[Scummvm-cvs-logs] SF.net SVN: scummvm: [21653] scummvm/trunk/doc

fingolfin at users.sourceforge.net fingolfin at users.sourceforge.net
Thu Apr 6 15:34:04 CEST 2006


Revision: 21653
Author:   fingolfin
Date:     2006-04-06 15:32:53 -0700 (Thu, 06 Apr 2006)
ViewCVS:  http://svn.sourceforge.net/scummvm/?rev=21653&view=rev

Log Message:
-----------
Renamed last LaTeX files

Modified Paths:
--------------
    scummvm/trunk/doc/contact.tex
    scummvm/trunk/doc/games.tex
    scummvm/trunk/doc/saves.tex

Added Paths:
-----------
    scummvm/trunk/doc/bugs.tex
    scummvm/trunk/doc/games-bass.tex
    scummvm/trunk/doc/games-c64.tex
    scummvm/trunk/doc/games-copyprot.tex
    scummvm/trunk/doc/games-gob.tex
    scummvm/trunk/doc/games-ite.tex
    scummvm/trunk/doc/games-kyra.tex
    scummvm/trunk/doc/games-mmnes.tex
    scummvm/trunk/doc/games-problems.tex
    scummvm/trunk/doc/games-queen.tex
    scummvm/trunk/doc/games-simon.tex
    scummvm/trunk/doc/games-sword.tex

Removed Paths:
-------------
    scummvm/trunk/doc/02_01.tex
    scummvm/trunk/doc/03_01.tex
    scummvm/trunk/doc/03_02.tex
    scummvm/trunk/doc/03_03.tex
    scummvm/trunk/doc/03_04.tex
    scummvm/trunk/doc/03_05.tex
    scummvm/trunk/doc/03_06.tex
    scummvm/trunk/doc/03_07.tex
    scummvm/trunk/doc/03_08.tex
    scummvm/trunk/doc/03_09.tex
    scummvm/trunk/doc/03_10.tex
    scummvm/trunk/doc/03_11.tex
    scummvm/trunk/doc/06_01.tex
Deleted: scummvm/trunk/doc/02_01.tex
===================================================================
--- scummvm/trunk/doc/02_01.tex	2006-04-06 22:17:37 UTC (rev 21652)
+++ scummvm/trunk/doc/02_01.tex	2006-04-06 22:32:53 UTC (rev 21653)
@@ -1,25 +0,0 @@
-\subsection{Reporting Bugs} \label{sect-reporting-bugs}
-
-To report a bug, please create a SourceForge account and follow the bugs
-link from our homepage. Please make sure the bug is reproducible, and
-still occurs in the latest daily build/current CVS version. Also check
-the known bugs list (below) and compatibility listing for that game, to
-ensure the issue is not already known.
-
-Also do not report bugs on games that are not listed as being completable
-in the 'Supported Games' section, or compatibility list. We \textit{know} those
-games have bugs.
-
-Please include the following information:
-\begin{itemize}
-\item ScummVM version (PLEASE test the latest CVS/Daily build)
-\item Bug details, including instructions on reproducing
-\item Language of game (English, German, ...)
-\item Version of game (talkie, floppy, ...)
-\item Platform and Compiler (Win32, Linux, FreeBSD, ...)
-\item Attach a save game if possible
-\item If this bug only occurred recently, please note the last
-          version without the bug, and the first version including
-          the bug. That way we can fix it quicker by looking at the
-          changes made.
-\end{itemize}

Deleted: scummvm/trunk/doc/03_01.tex
===================================================================
--- scummvm/trunk/doc/03_01.tex	2006-04-06 22:17:37 UTC (rev 21652)
+++ scummvm/trunk/doc/03_01.tex	2006-04-06 22:32:53 UTC (rev 21653)
@@ -1,32 +0,0 @@
-\subsection{Copy Protection}
-
-The ScummVM team does not condone piracy. However, there are cases when
-LucasArts themselves bundled cracked interpreters with their own games --
-the data files still contain the copy protection scripts, but the interpreter
-bypasses them. There is no way for us to tell the difference between legitimate
-and pirated data files, so for the games where we know the original interpreter
-may have been cracked ScummVM will always have to bypass the copy protection.
-
-Wyrmkeep Entertainment kindly let us skip protection in floppy version of
-Inherit the Earth since it was disabled in all CD releases of the game.
-
-At the time of writing, that includes the following games:
-
-\begin{tabular}{l}
-Indiana Jones \& the Last Crusade (EGA)\\
-Indiana Jones \& the Last Crusade (FM-TOWNS version)\\
-Inherit the Earth (floppy version)\\
-Loom (16 color floppy version)\\
-Maniac Mansion\\
-Monkey Island 1 (EGA)\\
-Monkey Island 1 (VGA)\\
-Monkey Island 2\\
-Zak McKracken (EGA)\\
-Zak McKracken (FM-TOWNS version)\\
-\\
-Beneath a Steel Sky (bypassed with permission from Revolution)\\
-Inherit the Earth: Quest for the Orb
-\end{tabular}
-
-In some cases ScummVM will still show the copy protection screen. Try entering
-any answer. Chances are that it will work.

Deleted: scummvm/trunk/doc/03_02.tex
===================================================================
--- scummvm/trunk/doc/03_02.tex	2006-04-06 22:17:37 UTC (rev 21652)
+++ scummvm/trunk/doc/03_02.tex	2006-04-06 22:32:53 UTC (rev 21653)
@@ -1,4 +0,0 @@
-\subsection{Simon the Sorcerer 1 and 2 notes}
-If you have the dual version of Simon the Sorcerer 1 or 2 on CD,
-then you will find the Windows version in the main directory of the CD
-and the DOS Talkie version in the DOS directory of the CD.

Deleted: scummvm/trunk/doc/03_03.tex
===================================================================
--- scummvm/trunk/doc/03_03.tex	2006-04-06 22:17:37 UTC (rev 21652)
+++ scummvm/trunk/doc/03_03.tex	2006-04-06 22:32:53 UTC (rev 21653)
@@ -1,14 +0,0 @@
-\subsection {Broken Sword notes}
-Broken Sword 1 and 2 both come with in-game cutscenes compressed using 
-RAD Game Tools legacy Smacker(tm) format. As RAD is unwilling to open
-the older legacy versions of this format to us, and have requested we not
-reverse engineer it, Revolution Software has kindly allowed us to provide
-re-encoded Broken Sword cutscenes for download on our website.
-
-These cutscenes are provided in MPEG2 format with OGG Vorbis audio.
-Viewing these cutscenes thus requires a version of ScummVM compiled 
-with both libmpeg2 (preferably 0.4.0 or greater) and libVorbis support.
-
-The cutscenes should be placed in the main game data directory. Note that
-currently this requires either copying the game to harddisk or reburning
-customised versions of the game CDs.

Deleted: scummvm/trunk/doc/03_04.tex
===================================================================
--- scummvm/trunk/doc/03_04.tex	2006-04-06 22:17:37 UTC (rev 21652)
+++ scummvm/trunk/doc/03_04.tex	2006-04-06 22:32:53 UTC (rev 21653)
@@ -1,11 +0,0 @@
-\subsection{Flight of the Amazon Queen notes}
-In order to use a non-freeware version of Flight of the Amazon Queen (i.e.
-your own), you will need to have the 'queen.tbl' file (available from the
-Compatibility page on our website) in either the directory containing the
-'queen.1' datafile or in the directory where your ScummVM executable resides.
-                  
-Alternatively, you can use the 'compress\_queen' tool from the Tools module to
-'rebuild' your FOTAQ datafile to include the table for that specific version,
-and thus removing the run-time dependency on the 'queen.tbl' file. 
-This tool also allows you to compress the speech and sound effects with MP3,
-OGG or FLAC.

Deleted: scummvm/trunk/doc/03_05.tex
===================================================================
--- scummvm/trunk/doc/03_05.tex	2006-04-06 22:17:37 UTC (rev 21652)
+++ scummvm/trunk/doc/03_05.tex	2006-04-06 22:32:53 UTC (rev 21653)
@@ -1,7 +0,0 @@
-\subsection{Beneath a Steel Sky notes}
-As of ScummVM 0.8.0 you need the additional SKY.CPT file to run Beneath a 
-Steel Sky.
-
-This file is available on the 'Compatibility' page of the ScummVM
-website, you can place it in either the directory containing the other
-datafiles (SKY.DNR, SKY.DSK) or in your extrapath.

Deleted: scummvm/trunk/doc/03_06.tex
===================================================================
--- scummvm/trunk/doc/03_06.tex	2006-04-06 22:17:37 UTC (rev 21652)
+++ scummvm/trunk/doc/03_06.tex	2006-04-06 22:32:53 UTC (rev 21653)
@@ -1,16 +0,0 @@
-\subsection{Inherit the Earth notes}
-In order to run MacOS X wyrmkeep rerelease of the game you will need to copy
-over data from the CD to hard drive. If you're on PC then consult
-
-\url{http://www.scummvm.org/documentation.php?view=maccd-howto}
-
-Although it talks about SCUMM games, it describes HFVExplorer utility. Note
-that you will need to put speech data "Inherit the Earth Voices" in same
-directory as game data which is stored in
-
-\begin{verbatim}
-  Inherit the Earth.app/Contents/Resources
-\end{verbatim}
-
-For old Mac OS9 release you will need to copy files in MacBinary format,
-i.e. they should have both resource and data forks. Just copy all 'ITE *' files.

Deleted: scummvm/trunk/doc/03_07.tex
===================================================================
--- scummvm/trunk/doc/03_07.tex	2006-04-06 22:17:37 UTC (rev 21652)
+++ scummvm/trunk/doc/03_07.tex	2006-04-06 22:32:53 UTC (rev 21653)
@@ -1,3 +0,0 @@
-\subsection{Gobliiins notes}
-CD version of Gobliiins contains one big audio track which needs to be ripped
-and copied into game directory. See section \ref{sect-compressing-audiofiles}.

Deleted: scummvm/trunk/doc/03_08.tex
===================================================================
--- scummvm/trunk/doc/03_08.tex	2006-04-06 22:17:37 UTC (rev 21652)
+++ scummvm/trunk/doc/03_08.tex	2006-04-06 22:32:53 UTC (rev 21653)
@@ -1,3 +0,0 @@
-\subsection{The Legend of Kyrandia notes}
-To run The Legend of Kyrandia under ScummVM you need the kyra.dat file,
-which can be found in the Downloads section of the ScummVM website.

Deleted: scummvm/trunk/doc/03_09.tex
===================================================================
--- scummvm/trunk/doc/03_09.tex	2006-04-06 22:17:37 UTC (rev 21652)
+++ scummvm/trunk/doc/03_09.tex	2006-04-06 22:32:53 UTC (rev 21653)
@@ -1,24 +0,0 @@
-\subsection{Maniac Mansion NES notes}
-Supported versions are English USA (E), French (F), German (G), Swedish (SW)
-and European (U). ScummVM requires just PRG section to run and not whole ROM.
-
-In order to get the game working, you will have to strip out the first
-16 bytes from the ROM you are trying to work with. Any hex editor will work
-as long as you are able to copy/paste.  After you open the ROM with the
-hex editor, copy everything from second row (17th byte) to the end. After
-you do this, paste it to a new hex file. Give the new file name
-"Maniac Mansion (XX).prg" where XX depends on version you are  working
-with (E, F, G, SW, or U).  The final size should be exactly 262144 bytes.
-
-If you add game manually make sure that platform is set to NES.
-
-Most common mistakes which prevent game from running:
-
-\begin{itemize}
-  \item Bad file
-  \item ROM extracted with the 0.7.0 tools
-  \item You try to feed ScummVM with the FULL rom and not just the PRG section.
-\end{itemize}
-
-Also it is possible to extract separate LFL files from PRG section. Use
-extract\_mm\_nes utility from tools package.

Deleted: scummvm/trunk/doc/03_10.tex
===================================================================
--- scummvm/trunk/doc/03_10.tex	2006-04-06 22:17:37 UTC (rev 21652)
+++ scummvm/trunk/doc/03_10.tex	2006-04-06 22:32:53 UTC (rev 21653)
@@ -1,6 +0,0 @@
-\subsection{Commodore64 games notes}
-Both Maniac Mansion and Zak McKracken run but Maniac Mansion is not yet
-playable. Either use extract\_mm\_c64 (but then game will not be autodetected)
-or name D64 disks as "maniac1.d64", "maniac2.d64" and "zak1.d64", "zak2.d64"
-respectively. If you add the game manually, make sure that platform is set to
-Commodore64.

Deleted: scummvm/trunk/doc/03_11.tex
===================================================================
--- scummvm/trunk/doc/03_11.tex	2006-04-06 22:17:37 UTC (rev 21652)
+++ scummvm/trunk/doc/03_11.tex	2006-04-06 22:32:53 UTC (rev 21653)
@@ -1,72 +0,0 @@
-
-%%% Local Variables: 
-%%% mode: latex
-%%% TeX-master: "readme"
-%%% End: 
-
-\subsection{Known Problems}
-
-This release has the following known problems. There is no need to report them,
-although patches to fix them are welcome. If you discover a bug that is not
-listed here, nor in the compatibility table on the web site, please see
-section \ref{sect-reporting-bugs}.
-
-CD Audio Games:
-  \begin{itemize}
-  \item When playing games that use CD Audio (Towns variants, Loom CD, etc),
-                 users of Microsoft Windows 2000/XP may experience random crashes.
-                 This is due to a long-standing Windows bug, resulting in corrupt
-                 game files being read from the CD. Please copy the game data to
-                 your harddrive to avoid this.
-  \end{itemize}
-FM-TOWNS versions:
-  \begin{itemize}
-  \item Kanji versions require the FM-TOWNS Font ROM
-  \end{itemize}
-Humongous Entertainment Games
-  \begin{itemize}
-  \item No support for printing images
-  \end{itemize}
-Loom (EGA):
-Monkey Island 1 (EGA):
-  \begin{itemize}
-  \item MIDI support requires the Roland update from LucasArts
-  \end{itemize}
-Beneath a Steel Sky:
-  \begin{itemize}
-  \item Amiga versions aren't supported
-  \item Floppy demo aren't supported
-  \item Not a bug: CD version is missing speech for some dialog, this is
-                 normal
-  \end{itemize}
-Broken Sword 1:
-  \begin{itemize}
-  \item Macintosh version isn't supported
-  \item PlayStation 1 version isn't supported
-  \end{itemize}
-Broken Sword 2:
-  \begin{itemize}
-  \item PlayStation 1 version isn't supported
-  \end{itemize}
-Flight of the Amazon Queen:
-  \begin{itemize}
-  \item Amiga versions aren't supported
-  \end{itemize}
-Inherit the Earth:
-  \begin{itemize}
-  \item Amiga versions aren't supported
-  \end{itemize}
-Simon the Sorcerer 1:
-  \begin{itemize}
-  \item Amiga versions aren't supported
-  \item Subtitles aren't available in the English and German CD versions,
-                 they are missing the majority of subtitles.
-  \end{itemize}
-Simon the Sorcerer 2:
-  \begin{itemize}
-  \item Combined speech and subtitles will often cause speech to be
-                 cut off early, this is limitation of original game.
-  \item Only default language (English) in data files is supported
-                 in Amiga and Macintosh versions.
-  \end{itemize}
-

Deleted: scummvm/trunk/doc/06_01.tex
===================================================================
--- scummvm/trunk/doc/06_01.tex	2006-04-06 22:17:37 UTC (rev 21652)
+++ scummvm/trunk/doc/06_01.tex	2006-04-06 22:32:53 UTC (rev 21653)
@@ -1,5 +0,0 @@
-\subsection {Autosaves}
-Because ScummVM is still a beta product, it -can- crash and/or hang
-occasionally. As such, every five minutes it will save a game in Slot 0. This
-game can be loaded via Ctrl-0, or the F5 menu. This autosaving does not, 
-however, occur with Simon the Sorcerer 1 and 2, nor with Broken Sword 1 and 2.

Copied: scummvm/trunk/doc/bugs.tex (from rev 21651, scummvm/trunk/doc/02_01.tex)
===================================================================
--- scummvm/trunk/doc/bugs.tex	                        (rev 0)
+++ scummvm/trunk/doc/bugs.tex	2006-04-06 22:32:53 UTC (rev 21653)
@@ -0,0 +1,25 @@
+\subsection{Reporting Bugs} \label{sect-reporting-bugs}
+
+To report a bug, please create a SourceForge account and follow the bugs
+link from our homepage. Please make sure the bug is reproducible, and
+still occurs in the latest daily build/current CVS version. Also check
+the known bugs list (below) and compatibility listing for that game, to
+ensure the issue is not already known.
+
+Also do not report bugs on games that are not listed as being completable
+in the 'Supported Games' section, or compatibility list. We \textit{know} those
+games have bugs.
+
+Please include the following information:
+\begin{itemize}
+\item ScummVM version (PLEASE test the latest CVS/Daily build)
+\item Bug details, including instructions on reproducing
+\item Language of game (English, German, ...)
+\item Version of game (talkie, floppy, ...)
+\item Platform and Compiler (Win32, Linux, FreeBSD, ...)
+\item Attach a save game if possible
+\item If this bug only occurred recently, please note the last
+          version without the bug, and the first version including
+          the bug. That way we can fix it quicker by looking at the
+          changes made.
+\end{itemize}

Modified: scummvm/trunk/doc/contact.tex
===================================================================
--- scummvm/trunk/doc/contact.tex	2006-04-06 22:17:37 UTC (rev 21652)
+++ scummvm/trunk/doc/contact.tex	2006-04-06 22:32:53 UTC (rev 21653)
@@ -13,4 +13,4 @@
 Please do not ask us to support an unsupported game -- read the FAQ on our
 web site first.
 
-\input {02_01.tex}
+\input {bugs.tex}

Copied: scummvm/trunk/doc/games-bass.tex (from rev 21651, scummvm/trunk/doc/03_05.tex)
===================================================================
--- scummvm/trunk/doc/games-bass.tex	                        (rev 0)
+++ scummvm/trunk/doc/games-bass.tex	2006-04-06 22:32:53 UTC (rev 21653)
@@ -0,0 +1,7 @@
+\subsection{Beneath a Steel Sky notes}
+As of ScummVM 0.8.0 you need the additional SKY.CPT file to run Beneath a 
+Steel Sky.
+
+This file is available on the 'Compatibility' page of the ScummVM
+website, you can place it in either the directory containing the other
+datafiles (SKY.DNR, SKY.DSK) or in your extrapath.

Copied: scummvm/trunk/doc/games-c64.tex (from rev 21651, scummvm/trunk/doc/03_10.tex)
===================================================================
--- scummvm/trunk/doc/games-c64.tex	                        (rev 0)
+++ scummvm/trunk/doc/games-c64.tex	2006-04-06 22:32:53 UTC (rev 21653)
@@ -0,0 +1,6 @@
+\subsection{Commodore64 games notes}
+Both Maniac Mansion and Zak McKracken run but Maniac Mansion is not yet
+playable. Either use extract\_mm\_c64 (but then game will not be autodetected)
+or name D64 disks as "maniac1.d64", "maniac2.d64" and "zak1.d64", "zak2.d64"
+respectively. If you add the game manually, make sure that platform is set to
+Commodore64.

Copied: scummvm/trunk/doc/games-copyprot.tex (from rev 21651, scummvm/trunk/doc/03_01.tex)
===================================================================
--- scummvm/trunk/doc/games-copyprot.tex	                        (rev 0)
+++ scummvm/trunk/doc/games-copyprot.tex	2006-04-06 22:32:53 UTC (rev 21653)
@@ -0,0 +1,32 @@
+\subsection{Copy Protection}
+
+The ScummVM team does not condone piracy. However, there are cases when
+LucasArts themselves bundled cracked interpreters with their own games --
+the data files still contain the copy protection scripts, but the interpreter
+bypasses them. There is no way for us to tell the difference between legitimate
+and pirated data files, so for the games where we know the original interpreter
+may have been cracked ScummVM will always have to bypass the copy protection.
+
+Wyrmkeep Entertainment kindly let us skip protection in floppy version of
+Inherit the Earth since it was disabled in all CD releases of the game.
+
+At the time of writing, that includes the following games:
+
+\begin{tabular}{l}
+Indiana Jones \& the Last Crusade (EGA)\\
+Indiana Jones \& the Last Crusade (FM-TOWNS version)\\
+Inherit the Earth (floppy version)\\
+Loom (16 color floppy version)\\
+Maniac Mansion\\
+Monkey Island 1 (EGA)\\
+Monkey Island 1 (VGA)\\
+Monkey Island 2\\
+Zak McKracken (EGA)\\
+Zak McKracken (FM-TOWNS version)\\
+\\
+Beneath a Steel Sky (bypassed with permission from Revolution)\\
+Inherit the Earth: Quest for the Orb
+\end{tabular}
+
+In some cases ScummVM will still show the copy protection screen. Try entering
+any answer. Chances are that it will work.

Copied: scummvm/trunk/doc/games-gob.tex (from rev 21651, scummvm/trunk/doc/03_07.tex)
===================================================================
--- scummvm/trunk/doc/games-gob.tex	                        (rev 0)
+++ scummvm/trunk/doc/games-gob.tex	2006-04-06 22:32:53 UTC (rev 21653)
@@ -0,0 +1,3 @@
+\subsection{Gobliiins notes}
+CD version of Gobliiins contains one big audio track which needs to be ripped
+and copied into game directory. See section \ref{sect-compressing-audiofiles}.

Copied: scummvm/trunk/doc/games-ite.tex (from rev 21651, scummvm/trunk/doc/03_06.tex)
===================================================================
--- scummvm/trunk/doc/games-ite.tex	                        (rev 0)
+++ scummvm/trunk/doc/games-ite.tex	2006-04-06 22:32:53 UTC (rev 21653)
@@ -0,0 +1,16 @@
+\subsection{Inherit the Earth notes}
+In order to run MacOS X wyrmkeep rerelease of the game you will need to copy
+over data from the CD to hard drive. If you're on PC then consult
+
+\url{http://www.scummvm.org/documentation.php?view=maccd-howto}
+
+Although it talks about SCUMM games, it describes HFVExplorer utility. Note
+that you will need to put speech data "Inherit the Earth Voices" in same
+directory as game data which is stored in
+
+\begin{verbatim}
+  Inherit the Earth.app/Contents/Resources
+\end{verbatim}
+
+For old Mac OS9 release you will need to copy files in MacBinary format,
+i.e. they should have both resource and data forks. Just copy all 'ITE *' files.

Copied: scummvm/trunk/doc/games-kyra.tex (from rev 21651, scummvm/trunk/doc/03_08.tex)
===================================================================
--- scummvm/trunk/doc/games-kyra.tex	                        (rev 0)
+++ scummvm/trunk/doc/games-kyra.tex	2006-04-06 22:32:53 UTC (rev 21653)
@@ -0,0 +1,3 @@
+\subsection{The Legend of Kyrandia notes}
+To run The Legend of Kyrandia under ScummVM you need the kyra.dat file,
+which can be found in the Downloads section of the ScummVM website.

Copied: scummvm/trunk/doc/games-mmnes.tex (from rev 21651, scummvm/trunk/doc/03_09.tex)
===================================================================
--- scummvm/trunk/doc/games-mmnes.tex	                        (rev 0)
+++ scummvm/trunk/doc/games-mmnes.tex	2006-04-06 22:32:53 UTC (rev 21653)
@@ -0,0 +1,24 @@
+\subsection{Maniac Mansion NES notes}
+Supported versions are English USA (E), French (F), German (G), Swedish (SW)
+and European (U). ScummVM requires just PRG section to run and not whole ROM.
+
+In order to get the game working, you will have to strip out the first
+16 bytes from the ROM you are trying to work with. Any hex editor will work
+as long as you are able to copy/paste.  After you open the ROM with the
+hex editor, copy everything from second row (17th byte) to the end. After
+you do this, paste it to a new hex file. Give the new file name
+"Maniac Mansion (XX).prg" where XX depends on version you are  working
+with (E, F, G, SW, or U).  The final size should be exactly 262144 bytes.
+
+If you add game manually make sure that platform is set to NES.
+
+Most common mistakes which prevent game from running:
+
+\begin{itemize}
+  \item Bad file
+  \item ROM extracted with the 0.7.0 tools
+  \item You try to feed ScummVM with the FULL rom and not just the PRG section.
+\end{itemize}
+
+Also it is possible to extract separate LFL files from PRG section. Use
+extract\_mm\_nes utility from tools package.

Copied: scummvm/trunk/doc/games-problems.tex (from rev 21651, scummvm/trunk/doc/03_11.tex)
===================================================================
--- scummvm/trunk/doc/games-problems.tex	                        (rev 0)
+++ scummvm/trunk/doc/games-problems.tex	2006-04-06 22:32:53 UTC (rev 21653)
@@ -0,0 +1,72 @@
+
+%%% Local Variables: 
+%%% mode: latex
+%%% TeX-master: "readme"
+%%% End: 
+
+\subsection{Known Problems}
+
+This release has the following known problems. There is no need to report them,
+although patches to fix them are welcome. If you discover a bug that is not
+listed here, nor in the compatibility table on the web site, please see
+section \ref{sect-reporting-bugs}.
+
+CD Audio Games:
+  \begin{itemize}
+  \item When playing games that use CD Audio (Towns variants, Loom CD, etc),
+                 users of Microsoft Windows 2000/XP may experience random crashes.
+                 This is due to a long-standing Windows bug, resulting in corrupt
+                 game files being read from the CD. Please copy the game data to
+                 your harddrive to avoid this.
+  \end{itemize}
+FM-TOWNS versions:
+  \begin{itemize}
+  \item Kanji versions require the FM-TOWNS Font ROM
+  \end{itemize}
+Humongous Entertainment Games
+  \begin{itemize}
+  \item No support for printing images
+  \end{itemize}
+Loom (EGA):
+Monkey Island 1 (EGA):
+  \begin{itemize}
+  \item MIDI support requires the Roland update from LucasArts
+  \end{itemize}
+Beneath a Steel Sky:
+  \begin{itemize}
+  \item Amiga versions aren't supported
+  \item Floppy demo aren't supported
+  \item Not a bug: CD version is missing speech for some dialog, this is
+                 normal
+  \end{itemize}
+Broken Sword 1:
+  \begin{itemize}
+  \item Macintosh version isn't supported
+  \item PlayStation 1 version isn't supported
+  \end{itemize}
+Broken Sword 2:
+  \begin{itemize}
+  \item PlayStation 1 version isn't supported
+  \end{itemize}
+Flight of the Amazon Queen:
+  \begin{itemize}
+  \item Amiga versions aren't supported
+  \end{itemize}
+Inherit the Earth:
+  \begin{itemize}
+  \item Amiga versions aren't supported
+  \end{itemize}
+Simon the Sorcerer 1:
+  \begin{itemize}
+  \item Amiga versions aren't supported
+  \item Subtitles aren't available in the English and German CD versions,
+                 they are missing the majority of subtitles.
+  \end{itemize}
+Simon the Sorcerer 2:
+  \begin{itemize}
+  \item Combined speech and subtitles will often cause speech to be
+                 cut off early, this is limitation of original game.
+  \item Only default language (English) in data files is supported
+                 in Amiga and Macintosh versions.
+  \end{itemize}
+

Copied: scummvm/trunk/doc/games-queen.tex (from rev 21651, scummvm/trunk/doc/03_04.tex)
===================================================================
--- scummvm/trunk/doc/games-queen.tex	                        (rev 0)
+++ scummvm/trunk/doc/games-queen.tex	2006-04-06 22:32:53 UTC (rev 21653)
@@ -0,0 +1,11 @@
+\subsection{Flight of the Amazon Queen notes}
+In order to use a non-freeware version of Flight of the Amazon Queen (i.e.
+your own), you will need to have the 'queen.tbl' file (available from the
+Compatibility page on our website) in either the directory containing the
+'queen.1' datafile or in the directory where your ScummVM executable resides.
+                  
+Alternatively, you can use the 'compress\_queen' tool from the Tools module to
+'rebuild' your FOTAQ datafile to include the table for that specific version,
+and thus removing the run-time dependency on the 'queen.tbl' file. 
+This tool also allows you to compress the speech and sound effects with MP3,
+OGG or FLAC.

Copied: scummvm/trunk/doc/games-simon.tex (from rev 21651, scummvm/trunk/doc/03_02.tex)
===================================================================
--- scummvm/trunk/doc/games-simon.tex	                        (rev 0)
+++ scummvm/trunk/doc/games-simon.tex	2006-04-06 22:32:53 UTC (rev 21653)
@@ -0,0 +1,4 @@
+\subsection{Simon the Sorcerer 1 and 2 notes}
+If you have the dual version of Simon the Sorcerer 1 or 2 on CD,
+then you will find the Windows version in the main directory of the CD
+and the DOS Talkie version in the DOS directory of the CD.

Copied: scummvm/trunk/doc/games-sword.tex (from rev 21651, scummvm/trunk/doc/03_03.tex)
===================================================================
--- scummvm/trunk/doc/games-sword.tex	                        (rev 0)
+++ scummvm/trunk/doc/games-sword.tex	2006-04-06 22:32:53 UTC (rev 21653)
@@ -0,0 +1,14 @@
+\subsection {Broken Sword notes}
+Broken Sword 1 and 2 both come with in-game cutscenes compressed using 
+RAD Game Tools legacy Smacker(tm) format. As RAD is unwilling to open
+the older legacy versions of this format to us, and have requested we not
+reverse engineer it, Revolution Software has kindly allowed us to provide
+re-encoded Broken Sword cutscenes for download on our website.
+
+These cutscenes are provided in MPEG2 format with OGG Vorbis audio.
+Viewing these cutscenes thus requires a version of ScummVM compiled 
+with both libmpeg2 (preferably 0.4.0 or greater) and libVorbis support.
+
+The cutscenes should be placed in the main game data directory. Note that
+currently this requires either copying the game to harddisk or reburning
+customised versions of the game CDs.

Modified: scummvm/trunk/doc/games.tex
===================================================================
--- scummvm/trunk/doc/games.tex	2006-04-06 22:17:37 UTC (rev 21652)
+++ scummvm/trunk/doc/games.tex	2006-04-06 22:32:53 UTC (rev 21653)
@@ -96,24 +96,24 @@
 encounter such a bug in a 'supported' game.
 \end{itemize}
 %% next section
-\input {03_01.tex}
+\input {games-copyprot.tex}
 %% next section
-\input {03_02.tex}
+\input {games-simon.tex}
 %% next section
-\input {03_03.tex}
+\input {games-sword.tex}
 %% next section
-\input {03_04.tex}
+\input {games-queen.tex}
 %% next section
-\input {03_05.tex}
+\input {games-bass.tex}
 %next section
-\input {03_06.tex}
+\input {games-ite.tex}
 %% next section
-\input {03_07.tex}
+\input {games-gob.tex}
 %next section
-\input {03_08.tex}
+\input {games-kyra.tex}
 %next section
-\input {03_09.tex}
+\input {games-mmnes.tex}
 %next section
-\input {03_10.tex}
+\input {games-c64.tex}
 %next section
-\input {03_11.tex}
+\input {games-problems.tex}

Modified: scummvm/trunk/doc/saves.tex
===================================================================
--- scummvm/trunk/doc/saves.tex	2006-04-06 22:17:37 UTC (rev 21652)
+++ scummvm/trunk/doc/saves.tex	2006-04-06 22:32:53 UTC (rev 21653)
@@ -24,8 +24,14 @@
         set SCUMMVM_SAVEPATH=C:\saved_games\
 \end{verbatim}
 
-%%next section
-\input {06_01.tex}
+
+\subsection {Autosaves}
+Because ScummVM is still a beta product, it -can- crash and/or hang
+occasionally. As such, every five minutes it will save a game in Slot 0. This
+game can be loaded via Ctrl-0, or the F5 menu. This autosaving does not, 
+however, occur with Simon the Sorcerer 1 and 2, nor with Broken Sword 1 and 2.
+
+
 %%% Local Variables: 
 %%% mode: latex
 %%% TeX-master: "readme"


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