[Scummvm-cvs-logs] CVS: scummvm/doc 03_09.tex,1.1,1.2

kirben kirben at users.sourceforge.net
Sat Feb 4 14:28:04 CET 2006


Update of /cvsroot/scummvm/scummvm/doc
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv16646/doc

Modified Files:
	03_09.tex 
Log Message:

Add German version of Maniac NES.


Index: 03_09.tex
===================================================================
RCS file: /cvsroot/scummvm/scummvm/doc/03_09.tex,v
retrieving revision 1.1
retrieving revision 1.2
diff -u -d -r1.1 -r1.2
--- 03_09.tex	20 Jan 2006 00:12:02 -0000	1.1
+++ 03_09.tex	4 Feb 2006 22:27:52 -0000	1.2
@@ -1,14 +1,14 @@
 \subsection{Maniac Mansion NES notes}
-Supported versions are English USA (E), French (F), Swedish (SW) and 
-European (U). ScummVM requires just PRG section to run and not whole ROM.
+Supported versions are English USA (E), French (F), German (G), Swedish (SW)
+and European (U). ScummVM requires just PRG section to run and not whole ROM.
 
 In order to get the game working, you will have to strip out the first
-16 bytes from the ROM you are trying to work with. Any hex editor will work 
-as long as you are able to copy/paste.  After you open the ROM with the 
+16 bytes from the ROM you are trying to work with. Any hex editor will work
+as long as you are able to copy/paste.  After you open the ROM with the
 hex editor, copy everything from second row (17th byte) to the end. After
-you do this, paste it to a new hex file. Give the new file name 
-"Maniac Mansion (XX).prg" where XX depends on version you are  working 
-with (E, F, SW, or U).  The final size should be exactly 262144 bytes.
+you do this, paste it to a new hex file. Give the new file name
+"Maniac Mansion (XX).prg" where XX depends on version you are  working
+with (E, F, G, SW, or U).  The final size should be exactly 262144 bytes.
 
 If you add game manually make sure that platform is set to NES.
 





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