[Scummvm-cvs-logs] CVS: scummvm/base gameDetector.cpp,1.100,1.101
Eugene Sandulenko
sev at users.sourceforge.net
Thu Mar 3 04:52:22 CET 2005
Update of /cvsroot/scummvm/scummvm/base
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv1333
Modified Files:
gameDetector.cpp
Log Message:
That's what may happen if you happen to have more than one local tree.
Another spot of oboslete hercules-related usage.
Index: gameDetector.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/base/gameDetector.cpp,v
retrieving revision 1.100
retrieving revision 1.101
diff -u -d -r1.100 -r1.101
--- gameDetector.cpp 20 Feb 2005 00:17:20 -0000 1.100
+++ gameDetector.cpp 3 Mar 2005 12:51:09 -0000 1.101
@@ -96,7 +96,8 @@
" --native-mt32 True Roland MT-32 (disable GM emulation)\n"
" --output-rate=RATE Select output sample rate in Hz (e.g. 22050)\n"
" --aspect-ratio Enable aspect ratio correction\n"
- " --render-mode=MODE Enable additional render modes (cga, ega, hercules)\n"
+ " --render-mode=MODE Enable additional render modes (cga, ega, hercGreen,\n"
+ " hercAmber)\n"
"\n"
#if !defined(DISABLE_SKY) || !defined(DISABLE_QUEEN)
" --alt-intro Use alternative intro for CD versions of Beneath a\n"
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