[Scummvm-cvs-logs] SF.net SVN: scummvm: [20651] scummvm/trunk/engines/sword2
eriktorbjorn at users.sourceforge.net
eriktorbjorn at users.sourceforge.net
Sun Feb 12 11:35:05 CET 2006
Revision: 20651
Author: eriktorbjorn
Date: 2006-02-12 11:33:45 -0800 (Sun, 12 Feb 2006)
ViewCVS: http://svn.sourceforge.net/scummvm?rev=20651&view=rev
Log Message:
-----------
Renamed files for consistency with other engines:
build_display -> screen
save_rest -> saveload
More to come, no doubt.
Modified Paths:
--------------
scummvm/trunk/engines/sword2/anims.cpp
scummvm/trunk/engines/sword2/function.cpp
scummvm/trunk/engines/sword2/module.mk
scummvm/trunk/engines/sword2/mouse.cpp
scummvm/trunk/engines/sword2/render.cpp
scummvm/trunk/engines/sword2/sprite.cpp
scummvm/trunk/engines/sword2/sword2.cpp
scummvm/trunk/engines/sword2/sword2.h
Modified: scummvm/trunk/engines/sword2/anims.cpp
===================================================================
--- scummvm/trunk/engines/sword2/anims.cpp 2006-02-12 19:32:54 UTC (rev 20650)
+++ scummvm/trunk/engines/sword2/anims.cpp 2006-02-12 19:33:45 UTC (rev 20651)
@@ -30,7 +30,7 @@
#include "sword2/sword2.h"
#include "sword2/defs.h"
-#include "sword2/build_display.h"
+#include "sword2/screen.h"
#include "sword2/interpreter.h"
#include "sword2/logic.h"
#include "sword2/maketext.h"
Modified: scummvm/trunk/engines/sword2/function.cpp
===================================================================
--- scummvm/trunk/engines/sword2/function.cpp 2006-02-12 19:32:54 UTC (rev 20650)
+++ scummvm/trunk/engines/sword2/function.cpp 2006-02-12 19:33:45 UTC (rev 20651)
@@ -25,7 +25,7 @@
#include "sword2/sword2.h"
#include "sword2/defs.h"
-#include "sword2/build_display.h"
+#include "sword2/screen.h"
#include "sword2/console.h"
#include "sword2/interpreter.h"
#include "sword2/logic.h"
Modified: scummvm/trunk/engines/sword2/module.mk
===================================================================
--- scummvm/trunk/engines/sword2/module.mk 2006-02-12 19:32:54 UTC (rev 20650)
+++ scummvm/trunk/engines/sword2/module.mk 2006-02-12 19:33:45 UTC (rev 20651)
@@ -4,7 +4,6 @@
_mouse.o \
animation.o \
anims.o \
- build_display.o \
console.o \
controls.o \
d_draw.o \
@@ -26,7 +25,8 @@
render.o \
resman.o \
router.o \
- save_rest.o \
+ saveload.o \
+ screen.o \
scroll.o \
sound.o \
speech.o \
Modified: scummvm/trunk/engines/sword2/mouse.cpp
===================================================================
--- scummvm/trunk/engines/sword2/mouse.cpp 2006-02-12 19:32:54 UTC (rev 20650)
+++ scummvm/trunk/engines/sword2/mouse.cpp 2006-02-12 19:33:45 UTC (rev 20651)
@@ -383,7 +383,7 @@
processMenu();
// Reset game palette, but not after a successful restore or restart!
- // See RestoreFromBuffer() in save_rest.cpp
+ // See RestoreFromBuffer() in saveload.cpp
ScreenInfo *screenInfo = _vm->_screen->getScreenInfo();
Modified: scummvm/trunk/engines/sword2/render.cpp
===================================================================
--- scummvm/trunk/engines/sword2/render.cpp 2006-02-12 19:32:54 UTC (rev 20650)
+++ scummvm/trunk/engines/sword2/render.cpp 2006-02-12 19:33:45 UTC (rev 20651)
@@ -26,7 +26,7 @@
#include "sword2/sword2.h"
#include "sword2/defs.h"
-#include "sword2/build_display.h"
+#include "sword2/screen.h"
#ifdef BACKEND_8BIT
#include "sword2/animation.h"
Modified: scummvm/trunk/engines/sword2/sprite.cpp
===================================================================
--- scummvm/trunk/engines/sword2/sprite.cpp 2006-02-12 19:32:54 UTC (rev 20650)
+++ scummvm/trunk/engines/sword2/sprite.cpp 2006-02-12 19:33:45 UTC (rev 20651)
@@ -23,7 +23,7 @@
#include "sword2/sword2.h"
#include "sword2/defs.h"
-#include "sword2/build_display.h"
+#include "sword2/screen.h"
namespace Sword2 {
Modified: scummvm/trunk/engines/sword2/sword2.cpp
===================================================================
--- scummvm/trunk/engines/sword2/sword2.cpp 2006-02-12 19:32:54 UTC (rev 20650)
+++ scummvm/trunk/engines/sword2/sword2.cpp 2006-02-12 19:33:45 UTC (rev 20651)
@@ -666,7 +666,7 @@
_mouse->unpauseGame();
_sound->unpauseAllSound();
- // Put back game screen palette; see build_display.cpp
+ // Put back game screen palette; see screen.cpp
_screen->setFullPalette(-1);
// If graphics level at max, turn up again
Modified: scummvm/trunk/engines/sword2/sword2.h
===================================================================
--- scummvm/trunk/engines/sword2/sword2.h 2006-02-12 19:32:54 UTC (rev 20650)
+++ scummvm/trunk/engines/sword2/sword2.h 2006-02-12 19:33:45 UTC (rev 20651)
@@ -33,11 +33,11 @@
#include "common/util.h"
-#include "sword2/build_display.h"
+#include "sword2/screen.h"
#include "sword2/header.h"
#include "sword2/icons.h"
#include "sword2/object.h"
-#include "sword2/save_rest.h"
+#include "sword2/saveload.h"
#define MAX_starts 100
#define MAX_description 100
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