[Scummvm-cvs-logs] CVS: scummvm TODO,1.251,1.252
Max Horn
fingolfin at users.sourceforge.net
Thu Mar 24 16:43:07 CET 2005
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Update of /cvsroot/scummvm/scummvm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv21312
Modified Files:
TODO
Log Message:
add smush todo
Index: TODO
===================================================================
RCS file: /cvsroot/scummvm/scummvm/TODO,v
retrieving revision 1.251
retrieving revision 1.252
diff -u -d -r1.251 -r1.252
--- TODO 24 Mar 2005 04:15:01 -0000 1.251
+++ TODO 25 Mar 2005 00:41:59 -0000 1.252
@@ -228,7 +228,7 @@
* Make it possible to restart games properly
* Add method of setting initial debug channels from command-line
* Possible implement a new resource manager, which then also could be shared
- by ScummEX. [Jamieson has some ideas about this and might work on it]
+ by ScummEX. [Jamieson has some ideas about this].
* Figure out how to extract resources from Apple II and Commodore 64 versions
See also <http://www.mts.net/~kbagnall/commodore/scumm/> for some notes on
the SCUMM C64 disk format.
@@ -240,13 +240,15 @@
second plane at 640x480), text uses Shift_JIS encoding
[implementation now that currently depends on font rom, not needing the rom
would be preferable]
-
* Add support for TFMX music format in Amiga version of Monkey Island 1
Check http://darkstar.tabu.uni-bonn.de/~neo/audio.html for music format
details
* Compare codec 44 algorithm (For nut fonts) against COMI disassembly. The
current code isn't based on disassembly and doesn't always calculate decompressed
data size correctly.
+* When SMUSH movies end, their music track sometimes should last a bit longer;
+ currently, we stop the audio together with the animation, leading to cut off
+ music.
* Humongous Entertainment Games
- Add proper handling of sound looping in Humongous games
- Add sound pitch support for piano keys in piano mini game of fbear (DOS)
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