[Scummvm-cvs-logs] CVS: scummvm/scumm actor.cpp,1.339,1.340 actor.h,1.79,1.80 akos.cpp,1.218,1.219 bomp.cpp,2.27,2.28 boxes.cpp,1.85,1.86 charset.cpp,2.136,2.137 costume.cpp,1.176,1.177 nut_renderer.cpp,1.55,1.56 object.cpp,1.223,1.224 palette.cpp,2.30,2.31 palette_he.cpp,1.8,1.9 resource.cpp,1.310,1.311 resource_v2.cpp,1.51,1.52 resource_v3.cpp,1.37,1.38 resource_v4.cpp,1.22,1.23 resource_v7he.cpp,1.30,1.31 room.cpp,1.2,1.3 script.cpp,1.213,1.214 script_v100he.cpp,2.118,2.119 script_v2.cpp,2.272,2.273 script_v5.cpp,1.280,1.281 script_v6he.cpp,2.150,2.151 script_v72he.cpp,2.249,2.250 script_v80he.cpp,2.88,2.89 script_v90he.cpp,2.221,2.222 scumm.cpp,1.421,1.422 scumm.h,1.574,1.575 sound.cpp,1.440,1.441 sprite_he.cpp,1.123,1.124 string.cpp,1.276,1.277 util.cpp,2.7,2.8 util.h,2.6,2.7

Max Horn fingolfin at users.sourceforge.net
Sun Apr 10 05:59:35 CEST 2005


Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv23429

Modified Files:
	actor.cpp actor.h akos.cpp bomp.cpp boxes.cpp charset.cpp 
	costume.cpp nut_renderer.cpp object.cpp palette.cpp 
	palette_he.cpp resource.cpp resource_v2.cpp resource_v3.cpp 
	resource_v4.cpp resource_v7he.cpp room.cpp script.cpp 
	script_v100he.cpp script_v2.cpp script_v5.cpp script_v6he.cpp 
	script_v72he.cpp script_v80he.cpp script_v90he.cpp scumm.cpp 
	scumm.h sound.cpp sprite_he.cpp string.cpp util.cpp util.h 
Log Message:
Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules

Index: actor.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/actor.cpp,v
retrieving revision 1.339
retrieving revision 1.340
diff -u -d -r1.339 -r1.340
--- actor.cpp	9 Apr 2005 04:19:06 -0000	1.339
+++ actor.cpp	10 Apr 2005 12:58:54 -0000	1.340
@@ -32,6 +32,7 @@
 #include "scumm/saveload.h"
 #include "scumm/sound.h"
 #include "scumm/usage_bits.h"
+#include "scumm/util.h"
 #include "scumm/wiz_he.h"
 
 namespace Scumm {
@@ -1747,6 +1748,16 @@
 	return ptr;
 }
 
+int Actor::getAnimVar(byte var) const {
+	checkRange(26, 0, var, "getAnimVar %d out of range(r)");
+	return _animVariable[var];
+}
+
+void Actor::setAnimVar(byte var, int value) {
+	checkRange(26, 0, var, "setAnimVar %d out of range(r)");
+	_animVariable[var] = value;
+}
+
 void Actor::remapActorPaletteColor(int color, int new_color) {
 	const byte *akos, *akpl;
 	int akpl_size, i;

Index: actor.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/actor.h,v
retrieving revision 1.79
retrieving revision 1.80
diff -u -d -r1.79 -r1.80
--- actor.h	11 Mar 2005 01:09:54 -0000	1.79
+++ actor.h	10 Apr 2005 12:58:54 -0000	1.80
@@ -26,6 +26,8 @@
 
 #include "common/scummsys.h"
 #include "scumm/scumm.h"
+
+
 namespace Scumm {
 
 enum MoveFlags {
@@ -225,14 +227,8 @@
 		return _facing;
 	}
 
-	int getAnimVar(byte var) const {
-		checkRange(26, 0, var, "getAnimVar %d out of range(r)");
-		return _animVariable[var];
-	}
-	void setAnimVar(byte var, int value) {
-		checkRange(26, 0, var, "setAnimVar %d out of range(r)");
-		_animVariable[var] = value;
-	}
+	int getAnimVar(byte var) const;
+	void setAnimVar(byte var, int value);
 	
 	void setAnimSpeed(byte newAnimSpeed) {
 		_animSpeed = newAnimSpeed;

Index: akos.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/akos.cpp,v
retrieving revision 1.218
retrieving revision 1.219
diff -u -d -r1.218 -r1.219
--- akos.cpp	10 Apr 2005 11:20:55 -0000	1.218
+++ akos.cpp	10 Apr 2005 12:58:54 -0000	1.219
@@ -28,6 +28,7 @@
 #include "scumm/imuse.h"
 #include "scumm/imuse_digi/dimuse.h"
 #include "scumm/sound.h"
+#include "scumm/util.h"
 #include "scumm/wiz_he.h"
 
 namespace Scumm {

Index: bomp.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/bomp.cpp,v
retrieving revision 2.27
retrieving revision 2.28
diff -u -d -r2.27 -r2.28
--- bomp.cpp	1 Jan 2005 16:09:13 -0000	2.27
+++ bomp.cpp	10 Apr 2005 12:58:55 -0000	2.28
@@ -23,6 +23,7 @@
 #include "scumm/scumm.h"
 #include "scumm/akos.h"
 #include "scumm/bomp.h"
+#include "scumm/util.h"
 
 
 namespace Scumm {

Index: boxes.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/boxes.cpp,v
retrieving revision 1.85
retrieving revision 1.86
diff -u -d -r1.85 -r1.86
--- boxes.cpp	6 Apr 2005 17:31:00 -0000	1.85
+++ boxes.cpp	10 Apr 2005 12:58:55 -0000	1.86
@@ -24,6 +24,8 @@
 #include "scumm/scumm.h"
 #include "scumm/actor.h"
 #include "scumm/boxes.h"
+#include "scumm/util.h"
+
 #include "common/util.h"
 
 namespace Scumm {

Index: charset.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/charset.cpp,v
retrieving revision 2.136
retrieving revision 2.137
diff -u -d -r2.136 -r2.137
--- charset.cpp	10 Apr 2005 09:58:36 -0000	2.136
+++ charset.cpp	10 Apr 2005 12:58:55 -0000	2.137
@@ -22,6 +22,7 @@
 #include "scumm/charset.h"
 #include "scumm/scumm.h"
 #include "scumm/nut_renderer.h"
+#include "scumm/util.h"
 #include "scumm/wiz_he.h"
 
 namespace Scumm {

Index: costume.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/costume.cpp,v
retrieving revision 1.176
retrieving revision 1.177
diff -u -d -r1.176 -r1.177
--- costume.cpp	9 Apr 2005 20:13:28 -0000	1.176
+++ costume.cpp	10 Apr 2005 12:58:55 -0000	1.177
@@ -25,6 +25,7 @@
 #include "scumm/actor.h"
 #include "scumm/costume.h"
 #include "scumm/sound.h"
+#include "scumm/util.h"
 
 #if defined(__PALM_OS__)
 #include "arm/native.h"

Index: nut_renderer.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/nut_renderer.cpp,v
retrieving revision 1.55
retrieving revision 1.56
diff -u -d -r1.55 -r1.56
--- nut_renderer.cpp	6 Feb 2005 16:51:57 -0000	1.55
+++ nut_renderer.cpp	10 Apr 2005 12:58:56 -0000	1.56
@@ -22,6 +22,7 @@
 #include "scumm/scumm.h"
 #include "scumm/nut_renderer.h"
 #include "scumm/bomp.h"
+#include "scumm/util.h"
 
 
 namespace Scumm {

Index: object.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/object.cpp,v
retrieving revision 1.223
retrieving revision 1.224
diff -u -d -r1.223 -r1.224
--- object.cpp	10 Apr 2005 01:42:00 -0000	1.223
+++ object.cpp	10 Apr 2005 12:58:56 -0000	1.224
@@ -28,6 +28,7 @@
 #include "scumm/object.h"
 #include "scumm/resource.h"
 #include "scumm/usage_bits.h"
+#include "scumm/util.h"
 
 namespace Scumm {
 

Index: palette.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/palette.cpp,v
retrieving revision 2.30
retrieving revision 2.31
diff -u -d -r2.30 -r2.31
--- palette.cpp	31 Mar 2005 23:04:46 -0000	2.30
+++ palette.cpp	10 Apr 2005 12:58:56 -0000	2.31
@@ -22,9 +22,11 @@
 #include "stdafx.h"
 #include "common/system.h"
 #include "common/util.h"
+
 #include "scumm/scumm.h"
 #include "scumm/intern.h"
 #include "scumm/resource.h"
+#include "scumm/util.h"
 
 
 namespace Scumm {

Index: palette_he.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/palette_he.cpp,v
retrieving revision 1.8
retrieving revision 1.9
diff -u -d -r1.8 -r1.9
--- palette_he.cpp	10 Apr 2005 02:37:48 -0000	1.8
+++ palette_he.cpp	10 Apr 2005 12:58:56 -0000	1.9
@@ -25,6 +25,7 @@
 #include "scumm/scumm.h"
 #include "scumm/intern.h"
 #include "scumm/resource.h"
+#include "scumm/util.h"
 
 
 namespace Scumm {

Index: resource.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/resource.cpp,v
retrieving revision 1.310
retrieving revision 1.311
diff -u -d -r1.310 -r1.311
--- resource.cpp	10 Apr 2005 00:51:47 -0000	1.310
+++ resource.cpp	10 Apr 2005 12:58:56 -0000	1.311
@@ -22,6 +22,7 @@
 
 #include "stdafx.h"
 #include "common/str.h"
+
 #include "scumm/dialogs.h"
 #include "scumm/imuse.h"
 #include "scumm/imuse_digi/dimuse.h"
@@ -30,9 +31,12 @@
 #include "scumm/resource.h"
 #include "scumm/scumm.h"
 #include "scumm/sound.h"
+#include "scumm/util.h"
 #include "scumm/verbs.h"
+
 #include "sound/mididrv.h" // Need MD_ enum values
 
+
 namespace Scumm {
 
 extern const char *resTypeFromId(int id);

Index: resource_v2.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/resource_v2.cpp,v
retrieving revision 1.51
retrieving revision 1.52
diff -u -d -r1.51 -r1.52
--- resource_v2.cpp	10 Apr 2005 09:58:37 -0000	1.51
+++ resource_v2.cpp	10 Apr 2005 12:58:56 -0000	1.52
@@ -20,11 +20,15 @@
  */
 
 #include "stdafx.h"
+
 #include "scumm/scumm.h"
 #include "scumm/intern.h"
 #include "scumm/resource.h"
+#include "scumm/util.h"
+
 #include "sound/mididrv.h"
 
+
 namespace Scumm {
 
 void ScummEngine_v2::readClassicIndexFile() {

Index: resource_v3.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/resource_v3.cpp,v
retrieving revision 1.37
retrieving revision 1.38
diff -u -d -r1.37 -r1.38
--- resource_v3.cpp	10 Apr 2005 00:51:47 -0000	1.37
+++ resource_v3.cpp	10 Apr 2005 12:58:57 -0000	1.38
@@ -23,6 +23,7 @@
 #include "stdafx.h"
 #include "scumm/scumm.h"
 #include "scumm/intern.h"
+#include "scumm/util.h"
 
 namespace Scumm {
 

Index: resource_v4.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/resource_v4.cpp,v
retrieving revision 1.22
retrieving revision 1.23
diff -u -d -r1.22 -r1.23
--- resource_v4.cpp	10 Apr 2005 00:51:47 -0000	1.22
+++ resource_v4.cpp	10 Apr 2005 12:58:57 -0000	1.23
@@ -24,6 +24,7 @@
 #include "scumm/scumm.h"
 #include "scumm/intern.h"
 #include "scumm/resource.h"
+#include "scumm/util.h"
 
 namespace Scumm {
 

Index: resource_v7he.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/resource_v7he.cpp,v
retrieving revision 1.30
retrieving revision 1.31
diff -u -d -r1.30 -r1.31
--- resource_v7he.cpp	10 Apr 2005 00:51:47 -0000	1.30
+++ resource_v7he.cpp	10 Apr 2005 12:58:57 -0000	1.31
@@ -28,6 +28,8 @@
 #include "scumm/intern.h"
 #include "scumm/resource.h"
 #include "scumm/resource_v7he.h"
+#include "scumm/util.h"
+
 #include "common/stream.h"
 #include "common/system.h"
 

Index: room.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/room.cpp,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -d -r1.2 -r1.3
--- room.cpp	10 Apr 2005 01:42:00 -0000	1.2
+++ room.cpp	10 Apr 2005 12:58:57 -0000	1.3
@@ -29,6 +29,7 @@
 #include "scumm/resource.h"
 #include "scumm/scumm.h"
 #include "scumm/sound.h"
+#include "scumm/util.h"
 
 
 namespace Scumm {

Index: script.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/script.cpp,v
retrieving revision 1.213
retrieving revision 1.214
diff -u -d -r1.213 -r1.214
--- script.cpp	9 Apr 2005 20:13:29 -0000	1.213
+++ script.cpp	10 Apr 2005 12:58:57 -0000	1.214
@@ -28,6 +28,7 @@
 #include "scumm/actor.h"
 #include "scumm/object.h"
 #include "scumm/resource.h"
+#include "scumm/util.h"
 #include "scumm/scumm.h"
 
 namespace Scumm {

Index: script_v100he.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/script_v100he.cpp,v
retrieving revision 2.118
retrieving revision 2.119
diff -u -d -r2.118 -r2.119
--- script_v100he.cpp	10 Apr 2005 06:17:49 -0000	2.118
+++ script_v100he.cpp	10 Apr 2005 12:58:57 -0000	2.119
@@ -33,6 +33,7 @@
 #include "scumm/resource_v7he.h"
 #include "scumm/scumm.h"
 #include "scumm/sound.h"
+#include "scumm/util.h"
 
 namespace Scumm {
 

Index: script_v2.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/script_v2.cpp,v
retrieving revision 2.272
retrieving revision 2.273
diff -u -d -r2.272 -r2.273
--- script_v2.cpp	10 Apr 2005 09:58:37 -0000	2.272
+++ script_v2.cpp	10 Apr 2005 12:58:57 -0000	2.273
@@ -27,6 +27,7 @@
 #include "scumm/object.h"
 #include "scumm/scumm.h"
 #include "scumm/sound.h"
+#include "scumm/util.h"
 #include "scumm/verbs.h"
 
 namespace Scumm {

Index: script_v5.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/script_v5.cpp,v
retrieving revision 1.280
retrieving revision 1.281
diff -u -d -r1.280 -r1.281
--- script_v5.cpp	7 Apr 2005 21:13:01 -0000	1.280
+++ script_v5.cpp	10 Apr 2005 12:58:57 -0000	1.281
@@ -27,7 +27,9 @@
 #include "scumm/object.h"
 #include "scumm/scumm.h"
 #include "scumm/sound.h"
+#include "scumm/util.h"
 #include "scumm/verbs.h"
+
 #include "common/savefile.h"
 
 namespace Scumm {

Index: script_v6he.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/script_v6he.cpp,v
retrieving revision 2.150
retrieving revision 2.151
diff -u -d -r2.150 -r2.151
--- script_v6he.cpp	10 Apr 2005 00:32:11 -0000	2.150
+++ script_v6he.cpp	10 Apr 2005 12:58:57 -0000	2.151
@@ -34,6 +34,7 @@
 #include "scumm/resource.h"
 #include "scumm/scumm.h"
 #include "scumm/sound.h"
+#include "scumm/util.h"
 #include "scumm/verbs.h"
 
 namespace Scumm {

Index: script_v72he.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/script_v72he.cpp,v
retrieving revision 2.249
retrieving revision 2.250
diff -u -d -r2.249 -r2.250
--- script_v72he.cpp	9 Apr 2005 15:12:26 -0000	2.249
+++ script_v72he.cpp	10 Apr 2005 12:59:15 -0000	2.250
@@ -34,6 +34,7 @@
 #include "scumm/resource_v7he.h"
 #include "scumm/scumm.h"
 #include "scumm/sound.h"
+#include "scumm/util.h"
 #include "scumm/verbs.h"
 
 namespace Scumm {

Index: script_v80he.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/script_v80he.cpp,v
retrieving revision 2.88
retrieving revision 2.89
diff -u -d -r2.88 -r2.89
--- script_v80he.cpp	10 Apr 2005 05:39:46 -0000	2.88
+++ script_v80he.cpp	10 Apr 2005 12:59:15 -0000	2.89
@@ -33,6 +33,7 @@
 #include "scumm/resource_v7he.h"
 #include "scumm/scumm.h"
 #include "scumm/sound.h"
+#include "scumm/util.h"
 
 namespace Scumm {
 

Index: script_v90he.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/script_v90he.cpp,v
retrieving revision 2.221
retrieving revision 2.222
diff -u -d -r2.221 -r2.222
--- script_v90he.cpp	9 Apr 2005 08:55:26 -0000	2.221
+++ script_v90he.cpp	10 Apr 2005 12:59:15 -0000	2.222
@@ -33,6 +33,7 @@
 #include "scumm/resource_v7he.h"
 #include "scumm/scumm.h"
 #include "scumm/sound.h"
+#include "scumm/util.h"
 
 namespace Scumm {
 

Index: scumm.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/scumm.cpp,v
retrieving revision 1.421
retrieving revision 1.422
diff -u -d -r1.421 -r1.422
--- scumm.cpp	10 Apr 2005 01:31:30 -0000	1.421
+++ scumm.cpp	10 Apr 2005 12:59:15 -0000	1.422
@@ -2265,6 +2265,15 @@
 #pragma mark --- Miscellaneous ---
 #pragma mark -
 
+
+uint32 ScummEngine::fileReadDword() {
+#if defined(SCUMM_LITTLE_ENDIAN)
+	return _fileHandle->readUint32LE();
+#elif defined(SCUMM_BIG_ENDIAN)
+	return _fileHandle->readUint32BE();
+#endif
+}
+
 void ScummEngine::errorString(const char *buf1, char *buf2) {
 	if (_currentScript != 0xFF) {
 		ScriptSlot *ss = &vm.slot[_currentScript];

Index: scumm.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/scumm.h,v
retrieving revision 1.574
retrieving revision 1.575
diff -u -d -r1.574 -r1.575
--- scumm.h	10 Apr 2005 01:23:33 -0000	1.574
+++ scumm.h	10 Apr 2005 12:59:15 -0000	1.575
@@ -31,7 +31,6 @@
 
 #include "scumm/gfx.h"
 #include "scumm/script.h"
-#include "scumm/util.h"
 
 namespace GUI {
 	class Dialog;
@@ -45,6 +44,7 @@
 class Actor;
 class BaseCostumeLoader;
 class BaseCostumeRenderer;
+class BaseScummFile;
 class CharsetRenderer;
 class IMuse;
 class IMuseDigital;
@@ -1210,12 +1210,7 @@
 protected:
 	byte *_2byteFontPtr;
 
-	
-#if defined(SCUMM_LITTLE_ENDIAN)
-	uint32 fileReadDword() { return _fileHandle->readUint32LE(); }
-#elif defined(SCUMM_BIG_ENDIAN)
-	uint32 fileReadDword() { return _fileHandle->readUint32BE(); }
-#endif
+	uint32 fileReadDword();
 
 public:
 

Index: sound.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/sound.cpp,v
retrieving revision 1.440
retrieving revision 1.441
diff -u -d -r1.440 -r1.441
--- sound.cpp	9 Apr 2005 11:59:43 -0000	1.440
+++ sound.cpp	10 Apr 2005 12:59:15 -0000	1.441
@@ -27,6 +27,7 @@
 #include "scumm/scumm.h"
 #include "scumm/saveload.h"
 #include "scumm/sound.h"
+#include "scumm/util.h"
 
 #include "common/config-manager.h"
 #include "common/timer.h"

Index: sprite_he.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/sprite_he.cpp,v
retrieving revision 1.123
retrieving revision 1.124
diff -u -d -r1.123 -r1.124
--- sprite_he.cpp	8 Apr 2005 23:27:35 -0000	1.123
+++ sprite_he.cpp	10 Apr 2005 12:59:16 -0000	1.124
@@ -28,6 +28,7 @@
 #include "scumm/scumm.h"
 #include "scumm/sprite_he.h"
 #include "scumm/usage_bits.h"
+#include "scumm/util.h"
 #include "scumm/wiz_he.h"
 
 namespace Scumm {

Index: string.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/string.cpp,v
retrieving revision 1.276
retrieving revision 1.277
diff -u -d -r1.276 -r1.277
--- string.cpp	6 Apr 2005 18:57:58 -0000	1.276
+++ string.cpp	10 Apr 2005 12:59:16 -0000	1.277
@@ -31,6 +31,7 @@
 #include "scumm/imuse_digi/dimuse.h"
 #include "scumm/verbs.h"
 #include "scumm/sound.h"
+#include "scumm/util.h"
 
 namespace Scumm {
 

Index: util.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/util.cpp,v
retrieving revision 2.7
retrieving revision 2.8
diff -u -d -r2.7 -r2.8
--- util.cpp	10 Apr 2005 09:58:37 -0000	2.7
+++ util.cpp	10 Apr 2005 12:59:16 -0000	2.8
@@ -275,7 +275,31 @@
 #pragma mark --- ScummNESFile ---
 #pragma mark -
 
-	ScummNESFile::ScummNESFile() : _stream(0), _buf(0), _ROMset(kROMsetNum) {
+enum ResType {
+	NES_UNKNOWN,
+	NES_GLOBDATA,
+	NES_ROOM,
+	NES_SCRIPT, 
+	NES_SOUND,
+	NES_COSTUME,
+	NES_ROOMGFX,
+	NES_COSTUMEGFX,
+	NES_SPRPALS,
+	NES_SPRDESC,
+	NES_SPRLENS,
+	NES_SPROFFS,
+	NES_SPRDATA,
+	NES_CHARSET,
+	NES_PREPLIST 
+};
+
+struct ScummNESFile::Resource {
+	uint32 offset[kROMsetNum];
+	uint16 length[kROMsetNum];
+	ResType type;
+};
+
+ScummNESFile::ScummNESFile() : _stream(0), _buf(0), _ROMset(kROMsetNum) {
 }
 
 uint32 ScummNESFile::write(const void *, uint32) {
@@ -287,7 +311,7 @@
 	_stream->setEnc(enc);
 }
 
-static ScummNESFile::t_resource res_roomgfx[40] = {
+static ScummNESFile::Resource res_roomgfx[40] = {
 	{ {0x04001,0x04001,0x04001,0x04001}, {0x03C9,0x03B9,0x03F0,0x0426}, NES_ROOMGFX },
 	{ {0x043CA,0x043BA,0x043F1,0x04427}, {0x069E,0x069E,0x069E,0x069E}, NES_ROOMGFX },
 	{ {0x04A68,0x04A58,0x04A8F,0x04AC5}, {0x0327,0x0327,0x0327,0x0327}, NES_ROOMGFX },
@@ -330,12 +354,12 @@
 	{ {0x1312E,0x132C7,0x12F15,0x12F10}, {0x037A,0x037A,0x037A,0x037A}, NES_ROOMGFX }
 };
 
-static ScummNESFile::t_resource res_costumegfx[2] = {
+static ScummNESFile::Resource res_costumegfx[2] = {
 	{ {0x30001,0x30001,0x2EFE1,0x30001}, {0x0EB8,0x0EB8,0x0EB8,0x0EB8}, NES_COSTUMEGFX },
 	{ {0x2F9F1,0x2F9F1,0x30001,0x2F608}, {0x0340,0x0340,0x0340,0x0340}, NES_COSTUMEGFX }
 };
 
-static ScummNESFile::t_resource res_rooms[55] = {
+static ScummNESFile::Resource res_rooms[55] = {
 	{ {0x00000,0x00000,0x00000,0x00000}, {0x0000,0x0000,0x0000,0x0000}, NES_ROOM },
 	{ {0x14001,0x14001,0x14001,0x14001}, {0x0D0C,0x0D0C,0x0D12,0x0D76}, NES_ROOM },
 	{ {0x134A8,0x13641,0x1328F,0x1328A}, {0x04B3,0x04B3,0x04B3,0x04C6}, NES_ROOM },
@@ -393,7 +417,7 @@
 	{ {0x13E42,0x2BDD7,0x27CF6,0x2C4BF}, {0x0169,0x0169,0x0169,0x0169}, NES_ROOM }
 };
 
-static ScummNESFile::t_resource res_scripts[179] = {
+static ScummNESFile::Resource res_scripts[179] = {
 	{ {0x00000,0x00000,0x00000,0x00000}, {0x0000,0x0000,0x0000,0x0000}, NES_SCRIPT }, // 0
 	{ {0x29966,0x29966,0x28F80,0x2947D}, {0x044D,0x044D,0x043B,0x0480}, NES_SCRIPT },
 	{ {0x29DB3,0x29DB3,0x293BB,0x298FD}, {0x0207,0x0207,0x0209,0x0226}, NES_SCRIPT },
@@ -575,7 +599,7 @@
 	{ {0x2AD35,0x2AD47,0x2A3A6,0x2A93A}, {0x009C,0x009C,0x009C,0x009C}, NES_SCRIPT }
 };
 
-static ScummNESFile::t_resource res_sounds[82] = {
+static ScummNESFile::Resource res_sounds[82] = {
 	{ {0x0FFE8,0x0BF54,0x0BF58,0x07F74}, {0x000A,0x000A,0x000A,0x000A}, NES_SOUND },
 	{ {0x30ECA,0x30ECA,0x30352,0x30ECA}, {0x0832,0x0832,0x0832,0x0832}, NES_SOUND },
 	{ {0x30ECA,0x30ECA,0x30352,0x30ECA}, {0x0832,0x0832,0x0832,0x0832}, NES_SOUND },
@@ -660,7 +684,7 @@
 	{ {0x3B099,0x3B27F,0x3A429,0x3A858}, {0x0BE4,0x0BE4,0x0BE4,0x0BE4}, NES_SOUND }
 };
 
-static ScummNESFile::t_resource res_costumes[25] = {
+static ScummNESFile::Resource res_costumes[25] = {
 	{ {0x17F05,0x0BEFF,0x0FEF5,0x0BF17}, {0x0055,0x0055,0x0055,0x0055}, NES_COSTUME },
 	{ {0x17F05,0x0BEFF,0x0FEF5,0x0BF17}, {0x0055,0x0055,0x0055,0x0055}, NES_COSTUME },
 	{ {0x17F05,0x0BEFF,0x0FEF5,0x0BF17}, {0x0055,0x0055,0x0055,0x0055}, NES_COSTUME },
@@ -688,43 +712,43 @@
 	{ {0x13FAB,0x0FEA2,0x17E9A,0x13E77}, {0x004B,0x004B,0x004B,0x004B}, NES_COSTUME }
 };
 
-static ScummNESFile::t_resource res_globdata =
+static ScummNESFile::Resource res_globdata =
 	{ {0x2CA11,0x2CA11,0x2C001,0x2C628}, {0x0307,0x0307,0x0307,0x0307}, NES_GLOBDATA };
 
 // sprite palette data
-static ScummNESFile::t_resource res_sprpals[2] = {
+static ScummNESFile::Resource res_sprpals[2] = {
 	{ {0x0BFC1,0x07F61,0x07F55,0x07ED8}, {0x0010,0x0010,0x0010,0x0010}, NES_SPRPALS },
 	{ {0x0BFD1,0x0BEB2,0x07F65,0x07EE8}, {0x0010,0x0010,0x0010,0x0010}, NES_SPRPALS }
 };
 
 // associates costume IDs with sprite sets (indexes into SPRLENS/SPROFFS)
-static ScummNESFile::t_resource res_sprdesc[2] = {
+static ScummNESFile::Resource res_sprdesc[2] = {
 	{ {0x0FFB7,0x0BEC2,0x0BF1B,0x07EF8}, {0x0031,0x0031,0x0031,0x0031}, NES_SPRDESC },
 	{ {0x0BFE1,0x07F71,0x07F75,0x07F29}, {0x0009,0x0009,0x0009,0x0009}, NES_SPRDESC }
 };
 
 // number of sprites in each set (indicates length within SPRDATA)
-static ScummNESFile::t_resource res_sprlens[2] = {
+static ScummNESFile::Resource res_sprlens[2] = {
 	{ {0x0FEA2,0x1BE32,0x13E6A,0x0FE61}, {0x0115,0x0115,0x0115,0x0115}, NES_SPRLENS },
 	{ {0x07FF5,0x07F5B,0x07F4F,0x07ED2}, {0x0006,0x0006,0x0006,0x0006}, NES_SPRLENS }
 };
 
 // offset of each sprite set (indexes into SPRDATA)
-static ScummNESFile::t_resource res_sproffs[2] = {
+static ScummNESFile::Resource res_sproffs[2] = {
 	{ {0x2BDC5,0x2FD42,0x2BCE0,0x2F959}, {0x022A,0x022A,0x022A,0x022A}, NES_SPROFFS },
 	{ {0x0BFEA,0x0BEF3,0x0BF4C,0x07F32}, {0x000C,0x000C,0x000C,0x000C}, NES_SPROFFS }
 };
 
 // sprite data sets (packed NES sprite data)
-static ScummNESFile::t_resource res_sprdata[2] = {
+static ScummNESFile::Resource res_sprdata[2] = {
 	{ {0x2CE11,0x2CE11,0x2C401,0x2CA28}, {0x2BE0,0x2BE0,0x2BE0,0x2BE0}, NES_SPRDATA },
 	{ {0x07F6B,0x0BE28,0x0FE6B,0x07E48}, {0x008A,0x008A,0x008A,0x008A}, NES_SPRDATA }
 };
 
-static ScummNESFile::t_resource res_charset =
+static ScummNESFile::Resource res_charset =
 	{ {0x3F6EE,0x3F724,0x3F739,0x3F739}, {0x0090,0x0090,0x0090,0x0090}, NES_CHARSET };
 
-static ScummNESFile::t_resource res_preplist =
+static ScummNESFile::Resource res_preplist =
 	{ {0x3FB5A,0x3FB90,0x3FBA9,0x3FBAF}, {0x000E,0x000E,0x000E,0x0010}, NES_PREPLIST };
 
 uint16 write_byte(Common::MemoryWriteStream *out, byte val) {
@@ -741,25 +765,25 @@
 	return 2;
 }
 
-byte ScummNESFile::FileReadByte() {
+byte ScummNESFile::fileReadByte() {
 	byte b = 0;
 	File::read(&b, 1);
 	return b;
 }
 
-uint16 ScummNESFile::FileReadUint16LE() {
-	uint16 a = FileReadByte();
-	uint16 b = FileReadByte();
+uint16 ScummNESFile::fileReadUint16LE() {
+	uint16 a = fileReadByte();
+	uint16 b = fileReadByte();
 	return a | (b << 8);
 }
-uint32 ScummNESFile::resOffset(p_resource res) {
+uint32 ScummNESFile::resOffset(Resource *res) {
 	return res->offset[_ROMset];
 }
-uint16 ScummNESFile::resLength(p_resource res) {
+uint16 ScummNESFile::resLength(Resource *res) {
 	return res->length[_ROMset];
 }
 
-uint16 ScummNESFile::extractResource(Common::MemoryWriteStream *output, p_resource res) {
+uint16 ScummNESFile::extractResource(Common::MemoryWriteStream *output, Resource *res) {
 	uint16 len, i, j;
 	byte val;
 	byte cnt;
@@ -778,14 +802,14 @@
 		len = resLength(res);
 
 		for (i = 0; i < len; i++)
-			reslen += write_byte(output, FileReadByte());
+			reslen += write_byte(output, fileReadByte());
 
 		break;
 
 	case NES_ROOMGFX:
 	case NES_COSTUMEGFX:
 		reslen += write_word(output, (uint16)(resLength(res) + 2));
-		len = FileReadByte();
+		len = fileReadByte();
 		reslen += write_byte(output, (byte)len);
 
 		if (!len)
@@ -793,10 +817,10 @@
 		len = len << 4;
 
 		for (i = 0; i < len;) {
-			reslen += write_byte(output, cnt = FileReadByte());
+			reslen += write_byte(output, cnt = fileReadByte());
 			for (j = 0; j < (cnt & 0x7F); j++, i++)
 				if ((cnt & 0x80) || (j == 0))
-					reslen += write_byte(output, FileReadByte());
+					reslen += write_byte(output, fileReadByte());
 		}
 
 		if (File::pos() - resOffset(res) != resLength(res))
@@ -806,7 +830,7 @@
 
 	case NES_ROOM:
 	case NES_SCRIPT:
-		len = FileReadUint16LE();
+		len = fileReadUint16LE();
 
 		if (len != resLength(res))
 			error("extract_resource - length mismatch while extracting room/script resource (was %04X, should be %04X)", len, resLength(res));
@@ -814,29 +838,29 @@
 		File::seek(-2, SEEK_CUR);
 
 		for (i = 0; i < len; i++)
-			reslen += write_byte(output, FileReadByte());
+			reslen += write_byte(output, fileReadByte());
 
 		break;
 
 	case NES_SOUND:
 		len = resLength(res) + 2;
-		val = FileReadByte();
-		cnt = FileReadByte();
+		val = fileReadByte();
+		cnt = fileReadByte();
 
 		if ((val == 2) && (cnt == 100)) {
 			reslen += write_word(output, len);
 			reslen += write_byte(output, val);
 			reslen += write_byte(output, cnt);
 
-			cnt = FileReadByte();
+			cnt = fileReadByte();
 			reslen += write_byte(output, cnt);
 			for (i = 0; i < cnt; i++)
-				reslen += write_byte(output, FileReadByte());
+				reslen += write_byte(output, fileReadByte());
 			for (i = 0; i < cnt; i++)
-				reslen += write_byte(output, FileReadByte());
+				reslen += write_byte(output, fileReadByte());
 
 			while (1) {
-				reslen += write_byte(output, val = FileReadByte());
+				reslen += write_byte(output, val = fileReadByte());
 				if (val >= 0xFE)
 					break;
 			}
@@ -845,18 +869,18 @@
 			reslen += write_byte(output, val);
 			reslen += write_byte(output, cnt);
 			while (1) {
-				reslen += write_byte(output, val = FileReadByte());
+				reslen += write_byte(output, val = fileReadByte());
 
 				if (val >= 0xFE)
 					break;
 
 				if (val >= 0x10)
-					reslen += write_byte(output, FileReadByte());
+					reslen += write_byte(output, fileReadByte());
 				else {
-					reslen += write_byte(output, FileReadByte());
-					reslen += write_byte(output, FileReadByte());
-					reslen += write_byte(output, FileReadByte());
-					reslen += write_byte(output, FileReadByte());
+					reslen += write_byte(output, fileReadByte());
+					reslen += write_byte(output, fileReadByte());
+					reslen += write_byte(output, fileReadByte());
+					reslen += write_byte(output, fileReadByte());
 				}
 			}
 		} else
@@ -878,7 +902,7 @@
 		reslen += write_word(output, (uint16)(len + 2));
 
 		for (i = 0; i < len; i++)
-			reslen += write_byte(output, FileReadByte());
+			reslen += write_byte(output, fileReadByte());
 
 		break;
 
@@ -893,7 +917,7 @@
 		for (j = 0; j < 4; j++)
 		{
 			reslen += write_byte(output,' ');
-			for (i = 1; val = FileReadByte(); i++)
+			for (i = 1; (val = fileReadByte()); i++)
 				reslen += write_byte(output, val);
 			for (; i < 8; i++)
 				reslen += write_byte(output, 0);
@@ -910,66 +934,66 @@
 // based on structure of Classic PC Maniac Mansion LFL files
 // (roomgfx resources are arranged in order, one per file, 
 // after the room blocks) */
-static ScummNESFile::p_resource lfl_01[] = { &res_rooms[1], &res_roomgfx[1], &res_scripts[57], &res_scripts[61], &res_scripts[76], &res_scripts[105], &res_scripts[111], &res_sounds[5], &res_scripts[132], &res_scripts[148], &res_scripts[155], &res_scripts[156], &res_sounds[39], NULL };
-static ScummNESFile::p_resource lfl_02[] = { &res_rooms[2], &res_roomgfx[2], NULL };
-static ScummNESFile::p_resource lfl_03[] = { &res_rooms[3], &res_roomgfx[3], &res_scripts[21], &res_sounds[26], NULL };
-static ScummNESFile::p_resource lfl_04[] = { &res_rooms[4], &res_roomgfx[4], &res_scripts[46], &res_scripts[56], &res_scripts[137], &res_scripts[146], &res_sounds[12], &res_sounds[11], &res_sounds[13], &res_sounds[42], NULL };
-static ScummNESFile::p_resource lfl_05[] = { &res_rooms[5], &res_roomgfx[5], &res_scripts[30], &res_scripts[31], &res_scripts[32], &res_scripts[33], &res_scripts[34], &res_scripts[35], &res_sounds[22], &res_sounds[23], &res_sounds[24], &res_sounds[21], &res_sounds[46], NULL };
-static ScummNESFile::p_resource lfl_06[] = { &res_rooms[6], &res_roomgfx[6], NULL };
-static ScummNESFile::p_resource lfl_07[] = { &res_rooms[7], &res_roomgfx[7], &res_scripts[17], &res_scripts[58], &res_scripts[59], &res_scripts[60], &res_scripts[74], &res_scripts[81], &res_scripts[82], &res_scripts[150], &res_sounds[14], &res_sounds[15], &res_sounds[16], &res_sounds[17], NULL };
-static ScummNESFile::p_resource lfl_08[] = { &res_rooms[8], &res_roomgfx[8], &res_scripts[7], &res_scripts[12], &res_scripts[13], &res_scripts[47], &res_scripts[48], &res_scripts[49], &res_scripts[154], &res_sounds[32], &res_sounds[33], &res_sounds[36], NULL };
-static ScummNESFile::p_resource lfl_09[] = { &res_rooms[9], &res_roomgfx[9], &res_scripts[10], &res_scripts[11], &res_scripts[45], &res_scripts[55], &res_scripts[84], &res_scripts[85], &res_scripts[86], NULL };
-static ScummNESFile::p_resource lfl_10[] = { &res_rooms[10], &res_roomgfx[10], &res_scripts[24], &res_scripts[149], &res_sounds[28], NULL };
-static ScummNESFile::p_resource lfl_11[] = { &res_rooms[11], &res_roomgfx[11], &res_scripts[166], &res_scripts[167], &res_scripts[168], NULL };
-static ScummNESFile::p_resource lfl_12[] = { &res_rooms[12], &res_roomgfx[12], &res_scripts[51], &res_scripts[103], &res_scripts[104], &res_scripts[161], &res_sounds[63], &res_costumes[14], NULL };
-static ScummNESFile::p_resource lfl_13[] = { &res_rooms[13], &res_roomgfx[13], NULL };
-static ScummNESFile::p_resource lfl_14[] = { &res_rooms[14], &res_roomgfx[14], NULL };
-static ScummNESFile::p_resource lfl_15[] = { &res_rooms[15], &res_roomgfx[15], &res_sounds[27], NULL };
-static ScummNESFile::p_resource lfl_16[] = { &res_rooms[16], &res_roomgfx[16], &res_scripts[14], &res_scripts[121], &res_scripts[122], &res_sounds[40], &res_sounds[64], &res_sounds[68], NULL };
-static ScummNESFile::p_resource lfl_17[] = { &res_rooms[17], &res_roomgfx[17], &res_scripts[20], &res_scripts[100], &res_sounds[25], &res_sounds[44], &res_sounds[2], &res_sounds[50], &res_sounds[52], NULL };
-static ScummNESFile::p_resource lfl_18[] = { &res_rooms[18], &res_roomgfx[18], &res_scripts[25], &res_scripts[26], &res_scripts[27], &res_scripts[28], &res_scripts[64], &res_scripts[65], &res_scripts[66], &res_scripts[67], &res_scripts[68], &res_scripts[69], &res_scripts[70], &res_scripts[71], &res_scripts[73], &res_scripts[101], &res_sounds[35], NULL };
-static ScummNESFile::p_resource lfl_19[] = { &res_rooms[19], &res_roomgfx[19], &res_scripts[36], &res_scripts[37], &res_scripts[38], &res_scripts[39], &res_scripts[40], &res_scripts[152], &res_scripts[153], &res_costumes[10], NULL };
-static ScummNESFile::p_resource lfl_20[] = { &res_rooms[20], &res_roomgfx[20], &res_scripts[107], &res_scripts[108], &res_scripts[109], &res_scripts[110], &res_scripts[159], NULL };
-static ScummNESFile::p_resource lfl_21[] = { &res_rooms[21], &res_roomgfx[21], &res_scripts[41], &res_scripts[42], &res_scripts[43], &res_scripts[53], &res_scripts[136], &res_sounds[29], &res_sounds[20], &res_sounds[37], NULL };
-static ScummNESFile::p_resource lfl_22[] = { &res_rooms[22], &res_roomgfx[22], &res_scripts[15], NULL };
-static ScummNESFile::p_resource lfl_23[] = { &res_rooms[23], &res_roomgfx[23], &res_scripts[77], &res_scripts[79], &res_scripts[80], &res_scripts[83], &res_sounds[41], NULL };
-static ScummNESFile::p_resource lfl_24[] = { &res_rooms[24], &res_roomgfx[24], &res_scripts[18], &res_scripts[19], &res_scripts[78], &res_sounds[7], &res_sounds[3], &res_sounds[18], &res_sounds[34], &res_costumes[12], NULL };
-static ScummNESFile::p_resource lfl_25[] = { &res_rooms[25], &res_roomgfx[25], &res_scripts[29], &res_sounds[30], &res_sounds[31], NULL };
-static ScummNESFile::p_resource lfl_26[] = { &res_rooms[26], &res_roomgfx[26], &res_scripts[87], &res_scripts[88], &res_scripts[89], &res_scripts[90], &res_scripts[91], &res_scripts[92], &res_scripts[93], &res_scripts[94], &res_scripts[95], &res_scripts[96], &res_scripts[97], &res_scripts[98], &res_scripts[116], &res_scripts[151], &res_scripts[174], &res_costumes[11], NULL };
-static ScummNESFile::p_resource lfl_27[] = { &res_rooms[27], &res_roomgfx[27], &res_scripts[16], &res_scripts[52], &res_scripts[54], &res_scripts[113], &res_sounds[45], &res_costumes[19], NULL };
-static ScummNESFile::p_resource lfl_28[] = { &res_rooms[28], &res_roomgfx[28], &res_scripts[22], &res_scripts[23], NULL };
-static ScummNESFile::p_resource lfl_29[] = { &res_rooms[29], &res_roomgfx[29], &res_scripts[75], &res_sounds[43], NULL };
-static ScummNESFile::p_resource lfl_30[] = { &res_rooms[30], &res_roomgfx[30], &res_scripts[63], &res_sounds[0], &res_scripts[123], &res_scripts[125], &res_scripts[126], &res_scripts[127], &res_scripts[129], &res_sounds[55], &res_sounds[59], &res_sounds[60], &res_costumes[8], NULL };
-static ScummNESFile::p_resource lfl_31[] = { &res_rooms[31], &res_roomgfx[31], &res_scripts[99], &res_scripts[115], &res_scripts[117], &res_scripts[119], &res_scripts[147], &res_scripts[157], &res_scripts[158], &res_scripts[160], &res_costumes[13], &res_costumes[9], &res_costumes[23], &res_costumes[24], NULL };
-static ScummNESFile::p_resource lfl_32[] = { &res_rooms[32], &res_roomgfx[32], &res_costumes[15], NULL };
-static ScummNESFile::p_resource lfl_33[] = { &res_rooms[33], &res_roomgfx[33], &res_scripts[120], &res_scripts[135], &res_sounds[56], &res_sounds[57], &res_sounds[58], &res_sounds[1], &res_costumes[22], NULL };
-static ScummNESFile::p_resource lfl_34[] = { &res_rooms[34], &res_roomgfx[34], NULL };
-static ScummNESFile::p_resource lfl_35[] = { &res_rooms[35], &res_roomgfx[35], NULL };
-static ScummNESFile::p_resource lfl_36[] = { &res_rooms[36], &res_roomgfx[36], &res_sounds[10], &res_sounds[4], NULL };
-static ScummNESFile::p_resource lfl_37[] = { &res_rooms[37], &res_roomgfx[37], NULL };
-static ScummNESFile::p_resource lfl_38[] = { &res_rooms[38], &res_roomgfx[38], &res_scripts[138], &res_scripts[139], &res_scripts[140], &res_scripts[141], &res_scripts[142], &res_scripts[143], &res_scripts[144], &res_scripts[145], NULL };
-static ScummNESFile::p_resource lfl_39[] = { &res_rooms[39], &res_roomgfx[39], NULL };
-static ScummNESFile::p_resource lfl_40[] = { &res_rooms[40], &res_roomgfx[0], &res_scripts[112], &res_costumes[17], NULL };
-static ScummNESFile::p_resource lfl_41[] = { &res_rooms[41], &res_scripts[106], &res_sounds[47], &res_sounds[48], &res_sounds[53], &res_sounds[49], &res_sounds[51], NULL };
-static ScummNESFile::p_resource lfl_42[] = { &res_rooms[42], &res_scripts[124], &res_costumes[18],  NULL };
-static ScummNESFile::p_resource lfl_43[] = { &res_rooms[43], &res_scripts[44], &res_sounds[19], NULL };
-static ScummNESFile::p_resource lfl_44[] = { &res_rooms[44], &res_scripts[102], &res_sounds[6], &res_sounds[38], &res_sounds[8], &res_sounds[9], &res_costumes[1], &res_costumes[2], &res_costumes[5], &res_costumes[6], &res_costumes[3], &res_costumes[4], &res_costumes[7], NULL };
-static ScummNESFile::p_resource lfl_45[] = { &res_rooms[45], &res_scripts[1], &res_scripts[2], &res_scripts[3], &res_scripts[4], &res_scripts[5], &res_scripts[9], &res_scripts[114], &res_scripts[131], &res_scripts[164], &res_scripts[165], &res_scripts[169], &res_scripts[170], &res_scripts[171], &res_scripts[172], &res_scripts[173], &res_scripts[175], &res_sounds[54], NULL };
-static ScummNESFile::p_resource lfl_46[] = { &res_rooms[46], &res_scripts[130], &res_sounds[65], &res_costumes[0], &res_costumes[21], NULL };
-static ScummNESFile::p_resource lfl_47[] = { &res_rooms[47], &res_scripts[62], &res_sounds[69], NULL };
-static ScummNESFile::p_resource lfl_48[] = { &res_rooms[48], NULL };
-static ScummNESFile::p_resource lfl_49[] = { &res_rooms[49], NULL };
-static ScummNESFile::p_resource lfl_50[] = { &res_rooms[50], &res_scripts[133], &res_scripts[163], NULL };
-static ScummNESFile::p_resource lfl_51[] = { &res_rooms[51], &res_scripts[118], &res_scripts[128], &res_sounds[61], &res_sounds[62], &res_sounds[67], &res_sounds[66], &res_costumes[16], &res_costumes[20], NULL };
-static ScummNESFile::p_resource lfl_52[] = { &res_rooms[52], NULL };
+static ScummNESFile::Resource *lfl_01[] = { &res_rooms[1], &res_roomgfx[1], &res_scripts[57], &res_scripts[61], &res_scripts[76], &res_scripts[105], &res_scripts[111], &res_sounds[5], &res_scripts[132], &res_scripts[148], &res_scripts[155], &res_scripts[156], &res_sounds[39], NULL };
+static ScummNESFile::Resource *lfl_02[] = { &res_rooms[2], &res_roomgfx[2], NULL };
+static ScummNESFile::Resource *lfl_03[] = { &res_rooms[3], &res_roomgfx[3], &res_scripts[21], &res_sounds[26], NULL };
+static ScummNESFile::Resource *lfl_04[] = { &res_rooms[4], &res_roomgfx[4], &res_scripts[46], &res_scripts[56], &res_scripts[137], &res_scripts[146], &res_sounds[12], &res_sounds[11], &res_sounds[13], &res_sounds[42], NULL };
+static ScummNESFile::Resource *lfl_05[] = { &res_rooms[5], &res_roomgfx[5], &res_scripts[30], &res_scripts[31], &res_scripts[32], &res_scripts[33], &res_scripts[34], &res_scripts[35], &res_sounds[22], &res_sounds[23], &res_sounds[24], &res_sounds[21], &res_sounds[46], NULL };
+static ScummNESFile::Resource *lfl_06[] = { &res_rooms[6], &res_roomgfx[6], NULL };
+static ScummNESFile::Resource *lfl_07[] = { &res_rooms[7], &res_roomgfx[7], &res_scripts[17], &res_scripts[58], &res_scripts[59], &res_scripts[60], &res_scripts[74], &res_scripts[81], &res_scripts[82], &res_scripts[150], &res_sounds[14], &res_sounds[15], &res_sounds[16], &res_sounds[17], NULL };
+static ScummNESFile::Resource *lfl_08[] = { &res_rooms[8], &res_roomgfx[8], &res_scripts[7], &res_scripts[12], &res_scripts[13], &res_scripts[47], &res_scripts[48], &res_scripts[49], &res_scripts[154], &res_sounds[32], &res_sounds[33], &res_sounds[36], NULL };
+static ScummNESFile::Resource *lfl_09[] = { &res_rooms[9], &res_roomgfx[9], &res_scripts[10], &res_scripts[11], &res_scripts[45], &res_scripts[55], &res_scripts[84], &res_scripts[85], &res_scripts[86], NULL };
+static ScummNESFile::Resource *lfl_10[] = { &res_rooms[10], &res_roomgfx[10], &res_scripts[24], &res_scripts[149], &res_sounds[28], NULL };
+static ScummNESFile::Resource *lfl_11[] = { &res_rooms[11], &res_roomgfx[11], &res_scripts[166], &res_scripts[167], &res_scripts[168], NULL };
+static ScummNESFile::Resource *lfl_12[] = { &res_rooms[12], &res_roomgfx[12], &res_scripts[51], &res_scripts[103], &res_scripts[104], &res_scripts[161], &res_sounds[63], &res_costumes[14], NULL };
+static ScummNESFile::Resource *lfl_13[] = { &res_rooms[13], &res_roomgfx[13], NULL };
+static ScummNESFile::Resource *lfl_14[] = { &res_rooms[14], &res_roomgfx[14], NULL };
+static ScummNESFile::Resource *lfl_15[] = { &res_rooms[15], &res_roomgfx[15], &res_sounds[27], NULL };
+static ScummNESFile::Resource *lfl_16[] = { &res_rooms[16], &res_roomgfx[16], &res_scripts[14], &res_scripts[121], &res_scripts[122], &res_sounds[40], &res_sounds[64], &res_sounds[68], NULL };
+static ScummNESFile::Resource *lfl_17[] = { &res_rooms[17], &res_roomgfx[17], &res_scripts[20], &res_scripts[100], &res_sounds[25], &res_sounds[44], &res_sounds[2], &res_sounds[50], &res_sounds[52], NULL };
+static ScummNESFile::Resource *lfl_18[] = { &res_rooms[18], &res_roomgfx[18], &res_scripts[25], &res_scripts[26], &res_scripts[27], &res_scripts[28], &res_scripts[64], &res_scripts[65], &res_scripts[66], &res_scripts[67], &res_scripts[68], &res_scripts[69], &res_scripts[70], &res_scripts[71], &res_scripts[73], &res_scripts[101], &res_sounds[35], NULL };
+static ScummNESFile::Resource *lfl_19[] = { &res_rooms[19], &res_roomgfx[19], &res_scripts[36], &res_scripts[37], &res_scripts[38], &res_scripts[39], &res_scripts[40], &res_scripts[152], &res_scripts[153], &res_costumes[10], NULL };
+static ScummNESFile::Resource *lfl_20[] = { &res_rooms[20], &res_roomgfx[20], &res_scripts[107], &res_scripts[108], &res_scripts[109], &res_scripts[110], &res_scripts[159], NULL };
+static ScummNESFile::Resource *lfl_21[] = { &res_rooms[21], &res_roomgfx[21], &res_scripts[41], &res_scripts[42], &res_scripts[43], &res_scripts[53], &res_scripts[136], &res_sounds[29], &res_sounds[20], &res_sounds[37], NULL };
+static ScummNESFile::Resource *lfl_22[] = { &res_rooms[22], &res_roomgfx[22], &res_scripts[15], NULL };
+static ScummNESFile::Resource *lfl_23[] = { &res_rooms[23], &res_roomgfx[23], &res_scripts[77], &res_scripts[79], &res_scripts[80], &res_scripts[83], &res_sounds[41], NULL };
+static ScummNESFile::Resource *lfl_24[] = { &res_rooms[24], &res_roomgfx[24], &res_scripts[18], &res_scripts[19], &res_scripts[78], &res_sounds[7], &res_sounds[3], &res_sounds[18], &res_sounds[34], &res_costumes[12], NULL };
+static ScummNESFile::Resource *lfl_25[] = { &res_rooms[25], &res_roomgfx[25], &res_scripts[29], &res_sounds[30], &res_sounds[31], NULL };
+static ScummNESFile::Resource *lfl_26[] = { &res_rooms[26], &res_roomgfx[26], &res_scripts[87], &res_scripts[88], &res_scripts[89], &res_scripts[90], &res_scripts[91], &res_scripts[92], &res_scripts[93], &res_scripts[94], &res_scripts[95], &res_scripts[96], &res_scripts[97], &res_scripts[98], &res_scripts[116], &res_scripts[151], &res_scripts[174], &res_costumes[11], NULL };
+static ScummNESFile::Resource *lfl_27[] = { &res_rooms[27], &res_roomgfx[27], &res_scripts[16], &res_scripts[52], &res_scripts[54], &res_scripts[113], &res_sounds[45], &res_costumes[19], NULL };
+static ScummNESFile::Resource *lfl_28[] = { &res_rooms[28], &res_roomgfx[28], &res_scripts[22], &res_scripts[23], NULL };
+static ScummNESFile::Resource *lfl_29[] = { &res_rooms[29], &res_roomgfx[29], &res_scripts[75], &res_sounds[43], NULL };
+static ScummNESFile::Resource *lfl_30[] = { &res_rooms[30], &res_roomgfx[30], &res_scripts[63], &res_sounds[0], &res_scripts[123], &res_scripts[125], &res_scripts[126], &res_scripts[127], &res_scripts[129], &res_sounds[55], &res_sounds[59], &res_sounds[60], &res_costumes[8], NULL };
+static ScummNESFile::Resource *lfl_31[] = { &res_rooms[31], &res_roomgfx[31], &res_scripts[99], &res_scripts[115], &res_scripts[117], &res_scripts[119], &res_scripts[147], &res_scripts[157], &res_scripts[158], &res_scripts[160], &res_costumes[13], &res_costumes[9], &res_costumes[23], &res_costumes[24], NULL };
+static ScummNESFile::Resource *lfl_32[] = { &res_rooms[32], &res_roomgfx[32], &res_costumes[15], NULL };
+static ScummNESFile::Resource *lfl_33[] = { &res_rooms[33], &res_roomgfx[33], &res_scripts[120], &res_scripts[135], &res_sounds[56], &res_sounds[57], &res_sounds[58], &res_sounds[1], &res_costumes[22], NULL };
+static ScummNESFile::Resource *lfl_34[] = { &res_rooms[34], &res_roomgfx[34], NULL };
+static ScummNESFile::Resource *lfl_35[] = { &res_rooms[35], &res_roomgfx[35], NULL };
+static ScummNESFile::Resource *lfl_36[] = { &res_rooms[36], &res_roomgfx[36], &res_sounds[10], &res_sounds[4], NULL };
+static ScummNESFile::Resource *lfl_37[] = { &res_rooms[37], &res_roomgfx[37], NULL };
+static ScummNESFile::Resource *lfl_38[] = { &res_rooms[38], &res_roomgfx[38], &res_scripts[138], &res_scripts[139], &res_scripts[140], &res_scripts[141], &res_scripts[142], &res_scripts[143], &res_scripts[144], &res_scripts[145], NULL };
+static ScummNESFile::Resource *lfl_39[] = { &res_rooms[39], &res_roomgfx[39], NULL };
+static ScummNESFile::Resource *lfl_40[] = { &res_rooms[40], &res_roomgfx[0], &res_scripts[112], &res_costumes[17], NULL };
+static ScummNESFile::Resource *lfl_41[] = { &res_rooms[41], &res_scripts[106], &res_sounds[47], &res_sounds[48], &res_sounds[53], &res_sounds[49], &res_sounds[51], NULL };
+static ScummNESFile::Resource *lfl_42[] = { &res_rooms[42], &res_scripts[124], &res_costumes[18],  NULL };
+static ScummNESFile::Resource *lfl_43[] = { &res_rooms[43], &res_scripts[44], &res_sounds[19], NULL };
+static ScummNESFile::Resource *lfl_44[] = { &res_rooms[44], &res_scripts[102], &res_sounds[6], &res_sounds[38], &res_sounds[8], &res_sounds[9], &res_costumes[1], &res_costumes[2], &res_costumes[5], &res_costumes[6], &res_costumes[3], &res_costumes[4], &res_costumes[7], NULL };
+static ScummNESFile::Resource *lfl_45[] = { &res_rooms[45], &res_scripts[1], &res_scripts[2], &res_scripts[3], &res_scripts[4], &res_scripts[5], &res_scripts[9], &res_scripts[114], &res_scripts[131], &res_scripts[164], &res_scripts[165], &res_scripts[169], &res_scripts[170], &res_scripts[171], &res_scripts[172], &res_scripts[173], &res_scripts[175], &res_sounds[54], NULL };
+static ScummNESFile::Resource *lfl_46[] = { &res_rooms[46], &res_scripts[130], &res_sounds[65], &res_costumes[0], &res_costumes[21], NULL };
+static ScummNESFile::Resource *lfl_47[] = { &res_rooms[47], &res_scripts[62], &res_sounds[69], NULL };
+static ScummNESFile::Resource *lfl_48[] = { &res_rooms[48], NULL };
+static ScummNESFile::Resource *lfl_49[] = { &res_rooms[49], NULL };
+static ScummNESFile::Resource *lfl_50[] = { &res_rooms[50], &res_scripts[133], &res_scripts[163], NULL };
+static ScummNESFile::Resource *lfl_51[] = { &res_rooms[51], &res_scripts[118], &res_scripts[128], &res_sounds[61], &res_sounds[62], &res_sounds[67], &res_sounds[66], &res_costumes[16], &res_costumes[20], NULL };
+static ScummNESFile::Resource *lfl_52[] = { &res_rooms[52], NULL };
 /*	remaining 'standard' resources (not used by any of the original LFL files) */
-static ScummNESFile::p_resource lfl_53[] = { &res_rooms[53], &res_scripts[177], &res_scripts[178], &res_sounds[70], &res_sounds[71], &res_sounds[72], &res_sounds[73], &res_sounds[74], &res_sounds[75], &res_sounds[76], &res_sounds[77], &res_sounds[78], &res_sounds[79], &res_sounds[80], &res_sounds[81], NULL };
+static ScummNESFile::Resource *lfl_53[] = { &res_rooms[53], &res_scripts[177], &res_scripts[178], &res_sounds[70], &res_sounds[71], &res_sounds[72], &res_sounds[73], &res_sounds[74], &res_sounds[75], &res_sounds[76], &res_sounds[77], &res_sounds[78], &res_sounds[79], &res_sounds[80], &res_sounds[81], NULL };
 /*	all 'non-standard' resources (the costume-related stuff) */
-static ScummNESFile::p_resource lfl_54[] = { &res_rooms[54], &res_sprdesc[0], &res_sprdesc[1], &res_sprlens[0], &res_sprlens[1], &res_sproffs[0], &res_sproffs[1], &res_sprdata[0], &res_sprdata[1], &res_costumegfx[0], &res_costumegfx[1], &res_sprpals[0], &res_sprpals[1], &res_charset, &res_preplist, NULL };
+static ScummNESFile::Resource *lfl_54[] = { &res_rooms[54], &res_sprdesc[0], &res_sprdesc[1], &res_sprlens[0], &res_sprlens[1], &res_sproffs[0], &res_sproffs[1], &res_sprdata[0], &res_sprdata[1], &res_costumegfx[0], &res_costumegfx[1], &res_sprpals[0], &res_sprpals[1], &res_charset, &res_preplist, NULL };
 
 typedef	struct _lfl {
 	int num;
-	ScummNESFile::p_resource *entries;
+	ScummNESFile::Resource **entries;
 } t_lfl, *p_lfl;
 
 t_lfl lfls[] = {
@@ -1058,7 +1082,7 @@
 	Common::MemoryWriteStream out(_buf, bufsize);
 
 	for (j = 0; lfl->entries[j] != NULL; j++) {
-		p_resource entry = lfl->entries[j];
+		Resource *entry = lfl->entries[j];
 		extractResource(&out, entry);
 	}
 	write_byte(&out, 0xD1);
@@ -1080,7 +1104,7 @@
 		uint16 respos = 0;
 
 		for (j = 0; lfl->entries[j] != NULL; j++) {
-			p_resource entry = lfl->entries[j];
+			Resource *entry = lfl->entries[j];
 			
 			switch (entry->type) {
 			case NES_ROOM:

Index: util.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/util.h,v
retrieving revision 2.6
retrieving revision 2.7
diff -u -d -r2.6 -r2.7
--- util.h	10 Apr 2005 09:58:37 -0000	2.6
+++ util.h	10 Apr 2005 12:59:16 -0000	2.7
@@ -65,54 +65,32 @@
 	uint32 write(const void *ptr, uint32 size);
 };
 
-typedef enum _res_type {
-	NES_UNKNOWN,
-	NES_GLOBDATA,
-	NES_ROOM,
-	NES_SCRIPT, 
-	NES_SOUND,
-	NES_COSTUME,
-	NES_ROOMGFX,
-	NES_COSTUMEGFX,
-	NES_SPRPALS,
-	NES_SPRDESC,
-	NES_SPRLENS,
-	NES_SPROFFS,
-	NES_SPRDATA,
-	NES_CHARSET,
-	NES_PREPLIST 
-} res_type;
-
 class ScummNESFile : public BaseScummFile {
 public:
-	typedef	enum _romset {
+	enum ROMset {
 		kROMsetUSA,
 		kROMsetEurope,
 		kROMsetSweden,
 		kROMsetFrance,
 		kROMsetNum 
-	} t_romset;
+	};
 
-	typedef	struct	_resource {
-		uint32 offset[kROMsetNum];
-		uint16 length[kROMsetNum];
-		res_type type;
-	}	t_resource, *p_resource;
+	struct Resource;
 
 private:
 	Common::MemoryReadStream *_stream;
-	t_romset _ROMset;
+	ROMset _ROMset;
 	byte *_buf;
 
 	bool generateIndex();
 	bool generateResource(int res);
-	uint16 extractResource(Common::MemoryWriteStream *out, p_resource res);
+	uint16 extractResource(Common::MemoryWriteStream *out, Resource *res);
 
-	uint32 resOffset(p_resource res);
-	uint16 resLength(p_resource res);
+	uint32 resOffset(Resource *res);
+	uint16 resLength(Resource *res);
 
-	byte FileReadByte();
-	uint16 FileReadUint16LE();
+	byte fileReadByte();
+	uint16 fileReadUint16LE();
 
 public:
 	ScummNESFile();





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