[Scummvm-cvs-logs] SF.net SVN: scummvm: [24912] docs/trunk/docbook/faq.xml

fingolfin at users.sourceforge.net fingolfin at users.sourceforge.net
Thu Dec 21 21:31:46 CET 2006


Revision: 24912
          http://scummvm.svn.sourceforge.net/scummvm/?rev=24912&view=rev
Author:   fingolfin
Date:     2006-12-21 12:31:37 -0800 (Thu, 21 Dec 2006)

Log Message:
-----------
Changed indention for 'easier' editing

Modified Paths:
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    docs/trunk/docbook/faq.xml

Modified: docs/trunk/docbook/faq.xml
===================================================================
--- docs/trunk/docbook/faq.xml	2006-12-21 15:18:26 UTC (rev 24911)
+++ docs/trunk/docbook/faq.xml	2006-12-21 20:31:37 UTC (rev 24912)
@@ -14,477 +14,591 @@
     ]>
 <article class="faq">
 <articleinfo>
-  <title>Frequently Asked Questions About ScummVM</title>
-  <titleabbrev>ScummVM FAQ</titleabbrev>
+	<title>Frequently Asked Questions About ScummVM</title>
+	<titleabbrev>ScummVM FAQ</titleabbrev>
 </articleinfo>
 
 <!-- Possible values for defaultlabel: qanda, number, none -->
 <qandaset defaultlabel='number'>
 
-  <qandadiv><title>Introduction</title>
+<qandadiv><title>Introduction</title>
 
-    <qandaentry><question><simpara>Why is it called ScummVM - what does this name mean?</simpara></question>
-	<answer><simpara>
-	Scumm comes from the fact that it was originally designed to run SCUMM games, like
-	Monkey Island.
-	VM stands for Virtual Machine.</simpara></answer>
+	<qandaentry><question><simpara>Why is it called ScummVM - what does this name mean?</simpara></question>
+	<answer>
+		<simpara>
+		<quote>Scumm</quote> comes from the fact that it was originally designed to run SCUMM games, like
+		Monkey Island.
+		<quote>VM</quote> stands for Virtual Machine.
+		</simpara>
+	</answer>
 	</qandaentry>
 
-    <qandaentry><question><simpara>What is SCUMM?</simpara></question>
-	<answer><simpara>
-	SCUMM stands for "Script Creation Utility for Maniac Mansion". It is a utility used
-	to create the famous LucasArts adventure games.</simpara>
-	<simpara>
-	It was initially created in 1987 by Aric Wilmunder and Ron Gilbert for the game
-	"Maniac Mansion" and was used later, with some modifications, for Zak McKracken and
-	the Alien Mindbenders. Development on the SCUMM system continued for some time,
-	and was used in Loom, Indiana Jones and the Last Crusade, Indiana Jones and the Fate
-	of Atlantis, Monkey Island 1,2,3, Sam & Max Hit the Road, Day of the Tentacle, The Dig
-	and Full Throttle.</simpara></answer>
+	<qandaentry><question><simpara>What is SCUMM?</simpara></question>
+	<answer>
+		<simpara>
+		SCUMM stands for "Script Creation Utility for Maniac Mansion". It is a
+		utility used to create the famous LucasArts adventure games.
+		</simpara>
+		<simpara>
+		It was initially created in 1987 by Aric Wilmunder and Ron Gilbert for
+		the game "Maniac Mansion" and was used later, with some modifications,
+		for Zak McKracken and the Alien Mindbenders. Development on the SCUMM
+		system continued for some time, and was used in Loom, Indiana Jones and
+		the Last Crusade, Indiana Jones and the Fate of Atlantis, Monkey Island
+		1,2,3, Sam & Max Hit the Road, Day of the Tentacle, The Dig and Full
+		Throttle.
+		</simpara>
+	</answer>
 	</qandaentry>
 
-    <qandaentry><question><simpara>Is ScummVM free?</simpara></question>
-	<answer><simpara>
-	ScummVM is released under the
-	<ulink url="http://www.gnu.org/copyleft/gpl.html">GPL (General Public License)</ulink>,
-	so it's more than free.
-	ScummVM source code is freely available and you can do whatever you want with it. If you
-	make modifications to it and redistribute your work you MUST make the source available.
-	However, the ScummVM team would be pleased if you choose to send them your
-	modifications, so they can be merged into the main tree.</simpara></answer>
+	<qandaentry><question><simpara>Is ScummVM free?</simpara></question>
+	<answer>
+		<simpara>
+		ScummVM is released under the <ulink
+		url="http://www.gnu.org/copyleft/gpl.html">GPL (General Public
+		License)</ulink>, so it's more than free. ScummVM source code is freely
+		available and you can do whatever you want with it. If you make
+		modifications to it and redistribute your work you MUST make the source
+		available. However, the ScummVM team would be pleased if you choose to
+		send them your modifications, so they can be merged into the main tree.
+		</simpara>
+	</answer>
 	</qandaentry>
 
-    <qandaentry>
-    <question id="question.supported-games"><simpara>What games does ScummVM support?</simpara></question>
-	<answer><simpara>
-	We have a <ulink url="http://www.scummvm.org/compatibility.php">compatibility list</ulink> on our website
-	that contains an up to date list of what games work, and how well they work. As
-	well as SCUMM games, we also include virtual machines for the first two Simon the Sorcerer
-	games (by Adventure Soft), Broken Sword 1/2 and Beneath a Steel Sky (by 
-	Revolution), Flight of the Amazon Queen, Gobliiins 1 (by Coktel Vision) as well as Inherit
-	the Earth (by The Dreamers' Guild). Other games may be added, but this is not a common
-	occurrence - see below.
-	</simpara></answer>
+	<qandaentry>
+		<question id="question.supported-games"><simpara>What games does ScummVM support?</simpara></question>
+	<answer>
+		<simpara>
+		We have a <ulink
+		url="http://www.scummvm.org/compatibility.php">compatibility
+		list</ulink> on our website that contains an up to date list of what
+		games work, and how well they work. As well as SCUMM games, we also
+		include virtual machines for the first two Simon the Sorcerer games (by
+		Adventure Soft), Broken Sword 1/2 and Beneath a Steel Sky (by
+		Revolution), Flight of the Amazon Queen, Gobliiins 1 (by Coktel Vision)
+		as well as Inherit the Earth (by The Dreamers' Guild). Other games may
+		be added, but this is not a common occurrence - see below.
+		</simpara>
+	</answer>
 	</qandaentry>
 
-    <qandaentry><question><simpara>Will ScummVM support other games?</simpara></question>
-	<answer><simpara>
-	The ScummVM team is currently focusing on bugfixes for our next release.</simpara>
-	<simpara>
-	We do <emphasis>NOT</emphasis> generally add support for non-SCUMM games! 
-	Reverse engineering a completely new game without source is a long process, and our
-	developers are all very busy as it is... so unless you work for a company interested
-	in providing us with source code for one of your classic titles, please do not ask.
-	</simpara></answer>
+	<qandaentry><question><simpara>Will ScummVM support other games?</simpara></question>
+	<answer>
+		<simpara>
+		The ScummVM team is currently focusing on bugfixes for our next release.
+		</simpara>
+		<simpara>
+		We do <emphasis>NOT</emphasis> generally add support for non-SCUMM
+		games! Reverse engineering a completely new game without source is a
+		long process, and our developers are all very busy as it is... so unless
+		you work for a company interested in providing us with source code for
+		one of your classic titles, please do not ask.
+		</simpara>
+	</answer>
 	</qandaentry>
 
-    <qandaentry><question><simpara>When will Maniac Mansion Deluxe be supported?</simpara></question>
-	<answer><simpara>
-    The short answer: never. The long answer:
-	This game is a fan-made replica of the original Maniac Mansion. It is not the same
-	game as Maniac Mansion Enhanced, which we do support. It features improved
-	music, sound, 256-colors graphics and reworked game interface. It was made using
-	the <ulink url="http://www.adventuregamestudio.co.uk/">Adventure Game Studio</ulink> which
-	is a free, albeit closed-source graphics adventures engine. There are Windows,
-	Linux and FreeBSD versions of the engine. Its author keeps his source code closed
-	due to reasons explained in the project <ulink url="http://www.bigbluecup.com/acfaq.htm">FAQ</ulink>
-	(see last two questions). That means that you need to download that program to
-	play the game.
-	</simpara></answer>
+	<qandaentry><question><simpara>When will Maniac Mansion Deluxe be supported?</simpara></question>
+	<answer>
+		<simpara>
+		The short answer: never. The long answer:
+		This game is a fan-made replica of the original Maniac Mansion. It is not the same
+		game as Maniac Mansion Enhanced, which we do support. It features improved
+		music, sound, 256-colors graphics and reworked game interface. It was made using
+		the <ulink url="http://www.adventuregamestudio.co.uk/">Adventure Game Studio</ulink> which
+		is a free, albeit closed-source graphics adventures engine. There are Windows,
+		Linux and FreeBSD versions of the engine. Its author keeps his source code closed
+		due to reasons explained in the project <ulink url="http://www.bigbluecup.com/acfaq.htm">FAQ</ulink>
+		(see last two questions). That means that you need to download that program to
+		play the game.
+		</simpara>
+	</answer>
 	</qandaentry>
 
-    <qandaentry><question><simpara>Where do I find ScummVM?</simpara></question>
-	<answer><simpara>
-	You can find it on the download section on our <ulink url="http://www.scummvm.org">web site</ulink>.
-	You can download the latest version, which could be a little old. For the most
-	recent cutting-edge in-development version, you have to compile it yourself from
-	Subversion or use the precompiled 'daily builds' linked from our download page.</simpara></answer>
+	<qandaentry><question><simpara>Where do I find ScummVM?</simpara></question>
+	<answer>
+		<simpara>
+		You can find it on the download section on our <ulink url="http://www.scummvm.org">web site</ulink>.
+		You can download the latest version, which could be a little old. For the most
+		recent cutting-edge in-development version, you have to compile it yourself from
+		Subversion or use the precompiled 'daily builds' linked from our download page.
+		</simpara>
+	</answer>
 	</qandaentry>
 
-    <qandaentry><question><simpara>How do I compile the source code for my OS?</simpara></question>
-	<answer><simpara>
-	The source code package contains a file called
-	<ulink url="http://svn.sourceforge.net/viewcvs.py/*checkout*/scummvm/scummvm/trunk/README">README</ulink>
-	that should explain everything.</simpara></answer>
+	<qandaentry><question><simpara>How do I compile the source code for my OS?</simpara></question>
+	<answer>
+		<simpara>
+		The source code package contains a file called
+		<ulink url="http://svn.sourceforge.net/viewcvs.py/*checkout*/scummvm/scummvm/trunk/README">README</ulink>
+		that should explain everything.
+		</simpara>
+	</answer>
 	</qandaentry>
 
-    <qandaentry><question><simpara>On what platform does ScummVM run?</simpara></question>
-	<answer><simpara>
-	ScummVM should be able to be compiled on any SDL platform, with just small modifications.</simpara>
-	<simpara>
-	Currently tested platforms are Win32 (Windows 95/98/ME/NT/2000/XP), Linux i386 and PPC, BeOS, Solaris,
-	Mac OS X, Dreamcast, MorphOS, IRIX, PalmOS, WinCE, GP32, Sony PSP and PS2. It is also part of the
-	Free/Net/Open BSD ports collections and included in Debian testing and unstable.</simpara></answer>
+	<qandaentry><question><simpara>On what platform does ScummVM run?</simpara></question>
+	<answer>
+		<simpara>
+		ScummVM should be able to be compiled on any SDL platform, with just small modifications.
+		</simpara>
+		<simpara>
+		Currently tested platforms are Win32 (Windows 95/98/ME/NT/2000/XP), Linux i386 and PPC, BeOS, Solaris,
+		Mac OS X, Dreamcast, MorphOS, IRIX, PalmOS, WinCE, GP32, Sony PSP and PS2. It is also part of the
+		Free/Net/Open BSD ports collections and included in Debian testing and unstable.
+		</simpara>
+	</answer>
 	</qandaentry>
 
-    <qandaentry><question><simpara>Does ScummVM run any non-SCUMM games?</simpara></question>
-	<answer><simpara>
-	Yes. As well as SCUMM titles, ScummVM supports Simon the Sorcerer (1 and 2),
-	Flight of the Amazon Queen, and the Revolution Games: Broken Sword 1, Broken Sword 
-	2, and Beneath a Steel Sky, as well as Gobliiins 1 and Inherit the Earth.</simpara>
-	<simpara>
-	Simon support was initially written by the original founder of ScummVM as a 
-	separate program, and later included in the main binary.
-	Revolution Software Ltd. are very nice people and kindly provided us with the
-	source code to BASS and Broken Sword 1/2, from which we based our interpreters.
-	John Passfield and Steven Stamatiadis kindly provided the original source code to
-	Flight of the Amazon Queen. The Wyrmkeep Entertainment Co. kindly provided the
-	sourcecode to Inherit the Earth. Gobliiins 1 was widely researched by Ivan Dubrov.</simpara>
-	<simpara>
-	We do not have any plans to support any other non-SCUMM games at this time. If we
-	do, it will be added to the <ulink url="compatibility.php">Compatibility List</ulink>.
-	</simpara>
-	<simpara>
-	Unless you work for a company interested providing us with source code for one of your
-	classic titles, please do not ask us to support a game.
-	</simpara></answer>
+	<qandaentry><question><simpara>Does ScummVM run any non-SCUMM games?</simpara></question>
+	<answer>
+		<simpara>
+		Yes. As well as SCUMM titles, ScummVM supports Simon the Sorcerer (1 and 2),
+		Flight of the Amazon Queen, and the Revolution Games: Broken Sword 1, Broken Sword 
+		2, and Beneath a Steel Sky, as well as Gobliiins 1 and Inherit the Earth.
+		</simpara>
+		<simpara>
+		Simon support was initially written by the original founder of ScummVM as a 
+		separate program, and later included in the main binary.
+		Revolution Software Ltd. are very nice people and kindly provided us with the
+		source code to BASS and Broken Sword 1/2, from which we based our interpreters.
+		John Passfield and Steven Stamatiadis kindly provided the original source code to
+		Flight of the Amazon Queen. The Wyrmkeep Entertainment Co. kindly provided the
+		sourcecode to Inherit the Earth. Gobliiins 1 was widely researched by Ivan Dubrov.
+		</simpara>
+		<simpara>
+		We do not have any plans to support any other non-SCUMM games at this time. If we
+		do, it will be added to the <ulink url="compatibility.php">Compatibility List</ulink>.
+		</simpara>
+		<simpara>
+		Unless you work for a company interested providing us with source code for one of your
+		classic titles, please do not ask us to support a game.
+		</simpara>
+	</answer>
 	</qandaentry>
-  
+
 	<qandaentry><question><simpara>Can I use ScummVM to make new games?</simpara></question>
-	<answer><simpara>
-	While it is theoretically possible to write a new game that uses ScummVM it is not
-	advisable.  ScummVM has many hacks to support older games and no tools geared towards
-	creating content usable by ScummVM.  Potential game authors are encouraged to look
-	at open source technologies such as <ulink url="http://www.libsdl.org">SDL</ulink> for
-	a cross platform DirectX like library, and the <ulink url="http://www.lua.org">Lua</ulink>
-	and <ulink url="http://www.python.org">Python</ulink> scripting languages for game logic.
-	</simpara></answer>
+	<answer>
+		<simpara>
+		While it is theoretically possible to write a new game that uses ScummVM it is not
+		advisable.	ScummVM has many hacks to support older games and no tools geared towards
+		creating content usable by ScummVM.	 Potential game authors are encouraged to look
+		at open source technologies such as <ulink url="http://www.libsdl.org">SDL</ulink> for
+		a cross platform DirectX like library, and the <ulink url="http://www.lua.org">Lua</ulink>
+		and <ulink url="http://www.python.org">Python</ulink> scripting languages for game logic.
+		</simpara>
+	</answer>
 	</qandaentry>
 
-  </qandadiv>
 
-  <qandadiv><title>ScummVM and SCUMM games</title>
+</qandadiv>
 
-    <qandaentry><question><simpara>Do I need original CD or Floppy disks?</simpara></question>
-	<answer><simpara>
-	Most definitely. ScummVM won't work without them. If you would like to buy these games, we suggest you
-	browse <ulink url="http://www.ebay.com">Ebay</ulink>. Do not ask the ScummVM team where you can download the 
-	full versions of LucasArts games. These requests will be ignored.</simpara></answer>
+<qandadiv><title>ScummVM and SCUMM games</title>
+
+	<qandaentry><question><simpara>Do I need original CD or Floppy disks?</simpara></question>
+	<answer>
+		<simpara>
+		Most definitely. ScummVM won't work without them. If you would like to
+		buy these games, we suggest you browse <ulink url="http://www.ebay.com">Ebay</ulink>.
+		Do not ask the ScummVM team where you can download the full versions of
+		LucasArts games. These requests will be ignored.
+		</simpara>
+	</answer>
 	</qandaentry>
 
-    <qandaentry><question><simpara>Does ScummVM work with all versions of games?</simpara></question>
-	<answer><simpara>
-	See "<xref linkend="question.supported-games" endterm="question.supported-games"/>".
-	</simpara></answer>
+	<qandaentry><question><simpara>Does ScummVM work with all versions of games?</simpara></question>
+	<answer>
+		<simpara>
+		See "<xref linkend="question.supported-games" endterm="question.supported-games"/>".
+		</simpara>
+	</answer>
 	</qandaentry>
 
-    <qandaentry><question><simpara>Can I play through xxx (place your favorite SCUMM adventure here) ?</simpara></question>
-	<answer><simpara>
-	See "<xref linkend="question.supported-games" endterm="question.supported-games"/>".
-	</simpara></answer>
+	<qandaentry><question><simpara>Can I play through xxx (place your favorite SCUMM adventure here) ?</simpara></question>
+	<answer>
+		<simpara>
+		See "<xref linkend="question.supported-games" endterm="question.supported-games"/>".
+		</simpara>
+	</answer>
 	</qandaentry>
 
-    <qandaentry><question><simpara>Can I save/restore the game?</simpara></question>
-	<answer><simpara>
-	Yes. Saving and restoring is already supported (ALT-1/9 to save, CTRL - 1/9 to restore, or
-	F5 to access the save/load menu).</simpara></answer>
+	<qandaentry><question><simpara>Can I save/restore the game?</simpara></question>
+	<answer>
+		<simpara>
+		Yes. Saving and restoring is already supported (ALT-1/9 to save, CTRL - 1/9 to restore, or
+		F5 to access the save/load menu).
+		</simpara>
+	</answer>
 	</qandaentry>
 
-    <qandaentry><question><simpara>Do savegames from the original games work in ScummVM?</simpara></question>
-	<answer><simpara>
-	No. We do not have any plans to load old savegames (with the exception of the
-	Simon the Sorcerer series of games). Newer versions of ScummVM have
-	also broken compatibility with older ScummVM savegames. Since ScummVM is
-	in heavy development, this may occur again in the future.</simpara></answer>
+	<qandaentry><question><simpara>Do savegames from the original games work in ScummVM?</simpara></question>
+	<answer>
+		<simpara>
+		No. We do not have any plans to load old savegames (with the exception of the
+		Simon the Sorcerer series of games). Newer versions of ScummVM have
+		also broken compatibility with older ScummVM savegames. Since ScummVM is
+		in heavy development, this may occur again in the future.
+		</simpara>
+	</answer>
 	</qandaentry>
 
-  </qandadiv>
 
-  <qandadiv><title>Graphics and Audio</title>
+</qandadiv>
 
+<qandadiv><title>Graphics and Audio</title>
+
 	<qandaentry><question><simpara>Does ScummVM support CD audio?</simpara></question>
-	<answer><simpara>
-	Yes, ScummVM fully supports CD audio in Gobliins (CD), Indiana Jones and the Last Crusade (FM-TOWNS),
-	Loom (CD & FM-TOWNS), Monkey Island 1 (CD, FM-TOWNS & SegaCD) and Zak McKracken (FM-TOWNS). Just keep your game CD
-	inserted into your CD drive when you start ScummVM. If you have more than one CD drive in your
-	system, you can specify your CD drive using the -c command line parameter. See the
-	<ulink url="http://svn.sourceforge.net/viewcvs.py/*checkout*/scummvm/scummvm/trunk/README">README</ulink>
-	for more info.</simpara></answer>
+	<answer>
+		<simpara>
+		Yes, ScummVM fully supports CD audio in Gobliins (CD), Indiana Jones and the Last Crusade (FM-TOWNS),
+		Loom (CD & FM-TOWNS), Monkey Island 1 (CD, FM-TOWNS & SegaCD) and Zak McKracken (FM-TOWNS). Just keep your game CD
+		inserted into your CD drive when you start ScummVM. If you have more than one CD drive in your
+		system, you can specify your CD drive using the -c command line parameter. See the
+		<ulink url="http://svn.sourceforge.net/viewcvs.py/*checkout*/scummvm/scummvm/trunk/README">README</ulink>
+		for more info.
+		</simpara>
+	</answer>
 	</qandaentry>
 
-    <qandaentry><question><simpara>Does ScummVM support using MP3/Ogg/FLAC files instead of CD audio?</simpara></question>
-	<answer><simpara>
-	Yes. You can use LAME or some other CD audio conversion utility to convert your CD audio to MP3. Since
-	version 0.3.0 we also support Ogg Vorbis files, and FLAC is supported since version 0.7.0. See the
-	<ulink url="http://svn.sourceforge.net/viewcvs.py/*checkout*/scummvm/scummvm/trunk/README">README</ulink>
-	for more info.</simpara></answer>
+	<qandaentry><question><simpara>Does ScummVM support using MP3/Ogg/FLAC files instead of CD audio?</simpara></question>
+	<answer>
+		<simpara>
+		Yes. You can use LAME or some other CD audio conversion utility to convert your CD audio to MP3. Since
+		version 0.3.0 we also support Ogg Vorbis files, and FLAC is supported since version 0.7.0. See the
+		<ulink url="http://svn.sourceforge.net/viewcvs.py/*checkout*/scummvm/scummvm/trunk/README">README</ulink>
+		for more info.
+		</simpara>
+	</answer>
 	</qandaentry>
 
 	<qandaentry><question><simpara>Does ScummVM support using MP3/Ogg/FLAC files instead of the original MIDI music?</simpara></question>
-	<answer><simpara>
-	No. If all the game does is to play or loop a tune it would be possible, but many of the games do
-	fancy stuff like smooth transitions from one tune to another, or turn individual instruments on and
-	off, etc. There's simply no way ScummVM could take a piece of digital music and emulate that kind
-	of behaviour.
-	</simpara>
-	<simpara>
-	This question usually comes up in connection with Sam & Max Hit the Road (which has a few
-	unusued bonus audio tracks on the CD) and Monkey Island 2 (which is sometimes distributed on
-	the same CD as the version of Monkey Island 1 that uses CD audio). Both of these games do far
-	too much fancy stuff to even consider an idea like this.
-	</simpara></answer>
+	<answer>
+		<simpara>
+		No. If all the game does is to play or loop a tune it would be possible, but many of the games do
+		fancy stuff like smooth transitions from one tune to another, or turn individual instruments on and
+		off, etc. There's simply no way ScummVM could take a piece of digital music and emulate that kind
+		of behaviour.
+		</simpara>
+		<simpara>
+		This question usually comes up in connection with Sam & Max Hit the Road (which has a few
+		unusued bonus audio tracks on the CD) and Monkey Island 2 (which is sometimes distributed on
+		the same CD as the version of Monkey Island 1 that uses CD audio). Both of these games do far
+		too much fancy stuff to even consider an idea like this.
+		</simpara>
+	</answer>
 	</qandaentry>
 
 	<qandaentry><question><simpara>Does ScummVM support filtered graphic modes?</simpara></question>
-	<answer><simpara>
-	Yes, ScummVM supports several filtered graphic modes such as 
-	<ulink url="http://elektron.its.tudelft.nl/~dalikifa/">Super2xSAI</ulink>.
-	See the
-	<ulink url="http://svn.sourceforge.net/viewcvs.py/*checkout*/scummvm/scummvm/trunk/README">README</ulink>
-	for more info.</simpara></answer>
+	<answer>
+		<simpara>
+		Yes, ScummVM supports several filtered graphic modes such as 
+		<ulink url="http://elektron.its.tudelft.nl/~dalikifa/">Super2xSAI</ulink>.
+		See the
+		<ulink url="http://svn.sourceforge.net/viewcvs.py/*checkout*/scummvm/scummvm/trunk/README">README</ulink>
+		for more info.
+		</simpara>
+	</answer>
 	</qandaentry>
 
 	<qandaentry><question><simpara>Can I run my game full screen?</simpara></question>
-	<answer><simpara>
-	Yes. You can either start your game using the -f command line parameter, setting 
-	the game to Full Screen in the ScummVM Options dialog, or by using the Alt+Enter key
-	combination in-game to switch between full screen and windowed modes.</simpara></answer>
+	<answer>
+		<simpara>
+		Yes. You can either start your game using the -f command line parameter, setting 
+		the game to Full Screen in the ScummVM Options dialog, or by using the Alt+Enter key
+		combination in-game to switch between full screen and windowed modes.
+		</simpara>
+	</answer>
 	</qandaentry>
 
-  </qandadiv>
 
-  <qandadiv><title>Troubleshooting</title>
+</qandadiv>
 
+<qandadiv><title>Troubleshooting</title>
+
 	<qandaentry><question><simpara>My game won't run.</simpara></question>
-	<answer><simpara>
-	First make sure your game is supported.
-	See "<xref linkend="question.supported-games" endterm="question.supported-games"/>".
-	If it is a supported game and you
-	have followed the instructions in
-	<ulink url="http://svn.sourceforge.net/viewcvs.py/*checkout*/scummvm/scummvm/trunk/README">README</ulink>
-	to the letter, then see "<xref linkend="question.report-bugs" endterm="question.report-bugs"/>"
-	to report this as a bug.</simpara></answer>
+	<answer>
+		<simpara>
+		First make sure your game is supported.
+		See "<xref linkend="question.supported-games" endterm="question.supported-games"/>".
+		If it is a supported game and you
+		have followed the instructions in
+		<ulink url="http://svn.sourceforge.net/viewcvs.py/*checkout*/scummvm/scummvm/trunk/README">README</ulink>
+		to the letter, then see "<xref linkend="question.report-bugs" endterm="question.report-bugs"/>"
+		to report this as a bug.
+		</simpara>
+	</answer>
 	</qandaentry>
 
 	<qandaentry><question><simpara>I installed my game but ScummVM can't find it.</simpara></question>
-	<answer><simpara>
-	First don't use the install.exe or setup.exe shipped with the game. They usually will
-	not do what you need to run the game with ScummVM -- rather they just copy the game
-	.exe and install some shortcuts. ScummVM requires all game
-	data to run, so you will need to copy those manually. Look at the
-	<ulink url="http://www.scummvm.org/documentation.php?view=datafiles">Game Data Files</ulink> page for
-	further details.
-	</simpara></answer>
+	<answer>
+		<simpara>
+		First don't use the install.exe or setup.exe shipped with the game. They usually will
+		not do what you need to run the game with ScummVM -- rather they just copy the game
+		.exe and install some shortcuts. ScummVM requires all game
+		data to run, so you will need to copy those manually. Look at the
+		<ulink url="http://www.scummvm.org/documentation.php?view=datafiles">Game Data Files</ulink> page for
+		further details.
+		</simpara>
+	</answer>
 	</qandaentry>
 
 	<qandaentry><question id="question.no-sound"><simpara>I don't hear any sound.</simpara></question>
-	<answer><simpara>
-	Check the <ulink url="http://www.scummvm.org/compatibility.php">compatibility list</ulink>
-	to see if your game has sound support currently. You can
-	also try the -s command line parameter to set the in game SFX volume.</simpara></answer>
+	<answer>
+		<simpara>
+		Check the <ulink url="http://www.scummvm.org/compatibility.php">compatibility list</ulink>
+		to see if your game has sound support currently. You can
+		also try the -s command line parameter to set the in game SFX volume.
+		</simpara>
+	</answer>
 	</qandaentry>
 
-    <qandaentry><question><simpara>I don't hear any music.</simpara></question>
-	<answer><simpara>
-	See "<xref linkend="question.no-sound" endterm="question.no-sound"/>".
-	</simpara></answer>
+	<qandaentry><question><simpara>I don't hear any music.</simpara></question>
+	<answer>
+		<simpara>
+		See "<xref linkend="question.no-sound" endterm="question.no-sound"/>".
+		</simpara>
+	</answer>
 	</qandaentry>
 
 	<qandaentry><question><simpara>My game crashes at some point.</simpara></question>
-	<answer><simpara>
-	Check the <ulink url="http://www.scummvm.org/compatibility.php">Compatibility List</ulink> to see if your game has any known issues. If you can
-	reproduce this crash more than once, please report it to our Bug Tracker.
-	See "<xref linkend="question.report-bugs" endterm="question.report-bugs"/>".
-	</simpara>
-	<simpara>
-	If you are experiencing random crashes, and your game plays music from
-	CD, you most certainly have encountered a Windows bug. Try copying the data files from
-	CD to your hard disk, and running them from there.
-	</simpara>
+	<answer>
+		<simpara>
+		Check the <ulink url="http://www.scummvm.org/compatibility.php">Compatibility List</ulink> to see if your game has any known issues. If you can
+		reproduce this crash more than once, please report it to our Bug Tracker.
+		See "<xref linkend="question.report-bugs" endterm="question.report-bugs"/>".
+		</simpara>
+		<simpara>
+		If you are experiencing random crashes, and your game plays music from
+		CD, you most certainly have encountered a Windows bug. Try copying the data files from
+		CD to your hard disk, and running them from there.
+		</simpara>
 	</answer>
 	</qandaentry>
 
-    <qandaentry><question><simpara>ScummVM crashes, but console window disappears too quick to see the error message.</simpara></question>
-	<answer><simpara>
-	To make it visible, you should run ScummVM from command line. To open a 
-	command prompt, open the Start Menu and select the 'Run' option. Under 
-	Windows NT/2000/XP, type 'cmd.exe' (no quotes) in the dialog box that 
-	shows up; under Windows 95/98/Me, type 'command.com' instead. If 
-	necessary, change to the proper drive first by typing 'D:' (where 'D' is 
-	the drive ScummVM is located). Change to ScummVM's directory by typing 
-	'cd \your\path\to\scummvm' (substituting the appropriate path) and then 
-	type 'scummvm'.
-	</simpara></answer>
+	<qandaentry><question><simpara>ScummVM crashes, but console window disappears too quick to see the error message.</simpara></question>
+	<answer>
+		<simpara>
+		To make it visible, you should run ScummVM from command line. To open a 
+		command prompt, open the Start Menu and select the 'Run' option. Under 
+		Windows NT/2000/XP, type 'cmd.exe' (no quotes) in the dialog box that 
+		shows up; under Windows 95/98/Me, type 'command.com' instead. If 
+		necessary, change to the proper drive first by typing 'D:' (where 'D' is 
+		the drive ScummVM is located). Change to ScummVM's directory by typing 
+		'cd \your\path\to\scummvm' (substituting the appropriate path) and then 
+		type 'scummvm'.
+		</simpara>
+	</answer>
 	</qandaentry>
 
 	<qandaentry><question id="question.messy-colors"><simpara>The game colors are messed up.</simpara></question>
-	<answer><simpara>
-	This is a known issue with using Amiga version datafiles. Select Amiga as a 
-	platform in the ScummVM Game Options dialog, or use the --platform=amiga command
-	line parameter to enable Amiga-specific code.</simpara></answer>
+	<answer>
+		<simpara>
+		This is a known issue with using Amiga version datafiles. Select Amiga as a 
+		platform in the ScummVM Game Options dialog, or use the --platform=amiga command
+		line parameter to enable Amiga-specific code.
+		</simpara>
+	</answer>
 	</qandaentry>
 
 	<qandaentry><question><simpara>The subtitles in my non English game are messed up.</simpara></question>
-	<answer><simpara>
-	You are most likely using a game such as Maniac Mansion or Zak McKracken if you have this problem. 
-	You need to specify a language in the ScummVM Game Options dialog, with the -q parameter or by
-	using the 'language' config file option.</simpara>
-	<simpara>
-	Consult the 
-	<ulink url="http://svn.sourceforge.net/viewcvs.py/*checkout*/scummvm/scummvm/trunk/README">README</ulink> 
-	or command line help for further information.</simpara></answer>
+	<answer>
+		<simpara>
+		You are most likely using a game such as Maniac Mansion or Zak McKracken if you have this problem. 
+		You need to specify a language in the ScummVM Game Options dialog, with the -q parameter or by
+		using the 'language' config file option.
+		</simpara>
+		<simpara>
+		Consult the 
+		<ulink url="http://svn.sourceforge.net/viewcvs.py/*checkout*/scummvm/scummvm/trunk/README">README</ulink> 
+		or command line help for further information.
+		</simpara>
+	</answer>
 	</qandaentry>
 
 	<qandaentry><question><simpara>How do I make my mac version of a game work?</simpara></question>
-	<answer><simpara>
-	First, if you use a ScummVM version prior to 0.7.0 we strongly recommend you
-	to upgrade to the latest version, as we improved support for mac games considerably starting with 0.7.0.
-	</simpara>
-	<simpara>
-	For newer games ScummVM needs the main data file, usually called
-	"<Game Title> Data" (where <Game Title> is
-	name of your game, such as "The Dig" or "Sam & Max").
-	Some CDs may appear to only contain an application (watch out, it has
-	almost the same name as the data file, except that it lacks the " Data"
-	at the end). In that case there is still a separate data file but it is
-	invisible.
-	</simpara>
-	<simpara>
-	There also exists a seperate <ulink url="http://wiki.scummvm.org/index.php/HOWTO-Mac_Games">tutorial
-	</ulink> for setting up Mac versions
-	</simpara>
-	<simpara>
-	The older games which have LFL files should only need the platform set to 'macintosh' to
-	run.
-	See "<xref linkend="question.messy-colors" endterm="question.messy-colors"/>" for information on specifying the game platform.
-	</simpara></answer>
+	<answer>
+		<simpara>
+		First, if you use a ScummVM version prior to 0.7.0 we strongly recommend you
+		to upgrade to the latest version, as we improved support for mac games considerably starting with 0.7.0.
+		</simpara>
+		<simpara>
+		For newer games ScummVM needs the main data file, usually called
+		"<Game Title> Data" (where <Game Title> is
+		name of your game, such as "The Dig" or "Sam & Max").
+		Some CDs may appear to only contain an application (watch out, it has
+		almost the same name as the data file, except that it lacks the " Data"
+		at the end). In that case there is still a separate data file but it is
+		invisible.
+		</simpara>
+		<simpara>
+		There also exists a seperate <ulink url="http://wiki.scummvm.org/index.php/HOWTO-Mac_Games">tutorial
+		</ulink> for setting up Mac versions
+		</simpara>
+		<simpara>
+		The older games which have LFL files should only need the platform set
+		to 'macintosh' to run. See "<xref linkend="question.messy-colors"
+		endterm="question.messy-colors"/>" for information on specifying the
+		game platform.
+		</simpara>
+	</answer>
 	</qandaentry>
 
 	<qandaentry><question id="question.report-bugs"><simpara>Reporting Bugs.</simpara></question>
-	<answer><simpara>
-	To report a bug, please create a SourceForge account and follow the
-	<ulink url="http://sourceforge.net/tracker/?atid=418820&group_id=37116&func=browse">bugs</ulink>
-	link from our homepage. Please make sure the bug is reproducible, and 
-	still exists in the latest daily build/current Subversion version. Also check the
-	<ulink url="http://www.scummvm.org/compatibility.php">compatibility listing</ulink> for that game to ensure
-	the issue is not already known. In your bugreport please provide the following
-	information:</simpara>
-	<itemizedlist>
-	<listitem><simpara>ScummVM version (PLEASE test the latest Subversion/Daily build)</simpara></listitem>
-	<listitem><simpara>Bug details, including instructions on reproducing it</simpara></listitem>
-	<listitem><simpara>Language of game (English, German, ...)</simpara></listitem>
-	<listitem><simpara>Version of game (talkie, floppy, ...)</simpara></listitem>
-	<listitem><simpara>Platform and Compiler (Win32, Linux, MacOS, ...)</simpara></listitem>
-	<listitem><simpara>Attach a save game if possible</simpara></listitem>
-	<listitem><simpara>If this bug only occurred recently, please note the last
-	  version without the bug, and the first version including   
-	  the bug. That way we can fix it quicker by looking at the
-	  changes made.</simpara></listitem>
-	</itemizedlist>
+	<answer>
+		<simpara>
+		To report a bug, please create a SourceForge account and follow the
+		<ulink url="http://sourceforge.net/tracker/?atid=418820&group_id=37116&func=browse">bugs</ulink>
+		link from our homepage. Please make sure the bug is reproducible, and 
+		still exists in the latest daily build/current Subversion version. Also check the
+		<ulink url="http://www.scummvm.org/compatibility.php">compatibility listing</ulink> for that game to ensure
+		the issue is not already known. In your bugreport please provide the following
+		information:
+		</simpara>
+		<itemizedlist>
+		<listitem><simpara>ScummVM version (PLEASE test the latest Subversion/Daily build)</simpara></listitem>
+		<listitem><simpara>Bug details, including instructions on reproducing it</simpara></listitem>
+		<listitem><simpara>Language of game (English, German, ...)</simpara></listitem>
+		<listitem><simpara>Version of game (talkie, floppy, ...)</simpara></listitem>
+		<listitem><simpara>Platform and Compiler (Win32, Linux, MacOS, ...)</simpara></listitem>
+		<listitem><simpara>Attach a save game if possible</simpara></listitem>
+		<listitem><simpara>If this bug only occurred recently, please note the last
+			version without the bug, and the first version including	 
+			the bug. That way we can fix it quicker by looking at the
+			changes made.</simpara></listitem>
+		</itemizedlist>
 	</answer>
 	</qandaentry>
 
-    <qandaentry><question><simpara>I downloaded the Broken Sword packs from your site but the game won't run.</simpara></question>
-	<answer><simpara>
-	These are not full games but reencoded cutscene (video) packs. To run the games you 
-	still need the original disks. Originally cutscenes were encoded in proprietary
-	format and Revolution Software kindly permitted us to reencode them into
-	MPEG and distribute them freely on our site.
-	</simpara></answer>
+	<qandaentry><question><simpara>I downloaded the Broken Sword packs from your site but the game won't run.</simpara></question>
+	<answer>
+		<simpara>
+		These are not full games but reencoded cutscene (video) packs. To run the games you 
+		still need the original disks. Originally cutscenes were encoded in proprietary
+		format and Revolution Software kindly permitted us to reencode them into
+		MPEG and distribute them freely on our site.
+		</simpara>
+	</answer>
 	</qandaentry>
 
-    <qandaentry><question><simpara>There are no graphics in the Broken Sword I intro.</simpara></question>
-	<answer><simpara>
-	Be patient. There are about 12 seconds of speech only and eventually the Revolution logo
-	will appear.
-	</simpara></answer>
+	<qandaentry><question><simpara>There are no graphics in the Broken Sword I intro.</simpara></question>
+	<answer>
+		<simpara>
+		Be patient. There are about 12 seconds of speech only and eventually the Revolution logo
+		will appear.
+		</simpara>
+	</answer>
 	</qandaentry>
 
-    <qandaentry><question><simpara>I get "WARNING: Unable to open configration file C:\windows\scummvm.ini!"</simpara></question>
-	<answer><simpara>
-	Make sure you have enough permissions to write in c:\windows directory. Also note that this warning the
-	first time you run ScummVM, since the file does not exist yet then.
-	</simpara></answer>
+	<qandaentry><question><simpara>I get "WARNING: Unable to open configration file C:\windows\scummvm.ini!"</simpara></question>
+	<answer>
+		<simpara>
+		Make sure you have enough permissions to write in c:\windows directory. Also note that this warning the
+		first time you run ScummVM, since the file does not exist yet then.
+		</simpara>
+	</answer>
 	</qandaentry>
 
-    <qandaentry><question><simpara>I get "Failed to save game state to file: xxx"</simpara></question>
-	<answer><simpara>
-	Check savepath in Options->Paths->Save Path. That should point to writeable
-        directory.
-	</simpara></answer>
+	<qandaentry><question><simpara>I get "Failed to save game state to file: xxx"</simpara></question>
+	<answer>
+		<simpara>
+		Check savepath in Options->Paths->Save Path. That should point to writeable directory.
+		</simpara>
+	</answer>
 	</qandaentry>
 
-    <qandaentry><question><simpara>ScummVM starts, but all I get is a transparent window!</simpara></question>
-	<answer><simpara>
-	This problem has been reported to happen under Windows in some cases. Check
-	that you have the latest drivers for your graphics card. If that does not
-	help, try setting the <envar>SDL_VIDEODRIVER</envar> environment variable to
-	"windib" and try again.</simpara>
-	<simpara>
-	Apparently other applications have had the same problem, because the release
-	notes for SDL 1.2.10 (May 17, 2006) contained the following note:</simpara>
-	<blockquote>
+	<qandaentry><question><simpara>ScummVM starts, but all I get is a transparent window!</simpara></question>
+	<answer>
 		<simpara>
+		This problem has been reported to happen under Windows in some cases. Check
+		that you have the latest drivers for your graphics card. If that does not
+		help, try setting the <envar>SDL_VIDEODRIVER</envar> environment variable to
+		"windib" and try again.
+		</simpara>
+		<simpara>
+		Apparently other applications have had the same problem, because the release
+		notes for SDL 1.2.10 (May 17, 2006) contained the following note:
+		</simpara>
+		<blockquote>
+		<simpara>
 		The "windib" video driver is the default now, to prevent problems with
 		certain laptops, 64-bit Windows, and Windows Vista. The DirectX driver
 		is still available, and can be selected by setting the environment
-		variable <envar>SDL_VIDEODRIVER</envar> to "directx".</simpara>
-	</blockquote>
+		variable <envar>SDL_VIDEODRIVER</envar> to "directx".
+		</simpara>
+		</blockquote>
 	</answer>
 	</qandaentry>
 		
-    <qandaentry><question><simpara>ScummVM runs, but sound is stuttering and/or garbled!</simpara></question>
-	<answer><simpara>
-	This problem has been reported to happen under Windows in some cases. Check
-	that you have the latest drivers for your sound card. If that does not help,
-	try setting the <envar>SDL_AUDIODRIVER</envar> environment variable to "waveout"
-	and try again.
-	</simpara></answer>
+	<qandaentry><question><simpara>ScummVM runs, but sound is stuttering and/or garbled!</simpara></question>
+	<answer>
+		<simpara>
+		This problem has been reported to happen under Windows in some cases. Check
+		that you have the latest drivers for your sound card. If that does not help,
+		try setting the <envar>SDL_AUDIODRIVER</envar> environment variable to "waveout"
+		and try again.
+		</simpara>
+	</answer>
 	</qandaentry>
+
 		
-    <qandaentry><question><simpara>How do I set an environment variable?</simpara></question>
-	<answer><simpara>
-	That depends on what operating system and/or command shell you are using.
-	Under Windows, you could try creating a file called
-	<command>scummvm.bat</command> in the same folder as
-	<command>scummvm.exe</command>. Open this file in your favorite text
-	editor and put something like this in it:</simpara>
-	<blockquote>
-	<programlisting><![CDATA[@echo off
+	<qandaentry><question><simpara>How do I set an environment variable?</simpara></question>
+	<answer>
+		<simpara>
+		That depends on what operating system and/or command shell you are using.
+		Under Windows, you could try creating a file called
+		<command>scummvm.bat</command> in the same folder as
+		<command>scummvm.exe</command>. Open this file in your favorite text
+		editor and put something like this in it:
+		</simpara>
+		<blockquote>
+		<programlisting><![CDATA[@echo off
 set SDL_VIDEODRIVER=windib
 set SDL_AUDIODRIVER=waveout
 scummvm.exe %1 %2 %3 %4 %5 %6 %7 %8 %9]]></programlisting>
-	</blockquote>
-	<simpara>
-	You should now be able to run ScummVM by double-clicking on this batch file,
-	instead of the ScummVM executable. </simpara>
-	<simpara>
-	On more recent versions of Windows, you can also set an environment variable
-	permanently, and for all applications, through the control panel.
-	</simpara></answer>
+		</blockquote>
+		<simpara>
+		You should now be able to run ScummVM by double-clicking on this batch file,
+		instead of the ScummVM executable.
+		</simpara>
+		<simpara>
+		On more recent versions of Windows, you can also set an environment variable
+		permanently, and for all applications, through the control panel.
+		</simpara>
+	</answer>
 	</qandaentry>
 
-    <qandaentry><question><simpara>ScummVM starts somewhere in the middle of my two Xinerama monitors in fullscreen mode. Help!</simpara></question>
-	<answer><simpara>
-	In fact, this is SDL problem. SDL does by default has xinerama support
-	enabled. Set the <envar>SDL_VIDEO_FULLSCREEN_HEAD</envar>
-	environment variable to "1" to start ScummVM (and other SDL applications) in
-	fullscreen on only one monitor. If this does not work make sure your SDL
-	library does have Xinerama support compiled in.
-	</simpara></answer>
+	<qandaentry><question><simpara>ScummVM starts somewhere in the middle of my two Xinerama monitors in fullscreen mode. Help!</simpara></question>
+	<answer>
+		<simpara>
+		In fact, this is SDL problem. SDL does by default has xinerama support
+		enabled. Set the <envar>SDL_VIDEO_FULLSCREEN_HEAD</envar>
+		environment variable to "1" to start ScummVM (and other SDL applications) in
+		fullscreen on only one monitor. If this does not work make sure your SDL
+		library does have Xinerama support compiled in.
+		</simpara>
+	</answer>
 	</qandaentry>
 
-  </qandadiv>
+</qandadiv>
 
-  <qandadiv><title>Features</title>
+<qandadiv><title>Features</title>
 
-    <qandaentry><question><simpara>Will you add support for zip archives?</simpara></question>
-	<answer><simpara>
-	We will not do it. There are two main reasons for that. First, we believe that it
-	would ease illegal distribution of games. Second, we already support compression
-	of sound & speech in most larger titles, and use specially designed algorithms
-	like MP3, Ogg and FLAC, so you can already reduce the size of the data files.
-	</simpara>
-	<simpara>
-	We as a team already discussed that question. We can't absolutely exclude
-	the possibility of changing our mind one day in the future, but for now, we
-	have no intentions to do so, hence please don't ask us about it!
-	</simpara></answer>
+	<qandaentry><question><simpara>Will you add support for zip archives?</simpara></question>
+	<answer>
+		<simpara>
+		We will not do it. There are two main reasons for that. First, we believe that it
+		would ease illegal distribution of games. Second, we already support compression
+		of sound & speech in most larger titles, and use specially designed algorithms
+		like MP3, Ogg and FLAC, so you can already reduce the size of the data files.
+		</simpara>
+		<simpara>
+		We as a team already discussed that question. We can't absolutely exclude
+		the possibility of changing our mind one day in the future, but for now, we
+		have no intentions to do so, hence please don't ask us about it!
+		</simpara>
+	</answer>
 	</qandaentry>
 
-  </qandadiv>
+</qandadiv>
 
 </qandaset>
 
-
 </article>


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