[Scummvm-cvs-logs] SF.net SVN: scummvm: [24912] docs/trunk/docbook/faq.xml
fingolfin at users.sourceforge.net
fingolfin at users.sourceforge.net
Thu Dec 21 21:31:46 CET 2006
Revision: 24912
http://scummvm.svn.sourceforge.net/scummvm/?rev=24912&view=rev
Author: fingolfin
Date: 2006-12-21 12:31:37 -0800 (Thu, 21 Dec 2006)
Log Message:
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Changed indention for 'easier' editing
Modified Paths:
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docs/trunk/docbook/faq.xml
Modified: docs/trunk/docbook/faq.xml
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--- docs/trunk/docbook/faq.xml 2006-12-21 15:18:26 UTC (rev 24911)
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]>
<article class="faq">
<articleinfo>
- <title>Frequently Asked Questions About ScummVM</title>
- <titleabbrev>ScummVM FAQ</titleabbrev>
+ <title>Frequently Asked Questions About ScummVM</title>
+ <titleabbrev>ScummVM FAQ</titleabbrev>
</articleinfo>
<!-- Possible values for defaultlabel: qanda, number, none -->
<qandaset defaultlabel='number'>
- <qandadiv><title>Introduction</title>
+<qandadiv><title>Introduction</title>
- <qandaentry><question><simpara>Why is it called ScummVM - what does this name mean?</simpara></question>
- <answer><simpara>
- Scumm comes from the fact that it was originally designed to run SCUMM games, like
- Monkey Island.
- VM stands for Virtual Machine.</simpara></answer>
+ <qandaentry><question><simpara>Why is it called ScummVM - what does this name mean?</simpara></question>
+ <answer>
+ <simpara>
+ <quote>Scumm</quote> comes from the fact that it was originally designed to run SCUMM games, like
+ Monkey Island.
+ <quote>VM</quote> stands for Virtual Machine.
+ </simpara>
+ </answer>
</qandaentry>
- <qandaentry><question><simpara>What is SCUMM?</simpara></question>
- <answer><simpara>
- SCUMM stands for "Script Creation Utility for Maniac Mansion". It is a utility used
- to create the famous LucasArts adventure games.</simpara>
- <simpara>
- It was initially created in 1987 by Aric Wilmunder and Ron Gilbert for the game
- "Maniac Mansion" and was used later, with some modifications, for Zak McKracken and
- the Alien Mindbenders. Development on the SCUMM system continued for some time,
- and was used in Loom, Indiana Jones and the Last Crusade, Indiana Jones and the Fate
- of Atlantis, Monkey Island 1,2,3, Sam & Max Hit the Road, Day of the Tentacle, The Dig
- and Full Throttle.</simpara></answer>
+ <qandaentry><question><simpara>What is SCUMM?</simpara></question>
+ <answer>
+ <simpara>
+ SCUMM stands for "Script Creation Utility for Maniac Mansion". It is a
+ utility used to create the famous LucasArts adventure games.
+ </simpara>
+ <simpara>
+ It was initially created in 1987 by Aric Wilmunder and Ron Gilbert for
+ the game "Maniac Mansion" and was used later, with some modifications,
+ for Zak McKracken and the Alien Mindbenders. Development on the SCUMM
+ system continued for some time, and was used in Loom, Indiana Jones and
+ the Last Crusade, Indiana Jones and the Fate of Atlantis, Monkey Island
+ 1,2,3, Sam & Max Hit the Road, Day of the Tentacle, The Dig and Full
+ Throttle.
+ </simpara>
+ </answer>
</qandaentry>
- <qandaentry><question><simpara>Is ScummVM free?</simpara></question>
- <answer><simpara>
- ScummVM is released under the
- <ulink url="http://www.gnu.org/copyleft/gpl.html">GPL (General Public License)</ulink>,
- so it's more than free.
- ScummVM source code is freely available and you can do whatever you want with it. If you
- make modifications to it and redistribute your work you MUST make the source available.
- However, the ScummVM team would be pleased if you choose to send them your
- modifications, so they can be merged into the main tree.</simpara></answer>
+ <qandaentry><question><simpara>Is ScummVM free?</simpara></question>
+ <answer>
+ <simpara>
+ ScummVM is released under the <ulink
+ url="http://www.gnu.org/copyleft/gpl.html">GPL (General Public
+ License)</ulink>, so it's more than free. ScummVM source code is freely
+ available and you can do whatever you want with it. If you make
+ modifications to it and redistribute your work you MUST make the source
+ available. However, the ScummVM team would be pleased if you choose to
+ send them your modifications, so they can be merged into the main tree.
+ </simpara>
+ </answer>
</qandaentry>
- <qandaentry>
- <question id="question.supported-games"><simpara>What games does ScummVM support?</simpara></question>
- <answer><simpara>
- We have a <ulink url="http://www.scummvm.org/compatibility.php">compatibility list</ulink> on our website
- that contains an up to date list of what games work, and how well they work. As
- well as SCUMM games, we also include virtual machines for the first two Simon the Sorcerer
- games (by Adventure Soft), Broken Sword 1/2 and Beneath a Steel Sky (by
- Revolution), Flight of the Amazon Queen, Gobliiins 1 (by Coktel Vision) as well as Inherit
- the Earth (by The Dreamers' Guild). Other games may be added, but this is not a common
- occurrence - see below.
- </simpara></answer>
+ <qandaentry>
+ <question id="question.supported-games"><simpara>What games does ScummVM support?</simpara></question>
+ <answer>
+ <simpara>
+ We have a <ulink
+ url="http://www.scummvm.org/compatibility.php">compatibility
+ list</ulink> on our website that contains an up to date list of what
+ games work, and how well they work. As well as SCUMM games, we also
+ include virtual machines for the first two Simon the Sorcerer games (by
+ Adventure Soft), Broken Sword 1/2 and Beneath a Steel Sky (by
+ Revolution), Flight of the Amazon Queen, Gobliiins 1 (by Coktel Vision)
+ as well as Inherit the Earth (by The Dreamers' Guild). Other games may
+ be added, but this is not a common occurrence - see below.
+ </simpara>
+ </answer>
</qandaentry>
- <qandaentry><question><simpara>Will ScummVM support other games?</simpara></question>
- <answer><simpara>
- The ScummVM team is currently focusing on bugfixes for our next release.</simpara>
- <simpara>
- We do <emphasis>NOT</emphasis> generally add support for non-SCUMM games!
- Reverse engineering a completely new game without source is a long process, and our
- developers are all very busy as it is... so unless you work for a company interested
- in providing us with source code for one of your classic titles, please do not ask.
- </simpara></answer>
+ <qandaentry><question><simpara>Will ScummVM support other games?</simpara></question>
+ <answer>
+ <simpara>
+ The ScummVM team is currently focusing on bugfixes for our next release.
+ </simpara>
+ <simpara>
+ We do <emphasis>NOT</emphasis> generally add support for non-SCUMM
+ games! Reverse engineering a completely new game without source is a
+ long process, and our developers are all very busy as it is... so unless
+ you work for a company interested in providing us with source code for
+ one of your classic titles, please do not ask.
+ </simpara>
+ </answer>
</qandaentry>
- <qandaentry><question><simpara>When will Maniac Mansion Deluxe be supported?</simpara></question>
- <answer><simpara>
- The short answer: never. The long answer:
- This game is a fan-made replica of the original Maniac Mansion. It is not the same
- game as Maniac Mansion Enhanced, which we do support. It features improved
- music, sound, 256-colors graphics and reworked game interface. It was made using
- the <ulink url="http://www.adventuregamestudio.co.uk/">Adventure Game Studio</ulink> which
- is a free, albeit closed-source graphics adventures engine. There are Windows,
- Linux and FreeBSD versions of the engine. Its author keeps his source code closed
- due to reasons explained in the project <ulink url="http://www.bigbluecup.com/acfaq.htm">FAQ</ulink>
- (see last two questions). That means that you need to download that program to
- play the game.
- </simpara></answer>
+ <qandaentry><question><simpara>When will Maniac Mansion Deluxe be supported?</simpara></question>
+ <answer>
+ <simpara>
+ The short answer: never. The long answer:
+ This game is a fan-made replica of the original Maniac Mansion. It is not the same
+ game as Maniac Mansion Enhanced, which we do support. It features improved
+ music, sound, 256-colors graphics and reworked game interface. It was made using
+ the <ulink url="http://www.adventuregamestudio.co.uk/">Adventure Game Studio</ulink> which
+ is a free, albeit closed-source graphics adventures engine. There are Windows,
+ Linux and FreeBSD versions of the engine. Its author keeps his source code closed
+ due to reasons explained in the project <ulink url="http://www.bigbluecup.com/acfaq.htm">FAQ</ulink>
+ (see last two questions). That means that you need to download that program to
+ play the game.
+ </simpara>
+ </answer>
</qandaentry>
- <qandaentry><question><simpara>Where do I find ScummVM?</simpara></question>
- <answer><simpara>
- You can find it on the download section on our <ulink url="http://www.scummvm.org">web site</ulink>.
- You can download the latest version, which could be a little old. For the most
- recent cutting-edge in-development version, you have to compile it yourself from
- Subversion or use the precompiled 'daily builds' linked from our download page.</simpara></answer>
+ <qandaentry><question><simpara>Where do I find ScummVM?</simpara></question>
+ <answer>
+ <simpara>
+ You can find it on the download section on our <ulink url="http://www.scummvm.org">web site</ulink>.
+ You can download the latest version, which could be a little old. For the most
+ recent cutting-edge in-development version, you have to compile it yourself from
+ Subversion or use the precompiled 'daily builds' linked from our download page.
+ </simpara>
+ </answer>
</qandaentry>
- <qandaentry><question><simpara>How do I compile the source code for my OS?</simpara></question>
- <answer><simpara>
- The source code package contains a file called
- <ulink url="http://svn.sourceforge.net/viewcvs.py/*checkout*/scummvm/scummvm/trunk/README">README</ulink>
- that should explain everything.</simpara></answer>
+ <qandaentry><question><simpara>How do I compile the source code for my OS?</simpara></question>
+ <answer>
+ <simpara>
+ The source code package contains a file called
+ <ulink url="http://svn.sourceforge.net/viewcvs.py/*checkout*/scummvm/scummvm/trunk/README">README</ulink>
+ that should explain everything.
+ </simpara>
+ </answer>
</qandaentry>
- <qandaentry><question><simpara>On what platform does ScummVM run?</simpara></question>
- <answer><simpara>
- ScummVM should be able to be compiled on any SDL platform, with just small modifications.</simpara>
- <simpara>
- Currently tested platforms are Win32 (Windows 95/98/ME/NT/2000/XP), Linux i386 and PPC, BeOS, Solaris,
- Mac OS X, Dreamcast, MorphOS, IRIX, PalmOS, WinCE, GP32, Sony PSP and PS2. It is also part of the
- Free/Net/Open BSD ports collections and included in Debian testing and unstable.</simpara></answer>
+ <qandaentry><question><simpara>On what platform does ScummVM run?</simpara></question>
+ <answer>
+ <simpara>
+ ScummVM should be able to be compiled on any SDL platform, with just small modifications.
+ </simpara>
+ <simpara>
+ Currently tested platforms are Win32 (Windows 95/98/ME/NT/2000/XP), Linux i386 and PPC, BeOS, Solaris,
+ Mac OS X, Dreamcast, MorphOS, IRIX, PalmOS, WinCE, GP32, Sony PSP and PS2. It is also part of the
+ Free/Net/Open BSD ports collections and included in Debian testing and unstable.
+ </simpara>
+ </answer>
</qandaentry>
- <qandaentry><question><simpara>Does ScummVM run any non-SCUMM games?</simpara></question>
- <answer><simpara>
- Yes. As well as SCUMM titles, ScummVM supports Simon the Sorcerer (1 and 2),
- Flight of the Amazon Queen, and the Revolution Games: Broken Sword 1, Broken Sword
- 2, and Beneath a Steel Sky, as well as Gobliiins 1 and Inherit the Earth.</simpara>
- <simpara>
- Simon support was initially written by the original founder of ScummVM as a
- separate program, and later included in the main binary.
- Revolution Software Ltd. are very nice people and kindly provided us with the
- source code to BASS and Broken Sword 1/2, from which we based our interpreters.
- John Passfield and Steven Stamatiadis kindly provided the original source code to
- Flight of the Amazon Queen. The Wyrmkeep Entertainment Co. kindly provided the
- sourcecode to Inherit the Earth. Gobliiins 1 was widely researched by Ivan Dubrov.</simpara>
- <simpara>
- We do not have any plans to support any other non-SCUMM games at this time. If we
- do, it will be added to the <ulink url="compatibility.php">Compatibility List</ulink>.
- </simpara>
- <simpara>
- Unless you work for a company interested providing us with source code for one of your
- classic titles, please do not ask us to support a game.
- </simpara></answer>
+ <qandaentry><question><simpara>Does ScummVM run any non-SCUMM games?</simpara></question>
+ <answer>
+ <simpara>
+ Yes. As well as SCUMM titles, ScummVM supports Simon the Sorcerer (1 and 2),
+ Flight of the Amazon Queen, and the Revolution Games: Broken Sword 1, Broken Sword
+ 2, and Beneath a Steel Sky, as well as Gobliiins 1 and Inherit the Earth.
+ </simpara>
+ <simpara>
+ Simon support was initially written by the original founder of ScummVM as a
+ separate program, and later included in the main binary.
+ Revolution Software Ltd. are very nice people and kindly provided us with the
+ source code to BASS and Broken Sword 1/2, from which we based our interpreters.
+ John Passfield and Steven Stamatiadis kindly provided the original source code to
+ Flight of the Amazon Queen. The Wyrmkeep Entertainment Co. kindly provided the
+ sourcecode to Inherit the Earth. Gobliiins 1 was widely researched by Ivan Dubrov.
+ </simpara>
+ <simpara>
+ We do not have any plans to support any other non-SCUMM games at this time. If we
+ do, it will be added to the <ulink url="compatibility.php">Compatibility List</ulink>.
+ </simpara>
+ <simpara>
+ Unless you work for a company interested providing us with source code for one of your
+ classic titles, please do not ask us to support a game.
+ </simpara>
+ </answer>
</qandaentry>
-
+
<qandaentry><question><simpara>Can I use ScummVM to make new games?</simpara></question>
- <answer><simpara>
- While it is theoretically possible to write a new game that uses ScummVM it is not
- advisable. ScummVM has many hacks to support older games and no tools geared towards
- creating content usable by ScummVM. Potential game authors are encouraged to look
- at open source technologies such as <ulink url="http://www.libsdl.org">SDL</ulink> for
- a cross platform DirectX like library, and the <ulink url="http://www.lua.org">Lua</ulink>
- and <ulink url="http://www.python.org">Python</ulink> scripting languages for game logic.
- </simpara></answer>
+ <answer>
+ <simpara>
+ While it is theoretically possible to write a new game that uses ScummVM it is not
+ advisable. ScummVM has many hacks to support older games and no tools geared towards
+ creating content usable by ScummVM. Potential game authors are encouraged to look
+ at open source technologies such as <ulink url="http://www.libsdl.org">SDL</ulink> for
+ a cross platform DirectX like library, and the <ulink url="http://www.lua.org">Lua</ulink>
+ and <ulink url="http://www.python.org">Python</ulink> scripting languages for game logic.
+ </simpara>
+ </answer>
</qandaentry>
- </qandadiv>
- <qandadiv><title>ScummVM and SCUMM games</title>
+</qandadiv>
- <qandaentry><question><simpara>Do I need original CD or Floppy disks?</simpara></question>
- <answer><simpara>
- Most definitely. ScummVM won't work without them. If you would like to buy these games, we suggest you
- browse <ulink url="http://www.ebay.com">Ebay</ulink>. Do not ask the ScummVM team where you can download the
- full versions of LucasArts games. These requests will be ignored.</simpara></answer>
+<qandadiv><title>ScummVM and SCUMM games</title>
+
+ <qandaentry><question><simpara>Do I need original CD or Floppy disks?</simpara></question>
+ <answer>
+ <simpara>
+ Most definitely. ScummVM won't work without them. If you would like to
+ buy these games, we suggest you browse <ulink url="http://www.ebay.com">Ebay</ulink>.
+ Do not ask the ScummVM team where you can download the full versions of
+ LucasArts games. These requests will be ignored.
+ </simpara>
+ </answer>
</qandaentry>
- <qandaentry><question><simpara>Does ScummVM work with all versions of games?</simpara></question>
- <answer><simpara>
- See "<xref linkend="question.supported-games" endterm="question.supported-games"/>".
- </simpara></answer>
+ <qandaentry><question><simpara>Does ScummVM work with all versions of games?</simpara></question>
+ <answer>
+ <simpara>
+ See "<xref linkend="question.supported-games" endterm="question.supported-games"/>".
+ </simpara>
+ </answer>
</qandaentry>
- <qandaentry><question><simpara>Can I play through xxx (place your favorite SCUMM adventure here) ?</simpara></question>
- <answer><simpara>
- See "<xref linkend="question.supported-games" endterm="question.supported-games"/>".
- </simpara></answer>
+ <qandaentry><question><simpara>Can I play through xxx (place your favorite SCUMM adventure here) ?</simpara></question>
+ <answer>
+ <simpara>
+ See "<xref linkend="question.supported-games" endterm="question.supported-games"/>".
+ </simpara>
+ </answer>
</qandaentry>
- <qandaentry><question><simpara>Can I save/restore the game?</simpara></question>
- <answer><simpara>
- Yes. Saving and restoring is already supported (ALT-1/9 to save, CTRL - 1/9 to restore, or
- F5 to access the save/load menu).</simpara></answer>
+ <qandaentry><question><simpara>Can I save/restore the game?</simpara></question>
+ <answer>
+ <simpara>
+ Yes. Saving and restoring is already supported (ALT-1/9 to save, CTRL - 1/9 to restore, or
+ F5 to access the save/load menu).
+ </simpara>
+ </answer>
</qandaentry>
- <qandaentry><question><simpara>Do savegames from the original games work in ScummVM?</simpara></question>
- <answer><simpara>
- No. We do not have any plans to load old savegames (with the exception of the
- Simon the Sorcerer series of games). Newer versions of ScummVM have
- also broken compatibility with older ScummVM savegames. Since ScummVM is
- in heavy development, this may occur again in the future.</simpara></answer>
+ <qandaentry><question><simpara>Do savegames from the original games work in ScummVM?</simpara></question>
+ <answer>
+ <simpara>
+ No. We do not have any plans to load old savegames (with the exception of the
+ Simon the Sorcerer series of games). Newer versions of ScummVM have
+ also broken compatibility with older ScummVM savegames. Since ScummVM is
+ in heavy development, this may occur again in the future.
+ </simpara>
+ </answer>
</qandaentry>
- </qandadiv>
- <qandadiv><title>Graphics and Audio</title>
+</qandadiv>
+<qandadiv><title>Graphics and Audio</title>
+
<qandaentry><question><simpara>Does ScummVM support CD audio?</simpara></question>
- <answer><simpara>
- Yes, ScummVM fully supports CD audio in Gobliins (CD), Indiana Jones and the Last Crusade (FM-TOWNS),
- Loom (CD & FM-TOWNS), Monkey Island 1 (CD, FM-TOWNS & SegaCD) and Zak McKracken (FM-TOWNS). Just keep your game CD
- inserted into your CD drive when you start ScummVM. If you have more than one CD drive in your
- system, you can specify your CD drive using the -c command line parameter. See the
- <ulink url="http://svn.sourceforge.net/viewcvs.py/*checkout*/scummvm/scummvm/trunk/README">README</ulink>
- for more info.</simpara></answer>
+ <answer>
+ <simpara>
+ Yes, ScummVM fully supports CD audio in Gobliins (CD), Indiana Jones and the Last Crusade (FM-TOWNS),
+ Loom (CD & FM-TOWNS), Monkey Island 1 (CD, FM-TOWNS & SegaCD) and Zak McKracken (FM-TOWNS). Just keep your game CD
+ inserted into your CD drive when you start ScummVM. If you have more than one CD drive in your
+ system, you can specify your CD drive using the -c command line parameter. See the
+ <ulink url="http://svn.sourceforge.net/viewcvs.py/*checkout*/scummvm/scummvm/trunk/README">README</ulink>
+ for more info.
+ </simpara>
+ </answer>
</qandaentry>
- <qandaentry><question><simpara>Does ScummVM support using MP3/Ogg/FLAC files instead of CD audio?</simpara></question>
- <answer><simpara>
- Yes. You can use LAME or some other CD audio conversion utility to convert your CD audio to MP3. Since
- version 0.3.0 we also support Ogg Vorbis files, and FLAC is supported since version 0.7.0. See the
- <ulink url="http://svn.sourceforge.net/viewcvs.py/*checkout*/scummvm/scummvm/trunk/README">README</ulink>
- for more info.</simpara></answer>
+ <qandaentry><question><simpara>Does ScummVM support using MP3/Ogg/FLAC files instead of CD audio?</simpara></question>
+ <answer>
+ <simpara>
+ Yes. You can use LAME or some other CD audio conversion utility to convert your CD audio to MP3. Since
+ version 0.3.0 we also support Ogg Vorbis files, and FLAC is supported since version 0.7.0. See the
+ <ulink url="http://svn.sourceforge.net/viewcvs.py/*checkout*/scummvm/scummvm/trunk/README">README</ulink>
+ for more info.
+ </simpara>
+ </answer>
</qandaentry>
<qandaentry><question><simpara>Does ScummVM support using MP3/Ogg/FLAC files instead of the original MIDI music?</simpara></question>
- <answer><simpara>
- No. If all the game does is to play or loop a tune it would be possible, but many of the games do
- fancy stuff like smooth transitions from one tune to another, or turn individual instruments on and
- off, etc. There's simply no way ScummVM could take a piece of digital music and emulate that kind
- of behaviour.
- </simpara>
- <simpara>
- This question usually comes up in connection with Sam & Max Hit the Road (which has a few
- unusued bonus audio tracks on the CD) and Monkey Island 2 (which is sometimes distributed on
- the same CD as the version of Monkey Island 1 that uses CD audio). Both of these games do far
- too much fancy stuff to even consider an idea like this.
- </simpara></answer>
+ <answer>
+ <simpara>
+ No. If all the game does is to play or loop a tune it would be possible, but many of the games do
+ fancy stuff like smooth transitions from one tune to another, or turn individual instruments on and
+ off, etc. There's simply no way ScummVM could take a piece of digital music and emulate that kind
+ of behaviour.
+ </simpara>
+ <simpara>
+ This question usually comes up in connection with Sam & Max Hit the Road (which has a few
+ unusued bonus audio tracks on the CD) and Monkey Island 2 (which is sometimes distributed on
+ the same CD as the version of Monkey Island 1 that uses CD audio). Both of these games do far
+ too much fancy stuff to even consider an idea like this.
+ </simpara>
+ </answer>
</qandaentry>
<qandaentry><question><simpara>Does ScummVM support filtered graphic modes?</simpara></question>
- <answer><simpara>
- Yes, ScummVM supports several filtered graphic modes such as
- <ulink url="http://elektron.its.tudelft.nl/~dalikifa/">Super2xSAI</ulink>.
- See the
- <ulink url="http://svn.sourceforge.net/viewcvs.py/*checkout*/scummvm/scummvm/trunk/README">README</ulink>
- for more info.</simpara></answer>
+ <answer>
+ <simpara>
+ Yes, ScummVM supports several filtered graphic modes such as
+ <ulink url="http://elektron.its.tudelft.nl/~dalikifa/">Super2xSAI</ulink>.
+ See the
+ <ulink url="http://svn.sourceforge.net/viewcvs.py/*checkout*/scummvm/scummvm/trunk/README">README</ulink>
+ for more info.
+ </simpara>
+ </answer>
</qandaentry>
<qandaentry><question><simpara>Can I run my game full screen?</simpara></question>
- <answer><simpara>
- Yes. You can either start your game using the -f command line parameter, setting
- the game to Full Screen in the ScummVM Options dialog, or by using the Alt+Enter key
- combination in-game to switch between full screen and windowed modes.</simpara></answer>
+ <answer>
+ <simpara>
+ Yes. You can either start your game using the -f command line parameter, setting
+ the game to Full Screen in the ScummVM Options dialog, or by using the Alt+Enter key
+ combination in-game to switch between full screen and windowed modes.
+ </simpara>
+ </answer>
</qandaentry>
- </qandadiv>
- <qandadiv><title>Troubleshooting</title>
+</qandadiv>
+<qandadiv><title>Troubleshooting</title>
+
<qandaentry><question><simpara>My game won't run.</simpara></question>
- <answer><simpara>
- First make sure your game is supported.
- See "<xref linkend="question.supported-games" endterm="question.supported-games"/>".
- If it is a supported game and you
- have followed the instructions in
- <ulink url="http://svn.sourceforge.net/viewcvs.py/*checkout*/scummvm/scummvm/trunk/README">README</ulink>
- to the letter, then see "<xref linkend="question.report-bugs" endterm="question.report-bugs"/>"
- to report this as a bug.</simpara></answer>
+ <answer>
+ <simpara>
+ First make sure your game is supported.
+ See "<xref linkend="question.supported-games" endterm="question.supported-games"/>".
+ If it is a supported game and you
+ have followed the instructions in
+ <ulink url="http://svn.sourceforge.net/viewcvs.py/*checkout*/scummvm/scummvm/trunk/README">README</ulink>
+ to the letter, then see "<xref linkend="question.report-bugs" endterm="question.report-bugs"/>"
+ to report this as a bug.
+ </simpara>
+ </answer>
</qandaentry>
<qandaentry><question><simpara>I installed my game but ScummVM can't find it.</simpara></question>
- <answer><simpara>
- First don't use the install.exe or setup.exe shipped with the game. They usually will
- not do what you need to run the game with ScummVM -- rather they just copy the game
- .exe and install some shortcuts. ScummVM requires all game
- data to run, so you will need to copy those manually. Look at the
- <ulink url="http://www.scummvm.org/documentation.php?view=datafiles">Game Data Files</ulink> page for
- further details.
- </simpara></answer>
+ <answer>
+ <simpara>
+ First don't use the install.exe or setup.exe shipped with the game. They usually will
+ not do what you need to run the game with ScummVM -- rather they just copy the game
+ .exe and install some shortcuts. ScummVM requires all game
+ data to run, so you will need to copy those manually. Look at the
+ <ulink url="http://www.scummvm.org/documentation.php?view=datafiles">Game Data Files</ulink> page for
+ further details.
+ </simpara>
+ </answer>
</qandaentry>
<qandaentry><question id="question.no-sound"><simpara>I don't hear any sound.</simpara></question>
- <answer><simpara>
- Check the <ulink url="http://www.scummvm.org/compatibility.php">compatibility list</ulink>
- to see if your game has sound support currently. You can
- also try the -s command line parameter to set the in game SFX volume.</simpara></answer>
+ <answer>
+ <simpara>
+ Check the <ulink url="http://www.scummvm.org/compatibility.php">compatibility list</ulink>
+ to see if your game has sound support currently. You can
+ also try the -s command line parameter to set the in game SFX volume.
+ </simpara>
+ </answer>
</qandaentry>
- <qandaentry><question><simpara>I don't hear any music.</simpara></question>
- <answer><simpara>
- See "<xref linkend="question.no-sound" endterm="question.no-sound"/>".
- </simpara></answer>
+ <qandaentry><question><simpara>I don't hear any music.</simpara></question>
+ <answer>
+ <simpara>
+ See "<xref linkend="question.no-sound" endterm="question.no-sound"/>".
+ </simpara>
+ </answer>
</qandaentry>
<qandaentry><question><simpara>My game crashes at some point.</simpara></question>
- <answer><simpara>
- Check the <ulink url="http://www.scummvm.org/compatibility.php">Compatibility List</ulink> to see if your game has any known issues. If you can
- reproduce this crash more than once, please report it to our Bug Tracker.
- See "<xref linkend="question.report-bugs" endterm="question.report-bugs"/>".
- </simpara>
- <simpara>
- If you are experiencing random crashes, and your game plays music from
- CD, you most certainly have encountered a Windows bug. Try copying the data files from
- CD to your hard disk, and running them from there.
- </simpara>
+ <answer>
+ <simpara>
+ Check the <ulink url="http://www.scummvm.org/compatibility.php">Compatibility List</ulink> to see if your game has any known issues. If you can
+ reproduce this crash more than once, please report it to our Bug Tracker.
+ See "<xref linkend="question.report-bugs" endterm="question.report-bugs"/>".
+ </simpara>
+ <simpara>
+ If you are experiencing random crashes, and your game plays music from
+ CD, you most certainly have encountered a Windows bug. Try copying the data files from
+ CD to your hard disk, and running them from there.
+ </simpara>
</answer>
</qandaentry>
- <qandaentry><question><simpara>ScummVM crashes, but console window disappears too quick to see the error message.</simpara></question>
- <answer><simpara>
- To make it visible, you should run ScummVM from command line. To open a
- command prompt, open the Start Menu and select the 'Run' option. Under
- Windows NT/2000/XP, type 'cmd.exe' (no quotes) in the dialog box that
- shows up; under Windows 95/98/Me, type 'command.com' instead. If
- necessary, change to the proper drive first by typing 'D:' (where 'D' is
- the drive ScummVM is located). Change to ScummVM's directory by typing
- 'cd \your\path\to\scummvm' (substituting the appropriate path) and then
- type 'scummvm'.
- </simpara></answer>
+ <qandaentry><question><simpara>ScummVM crashes, but console window disappears too quick to see the error message.</simpara></question>
+ <answer>
+ <simpara>
+ To make it visible, you should run ScummVM from command line. To open a
+ command prompt, open the Start Menu and select the 'Run' option. Under
+ Windows NT/2000/XP, type 'cmd.exe' (no quotes) in the dialog box that
+ shows up; under Windows 95/98/Me, type 'command.com' instead. If
+ necessary, change to the proper drive first by typing 'D:' (where 'D' is
+ the drive ScummVM is located). Change to ScummVM's directory by typing
+ 'cd \your\path\to\scummvm' (substituting the appropriate path) and then
+ type 'scummvm'.
+ </simpara>
+ </answer>
</qandaentry>
<qandaentry><question id="question.messy-colors"><simpara>The game colors are messed up.</simpara></question>
- <answer><simpara>
- This is a known issue with using Amiga version datafiles. Select Amiga as a
- platform in the ScummVM Game Options dialog, or use the --platform=amiga command
- line parameter to enable Amiga-specific code.</simpara></answer>
+ <answer>
+ <simpara>
+ This is a known issue with using Amiga version datafiles. Select Amiga as a
+ platform in the ScummVM Game Options dialog, or use the --platform=amiga command
+ line parameter to enable Amiga-specific code.
+ </simpara>
+ </answer>
</qandaentry>
<qandaentry><question><simpara>The subtitles in my non English game are messed up.</simpara></question>
- <answer><simpara>
- You are most likely using a game such as Maniac Mansion or Zak McKracken if you have this problem.
- You need to specify a language in the ScummVM Game Options dialog, with the -q parameter or by
- using the 'language' config file option.</simpara>
- <simpara>
- Consult the
- <ulink url="http://svn.sourceforge.net/viewcvs.py/*checkout*/scummvm/scummvm/trunk/README">README</ulink>
- or command line help for further information.</simpara></answer>
+ <answer>
+ <simpara>
+ You are most likely using a game such as Maniac Mansion or Zak McKracken if you have this problem.
+ You need to specify a language in the ScummVM Game Options dialog, with the -q parameter or by
+ using the 'language' config file option.
+ </simpara>
+ <simpara>
+ Consult the
+ <ulink url="http://svn.sourceforge.net/viewcvs.py/*checkout*/scummvm/scummvm/trunk/README">README</ulink>
+ or command line help for further information.
+ </simpara>
+ </answer>
</qandaentry>
<qandaentry><question><simpara>How do I make my mac version of a game work?</simpara></question>
- <answer><simpara>
- First, if you use a ScummVM version prior to 0.7.0 we strongly recommend you
- to upgrade to the latest version, as we improved support for mac games considerably starting with 0.7.0.
- </simpara>
- <simpara>
- For newer games ScummVM needs the main data file, usually called
- "<Game Title> Data" (where <Game Title> is
- name of your game, such as "The Dig" or "Sam & Max").
- Some CDs may appear to only contain an application (watch out, it has
- almost the same name as the data file, except that it lacks the " Data"
- at the end). In that case there is still a separate data file but it is
- invisible.
- </simpara>
- <simpara>
- There also exists a seperate <ulink url="http://wiki.scummvm.org/index.php/HOWTO-Mac_Games">tutorial
- </ulink> for setting up Mac versions
- </simpara>
- <simpara>
- The older games which have LFL files should only need the platform set to 'macintosh' to
- run.
- See "<xref linkend="question.messy-colors" endterm="question.messy-colors"/>" for information on specifying the game platform.
- </simpara></answer>
+ <answer>
+ <simpara>
+ First, if you use a ScummVM version prior to 0.7.0 we strongly recommend you
+ to upgrade to the latest version, as we improved support for mac games considerably starting with 0.7.0.
+ </simpara>
+ <simpara>
+ For newer games ScummVM needs the main data file, usually called
+ "<Game Title> Data" (where <Game Title> is
+ name of your game, such as "The Dig" or "Sam & Max").
+ Some CDs may appear to only contain an application (watch out, it has
+ almost the same name as the data file, except that it lacks the " Data"
+ at the end). In that case there is still a separate data file but it is
+ invisible.
+ </simpara>
+ <simpara>
+ There also exists a seperate <ulink url="http://wiki.scummvm.org/index.php/HOWTO-Mac_Games">tutorial
+ </ulink> for setting up Mac versions
+ </simpara>
+ <simpara>
+ The older games which have LFL files should only need the platform set
+ to 'macintosh' to run. See "<xref linkend="question.messy-colors"
+ endterm="question.messy-colors"/>" for information on specifying the
+ game platform.
+ </simpara>
+ </answer>
</qandaentry>
<qandaentry><question id="question.report-bugs"><simpara>Reporting Bugs.</simpara></question>
- <answer><simpara>
- To report a bug, please create a SourceForge account and follow the
- <ulink url="http://sourceforge.net/tracker/?atid=418820&group_id=37116&func=browse">bugs</ulink>
- link from our homepage. Please make sure the bug is reproducible, and
- still exists in the latest daily build/current Subversion version. Also check the
- <ulink url="http://www.scummvm.org/compatibility.php">compatibility listing</ulink> for that game to ensure
- the issue is not already known. In your bugreport please provide the following
- information:</simpara>
- <itemizedlist>
- <listitem><simpara>ScummVM version (PLEASE test the latest Subversion/Daily build)</simpara></listitem>
- <listitem><simpara>Bug details, including instructions on reproducing it</simpara></listitem>
- <listitem><simpara>Language of game (English, German, ...)</simpara></listitem>
- <listitem><simpara>Version of game (talkie, floppy, ...)</simpara></listitem>
- <listitem><simpara>Platform and Compiler (Win32, Linux, MacOS, ...)</simpara></listitem>
- <listitem><simpara>Attach a save game if possible</simpara></listitem>
- <listitem><simpara>If this bug only occurred recently, please note the last
- version without the bug, and the first version including
- the bug. That way we can fix it quicker by looking at the
- changes made.</simpara></listitem>
- </itemizedlist>
+ <answer>
+ <simpara>
+ To report a bug, please create a SourceForge account and follow the
+ <ulink url="http://sourceforge.net/tracker/?atid=418820&group_id=37116&func=browse">bugs</ulink>
+ link from our homepage. Please make sure the bug is reproducible, and
+ still exists in the latest daily build/current Subversion version. Also check the
+ <ulink url="http://www.scummvm.org/compatibility.php">compatibility listing</ulink> for that game to ensure
+ the issue is not already known. In your bugreport please provide the following
+ information:
+ </simpara>
+ <itemizedlist>
+ <listitem><simpara>ScummVM version (PLEASE test the latest Subversion/Daily build)</simpara></listitem>
+ <listitem><simpara>Bug details, including instructions on reproducing it</simpara></listitem>
+ <listitem><simpara>Language of game (English, German, ...)</simpara></listitem>
+ <listitem><simpara>Version of game (talkie, floppy, ...)</simpara></listitem>
+ <listitem><simpara>Platform and Compiler (Win32, Linux, MacOS, ...)</simpara></listitem>
+ <listitem><simpara>Attach a save game if possible</simpara></listitem>
+ <listitem><simpara>If this bug only occurred recently, please note the last
+ version without the bug, and the first version including
+ the bug. That way we can fix it quicker by looking at the
+ changes made.</simpara></listitem>
+ </itemizedlist>
</answer>
</qandaentry>
- <qandaentry><question><simpara>I downloaded the Broken Sword packs from your site but the game won't run.</simpara></question>
- <answer><simpara>
- These are not full games but reencoded cutscene (video) packs. To run the games you
- still need the original disks. Originally cutscenes were encoded in proprietary
- format and Revolution Software kindly permitted us to reencode them into
- MPEG and distribute them freely on our site.
- </simpara></answer>
+ <qandaentry><question><simpara>I downloaded the Broken Sword packs from your site but the game won't run.</simpara></question>
+ <answer>
+ <simpara>
+ These are not full games but reencoded cutscene (video) packs. To run the games you
+ still need the original disks. Originally cutscenes were encoded in proprietary
+ format and Revolution Software kindly permitted us to reencode them into
+ MPEG and distribute them freely on our site.
+ </simpara>
+ </answer>
</qandaentry>
- <qandaentry><question><simpara>There are no graphics in the Broken Sword I intro.</simpara></question>
- <answer><simpara>
- Be patient. There are about 12 seconds of speech only and eventually the Revolution logo
- will appear.
- </simpara></answer>
+ <qandaentry><question><simpara>There are no graphics in the Broken Sword I intro.</simpara></question>
+ <answer>
+ <simpara>
+ Be patient. There are about 12 seconds of speech only and eventually the Revolution logo
+ will appear.
+ </simpara>
+ </answer>
</qandaentry>
- <qandaentry><question><simpara>I get "WARNING: Unable to open configration file C:\windows\scummvm.ini!"</simpara></question>
- <answer><simpara>
- Make sure you have enough permissions to write in c:\windows directory. Also note that this warning the
- first time you run ScummVM, since the file does not exist yet then.
- </simpara></answer>
+ <qandaentry><question><simpara>I get "WARNING: Unable to open configration file C:\windows\scummvm.ini!"</simpara></question>
+ <answer>
+ <simpara>
+ Make sure you have enough permissions to write in c:\windows directory. Also note that this warning the
+ first time you run ScummVM, since the file does not exist yet then.
+ </simpara>
+ </answer>
</qandaentry>
- <qandaentry><question><simpara>I get "Failed to save game state to file: xxx"</simpara></question>
- <answer><simpara>
- Check savepath in Options->Paths->Save Path. That should point to writeable
- directory.
- </simpara></answer>
+ <qandaentry><question><simpara>I get "Failed to save game state to file: xxx"</simpara></question>
+ <answer>
+ <simpara>
+ Check savepath in Options->Paths->Save Path. That should point to writeable directory.
+ </simpara>
+ </answer>
</qandaentry>
- <qandaentry><question><simpara>ScummVM starts, but all I get is a transparent window!</simpara></question>
- <answer><simpara>
- This problem has been reported to happen under Windows in some cases. Check
- that you have the latest drivers for your graphics card. If that does not
- help, try setting the <envar>SDL_VIDEODRIVER</envar> environment variable to
- "windib" and try again.</simpara>
- <simpara>
- Apparently other applications have had the same problem, because the release
- notes for SDL 1.2.10 (May 17, 2006) contained the following note:</simpara>
- <blockquote>
+ <qandaentry><question><simpara>ScummVM starts, but all I get is a transparent window!</simpara></question>
+ <answer>
<simpara>
+ This problem has been reported to happen under Windows in some cases. Check
+ that you have the latest drivers for your graphics card. If that does not
+ help, try setting the <envar>SDL_VIDEODRIVER</envar> environment variable to
+ "windib" and try again.
+ </simpara>
+ <simpara>
+ Apparently other applications have had the same problem, because the release
+ notes for SDL 1.2.10 (May 17, 2006) contained the following note:
+ </simpara>
+ <blockquote>
+ <simpara>
The "windib" video driver is the default now, to prevent problems with
certain laptops, 64-bit Windows, and Windows Vista. The DirectX driver
is still available, and can be selected by setting the environment
- variable <envar>SDL_VIDEODRIVER</envar> to "directx".</simpara>
- </blockquote>
+ variable <envar>SDL_VIDEODRIVER</envar> to "directx".
+ </simpara>
+ </blockquote>
</answer>
</qandaentry>
- <qandaentry><question><simpara>ScummVM runs, but sound is stuttering and/or garbled!</simpara></question>
- <answer><simpara>
- This problem has been reported to happen under Windows in some cases. Check
- that you have the latest drivers for your sound card. If that does not help,
- try setting the <envar>SDL_AUDIODRIVER</envar> environment variable to "waveout"
- and try again.
- </simpara></answer>
+ <qandaentry><question><simpara>ScummVM runs, but sound is stuttering and/or garbled!</simpara></question>
+ <answer>
+ <simpara>
+ This problem has been reported to happen under Windows in some cases. Check
+ that you have the latest drivers for your sound card. If that does not help,
+ try setting the <envar>SDL_AUDIODRIVER</envar> environment variable to "waveout"
+ and try again.
+ </simpara>
+ </answer>
</qandaentry>
+
- <qandaentry><question><simpara>How do I set an environment variable?</simpara></question>
- <answer><simpara>
- That depends on what operating system and/or command shell you are using.
- Under Windows, you could try creating a file called
- <command>scummvm.bat</command> in the same folder as
- <command>scummvm.exe</command>. Open this file in your favorite text
- editor and put something like this in it:</simpara>
- <blockquote>
- <programlisting><![CDATA[@echo off
+ <qandaentry><question><simpara>How do I set an environment variable?</simpara></question>
+ <answer>
+ <simpara>
+ That depends on what operating system and/or command shell you are using.
+ Under Windows, you could try creating a file called
+ <command>scummvm.bat</command> in the same folder as
+ <command>scummvm.exe</command>. Open this file in your favorite text
+ editor and put something like this in it:
+ </simpara>
+ <blockquote>
+ <programlisting><![CDATA[@echo off
set SDL_VIDEODRIVER=windib
set SDL_AUDIODRIVER=waveout
scummvm.exe %1 %2 %3 %4 %5 %6 %7 %8 %9]]></programlisting>
- </blockquote>
- <simpara>
- You should now be able to run ScummVM by double-clicking on this batch file,
- instead of the ScummVM executable. </simpara>
- <simpara>
- On more recent versions of Windows, you can also set an environment variable
- permanently, and for all applications, through the control panel.
- </simpara></answer>
+ </blockquote>
+ <simpara>
+ You should now be able to run ScummVM by double-clicking on this batch file,
+ instead of the ScummVM executable.
+ </simpara>
+ <simpara>
+ On more recent versions of Windows, you can also set an environment variable
+ permanently, and for all applications, through the control panel.
+ </simpara>
+ </answer>
</qandaentry>
- <qandaentry><question><simpara>ScummVM starts somewhere in the middle of my two Xinerama monitors in fullscreen mode. Help!</simpara></question>
- <answer><simpara>
- In fact, this is SDL problem. SDL does by default has xinerama support
- enabled. Set the <envar>SDL_VIDEO_FULLSCREEN_HEAD</envar>
- environment variable to "1" to start ScummVM (and other SDL applications) in
- fullscreen on only one monitor. If this does not work make sure your SDL
- library does have Xinerama support compiled in.
- </simpara></answer>
+ <qandaentry><question><simpara>ScummVM starts somewhere in the middle of my two Xinerama monitors in fullscreen mode. Help!</simpara></question>
+ <answer>
+ <simpara>
+ In fact, this is SDL problem. SDL does by default has xinerama support
+ enabled. Set the <envar>SDL_VIDEO_FULLSCREEN_HEAD</envar>
+ environment variable to "1" to start ScummVM (and other SDL applications) in
+ fullscreen on only one monitor. If this does not work make sure your SDL
+ library does have Xinerama support compiled in.
+ </simpara>
+ </answer>
</qandaentry>
- </qandadiv>
+</qandadiv>
- <qandadiv><title>Features</title>
+<qandadiv><title>Features</title>
- <qandaentry><question><simpara>Will you add support for zip archives?</simpara></question>
- <answer><simpara>
- We will not do it. There are two main reasons for that. First, we believe that it
- would ease illegal distribution of games. Second, we already support compression
- of sound & speech in most larger titles, and use specially designed algorithms
- like MP3, Ogg and FLAC, so you can already reduce the size of the data files.
- </simpara>
- <simpara>
- We as a team already discussed that question. We can't absolutely exclude
- the possibility of changing our mind one day in the future, but for now, we
- have no intentions to do so, hence please don't ask us about it!
- </simpara></answer>
+ <qandaentry><question><simpara>Will you add support for zip archives?</simpara></question>
+ <answer>
+ <simpara>
+ We will not do it. There are two main reasons for that. First, we believe that it
+ would ease illegal distribution of games. Second, we already support compression
+ of sound & speech in most larger titles, and use specially designed algorithms
+ like MP3, Ogg and FLAC, so you can already reduce the size of the data files.
+ </simpara>
+ <simpara>
+ We as a team already discussed that question. We can't absolutely exclude
+ the possibility of changing our mind one day in the future, but for now, we
+ have no intentions to do so, hence please don't ask us about it!
+ </simpara>
+ </answer>
</qandaentry>
- </qandadiv>
+</qandadiv>
</qandaset>
-
</article>
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