[Scummvm-cvs-logs] SF.net SVN: scummvm: [22146] tools/trunk/encode_dxa.cpp

sev at users.sourceforge.net sev at users.sourceforge.net
Tue Apr 25 03:06:05 CEST 2006


Revision: 22146
Author:   sev
Date:     2006-04-25 03:05:16 -0700 (Tue, 25 Apr 2006)
ViewCVS:  http://svn.sourceforge.net/scummvm/?rev=22146&view=rev

Log Message:
-----------
For 100 frames video RAD Game Tools produced 3 digits frame numbers from
000 to 099, not 2 digits as it was assumed before. Fix it.

Modified Paths:
--------------
    tools/trunk/encode_dxa.cpp
Modified: tools/trunk/encode_dxa.cpp
===================================================================
--- tools/trunk/encode_dxa.cpp	2006-04-25 08:01:57 UTC (rev 22145)
+++ tools/trunk/encode_dxa.cpp	2006-04-25 10:05:16 UTC (rev 22146)
@@ -431,11 +431,11 @@
 	fflush(stdout);
 
 	for (int f = 0; f < frames; f++) {
-		if (frames > 1000)
+		if (frames > 999)
 			sprintf(strbuf, "%s%s%04d.png", datapath, prefix, framenum);
-		else if (frames > 100)
+		else if (frames > 99)
 			sprintf(strbuf, "%s%s%03d.png", datapath, prefix, framenum);
-		else if (frames > 10)
+		else if (frames > 9)
 			sprintf(strbuf, "%s%s%02d.png", datapath, prefix, framenum);
 		else
 			sprintf(strbuf, "%s%s%d.png", datapath, prefix, framenum);


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