[Scummvm-cvs-logs] CVS: scummvm/scumm scumm.cpp,1.394,1.395
Max Horn
fingolfin at users.sourceforge.net
Thu Mar 31 15:15:37 CEST 2005
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Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv22957
Modified Files:
scumm.cpp
Log Message:
Extended comment on _CLUT_offs a bit
Index: scumm.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/scumm.cpp,v
retrieving revision 1.394
retrieving revision 1.395
diff -u -d -r1.394 -r1.395
--- scumm.cpp 31 Mar 2005 23:11:39 -0000 1.394
+++ scumm.cpp 31 Mar 2005 23:14:09 -0000 1.395
@@ -2622,13 +2622,16 @@
}
// Locate the standard room palette (for V3-V5 games).
- // Note: We used to use findResourceSmall instead of findResourceData;
+ // TODO: We used to use findResourceSmall instead of findResourceData;
// in the small header case. That means we have to do some ugly trickery
// in order to emulate the old behaviour. It would be very nice to get
// rid of that. That would require some changes to the palette code.
+ // In particular, it seems only setPaletteFromPtr would have to be
+ // adapted, which would be trivial, since it now adds _resourceHeaderSize
+ // to the palette pointer.
//
- // And of course this would break savegame compatibility unless extra code
- // were added to the save/load system to cope with this.
+ // Of course this would break savegame compatibility unless extra code
+ // were added to the save/load system to cope with this.
if (_features & GF_OLD_BUNDLE)
ptr = 0;
else
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