[Scummvm-cvs-logs] CVS: scummvm/scumm sound.cpp,1.399,1.400 script_v5.cpp,1.264,1.265 charset.cpp,2.111,2.112 imuse_player.cpp,2.45,2.46 midiparser_eup.cpp,1.13,1.14 resource_v3.cpp,1.27,1.28

Max Horn fingolfin at users.sourceforge.net
Wed Sep 29 02:55:06 CEST 2004


Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv21794

Modified Files:
	sound.cpp script_v5.cpp charset.cpp imuse_player.cpp 
	midiparser_eup.cpp resource_v3.cpp 
Log Message:
Use FM-TOWNS consistently

Index: sound.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/sound.cpp,v
retrieving revision 1.399
retrieving revision 1.400
diff -u -d -r1.399 -r1.400
--- sound.cpp	28 Sep 2004 20:19:29 -0000	1.399
+++ sound.cpp	29 Sep 2004 09:47:37 -0000	1.400
@@ -435,7 +435,7 @@
 			}
 			break;
 		case 1:
-		case 255:	// 255 is the type used in Indy3 FMTowns
+		case 255:	// 255 is the type used in Indy3 FM-TOWNS
 			// Music (Euphony format)
 			if (_vm->_musicEngine)
 				_vm->_musicEngine->startSound(soundID);

Index: script_v5.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/script_v5.cpp,v
retrieving revision 1.264
retrieving revision 1.265
diff -u -d -r1.264 -r1.265
--- script_v5.cpp	28 Sep 2004 19:28:58 -0000	1.264
+++ script_v5.cpp	29 Sep 2004 09:47:37 -0000	1.265
@@ -1774,15 +1774,15 @@
 
 	// TODO: For the following see also Hibarnatus' information on bug #805691.
 	case 32:
-		// TODO (apparently never used in FM Towns)
+		// TODO (apparently never used in FM-TOWNS)
 		warning("o5_resourceRoutines %d not yet handled (script %d)", _opcode & 0x3F,  vm.slot[_currentScript].number);
 		break;
 	case 33:
-		// TODO (apparently never used in FM Towns)
+		// TODO (apparently never used in FM-TOWNS)
 		warning("o5_resourceRoutines %d not yet handled (script %d)", _opcode & 0x3F,  vm.slot[_currentScript].number);
 		break;
 	case 35:
-		// TODO: Might be used to set CD volume in FM Towns Loom
+		// TODO: Might be used to set CD volume in FM-TOWNS Loom
 		foo = getVarOrDirectByte(PARAM_2);
 		warning("o5_resourceRoutines %d not yet handled (script %d)", _opcode & 0x3F,  vm.slot[_currentScript].number);
 		break;
@@ -2095,7 +2095,7 @@
 
 void ScummEngine_v5::o5_startMusic() {
 	if (_features & GF_FMTOWNS && _version == 3) {
-		// In FM Towns games this is some kind of Audio CD status query function.
+		// In FM-TOWNS games this is some kind of Audio CD status query function.
 		// See also bug #762589 (thanks to Hibernatus for providing the information).
 		getResultPos();
 		int b = getVarOrDirectByte(PARAM_1);
@@ -2114,7 +2114,7 @@
 			result = _sound->getCurrentCDSound();
 			break;
 		case 0xFF:
-			// TODO: Might return current CD volume in FM Towns Loom. See also bug #805691.
+			// TODO: Might return current CD volume in FM-TOWNS Loom. See also bug #805691.
 			break;
 		default:
 			// TODO: return track length in seconds. We'll have to extend Sound and OSystem for this.

Index: charset.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/charset.cpp,v
retrieving revision 2.111
retrieving revision 2.112
diff -u -d -r2.111 -r2.112
--- charset.cpp	29 Sep 2004 00:04:38 -0000	2.111
+++ charset.cpp	29 Sep 2004 09:47:38 -0000	2.112
@@ -70,15 +70,15 @@
 			fp.read(_2byteFontPtr, ((_2byteWidth + 7) / 8) * _2byteHeight * numChar);
 			fp.close();
 		}
-	} else if (_language == Common::JA_JPN && _version == 5) { //FM Towns Kanji
+	} else if (_language == Common::JA_JPN && _version == 5) { // FM-TOWNS Kanji
 		File fp;
 		int numChar = 256 * 32;
 		_2byteWidth = 16;
 		_2byteHeight = 16;
-		//use FM Towns font rom, since game files don't have kanji font resources
+		// use FM-TOWNS font rom, since game files don't have kanji font resources
 		if (fp.open("fmt_fnt.rom")) { 
 			_useCJKMode = true;
-			debug(2, "Loading FM Towns Kanji rom");
+			debug(2, "Loading FM-TOWNS Kanji rom");
 			_2byteFontPtr = new byte[((_2byteWidth + 7) / 8) * _2byteHeight * numChar];
 			fp.read(_2byteFontPtr, ((_2byteWidth + 7) / 8) * _2byteHeight * numChar);
 			fp.close();
@@ -1116,7 +1116,7 @@
 {
 	_color = color;
 	_shadowColor = (_vm->_features & GF_FMTOWNS) ? 8 : 0;
-	// FM Towns version of Loom uses old colour method as well
+	// FM-TOWNS version of Loom uses old colour method as well
 	if ((_vm->_version >= 2) && (_vm->_features & GF_16COLOR || _vm->_gameId == GID_LOOM)) {
 		_dropShadow = ((_color & 0xF0) != 0);
 		_color &= 0x0f;

Index: imuse_player.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/imuse_player.cpp,v
retrieving revision 2.45
retrieving revision 2.46
diff -u -d -r2.45 -r2.46
--- imuse_player.cpp	2 Jun 2004 13:32:15 -0000	2.45
+++ imuse_player.cpp	29 Sep 2004 09:47:38 -0000	2.46
@@ -196,7 +196,7 @@
 		// Old style 'RO' resource
 		_parser = MidiParser_createRO();
 	} else if (!memcmp (ptr, "SO", 2)) {
-		// Euphony (FM Towns) resource
+		// Euphony (FM-TOWNS) resource
 		_parser = MidiParser_createEUP();
 	} else if (!memcmp(ptr, "FORM", 4)) {
 		// Humongous Games XMIDI resource
@@ -368,7 +368,7 @@
 					part->_instrument.send(part->_mc);
 			}
 		} else if (a == YM2612_SYSEX_ID) {
-			// FM-Towns custom instrument definition
+			// FM-TOWNS custom instrument definition
 			_midi->sysEx_customInstrument (p[0], 'EUP ', p + 1);
 		} else {
 			warning("Unknown SysEx manufacturer 0x%02X", (int) a);

Index: midiparser_eup.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/midiparser_eup.cpp,v
retrieving revision 1.13
retrieving revision 1.14
diff -u -d -r1.13 -r1.14
--- midiparser_eup.cpp	11 Jan 2004 21:57:24 -0000	1.13
+++ midiparser_eup.cpp	29 Sep 2004 09:47:38 -0000	1.14
@@ -28,7 +28,7 @@
 namespace Scumm {
 
 /**
- * The FM Towns Euphony version of MidiParser.
+ * The FM-TOWNS Euphony version of MidiParser.
  */
 class MidiParser_EUP : public MidiParser {
 protected:
@@ -70,7 +70,7 @@
 	// in the music header. We're sending fixed GM
 	// program changes to get a reasonable "one-size-
 	// fits-all" sound until we actually support the
-	// FM synthesis capabilities of FM Towns.
+	// FM synthesis capabilities of FM-TOWNS.
 	for (; _presend < 12; ++_presend) {
 		if (_instr_to_channel[_presend >> 1] >= 16)
 			continue;

Index: resource_v3.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/resource_v3.cpp,v
retrieving revision 1.27
retrieving revision 1.28
diff -u -d -r1.27 -r1.28
--- resource_v3.cpp	27 Jun 2004 21:52:23 -0000	1.27
+++ resource_v3.cpp	29 Sep 2004 09:47:38 -0000	1.28
@@ -153,7 +153,7 @@
 				break;
 
 			default:
-				// FIXME: this is a little hack because Indy3 FM Towns has
+				// FIXME: this is a little hack because Indy3 FM-TOWNS has
 				// 32 extra bytes of unknown meaning appended to 00.LFL
 				if (!(_gameId == GID_INDY3 && _features & GF_FMTOWNS))
 					error("Bad ID %c%c found in directory!", blocktype & 0xFF, blocktype >> 8);





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