[Scummvm-cvs-logs] CVS: scummvm/scumm sound.cpp,1.484,1.485
Eugene Sandulenko
sev at users.sourceforge.net
Thu Oct 20 19:01:11 CEST 2005
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Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv30371/scumm
Modified Files:
sound.cpp
Log Message:
Fix MS IMA ADPCM decoder. I like Microsoft so much for reinventing another
standard.
Index: sound.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/sound.cpp,v
retrieving revision 1.484
retrieving revision 1.485
diff -u -d -r1.484 -r1.485
--- sound.cpp 20 Oct 2005 14:08:35 -0000 1.484
+++ sound.cpp 21 Oct 2005 02:00:12 -0000 1.485
@@ -308,18 +308,20 @@
// Support for later Backyard sports games sounds
else if (READ_UINT32(ptr) == MKID('RIFF')) {
uint16 type;
+ int blockAlign;
size = READ_LE_UINT32(ptr + 4);
Common::MemoryReadStream stream(ptr, size);
- if (!loadWAVFromStream(stream, size, rate, flags, &type)) {
+ if (!loadWAVFromStream(stream, size, rate, flags, &type, &blockAlign)) {
error("playSound: Not a valid WAV file");
}
if (type == 17) {
- AudioStream *voxStream = new ADPCMInputStream(&stream, size, kADPCMIma, (flags & Audio::Mixer::FLAG_STEREO) ? 2 : 1);
+ AudioStream *voxStream = new ADPCMInputStream(&stream, size, kADPCMIma, (flags & Audio::Mixer::FLAG_STEREO) ? 2 : 1, blockAlign);
sound = (char *)malloc(size * 4);
size = voxStream->readBuffer((int16*)sound, size * 2);
+ size *= 2; // 16bits.
} else {
// Allocate a sound buffer, copy the data into it, and play
sound = (char *)malloc(size);
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