[Scummvm-cvs-logs] CVS: scummvm/scumm player_nes.cpp,NONE,2.1 player_nes.h,NONE,2.1 module.mk,1.46,1.47 player_v2a.cpp,2.28,2.29 player_v2a.h,2.12,2.13 player_v3a.cpp,1.22,1.23 player_v3a.h,1.22,1.23 scumm.cpp,1.405,1.406
Eugene Sandulenko
sev at users.sourceforge.net
Thu Apr 7 00:30:00 CEST 2005
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Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv15513
Modified Files:
module.mk player_v2a.cpp player_v2a.h player_v3a.cpp
player_v3a.h scumm.cpp
Added Files:
player_nes.cpp player_nes.h
Log Message:
Patch from Quietust
o Remove unused _system variables in player_v2a and player_v3a
o Sound player for MM NES :) Now we're playing chiptunes.
--- NEW FILE: player_nes.cpp ---
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* aint32 with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
[...1053 lines suppressed...]
}
int Player_NES::getSoundStatus(int nr) const {
for (int i = 0; i < NUMSLOTS; i++)
if (_slot[i].id == nr)
return 1;
return 0;
}
void Player_NES::APU_writeChannel(int chan, int offset, byte value) {
APUe::APU_WriteReg(0x000 + 4 * chan + offset, value);
}
void Player_NES::APU_writeControl(byte value) {
APUe::APU_WriteReg(0x015, value);
}
byte Player_NES::APU_readStatus() {
return APUe::APU_Read4015();
}
} // End of namespace Scumm
--- NEW FILE: player_nes.h ---
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header: /cvsroot/scummvm/scummvm/scumm/player_nes.h,v 2.1 2005/04/07 07:29:19 sev Exp $
*
*/
#ifndef PLAYER_NES_H
#define PLAYER_NES_H
#include "common/scummsys.h"
#include "scumm/music.h"
#include "sound/audiostream.h"
class SoundMixer;
namespace Scumm {
class ScummEngine;
/**
* Scumm NES sound/music driver.
*/
class Player_NES : public AudioStream, public MusicEngine {
public:
Player_NES(ScummEngine *scumm);
virtual ~Player_NES();
virtual void setMusicVolume(int vol);
virtual void startSound(int sound);
virtual void stopSound(int sound);
virtual void stopAllSounds();
virtual int getSoundStatus(int sound) const;
// AudioStream API
int readBuffer(int16 *buffer, const int numSamples);
bool isStereo() const { return false; }
bool endOfData() const { return false; }
int getRate() const { return _sample_rate; }
private:
void sound_play();
void playSFX(int nr);
void playMusic();
byte fetchSoundByte(int nr);
void chainCommand(int chan);
void checkSilenceChannels(int chan);
void APU_writeChannel(int chan, int offset, byte value);
void APU_writeControl(byte value);
byte APU_readStatus();
void do_mix(int16 *buf, uint len);
ScummEngine *_vm;
SoundMixer *_mixer;
int _sample_rate;
int _samples_per_frame;
int _current_sample;
static const int MAXVOLUME = 0x7F;
static const int NUMSLOTS = 3;
static const int NUMCHANS = 4;
struct slot {
int framesleft;
int id;
int type;
byte *data;
int offset;
} _slot[NUMSLOTS];
struct mchan {
int command;
int framedelay;
int pitch;
int volume;
int voldelta;
int envflags;
int cmdlock;
} _mchan[NUMCHANS];
bool isSFXplaying, wasSFXplaying;
byte *dataStart;
int numNotes;
byte *auxData1;
byte *auxData2;
byte *soundptr;
};
} // End of namespace Scumm
#endif
Index: module.mk
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/module.mk,v
retrieving revision 1.46
retrieving revision 1.47
diff -u -d -r1.46 -r1.47
--- module.mk 20 Feb 2005 10:56:58 -0000 1.46
+++ module.mk 7 Apr 2005 07:29:19 -0000 1.47
@@ -25,6 +25,7 @@
scumm/palette.o \
scumm/player_mod.o \
scumm/player_v1.o \
+ scumm/player_nes.o \
scumm/player_v2.o \
scumm/player_v2a.o \
scumm/player_v3a.o \
Index: player_v2a.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/player_v2a.cpp,v
retrieving revision 2.28
retrieving revision 2.29
diff -u -d -r2.28 -r2.29
--- player_v2a.cpp 23 Mar 2005 10:17:52 -0000 2.28
+++ player_v2a.cpp 7 Apr 2005 07:29:19 -0000 2.29
@@ -1305,7 +1305,6 @@
Player_V2A::Player_V2A(ScummEngine *scumm) {
int i;
_vm = scumm;
- _system = scumm->_system;
#ifdef __PALM_OS__
if (!CRCtable) CRCtable = (uint32 *)calloc(256, sizeof(uint32));
Index: player_v2a.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/player_v2a.h,v
retrieving revision 2.12
retrieving revision 2.13
diff -u -d -r2.12 -r2.13
--- player_v2a.h 1 Jan 2005 16:09:15 -0000 2.12
+++ player_v2a.h 7 Apr 2005 07:29:19 -0000 2.13
@@ -27,7 +27,6 @@
#include "scumm/music.h"
#include "scumm/player_mod.h"
-class OSystem;
class SoundMixer;
namespace Scumm {
@@ -60,7 +59,6 @@
V2A_Sound *sound;
};
- OSystem *_system;
ScummEngine *_vm;
Player_MOD *_mod;
soundSlot _slot[V2A_MAXSLOTS];
Index: player_v3a.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/player_v3a.cpp,v
retrieving revision 1.22
retrieving revision 1.23
diff -u -d -r1.22 -r1.23
--- player_v3a.cpp 1 Jan 2005 16:09:15 -0000 1.22
+++ player_v3a.cpp 7 Apr 2005 07:29:19 -0000 1.23
@@ -37,7 +37,6 @@
Player_V3A::Player_V3A(ScummEngine *scumm) {
int i;
_vm = scumm;
- _system = scumm->_system;
for (i = 0; i < V3A_MAXMUS; i++) {
_mus[i].id = 0;
_mus[i].dur = 0;
Index: player_v3a.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/player_v3a.h,v
retrieving revision 1.22
retrieving revision 1.23
diff -u -d -r1.22 -r1.23
--- player_v3a.h 1 Jan 2005 16:09:15 -0000 1.22
+++ player_v3a.h 7 Apr 2005 07:29:19 -0000 1.23
@@ -27,7 +27,6 @@
#include "scumm/music.h"
#include "scumm/player_mod.h"
-class OSystem;
class SoundMixer;
namespace Scumm {
@@ -75,7 +74,6 @@
int16 _pitadjust;
};
- OSystem *_system;
ScummEngine *_vm;
Player_MOD *_mod;
Index: scumm.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/scumm.cpp,v
retrieving revision 1.405
retrieving revision 1.406
diff -u -d -r1.405 -r1.406
--- scumm.cpp 6 Apr 2005 17:42:39 -0000 1.405
+++ scumm.cpp 7 Apr 2005 07:29:19 -0000 1.406
@@ -46,6 +46,7 @@
#include "scumm/insane/insane.h"
#include "scumm/intern.h"
#include "scumm/object.h"
+#include "scumm/player_nes.h"
#include "scumm/player_v1.h"
#include "scumm/player_v2.h"
#include "scumm/player_v2a.h"
@@ -1652,11 +1653,13 @@
// Init iMuse
if (_features & GF_DIGI_IMUSE) {
_musicEngine = _imuseDigital = new IMuseDigital(this, 10);
+ } else if (_features & GF_NES) {
+ _musicEngine = new Player_NES(this);
} else if ((_features & GF_AMIGA) && (_version == 2)) {
_musicEngine = new Player_V2A(this);
} else if ((_features & GF_AMIGA) && (_version == 3)) {
_musicEngine = new Player_V3A(this);
- } else if (((_features & GF_AMIGA) && (_version < 5)) || (_features & GF_NES)) {
+ } else if ((_features & GF_AMIGA) && (_version < 5)) {
_musicEngine = NULL;
} else if (((_midiDriver == MD_PCJR) || (_midiDriver == MD_PCSPK)) && ((_version > 2) && (_version < 5))) {
_musicEngine = new Player_V2(this, _midiDriver != MD_PCSPK);
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