[Scummvm-cvs-logs] SF.net SVN: scummvm: [20590] scummvm/trunk/engines/sky

fingolfin at users.sourceforge.net fingolfin at users.sourceforge.net
Sat Feb 11 17:44:16 CET 2006


Revision: 20590
Author:   fingolfin
Date:     2006-02-11 17:42:34 -0800 (Sat, 11 Feb 2006)
ViewCVS:  http://svn.sourceforge.net/scummvm?rev=20590&view=rev

Log Message:
-----------
The GameDetector is no longer a required parameter for Engine constructors

Modified Paths:
--------------
    scummvm/trunk/engines/lure/lure.cpp
    scummvm/trunk/engines/lure/lure.h
    scummvm/trunk/engines/queen/queen.cpp
    scummvm/trunk/engines/queen/queen.h
    scummvm/trunk/engines/simon/simon.cpp
    scummvm/trunk/engines/simon/simon.h
    scummvm/trunk/engines/sky/sky.cpp
    scummvm/trunk/engines/sky/sky.h
Modified: scummvm/trunk/engines/lure/lure.cpp
===================================================================
--- scummvm/trunk/engines/lure/lure.cpp	2006-02-12 01:23:58 UTC (rev 20589)
+++ scummvm/trunk/engines/lure/lure.cpp	2006-02-12 01:42:34 UTC (rev 20590)
@@ -146,14 +146,14 @@
 }
 
 Engine *Engine_LURE_create(GameDetector *detector, OSystem *system) {
-	return new LureEngine(detector, system);
+	return new LureEngine(system);
 }
 
 REGISTER_PLUGIN(LURE, "Lure of the Temptress Engine")
 
 namespace Lure {
 
-LureEngine::LureEngine(GameDetector *detector, OSystem *system): Engine(system) {
+LureEngine::LureEngine(OSystem *system): Engine(system) {
 	// Setup mixer
 /*
 	if (!_mixer->isReady()) {

Modified: scummvm/trunk/engines/lure/lure.h
===================================================================
--- scummvm/trunk/engines/lure/lure.h	2006-02-12 01:23:58 UTC (rev 20589)
+++ scummvm/trunk/engines/lure/lure.h	2006-02-12 01:42:34 UTC (rev 20590)
@@ -55,7 +55,7 @@
 
 	void detectGame();
 public:
-	LureEngine(GameDetector *detector, OSystem *system);
+	LureEngine(OSystem *system);
 	~LureEngine();
 	
 	virtual int init(GameDetector &detector);

Modified: scummvm/trunk/engines/queen/queen.cpp
===================================================================
--- scummvm/trunk/engines/queen/queen.cpp	2006-02-12 01:23:58 UTC (rev 20589)
+++ scummvm/trunk/engines/queen/queen.cpp	2006-02-12 01:42:34 UTC (rev 20590)
@@ -128,14 +128,14 @@
 }
 
 Engine *Engine_QUEEN_create(GameDetector *detector, OSystem *syst) {
-	return new Queen::QueenEngine(detector, syst);
+	return new Queen::QueenEngine(syst);
 }
 
 REGISTER_PLUGIN(QUEEN, "Flight of the Amazon Queen")
 
 namespace Queen {
 
-QueenEngine::QueenEngine(GameDetector *detector, OSystem *syst)
+QueenEngine::QueenEngine(OSystem *syst)
 	: Engine(syst), _debugger(0) {
 }
 

Modified: scummvm/trunk/engines/queen/queen.h
===================================================================
--- scummvm/trunk/engines/queen/queen.h	2006-02-12 01:23:58 UTC (rev 20589)
+++ scummvm/trunk/engines/queen/queen.h	2006-02-12 01:42:34 UTC (rev 20590)
@@ -80,7 +80,7 @@
 class QueenEngine : public Engine {
 public:
 
-	QueenEngine(GameDetector *detector, OSystem *syst);
+	QueenEngine(OSystem *syst);
 	virtual ~QueenEngine();
 
 	BamScene *bam() const { return _bam; }

Modified: scummvm/trunk/engines/simon/simon.cpp
===================================================================
--- scummvm/trunk/engines/simon/simon.cpp	2006-02-12 01:23:58 UTC (rev 20589)
+++ scummvm/trunk/engines/simon/simon.cpp	2006-02-12 01:42:34 UTC (rev 20590)
@@ -135,7 +135,7 @@
 		o++;
 	}
 
-	return new Simon::SimonEngine(detector, syst);
+	return new Simon::SimonEngine(syst);
 }
 
 REGISTER_PLUGIN(SIMON, "Simon the Sorcerer")
@@ -252,7 +252,7 @@
 };
 #endif
 
-SimonEngine::SimonEngine(GameDetector *detector, OSystem *syst)
+SimonEngine::SimonEngine(OSystem *syst)
 	: Engine(syst), midi(syst) {
 	_vcPtr = 0;
 	_vc_get_out_of_code = 0;

Modified: scummvm/trunk/engines/simon/simon.h
===================================================================
--- scummvm/trunk/engines/simon/simon.h	2006-02-12 01:23:58 UTC (rev 20589)
+++ scummvm/trunk/engines/simon/simon.h	2006-02-12 01:42:34 UTC (rev 20590)
@@ -437,7 +437,7 @@
 	byte _hebrew_char_widths[32];
 
 public:
-	SimonEngine(GameDetector *detector, OSystem *syst);
+	SimonEngine(OSystem *syst);
 	virtual ~SimonEngine();
 
 protected:

Modified: scummvm/trunk/engines/sky/sky.cpp
===================================================================
--- scummvm/trunk/engines/sky/sky.cpp	2006-02-12 01:23:58 UTC (rev 20589)
+++ scummvm/trunk/engines/sky/sky.cpp	2006-02-12 01:42:34 UTC (rev 20590)
@@ -106,7 +106,7 @@
 }
 
 Engine *Engine_SKY_create(GameDetector *detector, OSystem *syst) {
-	return new Sky::SkyEngine(detector, syst);
+	return new Sky::SkyEngine(syst);
 }
 
 REGISTER_PLUGIN(SKY, "Beneath a Steel Sky")
@@ -118,7 +118,7 @@
 
 SystemVars SkyEngine::_systemVars = {0, 0, 0, 0, 4316, 0, 0, false, false, false };
 
-SkyEngine::SkyEngine(GameDetector *detector, OSystem *syst)
+SkyEngine::SkyEngine(OSystem *syst)
 	: Engine(syst), _fastMode(0), _debugger(0) {
 }
 

Modified: scummvm/trunk/engines/sky/sky.h
===================================================================
--- scummvm/trunk/engines/sky/sky.h	2006-02-12 01:23:58 UTC (rev 20589)
+++ scummvm/trunk/engines/sky/sky.h	2006-02-12 01:42:34 UTC (rev 20590)
@@ -78,7 +78,7 @@
 	Intro *_skyIntro;
 
 public:
-	SkyEngine(GameDetector *detector, OSystem *syst);
+	SkyEngine(OSystem *syst);
 	virtual ~SkyEngine();
 
 	static bool isDemo(void);







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