[Scummvm-cvs-logs] CVS: scummvm/saga actor.cpp,1.78,1.79 actor.h,1.41,1.42

Andrew Kurushin h00ligan at users.sourceforge.net
Thu Jan 6 15:04:38 CET 2005


Update of /cvsroot/scummvm/scummvm/saga
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv11063

Modified Files:
	actor.cpp actor.h 
Log Message:
- compiles debug path displaying only if ACTOR_DEBUG defined
- removed some temporary variable


Index: actor.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/actor.cpp,v
retrieving revision 1.78
retrieving revision 1.79
diff -u -d -r1.78 -r1.79
--- actor.cpp	6 Jan 2005 22:22:19 -0000	1.78
+++ actor.cpp	6 Jan 2005 23:02:45 -0000	1.79
@@ -138,8 +138,10 @@
 		return;
 	}
 
+#ifdef ACTOR_DEBUG
 	_debugPoints = NULL;
 	_debugPointsAlloced = _debugPointsCount = 0;
+#endif
 
 	_pathNodeList = _newPathNodeList = NULL;
 	_pathList = NULL;
@@ -201,7 +203,11 @@
 	ActorData *actor;
 
 	debug(9, "Actor::~Actor()");
+
+#ifdef ACTOR_DEBUG
 	free(_debugPoints);
+#endif
+
 	free(_pathNodeList);
 	free(_newPathNodeList);
 	free(_pathList);
@@ -1356,7 +1362,9 @@
 	int i;
 	Rect intersect;
 	
+#ifdef ACTOR_DEBUG
 	_debugPointsCount = 0;
+#endif
 
 	actor->walkStepsCount = 0;
 	if (fromPoint == toPoint) {
@@ -1385,8 +1393,7 @@
 		}
 	}
 	
-#if 1
-
+#ifdef ACTOR_DEBUG
 	for (iteratorPoint.y = 0; iteratorPoint.y < _yCellCount; iteratorPoint.y++) {
 		for (iteratorPoint.x = 0; iteratorPoint.x < _xCellCount; iteratorPoint.x++) {
 			if (getPathCell(iteratorPoint) == kPathCellBarrier) {
@@ -1499,7 +1506,9 @@
 	if (validPathCellPoint(fromPoint)) {
 		setPathCell(fromPoint, kDirUp);
 		
+#ifdef ACTOR_DEBUG
 		addDebugPoint(fromPoint, 24+36);
+#endif
 	}	
 	
 	pathDirectionIterator = pathDirectionList.begin();
@@ -1521,7 +1530,9 @@
 
 			setPathCell(nextPoint, samplePathDirection->direction);
 
+#ifdef ACTOR_DEBUG
 			addDebugPoint(nextPoint, samplePathDirection->direction + 96);
+#endif
 			newPathDirectionIterator = pathDirectionList.pushBack();
 			pathDirection = newPathDirectionIterator.operator->();
 			pathDirection->x = nextPoint.x;
@@ -1563,7 +1574,9 @@
 		nextPoint.y -= pathDirectionLUT2[direction][1];
 		addPathListPoint(nextPoint);
 
+#ifdef ACTOR_DEBUG
 		addDebugPoint(nextPoint, 0x8a);
+#endif
 	}
 
 	pathToNode();
@@ -1773,7 +1786,7 @@
 	int newPathNodeIndex;
 	int start;
 	int end;
-	Point point1, point2, point3, point4;
+	Point point1, point2;
 
 
 	if (_pathNodeListIndex < 2)
@@ -1795,23 +1808,14 @@
 				continue;
 			}
 
-			point1.x = _pathList[start].x;
-			if (point1.x == PATH_NODE_EMPTY) {
-				continue;
-			}
-			point2.x = _pathList[end].x;
-			if (point2.x == PATH_NODE_EMPTY) {
+			point1 = _pathList[start];
+			point2 = _pathList[end];
+			if ((point1.x == PATH_NODE_EMPTY) || (point2.x == PATH_NODE_EMPTY)) {
 				continue;
 			}
 
-			point1.y = _pathList[start].y;
-			point2.y = _pathList[end].y;
 			
-			point3.x = point1.x;
-			point3.y = point1.y;
-			point4.x = point2.x;
-			point4.y = point2.y;
-			if (scanPathLine( point3, point4)) {
+			if (scanPathLine(point1, point2)) {
 				for (l = 1; l <= newPathNodeIndex; l++) {
 					if (start <= _newPathNodeList[l].link) {
 						newPathNodeIndex = l;
@@ -1844,6 +1848,7 @@
 }
 
 void Actor::drawPathTest() {
+#ifdef ACTOR_DEBUG
 	int i;
 	SURFACE *surface;
 	surface = _vm->_gfx->getBackBuffer();
@@ -1851,10 +1856,10 @@
 		return;
 	}
 
-
 	for (i = 0; i < _debugPointsCount; i++) {
 		*((byte *)surface->pixels + (_debugPoints[i].point.y * surface->pitch) + _debugPoints[i].point.x) = _debugPoints[i].color;
 	}
+#endif
 }
 
 /*

Index: actor.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/saga/actor.h,v
retrieving revision 1.41
retrieving revision 1.42
diff -u -d -r1.41 -r1.42
--- actor.h	6 Jan 2005 22:22:20 -0000	1.41
+++ actor.h	6 Jan 2005 23:02:53 -0000	1.42
@@ -32,6 +32,8 @@
 
 namespace Saga {
 
+//#define ACTOR_DEBUG
+
 #define ACTOR_BARRIERS_MAX 16
 
 #define ACTOR_MAX_STEPS_COUNT 32
@@ -385,6 +387,7 @@
 		_pathNodeList[_pathNodeListIndex].point = point;
 	}
 public:
+#ifdef ACTOR_DEBUG
 //path debug - use with care
 	struct DebugPoint {
 		Point point;
@@ -401,6 +404,7 @@
 		_debugPoints[_debugPointsCount].color = color;
 		_debugPoints[_debugPointsCount++].point = point;
 	}
+#endif
 };
 
 inline int16 quickDistance(const Point &point1, const Point &point2) {





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