[Scummvm-cvs-logs] CVS: scummvm TODO,1.163,1.164 NEWS,1.79,1.80

Max Horn fingolfin at users.sourceforge.net
Tue Sep 28 08:46:10 CEST 2004


Update of /cvsroot/scummvm/scummvm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv2797

Modified Files:
	TODO NEWS 
Log Message:
NEWS/TODO update; update smooth scrolling comment

Index: TODO
===================================================================
RCS file: /cvsroot/scummvm/scummvm/TODO,v
retrieving revision 1.163
retrieving revision 1.164
diff -u -d -r1.163 -r1.164
--- TODO	23 Sep 2004 09:13:52 -0000	1.163
+++ TODO	28 Sep 2004 15:40:38 -0000	1.164
@@ -59,14 +59,19 @@
     - Contacting the developers
     - Reporting bugs
   + Supported Platforms
+    - Windows, Linux, Mac OS X, WinCE, PalmOS, Dreamcast, ...
+      One section for each, indicating basic installation & usage.
+      Actually, we may  not need this chapter at all, rather the
+      "Installation" and "Running ScummVM" chapters might be subdivided
+      as needed...
   + Supported Games
-    - Copy Protection
-    - Simon
-    - BS notes
-    - Using mac data files
+      Here we list *all* supported games, with some information on each
+      like known problems, which versions are supported precisely,
+      where to get cutscene packs etc.
   + Getting started
     - How to get ScummVM (binary, source)
-    - Compiling (with more detail than now)
+    - Compiling (with more detail than now); pointer to
+      the to-be-written "Developer's Guide to ScummVM"
     - First steps (basic setup, getting a first game to run)
   + Running ScummVM
     - Command line options
@@ -81,6 +86,16 @@
   + Credits
   + Index? (would be nice, for example 'fullscreen' would link to the hotkey,
      the config file setting, and the command line option)
+* Independant of that, create a "Developer's Guide to ScummVM"
+  which explains the ScummVM framework, and also the engines, i.e.
+  - stuff in common/, like the config manager etc.
+  - the backend API, and how to create new backends
+  - the sound system
+  - how to create a new engine
+  - a chapter for each engine, with as many/little details as the resp.
+    engine teams deem appropriate...
+  - ...
+
 
 Web site
 ========
@@ -189,6 +204,8 @@
   most other bitmap fonts have it on the right, though). To this end, we maybe
   should backup the background before drawing the caret, and restore it when
   erasing the caret.
+* Eye candy: add a nice credits scroller to the AboutDialog class, which then
+  displays (scrolling) all the ScummVM credits...
 
 Launcher
 ========
@@ -225,8 +242,6 @@
 * Add support for TFMX music format in Amiga version of Monkey Island 1
   Check http://darkstar.tabu.uni-bonn.de/~neo/audio.html for music format
   details
-* V7-8 games: Implement smooth horizontal scrolling (instead of scrolling in
-  increments of 8 pixels). See bug #629417.
 * Add tool and support for compress *.la* file resources (ex. sounds) to fit
   on small devices 
 * Fix codec44 for nut fonts

Index: NEWS
===================================================================
RCS file: /cvsroot/scummvm/scummvm/NEWS,v
retrieving revision 1.79
retrieving revision 1.80
diff -u -d -r1.79 -r1.80
--- NEWS	18 Sep 2004 00:37:35 -0000	1.79
+++ NEWS	28 Sep 2004 15:40:38 -0000	1.80
@@ -10,7 +10,7 @@
    - Added support for FLAC (lossless) encoded audio files
    - Added an 'On Screen Display' to the SDL backend
    - Partially rewrote the backend API
-   - Comments in config files are preserved now
+   - Comments and the order of section in config files are preserved now
    - Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now,
      and AdvMame2x is MMX accelerated
    - Added MMX i386 assembler versions of the HQ2x and HQ3x scalers
@@ -23,10 +23,13 @@
    - Removed the old zak256 target, use zakTowns instead
    - Added native support for Macintosh versions using a special container
      file. This removes the need for using the 'RESCUMM' program
+   - Added smooth horizontal scrolling for The Dig, Full Throttle and COMI
+     (matching the original engine)
    - Partially rewrote the text engine, fixing various bugs, especially in 
      newer games (The Dig, COMI)
    - Fixed actor drawing glitches in V1 Maniac and Zak
    - Fixed ship-to-ship graphic glitches in COMI
+   - Fixed palette glitches in COMI
 
  Queen:
    - Fixed some issues with the Dreamcast backend.





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