[Scummvm-cvs-logs] SF.net SVN: scummvm: [21625] scummvm/trunk/backends/wince/wince-sdl.cpp

fingolfin at users.sourceforge.net fingolfin at users.sourceforge.net
Tue Apr 4 17:59:09 CEST 2006


Revision: 21625
Author:   fingolfin
Date:     2006-04-04 17:58:08 -0700 (Tue, 04 Apr 2006)
ViewCVS:  http://svn.sourceforge.net/scummvm/?rev=21625&view=rev

Log Message:
-----------
use _gameid instead of _game.features to detect games using ImuseDigital (slightly less clean, but then it's still a hack, and this way we only need to pass around the gameid)

Modified Paths:
--------------
    scummvm/trunk/backends/wince/wince-sdl.cpp
Modified: scummvm/trunk/backends/wince/wince-sdl.cpp
===================================================================
--- scummvm/trunk/backends/wince/wince-sdl.cpp	2006-04-05 00:54:10 UTC (rev 21624)
+++ scummvm/trunk/backends/wince/wince-sdl.cpp	2006-04-05 00:58:08 UTC (rev 21625)
@@ -533,7 +533,9 @@
 		}
 	}
 	// See if the output frequency is forced by the game
-	if ((_gameDetector._game.features & Scumm::GF_DIGI_IMUSE) ||
+	if ((_gameDetector._gameid == "ft" ||
+		_gameDetector._gameid == "dig" ||
+		_gameDetector._gameid == "comi" ||
 		_gameDetector._gameid == "queen" ||
 		strncmp(_gameDetector._gameid.c_str(), "sword", 5) == 0 ||
 		strncmp(_gameDetector._gameid.c_str(), "sky", 3) == 0)


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