[Scummvm-cvs-logs] CVS: scummvm TODO,1.163,1.164 NEWS,1.79,1.80
Max Horn
fingolfin at users.sourceforge.net
Tue Sep 28 08:46:10 CEST 2004
Update of /cvsroot/scummvm/scummvm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv2797
Modified Files:
TODO NEWS
Log Message:
NEWS/TODO update; update smooth scrolling comment
Index: TODO
===================================================================
RCS file: /cvsroot/scummvm/scummvm/TODO,v
retrieving revision 1.163
retrieving revision 1.164
diff -u -d -r1.163 -r1.164
--- TODO 23 Sep 2004 09:13:52 -0000 1.163
+++ TODO 28 Sep 2004 15:40:38 -0000 1.164
@@ -59,14 +59,19 @@
- Contacting the developers
- Reporting bugs
+ Supported Platforms
+ - Windows, Linux, Mac OS X, WinCE, PalmOS, Dreamcast, ...
+ One section for each, indicating basic installation & usage.
+ Actually, we may not need this chapter at all, rather the
+ "Installation" and "Running ScummVM" chapters might be subdivided
+ as needed...
+ Supported Games
- - Copy Protection
- - Simon
- - BS notes
- - Using mac data files
+ Here we list *all* supported games, with some information on each
+ like known problems, which versions are supported precisely,
+ where to get cutscene packs etc.
+ Getting started
- How to get ScummVM (binary, source)
- - Compiling (with more detail than now)
+ - Compiling (with more detail than now); pointer to
+ the to-be-written "Developer's Guide to ScummVM"
- First steps (basic setup, getting a first game to run)
+ Running ScummVM
- Command line options
@@ -81,6 +86,16 @@
+ Credits
+ Index? (would be nice, for example 'fullscreen' would link to the hotkey,
the config file setting, and the command line option)
+* Independant of that, create a "Developer's Guide to ScummVM"
+ which explains the ScummVM framework, and also the engines, i.e.
+ - stuff in common/, like the config manager etc.
+ - the backend API, and how to create new backends
+ - the sound system
+ - how to create a new engine
+ - a chapter for each engine, with as many/little details as the resp.
+ engine teams deem appropriate...
+ - ...
+
Web site
========
@@ -189,6 +204,8 @@
most other bitmap fonts have it on the right, though). To this end, we maybe
should backup the background before drawing the caret, and restore it when
erasing the caret.
+* Eye candy: add a nice credits scroller to the AboutDialog class, which then
+ displays (scrolling) all the ScummVM credits...
Launcher
========
@@ -225,8 +242,6 @@
* Add support for TFMX music format in Amiga version of Monkey Island 1
Check http://darkstar.tabu.uni-bonn.de/~neo/audio.html for music format
details
-* V7-8 games: Implement smooth horizontal scrolling (instead of scrolling in
- increments of 8 pixels). See bug #629417.
* Add tool and support for compress *.la* file resources (ex. sounds) to fit
on small devices
* Fix codec44 for nut fonts
Index: NEWS
===================================================================
RCS file: /cvsroot/scummvm/scummvm/NEWS,v
retrieving revision 1.79
retrieving revision 1.80
diff -u -d -r1.79 -r1.80
--- NEWS 18 Sep 2004 00:37:35 -0000 1.79
+++ NEWS 28 Sep 2004 15:40:38 -0000 1.80
@@ -10,7 +10,7 @@
- Added support for FLAC (lossless) encoded audio files
- Added an 'On Screen Display' to the SDL backend
- Partially rewrote the backend API
- - Comments in config files are preserved now
+ - Comments and the order of section in config files are preserved now
- Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now,
and AdvMame2x is MMX accelerated
- Added MMX i386 assembler versions of the HQ2x and HQ3x scalers
@@ -23,10 +23,13 @@
- Removed the old zak256 target, use zakTowns instead
- Added native support for Macintosh versions using a special container
file. This removes the need for using the 'RESCUMM' program
+ - Added smooth horizontal scrolling for The Dig, Full Throttle and COMI
+ (matching the original engine)
- Partially rewrote the text engine, fixing various bugs, especially in
newer games (The Dig, COMI)
- Fixed actor drawing glitches in V1 Maniac and Zak
- Fixed ship-to-ship graphic glitches in COMI
+ - Fixed palette glitches in COMI
Queen:
- Fixed some issues with the Dreamcast backend.
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