[Scummvm-cvs-logs] CVS: scummvm/base gameDetector.cpp,1.100,1.101

Eugene Sandulenko sev at users.sourceforge.net
Thu Mar 3 04:52:22 CET 2005


Update of /cvsroot/scummvm/scummvm/base
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv1333

Modified Files:
	gameDetector.cpp 
Log Message:
That's what may happen if you happen to have more than one local tree.
Another spot of oboslete hercules-related usage.


Index: gameDetector.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/base/gameDetector.cpp,v
retrieving revision 1.100
retrieving revision 1.101
diff -u -d -r1.100 -r1.101
--- gameDetector.cpp	20 Feb 2005 00:17:20 -0000	1.100
+++ gameDetector.cpp	3 Mar 2005 12:51:09 -0000	1.101
@@ -96,7 +96,8 @@
 	"  --native-mt32            True Roland MT-32 (disable GM emulation)\n"
 	"  --output-rate=RATE       Select output sample rate in Hz (e.g. 22050)\n"
 	"  --aspect-ratio           Enable aspect ratio correction\n"
-	"  --render-mode=MODE       Enable additional render modes (cga, ega, hercules)\n"
+	"  --render-mode=MODE       Enable additional render modes (cga, ega, hercGreen,\n"
+    "                           hercAmber)\n"
 	"\n"
 #if !defined(DISABLE_SKY) || !defined(DISABLE_QUEEN)
 	"  --alt-intro              Use alternative intro for CD versions of Beneath a\n"





More information about the Scummvm-git-logs mailing list