if (rsc_len % R_S_LUT_ENTRYLEN_ITEDISK == 0) {
-		_scriptLUTEntryLen = R_S_LUT_ENTRYLEN_ITEDISK;
+	if (rsc_len % S_LUT_ENTRYLEN_ITECD == 0) {
+		_scriptLUTEntryLen = S_LUT_ENTRYLEN_ITECD;
+	} else if (rsc_len % S_LUT_ENTRYLEN_ITEDISK == 0) {
+		_scriptLUTEntryLen = S_LUT_ENTRYLEN_ITEDISK;
 	} else {
 		error("Error: Invalid script lookup table length");
 	}
@@ -99,7 +99,7 @@
 	_scriptLUTMax = rsc_len / _scriptLUTEntryLen;
 
 	// Allocate space for logical LUT
-	_scriptLUT = (R_SCRIPT_LUT_ENTRY *)malloc(_scriptLUTMax * sizeof(R_SCRIPT_LUT_ENTRY));
+	_scriptLUT = (SCRIPT_LUT_ENTRY *)malloc(_scriptLUTMax * sizeof(SCRIPT_LUT_ENTRY));
 	if (_scriptLUT == NULL) {
 		error("Error: Couldn't allocate memory for script resource look-up table");
 	}
@@ -140,7 +140,7 @@
 // Shut down script module gracefully; free all allocated module resources
 Script::~Script() {
 	YS_DL_NODE *thread_node;
-	R_SCRIPT_THREAD *thread;
+	SCRIPT_THREAD *thread;
 
 	if (!_initialized) {
 		error("Script not initialized");
@@ -155,7 +155,7 @@
 
 	for (thread_node = ys_dll_head(_threadList); thread_node != NULL;
 				thread_node = ys_dll_next(thread_node)) {
-		thread = (R_SCRIPT_THREAD *)ys_dll_get_data(thread_node);
+		thread = (SCRIPT_THREAD *)ys_dll_get_data(thread_node);
 		SThreadDestroy(thread);
 	}
 
@@ -164,7 +164,7 @@
 
 // Loads a script; including script bytecode and dialogue list 
 int Script::loadScript(int script_num) {
-	R_SCRIPTDATA *script_data;
+	SCRIPTDATA *script_data;
 	byte *bytecode_p;
 	size_t bytecode_len;
 	uint32 scriptl_rn;
@@ -177,13 +177,13 @@
 	int result;
 
 	if (GAME_GetGameType() == GID_IHNM) {
-		return R_SUCCESS;
+		return SUCCESS;
 	}
 
 	// Validate script number
 	if ((script_num < 0) || (script_num > _scriptLUTMax)) {
 		warning("Script::loadScript(): Invalid script number");
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	// Release old script data if present
@@ -192,10 +192,10 @@
 	// Initialize script data structure
 	debug(0, "Loading script data for script #%d", script_num);
 
-	script_data = (R_SCRIPTDATA *)malloc(sizeof *script_data);
+	script_data = (SCRIPTDATA *)malloc(sizeof *script_data);
 	if (script_data == NULL) {
 		warning("Memory allocation failed");
-		return R_MEM;
+		return MEM;
 	}
 
 	script_data->loaded = 0;
@@ -209,10 +209,10 @@
 	scriptl_rn = _scriptLUT[script_num].script_rn;
 
 	result = RSC_LoadResource(_scriptContext, scriptl_rn, &bytecode_p, &bytecode_len);
-	if (result != R_SUCCESS) {
+	if (result != SUCCESS) {
 		warning("Error loading script bytecode resource");
 		free(script_data);
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	script_data->bytecode = loadBytecode(bytecode_p, bytecode_len);
@@ -221,7 +221,7 @@
 		warning("Error interpreting script bytecode resource");
 		free(script_data);
 		RSC_FreeResource(bytecode_p);
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	// Load script dialogue list
@@ -229,11 +229,11 @@
 
 	// Load dialogue list resource
 	result = RSC_LoadResource(_scriptContext, diagl_rn, &diagl_p, &diagl_len);
-	if (result != R_SUCCESS) {
+	if (result != SUCCESS) {
 		warning("Error loading dialogue list resource");
 		free(script_data);
 		RSC_FreeResource(bytecode_p);
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	// Convert dialogue list resource to logical dialogue list
@@ -243,7 +243,7 @@
 		free(script_data);
 		RSC_FreeResource(bytecode_p);
 		RSC_FreeResource(diagl_p);
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	// Load voice resource lookup table
@@ -252,12 +252,12 @@
 
 		// Load voice LUT resource
 		result = RSC_LoadResource(_scriptContext, voicelut_rn, &voicelut_p, &voicelut_len);
-		if (result != R_SUCCESS) {
+		if (result != SUCCESS) {
 			warning("Error loading voice LUT resource");
 			free(script_data);
 			RSC_FreeResource(bytecode_p);
 			RSC_FreeResource(diagl_p);
-			return R_FAILURE;
+			return FAILURE;
 		}
 
 		// Convert voice LUT resource to logical voice LUT
@@ -268,7 +268,7 @@
 			RSC_FreeResource(bytecode_p);
 			RSC_FreeResource(diagl_p);
 			RSC_FreeResource(voicelut_p);
-			return R_FAILURE;
+			return FAILURE;
 		}
 	}
 
@@ -276,17 +276,17 @@
 	script_data->loaded = 1;
 	_currentScript = script_data;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // Frees all resources associated with current script.
 int Script::freeScript() {
 	if (_currentScript == NULL) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	if (!_currentScript->loaded) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	debug(0, "Releasing script data.");
@@ -314,14 +314,14 @@
 
 	_currentScript = NULL;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // Reads the entrypoint table from a script bytecode resource in memory. 
 // Returns NULL on failure.
-R_SCRIPT_BYTECODE *Script::loadBytecode(byte *bytecode_p, size_t bytecode_len) {
-	R_PROC_TBLENTRY *bc_ep_tbl = NULL;
-	R_SCRIPT_BYTECODE *bc_new_data = NULL;
+SCRIPT_BYTECODE *Script::loadBytecode(byte *bytecode_p, size_t bytecode_len) {
+	PROC_TBLENTRY *bc_ep_tbl = NULL;
+	SCRIPT_BYTECODE *bc_new_data = NULL;
 
 	unsigned long n_entrypoints; // Number of entrypoints
 	size_t ep_tbl_offset; // Offset of bytecode entrypoint table
@@ -337,12 +337,12 @@
 	ep_tbl_offset = scriptS.readUint32LE();
 
 	// Check that the entrypoint table offset is valid.
-	if ((bytecode_len - ep_tbl_offset) < (n_entrypoints * R_SCRIPT_TBLENTRY_LEN)) {
+	if ((bytecode_len - ep_tbl_offset) < (n_entrypoints * SCRIPT_TBLENTRY_LEN)) {
 		warning("Invalid table offset");
 		return NULL;
 	}
 
-	if (n_entrypoints > R_SCRIPT_MAX) {
+	if (n_entrypoints > SCRIPT_MAX) {
 		warning("Script limit exceeded");
 		return NULL;
 	}
@@ -350,13 +350,13 @@
 	// Allocate a new bytecode resource information structure and table of
 	// entrypoints
 
-	bc_new_data = (R_SCRIPT_BYTECODE *)malloc(sizeof *bc_new_data);
+	bc_new_data = (SCRIPT_BYTECODE *)malloc(sizeof *bc_new_data);
 	if (bc_new_data == NULL) {
 		warning("Memory allocation failure loading script bytecode");
 		return NULL;
 	}
 
-	bc_ep_tbl = (R_PROC_TBLENTRY *)malloc(n_entrypoints * sizeof *bc_ep_tbl);
+	bc_ep_tbl = (PROC_TBLENTRY *)malloc(n_entrypoints * sizeof *bc_ep_tbl);
 	if (bc_ep_tbl == NULL) {
 		warning("Memory allocation failure creating script entrypoint table");
 		free(bc_new_data);
@@ -396,8 +396,8 @@
 
 // Reads a logical dialogue list from a dialogue list resource in memory.
 // Returns NULL on failure.
-R_DIALOGUE_LIST *Script::loadDialogue(const byte *dialogue_p, size_t dialogue_len) {
-	R_DIALOGUE_LIST *dialogue_list;
+DIALOGUE_LIST *Script::loadDialogue(const byte *dialogue_p, size_t dialogue_len) {
+	DIALOGUE_LIST *dialogue_list;
 	uint16 n_dialogue;
 	uint16 i;
 	size_t offset;
@@ -405,7 +405,7 @@
 	debug(0, "Loading dialogue list...");
 
 	// Allocate dialogue list structure
-	dialogue_list = (R_DIALOGUE_LIST *)malloc(sizeof *dialogue_list);
+	dialogue_list = (DIALOGUE_LIST *)malloc(sizeof *dialogue_list);
 	if (dialogue_list == NULL) {
 		return NULL;
 	}
@@ -458,13 +458,13 @@
 
 // Reads a logical voice LUT from a voice LUT resource in memory.
 // Returns NULL on failure.
-R_VOICE_LUT *Script::loadVoiceLUT(const byte *voicelut_p, size_t voicelut_len, R_SCRIPTDATA *script) {
-	R_VOICE_LUT *voice_lut;
+VOICE_LUT *Script::loadVoiceLUT(const byte *voicelut_p, size_t voicelut_len, SCRIPTDATA *script) {
+	VOICE_LUT *voice_lut;
 
 	uint16 n_voices;
 	uint16 i;
 
-	voice_lut = (R_VOICE_LUT *)malloc(sizeof *voice_lut);
+	voice_lut = (VOICE_LUT *)malloc(sizeof *voice_lut);
 	if (voice_lut == NULL) {
 		return NULL;
 	}

Index: script.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/script.h,v
retrieving revision 1.22
retrieving revision 1.23
diff -u -d -r1.22 -r1.23
--- script.h	27 Oct 2004 02:27:54 -0000	1.22
+++ script.h	27 Oct 2004 21:32:28 -0000	1.23
@@ -31,27 +31,27 @@
 
 namespace Saga {
 
-#define R_SCRIPT_DATABUF_NUM 5
-#define R_SCRIPT_DATABUF_LEN 1024
+#define SCRIPT_DATABUF_NUM 5
+#define SCRIPT_DATABUF_LEN 1024
 
-#define R_S_LUT_ENTRYLEN_ITECD 22
-#define R_S_LUT_ENTRYLEN_ITEDISK 16
+#define S_LUT_ENTRYLEN_ITECD 22
+#define S_LUT_ENTRYLEN_ITEDISK 16
 
-#define R_SCRIPT_TBLENTRY_LEN 4
+#define SCRIPT_TBLENTRY_LEN 4
 
-#define R_SCRIPT_MAX 5000
-#define R_SCRIPTLIST_HDR 12
-#define R_SCRIPT_STRINGLIMIT 255
-#define R_TAB "    "
+#define SCRIPT_MAX 5000
+#define SCRIPTLIST_HDR 12
+#define SCRIPT_STRINGLIMIT 255
+#define TAB "    "
 
 #define S_ERROR_PREFIX "SError: "
 #define S_WARN_PREFIX "SWarning: "
 
-#define R_SFUNC_NUM 78
+#define SFUNC_NUM 78
 
 typedef unsigned int SDataWord_T;
 
-enum R_SCRIPT_VERBS {
+enum SCRIPT_VERBS {
 	S_VERB_WALKTO = 0,
 	S_VERB_LOOKAT = 2,
 	S_VERB_PICKUP = 1,
@@ -64,7 +64,7 @@
 
 #define STHREAD_TIMESLICE 8
 
-struct R_SEMAPHORE {
+struct SEMAPHORE {
 	int hold_count;
 };
 
@@ -94,7 +94,7 @@
 	kTWaitPause
 };
 
-struct R_SCRIPT_THREAD {
+struct SCRIPT_THREAD {
 	int flags;
 	int waitType;
 
@@ -103,7 +103,7 @@
 	unsigned long ep_offset; // Entrypoint offset
 	unsigned long i_offset; // Instruction offset
 
-	R_SEMAPHORE sem; // FIXME: no equivalent. should be replaced with flags
+	SEMAPHORE sem; // FIXME: no equivalent. should be replaced with flags
 
 	// The scripts are allowed to access the stack like any other memory
 	// area. It's therefore probably quite important that our stacks work
@@ -137,49 +137,49 @@
 	}
 };
 
-struct R_PROC_TBLENTRY {
+struct PROC_TBLENTRY {
 	size_t name_offset;
 	size_t offset;
 };
 
-struct R_SCRIPT_BYTECODE {
+struct SCRIPT_BYTECODE {
 	unsigned char *bytecode_p;
 	size_t bytecode_len;
 	size_t ep_tbl_offset;
 	unsigned long n_entrypoints;
-	R_PROC_TBLENTRY *entrypoints;
+	PROC_TBLENTRY *entrypoints;
 };
 
-struct R_DIALOGUE_LIST {
+struct DIALOGUE_LIST {
 	unsigned int n_dialogue;
 	const char **str;
 	size_t *str_off;
 };
 
-struct R_VOICE_LUT {
+struct VOICE_LUT {
 	int n_voices;
 	int *voices;
 };
 
-struct R_SCRIPTDATA {
+struct SCRIPTDATA {
 	int loaded;
-	R_SCRIPT_BYTECODE *bytecode;
-	R_DIALOGUE_LIST *diag;
-	R_VOICE_LUT *voice;
+	SCRIPT_BYTECODE *bytecode;
+	DIALOGUE_LIST *diag;
+	VOICE_LUT *voice;
 };
 
-struct R_SCRIPT_LUT_ENTRY {
+struct SCRIPT_LUT_ENTRY {
 	int script_rn;
 	int diag_list_rn;
 	int voice_lut_rn;
 };
 
-struct R_SCRIPT_DATABUF {
+struct SCRIPT_DATABUF {
 	SDataWord_T *data;
 	int len;
 };
 
-#define R_SCRIPTFUNC_PARAMS R_SCRIPT_THREAD *thread
+#define SCRIPTFUNC_PARAMS SCRIPT_THREAD *thread
 
 class Script {
 public:
@@ -189,16 +189,16 @@
 	int reg(void);
 	int loadScript(int scriptNum);
 	int freeScript();
-	R_SCRIPT_BYTECODE *loadBytecode(byte *bytecode_p, size_t bytecode_len);
-	R_DIALOGUE_LIST *loadDialogue(const byte *dialogue_p, size_t dialogue_len);
-	R_VOICE_LUT *loadVoiceLUT(const byte *voicelut_p, size_t voicelut_len, R_SCRIPTDATA *script);
-	int disassemble(R_SCRIPT_BYTECODE *script_list, R_DIALOGUE_LIST *diag_list);
+	SCRIPT_BYTECODE *loadBytecode(byte *bytecode_p, size_t bytecode_len);
+	DIALOGUE_LIST *loadDialogue(const byte *dialogue_p, size_t dialogue_len);
+	VOICE_LUT *loadVoiceLUT(const byte *voicelut_p, size_t voicelut_len, SCRIPTDATA *script);
+	int disassemble(SCRIPT_BYTECODE *script_list, DIALOGUE_LIST *diag_list);
 
 	bool isInitialized() const { return _initialized;  }
 	bool isVoiceLUTPresent() const { return _voiceLUTPresent; }
-	R_SCRIPTDATA *currentScript() { return _currentScript; }
-	void setBuffer(int idx, R_SCRIPT_DATABUF *ptr) { _dataBuf[idx] = ptr; }
-	R_SCRIPT_DATABUF *dataBuffer(int idx) { return _dataBuf[idx]; }
+	SCRIPTDATA *currentScript() { return _currentScript; }
+	void setBuffer(int idx, SCRIPT_DATABUF *ptr) { _dataBuf[idx] = ptr; }
+	SCRIPT_DATABUF *dataBuffer(int idx) { return _dataBuf[idx]; }
 	YS_DL_LIST *threadList() { return _threadList; }
 
 	void scriptInfo(int argc, char *argv[]);
@@ -207,12 +207,12 @@
 protected:
 	bool _initialized;
 	bool _voiceLUTPresent;
-	R_RSCFILE_CONTEXT *_scriptContext;
-	R_SCRIPT_LUT_ENTRY *_scriptLUT;
+	RSCFILE_CONTEXT *_scriptContext;
+	SCRIPT_LUT_ENTRY *_scriptLUT;
 	int _scriptLUTMax;
 	uint16 _scriptLUTEntryLen;
-	R_SCRIPTDATA *_currentScript;
-	R_SCRIPT_DATABUF *_dataBuf[R_SCRIPT_DATABUF_NUM];
+	SCRIPTDATA *_currentScript;
+	SCRIPT_DATABUF *_dataBuf[SCRIPT_DATABUF_NUM];
 	YS_DL_LIST *_threadList;
 
 	bool _skipSpeeches;
@@ -221,86 +221,86 @@
 public:
 	int _dbg_singlestep;
 	int _dbg_dostep;
-	R_SCRIPT_THREAD *_dbg_thread;
-	R_TEXTLIST_ENTRY *_dbg_txtentry;
+	SCRIPT_THREAD *_dbg_thread;
+	TEXTLIST_ENTRY *_dbg_txtentry;
 
 public:
-	R_SCRIPT_THREAD *SThreadCreate();
-	int SThreadExecute(R_SCRIPT_THREAD *thread, int ep_num);
+	SCRIPT_THREAD *SThreadCreate();
+	int SThreadExecute(SCRIPT_THREAD *thread, int ep_num);
 	int SThreadExecThreads(uint msec);
-	int SThreadHoldSem(R_SEMAPHORE *sem);
-	int SThreadReleaseSem(R_SEMAPHORE *sem);
+	int SThreadHoldSem(SEMAPHORE *sem);
+	int SThreadReleaseSem(SEMAPHORE *sem);
 	int SThreadDebugStep();
 	void SThreadCompleteThread(void);
-	int SThreadDestroy(R_SCRIPT_THREAD *thread);
+	int SThreadDestroy(SCRIPT_THREAD *thread);
 	void SThreadAbortAll(void);
 
 private:
-	void setFramePtr(R_SCRIPT_THREAD *thread, int newPtr);
-	unsigned char *SThreadGetReadPtr(R_SCRIPT_THREAD *thread);
+	void setFramePtr(SCRIPT_THREAD *thread, int newPtr);
+	unsigned char *SThreadGetReadPtr(SCRIPT_THREAD *thread);
 	unsigned long SThreadGetReadOffset(const byte *read_p);
-	size_t SThreadGetReadLen(R_SCRIPT_THREAD *thread);
-	int SThreadRun(R_SCRIPT_THREAD *thread, int instr_limit);
-	int SThreadSetEntrypoint(R_SCRIPT_THREAD *thread, int ep_num);
+	size_t SThreadGetReadLen(SCRIPT_THREAD *thread);
+	int SThreadRun(SCRIPT_THREAD *thread, int instr_limit);
+	int SThreadSetEntrypoint(SCRIPT_THREAD *thread, int ep_num);
 
 private:
-	typedef int (Script::*SFunc_T)(R_SCRIPTFUNC_PARAMS);
+	typedef int (Script::*SFunc_T)(SCRIPTFUNC_PARAMS);
 
-	struct R_SFUNC_ENTRY {
+	struct SFUNC_ENTRY {
 		int sfunc_num;
 		int sfunc_argc;
 		SFunc_T sfunc_fp;
 	};
 
-	const R_SFUNC_ENTRY *_SFuncList;
+	const SFUNC_ENTRY *_SFuncList;
 
 	void setupScriptFuncList(void);
-	int SDebugPrintInstr(R_SCRIPT_THREAD *thread);
+	int SDebugPrintInstr(SCRIPT_THREAD *thread);
 
-	int SF_sleep(R_SCRIPTFUNC_PARAMS);
-	int SF_takeObject(R_SCRIPTFUNC_PARAMS);
-	int SF_objectIsCarried(R_SCRIPTFUNC_PARAMS);
-	int SF_setStatusText(R_SCRIPTFUNC_PARAMS);
-	int SF_commandMode(R_SCRIPTFUNC_PARAMS);
-	int SF_actorWalkTo(R_SCRIPTFUNC_PARAMS);
-	int SF_setFacing(R_SCRIPTFUNC_PARAMS);
-	int SF_startBgdAnim(R_SCRIPTFUNC_PARAMS);
-	int SF_freezeInterface(R_SCRIPTFUNC_PARAMS);
-	int SF_dialogMode(R_SCRIPTFUNC_PARAMS);
-	int SF_startAnim(R_SCRIPTFUNC_PARAMS);
-	int SF_stopBgdAnim(R_SCRIPTFUNC_PARAMS);
-	int SF_actorWalkToAsync(R_SCRIPTFUNC_PARAMS);
-	int SF_moveTo(R_SCRIPTFUNC_PARAMS);
-	int SF_actorWalk(R_SCRIPTFUNC_PARAMS);
-	int SF_cycleActorFrames(R_SCRIPTFUNC_PARAMS);
-	int SF_setFrame(R_SCRIPTFUNC_PARAMS);
-	int SF_setRightPortrait(R_SCRIPTFUNC_PARAMS);
-	int SF_setLeftPortrait(R_SCRIPTFUNC_PARAMS);
-	int SF_linkAnim(R_SCRIPTFUNC_PARAMS);
-	int SF_placeActor(R_SCRIPTFUNC_PARAMS);
-	int SF_checkUserInterrupt(R_SCRIPTFUNC_PARAMS);
-	int SF_moveRelative(R_SCRIPTFUNC_PARAMS);
-	int SF_doAction(R_SCRIPTFUNC_PARAMS);
-	int SF_faceTowards(R_SCRIPTFUNC_PARAMS);
-	int SF_setFollower(R_SCRIPTFUNC_PARAMS);
-	int SF_setBgdAnimSpeed(R_SCRIPTFUNC_PARAMS);
-	int SF_centerActor(R_SCRIPTFUNC_PARAMS);
-	int SF_setActorState(R_SCRIPTFUNC_PARAMS);
-	int SF_finishBgdAnim(R_SCRIPTFUNC_PARAMS);
-	int SF_swapActors(R_SCRIPTFUNC_PARAMS);
-	int SF_scriptSpecialWalk(R_SCRIPTFUNC_PARAMS);
-	int SF_walkRelative(R_SCRIPTFUNC_PARAMS);
-	int SF_throwActor(R_SCRIPTFUNC_PARAMS);
-	int SF_waitWalk(R_SCRIPTFUNC_PARAMS);
-	int SF_changeActorScene(R_SCRIPTFUNC_PARAMS);
-	int SF_climb(R_SCRIPTFUNC_PARAMS);
-	int SF_setActorZ(R_SCRIPTFUNC_PARAMS);
-	int SF_getActorX(R_SCRIPTFUNC_PARAMS);
-	int SF_getActorY(R_SCRIPTFUNC_PARAMS);
-	int SF_playMusic(R_SCRIPTFUNC_PARAMS);
-	int SF_enableEscape(R_SCRIPTFUNC_PARAMS);
-	int SF_playSound(R_SCRIPTFUNC_PARAMS);
-	int SF_gotoScene(R_SCRIPTFUNC_PARAMS);
+	int SF_sleep(SCRIPTFUNC_PARAMS);
+	int SF_takeObject(SCRIPTFUNC_PARAMS);
+	int SF_objectIsCarried(SCRIPTFUNC_PARAMS);
+	int SF_setStatusText(SCRIPTFUNC_PARAMS);
+	int SF_commandMode(SCRIPTFUNC_PARAMS);
+	int SF_actorWalkTo(SCRIPTFUNC_PARAMS);
+	int SF_setFacing(SCRIPTFUNC_PARAMS);
+	int SF_startBgdAnim(SCRIPTFUNC_PARAMS);
+	int SF_freezeInterface(SCRIPTFUNC_PARAMS);
+	int SF_dialogMode(SCRIPTFUNC_PARAMS);
+	int SF_startAnim(SCRIPTFUNC_PARAMS);
+	int SF_stopBgdAnim(SCRIPTFUNC_PARAMS);
+	int SF_actorWalkToAsync(SCRIPTFUNC_PARAMS);
+	int SF_moveTo(SCRIPTFUNC_PARAMS);
+	int SF_actorWalk(SCRIPTFUNC_PARAMS);
+	int SF_cycleActorFrames(SCRIPTFUNC_PARAMS);
+	int SF_setFrame(SCRIPTFUNC_PARAMS);
+	int SF_setRightPortrait(SCRIPTFUNC_PARAMS);
+	int SF_setLeftPortrait(SCRIPTFUNC_PARAMS);
+	int SF_linkAnim(SCRIPTFUNC_PARAMS);
+	int SF_placeActor(SCRIPTFUNC_PARAMS);
+	int SF_checkUserInterrupt(SCRIPTFUNC_PARAMS);
+	int SF_moveRelative(SCRIPTFUNC_PARAMS);
+	int SF_doAction(SCRIPTFUNC_PARAMS);
+	int SF_faceTowards(SCRIPTFUNC_PARAMS);
+	int SF_setFollower(SCRIPTFUNC_PARAMS);
+	int SF_setBgdAnimSpeed(SCRIPTFUNC_PARAMS);
+	int SF_centerActor(SCRIPTFUNC_PARAMS);
+	int SF_setActorState(SCRIPTFUNC_PARAMS);
+	int SF_finishBgdAnim(SCRIPTFUNC_PARAMS);
+	int SF_swapActors(SCRIPTFUNC_PARAMS);
+	int SF_scriptSpecialWalk(SCRIPTFUNC_PARAMS);
+	int SF_walkRelative(SCRIPTFUNC_PARAMS);
+	int SF_throwActor(SCRIPTFUNC_PARAMS);
+	int SF_waitWalk(SCRIPTFUNC_PARAMS);
+	int SF_changeActorScene(SCRIPTFUNC_PARAMS);
+	int SF_climb(SCRIPTFUNC_PARAMS);
+	int SF_setActorZ(SCRIPTFUNC_PARAMS);
+	int SF_getActorX(SCRIPTFUNC_PARAMS);
+	int SF_getActorY(SCRIPTFUNC_PARAMS);
+	int SF_playMusic(SCRIPTFUNC_PARAMS);
+	int SF_enableEscape(SCRIPTFUNC_PARAMS);
+	int SF_playSound(SCRIPTFUNC_PARAMS);
+	int SF_gotoScene(SCRIPTFUNC_PARAMS);
 };
 
 } // End of namespace Saga

Index: sdata.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/sdata.cpp,v
retrieving revision 1.15
retrieving revision 1.16
diff -u -d -r1.15 -r1.16
--- sdata.cpp	9 Oct 2004 07:39:46 -0000	1.15
+++ sdata.cpp	27 Oct 2004 21:32:28 -0000	1.16
@@ -35,36 +35,36 @@
 
 	debug(0, "Initializing script data buffers");
 
-	for (i = 0; i < R_SCRIPT_DATABUF_NUM; i++) {
+	for (i = 0; i < SCRIPT_DATABUF_NUM; i++) {
 		alloc_ptr = malloc(sizeof *_vm->_script->dataBuffer(0));
 
 		if (alloc_ptr == NULL) {
 			error("Couldn't allocate memory for script data buffer %d", i);
 		}
 
-		_vm->_script->setBuffer(i, (R_SCRIPT_DATABUF *)alloc_ptr);
+		_vm->_script->setBuffer(i, (SCRIPT_DATABUF *)alloc_ptr);
 	}
 
-	alloc_ptr = calloc(R_SCRIPT_DATABUF_LEN, sizeof(SDataWord_T));
+	alloc_ptr = calloc(SCRIPT_DATABUF_LEN, sizeof(SDataWord_T));
 
 	if (alloc_ptr == NULL) {
 		error("Couldn't allocate memory for shared script buffer");
 	}
 
 	// Buffer 0 is the shared data buffer. All scripts can access this.
-	_vm->_script->dataBuffer(0)->len = R_SCRIPT_DATABUF_LEN;
+	_vm->_script->dataBuffer(0)->len = SCRIPT_DATABUF_LEN;
 	_vm->_script->dataBuffer(0)->data = (SDataWord_T *)alloc_ptr;
 
 	// FIXME: Buffer 1 is the script's static area. The original
 	// interpreter uses part of buffer 0 for this, but I don't yet
 	// understand quite how. 
 
-	_vm->_script->setBuffer(1, (R_SCRIPT_DATABUF *)alloc_ptr);
-	_vm->_script->dataBuffer(1)->len = R_SCRIPT_DATABUF_LEN;
+	_vm->_script->setBuffer(1, (SCRIPT_DATABUF *)alloc_ptr);
+	_vm->_script->dataBuffer(1)->len = SCRIPT_DATABUF_LEN;
 	_vm->_script->dataBuffer(1)->data = (SDataWord_T *)alloc_ptr;
 
 	// Remaining buffers are per-script.
-	for (i = 2; i < R_SCRIPT_DATABUF_NUM; i++) {
+	for (i = 2; i < SCRIPT_DATABUF_NUM; i++) {
 		_vm->_script->dataBuffer(i)->len = 0;
 		_vm->_script->dataBuffer(i)->data = NULL;
 	}
@@ -75,35 +75,35 @@
 }
 
 int SData::getWord(int n_buf, int n_word, SDataWord_T *data) {
-	if ((n_buf < 0) || (n_buf >= R_SCRIPT_DATABUF_NUM)) {
-		return R_FAILURE;
+	if ((n_buf < 0) || (n_buf >= SCRIPT_DATABUF_NUM)) {
+		return FAILURE;
 	}
 
 	if ((n_word < 0) || (n_word >= _vm->_script->dataBuffer(n_buf)->len)) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	if (data == NULL) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	*data = _vm->_script->dataBuffer(n_buf)->data[n_word];
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int SData::putWord(int n_buf, int n_word, SDataWord_T data) {
-	if ((n_buf < 0) || (n_buf >= R_SCRIPT_DATABUF_NUM)) {
-		return R_FAILURE;
+	if ((n_buf < 0) || (n_buf >= SCRIPT_DATABUF_NUM)) {
+		return FAILURE;
 	}
 
 	if ((n_word < 0) || (n_word >= _vm->_script->dataBuffer(n_buf)->len)) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	_vm->_script->dataBuffer(n_buf)->data[n_word] = data;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int SData::setBit(int n_buf, SDataWord_T n_bit, int bitstate) {
@@ -112,12 +112,12 @@
 
 	SDataWord_T bit_pattern = 0x01;
 
-	if ((n_buf < 0) || (n_buf >= R_SCRIPT_DATABUF_NUM)) {
-		return R_FAILURE;
+	if ((n_buf < 0) || (n_buf >= SCRIPT_DATABUF_NUM)) {
+		return FAILURE;
 	}
 
 	if (n_bit >= (unsigned long)_vm->_script->dataBuffer(n_buf)->len * (sizeof(SDataWord_T) * CHAR_BIT)) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	n_word = n_bit / (sizeof(SDataWord_T) * CHAR_BIT);
@@ -131,7 +131,7 @@
 		_vm->_script->dataBuffer(n_buf)->data[n_word] &= ~bit_pattern;
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int SData::getBit(int n_buf, SDataWord_T n_bit, int *bitstate) {
@@ -140,12 +140,12 @@
 
 	SDataWord_T bit_pattern = 0x01;
 
-	if ((n_buf < 0) || (n_buf >= R_SCRIPT_DATABUF_NUM)) {
-		return R_FAILURE;
+	if ((n_buf < 0) || (n_buf >= SCRIPT_DATABUF_NUM)) {
+		return FAILURE;
 	}
 
 	if (n_bit >= (SDataWord_T) _vm->_script->dataBuffer(n_buf)->len * (sizeof(SDataWord_T) * CHAR_BIT)) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	n_word = n_bit / (sizeof(SDataWord_T) * CHAR_BIT);
@@ -155,7 +155,7 @@
 
 	*bitstate = (_vm->_script->dataBuffer(n_buf)->data[n_word] & bit_pattern) ? 1 : 0;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int SData::readWordS(SDataWord_T word) {

Index: sdebug.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/sdebug.cpp,v
retrieving revision 1.17
retrieving revision 1.18
diff -u -d -r1.17 -r1.18
--- sdebug.cpp	12 Aug 2004 23:57:45 -0000	1.17
+++ sdebug.cpp	27 Oct 2004 21:32:28 -0000	1.18
@@ -36,15 +36,15 @@
 #define SD_DISPLAY_LEN 128
 #define SD_ADDTXT( x ) strncat( disp_buf, x, SD_DISPLAY_LEN );
 
-int Script::SDebugPrintInstr(R_SCRIPT_THREAD *thread) {
-	R_TEXTLIST_ENTRY tl_e;
+int Script::SDebugPrintInstr(SCRIPT_THREAD *thread) {
+	TEXTLIST_ENTRY tl_e;
 	char tmp_buf[80] = { 0 };
 	static char disp_buf[SD_DISPLAY_LEN] = { 0 };
 	int in_char;
 //	int op_offset;
 	int n_switch;
 	int i;
-	R_SCENE_INFO si;
+	SCENE_INFO si;
 
 	_vm->_scene->getInfo(&si);
 
@@ -104,7 +104,7 @@
 			SD_ADDTXT(tmp_buf);
 /*
 			if(( param >= 0 ) && ( param < diag_list->n_dialogue )) {
-				printf(" ; \"%.*s\"", R_SCRIPT_STRINGLIMIT, diag_list->str[param] );
+				printf(" ; \"%.*s\"", SCRIPT_STRINGLIMIT, diag_list->str[param] );
 			}
 			else {
 				printf(" ; Invalid dialogue string.\n" );
@@ -328,10 +328,10 @@
 			for (i = 0; i < n_switch; i++) {
 				switch_num = readS.readUint16LE();
 				switch_jmp = readS.readUint16LE();
-				// printf( R_TAB "CASE %04X, %04X\n", switch_num, switch_jmp);
+				// printf( TAB "CASE %04X, %04X\n", switch_num, switch_jmp);
 			}
 			default_jmp = readS.readUint16LE();
-			//printf( R_TAB "DEF %04X", default_jmp);
+			//printf( TAB "DEF %04X", default_jmp);
 		}
 		break;
 		// Random branch
@@ -351,7 +351,7 @@
 				//printf("\n");
 				switch_num = readS.readUint16LE();
 				switch_jmp = readS.readUint16LE();
-				//printf( R_TAB "WEIGHT %04X, %04X", switch_num, switch_jmp);
+				//printf( TAB "WEIGHT %04X, %04X", switch_num, switch_jmp);
 			}
 		}
 		break;
@@ -515,7 +515,7 @@
 	_dbg_txtentry = _vm->textAddEntry(si.text_list, &tl_e);
 	_vm->textSetDisplay(_dbg_txtentry, 1);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 } // End of namespace Saga

Index: sfuncs.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/sfuncs.cpp,v
retrieving revision 1.29
retrieving revision 1.30
diff -u -d -r1.29 -r1.30
--- sfuncs.cpp	27 Oct 2004 02:27:54 -0000	1.29
+++ sfuncs.cpp	27 Oct 2004 21:32:28 -0000	1.30
@@ -42,7 +42,7 @@
 #define OPCODE(x) &Script::x
 
 void Script::setupScriptFuncList(void) {
-	static const R_SFUNC_ENTRY SFuncList[R_SFUNC_NUM] = {
+	static const SFUNC_ENTRY SFuncList[SFUNC_NUM] = {
 		{0, 0, NULL},
 		{1, 1, OPCODE(SF_sleep)},
 		{2, 1, OPCODE(SF_takeObject)},
@@ -127,7 +127,7 @@
 
 // Script function #1 (0x01) blocking
 // Suspends thread execution for the specified time period
-int Script::SF_sleep(R_SCRIPTFUNC_PARAMS) {
+int Script::SF_sleep(SCRIPTFUNC_PARAMS) {
 	SDataWord_T time_param;
 	long time;
 
@@ -138,19 +138,19 @@
 		thread->flags |= kTFlagWaiting;	// put thread to sleep
 		thread->waitType = kTWaitDelay;
 	}
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // Script function #2 (0x02)
-int Script::SF_takeObject(R_SCRIPTFUNC_PARAMS) {
+int Script::SF_takeObject(SCRIPTFUNC_PARAMS) {
 	thread->pop();
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // Script function #3 (0x03)
 // Unknown function; pops a parameter and pushes a return value
 // Param1: unknown
-int Script::SF_objectIsCarried(R_SCRIPTFUNC_PARAMS) {
+int Script::SF_objectIsCarried(SCRIPTFUNC_PARAMS) {
 	// INCOMPLETE
 	SDataWord_T param1;
 	param1 = thread->pop();
@@ -160,20 +160,20 @@
 
 	thread->retVal = 0;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // Script function #4 (0x04) nonblocking
 // Set the command display to the specified text string
 // Param1: dialogue index of string
-int Script::SF_setStatusText(R_SCRIPTFUNC_PARAMS) {
+int Script::SF_setStatusText(SCRIPTFUNC_PARAMS) {
 	SDataWord_T param = thread->pop();
 
 	return _vm->_interface->setStatusText(currentScript()->diag->str[param]);
 }
 
 // Script function #5 (0x05)
-int Script::SF_commandMode(R_SCRIPTFUNC_PARAMS) {
+int Script::SF_commandMode(SCRIPTFUNC_PARAMS) {
 	return _vm->_interface->setMode(kPanelCommand);
 }
 
@@ -182,7 +182,7 @@
 // Param1: actor id
 // Param2: actor destination x
 // Param3: actor destination y
-int Script::SF_actorWalkTo(R_SCRIPTFUNC_PARAMS) {
+int Script::SF_actorWalkTo(SCRIPTFUNC_PARAMS) {
 	SDataWord_T actor_parm;
 	SDataWord_T x_parm;
 	SDataWord_T y_parm;
@@ -198,7 +198,7 @@
 	actor_idx = _vm->_actor->getActorIndex(actor_id);
 	if (actor_idx < 0) {
 		_vm->_console->print(S_WARN_PREFIX "SF.08: Actor id 0x%X not found.", actor_id);
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	pt.x = _vm->_sdata->readWordS(x_parm);
@@ -206,23 +206,23 @@
 
 	_vm->_actor->walkTo(actor_idx, &pt, 0, &thread->sem);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // Script function #7 (0x07)
-int Script::SF_doAction(R_SCRIPTFUNC_PARAMS) {
+int Script::SF_doAction(SCRIPTFUNC_PARAMS) {
 	thread->pop();
 	thread->pop();
 	thread->pop();
 	thread->pop();
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // Script function #8 (0x08) nonblocking
 // Sets the orientation of the specified actor.
 // Param1: actor id
 // Param2: actor orientation
-int Script::SF_setFacing(R_SCRIPTFUNC_PARAMS) {
+int Script::SF_setFacing(SCRIPTFUNC_PARAMS) {
 	SDataWord_T actor_parm;
 	SDataWord_T orient_parm;
 	int actor_id;
@@ -237,24 +237,24 @@
 	actor_idx = _vm->_actor->getActorIndex(actor_id);
 	if (actor_idx < 0) {
 		_vm->_console->print(S_WARN_PREFIX "SF.08: Actor id 0x%X not found.", actor_id);
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	_vm->_actor->setOrientation(actor_idx, orientation);
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // Script function #9 (0x09)
-int Script::SF_startBgdAnim(R_SCRIPTFUNC_PARAMS) {
+int Script::SF_startBgdAnim(SCRIPTFUNC_PARAMS) {
 	thread->pop();
 	thread->pop();
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // Script function #10 (0x0A)
-int Script::SF_stopBgdAnim(R_SCRIPTFUNC_PARAMS) {
+int Script::SF_stopBgdAnim(SCRIPTFUNC_PARAMS) {
 	thread->pop();
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // Script function #11 (0x0B) nonblocking
@@ -262,7 +262,7 @@
 // continues to run. If the parameter is false, the user interface is 
 // reenabled.
 // Param1: boolean
-int Script::SF_freezeInterface(R_SCRIPTFUNC_PARAMS) {
+int Script::SF_freezeInterface(SCRIPTFUNC_PARAMS) {
 	SDataWord_T b_param;
 
 	b_param = thread->pop();
@@ -273,47 +273,47 @@
 		_vm->_interface->activate();
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // Script function #12 (0x0C)
 // Disables mouse input, etc.
-int Script::SF_dialogMode(R_SCRIPTFUNC_PARAMS) {
+int Script::SF_dialogMode(SCRIPTFUNC_PARAMS) {
 	return _vm->_interface->setMode(kPanelDialogue);
 }
 
 // Script function #14 (0x0E)
-int Script::SF_faceTowards(R_SCRIPTFUNC_PARAMS) {
+int Script::SF_faceTowards(SCRIPTFUNC_PARAMS) {
 	thread->pop();
 	thread->pop();
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // Script function #15 (0x0F)
-int Script::SF_setFollower(R_SCRIPTFUNC_PARAMS) {
+int Script::SF_setFollower(SCRIPTFUNC_PARAMS) {
 	thread->pop();
 	thread->pop();
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // Script function #16 (0x10)
-int Script::SF_gotoScene(R_SCRIPTFUNC_PARAMS) {
+int Script::SF_gotoScene(SCRIPTFUNC_PARAMS) {
 	thread->pop();
 	thread->pop();
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // Script function #23 (0x17)
-int Script::SF_setBgdAnimSpeed(R_SCRIPTFUNC_PARAMS) {
+int Script::SF_setBgdAnimSpeed(SCRIPTFUNC_PARAMS) {
 	thread->pop();
 	thread->pop();
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // Script function #25 (0x19)
-int Script::SF_centerActor(R_SCRIPTFUNC_PARAMS) {
+int Script::SF_centerActor(SCRIPTFUNC_PARAMS) {
 	thread->pop();
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // Script function #26 (0x1A) nonblocking
@@ -321,7 +321,7 @@
 // Param1: ?
 // Param2: frames of animation to play or -1 to loop
 // Param3: animation id
-int Script::SF_startAnim(R_SCRIPTFUNC_PARAMS) {
+int Script::SF_startAnim(SCRIPTFUNC_PARAMS) {
 // FIXME: implementation is wrong. Should link animation
 	SDataWord_T unk_parm;
 	SDataWord_T frame_parm;
@@ -336,12 +336,12 @@
 	frame_count = _vm->_sdata->readWordS(frame_parm);
 	anim_id = _vm->_sdata->readWordS(anim_id_parm);
 
-	if (_vm->_anim->play(anim_id, 0) != R_SUCCESS) {
+	if (_vm->_anim->play(anim_id, 0) != SUCCESS) {
 		_vm->_console->print(S_WARN_PREFIX "SF.26: Anim::play() failed. Anim id: %u\n", anim_id);
-		return R_FAILURE;
+		return FAILURE;
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // Script function #27 (0x1B) nonblocking
@@ -349,7 +349,7 @@
 // Param1: actor id
 // Param2: actor destination x
 // Param3: actor destination y
-int Script::SF_actorWalkToAsync(R_SCRIPTFUNC_PARAMS) {
+int Script::SF_actorWalkToAsync(SCRIPTFUNC_PARAMS) {
 	SDataWord_T actor_parm;
 	SDataWord_T x_parm;
 	SDataWord_T y_parm;
@@ -366,21 +366,21 @@
 	if (actor_idx < 0) {
 		_vm->_console->print(S_WARN_PREFIX "SF.08: Actor id 0x%X not found.",
 		    actor_id);
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	pt.x = _vm->_sdata->readWordS(x_parm);
 	pt.y = _vm->_sdata->readWordS(y_parm);
 	_vm->_actor->walkTo(actor_idx, &pt, 0, NULL);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // Script function #29 (0x1D)
-int Script::SF_setActorState(R_SCRIPTFUNC_PARAMS) {
+int Script::SF_setActorState(SCRIPTFUNC_PARAMS) {
 	thread->pop();
 	thread->pop();
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // Script function #30 (0x1E) nonblocking
@@ -389,7 +389,7 @@
 // Param1: actor id
 // Param2: actor pos x
 // Param3: actor pos y
-int Script::SF_moveTo(R_SCRIPTFUNC_PARAMS) {
+int Script::SF_moveTo(SCRIPTFUNC_PARAMS) {
 	SDataWord_T actor_parm;
 	SDataWord_T x_parm;
 	SDataWord_T y_parm;
@@ -408,29 +408,29 @@
 
 	if (!_vm->_actor->actorExists(actor_id)) {
 		result = _vm->_actor->create(actor_id, pt.x, pt.y);
-		if (result != R_SUCCESS) {
+		if (result != SUCCESS) {
 			_vm->_console->print(S_WARN_PREFIX "SF.30: Couldn't create actor 0x%X.", actor_id);
-			return R_FAILURE;
+			return FAILURE;
 		}
 	} else {
 		actor_idx = _vm->_actor->getActorIndex(actor_id);
 		_vm->_actor->move(actor_idx, &pt);
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // Script function #33 (0x21)
-int Script::SF_finishBgdAnim(R_SCRIPTFUNC_PARAMS) {
+int Script::SF_finishBgdAnim(SCRIPTFUNC_PARAMS) {
 	thread->pop();
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // Script function #34 (0x22)
-int Script::SF_swapActors(R_SCRIPTFUNC_PARAMS) {
+int Script::SF_swapActors(SCRIPTFUNC_PARAMS) {
 	thread->pop();
 	thread->pop();
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // Script function #36 (0x24) ?
@@ -439,7 +439,7 @@
 // Param2: actor destination x
 // Param3: actor destination y
 // Param4: unknown
-int Script::SF_actorWalk(R_SCRIPTFUNC_PARAMS) {
+int Script::SF_actorWalk(SCRIPTFUNC_PARAMS) {
 	// INCOMPLETE
 	SDataWord_T actor_parm;
 	SDataWord_T x_parm;
@@ -456,7 +456,7 @@
 	actor_idx = _vm->_actor->getActorIndex(_vm->_sdata->readWordS(actor_parm));
 	if (actor_idx < 0) {
 		_vm->_console->print(S_WARN_PREFIX "SF.36: Actor id 0x%X not found.", (int)actor_parm);
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	pt.x = _vm->_sdata->readWordS(x_parm);
@@ -468,7 +468,7 @@
 	_vm->_actor->walkTo(actor_idx, &pt, 0, &thread->sem);
 #endif
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // Script function #37 (0x25) nonblocking
@@ -477,7 +477,7 @@
 // Param2: unknown
 // Param3: actor action state
 // Param4: unknown
-int Script::SF_cycleActorFrames(R_SCRIPTFUNC_PARAMS) {
+int Script::SF_cycleActorFrames(SCRIPTFUNC_PARAMS) {
 	// INCOMPLETE
 	SDataWord_T actor_parm;
 	SDataWord_T unk1_parm;
@@ -496,12 +496,12 @@
 	action = _vm->_sdata->readWordS(action_parm);
 	actor_idx = _vm->_actor->getActorIndex(actor_id);
 
-	if (_vm->_actor->setAction(actor_idx, action, ACTION_NONE) != R_SUCCESS) {
+	if (_vm->_actor->setAction(actor_idx, action, ACTION_NONE) != SUCCESS) {
 		_vm->_console->print(S_WARN_PREFIX "SF.37: Actor::setAction() failed.");
-		return R_FAILURE;
+		return FAILURE;
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // Script function #38 (0x26) nonblocking
@@ -509,7 +509,7 @@
 // Param1: actor id
 // Param2: actor action state
 // Param3: unknown
-int Script::SF_setFrame(R_SCRIPTFUNC_PARAMS) {
+int Script::SF_setFrame(SCRIPTFUNC_PARAMS) {
 	// INCOMPLETE
 
 	SDataWord_T actor_parm;
@@ -529,17 +529,17 @@
 	action = _vm->_sdata->readWordS(action_parm);
 	actor_idx = _vm->_actor->getActorIndex(actor_id);
 
-	if (_vm->_actor->setAction(actor_idx, action, ACTION_NONE) != R_SUCCESS) {
+	if (_vm->_actor->setAction(actor_idx, action, ACTION_NONE) != SUCCESS) {
 		_vm->_console->print(S_WARN_PREFIX "SF.38: Actor::setAction() failed.");
-		return R_FAILURE;
+		return FAILURE;
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // Script function #39 (0x27)
 // Sets the right-hand portrait
-int Script::SF_setRightPortrait(R_SCRIPTFUNC_PARAMS) {
+int Script::SF_setRightPortrait(SCRIPTFUNC_PARAMS) {
 	SDataWord_T param = thread->pop();
 
 	return _vm->_interface->setRightPortrait(param);
@@ -547,7 +547,7 @@
 
 // Script function #40 (0x28)
 // Sets the left-hand portrait
-int Script::SF_setLeftPortrait(R_SCRIPTFUNC_PARAMS) {
+int Script::SF_setLeftPortrait(SCRIPTFUNC_PARAMS) {
 	SDataWord_T param = thread->pop();
 
 	return _vm->_interface->setLeftPortrait(param);
@@ -560,7 +560,7 @@
 // Param2: total linked frame count
 // Param3: animation id link target
 // Param4: animation id link source
-int Script::SF_linkAnim(R_SCRIPTFUNC_PARAMS) {
+int Script::SF_linkAnim(SCRIPTFUNC_PARAMS) {
 	SDataWord_T unk_parm;
 	SDataWord_T tframes_parm;
 	SDataWord_T anim1_parm;
@@ -577,21 +577,21 @@
 	anim_id1 = _vm->_sdata->readWordU(anim1_parm);
 	anim_id2 = _vm->_sdata->readWordU(anim2_parm);
 
-	if (_vm->_anim->link(anim_id1, anim_id2) != R_SUCCESS) {
+	if (_vm->_anim->link(anim_id1, anim_id2) != SUCCESS) {
 		_vm->_console->print(S_WARN_PREFIX "SF.41: Anim::link() failed. (%u->%u)\n", anim_id1, anim_id2);
-		return R_FAILURE;
+		return FAILURE;
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // Script function #42 (0x2A)
-int Script::SF_scriptSpecialWalk(R_SCRIPTFUNC_PARAMS) {
+int Script::SF_scriptSpecialWalk(SCRIPTFUNC_PARAMS) {
 	thread->pop();
 	thread->pop();
 	thread->pop();
 	thread->pop();
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // Script function #43 (0x2B) nonblocking
@@ -603,7 +603,7 @@
 // Param4: ?
 // Param5: actor action
 // Param6: ?
-int Script::SF_placeActor(R_SCRIPTFUNC_PARAMS) {
+int Script::SF_placeActor(SCRIPTFUNC_PARAMS) {
 	// INCOMPLETE
 	SDataWord_T actor_parm;
 	SDataWord_T x_parm;
@@ -630,9 +630,9 @@
 
 	if (!_vm->_actor->actorExists(actor_id)) {
 		result = _vm->_actor->create(actor_id, pt.x, pt.y);
-		if (result != R_SUCCESS) {
+		if (result != SUCCESS) {
 			_vm->_console->print(S_WARN_PREFIX "SF.43: Couldn't create actor 0x%X.", actor_id);
-			return R_FAILURE;
+			return FAILURE;
 		}
 	} else {
 		actor_idx = _vm->_actor->getActorIndex(actor_id);
@@ -643,93 +643,93 @@
 	_vm->_actor->setDefaultAction(actor_idx, action_state, ACTION_NONE);
 	_vm->_actor->setAction(actor_idx, action_state, ACTION_NONE);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // Script function #44 (0x2C) nonblocking
 // Checks to see if the user has interrupted a currently playing 
 // game cinematic. Pushes a zero or positive value if the game 
 // has not been interrupted.
-int Script::SF_checkUserInterrupt(R_SCRIPTFUNC_PARAMS) {
+int Script::SF_checkUserInterrupt(SCRIPTFUNC_PARAMS) {
 	thread->retVal = (_skipSpeeches == true);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // Script function #45 (0x2D)
-int Script::SF_walkRelative(R_SCRIPTFUNC_PARAMS) {
+int Script::SF_walkRelative(SCRIPTFUNC_PARAMS) {
 	thread->pop();
 	thread->pop();
 	thread->pop();
 	thread->pop();
 	thread->pop();
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // Script function #46 (0x2E)
-int Script::SF_moveRelative(R_SCRIPTFUNC_PARAMS) {
+int Script::SF_moveRelative(SCRIPTFUNC_PARAMS) {
 	thread->pop();
 	thread->pop();
 	thread->pop();
 	thread->pop();
 	thread->pop();
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // Script function #52 (0x34)
-int Script::SF_throwActor(R_SCRIPTFUNC_PARAMS) {
+int Script::SF_throwActor(SCRIPTFUNC_PARAMS) {
 	thread->pop();
 	thread->pop();
 	thread->pop();
 	thread->pop();
 	thread->pop();
 	thread->pop();
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // Script function #53 (0x35)
-int Script::SF_waitWalk(R_SCRIPTFUNC_PARAMS) {
+int Script::SF_waitWalk(SCRIPTFUNC_PARAMS) {
 	thread->pop();
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // Script function #55 (0x37)
-int Script::SF_changeActorScene(R_SCRIPTFUNC_PARAMS) {
+int Script::SF_changeActorScene(SCRIPTFUNC_PARAMS) {
 	thread->pop();
 	thread->pop();
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // Script function #56 (0x38)
-int Script::SF_climb(R_SCRIPTFUNC_PARAMS) {
+int Script::SF_climb(SCRIPTFUNC_PARAMS) {
 	thread->pop();
 	thread->pop();
 	thread->pop();
 	thread->pop();
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // Script function #58 (0x3A)
-int Script::SF_setActorZ(R_SCRIPTFUNC_PARAMS) {
+int Script::SF_setActorZ(SCRIPTFUNC_PARAMS) {
 	thread->pop();
 	thread->pop();
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // Script function #60 (0x3C)
-int Script::SF_getActorX(R_SCRIPTFUNC_PARAMS) {
+int Script::SF_getActorX(SCRIPTFUNC_PARAMS) {
 	thread->pop();
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // Script function #61 (0x3D)
-int Script::SF_getActorY(R_SCRIPTFUNC_PARAMS) {
+int Script::SF_getActorY(SCRIPTFUNC_PARAMS) {
 	thread->pop();
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // Script function #63 (0x3F)
-int Script::SF_playMusic(R_SCRIPTFUNC_PARAMS) {
+int Script::SF_playMusic(SCRIPTFUNC_PARAMS) {
 	SDataWord_T param = thread->pop() + 9;
 
 	if (param >= 9 && param <= 34)
@@ -737,11 +737,11 @@
 	else
 		_vm->_music->stop();
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 // Script function #69
-int Script::SF_enableEscape(R_SCRIPTFUNC_PARAMS) {
+int Script::SF_enableEscape(SCRIPTFUNC_PARAMS) {
 	if (thread->pop())
 		_abortEnabled = true;
 	else {
@@ -749,7 +749,7 @@
 		_abortEnabled = false;
 	}
 	
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 static struct {
@@ -824,7 +824,7 @@
 };
 
 // Script function #70 (0x46)
-int Script::SF_playSound(R_SCRIPTFUNC_PARAMS) {
+int Script::SF_playSound(SCRIPTFUNC_PARAMS) {
 	SDataWord_T param = thread->pop() - 13;
 
 	if (/* param >= 0 && */ param < ARRAYSIZE(sfxTable))
@@ -832,7 +832,7 @@
 	else
 		_vm->_sound->stopSound();
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 } // End of namespace Saga

Index: sndres.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/sndres.cpp,v
retrieving revision 1.24
retrieving revision 1.25
diff -u -d -r1.24 -r1.25
--- sndres.cpp	19 Oct 2004 17:12:53 -0000	1.24
+++ sndres.cpp	27 Oct 2004 21:32:28 -0000	1.25
@@ -39,13 +39,13 @@
 	int result;
 
 	/* Load sound module resource file contexts */
-	result = GAME_GetFileContext(&_sfx_ctxt, R_GAME_SOUNDFILE, 0);
-	if (result != R_SUCCESS) {
+	result = GAME_GetFileContext(&_sfx_ctxt, GAME_SOUNDFILE, 0);
+	if (result != SUCCESS) {
 		return;
 	}
 
-	result = GAME_GetFileContext(&_voice_ctxt, R_GAME_VOICEFILE, 0);
-	if (result != R_SUCCESS) {
+	result = GAME_GetFileContext(&_voice_ctxt, GAME_VOICEFILE, 0);
+	if (result != SUCCESS) {
 		return;
 	}
 
@@ -56,22 +56,22 @@
 }
 
 int SndRes::playSound(uint32 sound_rn, int volume) {
-	R_SOUNDBUFFER snd_buffer;
+	SOUNDBUFFER snd_buffer;
 
 	debug(0, "SndRes::playSound(%ld)", sound_rn);
 
-	if (load(_sfx_ctxt, sound_rn, &snd_buffer) != R_SUCCESS) {
-debug(0, "Failed to load sound");
-		return R_FAILURE;
+	if (load(_sfx_ctxt, sound_rn, &snd_buffer) != SUCCESS) {
+		debug(0, "Failed to load sound");
+		return FAILURE;
 	}
 
 	_vm->_sound->playSound(&snd_buffer, volume);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int SndRes::playVoice(uint32 voice_rn) {
-	R_SOUNDBUFFER snd_buffer;
+	SOUNDBUFFER snd_buffer;
 	int result;
 
 	debug(0, "SndRes::playVoice(%ld)", voice_rn);
@@ -91,7 +91,7 @@
 			f.open("P2_A.iaf");
 
 		if (!f.isOpen())
-			return R_FAILURE;
+			return FAILURE;
 
 		size = f.size();
 		byte *snd_res = (byte *)malloc(size);
@@ -105,7 +105,7 @@
 			snd_buffer.s_buf = snd_res;
 			snd_buffer.s_buf_len = size;
 			snd_buffer.s_signed = 1;
-			result = R_SUCCESS;
+			result = SUCCESS;
 		} else {
 			result = loadVocSound(snd_res, size, &snd_buffer);
 			RSC_FreeResource(snd_res);
@@ -113,16 +113,16 @@
 	} else
 		result = load(_voice_ctxt, voice_rn, &snd_buffer);
 
-	if (result != R_SUCCESS) {
-		return R_FAILURE;
+	if (result != SUCCESS) {
+		return FAILURE;
 	}
 
 	_vm->_sound->playVoice(&snd_buffer);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int SndRes::load(R_RSCFILE_CONTEXT *snd_ctxt, uint32 snd_rn, R_SOUNDBUFFER *snd_buf_i) {
+int SndRes::load(RSCFILE_CONTEXT *snd_ctxt, uint32 snd_rn, SOUNDBUFFER *snd_buf_i) {
 	byte *snd_res;
 	size_t snd_res_len;
 
@@ -131,12 +131,12 @@
 	assert((snd_ctxt != NULL) && (snd_buf_i != NULL));
 
 	result = RSC_LoadResource(snd_ctxt, snd_rn, &snd_res, &snd_res_len);
-	if (result != R_SUCCESS) {
-		return R_FAILURE;
+	if (result != SUCCESS) {
+		return FAILURE;
 	}
 
 	switch (_snd_info.res_type) {
-	case R_GAME_SOUND_PCM:
+	case GAME_SOUND_PCM:
 		snd_buf_i->s_freq = _snd_info.freq;
 		snd_buf_i->s_samplebits = _snd_info.sample_size;
 		snd_buf_i->s_stereo = _snd_info.stereo;
@@ -144,51 +144,51 @@
 		snd_buf_i->s_buf_len = snd_res_len;
 		snd_buf_i->s_signed = 1;
 		break;
-	case R_GAME_SOUND_VOC:
+	case GAME_SOUND_VOC:
 		result = loadVocSound(snd_res, snd_res_len, snd_buf_i);
 		RSC_FreeResource(snd_res);
-		if (result != R_SUCCESS) {
-			return R_FAILURE;
+		if (result != SUCCESS) {
+			return FAILURE;
 		}
 		break;
 	default:
 		/* Unknown sound type */
 		RSC_FreeResource(snd_res);
-		return R_FAILURE;
+		return FAILURE;
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int SndRes::loadVocSound(byte *snd_res, size_t snd_res_len, R_SOUNDBUFFER *snd_buf_i) {
-	R_VOC_HEADER_BLOCK voc_hb;
-	R_VOC_GENBLOCK voc_gb;
-	R_VOC_BLOCK1 voc_b1;
+int SndRes::loadVocSound(byte *snd_res, size_t snd_res_len, SOUNDBUFFER *snd_buf_i) {
+	VOC_HEADER_BLOCK voc_hb;
+	VOC_GENBLOCK voc_gb;
+	VOC_BLOCK1 voc_b1;
 	byte *data;
 
 	long byte_rate;
 	size_t i;
 
-	if (snd_res_len < R_VOC_HEADER_BLOCK_LEN) {
-		return R_FAILURE;
+	if (snd_res_len < VOC_HEADER_BLOCK_LEN) {
+		return FAILURE;
 	}
 
 	MemoryReadStream readS(snd_res, snd_res_len);
 
-	for (i = 0; i < R_VOC_FILE_DESC_LEN; i++)
+	for (i = 0; i < VOC_FILE_DESC_LEN; i++)
 		voc_hb.ft_desc[i] = readS.readByte();
 
-	if (memcmp(voc_hb.ft_desc, R_VOC_FILE_DESC, R_VOC_FILE_DESC_LEN) != 0) {
+	if (memcmp(voc_hb.ft_desc, VOC_FILE_DESC, VOC_FILE_DESC_LEN) != 0) {
 		/* Voc file desc string not found */
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	voc_hb.db_offset = readS.readUint16LE();
 	voc_hb.voc_version = readS.readUint16LE();
 	voc_hb.voc_fileid = readS.readUint16LE();
 
-	if ((int32)(snd_res_len - readS.pos()) < (int32)(voc_hb.db_offset + R_VOC_GENBLOCK_LEN)) {
-		return R_FAILURE;
+	if ((int32)(snd_res_len - readS.pos()) < (int32)(voc_hb.db_offset + VOC_GENBLOCK_LEN)) {
+		return FAILURE;
 	}
 
 	while (readS.pos() < voc_hb.db_offset)
@@ -196,13 +196,13 @@
 
 	for (;;) {
 		/* Read generic block header */
-		if (snd_res_len - readS.pos() < R_VOC_GENBLOCK_LEN) {
-			return R_FAILURE;
+		if (snd_res_len - readS.pos() < VOC_GENBLOCK_LEN) {
+			return FAILURE;
 		}
 
 		voc_gb.block_id = readS.readByte();
 		if (voc_gb.block_id == 0) {
-			return R_FAILURE;
+			return FAILURE;
 		}
 
 		voc_gb.block_len = readS.readUint24LE();
@@ -215,10 +215,10 @@
 
 			if (voc_b1.pack_method != 0) {
 				debug(0, "Packed VOC files not supported");
-				return R_FAILURE;
+				return FAILURE;
 			}
 
-			byte_rate = R_VOC_TIME_BASE / (R_VOC_TIME_CBASE - (voc_b1.time_constant << 8));
+			byte_rate = VOC_TIME_BASE / (VOC_TIME_CBASE - (voc_b1.time_constant << 8));
 
 			snd_buf_i->s_stereo = 0;
 			snd_buf_i->s_samplebits = 8;
@@ -227,14 +227,14 @@
 
 			data = (byte *)malloc(snd_buf_i->s_buf_len);
 			if (!data) {
-				return R_FAILURE;
+				return FAILURE;
 			}
 
 			readS.read(data, snd_buf_i->s_buf_len);
 
 			snd_buf_i->s_buf = data;
 			snd_buf_i->s_signed = 0;
-			return R_SUCCESS;
+			return SUCCESS;
 		default:
 			for (i = 0; i < voc_gb.block_len; i++)
 				readS.readByte();
@@ -242,7 +242,7 @@
 		}
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int SndRes::getVoiceLength(uint32 voice_rn) {
@@ -252,7 +252,7 @@
 	double ms_f;
 	int ms_i = -1;
 
-	int result = R_FAILURE;
+	int result = FAILURE;
 
 	assert(_init);
 
@@ -264,30 +264,30 @@
 
 	if (GAME_GetGameType() == GID_ITE && voice_rn == 4) {
 		if (f.open("p2_a.voc")) {
-			result = R_SUCCESS;
+			result = SUCCESS;
 			length = f.size();
-			res_type = R_GAME_SOUND_VOC;
+			res_type = GAME_SOUND_VOC;
 			f.close();
 		} else if (f.open("P2_A.iaf")) {
-			result = R_SUCCESS;
+			result = SUCCESS;
 			length = f.size();
-			res_type = R_GAME_SOUND_PCM;
+			res_type = GAME_SOUND_PCM;
 			f.close();
 		}
 	}
 
-	if (result == R_FAILURE) {
+	if (result == FAILURE) {
 		result = RSC_GetResourceSize(_voice_ctxt, voice_rn, &length);
 
-		if (result != R_SUCCESS) {
+		if (result != SUCCESS) {
 			return -1;
 		}
 	}
 
-	if (res_type == R_GAME_SOUND_PCM) {
+	if (res_type == GAME_SOUND_PCM) {
 		ms_f = (double)length / (_snd_info.sample_size / CHAR_BIT) / (_snd_info.freq) * 1000.0;
 		ms_i = (int)ms_f;
-	} else if (res_type == R_GAME_SOUND_VOC) {
+	} else if (res_type == GAME_SOUND_VOC) {
 		// Rough hack, fix this to be accurate
 		ms_f = (double)length / 14705 * 1000.0;
 		ms_i = (int)ms_f;
@@ -321,7 +321,7 @@
 	resamp_len = (size_t) (src_buf_len * 1.5);
 	resamp_buf = (byte *)malloc(resamp_len);
 	if (resamp_buf == NULL) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	read_pa = src_buf;
@@ -350,7 +350,7 @@
 	*dst_buf = resamp_buf;
 	*dst_buf_len = resamp_len;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 } // End of namespace Saga

Index: sndres.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/sndres.h,v
retrieving revision 1.11
retrieving revision 1.12
diff -u -d -r1.11 -r1.12
--- sndres.h	19 Oct 2004 17:12:53 -0000	1.11
+++ sndres.h	27 Oct 2004 21:32:28 -0000	1.12
@@ -32,29 +32,29 @@
 
 namespace Saga {
 
-#define R_VOC_TIME_BASE  256000000L
-#define R_VOC_TIME_CBASE 65536L
+#define VOC_TIME_BASE  256000000L
+#define VOC_TIME_CBASE 65536L
 
-#define R_VOC_FILE_DESC_LEN 20
-#define R_VOC_FILE_DESC "Creative Voice File\x1A"
+#define VOC_FILE_DESC_LEN 20
+#define VOC_FILE_DESC "Creative Voice File\x1A"
 
-struct R_VOC_HEADER_BLOCK {
+struct VOC_HEADER_BLOCK {
 	char ft_desc[20]; // BYTE [20]
 	uint16 db_offset; // WORD
 	uint16 voc_version;// WORD
 	uint16 voc_fileid; // WORD
 };
 
-#define R_VOC_HEADER_BLOCK_LEN 26
+#define VOC_HEADER_BLOCK_LEN 26
 
-struct R_VOC_GENBLOCK {
+struct VOC_GENBLOCK {
 	int block_id;		// BYTE
 	uint32 block_len;	// BYTE[3]
 };
 
-#define R_VOC_GENBLOCK_LEN 4
+#define VOC_GENBLOCK_LEN 4
 
-struct R_VOC_BLOCK1 {
+struct VOC_BLOCK1 {
 	int block_id; // BYTE
 	uint32 block_len; // BYTE[3]
 	uint16 time_constant; // BYTE
@@ -74,15 +74,15 @@
 						size_t src_buf_len, byte **dst_buf, size_t *dst_buf_len);
 
  private:
-	int load(R_RSCFILE_CONTEXT *snd_ctxt, uint32 snd_rn, R_SOUNDBUFFER *snd_buf_i);
-	int loadVocSound(byte *snd_res, size_t snd_res_len, R_SOUNDBUFFER *snd_buf_i);
+	int load(RSCFILE_CONTEXT *snd_ctxt, uint32 snd_rn, SOUNDBUFFER *snd_buf_i);
+	int loadVocSound(byte *snd_res, size_t snd_res_len, SOUNDBUFFER *snd_buf_i);
 
 	int _init;
 
-	R_RSCFILE_CONTEXT *_sfx_ctxt;
-	R_RSCFILE_CONTEXT *_voice_ctxt;
+ RSCFILE_CONTEXT *_sfx_ctxt;
+	RSCFILE_CONTEXT *_voice_ctxt;
 
-	R_GAME_SOUNDINFO _snd_info;
+	GAME_SOUNDINFO _snd_info;
 
 	SagaEngine *_vm;
 };

Index: sound.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/sound.cpp,v
retrieving revision 1.13
retrieving revision 1.14
diff -u -d -r1.13 -r1.14
--- sound.cpp	19 Oct 2004 17:12:53 -0000	1.13
+++ sound.cpp	27 Oct 2004 21:32:28 -0000	1.14
@@ -44,11 +44,11 @@
 	_soundInitialized = 0;
 }
 
-int Sound::playSoundBuffer(PlayingSoundHandle *handle, R_SOUNDBUFFER *buf, int volume, bool loop) {
+int Sound::playSoundBuffer(PlayingSoundHandle *handle, SOUNDBUFFER *buf, int volume, bool loop) {
 	byte flags;
 
 	if (!_soundInitialized) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	flags = SoundMixer::FLAG_AUTOFREE;
@@ -68,7 +68,7 @@
 #if 0
 	int game_id = GAME_GetGame();
 
-	if((game_id == R_GAME_ITE_DISK) || (game_id == R_GAME_ITE_DEMO)) {
+	if((game_id == GAME_ITE_DISK) || (game_id == GAME_ITE_DEMO)) {
 		flags = SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE;
 	} else {
 		flags = SoundMixer::FLAG_AUTOFREE | SoundMixer::FLAG_16BITS |
@@ -78,75 +78,75 @@
 
 	_mixer->playRaw(handle, buf->s_buf, buf->s_buf_len, buf->s_freq, flags, -1, volume);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int Sound::playSound(R_SOUNDBUFFER *buf, int volume) {
+int Sound::playSound(SOUNDBUFFER *buf, int volume) {
 	return playSoundBuffer(&_effectHandle, buf, 2 * volume, false);
 }
 
 int Sound::pauseSound() {
 	if (!_soundInitialized) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	_mixer->pauseHandle(_effectHandle, true);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Sound::resumeSound() {
 	if (!_soundInitialized) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	_mixer->pauseHandle(_effectHandle, false);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Sound::stopSound() {
 	if (!_soundInitialized) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	_mixer->stopHandle(_effectHandle);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int Sound::playVoice(R_SOUNDBUFFER *buf) {
+int Sound::playVoice(SOUNDBUFFER *buf) {
 	return playSoundBuffer(&_voiceHandle, buf, 255, false);
 }
 
 int Sound::pauseVoice() {
 	if (!_soundInitialized) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	_mixer->pauseHandle(_voiceHandle, true);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Sound::resumeVoice() {
 	if (!_soundInitialized) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	_mixer->pauseHandle(_voiceHandle, false);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Sound::stopVoice() {
 	if (!_soundInitialized) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	_mixer->stopHandle(_voiceHandle);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 } // End of namespace Saga

Index: sound.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/sound.h,v
retrieving revision 1.10
retrieving revision 1.11
diff -u -d -r1.10 -r1.11
--- sound.h	19 Oct 2004 17:12:53 -0000	1.10
+++ sound.h	27 Oct 2004 21:32:28 -0000	1.11
@@ -32,7 +32,7 @@
 
 namespace Saga {
 
-struct R_SOUNDBUFFER {
+struct SOUNDBUFFER {
 	uint16 s_freq;
 	int s_samplebits;
 	int s_stereo;
@@ -48,19 +48,19 @@
 	Sound(SagaEngine *vm, SoundMixer *mixer, int enabled);
 	~Sound();
 
-	int playSound(R_SOUNDBUFFER *buf, int volume);
+	int playSound(SOUNDBUFFER *buf, int volume);
 	int pauseSound();
 	int resumeSound();
 	int stopSound();
 
-	int playVoice(R_SOUNDBUFFER *buf);
+	int playVoice(SOUNDBUFFER *buf);
 	int pauseVoice();
 	int resumeVoice();
 	int stopVoice();
 
  private:
 
-	int playSoundBuffer(PlayingSoundHandle *handle, R_SOUNDBUFFER *buf, int volume, bool loop);
+	int playSoundBuffer(PlayingSoundHandle *handle, SOUNDBUFFER *buf, int volume, bool loop);
 
 	int _soundInitialized;
 	int _enabled;

Index: sprite.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/sprite.cpp,v
retrieving revision 1.21
retrieving revision 1.22
diff -u -d -r1.21 -r1.22
--- sprite.cpp	22 Oct 2004 07:21:17 -0000	1.21
+++ sprite.cpp	27 Oct 2004 21:32:28 -0000	1.22
@@ -42,14 +42,14 @@
 	debug(0, "Initializing sprite subsystem...");
 
 	// Load sprite module resource context
-	result = GAME_GetFileContext(&_spriteContext, R_GAME_RESOURCEFILE, 0);
-	if (result != R_SUCCESS) {
+	result = GAME_GetFileContext(&_spriteContext, GAME_RESOURCEFILE, 0);
+	if (result != SUCCESS) {
 		return;
 	}
 
-	_decodeBufLen = R_DECODE_BUF_LEN;
+	_decodeBufLen = DECODE_BUF_LEN;
 
-	_decodeBuf = (byte *)malloc(R_DECODE_BUF_LEN);
+	_decodeBuf = (byte *)malloc(DECODE_BUF_LEN);
 	if (_decodeBuf == NULL) {
 		return;
 	}
@@ -67,20 +67,20 @@
 	free(_decodeBuf);
 }
 
-int Sprite::loadList(int resource_num, R_SPRITELIST **sprite_list_p) {
-	R_SPRITELIST *new_slist;
+int Sprite::loadList(int resource_num, SPRITELIST **sprite_list_p) {
+	SPRITELIST *new_slist;
 	byte *spritelist_data;
 	size_t spritelist_len;
 	uint16 sprite_count;
 	uint16 i;
 
-	new_slist = (R_SPRITELIST *)malloc(sizeof *new_slist);
+	new_slist = (SPRITELIST *)malloc(sizeof *new_slist);
 	if (new_slist == NULL) {
-		return R_MEM;
+		return MEM;
 	}
 
-	if (RSC_LoadResource(_spriteContext, resource_num, &spritelist_data, &spritelist_len) != R_SUCCESS) {
-		return R_FAILURE;
+	if (RSC_LoadResource(_spriteContext, resource_num, &spritelist_data, &spritelist_len) != SUCCESS) {
+		return FAILURE;
 	}
 
 	MemoryReadStream readS(spritelist_data, spritelist_len);
@@ -89,10 +89,10 @@
 
 	new_slist->sprite_count = sprite_count;
 
-	new_slist->offset_list = (R_SPRITELIST_OFFSET *)malloc(sprite_count * sizeof *new_slist->offset_list);
+	new_slist->offset_list = (SPRITELIST_OFFSET *)malloc(sprite_count * sizeof *new_slist->offset_list);
 	if (new_slist->offset_list == NULL) {
 		free(new_slist);
-		return R_MEM;
+		return MEM;
 	}
 
 	for (i = 0; i < sprite_count; i++) {
@@ -106,10 +106,10 @@
 
 	*sprite_list_p = new_slist;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int Sprite::appendList(int resource_num, R_SPRITELIST *spritelist) {
+int Sprite::appendList(int resource_num, SPRITELIST *spritelist) {
 	byte *spritelist_data;
 	size_t spritelist_len;
 	void *test_p;
@@ -118,12 +118,12 @@
 	uint16 sprite_count;
 	int i;
 
-	if (spritelist->append_count >= (R_APPENDMAX - 1)) {
-		return R_FAILURE;
+	if (spritelist->append_count >= (APPENDMAX - 1)) {
+		return FAILURE;
 	}
 
-	if (RSC_LoadResource(_spriteContext, resource_num, &spritelist_data, &spritelist_len) != R_SUCCESS) {
-		return R_FAILURE;
+	if (RSC_LoadResource(_spriteContext, resource_num, &spritelist_data, &spritelist_len) != SUCCESS) {
+		return FAILURE;
 	}
 
 	MemoryReadStream readS(spritelist_data, spritelist_len);
@@ -135,10 +135,10 @@
 
 	test_p = realloc(spritelist->offset_list, new_sprite_count * sizeof *spritelist->offset_list);
 	if (test_p == NULL) {
-		return R_MEM;
+		return MEM;
 	}
 
-	spritelist->offset_list = (R_SPRITELIST_OFFSET *)test_p;
+	spritelist->offset_list = (SPRITELIST_OFFSET *)test_p;
 
 	spritelist->sprite_count = new_sprite_count;
 	spritelist->append_count++;
@@ -150,14 +150,14 @@
 
 	spritelist->sprite_data[spritelist->append_count] = spritelist_data;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int Sprite::getListLen(R_SPRITELIST *spritelist) {
+int Sprite::getListLen(SPRITELIST *spritelist) {
 	return spritelist->sprite_count;
 }
 
-int Sprite::freeSprite(R_SPRITELIST *spritelist) {
+int Sprite::freeSprite(SPRITELIST *spritelist) {
 	int i;
 
 	for (i = 0; i <= spritelist->append_count; i++) {
@@ -168,10 +168,10 @@
 	free(spritelist->offset_list);
 	free(spritelist);
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int Sprite::draw(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int spr_x, int spr_y) {
+int Sprite::draw(SURFACE *ds, SPRITELIST *sprite_list, int sprite_num, int spr_x, int spr_y) {
 	int offset;
 	int offset_idx;
 	byte *sprite_p;
@@ -187,7 +187,7 @@
 	int y_align;
 
 	if (!_initialized) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	offset = sprite_list->offset_list[sprite_num].offset;
@@ -244,10 +244,10 @@
 		src_row_p += s_width;
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int Sprite::drawOccluded(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int spr_x, int spr_y) {
+int Sprite::drawOccluded(SURFACE *ds, SPRITELIST *sprite_list, int sprite_num, int spr_x, int spr_y) {
 	int offset;
 	int offset_idx;
 	byte *sprite_p;
@@ -263,14 +263,14 @@
 	int s_height;
 	int x_align;
 	int y_align;
-	int z_lut[R_SPRITE_ZMAX];
+	int z_lut[SPRITE_ZMAX];
 	int e_slope;
 
 	// Clipinfo variables
 	Point spr_pt;
 	Rect spr_src_rect;
 	Rect spr_dst_rect;
-	R_CLIPINFO ci;
+	CLIPINFO ci;
 
 	// BG mask variables
 	int mask_w;
@@ -285,7 +285,7 @@
 	int actor_z;
 
 	if (!_initialized) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	if (!_vm->_scene->isBGMaskPresent()) {
@@ -294,7 +294,7 @@
 
 	if (sprite_num >= sprite_list->sprite_count) {
 		warning("Invalid sprite number (%d) for sprite list %d", sprite_num, sprite_list->slist_rn);
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	// Get sprite data from list 
@@ -321,7 +321,7 @@
 
 	e_slope = zinfo.endSlope;
 
-	for (i = 0; i < R_SPRITE_ZMAX; i++) {
+	for (i = 0; i < SPRITE_ZMAX; i++) {
 		z_lut[i] = (int)(e_slope + ((137.0 - e_slope) / 14.0) * (15.0 - i));
 	}
 
@@ -352,7 +352,7 @@
 	_vm->_gfx->getClipInfo(&ci);
 
 	if (ci.nodraw) {
-		return R_SUCCESS;
+		return SUCCESS;
 	}
 
 	decodeRLESprite(sprite_data_p, 64000, _decodeBuf, s_width * s_height);
@@ -369,7 +369,7 @@
 		mask_p = mask_row_p;
 		for (x = 0; x < ci.draw_w; x++) {
 			if (*src_p != 0) {
-				mask_z = *mask_p & R_SPRITE_ZMASK;
+				mask_z = *mask_p & SPRITE_ZMASK;
 				if (actor_z > z_lut[mask_z]) {
 					*dst_p = *src_p;
 				}
@@ -390,7 +390,7 @@
 		_vm->textDraw(2, ds, buf, spr_x - x_align, spr_y - y_align, 255, 0, FONT_OUTLINE);
 	}
 */
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Sprite::decodeRLESprite(const byte *inbuf, size_t inbuf_len, byte *outbuf, size_t outbuf_len) {
@@ -446,7 +446,7 @@
 		}
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 } // End of namespace Saga

Index: sprite.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/sprite.h,v
retrieving revision 1.6
retrieving revision 1.7
diff -u -d -r1.6 -r1.7
--- sprite.h	22 Aug 2004 18:28:42 -0000	1.6
+++ sprite.h	27 Oct 2004 21:32:28 -0000	1.7
@@ -28,14 +28,14 @@
 
 namespace Saga {
 
-#define R_APPENDMAX 4
+#define APPENDMAX 4
 
-#define R_SPRITE_ZMAX  16
-#define R_SPRITE_ZMASK 0x0F
+#define SPRITE_ZMAX  16
+#define SPRITE_ZMASK 0x0F
 
-#define R_DECODE_BUF_LEN 64000
+#define DECODE_BUF_LEN 64000
 
-struct R_SPRITELIST_ENTRY {
+struct SPRITELIST_ENTRY {
 	int x_align;
 	int y_align;
 	int width;
@@ -43,17 +43,17 @@
 
 };
 
-struct R_SPRITELIST_OFFSET {
+struct SPRITELIST_OFFSET {
 	uint16 data_idx;
 	size_t offset;
 };
 
-struct R_SPRITELIST {
+struct SPRITELIST {
 	int append_count;
 	int sprite_count;
-	R_SPRITELIST_OFFSET *offset_list;
+	SPRITELIST_OFFSET *offset_list;
 	int slist_rn;
-	byte *sprite_data[R_APPENDMAX];
+	byte *sprite_data[APPENDMAX];
 };
 
 
@@ -61,19 +61,19 @@
  public:
 	Sprite(SagaEngine *vm);
 	~Sprite(void);
-	int loadList(int resource_num, R_SPRITELIST **sprite_list_p);
-	int appendList(int resource_num, R_SPRITELIST *spritelist);
-	int getListLen(R_SPRITELIST *spritelist);
-	int freeSprite(R_SPRITELIST *spritelist);
-	int draw(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int spr_x, int spr_y);
-	int drawOccluded(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int spr_x, int spr_y);
+	int loadList(int resource_num, SPRITELIST **sprite_list_p);
+	int appendList(int resource_num, SPRITELIST *spritelist);
+	int getListLen(SPRITELIST *spritelist);
+	int freeSprite(SPRITELIST *spritelist);
+	int draw(SURFACE *ds, SPRITELIST *sprite_list, int sprite_num, int spr_x, int spr_y);
+	int drawOccluded(SURFACE *ds, SPRITELIST *sprite_list, int sprite_num, int spr_x, int spr_y);
 
  private:
 	int decodeRLESprite(const byte *inbuf, size_t inbuf_len, byte *outbuf, size_t outbuf_len);
 
 	SagaEngine *_vm;
 	bool _initialized;
-	R_RSCFILE_CONTEXT *_spriteContext;
+	RSCFILE_CONTEXT *_spriteContext;
 	byte *_decodeBuf;
 	size_t _decodeBufLen;
 };

Index: sthread.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/sthread.cpp,v
retrieving revision 1.33
retrieving revision 1.34
diff -u -d -r1.33 -r1.34
--- sthread.cpp	27 Oct 2004 02:27:54 -0000	1.33
+++ sthread.cpp	27 Oct 2004 21:32:28 -0000	1.34
@@ -35,21 +35,21 @@
 
 namespace Saga {
 
-void Script::setFramePtr(R_SCRIPT_THREAD *thread, int newPtr) {
+void Script::setFramePtr(SCRIPT_THREAD *thread, int newPtr) {
 	thread->framePtr = newPtr;
 	dataBuffer(3)->len = ARRAYSIZE(thread->stackBuf) - thread->framePtr;
 	dataBuffer(3)->data = (SDataWord_T *) &(thread->stackBuf[newPtr]);
 }
 
-R_SCRIPT_THREAD *Script::SThreadCreate() {
+SCRIPT_THREAD *Script::SThreadCreate() {
 	YS_DL_NODE *new_node;
-	R_SCRIPT_THREAD *new_thread;
+	SCRIPT_THREAD *new_thread;
 
 	if (!isInitialized()) {
 		return NULL;
 	}
 
-	new_thread = (R_SCRIPT_THREAD *)calloc(1, sizeof *new_thread);
+	new_thread = (SCRIPT_THREAD *)calloc(1, sizeof *new_thread);
 	if (new_thread == NULL) {
 		return NULL;
 	}
@@ -57,7 +57,7 @@
 	new_node = ys_dll_add_head(threadList(), new_thread, sizeof *new_thread);
 	free(new_thread);
 
-	new_thread = (R_SCRIPT_THREAD *)ys_dll_get_data(new_node);
+	new_thread = (SCRIPT_THREAD *)ys_dll_get_data(new_node);
 
 	new_thread->stackPtr = ARRAYSIZE(new_thread->stackBuf) - 1;
 	setFramePtr(new_thread, new_thread->stackPtr);
@@ -71,31 +71,31 @@
 	return new_thread;
 }
 
-int Script::SThreadDestroy(R_SCRIPT_THREAD *thread) {
+int Script::SThreadDestroy(SCRIPT_THREAD *thread) {
 	YS_DL_NODE *walk_p;
-	R_SCRIPT_THREAD *th;
+	SCRIPT_THREAD *th;
 
 	if (thread == NULL) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	for (walk_p = ys_dll_head(threadList()); walk_p != NULL; walk_p = ys_dll_next(walk_p)) {
-		th = (R_SCRIPT_THREAD *)ys_dll_get_data(walk_p);
+		th = (SCRIPT_THREAD *)ys_dll_get_data(walk_p);
 		if (thread == th) {
 			ys_dll_delete(walk_p);
 			break;
 		}
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Script::SThreadExecThreads(uint msec) {
 	YS_DL_NODE *walk_p, *next_p;
-	R_SCRIPT_THREAD *thread;
+	SCRIPT_THREAD *thread;
 
 	if (!isInitialized()) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	walk_p = ys_dll_head(threadList());
@@ -103,7 +103,7 @@
 	while (walk_p != NULL) {
 		next_p = ys_dll_next(walk_p);
 
-		thread = (R_SCRIPT_THREAD *)ys_dll_get_data(walk_p);
+		thread = (SCRIPT_THREAD *)ys_dll_get_data(walk_p);
 
 		if (thread->flags & (kTFlagFinished | kTFlagAborted)) {
 			//if (thread->flags & kTFlagFinished) // FIXME. Missing function
@@ -134,7 +134,7 @@
 		walk_p = next_p;
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 void Script::SThreadCompleteThread(void) {
@@ -142,8 +142,8 @@
 		SThreadExecThreads(0);
 }
 
-int Script::SThreadSetEntrypoint(R_SCRIPT_THREAD *thread, int ep_num) {
-	R_SCRIPT_BYTECODE *bytecode;
+int Script::SThreadSetEntrypoint(SCRIPT_THREAD *thread, int ep_num) {
+	SCRIPT_BYTECODE *bytecode;
 	int max_entrypoint;
 
 	assert(isInitialized());
@@ -152,20 +152,20 @@
 	max_entrypoint = bytecode->n_entrypoints;
 
 	if ((ep_num < 0) || (ep_num >= max_entrypoint)) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	thread->ep_num = ep_num;
 	thread->ep_offset = bytecode->entrypoints[ep_num].offset;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int Script::SThreadExecute(R_SCRIPT_THREAD *thread, int ep_num) {
+int Script::SThreadExecute(SCRIPT_THREAD *thread, int ep_num) {
 	assert(isInitialized());
 
 	if ((currentScript() == NULL) || (!currentScript()->loaded)) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	SThreadSetEntrypoint(thread, ep_num);
@@ -173,7 +173,7 @@
 	thread->i_offset = thread->ep_offset;
 	thread->flags = kTFlagNone;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 void Script::SThreadAbortAll(void) {
@@ -186,7 +186,7 @@
 		_vm->_script->SThreadExecThreads(0);
 }
 
-unsigned char *Script::SThreadGetReadPtr(R_SCRIPT_THREAD *thread) {
+unsigned char *Script::SThreadGetReadPtr(SCRIPT_THREAD *thread) {
 	return currentScript()->bytecode->bytecode_p + thread->i_offset;
 }
 
@@ -194,24 +194,24 @@
 	return (unsigned long)(read_p - (unsigned char *)currentScript()->bytecode->bytecode_p);
 }
 
-size_t Script::SThreadGetReadLen(R_SCRIPT_THREAD *thread) {
+size_t Script::SThreadGetReadLen(SCRIPT_THREAD *thread) {
 	return currentScript()->bytecode->bytecode_len - thread->i_offset;
 }
 
 
-int Script::SThreadHoldSem(R_SEMAPHORE *sem) {
+int Script::SThreadHoldSem(SEMAPHORE *sem) {
 	if (sem == NULL) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	sem->hold_count++;
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int Script::SThreadReleaseSem(R_SEMAPHORE *sem) {
+int Script::SThreadReleaseSem(SEMAPHORE *sem) {
 	if (sem == NULL) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	sem->hold_count--;
@@ -219,7 +219,7 @@
 		sem->hold_count = 0;
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 int Script::SThreadDebugStep() {
@@ -227,10 +227,10 @@
 		_dbg_dostep = 1;
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int Script::SThreadRun(R_SCRIPT_THREAD *thread, int instr_limit) {
+int Script::SThreadRun(SCRIPT_THREAD *thread, int instr_limit) {
 	int instr_count;
 	uint32 saved_offset;
 	SDataWord_T param1;
@@ -256,7 +256,7 @@
 			instr_limit = 1;
 			_dbg_dostep = 0;
 		} else {
-			return R_SUCCESS;
+			return SUCCESS;
 		}
 	}
 
@@ -382,7 +382,7 @@
 
 				n_args = scriptS.readByte();
 				func_num = scriptS.readUint16LE();
-				if (func_num >= R_SFUNC_NUM) {
+				if (func_num >= SFUNC_NUM) {
 					_vm->_console->print(S_ERROR_PREFIX "Invalid script function number: (%X)\n", func_num);
 					thread->flags |= kTFlagAborted;
 					break;
@@ -398,7 +398,7 @@
 					}
 				} else {
 					sfuncRetVal = (this->*sfunc)(thread);
-					if (sfuncRetVal != R_SUCCESS) {
+					if (sfuncRetVal != SUCCESS) {
 						_vm->_console->print(S_WARN_PREFIX "%X: Script function %d failed.\n", thread->i_offset, func_num);
 					}
 
@@ -835,7 +835,7 @@
 		}
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 } // End of namespace Saga

Index: text.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/text.cpp,v
retrieving revision 1.7
retrieving revision 1.8
diff -u -d -r1.7 -r1.8
--- text.cpp	3 Aug 2004 00:40:16 -0000	1.7
+++ text.cpp	27 Oct 2004 21:32:28 -0000	1.8
@@ -33,7 +33,7 @@
 
 namespace Saga {
 
-int SagaEngine::textDraw(int font_id, R_SURFACE *ds, const char *string, int text_x, int text_y, int color,
+int SagaEngine::textDraw(int font_id, SURFACE *ds, const char *string, int text_x, int text_y, int color,
 				int effect_color, int flags) {
 	int string_w;
 	int string_len;
@@ -55,34 +55,34 @@
 	if (flags & FONT_CENTERED) {
 		// Text is centered... format output
 		// Enforce minimum and maximum center points for centered text
-		if (text_x < R_TEXT_CENTERLIMIT) {
-			text_x = R_TEXT_CENTERLIMIT;
+		if (text_x < TEXT_CENTERLIMIT) {
+			text_x = TEXT_CENTERLIMIT;
 		}
 
-		if (text_x > ds->buf_w - R_TEXT_CENTERLIMIT) {
-			text_x = ds->buf_w - R_TEXT_CENTERLIMIT;
+		if (text_x > ds->buf_w - TEXT_CENTERLIMIT) {
+			text_x = ds->buf_w - TEXT_CENTERLIMIT;
 		}
 
-		if (text_x < (R_TEXT_MARGIN * 2)) {
+		if (text_x < (TEXT_MARGIN * 2)) {
 			// Text can't be centered if it's too close to the margin
-			return R_FAILURE;
+			return FAILURE;
 		}
 
 		string_w = _font->getStringWidth(font_id, string, string_len, flags);
 
 		if (text_x < (ds->buf_w / 2)) {
 			// Fit to right side
-			fit_w = (text_x - R_TEXT_MARGIN) * 2;
+			fit_w = (text_x - TEXT_MARGIN) * 2;
 		} else {
 			// Fit to left side
-			fit_w = ((ds->buf_w - R_TEXT_MARGIN) - text_x) * 2;
+			fit_w = ((ds->buf_w - TEXT_MARGIN) - text_x) * 2;
 		}
 
 		if (fit_w >= string_w) {
 			// Entire string fits, draw it
 			text_x = text_x - (string_w / 2);
 			_font->draw(font_id, ds, string, string_len, text_x, text_y, color, effect_color, flags);
-			return R_SUCCESS;
+			return SUCCESS;
 		}
 
 		// String won't fit on one line
@@ -112,13 +112,13 @@
 				// This word won't fit
 				if (wc == 0) {
 					// The first word in the line didn't fit. abort
-					return R_SUCCESS;
+					return SUCCESS;
 				}
 
 				// Wrap what we've got and restart
 				_font->draw(font_id, ds, start_p, len_total, text_x - (w_total / 2), text_y, color, 
 							effect_color, flags);
-				text_y += h + R_TEXT_LINESPACING;
+				text_y += h + TEXT_LINESPACING;
 				w_total = 0;
 				len_total = 0;
 				wc = 0;
@@ -133,7 +133,7 @@
 					// Since word hit NULL but fit, we are done
 					_font->draw(font_id, ds, start_p, len_total, text_x - (w_total / 2), text_y, color,
 								effect_color, flags);
-					return R_SUCCESS;
+					return SUCCESS;
 				}
 				search_p = measure_p + 1;
 			}
@@ -143,13 +143,13 @@
 		_font->draw(font_id, ds, string, string_len, text_x, text_y, color, effect_color, flags);
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-R_TEXTLIST *SagaEngine::textCreateList() {
-	R_TEXTLIST *new_textlist;
+TEXTLIST *SagaEngine::textCreateList() {
+	TEXTLIST *new_textlist;
 
-	new_textlist = (R_TEXTLIST *)malloc(sizeof *new_textlist);
+	new_textlist = (TEXTLIST *)malloc(sizeof *new_textlist);
 
 	if (new_textlist == NULL) {
 		return NULL;
@@ -165,7 +165,7 @@
 	return new_textlist;
 }
 
-void SagaEngine::textClearList(R_TEXTLIST *tlist) {
+void SagaEngine::textClearList(TEXTLIST *tlist) {
 	if (tlist != NULL) {
 		ys_dll_delete_all(tlist->list);
 	}
@@ -173,7 +173,7 @@
 	return;
 }
 
-void SagaEngine::textDestroyList(R_TEXTLIST *tlist) {
+void SagaEngine::textDestroyList(TEXTLIST *tlist) {
 	if (tlist != NULL) {
 		ys_dll_destroy(tlist->list);
 	}
@@ -182,31 +182,31 @@
 	return;
 }
 
-int SagaEngine::textDrawList(R_TEXTLIST *textlist, R_SURFACE *ds) {
-	R_TEXTLIST_ENTRY *entry_p;
+int SagaEngine::textDrawList(TEXTLIST *textlist, SURFACE *ds) {
+	TEXTLIST_ENTRY *entry_p;
 	YS_DL_NODE *walk_p;
 
 	assert((textlist != NULL) && (ds != NULL));
 
 	for (walk_p = ys_dll_head(textlist->list); walk_p != NULL; walk_p = ys_dll_next(walk_p)) {
-		entry_p = (R_TEXTLIST_ENTRY *)ys_dll_get_data(walk_p);
+		entry_p = (TEXTLIST_ENTRY *)ys_dll_get_data(walk_p);
 		if (entry_p->display != 0) {
 			textDraw(entry_p->font_id, ds, entry_p->string, entry_p->text_x, entry_p->text_y, entry_p->color,
 			entry_p->effect_color, entry_p->flags);
 		}
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
-int SagaEngine::textProcessList(R_TEXTLIST *textlist, long ms) {
-	R_TEXTLIST_ENTRY *entry_p;
+int SagaEngine::textProcessList(TEXTLIST *textlist, long ms) {
+	TEXTLIST_ENTRY *entry_p;
 	YS_DL_NODE *walk_p;
 	YS_DL_NODE *temp_p;
 
 	for (walk_p = ys_dll_head(textlist->list); walk_p != NULL; walk_p = temp_p) {
 		temp_p = ys_dll_next(walk_p);
-		entry_p = (R_TEXTLIST_ENTRY *)ys_dll_get_data(walk_p);
+		entry_p = (TEXTLIST_ENTRY *)ys_dll_get_data(walk_p);
 		if (entry_p->flags & TEXT_TIMEOUT) {
 			entry_p->time -= ms;
 			if (entry_p->time <= 0) {
@@ -215,34 +215,34 @@
 		}
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 
 }
 
-R_TEXTLIST_ENTRY *SagaEngine::textAddEntry(R_TEXTLIST *textlist, R_TEXTLIST_ENTRY *entry) {
+TEXTLIST_ENTRY *SagaEngine::textAddEntry(TEXTLIST *textlist, TEXTLIST_ENTRY *entry) {
 	YS_DL_NODE *new_node = NULL;
 
 	if (entry != NULL) {
 		new_node = ys_dll_add_tail(textlist->list, entry, sizeof *entry);
 	}
 
-	return (new_node != NULL) ? (R_TEXTLIST_ENTRY *)new_node->data : NULL;
+	return (new_node != NULL) ? (TEXTLIST_ENTRY *)new_node->data : NULL;
 }
 
-int SagaEngine::textSetDisplay(R_TEXTLIST_ENTRY *entry, int val) {
+int SagaEngine::textSetDisplay(TEXTLIST_ENTRY *entry, int val) {
 	if (entry != NULL) {
 		entry->display = !!val;
-		return R_SUCCESS;
+		return SUCCESS;
 	}
 
-	return R_FAILURE;
+	return FAILURE;
 }
 
-int SagaEngine::textDeleteEntry(R_TEXTLIST *textlist, R_TEXTLIST_ENTRY *entry) {
+int SagaEngine::textDeleteEntry(TEXTLIST *textlist, TEXTLIST_ENTRY *entry) {
 	YS_DL_NODE *walk_p;
 
 	if (entry == NULL) {
-		return R_FAILURE;
+		return FAILURE;
 	}
 
 	for (walk_p = ys_dll_head(textlist->list); walk_p != NULL; walk_p = ys_dll_next(walk_p)) {
@@ -252,7 +252,7 @@
 		}
 	}
 
-	return R_SUCCESS;
+	return SUCCESS;
 }
 
 } // End of namespace Saga

Index: text.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/text.h,v
retrieving revision 1.4
retrieving revision 1.5
diff -u -d -r1.4 -r1.5
--- text.h	22 Aug 2004 18:28:42 -0000	1.4
+++ text.h	27 Oct 2004 21:32:28 -0000	1.5
@@ -30,21 +30,21 @@
 
 namespace Saga {
 
-#define R_TEXT_CENTERLIMIT 50
-#define R_TEXT_MARGIN 10
-#define R_TEXT_LINESPACING 2
+#define TEXT_CENTERLIMIT 50
+#define TEXT_MARGIN 10
+#define TEXT_LINESPACING 2
 
-struct R_TEXTLIST {
+struct TEXTLIST {
 	YS_DL_LIST *list;
 };
 
-enum R_TEXT_FLAGS {
+enum TEXT_FLAGS {
 	TEXT_TIMEOUT = 0x01
 };
 
-struct R_TEXTLIST_ENTRY {
-	R_TEXTLIST_ENTRY *next;
-	R_TEXTLIST_ENTRY *prev;
+struct TEXTLIST_ENTRY {
+	TEXTLIST_ENTRY *next;
+	TEXTLIST_ENTRY *prev;
 	int display;
 	int id;
 	int text_x;
@@ -55,7 +55,7 @@
 	int font_id;
 	long time;
 	const char *string;
-	R_TEXTLIST_ENTRY() { memset(this, 0, sizeof(*this)); }
+	TEXTLIST_ENTRY() { memset(this, 0, sizeof(*this)); }
 };
 
 





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