[Scummvm-cvs-logs] SF.net SVN: scummvm: [20620] residual/trunk/tinygl
aquadran at users.sourceforge.net
aquadran at users.sourceforge.net
Sun Feb 12 07:26:03 CET 2006
Revision: 20620
Author: aquadran
Date: 2006-02-12 07:25:17 -0800 (Sun, 12 Feb 2006)
ViewCVS: http://svn.sourceforge.net/scummvm?rev=20620&view=rev
Log Message:
-----------
don't use near, far variable names, that is in conflict with msvc7 obsoleted keywords
Modified Paths:
--------------
residual/trunk/tinygl/api.cpp
residual/trunk/tinygl/gl.h
residual/trunk/tinygl/matrix.cpp
Modified: residual/trunk/tinygl/api.cpp
===================================================================
--- residual/trunk/tinygl/api.cpp 2006-02-12 15:01:32 UTC (rev 20619)
+++ residual/trunk/tinygl/api.cpp 2006-02-12 15:25:17 UTC (rev 20620)
@@ -352,7 +352,7 @@
}
void tglFrustum(double left,double right,double bottom,double top,
- double near,double farv)
+ double nearv,double farv)
{
TGLParam p[7];
@@ -361,7 +361,7 @@
p[2].f=(float)right;
p[3].f=(float)bottom;
p[4].f=(float)top;
- p[5].f=(float)near;
+ p[5].f=(float)nearv;
p[6].f=(float)farv;
gl_add_op(p);
Modified: residual/trunk/tinygl/gl.h
===================================================================
--- residual/trunk/tinygl/gl.h 2006-02-12 15:01:32 UTC (rev 20619)
+++ residual/trunk/tinygl/gl.h 2006-02-12 15:25:17 UTC (rev 20620)
@@ -733,7 +733,7 @@
void tglViewport(int x,int y,int width,int height);
void tglFrustum(double left,double right,double bottom,double top,
- double near,double far);
+ double nearv,double farv);
/* lists */
unsigned int tglGenLists(int range);
Modified: residual/trunk/tinygl/matrix.cpp
===================================================================
--- residual/trunk/tinygl/matrix.cpp 2006-02-12 15:01:32 UTC (rev 20619)
+++ residual/trunk/tinygl/matrix.cpp 2006-02-12 15:25:17 UTC (rev 20620)
@@ -217,16 +217,16 @@
float right=p[2].f;
float bottom=p[3].f;
float top=p[4].f;
- float near=p[5].f;
+ float nearp=p[5].f;
float farp=p[6].f;
float x,y,A,B,C,D;
- x = (float)((2.0*near) / (right-left));
- y = (float)((2.0*near) / (top-bottom));
+ x = (float)((2.0*nearp) / (right-left));
+ y = (float)((2.0*nearp) / (top-bottom));
A = (right+left) / (right-left);
B = (top+bottom) / (top-bottom);
- C = -(farp+near) / ( farp-near);
- D = (float)(-(2.0*farp*near) / (farp-near));
+ C = -(farp+nearp) / ( farp-nearp);
+ D = (float)(-(2.0*farp*nearp) / (farp-nearp));
r=&m.m[0][0];
r[0]= x; r[1]=0; r[2]=A; r[3]=0;
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