[Scummvm-cvs-logs] CVS: scummvm/doc 01.tex,1.3,1.4 02.tex,1.2,1.3 03_02.tex,1.7,1.8 03_08.tex,1.1,1.2 07_06.tex,1.5,1.6 07_07.tex,1.2,1.3

kirben kirben at users.sourceforge.net
Fri Jan 27 02:02:02 CET 2006


Update of /cvsroot/scummvm/scummvm/doc
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv26128/doc

Modified Files:
	01.tex 02.tex 03_02.tex 03_08.tex 07_06.tex 07_07.tex 
Log Message:

Add parts of patch #1416145 - README: various fixes


Index: 01.tex
===================================================================
RCS file: /cvsroot/scummvm/scummvm/doc/01.tex,v
retrieving revision 1.3
retrieving revision 1.4
diff -u -d -r1.3 -r1.4
--- 01.tex	9 Feb 2004 06:51:04 -0000	1.3
+++ 01.tex	27 Jan 2006 10:01:07 -0000	1.4
@@ -13,8 +13,9 @@
 LucasArts games such as Monkey Island, Day of the Tentacle, and others.
 
 ScummVM also contains interpreters for several non-SCUMM games. Currently
-these are Beneath a Steel Sky, Broken Sword 1 \& 2, Flight of the Amazon Queen
-and Simon the Sorcerer 1 \& 2.
+these are Beneath a Steel Sky, Broken Sword 1 \& 2, Flight of the Amazon Queen,
+Gobliiins, Inherit the Earth, Simon the Sorcerer 1 \& 2 and The Legend of
+Kyrandia.
 
 At this time ScummVM should be considered beta software, and is still
 under heavy development. Be aware that whilst we attempt to make sure

Index: 02.tex
===================================================================
RCS file: /cvsroot/scummvm/scummvm/doc/02.tex,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -d -r1.2 -r1.3
--- 02.tex	20 Jan 2004 21:49:46 -0000	1.2
+++ 02.tex	27 Jan 2006 10:01:07 -0000	1.3
@@ -9,8 +9,8 @@
 
 The easiest way to contact the ScummVM team is by submitting bug reports or
 commenting in our forums. You can also join and e-mail the scummvm-devel
-mailing list, or chat with us on irc (\#scummvm on irc.freenode.net)
-Please do not ask us to support an unsupported game -- read our homepages
-FAQ first.
+mailing list, or chat with us on IRC (\#scummvm on irc.freenode.net)
+Please do not ask us to support an unsupported game -- read the FAQ on our
+web site first.
 
 \input {02_01.tex}

Index: 03_02.tex
===================================================================
RCS file: /cvsroot/scummvm/scummvm/doc/03_02.tex,v
retrieving revision 1.7
retrieving revision 1.8
diff -u -d -r1.7 -r1.8
--- 03_02.tex	18 Nov 2005 22:50:22 -0000	1.7
+++ 03_02.tex	27 Jan 2006 10:01:07 -0000	1.8
@@ -1,4 +1,4 @@
 \subsection{Simon the Sorcerer 1 and 2 notes}
 If you have the dual version of Simon the Sorcerer 1 or 2 on CD,
-then you will find the Windows version in the main directory of CD
+then you will find the Windows version in the main directory of the CD
 and the DOS Talkie version in the DOS directory of the CD.

Index: 03_08.tex
===================================================================
RCS file: /cvsroot/scummvm/scummvm/doc/03_08.tex,v
retrieving revision 1.1
retrieving revision 1.2
diff -u -d -r1.1 -r1.2
--- 03_08.tex	20 Jan 2006 00:12:02 -0000	1.1
+++ 03_08.tex	27 Jan 2006 10:01:07 -0000	1.2
@@ -1,8 +1,3 @@
 \subsection{The Legend of Kyrandia notes}
 To run The Legend of Kyrandia under ScummVM you need the kyra.dat file,
 which can be found in the Downloads section of the ScummVM website.
-
-Please note that as the menu system is not yet implemented, the
-only way of saving and loading is to use Alt+0-9 (for saving) and
-Ctrl+0-9 (for loading). Additionally, you must use 'q' to exit the
-game.

Index: 07_06.tex
===================================================================
RCS file: /cvsroot/scummvm/scummvm/doc/07_06.tex,v
retrieving revision 1.5
retrieving revision 1.6
diff -u -d -r1.5 -r1.6
--- 07_06.tex	21 Jan 2006 13:19:56 -0000	1.5
+++ 07_06.tex	27 Jan 2006 10:01:07 -0000	1.6
@@ -64,7 +64,7 @@
 %
 If you don't have a MIDI capable soundcard, there are two options: FluidSynth
 and TiMidity. We recommend FluidSynth, as on many systems TiMidity will 'lag'
-behind music. This is very noticable in iMUSE-enabled games, which use fast
+behind music. This is very noticeable in iMUSE-enabled games, which use fast
 and dynamic music transitions. Running TiMidity as root will allow it to
 setup real time priority, which may reduce music lag.
 

Index: 07_07.tex
===================================================================
RCS file: /cvsroot/scummvm/scummvm/doc/07_07.tex,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -d -r1.2 -r1.3
--- 07_07.tex	21 Jan 2006 13:14:15 -0000	1.2
+++ 07_07.tex	27 Jan 2006 10:01:07 -0000	1.3
@@ -48,8 +48,8 @@
 
 \subsubsection{Compressing MONSTER.SOU with MP3}
 
-You need LAME, and our compress\_scumm\_sou util from the scummvm-tools package
-to perform this task, and ScummVM must be compiled with MAD support.
+You need LAME, and our compress\_scumm\_sou utility from the scummvm-tools
+package to perform this task, and ScummVM must be compiled with MAD support.
 \begin{verbatim}
   compress_scumm_sou monster.sou
 \end{verbatim}
@@ -113,7 +113,7 @@
 \end{verbatim}
 %
 Eventually you will have a much smaller *.mp3, *.ogg or *.fla file, copy this
-file to your game dir. You can safely remove the old file.
+file to your game directory. You can safely remove the old file.
 
 \subsubsection{Compressing speech/music in Broken Sword 1}
 
@@ -157,7 +157,7 @@
 \end{verbatim}
 %
 Eventually you will have a much smaller *.cl3 or *.clg file, copy this file to
-your game dir. You can safely remove the old file.
+your game directory. You can safely remove the old file.
 
 It is possible to use Flac compression by adding the --flac option. However,
 the resulting *.clf file will actually be larger than the original.





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