[Scummvm-cvs-logs] SF.net SVN: scummvm: [22146] tools/trunk/encode_dxa.cpp
sev at users.sourceforge.net
sev at users.sourceforge.net
Tue Apr 25 03:06:05 CEST 2006
Revision: 22146
Author: sev
Date: 2006-04-25 03:05:16 -0700 (Tue, 25 Apr 2006)
ViewCVS: http://svn.sourceforge.net/scummvm/?rev=22146&view=rev
Log Message:
-----------
For 100 frames video RAD Game Tools produced 3 digits frame numbers from
000 to 099, not 2 digits as it was assumed before. Fix it.
Modified Paths:
--------------
tools/trunk/encode_dxa.cpp
Modified: tools/trunk/encode_dxa.cpp
===================================================================
--- tools/trunk/encode_dxa.cpp 2006-04-25 08:01:57 UTC (rev 22145)
+++ tools/trunk/encode_dxa.cpp 2006-04-25 10:05:16 UTC (rev 22146)
@@ -431,11 +431,11 @@
fflush(stdout);
for (int f = 0; f < frames; f++) {
- if (frames > 1000)
+ if (frames > 999)
sprintf(strbuf, "%s%s%04d.png", datapath, prefix, framenum);
- else if (frames > 100)
+ else if (frames > 99)
sprintf(strbuf, "%s%s%03d.png", datapath, prefix, framenum);
- else if (frames > 10)
+ else if (frames > 9)
sprintf(strbuf, "%s%s%02d.png", datapath, prefix, framenum);
else
sprintf(strbuf, "%s%s%d.png", datapath, prefix, framenum);
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