[Scummvm-cvs-logs] CVS: scummvm/gob game.cpp,1.13,1.14
Joost Peters
joostp at users.sourceforge.net
Mon Apr 11 03:56:19 CEST 2005
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Update of /cvsroot/scummvm/scummvm/gob
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv26276/gob
Modified Files:
game.cpp
Log Message:
convert some struct members - unfortunately we can't currently allocate memory and read the struct in "the proper way", as the engine still addresses data beyond it
Index: game.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/gob/game.cpp,v
retrieving revision 1.13
retrieving revision 1.14
diff -u -d -r1.13 -r1.14
--- game.cpp 10 Apr 2005 17:13:16 -0000 1.13
+++ game.cpp 11 Apr 2005 10:55:22 -0000 1.14
@@ -1790,6 +1790,14 @@
game_totTextData =
(Game_TotTextTable *) (curPtr +
READ_LE_UINT32((char *)game_totFileData + 0x30));
+
+ game_totTextData->itemsCount = (int16)READ_LE_UINT16(&game_totTextData->itemsCount);
+
+ for (i = 0; i < game_totTextData->itemsCount; ++i) {
+ game_totTextData->items[i].offset = (int16)READ_LE_UINT16(&game_totTextData->items[i].offset);
+ game_totTextData->items[i].size = (int16)READ_LE_UINT16(&game_totTextData->items[i].size);
+ }
+
needTextFree = 0;
}
@@ -1800,6 +1808,16 @@
game_totResourceTable =
(Game_TotResTable *)(curPtr +
READ_LE_UINT32((char *)game_totFileData + 0x34));
+
+ game_totResourceTable->itemsCount = (int16)READ_LE_UINT16(&game_totResourceTable->itemsCount);
+
+ for (i = 0; i < game_totResourceTable->itemsCount; ++i) {
+ game_totResourceTable->items[i].offset = (int32)READ_LE_UINT32(&game_totResourceTable->items[i].offset);
+ game_totResourceTable->items[i].size = (int16)READ_LE_UINT16(&game_totResourceTable->items[i].size);
+ game_totResourceTable->items[i].width = (int16)READ_LE_UINT16(&game_totResourceTable->items[i].width);
+ game_totResourceTable->items[i].height = (int16)READ_LE_UINT16(&game_totResourceTable->items[i].height);
+ }
+
needFreeResTable = 0;
}
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