[Scummvm-cvs-logs] SF.net SVN: scummvm: [21577] scummvm/trunk/engines/scumm/plugin.cpp

fingolfin at users.sourceforge.net fingolfin at users.sourceforge.net
Mon Apr 3 05:11:01 CEST 2006


Revision: 21577
Author:   fingolfin
Date:     2006-04-03 05:09:54 -0700 (Mon, 03 Apr 2006)
ViewCVS:  http://svn.sourceforge.net/scummvm/?rev=21577&view=rev

Log Message:
-----------
Since GF_HE_CURSORLESS is gone now, we can remove this special case for 'lost'

Modified Paths:
--------------
    scummvm/trunk/engines/scumm/plugin.cpp
Modified: scummvm/trunk/engines/scumm/plugin.cpp
===================================================================
--- scummvm/trunk/engines/scumm/plugin.cpp	2006-04-03 11:35:02 UTC (rev 21576)
+++ scummvm/trunk/engines/scumm/plugin.cpp	2006-04-03 12:09:54 UTC (rev 21577)
@@ -480,18 +480,15 @@
 	{"puttputt", "Demo",  GID_PUTTDEMO, 6, 60, MDT_ADLIB | MDT_MIDI, GF_USE_KEY, UNK},
 
 
-	// The folloowing is used for the unencrypted russian version.
+	// The folloowing is used for the unencrypted russian version of freddi4.
 	// TODO: Get rid of GF_USE_KEY and detect XOR encryption on the fly.
 	{"freddi4", "unenc", GID_HEGAME, 6, 98, MDT_NONE, GF_NEW_COSTUMES | GF_HE_985, Common::kPlatformWindows},
 
-	// The folloowing is used for the unencrypted russian version.
+	// The folloowing is used for the unencrypted russian version of freddicove.
 	// TODO: Get rid of GF_USE_KEY and detect XOR encryption on the fly.
 	{"freddicove", "unenc",  GID_HEGAME, 6,  99, MDT_NONE,              GF_NEW_COSTUMES | GF_HE_NOSUBTITLES | GF_HE_LOCALIZED | GF_16BIT_COLOR, Common::kPlatformWindows},
 	{"freddicove", "HE 100", GID_HEGAME, 6, 100, MDT_NONE, GF_USE_KEY | GF_NEW_COSTUMES | GF_HE_NOSUBTITLES | GF_HE_LOCALIZED | GF_16BIT_COLOR, Common::kPlatformWindows},
 
-	{"lost", "HE 99",  GID_HEGAME, 6,  99, MDT_NONE, GF_USE_KEY | GF_NEW_COSTUMES, Common::kPlatformWindows},
-	{"lost", "HE 100", GID_HEGAME, 6, 100, MDT_NONE, GF_USE_KEY | GF_NEW_COSTUMES, Common::kPlatformWindows},
-
 	// The following are meant to be generic HE game variants and as such do
 	// not specify a game ID. Make sure that these are last in the table, else
 	// they'll override more specific entries that follow later on.


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