[Scummvm-cvs-logs] CVS: scummvm/scumm saveload.cpp,1.216,1.217
Max Horn
fingolfin at users.sourceforge.net
Tue Apr 26 09:44:58 CEST 2005
Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv29675
Modified Files:
saveload.cpp
Log Message:
Added a few more comments
Index: saveload.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/saveload.cpp,v
retrieving revision 1.216
retrieving revision 1.217
diff -u -d -r1.216 -r1.217
--- saveload.cpp 26 Apr 2005 15:41:15 -0000 1.216
+++ saveload.cpp 26 Apr 2005 16:43:20 -0000 1.217
@@ -696,6 +696,10 @@
if (s->isLoading())
memcpy(md5Backup, _gameMD5, 16);
+
+ //
+ // Save/load main state (many members of class ScummEngine get saved here)
+ //
s->saveLoadEntries(this, mainEntries);
// MD5 Operations: Backup on load, compare, and reset.
@@ -730,12 +734,14 @@
_actors[i].initActor(-1);
}
s->saveLoadArrayOf(_actors, _numActors, sizeof(_actors[0]), actorEntries);
+
//
// Save/load sound data
//
s->saveLoadEntries(_sound, soundEntries);
+
//
// Save/load script data
//
@@ -756,6 +762,10 @@
}
}
+
+ //
+ // Save/load local objects
+ //
s->saveLoadArrayOf(_objs, _numLocalObjects, sizeof(_objs[0]), objectEntries);
if (s->isLoading() && savegameVersion < VER(13)) {
// Since roughly v13 of the save games, the objs storage has changed a bit
@@ -764,15 +774,20 @@
}
}
+
+
+ //
+ // Save/load misc stuff
+ //
s->saveLoadArrayOf(_verbs, _numVerbs, sizeof(_verbs[0]), verbEntries);
s->saveLoadArrayOf(vm.nest, 16, sizeof(vm.nest[0]), nestedScriptEntries);
s->saveLoadArrayOf(_sentence, 6, sizeof(_sentence[0]), sentenceTabEntries);
s->saveLoadArrayOf(_string, 6, sizeof(_string[0]), stringTabEntries);
s->saveLoadArrayOf(_colorCycle, 16, sizeof(_colorCycle[0]), colorCycleEntries);
-
if (savegameVersion >= VER(13))
s->saveLoadArrayOf(_scaleSlots, 20, sizeof(_scaleSlots[0]), scaleSlotsEntries);
+
//
// Save/load resources
//
@@ -820,14 +835,19 @@
}
}
+
//
- // Save/load object data
+ // Save/load global object state
//
s->saveLoadArrayOf(_objectOwnerTable, _numGlobalObjects, sizeof(_objectOwnerTable[0]), sleByte);
s->saveLoadArrayOf(_objectStateTable, _numGlobalObjects, sizeof(_objectStateTable[0]), sleByte);
if (_objectRoomTable)
s->saveLoadArrayOf(_objectRoomTable, _numGlobalObjects, sizeof(_objectRoomTable[0]), sleByte);
+
+ //
+ // Save/load palette data
+ //
if (_shadowPaletteSize) {
s->saveLoadArrayOf(_shadowPalette, _shadowPaletteSize, 1, sleByte);
// _roomPalette didn't show up until V21 save games
@@ -847,6 +867,10 @@
s->saveLoadArrayOf(_palManipIntermediatePal, 0x600, 1, sleByte);
}
+
+ //
+ // Save/load more global object state
+ //
s->saveLoadArrayOf(_classData, _numGlobalObjects, sizeof(_classData[0]), sleUint32);
@@ -872,6 +896,7 @@
s->saveLoadArrayOf(_bitVars, _numBitVariables >> 3, 1, sleByte);
+
//
// Save/load a list of the locked objects
//
@@ -891,6 +916,7 @@
}
}
+
//
// Save/load the Audio CD status
//
@@ -906,6 +932,7 @@
AudioCD.play(info.track, info.numLoops, info.start, info.duration);
}
+
//
// Save/load the iMuse status
//
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