[Scummvm-cvs-logs] CVS: scummvm TODO,1.154,1.155
Travis Howell
kirben at users.sourceforge.net
Fri Sep 10 05:33:01 CEST 2004
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Update of /cvsroot/scummvm/scummvm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv25132
Modified Files:
TODO
Log Message:
Update HE issues
Index: TODO
===================================================================
RCS file: /cvsroot/scummvm/scummvm/TODO,v
retrieving revision 1.154
retrieving revision 1.155
diff -u -d -r1.154 -r1.155
--- TODO 5 Sep 2004 16:18:41 -0000 1.154
+++ TODO 10 Sep 2004 12:29:43 -0000 1.155
@@ -240,16 +240,16 @@
- Add rename/delete file support, to make file opcodes function correctly
- Fix glitch causing bed covers not to be drawn at end of fbear
- Fix o6_setboxset, only used when leaving basement in fbear
- - Fix nukeArrays, it is nuking wrong array in some games (fbear)
- - Document and fix AKOS differences in Humongous Entertainment games
+ - Fix nukeArrays, it is nuking wrong arrays in fbear
* Humongous entertainment >= v7 titles:
- - Add support for new animation code used by cut scenes.
- - Add support for akos_drawLimb C021 (Used in pajama/pjs-demo/timedemo)
+ - Add support for local script offsets used in HE98+ games
+ - Add support for additional drawWizImage flags
+ - Add support for new akos animation code used by cut scenes.
+ - Fix support for akos_drawLimb C021/C022/C025 (Talk animation are missing/glitches)
+ (Used in pjs-demo/racedemo/timedemo)
- Add support for akos codec 32 (Used in water/socks)
- - Add support for actor clipping overrides used in costume code
- - Add support for debug strings (Replaces %d & %s with ints/strings from stack list)
+ - Fix debug strings (Reports incorrect values/strings sometimes)
- Add support for various new opcodes
- - Add support for Scummsys.9x and C++ engine MAXS blocks
Broken Sword 2
==============
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