[Scummvm-cvs-logs] CVS: scummvm TODO,1.251,1.252

Max Horn fingolfin at users.sourceforge.net
Thu Mar 24 16:43:07 CET 2005


Update of /cvsroot/scummvm/scummvm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv21312

Modified Files:
	TODO 
Log Message:
add smush todo

Index: TODO
===================================================================
RCS file: /cvsroot/scummvm/scummvm/TODO,v
retrieving revision 1.251
retrieving revision 1.252
diff -u -d -r1.251 -r1.252
--- TODO	24 Mar 2005 04:15:01 -0000	1.251
+++ TODO	25 Mar 2005 00:41:59 -0000	1.252
@@ -228,7 +228,7 @@
 * Make it possible to restart games properly
 * Add method of setting initial debug channels from command-line
 * Possible implement a new resource manager, which then also could be shared
-  by ScummEX. [Jamieson has some ideas about this and might work on it]
+  by ScummEX. [Jamieson has some ideas about this].
 * Figure out how to extract resources from Apple II and Commodore 64 versions
   See also <http://www.mts.net/~kbagnall/commodore/scumm/> for some notes on
   the SCUMM C64 disk format.
@@ -240,13 +240,15 @@
   second plane at 640x480), text uses Shift_JIS encoding
   [implementation now that currently depends on font rom, not needing the rom
    would be preferable]
-
 * Add support for TFMX music format in Amiga version of Monkey Island 1
   Check http://darkstar.tabu.uni-bonn.de/~neo/audio.html for music format
   details
 * Compare codec 44 algorithm (For nut fonts) against COMI disassembly. The 
   current code isn't based on disassembly and doesn't always calculate decompressed 
   data size correctly.
+* When SMUSH movies end, their music track sometimes should last a bit longer;
+  currently, we stop the audio together with the animation, leading to cut off
+  music.
 * Humongous Entertainment Games
   - Add proper handling of sound looping in Humongous games
   - Add sound pitch support for piano keys in piano mini game of fbear (DOS)





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