[Scummvm-cvs-logs] CVS: scummvm/scumm/insane insane.cpp,1.62,1.63 insane.h,1.20,1.21 insane_ben.cpp,1.27,1.28 insane_scenes.cpp,1.31,1.32
Gregory Montoir
cyx at users.sourceforge.net
Thu Aug 11 11:11:45 CEST 2005
Update of /cvsroot/scummvm/scummvm/scumm/insane
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv29370/scumm/insane
Modified Files:
insane.cpp insane.h insane_ben.cpp insane_scenes.cpp
Log Message:
rename some actor struct fields
Index: insane.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/insane/insane.cpp,v
retrieving revision 1.62
retrieving revision 1.63
diff -u -d -r1.62 -r1.63
--- insane.cpp 30 Jul 2005 21:11:32 -0000 1.62
+++ insane.cpp 11 Aug 2005 18:09:47 -0000 1.63
@@ -373,8 +373,8 @@
_actor[0].x1 = -1;
_actor[0].weaponClass = 2;
_actor[0].animWeaponClass = 0;
- _actor[0].field_34 = 2;
- _actor[0].field_38 = 0;
+ _actor[0].newFacingFlag = 2;
+ _actor[0].curFacingFlag = 0;
_actor[0].lost = false;
_actor[0].kicking = false;
_actor[0].field_44 = false;
@@ -412,8 +412,8 @@
_actor[1].x1 = -1;
_actor[1].weaponClass = 2;
_actor[1].animWeaponClass = 0;
- _actor[1].field_34 = 0;
- _actor[1].field_38 = 0;
+ _actor[1].newFacingFlag = 0;
+ _actor[1].curFacingFlag = 0;
_actor[1].lost = false;
_actor[1].kicking = false;
_actor[1].field_44 = false;
@@ -914,8 +914,8 @@
_actor[0].weapon = INV_HAND;
_actor[0].weaponClass = 2;
_actor[0].animWeaponClass = 0;
- _actor[0].field_34 = 2;
- _actor[0].field_38 = 0;
+ _actor[0].newFacingFlag = 2;
+ _actor[0].curFacingFlag = 0;
_actor[0].tilt = 0;
_actor[0].field_8 = 1;
_actor[0].act[2].state = 1;
Index: insane.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/insane/insane.h,v
retrieving revision 1.20
retrieving revision 1.21
diff -u -d -r1.20 -r1.21
--- insane.h 30 Jul 2005 21:11:33 -0000 1.20
+++ insane.h 11 Aug 2005 18:09:47 -0000 1.21
@@ -243,13 +243,13 @@
int32 x1;
int16 weaponClass;
int16 animWeaponClass;
- int16 field_34;
- int16 field_38;
- bool lost;
- bool kicking;
- bool field_44;
- bool field_48;
- bool defunct;
+ int16 newFacingFlag;
+ int16 curFacingFlag;
+ bool lost;
+ bool kicking;
+ bool field_44;
+ bool field_48; // unused
+ bool defunct;
int32 scenePropSubIdx;
int32 field_54;
int32 runningSound;
Index: insane_ben.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/insane/insane_ben.cpp,v
retrieving revision 1.27
retrieving revision 1.28
diff -u -d -r1.27 -r1.28
--- insane_ben.cpp 30 Jul 2005 21:11:33 -0000 1.27
+++ insane_ben.cpp 11 Aug 2005 18:09:47 -0000 1.28
@@ -607,7 +607,7 @@
case 6:
smlayer_setActorLayer(0, 2, 4);
_actor[0].weaponClass = 2;
- _actor[0].field_34 = 1;
+ _actor[0].newFacingFlag = 1;
_actor[0].kicking = false;
smlayer_setActorCostume(0, 2, readArray(22));
smlayer_setActorFacing(0, 2, 19, 180);
@@ -618,7 +618,7 @@
case 7:
smlayer_setActorLayer(0, 2, 4);
_actor[0].weaponClass = 2;
- _actor[0].field_34 = 1;
+ _actor[0].newFacingFlag = 1;
_actor[0].kicking = false;
if (_actor[0].act[2].frame >= 1) {
smlayer_setActorFacing(0, 2, 20, 180);
@@ -629,7 +629,7 @@
case 8:
smlayer_setActorLayer(0, 2, 4);
_actor[0].weaponClass = 2;
- _actor[0].field_34 = 1;
+ _actor[0].newFacingFlag = 1;
_actor[0].kicking = false;
if ((_actor[0].act[2].frame == 3) && (calcEnemyDamage(0, 0) == 1)) {
_actor[1].damage = weaponDamage(0);
@@ -645,11 +645,11 @@
case 9:
smlayer_setActorLayer(0, 2, 5);
_actor[0].weaponClass = 2;
- _actor[0].field_34 = 1;
+ _actor[0].newFacingFlag = 1;
_actor[0].kicking = false;
if (_actor[0].act[2].frame >= 3) {
smlayer_setActorCostume(0, 2, readArray(12));
- _actor[0].field_34 = 2;
+ _actor[0].newFacingFlag = 2;
_actor[0].act[2].state = 1;
}
_actor[0].act[2].tilt = calcTilt(_actor[0].tilt);
@@ -1715,8 +1715,8 @@
break;
}
- if (_actor[0].field_38 != _actor[0].field_34) {
- if (_actor[0].field_34 == 2)
+ if (_actor[0].curFacingFlag != _actor[0].newFacingFlag) {
+ if (_actor[0].newFacingFlag == 2)
smlayer_setActorFacing(0, 1, 28, 180);
else
smlayer_setActorFacing(0, 1, 27, 180);
@@ -1731,7 +1731,7 @@
smlayer_putActor(0, 1, tmpx, tmpy, _smlayer_room);
_actor[0].animWeaponClass = _actor[0].weaponClass;
- _actor[0].field_38 = _actor[0].field_34;
+ _actor[0].curFacingFlag = _actor[0].newFacingFlag;
}
void Insane::actor03Reaction(int32 buttons) {
Index: insane_scenes.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/insane/insane_scenes.cpp,v
retrieving revision 1.31
retrieving revision 1.32
diff -u -d -r1.31 -r1.32
--- insane_scenes.cpp 30 Jul 2005 21:11:33 -0000 1.31
+++ insane_scenes.cpp 11 Aug 2005 18:09:47 -0000 1.32
@@ -765,8 +765,8 @@
_actor[0].weapon = INV_HAND;
_actor[0].weaponClass = 2;
_actor[0].animWeaponClass = 0;
- _actor[0].field_34 = 2;
- _actor[0].field_38 = 0;
+ _actor[0].newFacingFlag = 2;
+ _actor[0].curFacingFlag = 0;
_actor[0].tilt = 0;
_actor[0].field_8 = 1;
_actor[0].act[2].state = 1;
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