[Scummvm-cvs-logs] CVS: scummvm/saga game.cpp,1.87,1.88 music.cpp,1.62,1.63 rscfile.cpp,1.29,1.30 rscfile.h,1.15,1.16 saga.h,1.113,1.114 sndres.cpp,1.50,1.51

Andrew Kurushin h00ligan at users.sourceforge.net
Thu Aug 4 03:25:26 CEST 2005


Update of /cvsroot/scummvm/scummvm/saga
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv27476

Modified Files:
	game.cpp music.cpp rscfile.cpp rscfile.h saga.h sndres.cpp 
Log Message:
macBinary resource support


Index: game.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/game.cpp,v
retrieving revision 1.87
retrieving revision 1.88
diff -u -d -r1.87 -r1.88
--- game.cpp	30 Jul 2005 17:28:58 -0000	1.87
+++ game.cpp	4 Aug 2005 10:23:49 -0000	1.88
@@ -330,10 +330,27 @@
 	{"ITE Resources", GAME_RESOURCEFILE},
 	{"ITE Scripts", GAME_SCRIPTFILE},
 	{"ITE Sounds", GAME_SOUNDFILE},
-	//{"ITE Music", GAME_MUSICFILE},
+	{"ITE Music", GAME_MUSICFILE_GM},
 	{"ITE Voices", GAME_VOICEFILE}
 };
 
+static GameFileDescription ITEMACCD2_G_GameFiles[] = {
+	{"ITE Resources.bin", GAME_RESOURCEFILE | GAME_MACBINARY},
+	{"ITE Scripts.bin", GAME_SCRIPTFILE | GAME_MACBINARY},
+	{"ITE Sounds.bin", GAME_SOUNDFILE | GAME_MACBINARY},
+	{"ITE Music.bin", GAME_MUSICFILE_GM | GAME_MACBINARY},
+	{"ITE Voices.bin", GAME_VOICEFILE | GAME_MACBINARY}
+};
+
+static GameSoundInfo ITEMACCD_G_GameSound = {
+	kSoundMacPCM,
+	22050,
+	8,
+	false,
+	false,
+	false
+};
+
 // Inherit the Earth - Mac Wyrmkeep version
 static GameFileDescription ITEMACCD_GameFiles[] = {
 	{"ite.rsc", GAME_RESOURCEFILE},
@@ -700,6 +717,12 @@
 	{ GID_ITE_MACCD_G,  "8ee4d9ee27688785608d09faaa4a974c", "ITE Sounds", true },
 	{ GID_ITE_MACCD_G,  "3a1463f0c6a41381e98c2a8c55308190", "ITE Voices", true },
 
+	{ GID_ITE_MACCD2_G,  "0bd506aa887bfc7965f695c6bd28237d", "ITE Resources.bin", true },
+	{ GID_ITE_MACCD2_G,  "af0d7a2588e09ad3ecbc5b474ea238bf", "ITE Scripts.bin", true },
+	{ GID_ITE_MACCD2_G,  "c1d20324b7cdf1650e67061b8a93251c", "ITE Music.bin", true },
+	{ GID_ITE_MACCD2_G,  "441426c6bb2a517f65c7e49b57f7a345", "ITE Sounds.bin", true },
+	{ GID_ITE_MACCD2_G,  "dba92ae7d57e942250fe135609708369", "ITE Voices.bin", true },
+
 	{ GID_ITE_LINCD,    "8f4315a9bb10ec839253108a032c8b54", "ite.rsc", false },
 	{ GID_ITE_LINCD,    "a891405405edefc69c9d6c420c868b84", "scripts.rsc", false },
 	{ GID_ITE_LINCD,    "e2ccb61c325d6d1ead3be0e731fe29fe", "sounds.rsc", false },
@@ -856,9 +879,30 @@
 		ITEMACCD_G_GameFiles,
 		ARRAYSIZE(ITEWINDEMO_GameFonts),
 		ITEWINDEMO_GameFonts,
-		&ITEMACDEMO_GameVoice,
-		&ITEMACDEMO_GameSound,
-		&ITEMACCD_GameMusic,
+		&ITEMACCD_G_GameSound,
+		&ITEMACCD_G_GameSound,
+		NULL,
+		NULL,
+		0,
+		GF_BIG_ENDIAN_DATA | GF_MAC_RESOURCES | GF_CD_FX
+	},
+
+	// Inherit the earth - MAC CD Guild version
+	{
+		"ite",
+		GType_ITE,
+		GID_ITE_MACCD2_G,
+		"Inherit the Earth (MAC CD)",
+		&ITE_DisplayInfo,
+		ITE_DEFAULT_SCENE,
+		&ITE_Resources,
+		ARRAYSIZE(ITEMACCD2_G_GameFiles),
+		ITEMACCD2_G_GameFiles,
+		ARRAYSIZE(ITEWINDEMO_GameFonts),
+		ITEWINDEMO_GameFonts,
+		&ITEMACCD_G_GameSound,
+		&ITEMACCD_G_GameSound,
+		NULL,
 		NULL,
 		0,
 		GF_BIG_ENDIAN_DATA | GF_MAC_RESOURCES | GF_CD_FX

Index: music.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/music.cpp,v
retrieving revision 1.62
retrieving revision 1.63
diff -u -d -r1.62 -r1.63
--- music.cpp	29 Jul 2005 17:57:59 -0000	1.62
+++ music.cpp	4 Aug 2005 10:23:49 -0000	1.63
@@ -271,31 +271,9 @@
 	_currentVolume = 0;
 
 	xmidiParser = MidiParser::createParser_XMIDI();
-	smfParser = MidiParser::createParser_SMF();
-
-	if (_vm->getGameType() == GType_ITE) {
-		Common::File file;
-//		byte footerBuf[ARRAYSIZE(_digiTableITECD) * 8];
-
-		// The lookup table is stored at the end of music.rsc. I don't
-		// know why it has 27 elements, but the last one represents a
-		// very short tune. Perhaps it's a dummy?
-		//
-		// FIXME: Well, it's a hack which I don't like. Logically it should
-		// call LoadResource() et al, but I don't want to load those
-		// huge files into memory. So I use FileContext just for getting file
-		// name and reuse its opened file a bit.
-		//
-		// Proper approach would be to extend resource manager so it could
-		// return File object.
+	smfParser = MidiParser::createParser_SMF();	
 
-		_musicContext = _vm->_resource->getContext(GAME_MUSICFILE);
-		if (_musicContext != NULL) {
-			// The "birdchrp" is just a short, high-pitched
-			// whining. Use the MIDI/XMIDI version instead.
-			///_digiTableITECD[6].length = 0;
-		}
-	}
+	_musicContext = _vm->_resource->getContext(GAME_MUSICFILE);
 }
 
 Music::~Music() {
@@ -406,7 +384,10 @@
 	// Load MIDI/XMI resource data
 
 	if (_vm->getGameType() == GType_ITE) {
-		context = _vm->_resource->getContext(GAME_RESOURCEFILE);
+		context = _vm->_resource->getContext(GAME_MUSICFILE_GM);
+		if (context == NULL) {
+			context = _vm->_resource->getContext(GAME_RESOURCEFILE);
+		}		
 	} else {
 		// I've listened to music from both the FM and the GM
 		// file, and I've tentatively reached the conclusion

Index: rscfile.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/rscfile.cpp,v
retrieving revision 1.29
retrieving revision 1.30
diff -u -d -r1.29 -r1.30
--- rscfile.cpp	30 Jul 2005 17:28:58 -0000	1.29
+++ rscfile.cpp	4 Aug 2005 10:23:49 -0000	1.30
@@ -29,6 +29,32 @@
 
 namespace Saga {
 
+struct MacResMap {
+	int16 resAttr;
+	int16 typeOffset;
+	int16 nameOffset;
+	int16 numTypes;
+};
+
+struct MacResource {
+	int16 id;
+	int16 nameOffset;
+	byte  attr;
+	int32 dataOffset;
+	byte name[255];
+};
+
+struct MacResType {
+	uint32  id;
+	int16 items;
+	int16 maxItemId;
+	int16 offset;
+	MacResource *resources;
+};
+
+
+#define ID_MIDI     MKID_BE('Midi')
+
 Resource::Resource(SagaEngine *vm): _vm(vm) {
 	_contexts = NULL;
 	_contextsCount = 0;
@@ -38,34 +64,20 @@
 	clearContexts();
 }
 
-bool Resource::loadContext(ResourceContext *context) {
+bool Resource::loadSagaContext(ResourceContext *context, uint32 contextOffset, uint32 contextSize) {
 	size_t i;
-	int j;
 	bool result;
 	byte tableInfo[RSC_TABLEINFO_SIZE];
-	uint32 resourceTableOffset;
-	GamePatchDescription *patchDescription;
-	ResourceData *resourceData;
 	byte *tableBuffer;
 	size_t tableSize;
-	uint16 subjectResourceType;
-	ResourceContext *subjectContext;
-	uint32 subjectResourceId;
-	uint32 patchResourceId;
-	ResourceData *subjectResourceData;
-
-	if (!context->file->open(context->fileName)) {
-		return false;
-	}
-
-	context->isBigEndian = _vm->isBigEndian();
+	uint32 resourceTableOffset;
+	ResourceData *resourceData;
 
-	if (context->file->size() < RSC_MIN_FILESIZE) {
+	if (contextSize < RSC_MIN_FILESIZE) {
 		return false;
 	}
 
-	// Read resource table info from the rear end of file
-	context->file->seek((long)(-RSC_TABLEINFO_SIZE), SEEK_END);
+	context->file->seek(contextOffset + contextSize - RSC_TABLEINFO_SIZE);
 
 	if (context->file->read(tableInfo, RSC_TABLEINFO_SIZE) != RSC_TABLEINFO_SIZE) {
 		return false;
@@ -77,7 +89,7 @@
 	context->count = readS.readUint32();
 
 	// Check for sane table offset
-	if (resourceTableOffset != context->file->size() - RSC_TABLEINFO_SIZE - RSC_TABLEENTRY_SIZE * context->count) {
+	if (resourceTableOffset != contextSize - RSC_TABLEINFO_SIZE - RSC_TABLEENTRY_SIZE * context->count) {
 		return false;
 	}
 
@@ -86,7 +98,7 @@
 
 	tableBuffer = (byte *)malloc(tableSize);
 
-	context->file->seek((long)resourceTableOffset, SEEK_SET);
+	context->file->seek(resourceTableOffset + contextOffset, SEEK_SET);
 
 	result = (context->file->read(tableBuffer, tableSize) == tableSize);
 	if (result) {
@@ -96,10 +108,10 @@
 
 		for (i = 0; i < context->count; i++) {
 			resourceData = &context->table[i];
-			resourceData->offset = readS1.readUint32();
+			resourceData->offset = contextOffset + readS1.readUint32();
 			resourceData->size = readS1.readUint32();
 			//sanity check
-			if ((resourceData->offset > context->file->size()) || (resourceData->size > context->file->size())) {
+			if ((resourceData->offset > context->file->size()) || (resourceData->size > contextSize)) {
 				result = false;
 				break;
 			}
@@ -107,11 +119,176 @@
 	}
 
 	free(tableBuffer);
+	return result;
+}
+
+bool Resource::loadMacContext(ResourceContext *context) {
+	int32 macDataSize, macDataSizePad;
+	int32 macResSize, macResSizePad;
+	int32 macResOffset;
+
+	uint32 macMapLength;
+	uint32 macDataLength;
+	uint32 macMapOffset;
+	uint32 macDataOffset;
+
+	MacResMap macResMap;
+	MacResType *macResTypes;	
+
+	MacResType *macResType;
+	MacResource *macResource;
+	int i, j;
+	byte macNameLen;
+	bool notSagaContext = false;
+
+	if (context->file->size() < RSC_MIN_FILESIZE + MAC_BINARY_HEADER_SIZE) {
+		return false;
+	}
+
+	if (context->file->readByte() != 0) {
+		return false;
+	}
+	context->file->readByte(); //MAX Name Len
+	context->file->seek(74);
+	if (context->file->readByte() != 0) {
+		return false;
+	}
+	context->file->seek(82);
+	if (context->file->readByte() != 0) {
+		return false;
+	}
+
+	macDataSize = context->file->readSint32BE();
+	macResSize = context->file->readSint32BE();
+	macDataSizePad = (((macDataSize + 127) >> 7) << 7);
+	macResSizePad = (((macResSize + 127) >> 7) << 7);
+
+	macResOffset = MAC_BINARY_HEADER_SIZE + macDataSizePad;
+	context->file->seek(macResOffset);
+
+	macDataOffset = context->file->readUint32BE() + macResOffset;
+	macMapOffset = context->file->readUint32BE() + macResOffset;
+	macDataLength = context->file->readUint32BE();
+	macMapLength = context->file->readUint32BE();
+
+	if (macDataOffset >= context->file->size() || macMapOffset >= context->file->size() ||
+		macDataLength + macMapLength  > context->file->size()) {
+			return false;
+	}
+
+	context->file->seek(macMapOffset + 22);
+
+	macResMap.resAttr = context->file->readUint16BE();
+	macResMap.typeOffset = context->file->readUint16BE();
+	macResMap.nameOffset = context->file->readUint16BE();
+	macResMap.numTypes = context->file->readUint16BE();
+	macResMap.numTypes++;
+
+	context->file->seek(macMapOffset + macResMap.typeOffset + 2);
+
+	macResTypes = (MacResType *)calloc(macResMap.numTypes, sizeof(*macResTypes));
+
+	for (i = macResMap.numTypes, macResType = macResTypes; i > 0; i--, macResType++) {
+		macResType->id = context->file->readUint32BE();
+		macResType->items = context->file->readUint16BE();
+		macResType->offset = context->file->readUint16BE();
+		macResType->items++;
+		macResType->resources = (MacResource*)calloc(macResType->items, sizeof(*macResType->resources));
+	}
+
+	for (i = macResMap.numTypes, macResType = macResTypes; i > 0; i--, macResType++) {
+		context->file->seek(macResType->offset + macMapOffset + macResMap.typeOffset);
+
+		for (j = macResType->items, macResource = macResType->resources; j > 0; j--, macResource++) {			
+			macResource->id = context->file->readUint16BE();
+			macResource->nameOffset = context->file->readUint16BE();
+			macResource->dataOffset = context->file->readUint32BE();
+			macResSize = context->file->readUint32BE();
+
+			macResource->attr = macResource->dataOffset >> 24;
+			macResource->dataOffset &= 0xFFFFFF;
+			if (macResource->id > macResType->maxItemId) {
+				macResType->maxItemId = macResource->id;
+			}
+		}
+
+		for (j = macResType->items, macResource = macResType->resources; j > 0; j--, macResource++) {			
+			if (macResource->nameOffset != -1) {
+				context->file->seek(macResource->nameOffset + macMapOffset + macResMap.nameOffset);
+				macNameLen = context->file->readByte();
+				context->file->read(macResource->name, macNameLen);
+			}
+		}
+	}
+
+//
+	for (i = macResMap.numTypes, macResType = macResTypes; i > 0; i--, macResType++) {
+		//getting offsets & sizes of midi
+		if (((context->fileType & GAME_MUSICFILE_GM) > 0) && (macResType->id == ID_MIDI)) {
+			
+			context->count = macResType->maxItemId + 1;
+			context->table = (ResourceData *)calloc(context->count, sizeof(*context->table));
+			for (j = macResType->items, macResource = macResType->resources; j > 0; j--, macResource++) {
+				context->file->seek(macDataOffset + macResource->dataOffset);
+				context->table[macResource->id].size = context->file->readUint32BE();
+				context->table[macResource->id].offset = context->file->pos();
+			}
+			notSagaContext = true;
+			break;
+		}
+	}
+
+//free
+	for (i = 0; i < macResMap.numTypes; i++) {
+		free(macResTypes[i].resources);
+	}
+	free(macResTypes);
+
+	if ((!notSagaContext) && (!loadSagaContext(context, MAC_BINARY_HEADER_SIZE, macDataSize))) {
+		return false;
+	}
+
+	return true;
+}
+
+bool Resource::loadContext(ResourceContext *context) {
+	size_t i;
+	int j;
+	GamePatchDescription *patchDescription;
+	ResourceData *resourceData;
+	uint16 subjectResourceType;
+	ResourceContext *subjectContext;
+	uint32 subjectResourceId;
+	uint32 patchResourceId;
+	ResourceData *subjectResourceData;
+	byte *tableBuffer;
+	size_t tableSize;
+	bool isMacBinary;
+	
+	if (!context->file->open(context->fileName)) {
+		return false;
+	}
+
+	context->isBigEndian = _vm->isBigEndian();
+	
+	isMacBinary = (context->fileType & GAME_MACBINARY) > 0;
+	context->fileType &= ~GAME_MACBINARY;
+	
+	if (isMacBinary) {
+		if (!loadMacContext(context)) {
+			return false;
+		}
+	} else {
+		if (!loadSagaContext(context, 0, context->file->size())) {
+			return false;
+		}
+	}
+	
 
 	//process internal patch files
 	if (GAME_PATCHFILE & context->fileType) {
 		subjectResourceType = ~GAME_PATCHFILE & context->fileType;
-		subjectContext = getContext(subjectResourceType);
+		subjectContext = getContext((GameFileTypes)subjectResourceType);
 		if (subjectContext == NULL) {
 			error("Resource::loadContext() Subject context not found");
 		}
@@ -131,26 +308,25 @@
 	}
 
 	//process external patch files
-	if (result) {
-		for (j = 0; j < _vm->getGameDescription()->patchsCount; j++) {
-			patchDescription = &_vm->getGameDescription()->patchDescriptions[j];
-			if ((patchDescription->fileType & context->fileType) != 0) {
-				if (patchDescription->resourceId < context->count) {
-					resourceData = &context->table[patchDescription->resourceId];
-					resourceData->patchData = new PatchData(patchDescription);
-					if (resourceData->patchData->_patchFile->open(patchDescription->fileName)) {
-						resourceData->offset = 0;
-						resourceData->size = resourceData->patchData->_patchFile->size();
-					} else {
-						delete resourceData->patchData;
-						resourceData->patchData = NULL;
-					}
+	for (j = 0; j < _vm->getGameDescription()->patchsCount; j++) {
+		patchDescription = &_vm->getGameDescription()->patchDescriptions[j];
+		if ((patchDescription->fileType & context->fileType) != 0) {
+			if (patchDescription->resourceId < context->count) {
+				resourceData = &context->table[patchDescription->resourceId];
+				resourceData->patchData = new PatchData(patchDescription);
+				if (resourceData->patchData->_patchFile->open(patchDescription->fileName)) {
+					resourceData->offset = 0;
+					resourceData->size = resourceData->patchData->_patchFile->size();
+				} else {
+					delete resourceData->patchData;
+					resourceData->patchData = NULL;
 				}
 			}
 		}
 	}
+	
 
-	return result;
+	return true;
 }
 
 bool Resource::createContexts() {

Index: rscfile.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/rscfile.h,v
retrieving revision 1.15
retrieving revision 1.16
diff -u -d -r1.15 -r1.16
--- rscfile.h	30 Jul 2005 21:11:21 -0000	1.15
+++ rscfile.h	4 Aug 2005 10:23:49 -0000	1.16
@@ -31,6 +31,7 @@
 
 namespace Saga {
 
+#define MAC_BINARY_HEADER_SIZE 128
 #define RSC_TABLEINFO_SIZE 8
 #define RSC_TABLEENTRY_SIZE 8
 
@@ -133,6 +134,8 @@
 	int _contextsCount;
 
 	bool loadContext(ResourceContext *context);
+	bool loadMacContext(ResourceContext *context);
+	bool loadSagaContext(ResourceContext *context, uint32 contextOffset, uint32 contextSize);
 
 };
 

Index: saga.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/saga.h,v
retrieving revision 1.113
retrieving revision 1.114
diff -u -d -r1.113 -r1.114
--- saga.h	30 Jul 2005 21:11:21 -0000	1.113
+++ saga.h	4 Aug 2005 10:23:49 -0000	1.114
@@ -253,6 +253,7 @@
 	GID_ITE_DISK_G,
 	GID_ITE_CD_G,
 	GID_ITE_MACCD_G,
+	GID_ITE_MACCD2_G,
 
 	// Wyrmkeep
 	GID_ITE_CD,       // data for Win rerelease is same as in old DOS
@@ -289,14 +290,16 @@
 	GAME_MUSICFILE    = 1 << 5,
 	GAME_MUSICFILE_GM = 1 << 6,
 	GAME_MUSICFILE_FM = 1 << 7,
-	GAME_PATCHFILE    = 1 << 8
+	GAME_PATCHFILE    = 1 << 8,
+	GAME_MACBINARY    = 1 << 9
 };
 
 enum GameSoundTypes {
 	kSoundPCM = 0,
 	kSoundVOX = 1,
 	kSoundVOC = 2,
-	kSoundWAV = 3
+	kSoundWAV = 3,
+	kSoundMacPCM = 4,
 };
 
 enum GameFeatures {

Index: sndres.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/sndres.cpp,v
retrieving revision 1.50
retrieving revision 1.51
diff -u -d -r1.50 -r1.51
--- sndres.cpp	31 Jul 2005 16:51:14 -0000	1.50
+++ sndres.cpp	4 Aug 2005 10:23:49 -0000	1.51
@@ -125,7 +125,7 @@
 	buffer.isBigEndian = soundInfo->isBigEndian;
 
 	if (soundResourceLength >= 8) {
-		if (!memcmp(&soundResource, "Creative", 8)) {
+		if (!memcmp(soundResource, "Creative", 8)) {
 			resourceType = kSoundVOC;
 		} else 	if (!memcmp(soundResource, "RIFF", 4) != 0) {
 			resourceType = kSoundWAV;
@@ -148,6 +148,21 @@
 		}
 		result = true;
 		break;
+	case kSoundMacPCM:
+		buffer.frequency = soundInfo->frequency;
+		buffer.isSigned = soundInfo->isSigned;
+		buffer.sampleBits = soundInfo->sampleBits;
+		buffer.size = soundResourceLength - 36;
+		buffer.stereo = soundInfo->stereo;
+		if (onlyHeader) {
+			buffer.buffer = NULL;
+		} else {
+			buffer.buffer = (byte *)malloc(buffer.size);
+			memcpy(buffer.buffer, soundResource + 36, buffer.size);
+		}
+		free(soundResource);
+		result = true;
+		break;
 	case kSoundVOX:
 		buffer.frequency = soundInfo->frequency;
 		buffer.isSigned = soundInfo->isSigned;





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