[Scummvm-cvs-logs] CVS: scummvm/doc 05.tex,1.4,1.5 05_03.tex,1.5,1.6 07_03.tex,1.4,1.5 07_06.tex,1.4,1.5

Max Horn fingolfin at users.sourceforge.net
Sat Jan 21 05:21:02 CET 2006


Update of /cvsroot/scummvm/scummvm/doc
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv27819/doc

Modified Files:
	05.tex 05_03.tex 07_03.tex 07_06.tex 
Log Message:
More doc tweaks

Index: 05.tex
===================================================================
RCS file: /cvsroot/scummvm/scummvm/doc/05.tex,v
retrieving revision 1.4
retrieving revision 1.5
diff -u -d -r1.4 -r1.5
--- 05.tex	18 Oct 2005 01:30:17 -0000	1.4
+++ 05.tex	21 Jan 2006 13:19:56 -0000	1.5
@@ -23,7 +23,7 @@
 'Add Game'), or launch games which have already been configured.
 
 ScummVM can also be launched into a game directly using Command Line
-arguments - see the next section.
+arguments -- see the next section.
 
 %next section
 \input {05_01.tex}

Index: 05_03.tex
===================================================================
RCS file: /cvsroot/scummvm/scummvm/doc/05_03.tex,v
retrieving revision 1.5
retrieving revision 1.6
diff -u -d -r1.5 -r1.6
--- 05_03.tex	3 Jun 2005 11:11:49 -0000	1.5
+++ 05_03.tex	21 Jan 2006 13:19:56 -0000	1.6
@@ -42,7 +42,7 @@
 \item [Note \#2] Filters can be very slow when ScummVM is compiled in a
   debug configuration without optimizations. And there is always a
   speed impact when using any form of anti-aliasing/linear filtering.
-\item [Note \#3] The FM-TOWNS version of Zak (zaktowns target) uses an
-  original resolution of 320x240 - hence for this game scalers will
+\item [Note \#3] The FM-TOWNS version of Zak uses an
+  original resolution of 320x240 -- hence for this game scalers will
   scale to 640x480 or 960x720.
 \end{enumerate}

Index: 07_03.tex
===================================================================
RCS file: /cvsroot/scummvm/scummvm/doc/07_03.tex,v
retrieving revision 1.4
retrieving revision 1.5
diff -u -d -r1.4 -r1.5
--- 07_03.tex	20 Jan 2006 00:12:02 -0000	1.4
+++ 07_03.tex	21 Jan 2006 13:19:56 -0000	1.5
@@ -10,8 +10,8 @@
 for MT-32 sound module. ScummVM can now emulate this card, however you should
 provide original MT-32 ROMs to make it work.
 
-MT32_PCM.ROM     - IC21 (512KB)
-MT32_CONTROL.ROM - IC26 (32KB) and IC27 (32KB), interleaved byte-wise
+MT32\_PCM.ROM     - IC21 (512KB)
+MT32\_CONTROL.ROM - IC26 (32KB) and IC27 (32KB), interleaved byte-wise
 
 Place these ROMs in the game directory or a directory specified by extrapath.
 

Index: 07_06.tex
===================================================================
RCS file: /cvsroot/scummvm/scummvm/doc/07_06.tex,v
retrieving revision 1.4
retrieving revision 1.5
diff -u -d -r1.4 -r1.5
--- 07_06.tex	20 Jan 2006 00:12:02 -0000	1.4
+++ 07_06.tex	21 Jan 2006 13:19:56 -0000	1.5
@@ -7,7 +7,8 @@
 \subsection{Playing sound with Sequencer MIDI}
 
 If your soundcard driver supports a sequencer, you may set the environment
-variable "SCUMMVM\_MIDI" to your sequencer device - e.g., /dev/sequencer
+variable "SCUMMVM\_MIDI" to your sequencer device -- for example, to 
+/dev/sequencer
 
 If you have problems with not hearing audio in this configuration, it is
 possible you will need to set the "SCUMMVM\_MIDIPORT" variable to 1 or 2. This





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